Time for Realtalk: The Aftermath of Final Kombat & The State of MK1

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  • čas přidán 26. 06. 2024
  • A lot of people complained about the non existing Character Variety in the most recent Mortal Kombat World Tour. In todays Video we talk about the current Meta of the Game and possible Solutions.
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    Timestamps:
    00:00 INTRO
    1:55 The Problem of MK1
    4:51 Discussion on Twitter
    6:03 Thoughts on the Meta
    #mk1 #mortalkombat #mortalkombat1
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Komentáře • 503

  • @R1psArena
    @R1psArena  Před 9 dny +28

    Hey guys! Please let us know your opinion on the Topic. What do you (as a viewer) think of the current state of Mortal Kombat 1. Do you think the complains are valid? Let us know in the comments!

    • @TheHazmate
      @TheHazmate Před 9 dny +5

      Stopped following MK1 pretty much, even the "hate" and discussions on how to make it better. Tuned into the tournament top 8 but... that was a mistake.

    • @R1psArena
      @R1psArena  Před 9 dny +1

      @@TheHazmate what was the reason? just disliking the game in general or something in particular?

    • @TheHazmate
      @TheHazmate Před 9 dny +7

      @@R1psArena I should have stated my reason in the original comment.
      It's hard to just pick one reason. At first it was because of the cameo mechanic, I think it's just a lazy rehash of the MK11 Tower call in, just more in depth.
      It was supposed to help balance the game, but it just opend a hole new can of worms.
      What have we seen since, pretty much everyone using the same meta cameo, when it gets nerfed they just pick the new best one. with MU specific kameos being rare to say the least.
      NRS and WB have also been very silent about what they're trying to do. Even Ed went real quiet.
      It's such a shame, I was so excited for old favorite 3D era characters to return.
      But the game is just a source of frustration for me, it makes me upset playing it.

    • @diegomariguin4409
      @diegomariguin4409 Před 9 dny

      Jhony? Obiously the problem is khamaleon and they know that. And liu kangs stupid gameplay too

    • @Capppinnnmushhhh
      @Capppinnnmushhhh Před 9 dny +2

      Here’s what I think Rips
      Tanya is flat out broken with very little answers to deal with her
      Peacemaker still needs nerfing after the first nerfs
      Johnny is still stupid strong having multiple plus frames etc
      Baraka is underplayed and broken
      Sindel is underplayed and broken
      Kitana is underplayed and viable at a high level
      Scorpion is downplayed for how much we see him winning at the high level
      The community use dumb broken characters / teams and go and trash talk people using lower tier to mid tier characters
      Khameleon is broken
      Cyrax is reverting people to play dumb broken teams again ie baraka, raiden, scorpion anyone who will chip
      Sub won’t get a buff
      Geras won’t get a buff
      Smoke won’t get a buff
      Havik won’t get a buff
      I kinda brought it up further up the comment but the community is still toxic as it always has been but it’s always the trash cans using broken stuff talking the most crazy
      Lack of offline content
      Lack of good different customisation options aside from pallets
      Players who are playing the highest level in Kombat league are told their opinions don’t matter because they aren’t as popular as said pro players
      U add all this together and it’s easy to understand why no one wants to play it and it’s a shame because at a base game without balancing it’s one of the funnest fighting games and has an amazing roster I don’t see them fixing it it has so many problems
      I love watching all the best players play on your channel but this game for me is no fun and I’ve played over 60 days in game time

  • @CienCarasWC3
    @CienCarasWC3 Před 9 dny +137

    Yeah, I went in and out of the tournament and I saw Peacemaker vs Johnny Cage almost 90% of the time. I did not feel like watching any of that.

    • @andersnfabiano
      @andersnfabiano Před 9 dny +8

      Legit. Unofficial tournaments are so much more fun than this one was.
      People wanna guarantee that bag however possible lol

    • @eyechris497
      @eyechris497 Před 8 dny +1

      yes bc there was only 8 players, and so as time goes on, theres less players, and youll see those characters played more. also thats cap bc nicholas and his brother player rain and raiden.

    • @eyechris497
      @eyechris497 Před 8 dny +1

      lets be honest, u werent watching the tournament

    • @Bizcochonn
      @Bizcochonn Před 8 dny +2

      ​@eyechris497 that was only 1 game, and they did it cause it was against each other

    • @theretrogamingnerd3316
      @theretrogamingnerd3316 Před 8 dny

      There the two best characters in the game. That's what I expected to see in a tournament. Any other character you chose would of been an automatic loss.

  • @ceejay_gaming9636
    @ceejay_gaming9636 Před 9 dny +65

    MKX still slaps hard to this day 🔥

    • @emi-gtvofficial
      @emi-gtvofficial Před 9 dny +4

      SPEAKING FACTS!!!

