I Tested the Freedom Flames Warbond... - Helldivers 2

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  • čas přidán 9. 09. 2024

Komentáře • 1,1K

  • @kawaii_milkshake2160
    @kawaii_milkshake2160 Před měsícem +1463

    The new Flame effect looks so ... low budget, like a generic fire cloud and not a stream.
    I hate it

    • @cathode6252
      @cathode6252 Před měsícem +48

      I was wondering about that. Turok 2 flamethrower looks better.

    • @riggidynail7228
      @riggidynail7228 Před měsícem +34

      Literally makes me not wanna come back

    • @WitD2013
      @WitD2013 Před měsícem +91

      That's because it's a gun now. It doesn't fire a stream like it used to, it's firing bullets which look like bad flame decals... which is how they got it to bounce.

    • @theedwardian
      @theedwardian Před měsícem +101

      They made a huge mistake trying to nerf it. The original animation, effect, and range of the flames was perfect. Even BETTER than most games that have attempted the same. Nerfing weapons is a lazy way to add difficulty. They should just ficus on making new and interesting enemy variants or new planetary effects or something. Not everything needs to be tedious to be challenging. Variety can be challenging.

    • @mix7893
      @mix7893 Před měsícem +27

      That's what I was saying bro! Like when Dough swipes around back and forth really quick it literally looks like he's rapid firing flame decals at the enemy. 😂😂

  • @raamoo_
    @raamoo_ Před měsícem +788

    "realism is not here to give to the player, its here to take away from the player"
    bro and you were never more right for that

    • @dream6562
      @dream6562 Před měsícem +4

      What about realism that makes things easier

    • @CBRN-115
      @CBRN-115 Před měsícem +40

      ​@@dream6562 doesn't exist in HD2

    • @Badmagix23
      @Badmagix23 Před měsícem +19

      Why doesn't my flamethrower shoot 120+ feet and stick to things? That's Unrealistic!
      Why can't I boil the chargers insides up like a crab in boiling water? That's Unrealistic!

    • @TequalHC
      @TequalHC Před měsícem +5

      @@Badmagix23Why don’t my shots one tap a stalker when I hit a headshot, doesn’t exist.

    • @flareon2004
      @flareon2004 Před měsícem +8

      I wish devs knew about that, and the fact that realism =/= fun

  • @Holy_Moly69
    @Holy_Moly69 Před měsícem +504

    God that new flame looks awful, wtf is arrorwhead doing man

    • @briefsize11
      @briefsize11 Před měsícem +2

      maybe to lower lag

    • @cakes1831
      @cakes1831 Před měsícem +93

      Maybe they could reduce some of the fucking fog everywhere

    • @RynoXlll
      @RynoXlll Před měsícem +44

      I think they replaced a flame stream with bullets that have a flame skin. The way it puffs out just isn't like anything I've seen on any game flamethrower. Probably some weird effects to cover up behind the scene changes if I had to take a guess. Looks sloppy

    • @tobiasrex8052
      @tobiasrex8052 Před měsícem +24

      Because they're too incompetent to make a flame for primary/secondaries that doesn't clip through armor so they nerfed the flamethrower stratagem with the new flame change

    • @ExSpoonman
      @ExSpoonman Před měsícem +27

      Fire isn't a thing in Sweden.

  • @thewolfgirlexpert
    @thewolfgirlexpert Před měsícem +1356

    I think HD2 has the same issue that Project Zomboid has with realism. The devs only care about realism when it makes the game harder for the player, if something realistic makes it easier it doesn't exist.

    • @toyotawitha20mm35
      @toyotawitha20mm35 Před měsícem +155

      Exactly, the rocket tanks have really stupid depression for their rockets, and the rocket holder clips through the hull, and tanks can climb almost vertically

    • @ace_does_internet_stuff1817
      @ace_does_internet_stuff1817 Před měsícem +31

      I like backblast tho. Realistic and funny as hell. Honestly I kinda wanna test what it does to the enemy.

    • @onhillsgaming
      @onhillsgaming Před měsícem +110

      Games should just strive to be fun. People just use realism when they want to shut down an argument or criticism, especially when the game is not grounded in realism to begin with.

    • @lucasd1887
      @lucasd1887 Před měsícem +98

      Also, this change actually makes flamethrowers less realistic

    • @neziaojuara1768
      @neziaojuara1768 Před měsícem +60

      "for the sake of realism we nerf X"
      Meanwhile titans taking way less damage while attacking for no reason at all.

  • @gogeta667
    @gogeta667 Před měsícem +161

    Yes, the flame projectiles stop on contact with objects, like bugs.
    Here's the experience firing a flamethrower.
    Squeeze trigger, the fart goes, and a hunter flies out of crowd to dunk you from downtown. You hit it with the fire, setting you and the bug on fire, and now you're slowed. You roast that bug, but because he's blocked your fire stream, the only damage you're dealing is from the bugs playing the floor lava.
    You stim to avoid dying, and rinse and repeat. Feels like ass

    • @warhound45
      @warhound45 Před 29 dny +6

      more like "you stim to avoid dying, but it doesn't go off because you got flinched by a particle of dust grazing your shin. or you got ragdolled from one of the 400 sources of ragdoll in the videogame. you stand up and try again, then die mid stim animation."

  • @LegendarySir
    @LegendarySir Před měsícem +611

    "Not a big fan of orange" - the whole wall is orange

    • @owlbeary
      @owlbeary Před měsícem +29

      THATS WHAT I WAS THINKING LMAO

    • @IRMentat
      @IRMentat Před měsícem +3

      me 3

    • @Baronvonnorx
      @Baronvonnorx Před měsícem +10

      Maybe is red but looks different in camera

    • @LeftJoystick
      @LeftJoystick Před měsícem +7

      @@Baronvonnorx yeah, looks like a bright fire red on my iPad Pro, which is the most accurate display I own lol

    • @foxglow6798
      @foxglow6798 Před měsícem +1

      I came here to say that lmao

  • @johnnybgoode8104
    @johnnybgoode8104 Před měsícem +279

    my dream of flame thrower strat, flame primary, flame secondary, incen mines, incen grenade is over before it starts

    • @Porkleaker
      @Porkleaker Před měsícem +41

      I just wanted to run this for a bit and set everything ablaze...And now it's ruined. I think that's what everyone else was excited for too and then NERF! That's gotta be the most moronic timing ever. Steam reviews are taking a serious hit over this though. They might actually be forced to revert.

    • @LordVader69420
      @LordVader69420 Před měsícem +24

      We all wanted to drop on Hellmire, full flame loadout, and just watch everything burn, whilst at the same time not burning to a crisp. They took that away from us to give us a primary and a secondary Nerf Flamethrower. Let that sink in. All those mouth breathers say, "Let them cook" and this is what they cook up. Game's chalked...

    • @wobblefoot7607
      @wobblefoot7607 Před měsícem +2

      Same :/

    • @gentleusurper4778
      @gentleusurper4778 Před měsícem +4

      don't forget the Napalm Airstrike and also the Napalm Orbital Barrage that they teased.

    • @MartinVetorri
      @MartinVetorri Před měsícem +1

      @@LordVader69420COOK WHAT???? CAT SHIT????

