2D EFFECTORS in Unity - Tutorial
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- čas přidán 15. 06. 2024
- In this video we have a look at Unity's 2D effectors.
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♪ Baby Plays Electro Games
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I really like this guy, I mean I know he must have his own life and troubles, but he has such a great smile, it's so up lifting
You can read the manual. What this guy doesn't tell you is you can't use those effectors when you use rb.velocity.
You only need to take one step beyond this "tutorial" to found out how everything breaks.
@@RaidenHeaven bruh wtf I think you replied on the wrong comment dude, he's talking about how he like the man and how uplifting he is, not about limitations of the topic at hand, suggest being careful while making serious comments
@@RohanNarahari Yeap you are right. Not sure which comment I replay to. ^_^
@@RaidenHeaven You a cool man, most people start a flame war, respek bro
@@RohanNarahari But I didn't tried to start a flame war XD I really dislike videos that barely test anything... I wanted to see how things can mixed up with a rigidbody character. But anyway ^_^
These effectors are so useful. I'm a bit surprised I hadn't heard of them on any of the unity courses I've done so far. But as always, Brackeys got it covered :)
the point effector is EXACTLY what I needed to make enemies in my game repel each other!!
wow, thanks man, I was having a hard time figuring out one-way platform movement, but now it's all so clear and easy. Thank you a lot
You're welcome :D
First time watching one of your videos. Gotta say, you don't lose time with useless stuff while explaining. I didn't get bored one single second, good job! Earned my subscription.
You keep blowing my mind with your videos. You singlehandedly changed my whole outlook on building with Unity with ScriptableObjects.
I really enjoy your videos. you have great enthusiasm and explain everything well. Thanks!
Really incredible tutorial. Extremely well done and informative.
I always love your videos man, was hoping for a video like this as i'm currently making a 2D game and these will allow me to do many more gamplay mechanics :)
The last effector "platform effector" perfectly needed for doodle jump clones
Legendary, as usual :) thanks for the awesome videos!
This video was magnificent! Great time saver, thanks!
Very nice Tutorial again I love these short & helpful videos keep it up!
I'm really glad you like them! :D
WoW 700 likes no dislikes? Good job man! Keep it up!
Awesome video, didn't even know these existed, can't wait to play with these 😎
And now we have everything we need to make a Jazz Jackrabbit clone. This video, together with the Level Editor from an Image, the 2D Pathfinding, the 2D Shooting and the Movement Controls tutorials actually gives us everything we need to completely replicate those games. That's about 40 minutes worth of tutorials to replicate a game series that had about 400 hours of dev time in the 90's.
This is so great! I had no idea about this, and I just so happen to be working on a 2D platformer!!
TheGamingzombie1 what r u working on? looking for motivated people to work with :p
Unity's 2D effectors ROCKS!!! Great 2D tutorial! 👍🤓
Dude, you have no idea for how much time I wanted to learn those...
That's cool ! Thanks for the video, I've actually just started making a 2D platformer this week-end so that's great ! :b
Perfect tutorial as always
The one-way collider was just what I was looking for. Thank you for making this tutorial on it. Is there anything similar for 3D?
Brilliant video, thanks :) The force field effect, do you think that would be good to use as a spring? So the player walks on a platform and the force field is there and pushes the player back? Or just use a spring joint and add a huge amount of force to the platform to send the player flying?
Damn i didnt even know that these existed. I need something like this for my next project aswell ^^
u r really amazing u simplied a lot of things for me thnx
Thanks for all your videos!
You're welcome! :)
omg i was exactly looking for this and about to make a gravitational black hole from scratch you saved me 😂
Wow, very helpful, easy and fun!
you are a life saviour, thank you very much
thank you soo much brackeys... nice work!!!!
You are really nice. Please make more tutorials about Components like this. Is components and class same?
Awesome video! Didn't even know this existed!
Miss you Brackeys!
Thank you, great tutorial!
randomly popped up, working on a game with boulders, legit want I will need later this week and didn't even know it!
your videos help a lot
Perfect explanation! Tks!
OH IM SO HAPPY I WATCHED THIS I NEEDED THIS
amazing video about 2d effectors
I'm desperate for the Blender tutorial series
Game_Over Very. Big. Yes.
Then watch other channels that are full on blender. Like Blender Guru
Do the donut.
Nice video, thanks!
do you stream while making the game for ludum dare? if not, that would be awesome to see something more "advanced", doesn't even need to be educational. A good example is Quill18's Ludum Dare streams.
Hi Brackeys, I see video gets cut/edited on the 10:42 or is it? Cuz if you do add bouncy physics material to the platform - sure it's nice, but on second or third bounce the object gets shot into space. I just can't help but wonder if there is any quick workaround for this?
Awesome thing to learn thnx a lot
It's very helpful video. thx :D
2:19 I know he said toggles, but... Tirkles
Yes and it's so clear
Really nice Tutorial ! But could you make a video about a combo system.