    • @jasonquartermile425
      @jasonquartermile425 Před 9 dny +3

      I still go back and watch the old tourneys.....love mkx!!

    • @corvoattano4544
      @corvoattano4544 Před 9 dny +2

      💯💯💯💯

    • @valhalla8140
      @valhalla8140 Před 9 dny +6

      i always watch unbearableskills channel, and a vid was just released yungmonster vs sacky😁 mkx baby!!!!

  • @jaytok7
    @jaytok7 Před 9 dny +37

    Faysal's Kitana was a breath of fresh air..

  • @SeanBjerke
    @SeanBjerke Před 9 dny +56

    Lowkey my favorite moment of the weekend was when Hyatei and Konquerer’s Sentos were attacking each other lol. Something you don’t ever see!

    • @zzzzzdagod8973
      @zzzzzdagod8973 Před 9 dny +9

      nah that stuff was funny asf

    • @user-ov1dy5st5r
      @user-ov1dy5st5r Před 9 dny +5

      A goated set

    • @bryanbridges6152
      @bryanbridges6152 Před 9 dny +1

      That was a hype funny ass moment.

    • @drexxxmusic4157
      @drexxxmusic4157 Před 9 dny

      What tf so y’all even want? I thought y’all hated kenshi now you love him in a mirror? Y’all like bitches nobody knows how to make you happy 😂

    • @RodneyDevoss
      @RodneyDevoss Před 8 dny

      That set was insane definitely one of the closest and entertaining sets

  • @battousaithekingslayer9913

    The tournament was atrocious, turned it on and seen all johnny and cena like it was a first to 10 set lmaooo. Never want to see that shi again

  • @TheSupermonty15
    @TheSupermonty15 Před 9 dny +61

    Think we can all agree that the previous cyrax meltdown was abit over the top. This is khamelons game now.

    • @R1psArena
      @R1psArena  Před 9 dny +2

      do you think nerfing khameleon is the solution? or would you rather buff everyone to her level?

    • @princeexaltedhorns6926
      @princeexaltedhorns6926 Před 9 dny +17

      Pls let's stop all the nerfing... let's complain for nrs to buff all characters n kameos. Nerfing is not a solution at all

    • @Designation6
      @Designation6 Před 9 dny +2

      @@R1psArenanerf to bring her in line, buff others
      Example: bring back her DMG but make her changed truly random
      Lessen Sonya’s scaling on her air assist and make the enemies bounce higher. Why would I use her in her current state when Janet hits harder & keeps the enemy in the air longer
      There’s too much bloat, characters & assists overlap too much
      If you buff everything up to the current level, you get MK9/X & only the easy to use characters will be seen. That’s the reason Ferra/Tor, while strong, wasn’t seen as much
      Whether it’s pro or casual, we want balance

    • @BrandonGavin_EDC
      @BrandonGavin_EDC Před 9 dny +2

      @@R1psArenaI think buff for sure. Maybe one is too good and needs to be toned down but my goal would be get it close to MKX as possible. In that game so many characters were available to play and win if you were good enough with them.

    • @onetwo757
      @onetwo757 Před 9 dny +2

      @@princeexaltedhorns6926 In this case, it is. Zoning, anti-zoning, anti-air, launch overhead, throw combos, fanlift on punishable moves. No kameo gives you so much options, and you dont even get hp penalty.

  • @BattleBro77
    @BattleBro77 Před 9 dny +35

    As a casual, I found it boring. Only watched the matches of players from the Arena for the most part.

    • @zkupnext_9294
      @zkupnext_9294 Před 9 dny

      Smh what u watch for then😂 the finals was lit even tho it was a Johnny mirror

  • @obiwankenobi2328
    @obiwankenobi2328 Před 9 dny +5

    Big shout out to character loyalist
    Javier Scorpion
    Faysal Kitana
    Wize Havik
    Broseph Quan Chi
    VGY Shao
    They are entertaining to watch.

  • @fragdq
    @fragdq Před 9 dny +14

    you cant convince me that its good or healthy for a game and its community when all you see in a "big" tournament is Johnny Cage and Peacemaker. When even Sonicfox played with Johnny Cage then you know there is something wrong. THe only hype moments were when Broseph showed up and showcased how Quan Chi is supposed to be played and made people like Ninjakilla at least scratch his head.

  • @mBountyHunter
    @mBountyHunter Před 9 dny +9

    Similary to what I said on one of Honeybee's video, I LOVED the diversity in terms of different regions being represented, but in terms of CHARACTER diversity in the game, it's a massive issue. Everyone wants to win so I'm not upset that players choose a character that gives you the best chance of winning, but the fact that THE MAJORITY of the matches shown in the tournament were the same two characters is a big issue. Glad that people are talking about this and explaining their frustration on the matter.