  • @gabeperras3711
    @gabeperras3711 Před měsícem +300

    Next patch be like: "despite previous adjustments we felt like the incendiary breaker was still completely overshadowing all other weapons in its intended niche so to give players more options we will be reducing the spare magazine count from 4 to 2"

    • @Slaztic
      @Slaztic Před měsícem +56

      I love how innocent it sounds with the devious phrasing "to give players more options". 😂

    • @hollowkiller1011
      @hollowkiller1011 Před měsícem +16

      They won't reduce the mags again it'll reduce the amount in the magazine and lower the damage the fire does

    • @LordVader69420
      @LordVader69420 Před měsícem +16

      "And the grenade laucher pistol is still overused, so we reduced the mag capacity by one to compensate for the increased ammo economy"

    • @Mynxellon
      @Mynxellon Před měsícem +2

      Don’t give them ideas

    • @AdrianGK47
      @AdrianGK47 Před měsícem +13

      The update after: "We still see that players are using the breaker incendiary and want to promote more weapon diversity, so we're reducing the ammo count from 2 to 0. We think this will effectively incentivize players to try other weapons"

  • @Laoloafs
    @Laoloafs Před měsícem +160

    I miss the game that I bought, not the game it is now.

    • @black_ghost1215
      @black_ghost1215 Před měsícem +4

      me to......

    • @ol_fortune9474
      @ol_fortune9474 Před měsícem +22

      Worst decision ever I'll never ride is stupid over hype train again

    • @rpk..
      @rpk.. Před měsícem +7

      Welcome to live service games lmao

    • @Commander_ZiN
      @Commander_ZiN Před měsícem +6

      Yeah, I'd still be playing it if they hadn't ruined it. Time to write that steam review.

  • @Naturalhigh8
    @Naturalhigh8 Před měsícem +44

    They just don't know what they're doing and saying. REAL INFO: A real flamethrower in WW1 got to over 3000 degrees F'. It was originally intended to snuff out oxygen and incapacitate with an added utility to be able to dump its fuel on the ground and ignite it later. In WWII their distance was upgraded from under 50ft to a range depending on the model of up to 160ft to ~300ft+. Cast iron melts at 2300 F', pure iron 2800 F', Platinum 3200 F'. There are certain fuels that we have now that burn at literally three times these temperatures. Yet, somehow intergalactic, future super soldiers have a BIC lighter in their hands that can't cook organic living material.....

    • @LordVader69420
      @LordVader69420 Před měsícem +5

      It'S mOrE rEaLiStIc NoW 🤪 - average helldivers 2 player

    • @emdo.unlimited555
      @emdo.unlimited555 Před měsícem +3

      A fake BIC lighter. BIC lighters are gold standard

  • @circumquentiam
    @circumquentiam Před měsícem +194

    The fire will no longer pass through an enemy or any solid object, meaning the bug in front needs to die and fall out of the way before you can kill the one behind them

    • @ZAGON117
      @ZAGON117 Před měsícem +36

      for realism ofc

    • @frostacy6765
      @frostacy6765 Před měsícem

      it still goes through light enemies, napalm is the bulk of your damage when it comes to clearing swarms anyway

    • @rodgod82
      @rodgod82 Před měsícem +34

      we should try this on 2 devs irl , see if the guy behind survive

    • @juan0808
      @juan0808 Před měsícem +37

      Fun fact, now the flamethrower can't shoot through wire fences. The flames just stop and fall to the ground.

    • @KillAllZeeks
      @KillAllZeeks Před měsícem

      Or you just flame the feet and catch everything on fire. You do realize this was so that hulks cant flame us through walls right?

  • @Myder_Dragon
    @Myder_Dragon Před měsícem +621

    Dough has been right from the beginning when he talked about the Railgun. People hated him for saying it but these devs have no idea what they are doing with weapon balancing.

    • @jovifidelis
      @jovifidelis Před měsícem +16

      Fr

    • @frostacy6765
      @frostacy6765 Před měsícem +4

      Still better than what I see players waffle about. Like comparing the intelligence of a kid to a tree's

    • @curtiskennedy3761
      @curtiskennedy3761 Před měsícem +62

      Press button to make game less fun
      Arrowhead presses button

    • @DemoDivsion
      @DemoDivsion Před měsícem +94

      Remember when the first Railgun nerf, AH had the audacity to say “git gud” and everyone laughed at “complainers”
      No one is laughing now

    • @Porkleaker
      @Porkleaker Před měsícem +13

      Pilestedt is away on vacation so I'm guessing Alexus was in charge of releasing the update. Makes sense.

  • @kiritoequalspotato493
    @kiritoequalspotato493 Před měsícem +367

    I hope they rollback the visuals and give the support flamethrowers higher armor pen

    • @oreomint8255
      @oreomint8255 Před měsícem +24

      Honestly this. From what I’ve seen the worst part about this warbond is the booster everything else seems viable AT LEAST but the flamethrower being a support weapon it needs the higher armor pen as I don’t see why you would use it when you can use the torcher now

    • @frostacy6765
      @frostacy6765 Před měsícem +5

      2 days since the Eruptor incident (a supposed "bug fix" that ended up being super detrimental to a certain weapon)

    • @Porkleaker
      @Porkleaker Před měsícem +6

      I think they're pretty screwed if they don't revert the flame entirely, it looks terrible and is useless. And recent steam reviews are quickly headed to "mostly negative" in just 3 days, only 57% positive. There's mostly bad reviews and nobody was really calling for it, people are just genuinely pissed off and sick of nerfs.

    • @KerriganTyranid
      @KerriganTyranid Před měsícem +3

      They will never do that. Just look past patches. They are stubborn and don't give a crap about us players.

    • @DaytonaRoadster
      @DaytonaRoadster Před měsícem +2

      They won't. They don't give AF.

  • @victornguyen1175
    @victornguyen1175 Před měsícem +46

    If you refer to the trailer, you can actually see that the flames at the time were still using the old realistic flamethrower jet. Something terrible happened between the creation of the trailer and what we got.

    • @elias0240
      @elias0240 Před měsícem +15

      Good observation! So this flamethrower patch was quickly slapped onto the Update much later on, I‘m guessing.

    • @zoso279
      @zoso279 Před měsícem +3

      Reminds me of the Purifier and what they did to that.

  • @AdrianGK47
    @AdrianGK47 Před měsícem +39

    Damn 200IQ with the statement that the medic armour is effectively better at resisting fire than the fire armour, did not think about that at all

    • @vcqrsfdwc1987
      @vcqrsfdwc1987 Před měsícem +8

      get my medic-jumpsuit on with supply backpack
      I can run the whole map without a sweat
      just don't let butthead know it
      they are going to ruin the fun in no time

    • @AdrianGK47
      @AdrianGK47 Před měsícem +1

      @vcqrsfdwc1987 yeah with the breaker nerf that's what I've been runnin today

  • @ezkiller93
    @ezkiller93 Před měsícem +282

    The flamethrower primary: no range, no stagger, low damage. You have to be in the bug's face bobbing and weaving like mike tyson for every kill. Epic. You can probably kill the bugs quicker by just meleeing them.

    • @elfireii328
      @elfireii328 Před měsícem +18

      You can kill basic bugs in one melee attack, hunters in 2-3. Thats about as fast if not faster than the flame primary.

    • @jaywerner8415
      @jaywerner8415 Před měsícem +7

      Or.... you can just set the GROUND on fire.