I miss you so much
you are amazing
Thank you very much. Video gooodddd!!!!
Pls. Do unity 2d lessons once again on newer version,i know u have left youtube but if u see this pls make u are the only guy who helped me making games
AND (you're awesome!) how about a tut on rapid prototyping with Gaia and 3DForge :D
please do a video on 2d lights
thanks love your videos
awesome video nice man
(ignore this comment)
0:00 Intro
0:43 Surface Effector
2:27 Area Effector
4:24 Point Effector
7:05 Buoyancy
8:44 Platform
No I won’t ignore this is useful 😛
You almost have as much subscribers as the official unity youtube channel !
Could you do a tutorial on 2D objects affecting 3D objects and vice versa? Such as the flipping mechanic in Super Paper Mario. I know it's not a Unity game, but would there be a way to do something similar in Unity?
Hey nice tutorial! Can you make a video on coroutines?
Wow, this was quite helpful! Thanks for the tutorial.
One question, if we want to jump down the "platform effector" with holding down and pressing jump button, how do we do that?
I'm too late, but watch the blackthornprod tutorial
@@EnderElectrics It's never too late for learning new stuff. Thanks for the info, I'll check it out right away 🙂
thank you!
Miss u 😢❤❤❤
awesome video:)
did you participate in LD38? If so, will we be seeing a video on it?
pls. make a playlist with all of tthese tutorials
If i ever get the chance to donate to you're patreon, i will do it with every bit of confidence in me!
lovely tutorial, but what if I need the conveyor(surface effector 2d) to move vertically?
In the gravity example, when the asteroids collide the motion of them makes others rotate due to friction.. Is that just due to the effects of RigidBody?
Mr Brackey Sir, how about a good 2D show on putting together some basic jelly sprites as there seems to very little online? Up for the challenge?
WOW RULLY GOOD
Watching this in 2020, at 00:15 "Corona Virus" came to my mind!
Can you make a video about 2D joints like this one?
I love u
Thanks :D
Great job ! :-)
Hi, I just wanted to say that your videos are very inspiring for me..
Thank You for making these videos..
I am making a game for android I need little help in my code
I wanted to know how can I make a object transform its current position to
other fixed position and get back to current position after certain time..
Just like a Spring
gian use corotines
I was wondering, in most Platformers you'd probably want platforms to behave like the platform effector does; but in most Platformers (and not), in these days, there's the option to go through the platform itself when pressing the down button (like Smash Bros, for example). If I wanted to recreate such behaviour, where would I start? It's probably something that requires a script, but I literally have 0 ideas of where to start. Just curious, if someone knows I'd love to hear what they have to say :>
thanks
I have a good question on Surface Effector: How to make the Astroid fall and rotate and slowly reduce speed to 0. Does it needs a script to do it?
Fall to where? you can add friction (=air-resistance) or things like this to the Rigidbody2D , or yeah just script it
lifesaver
can you do a bolt tutorial?
You should work for Unity ;)
Hi, one thing about Bouyancing effector, the density of the gameobject that enter in the Collider is always one, except if the rigidbody2D is AutoMass marked, this is a little detail but is interest to understand the Bouyancing Effector docs.unity3d.com/ScriptReference/Collider2D-density.html
Can you do a tutorial about Grids?
useful!!!
*Hello, thanks for the tutorial! :)*
How to make the player move forward continuously?
Without the ability to stop, so that you can only jump (which I have already taken care of by adding bouncing to platforms).
Thank you!)
Keep adding force in X axis
Like so
RB.addForce(new Vector2(blah blah, RB.velocity.y));
And sorry for being late lol
Holy crap I wrote my own whole system to do this shit last Ludum Dare.
I DIDN'T KNOW >.
continue game math theory!!
I'm using the first person character asset, but I have no idea how to convert PC mechanics to mobile, like controls, camera, or any other mechanics, for example R to open inventory, I try to make buttons, use the cross platform asset, but I can't figure it out. Can you make a tutorial or something please?
awsome
Pls can You do tutorial on Clicker game
you're like the bob ross of unity tutorialists.
can you please do a tutorial to replica piano tiles
Can I use a negative point effector to attract particles in a particle system? how??
nice
Is the surface effector relative to the surface normal?
6:39 - actually all objects have the same attraction to each other no mater there mass for example the moon and the earth but the reason that the moon is rotating around the earth and not the other way a round is inertia.
*pushes glasses back on nose*
*matter, *their, *around.
'puts glasses back on their case'
Project 69: applying force to moon so it stops rotating
Not true. At all. Break your glasses you aren't the nerd you think you are.
could you redo your 2d platformer tutorial?
nice necklace you are wearing ,what is this
How would you do all this in a topdown game
is there any think that similar for 3d