  • @yamboslim6465
    @yamboslim6465 Před 9 dny +5

    The reason why a game like MKX was fun to watch, was that so many characters had tools in their belts that made A LOT of characters viable. It was fast paced gameplay that required quick thinking and decision making to win matches at the high level and it was intense. This game needs similar tools in a more balanced environment where combos, matches, all of the above are fun to play and watch from every viewpoint. Much love Rip 👍

    • @MillzSzn
      @MillzSzn Před 8 dny

      I loved the specials in mkx
      Reptile green screen
      Jason red screen
      Konjurer ex alien drop
      Termor ex insta air ground pound
      Ferra torr pain and game
      etc

  • @MichaelLeriVideos
    @MichaelLeriVideos Před 9 dny +11

    Well said, guys. Constantly calling in any ambush Kameo to skip neutral or always make unsafe moves safe is a mindless way to watch and play the game. It robs both players of ways to think and play skillfully.
    Buffing every Kameo might sound good to some people, but, to me, it sounds like it would probably give every Kameo the capability to make players play mindlessly.

    • @tryingtochangemyways5074
      @tryingtochangemyways5074 Před 8 dny +1

      Well that what team games are about..From marvel to dragon balls they all play like that..Which is why I don't like team games..And why I loss all interest in that new fighting game coming out that will be free to play..Once they announced team base I was done with it

    • @MichaelLeriVideos
      @MichaelLeriVideos Před 8 dny +2

      @@tryingtochangemyways5074 Right yeah I've heard people say that that is just how team games are and that's also why I avoid them. They're a bit too chaotic. I would like if MK1 took some aspects from that subgenre but still didn't dive all the way in. I, personally, think it would kill the game if it went in as hard as some want it to.

    • @InterstellarBountyHunter521
      @InterstellarBountyHunter521 Před 7 dny

      I agree 100% on buffed kameos encouraging mindless behavior. The reason DBZF works so well as a team game and doesn't have this problem is because they have the proper defense options that an assist game needs. NRS just shoehorned in an assist mechanic without giving us the stuff we need to counter this style of chaotic, relentless pressure gameplay. For example: Pushblock. Why is this not a base feature??? Air dashes, super jumps, reflects/pushblocks, etc. All of these things are the difference between a half-assed assist game vs a fully fledged assist game. Not to mention just base character and kameo balance in general.

    • @MichaelLeriVideos
      @MichaelLeriVideos Před 7 dny +1

      @@InterstellarBountyHunter521 I have a feeling they'll add push blocks after Takeda. They gave it to Mavado after all. It reminds me of armor breakers in MK11 where Spawn got one before the rest of the cast when it became a standard feature.
      Will that encourage them to make the Kameos more wild? Who knows?

    • @philipjohnson935
      @philipjohnson935 Před 6 dny

      Hey look everybody this person has never played a game with assists.
      You want a sword fight- versus games you give both players a gun and say “go”. It is it’s own exciting kind of game

  • @chameleonrrr
    @chameleonrrr Před 9 dny +5

    Final Kombat was basically team Peacemaker vs team Johnny Cage. I hated it for this reason.

  • @onetwo757
    @onetwo757 Před 9 dny +9

    What concerns me the most, is that NRS wont bother with proper balance, they will just nerf every top-tier to being unplayable.
    And instead of JC vs JC, we will watch Lao/Goro mirrors or something like that. Couple of tournaments later these two will be replaced by Liu/Lao mirrors and so on and on.

    • @philipjohnson935
      @philipjohnson935 Před 6 dny

      Yeah. The fact they have no idea how to balance the game and also have no direction for how they want the game to be. Do we want it to be a game where assists are good or where they only exist to extend combos? They can’t decide LOL

  • @tsusensei6849
    @tsusensei6849 Před 9 dny +6

    When discussing khameleon its important to remember MK1 is an assist fighter - the point of assists is to extend combos, extend blockstrings, and make unsafe shit safe (plus even), i think the MK community just doesn’t want an assist fighter

    • @jimdino77
      @jimdino77 Před dnem

      Exactly this, and personally I enjoy it. That’s why I want to see the others buffed

    • @CrossfitWarrior
      @CrossfitWarrior Před dnem

      The kameo system should have been optional

  • @zzzzzdagod8973
    @zzzzzdagod8973 Před 9 dny +6

    honestly with nrs whole mindset of the kameos just add extra moves to the characters i’m lowkey starting to wish they just gave extra moves to the characters instead of introducing kameos

  • @falcone_2128
    @falcone_2128 Před 9 dny +11

    Darrius is literally non-existent

    • @jakewolf7
      @jakewolf7 Před 9 dny +3

      Who is Darrius ? 😂 and let's not talk about Shujinko.. They literally can delete the kameo and no one will even notice..