    • @KillAllZeeks
      @KillAllZeeks Před měsícem

      The flamethrower primary is the only primary with AP3 and AP4 lmfao. The DPS with the flame itself is middle of the road, but with the added benefit of being AP3. The damage you get from the dot is substantial. It also stuns brood commanders out of their charge, and they'll revert to just walking slowly instead.
      Actually test your weapons.

    • @GGBlaster
      @GGBlaster Před měsícem +7

      @@jaywerner8415 this actually works really well, and I can pretty consistently rack between 12-18 kills in one canister by setting the ground on fire with the torcher. Depending on the crowd, I can get lucky and score over 20.
      It also works alright with singular chaff bugs if you very briefly light them on fire and walk away.

    • @ezkiller93
      @ezkiller93 Před měsícem +18

      @@jaywerner8415 Indeed. Why have the bug die when I pull the trigger when I can have it die 10 seconds after I pull the trigger.

  • @MimdokaDM
    @MimdokaDM Před měsícem +133

    I feel like they couldn't figure out how to code the weapons to behave different than the stratagem Flamethrower, so they just made the Flamethrower behave like a shitty propane flamethrower and completely botched the update. We went from a flamethrower that actually operates like a real flamethrower to just shit.

    • @ElBandito
      @ElBandito Před měsícem

      Don't remember real flamethrower melting through heavy armor.

    • @goose886
      @goose886 Před měsícem +37

      ​@@ElBandito??? They do exactly that. They used them as anti tank weapons as the heat from them cooked the crew inside. Do you know about thermal conduction?
      Heating the outside shell will cook the inside flesh. Heat doesn't bounce off it is absorbed.

    • @snarky5341
      @snarky5341 Před měsícem +23

      @@goose886
      To be fair most basement dwelling sycophants won’t know these things.

    • @ElBandito
      @ElBandito Před měsícem +2

      @@goose886 Oh yes, somehow cooking a leg for 2 seconds kills a Charger. Totally makes sense.

    • @goose886
      @goose886 Před měsícem +31

      @@ElBanditoAnd now you have moved the goal post. I offered an explanation and you decided to make the conversation about something entirely different.
      Sure, it shouldn't kill the charger by melting the leg. Arrowhead could have instead make it so the chargers center mass takes the most from fire damage. But they didn't, and they hide behind realism for the advantage of avoiding criticism and it doesn't hold water.

  • @vankraken5490
    @vankraken5490 Před měsícem +24

    Putting aside any sort of balance discussion. I don't understand how the art department allowed the flame effects to be downgraded so badly. It went from being a realistic jet of burning liquid to a higher texture quality version of the TF2's puffy flames.

  • @Crispyshing
    @Crispyshing Před měsícem +328

    Warhammer is a month away and arrowhead is nerfing weapons and upsetting the players. This could be a problem

    • @fiestyhamster
      @fiestyhamster Před měsícem +67

      Major problem.
      It needs to get more fun not more difficult.
      Warhammer has all the lore and fun pretty dialed in honestly and with a AAA budget..
      It’s gonna be rough on the numbers for sure

    • @big_petebear8535
      @big_petebear8535 Před měsícem +38

      I never pre-order anything anymore but I have high hopes for it.
      I love co-op but Arrowhead hates us so I uninstalled today. Hopefully we get that sweet teamwork feel in Space Marine.

    • @Ghettoize
      @Ghettoize Před měsícem

      yepsirreee can't wait

    • @curtiskennedy3761
      @curtiskennedy3761 Před měsícem +15

      If kill their game is what theyre trying to do they are successful.

    • @ChairmanLevi
      @ChairmanLevi Před měsícem

      It will be fine. Ass tarts are dumb.

  • @blahblahblah8583
    @blahblahblah8583 Před měsícem +117

    Here's an awesome flame war bond... but first we'll nerf flame damage.... jeez....

    • @curtiskennedy3761
      @curtiskennedy3761 Před měsícem +8

      Swedes man.

    • @idkman2729
      @idkman2729 Před měsícem +9

      You could not make this up if you wanted to. How do they think people are gonna play the game when they work like this ? less than 10% of all time peak btw...

    • @blahblahblah8583
      @blahblahblah8583 Před měsícem +6

      @@idkman2729 So weird. Everyone's been clamoring for flame armor. They get everyone excited to come back and shoot themselves in the foot.

    • @Deadsnake989
      @Deadsnake989 Před měsícem +5

      @@blahblahblah8583 This is more like a gutshot than a footshot.

    • @LordVader69420
      @LordVader69420 Před měsícem +4

      ​​@@Deadsnake989straight to the dome. This shit is straight outta a south park episode 😂

  • @jakescourage
    @jakescourage Před měsícem +43

    Forget the terminids and automatons, these devs are the real villains

  • @jakebulmer8698
    @jakebulmer8698 Před měsícem +220

    The old flamethrower felt and acted like a flamethrower. The new strategem flamethrower and the warbond flamethrowers look and feel like one of Elon's fake Boring Company not-a-flamethrower's.

    • @frostacy6765
      @frostacy6765 Před měsícem +2

      Still feels fine, damage profile is unchanged. Just bring a shieldpack because youre within hunter jumping range

    • @CBRN-115
      @CBRN-115 Před měsícem +50

      ​@@frostacy6765 L take. You don't even play the game

    • @jakebulmer8698
      @jakebulmer8698 Před měsícem +42

      @@frostacy6765 No it feels significantly weaker. Flamethrower fire no longer spreads to other enemies, it cant kill chargers reliably, and the visuals are so bad now it looks horrible. Base damage remains unchanged, but the way that damage is dealt is massively nerfed. Please don't defend the nerfs.

    • @frostacy6765
      @frostacy6765 Před měsícem +1

      @@jakebulmer8698 no the change is literally only towards tank armor, strategem napalm is still super effective on swarms. i dont agree with the vs charger change but you need to stop making shit up to justify yourself

    • @Deadsnake989
      @Deadsnake989 Před měsícem +16

      @@frostacy6765 He's not making shit up, you're just straight wrong. The patch notes straight up said flames "doesn't go through various bodies/objects." That means their horde clearing potential was reduced because the stream is only hitting the enemy right in front of you, and not everything in the cone. The only way to damage the horde now is to light the ground on fire, otherwise the flamethrower is a single target dps weapon for some stupid reason.

  • @iankila5618
    @iankila5618 Před měsícem +42

    I feel like the flame nerf was due to laziness or poor programming rather than an actual need for a nerf. They probably didn’t want to add/change logic for a different flame for the primary/secondary flame throwers, so they chose the easier route of using the same class as the flame thrower, nerfing the flame thrower class so it would match better for the primary/secondary and then hide that reasoning behind the “oh we needed to nerf because flamethrower is OP”.

    • @lukemehalick370
      @lukemehalick370 Před měsícem +5

      They definitely got lazy, stapled an already established mechanic to too many weapons and nerfed the whole lot because of it rather than coming up with new concepts.

  • @SpongyKarma
    @SpongyKarma Před měsícem +79

    I personally put the new booster in troll tier. I love burning to death every time I call EATs thanks to a teammate wasting a booster slot.

    • @sebastianbonilla1323
      @sebastianbonilla1323 Před měsícem +17

      Fr, that boosted just exists to grief your team
      By far the worst booster added to the game lol

    • @thedarksideofgaming8834
      @thedarksideofgaming8834 Před měsícem +3

      @@sebastianbonilla1323 I’d say it’s a GOOD booster. Not good as in it being useful, but good as in funny and unique.
      Definitely not a pick for 7 or higher, but an enhancement for 6 and below in the fun department.

