How to use Lights & Shadows in Passthrough Mode | Passthrough Relighting w/ OVR Scene Manager & MRUK

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  • čas přidán 7. 07. 2024
  • Hi XR Developers! This video walks you through the features and structure of the passthrough relighting (PTRL). It shows you how your Unity project can be set up such that virtual lights and shadows in your Unity scene can interact with scene anchor objects such as the floor, walls, desks, and so on. This helps your virtual content to blend with the real-world environment seen displayed in passthrough.
    Resources:
    🔗 Passthrough Relighting Documentation: developer.oculus.com/document...
    🔗 Mixed Reality Utility Kit Overview Documentation: developer.oculus.com/document...
    🔗 MRUK Installation (com.meta.xr.mrutilitykit): developer.oculus.com/download...
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    Chapters:
    0:00 Intro
    1:03 Import Passthrough Relighting from MRUK
    1:30 MRUK Scene Setup
    5:00 Code & Passthrough Brightness
    6:32 Testing MRUK Scene
    7:39 OVR Scene Manager Scene Setup
    8:58 Ball Spawner and Light Source (with code)
    10:44 Testing OVR Scene Manager Scene
    10:50 How to show multiple Light Sources in the scene
    11:31 Outro

Komentáře • 13

  • @Tyke18
    @Tyke18 Před 3 měsíci +2

    Just got around to using the techniques in this video. Within 30 minutes I had shadows working in my own app on my own 3D models, super pleased! Thanks Robi!

    • @blackwhalestudio
      @blackwhalestudio  Před 3 měsíci +1

      I love to hear that, so glad it worked right away for you!

  • @Tyke18
    @Tyke18 Před 5 měsíci +2

    Very cool. Maybe 1 day we'll have the means to implement shadows on virtual objects in mixed reality from real light sources.

  •  Před měsícem

    I wish there was a way to access PTRL prefabs or Scene/HighlightsAndShadows shader without MRUK.

  • @dylansuaris8365
    @dylansuaris8365 Před 5 měsíci

    Hey Buddy, After watching your Hands Tracking video using the XR Interaction toolkit, I thought you would be doing a video on Locomotion using the XR Hands..Hopefully we can see that soon!!

    • @blackwhalestudio
      @blackwhalestudio  Před 5 měsíci

      Hi, yes that was the plan, though it was hard to work with the hand joints back then. Now Unity has released a new tool I will introduce tomorrow, so stay tuned! You will be easily able to create your own gestures for locomotion with it. I might still make a video showing exactly that in the future!

    • @dylansuaris8365
      @dylansuaris8365 Před 5 měsíci

      I was able to figure out how to Move [Continuous Based Movement] with a Hand gesture based on their new updates on the XR Hands, Although it's not ideal as you can get headaches [Motion Sickness], I'd like to rather create a Teleport Locomotion, hopefully you create something like that?

  • @Design-Enjoyment-Happiness
    @Design-Enjoyment-Happiness Před 2 měsíci +1

    PTRL seems to just be a virtual light source affecting reality, rather than a virtual object being affected by a real light source?

    • @blackwhalestudio
      @blackwhalestudio  Před 2 měsíci +1

      a virtual light source affecting the scan of the real room or in other words affecting other virtual objects :)

  • @Syertim
    @Syertim Před 5 měsíci

    i was trying to edit the PTRL scenevolume and plane Layer and Tag as i did for the old plane and volume from oculus integration SDK but unity says that those prefabs are readonly and can't be edited, this make them unusable for me, do you know if there is a way to edit them? thanks!
    btw great content!

    • @blackwhalestudio
      @blackwhalestudio  Před 4 měsíci

      Hi! I think you can just copy them and edit the copy no?

    • @Syertim
      @Syertim Před 4 měsíci

      @@blackwhalestudio i tried but i can't copy or duplicate them because they are read only, it is possible they are so closed to modification? they seems a bit useless to me this way

  • @ash-shah
    @ash-shah Před 5 měsíci +1

    Wait, admiral zhoa was never on kyoshi island… and Tao was never at Omashu… these seem like pretty massive and bizarre changes. I really hope this isn’t a repeat of the cowboy bebop live action.