Mixed Reality Scene Information with Meta MR Utility Kit - Unity Tutorial

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  • čas přidán 16. 07. 2024
  • Let's learn how to get the scene model information to display element, add collision, get the position, normal and label from anchor and even place object easily !
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    MR Utility Kit Documentation : developer.oculus.com/document...
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Komentáře • 23

  • @tufanaydin6340
    @tufanaydin6340 Před 25 dny +1

    Yes this is what we needed, tutorial is updated. Old videos are using old packages.

  • @GermanVargas
    @GermanVargas Před měsícem +1

    Excellent work! Thank you for sharing!!

  • @lukewerni1
    @lukewerni1 Před měsícem +2

    Thanks for another nice Tutorial! Love your content! It really helps me out to make my own Vr Game!

  • @joaomartins3367
    @joaomartins3367 Před měsícem +2

    Valem, you are a legend of the game, and we all appreciate you so much. As someone starting out that is learning through your videos, what is your process to navigate the ever changing world of XR dev? Keep an eye of the official documentation, forums, discord, telegram?

  • @A_walk_in_the_park
    @A_walk_in_the_park Před měsícem +2

    Hello Valem, awesome tutorial as always! Are you planning on making any AR type of tutorials? Especially something like remote assistance would be pretty cool, since there arent a lot of tutorials out there on how to establish webRTC and set live anchored annotations to your scene while streaming it to remote user

  • @wmka
    @wmka Před dnem

    Hi Valem.
    Can you do a tutorial for creating mixed reality Virtual Frame / Window (see virtual space through a game object) ?
    Thanks.

  • @rinedz893
    @rinedz893 Před měsícem +1

    nice!!!

  • @ryanskeats6374
    @ryanskeats6374 Před měsícem +1

    Another Great Video! Is there a way to, for example, insert an object behind a scanned in table and in the passthrough not see it through the table irl? Thankyou!

  • @ecemozturk7051
    @ecemozturk7051 Před 15 dny +1

    Whats the difference between OVRCameraRig and XR rig inside the Mixed Reality starter template ? I wouldn't need them both? When using the starter template offered by unity.... can someone please explain?

  • @SuperSonic68
    @SuperSonic68 Před měsícem +2

    Does this new toolkit allow you to use the room mesh scan data, not just the box colliders that you have to calibrate yourself?

  • @__RAYMONDLU
    @__RAYMONDLU Před měsícem +1

    So appreciate your work!! I’m also a MR developer it’s so hard to learn these skills only reading the document on their official website but after watching your video it’s substantially understand more 🥹

  • @kerof4091
    @kerof4091 Před dnem

    This won't work with version 66.0.0 for some reason. The version used in the video is 65.0.0

  • @marsex.
    @marsex. Před měsícem +1

    ALL TVP LOVE YOU

  • @CagBurns
    @CagBurns Před měsícem +5

    Thanks so much for these tutorials, I really appreciate them.
    Could you please help me understand how I can make things spawn in specific locations on a certain anchor? For example, what if I want to spawn something on the left hand side of the table, or the center of the table, instead of letting the Find Spawn Locations spawn the objects randomly around the anchor surface?
    Thanks again

    • @CatherineFiore-57
      @CatherineFiore-57 Před 8 dny

      Did you get a answer for this? I am running into the same question

  • @annach4n
    @annach4n Před 12 dny +1

    the materials from the meta MR Utility Kit are not seen in my project. I tested them in an other project as well and there they work. Which renderpipline/ which graphsettings do I need?

    • @zfite3446
      @zfite3446 Před 7 dny

      It looks like most custom shaders used in their package only work with the built in render pipeline

  • @xxfrizzzerxx6890
    @xxfrizzzerxx6890 Před 29 dny +1

    In my case, when i lauch the app, i have to confirm that the loaded room is the right one and then it disapear and never comes back. When i try to use the Scene Debugger from the building blocks, i can see that there is 0 room loaded.
    Any help / advice ?

  • @vadivelutrollcenter6946
    @vadivelutrollcenter6946 Před měsícem +1

    Help...
    Can u pls help me in integration with ms sql in oculus quest 3 using Unity
    I need to store data and retrieve using ssms

  • @9letterstudios
    @9letterstudios Před měsícem +1

    How can we make MR toggable? In the case players don't want to play in MR?

  • @MiniBiskuit
    @MiniBiskuit Před měsícem +1

    Is that quest 3 only ?

  • @unknownhuman2012
    @unknownhuman2012 Před měsícem +2

    2nd