    • @frostacy6765
      @frostacy6765 Před měsícem +5

      Yeah I already knew summoning fire around pods that you usually Go Near To Take Something is gonna be problematic. Never had to say this in any other game but they really need a new ideas person.

    • @idkman2729
      @idkman2729 Před měsícem +13

      ​@@frostacy6765 They need a new everything person. Tons of bugs, balance is cheeks, animations looks awful (the new "flames" 🤢), etc. Nothing is going well rn.

    • @LordVader69420
      @LordVader69420 Před měsícem

      It does look sick when everyone lands in at the beginning, though.

  • @yourstrulli9089
    @yourstrulli9089 Před měsícem +61

    I find it ironic with all the nae sayers, claiming dough was too toxic and always way too negative and here we are, almost full circle where almost everything he said in the beginning came to fruition. The devs suck at balancing and the content is inherently easy and no amount of weapon nerfs will change that without a fundamental game design shift.

    • @doomspud6302
      @doomspud6302 Před měsícem +5

      He was too quick to criticize, because he was basing his argument on a single point of data. Even though he turned out to be right, it was nothing but a lucky guess at the time. And it did make him look like he was overreacting and crying over nothing, which only hurt his argument and made people ignore him.
      But now there are definitely enough data points to form a very clear pattern. So NOW we should all criticize Arrowhead for their actions, because we have enough data to support our arguments. Now we can prove that we aren't just complaining about nothing. Now we can prove that there is a very real problem here that needs to be fixed.
      This is something that more gamers need to learn. Going on the warpath at the first tiny sign of trouble doesn't actually help. It just perpetuates the stereotype of gamers being entitled childish brats. And the more companies think of us all that way, the less likely they are to listen to us when we actually do have valid complaints. Because they can just excuse it as childish whining, and everyone will believe them.

    • @BobbieRys
      @BobbieRys Před měsícem +7

      @@doomspud6302 nah I think anyone went a brain couldve seen that AH only cares about nerfing good guns when they nerfed the railgun cause it was too “braindead”

    • @DatGuyWithDaGlasses
      @DatGuyWithDaGlasses Před měsícem +2

      @@doomspud6302I agree 100%, felt the guy was a doomer but it’s clear as day now that the game is in a complete decline and the active player base (or lack of them) is reflective of this. I actually uninstalled the game because of this and I’m genuinely curious to see how much further they’re willing to drive this game into the ground.

  • @Jedislayer19
    @Jedislayer19 Před měsícem +16

    "Realism is only here to take away from the player, not give to the player."
    People talking about this on the Discord and subreddit. Glad to hear you saying it as well. It's absolutely ridiculous how they keep using that broken excuse for their laziness.

  • @kazimierz3000
    @kazimierz3000 Před měsícem +113

    Thanks for doing this for us so we don't all have to suffer. Keep up the great work!

  • @aashilr
    @aashilr Před měsícem +84

    Unironically the game balance upon release was the best balance we've had, which is very sad. All we can do is leave a bad review, uninstall, & forget this game even exists until maybe one or two years from now.

    • @LaserTractor
      @LaserTractor Před měsícem +10

      And then return to see lootboxes and the most toxic tryhards on the planet

    • @black_ghost1215
      @black_ghost1215 Před měsícem +18

      @@LaserTractor *pushes up glasses* no you don't understand you gun doing 2 damage is to OP it can practically kill mobs in 149 shots while my 1 damage gun take a lovely 186 shots to kill hehehehe GET GUD SCRUB bow to me for i no life this game!

    • @big_petebear8535
      @big_petebear8535 Před měsícem +8

      @@aashilr yup uninstallEd today. wasted over 700hrs on this game thinking they would turn it around. Nope, Arrowhead is run by people who need to lose their studio.

    • @aashilr
      @aashilr Před měsícem

      @@big_petebear8535 To be fair, I wouldn't say it's time wasted. I think vast majority of people got their money's worth by the time you get to around level 40 - 50, which happened to be the initial max level. It's just sad to see them touting this as a live service, hilariously failing to balance as such, and seeing many players leave all because they refuse to listen to player feedback. At least there are other games out there to play.

  • @fashionbeard9731
    @fashionbeard9731 Před měsícem +15

    "I'm not a big orange fan either" he says with an entire orange wall behind him..

    • @OhDough
      @OhDough  Před měsícem +14

      it's red... the wall came with the house

  • @Blakkrazor69
    @Blakkrazor69 Před měsícem +70

    Good on you for hitting that gym. Get some guns nobody can nerf that way.

  • @jakebulmer8698
    @jakebulmer8698 Před měsícem +17

    Nerfing fire to make it "more realistic" is just a cover for arrowhead. If fire is nerfed why is the hulks flamethrower unchanged and op. They 1000% made the change to do a nerf. I think the old fire looked and felt more realistic.

  • @monocyte2210
    @monocyte2210 Před měsícem +22

    I agree. I noticed the flamethrower cant even kill the chaff as fast as it used to

    • @juan0808
      @juan0808 Před měsícem +1

      Yes I tested it. The reason is the flames will be deflected even by the tiniest obstacle. This prevents hitting bugs on back of the swarm.

    • @LordVader69420
      @LordVader69420 Před měsícem

      I honestly thought it was a bit of an issue before, like the flames should engulf the target and hit more enemies behind it with sustained fire. Now the arc thrower and flamethrower swapped places with this issue after this patch...

  • @JadeKnightfall
    @JadeKnightfall Před měsícem +18

    The theory that made most sense for this god awful fire change was AH got lazy w/ the two flamethrower weapons in the Warbond and just copied the template from the support Flamethrower to make these work and, as a result, those weapons would've been able to kill Chargers just as quick. So they sacrificed the support flamethrowers usefulness by reworking the way fire works in the hands of Helldivers to balance the new flamethrower weapons.
    So if thats true, basically the Flame Warbond is the worst thing to happen to flame weapons

    • @LordVader69420
      @LordVader69420 Před měsícem +5

      The flame warbond killed the flamer loadout. You can't make this 💩 up...

  • @KerriganTyranid
    @KerriganTyranid Před měsícem +56

    2:25 After what you said and think about it, 75% fire resistance armor is good for players like the Devs playing in the last stream that have a reaction time of a turtle to dive and pop a stim when get on fire. In reality it is not better then a Medic armor indeed. Great analysis.

    • @SpruceCampbell
      @SpruceCampbell Před měsícem +14

      I tested a napalm strike on it, still kills you before you can drive and stim. Flame armor is bottom tier.
      Could have done something like make the bugs catch on fire if they attack you or something worthwhile, but nope, just more useless stuff.

    • @LordVader69420
      @LordVader69420 Před měsícem +9

      If it was at least 90% fire resistance and made it so you don't catch on fire, just take damage from fire, it would actually be really good. As it stands now, it's just meh and overall useless because what's the point in even using a flamethrower now?

    • @IronCascade
      @IronCascade Před měsícem +3

      Hell even knocking off the Hero Federation armor and giving the fire armor a coinflip chance not to catch on fire could have worked.

