CHECKER CLASS...GAME TWO 3-MOVE
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- čas přidán 7. 09. 2024
- We go over Game two in the 3-move card deck. The Edinburgh Opening that can transpose into the GAYP 6-9 Switcher Opening. We show a game where red wins on the practice board and a game that white gets a draw. Much thanks for Alex and Vicky who helped me in this video.
Awesome, keep up the videos!
Seen.... thanks George!
+justlady1955 Thank you Irma
nice video, keep it up
Thanks for the lessons
He thought me more than school teaches me in a year
3:30 "White cannot go here (24 to 19) because you'd move 3 to 7 and you have a two-for-one in the next jump."
I must be missing something here. It looks like white can still move his checkers on 28 or 31 without immediate capture. So what's the forcing line/tactic?
+synchronium24 Hi, this is the beauty of this variation, red has a win but there are many variations that white can play. In some variations white gives up a checker but red with best play win also. Some by subtle ways like this one and some by not so subtle. I played this game as white and i thought i had a good position but i still got the lost. Then when studying it I realized why. What happens is white should avoid getting the king first and play 21-17 first and then the game is even. It will save you a lot of time, while trying to find a draw that not there. Now, with the 21-17 there are some forcing moves and again quite interesting and make it easier for me to explain. But like all games different moves can make different responses. So you are nothing missing something and can look at other moves but indeed you are learning something. Checking other line is good and thank you for your question.
You forgot the 4th kill
Oof