    • @KerriganTyranid
      @KerriganTyranid Před měsícem +1

      @@LordVader69420 That is a better idea. Take way less damage from the fire but do not catch fire. That would be useful so u don't need to pop a stim.

  • @big_petebear8535
    @big_petebear8535 Před měsícem +37

    I uninstalled today.
    This warbond was the last straw.

    • @convergence1point
      @convergence1point Před měsícem

      Same, I just…cant take the gaslighting anymore. The fans for this game, sucking off Arrowhead’s bad “balance” are some of the most disingenuous self gaslighting morons I have ever seen.

  • @owendurant7873
    @owendurant7873 Před měsícem +11

    The support flamethrower was a "sometimes" pick when you could take chargers out in 2 seconds when focusing the legs. I see no reason to take it now.

    • @LordVader69420
      @LordVader69420 Před měsícem +2

      It was good for hordes and bug holes as well. Now, not so much. Another one for the trash bin...

    • @MrTLSfan
      @MrTLSfan Před 26 dny

      I like to use it on hordes of small bugs, its pretty good against those

  • @ralphmalph5191
    @ralphmalph5191 Před měsícem +44

    Chaff bugs also tank the flames now. Hunters jump thru and final strike MUCH more often. Little penetration and AOE damage is much less. Much more fuel and time to kill anything. FT feels like a primary weapon now, since the devs want primaries for chaff only.

    • @juan0808
      @juan0808 Před měsícem +9

      It tested a lot of the flame physics. The flames now behave like thick, slow orange bullets. With a semi solid core at the center. If the core hits anything the flames will be absorbed or deflected depending on how solid the object is and its geometry.
      This creates weird and in some cases ridiculous interactions.

    • @Porkleaker
      @Porkleaker Před měsícem

      @@juan0808 Used to be able to set a lot more of the ground ablaze easier too, or it'd at least appear so. Now that's even wonky, gotta say...Revert this and I'll revert my steam review after 3 solid updates.

    • @ralphmalph5191
      @ralphmalph5191 Před měsícem +1

      @@juan0808 The recoil is also excessive. Very unenjoyable to use now.

    • @juan0808
      @juan0808 Před měsícem +3

      @Porkleaker for the ground the problem is the flames will be reflected at certain angles and go for the sky. Creating only a very small patch of fire. Before the stream of flame would simply run along the ground.
      Also, certain intersections in assets would completely stop the flames. The most ridiculous one is the intersection between concrete floor tiles of outposts and soil terrain. Even if it is a 2mm difference in elevation the flames will be deflected in crazy angles.

  • @wuzzman40k
    @wuzzman40k Před měsícem +179

    Space Marine 2 coming in 3 weeks

  • @Tetragramix
    @Tetragramix Před měsícem +17

    They were using orbital napalm strike in the stream and said we would get to buy it when the warbond came out. Where is it?

    • @krovuz1232
      @krovuz1232 Před měsícem +5

      Whenever the guy that control the game progression use it on a MO or some bs like the children's hospital and the anti-tank mines.

  • @WINTERGREEN53
    @WINTERGREEN53 Před měsícem +17

    AH: “The flamethrowers good now? Oh we can’t have that nerf it now. Also let’s release a flame warbond and use the community as guinea pigs to test our nerfs”

    • @jooot_6850
      @jooot_6850 Před měsícem +3

      They _just_ fixed flame damage too...

  • @MisterZimbabwe
    @MisterZimbabwe Před měsícem +155

    I just... I'm not even mad about the fact that they made yet another fun weapon into total dogwater. That's whatever, I'll just go play another game that has fun weapons to use.
    What really sticks in my head and has kept me low key angry the last two days is just the mind boggling stupidity of whatever moon-logic decision making process went in to these nerfs. I cannot wrap my mind around how these decisions were filtered through multiple people and at no point did any of them stop and say "wow this looks and feels like total shit now, let's not move forward with this."
    Like, I know people have been throwing shade at that Alexus guy who's in charge of the balance team, saying he's a spiteful shitbag deliberately trying to sabotage the game with moronic smooth brained "balance" adjustments torpedoing the usability of weapons and strategems because he apparently fucked up a previous game called Hello Neighbor or something? I thought people were just being facetious and taking the piss out of the guy for being attached to a less than stellar project.
    But now I have to wonder: What if this guy actually IS deliberately trying to sabotage the game? Pilestedt literally stepped down from the CEO position to get his hands dirty and get a better grasp on the balance direction of the game, he literally said in no uncertain terms that the nerfs were too frequent, too heavy handed, and TTK was too high. And literally not a few months later what happens? The most heavy handed drastic nerfs they've ever done get pushed out, going so far beyond what prior nerfs did up to actually changing the graphics for an entire weapons and making them a massive DOWNGRADE in quality.
    Does Alexus have some sort of blackmail on Pilestedt or something? Pilestedt is, or at least was, literally the top boss of the company, he could have just dragged Alexus into his office, pointed to all the steam forum threads and reddit threads and discord messages that said his balancing philosophy was shit and told him "Stop it or you're ass is outta here.". Instead the opposite happens and things just get worse.
    Just... HOW?!? How can a company with as many people as they have, with as much experience as they have, be *this* clueless and constantly, CONSTANTLY bungle basic game design so badly? It defies logic and reason!

    • @VadoF1
      @VadoF1 Před měsícem +29

      Supposedly Pilestedt has been on his vacation when this update dropped...

    • @seastruck5410
      @seastruck5410 Před měsícem +37

      Yeah it’s pathetic I was playing earlier and also got cringe from how weak everything is now, yet we got new enemies….

    • @metro4noww
      @metro4noww Před měsícem +31

      Arrowhead biggest fumble of all time. This is worse than the rocksteady fumble with suicide squad, because at least that game was already trash. Helldiver's 2 is the best live service co-op horde shooter to ever exist and arrowhead ruined it.

    • @MaikOlszewski
      @MaikOlszewski Před měsícem +6

      Warframe has fun weapons and hordes to shoot them at!

    • @TheActionj864
      @TheActionj864 Před měsícem +7

      I was literally about to post exactly this word for word but you beat me to it.

  • @temperstar8411
    @temperstar8411 Před měsícem +8

    The teammates talking in a different language somehow made this video even better

  • @vahnn0
    @vahnn0 Před měsícem +34

    Damn that flame visual looks like shit, what the hell?! Also, the trick with flamethrowers is to make a trail on the ground between you and the bug before/after setting them on fire for extra damage.

    • @frostacy6765
      @frostacy6765 Před měsícem

      He has particles on low

    • @Crimnox_Cinder
      @Crimnox_Cinder Před měsícem +1

      Even when doing the fire trail, flame does the same tick damage regardless of its source. It simply does not do enough damage to anything stronger than warriors.

  • @cykablyat5497
    @cykablyat5497 Před měsícem +41

    It also feels like standard light bots take more shots from the sickle to bring down. I’ve also noticed that heavy devastators no longer stagger from an autocannon shot to the shield. Both of these may be placebo due to every update bringing nerfs with hidden changes, possibly making me overthink things. Though I am nearly certain I could stagger heavy devs from a hit to the shield pre update.

    • @OhDough
      @OhDough  Před měsícem +47

      shieldons not getting staggered from auto cannon is mega annoying. you could 1,000% stagger them before

    • @Krystalmyth
      @Krystalmyth Před měsícem +17

      ​@@OhDoughYou can stagger them with the Plasma Punisher so if the Autocannon can't do it then they're ass backward nerfingAutocannon. I'm so sick of these devs.

    • @dudeiii2069
      @dudeiii2069 Před měsícem +10

      Damn they really managed to nerf the autocanon somehow

    • @cykablyat5497
      @cykablyat5497 Před měsícem +7

      @@dudeiii2069 they also randomly made it able to one shot the regular scout striders to the eye hole and stagger hulks from a hit to the rear. It’s a weird give and take this patch

    • @juan0808
      @juan0808 Před měsícem +2

      With the sickle, I think they changed some of the interactions of lasers. Some people are noticing that lasers now can light enemies on fire. But personally I haven't tested it myself.

  • @Cosmis5
    @Cosmis5 Před měsícem +4

    Got to hand it to you people who still play this. You're all really good at making the best out of anything~ I bet you could make dental pain fun. I'm truly envious of how easy it must be to be entertained.

  • @PennsyPappas
    @PennsyPappas Před měsícem +48

    The worst part of it all is that we were promised no new nerfs and yet here we are. Ive had so much fun playing this game which is why i keep goving them the benefit of the doubt but being lied to is just unacceptable. If they dont roll back this change i may have to give up on a game i so very much love playing

    • @big_petebear8535
      @big_petebear8535 Před měsícem +9

      I uninstalled today after 472hrs.
      I have excepted that it's not just incompetence, it's malice against the fans.

    • @PennsyPappas
      @PennsyPappas Před měsícem

      @@big_petebear8535 I sincerely hope that isn't the case but it sure feels like it. I'm not ready to install as I can still have fun fighting the Bots which I do primarily but it's hard for me to get my friends to play when either they don't want to or get frustrated after a couple of matches. I think we're past the point of if people don't bring meta they get kicked and just make everything feel meta so we can all have fun. But it does feel like they take away a great toy from you and then force you to play with other toys that are all broken already. Sad thing is most of us could easily tell them how to make each gun fun to use so that it's balanced in a meaningful way. One can hope for change but I don't think we expect it at this point. Only a handful of true diehards will stick around at this rate.

    • @seastruck5410
      @seastruck5410 Před měsícem

      @@big_petebear8535400 hours here and also contemplated on uninstalling today I just can’t wrap my head around their choices and it’s to the point where I don’t care to try to understand them anymore i may check out from it entirely. Fkn sucks cause when I first played this I was excited to see how much new stuff they’d add can’t say the same now ….

    • @virgil7272
      @virgil7272 Před měsícem

      They'll roll it back like they rolled back fragmentation ricochets (eruptor nerf) the ps5 crossplay damage bug (railgun nerf) and the spawn rates (they lied to us in may and tried something else instead that still makes enemy spawns terrible)

    • @PennsyPappas
      @PennsyPappas Před měsícem

      @@virgil7272 Yeah I noticed the enemies spawn rate seems off the chart with new update. In one mission alone it felt like a Berserker factory was just spawning them infinitely.

  • @ericmiltner3604
    @ericmiltner3604 Před měsícem +8

    At this point the ineptitude seems intentional. How many examples do we have to suffer before the game dies? Despite the bugs, the game was fun in the beginning. Never seen a developer fumble this hard.

  • @plebtile3347
    @plebtile3347 Před měsícem +4

    I've gotten used to getting a shit game at launch and then it gets actually decent over time, never imagined I'd have to deal with it going the other way. Thanks AH, very cool.

  • @TylerDickeyMusic
    @TylerDickeyMusic Před měsícem +6

    From a realism standpoint how does a chargers armor dissipate heat? The only way it would be able to be immune to flame would be if it were able to disperse the heat and keep it from building up enough to cause damage. To me, its more unrealistic to say that flame doesnt penetrate the armor because nothing is gonna be immune to immense heat.
    I wish they would add the armor pen back to the flamethrower and leave it off for the Torcher and Crisper.

  • @982Nighthawk1337
    @982Nighthawk1337 Před měsícem +8

    If you say oh here comes dough complaining at the end because of commenter's saying that don't pay attention to that. You've been spot on about the changes that need to be made and have had very valid criticisms of the nerfs the devs continue to do.

  • @Dynamous7812
    @Dynamous7812 Před měsícem +6

    The Torcher is slapping Wilbers across the map!

  • @maksc3781
    @maksc3781 Před měsícem +3

    Charger after update:
    "Stop human that tickles 🤣"

  • @juan0808
    @juan0808 Před měsícem +7

    The Cookout is weird because they gave it low durable damage so is not effective against spewers butts or commanders heads. Even if it's supposed to shoot bigger rounds.
    The flames will get blocked by enemies and corpses, technically the physics now increase the damage against single targets but the overall effectiveness against groups is reduced.

    • @Tamachii12
      @Tamachii12 Před měsícem

      That weapon is basically a punisher with less damage and the lame fire gimmick, so lame that you rarely see the enemies catching on fire, they either die first or just don't catch fire at all.

  • @ravensnflies8167
    @ravensnflies8167 Před měsícem +7

    ppl who like this warbond/update, also like to eat corn the long way.

  • @IAmNumber4000
    @IAmNumber4000 Před měsícem +4

    I will not find peace unless Arrowhead announces they are bringing the old flamethrower mechanics back

  • @everothnyesh9340
    @everothnyesh9340 Před měsícem +13

    the new fire looks like mario fireballs

    • @jooot_6850
      @jooot_6850 Před měsícem

      it looks like Bloodborne's flamesprayer, a game that came out in 2015

  • @MrMacavity
    @MrMacavity Před měsícem +33

    Tried them today; the fire pump shotgun is "ok" at best. The best thing seems to be the good knockback/stagger effect. Fire damage seemed to do very little.
    The primary flamethrower, oh nooooo.... it was downright awful to use. Not enough range, bad damage on enemy, enemy does not care if you shoot fire in their face as they just keep on charging you and jumping at you (weapon needs way more knockback/stagger to counter this issue), you seem to put yourself on fire more than the enemy is dying to your flames. Overall an abysmal experience and it felt insanely weak to use.
    The armor passive with 75%, it helped a bit, but even 75% seemed to be too little considering how much fire there is going to be now. I still stand by my previous 95% needed stance. Going from dying from put on fire in 2-3 seconds to dying in 6-7 seconds is not good enough for a flame trooper.
    The booster is next to useless, and seems to do almost no damage to enemy, more so to your team and friendlies who might catch an unintentional fire effect from random drop-pod and support pod.
    Overall I feel this warbond should have been way stronger and feel way more fun to use. 4/10 for me at most. Maybe even a 3/10.

    • @spectywecty
      @spectywecty Před měsícem +2

      yeah I don't get the idea behind the booster, like yeah flaming drop pods but who the hell wants to stand 5 meters away from their support drop just so they don't light themselves on fire? And it seems like a waste to throw a drop pod into a crowd of enemies since you'll be losing out on your item that's now in the middle of a bunch of flaming enemies.

    • @anstorner
      @anstorner Před měsícem +2

      @@spectywecty For stratagems with backpacks and support weapons is an downgrade which can lead to 3 people dying per match, but for mines or tesla turret can be ok and that's it.

    • @juan0808
      @juan0808 Před měsícem +2

      The reason you light yourself on fire is because flames now bounce practically on everything. So by shooting targets too close to you, there is a chance the flames will be reflected and you cook yourself.

    • @spectywecty
      @spectywecty Před měsícem

      @@anstorner too bad all the mines suck lol, I can see an argument for the tesla but you'd be specifically bringing the tesla just to use the booster in a reasonable fashion

    • @anstorner
      @anstorner Před měsícem

      @@spectywecty I like using the regular mines, when they all explode at the same time its satisfying, sadly not much dies while also the Anti tank are extremely difficult to use due to them exploding against small ones

  • @GGBlaster
    @GGBlaster Před měsícem +9

    I am a bit bummed that the warbond didn’t come with a “Liberty Brew Molotov” throwable. No explosion, but larger and longer lasting fire.

  • @aaronw4262
    @aaronw4262 Před měsícem +12

    My biggest issue with the new flame weapons / flame mechanics is diving while firing them can hit you're body and burn yourself alive

  • @Qtoki12
    @Qtoki12 Před měsícem +36

    yeah bro i was so excited to try this warbond today with flamethrower, went in, 2 canisters charger was still alive. Alt F4 > uninstall i've been patient enough and i gave this game so many chance it was fun while it lasted.

    • @MedoryK
      @MedoryK Před měsícem +4

      Agree, so sad 🤷‍♀️

  • @PayYourTick
    @PayYourTick Před měsícem +137

    My favourite part about this "update" is when that Dev confidently said in the trailer "Have we shown you everything EoF has to offer? Of course not!" when they quite clearly had shown us everything it has to offer. I love this game but between the nerfs and the borderline spiteful behaviour from the devs I'm really starting to lose interest. Also (without meaning to seem entitled) it's getting to a point of being a little suss that vehicles etc have still not been added despite being mostly functional like 3-4 months ago when teased? Very sad to see.

    • @givenchymamajama3859
      @givenchymamajama3859 Před měsícem

      Those were leaks, they were never teased. It’ll happen bro it’s only been 6 months. They most likely needed work before releasing. The mech release was buggy when it first came out so I assume they are avoiding that same mistake. Also, when have we ever just got a major content drop? When we finish major orders/story beats, we unlock and see new stuff.

    • @monocyte2210
      @monocyte2210 Před měsícem +1

      Agree

    • @SirSwagglenuts
      @SirSwagglenuts Před měsícem +33

      they didn't show us that it would be terrible

    • @crackdog3523
      @crackdog3523 Před měsícem

      The corporate side trying to find a way / force them to charge for it? Long shot i know but we know what corporate greed has done to games@@monocyte2210

    • @Nartanek
      @Nartanek Před měsícem +11

      My theory is they got their money and cheap out on development now. They don't care and would rather shut down the servers and keep the money

  • @Im1boomer
    @Im1boomer Před měsícem +6

    The opposite of adderal is subtracteral

  • @guardian-angel615
    @guardian-angel615 Před měsícem +4

    "In our previous patch we had reduced Incendiary Breaker's magazine count, but that has still not made the weapon compliant with our vision for the game, so with this patch we'll be replacing Incendiary Breaker's magnesium shells with non-biodegradable confetti. To compensate for this, Breaker will receive the one-handed trait :)"

  • @soybean9098
    @soybean9098 Před měsícem +3

    I wanna see straight up realistic flamethrower shooting a stream of sticky fire 80 yards. I don't care if its broken make me explode on death or whatever i need it.

  • @NthnLikeCodeine
    @NthnLikeCodeine Před měsícem +62

    Shooting bong water at them is what it feels like 00:01

    • @LordVader69420
      @LordVader69420 Před měsícem +2

      The bugs just get high, they don't even take damage, they just pass out from smoke inhalation 😆

  • @krystians2016
    @krystians2016 Před měsícem +4

    10:35 bro said:😄😐

  • @theoneandonly1802
    @theoneandonly1802 Před měsícem +11

    I have experimented with a flamethrower built on Level 10 and it is BAD, I'm level 149 I'm not a God player at this game, but I'm good enough and let me tell you, I was the weakest link out of 4 players, I wasn't able to deal with Bile Spewers as I used to before, Beefed up Brute Commanders (Love them) but they are Super strong and let's not talk about Chargers here, they take a full, FULL I say canister up their butt and that is when they are isolated and not moving (stunned) burning 5 to 10 enemies at the same time is a thing of the past, now you have to concentrate your fire on one particular unit at a time, which defeats the purpose of macro ignition of everything in your path, including ground. Ohh and guess what people do now, since they took 2 mags from incendiary shotgun, now A LOT of people start bringing supply packs with them, isn't that sad.

    • @DarkRaptor666
      @DarkRaptor666 Před měsícem +1

      I guess it now means we should expect an incoming Supply Backpack nerf :(

  • @grimblankjustblank4316
    @grimblankjustblank4316 Před měsícem +7

    I find it annoying already 75% resistance. we literally have stuff right now that is immune to flames, yet the dev thinks a future version of humanity doesn't have complete immunity to fire damage

  • @Villager-
    @Villager- Před měsícem +3

    SG 451 Cookout : The gun became popular because of it being overpowered and became too reliable that it overshadowed other primaries. We removed the stagger effect and decreased fire rate to balance this weapon 😂😂😂😂😂😂😂😂

    • @LaserTractor
      @LaserTractor Před měsícem +1

      Arrowhead knows better what guns you should LOVE - crazy mentality

  • @MetalFrogman23
    @MetalFrogman23 Před měsícem +3

    The devs just love shooting themselves in the foot, don't they? Possibly the most anticipated warbond yet besides Viper Commando, and they pre-nerf a fire themed warbond by nerfing fire damage and the 2 best fire weapons. This will only make less people play.

    • @LordVader69420
      @LordVader69420 Před měsícem +1

      And both were trash compared to warbonds of old. At least Viper commandos has a good armor passive and booster. This new one has one decent gun that is only effective against one faction...

  • @ronaldochop4191
    @ronaldochop4191 Před měsícem +2

    7:32 Devs: oh do you now 😈

  • @codexstudios
    @codexstudios Před měsícem +28

    Damn, they made the flamethrower visuals so lame! I haven't gotten back into Helldivers since the ice themed warbond(too busy), sad to see it change like that.

  • @Maer-si
    @Maer-si Před měsícem +2

    "I'm not a big orange fan either." Straight lying to our face while your complete wall is covered in orange.

    • @OhDough
      @OhDough  Před měsícem +6

      it's red, It came with the house!

    • @Maer-si
      @Maer-si Před měsícem +2

      @@OhDough I don't believe you. *insert Ron Burgundy meme*

  • @AppleBiscuits
    @AppleBiscuits Před měsícem +8

    devs are gonna nerf the hellpod once they realize 100% of players use it at the beginning of every mission

    • @DatNguyen-wd4tl
      @DatNguyen-wd4tl Před měsícem +2

      They already did, can't kill most armored units with 1 hell pod anymore

    • @Cedwig234
      @Cedwig234 Před měsícem +1

      "we noticed 97% of players are moving forward for the majority of a mission, which overshadows the other possible directions of movement, so we reduced the speed from 6 to 4 and increased stamina consumption from 28 to 41."

    • @idkman2729
      @idkman2729 Před měsícem +2

      @@Cedwig234 "We have noticed 99.8% of players use the same keybinds every mission. For the sake of realism, we have added modifiers to switch your keybinds randomly throughout the mission"

  • @wabuk97
    @wabuk97 Před měsícem +2

    Call me an idiot, but being hit by a jet of flaming fuel shot at you at high pressure would probably knock you back a little. Maybe that’s why they changed the effect to what ever the hell the new flames are.

  • @BertsBalls
    @BertsBalls Před měsícem +6

    It is so lame how most of the stuff is just too shit to use, and when it gets good it gets nerfed. I stopped playing a while back for this reason but I guess I'm still gonna hold off until they realize the more viable things are in a PVE game the more fun it makes it.

  • @IRMentat
    @IRMentat Před měsícem +3

    I think it safe to say that flamethrowers USED to do “AoE” damage, but now they are yet another low durability-damage weapon with the added caveat of being low range, low accuracy AND low impact/flinch.
    The anti-fun team did a pre-launch un-aliving of the FIRST content that was due to drop after that ~2 glorious months of nothing being nerfed.
    The standardisation team (no weapon is immune to their butchery) are a bigger enemy to the player base than the ongoing crash issues at this point.

  • @gonebeserk6772
    @gonebeserk6772 Před měsícem +6

    "people will get heated in the comments" haha nah bro don't worry, we're as heated as the post nerf fire damage

  • @0verride881
    @0verride881 Před měsícem +2

    Just walk up to the side of an impaler, and throw a strat under the massive gap it has with the floor. They walk slow, and esp if they start tentacling, those tentacles rarely ever spawn close to the impaler itself, so you're clear to just deliver democracy in a hellpod.

  • @Paladin-danse_BoS
    @Paladin-danse_BoS Před měsícem +12

    Realistic fire? my brother in christ that is not how fire works and the chargers armor is stilll his skin, this is a game where faster than light travel exists and you can just stop randomly in space.💀

  • @WispOfWar
    @WispOfWar Před měsícem +5

    “HOLY SPEED WALK” 2:29 😂

  • @Mardark-e4s
    @Mardark-e4s Před měsícem +4

    Anyone remember that this game was suppose to have vehicles, i bet you they were too "fun" and they are adding "realism" to them before they get released

  • @stefdevs
    @stefdevs Před měsícem +2

    Dude literally has an orange wall behind him, that skin was made for you.

  • @jessecarter960
    @jessecarter960 Před měsícem +4

    New flame animation looks like fallout 4 flamer animation…. From 2015…

  • @sei_asagiri
    @sei_asagiri Před měsícem +2

    The flamethrower is basically a melee weapon now, a melee weapon that doesn't stagger enemies... Don't say the commando is good or they will nerf it so it only shoots one rocket like the EAT.

  • @Someone-hh1dz
    @Someone-hh1dz Před měsícem +19

    Honestly as someone who has clocked 300+ hours (I know I’m a maniac) this update was just sad. Like how do you tease a new warbond, then nerf its main function before it comes out. Then also state that there was more stuff to see in the trailer but then there isn’t. I’m over here maxed out and quite literally almost have everything except the extra armor variants. Endgame has no rewarding mechanics nor do the weapons feel special in any way. They literally stated that they wanted diversity among load outs but that’s not even possible if everything sucks to use. You might as well be telling me to pick jack shit or fuck all with the current state of weapons.

    • @alexalvaradocali3863
      @alexalvaradocali3863 Před měsícem

      The only viable build I have found so far is HMG, Incendiary Breaker, Stun Grenade, Grenade Pistol, supply pack, and a choice of 2 anti bile titan Strategems. HMG plus stun grenade takes care of chargers pretty well.

  • @squamousthomas3267
    @squamousthomas3267 Před měsícem +6

    Got it for the cosmetics. Sticking to the flame breaker until it gets nerfed to one mag carry capacity and doesn’t do flame damage anymore

  • @whitesteel99
    @whitesteel99 Před měsícem +4

    lol the random hello in korean love it 🤣

  • @Herminus_II
    @Herminus_II Před měsícem +3

    Ohhh man… I’m not a big Flamethrower user but damn I feel sorry for y’all.
    AH gutted its effectiveness and animation!

  • @user-mp1fb9dh3w
    @user-mp1fb9dh3w Před měsícem +4

    So in conclusion warbond is mostly shit, with cookout as the only redeeming factor. They were so scared of giving players primary and secondary weapon that can slaughter chargers they've decided to kill flamethrower as well. How do they believe releasing garbage on purpose (to the point that they'll specifically nerf core gameplay mechanic) dlcs is a good business strategy is beyond me

  • @charleshenrick6104
    @charleshenrick6104 Před měsícem +4

    I'm not too hot on the new flamer weapons; short range, low damage and no stopping power
    The cookout though feels so much better purely for the stagger

    • @shemsuhor8763
      @shemsuhor8763 Před měsícem

      And the cookout is just the punisher with a different coat of paint, no?

    • @juan0808
      @juan0808 Před měsícem

      ​@@shemsuhor8763 Not really, for some weird reason they gave the Cookout very low durable damage.

    • @charleshenrick6104
      @charleshenrick6104 Před měsícem

      @@shemsuhor8763 less damage per pellet, but applies the fire dot

  • @Mr_Big_Head
    @Mr_Big_Head Před měsícem +3

    The new flamethrowers are trash, they don’t even kill warriors fast. They are only good in niche situations like spamming a bug breach but if a commander/charger/hive guards come out you better fall back

  • @bigman2200
    @bigman2200 Před měsícem +2

    so the "new" warbond weapons are just less effective flamethrowers for the primary and secondary slot? i only liked the flamethrower before cause it looked cool, not only does it look worse they also just didnt address the annoyances that come with using them. guess i wont be reinstalling

  • @ktheGreat99325
    @ktheGreat99325 Před měsícem +5

    seems like ur constantly popping stims and barely killing anything with the new flamer lol

  • @user-lr1zh9dx5z
    @user-lr1zh9dx5z Před měsícem +1

    Hunters jump from so far way and headshot you is the main reason why Breaker Incendiary is more reliable than any other primaries.

  • @nathanrood865
    @nathanrood865 Před měsícem +3

    Thanks for the info. No way I'm wasting a single medal on any of this. Wake me up if they ever pull their head out of their ass and fix shit

  • @robertmiron8161
    @robertmiron8161 Před měsícem +2

    This gameplay is exactly what I mean when I say that above lvl 8 you need a primary to keep the hordes away otherwise you're gonna get swamped. But then you get the people who are saying "try the ARs" they are great..but what they're actually saying is that they don't play above lvl 7

  • @davidweaver4436
    @davidweaver4436 Před měsícem +3

    The flame armor needs another effect of some sort. If we stick with purely flame based effects, then give it like a "3 second grace period before catching on fire" or "50% chance every second to not catch on fire when touching fire." The resistance is good, as it will help with not being caught off guard or if your hp is already lower so you have time to react and stim, but... it's still a little underwhelming on its own. Why not give us something a little more transformative or interesting? Can their spaghetti code not handle it?

  • @cakes1831
    @cakes1831 Před měsícem +2

    Quit after the minor buff update and I'm so glad I gave up torturing myself pretending to enjoy the game again

  • @xenvakt300995
    @xenvakt300995 Před měsícem +3

    Only reason to use torcher is that it looks HELLA COOL. It'd be ncie if we get like a shock/frost beam type wep