    • @EmpoweredTravels
      @EmpoweredTravels Před 8 dny

      Right, I mostly just saw Khameleon, Kano, Kung Lao, and Cyrax. Saw Tremor and Janet Cage once but for the most part, the rest of the kameos were ignored.

    • @philipjohnson935
      @philipjohnson935 Před 6 dny

      If you are too lazy to learn the Tremor command grab setups you can pick Darrius

  • @FujiboHeavy
    @FujiboHeavy Před 9 dny +14

    Well said gents. Casual player and Lao main here. I thoroughly enjoyed Final Kombat. MK1 itself is still a solid game, and it was fun to watch players compete. Its hard to balance in general and make everyone happy, but at the end of the day, especially in competition, it comes down to 1) player skill and 2) using the best tools to win. I also enjoyed watching Clue's Sindel/Cyrax, Faysal's Kitana and Broseph's Quan in action on a competitive level. As far as kameos go, I used Sektor, Frost, Khameleon and Khameleon offered the most utility, but after watching the finals, I started to explore Motaro. And Im really loving Motaro so far with Lao. Personally, I am having fun with the game as a casual player and hop on kombat league occasionally to get rip'd. Thanks for all the MK1 content Rip!

  • @TheSupermonty15
    @TheSupermonty15 Před 9 dny +10

    Love these discussion segments

  • @BrandonGavin_EDC
    @BrandonGavin_EDC Před 9 dny +16

    I believe they need to buff some kits, I wanna see variety or make the kameos each make a different character viable by covering up some weaknesses. I know balance is a hard thing to get right but seeing the same fights over and over sucks. I love MK1 though it has a lot of potential.

    • @JDFlyy
      @JDFlyy Před 9 dny +4

      Thats exactly my problem with kameos they simple don’t work with most characters

    • @annomalli
      @annomalli Před 9 dny

      Balance is not a hard thing to get to be very honest. Why? Because the QA team at NRS are lazy, honestly, that's why we always see a patch to buff or nerf something days after a character releases.
      All kameos in Mortal Kombat should have played like mavado or khamaleon. That way kameos ONLY come out on hit or special setup situations. To keep the identity of the franchise.

    • @mac7114
      @mac7114 Před 4 dny

      There is no potential. Mk1 is done, its a drug to the mind of the delusional. Mk11 had me the same way. Once I realized I was just waiting for a patch while not enjoying the game. That's when I trash the game with the rest of the garbage. When I let it go I then realized how much peace I had. I noticed the same method lots of ppl waiting for dlc patches thinking it fix the game in a game that's not good. NRS will continue to drag the game out taking your money then pull support. There using the same strategy as mk11 just pay attention to the timing of everything. The crowd reaction etc.

  • @christianpluchino5623
    @christianpluchino5623 Před 9 dny +5

    I need a R1ps and Fabzz podcast. Could listen to you guys talk about anything tbh hahahaha

  • @dunit282
    @dunit282 Před 9 dny +10

    The problem with Khameleon is her cycle is too simple. It needs to be randomize to balance with how much she can do. They need to raise her skill floor. Kameos really need to get buffs in general.
    I disagree with Nerfs on ambush Kameos. Nerfs are not the way it's just going to make the current problem worse. Nerfs just makes people go to the next best thing.
    Buffs gives people options. Can't be afraid to give buffs cause Top tiers exist in EVERY fighting game. Buffs give people the option to play what they want to play instead of what they think they have to play

  • @AsmodeusMKO
    @AsmodeusMKO Před 9 dny +14

    What I don't understand is why NRS never nerfed Johnny OUT SIDE OF HYPE MODE! Hype mode johnny should be what regular Johnny is, and the goal with him should be to GET INTO hype mode.
    When in HM, Johnny should be SCARY, but outside of it he should be mid tier. Really, this is how all the characters should be. They should all be "good", with the Kameos there to back them up, but they should all have their archetype to differentiate them and make them unique.

    • @Dasunol
      @Dasunol Před 8 dny

      they have nerfed him outside of hype mode. his down 1 and his 1 1 string had their frames nerfed

    • @user-vc6ym8hf4n
      @user-vc6ym8hf4n Před 8 dny +3

      ​@@Dasunolstill 90% of his moves are still plus frames, safe, hype mode is over powered, no one can zone him . His kick goes full screen and threw projectiles

    • @Dasunol
      @Dasunol Před 8 dny

      @@user-vc6ym8hf4n for sure, not saying he’s a balanced character just correcting the comment. but to be fair a lot of his significant plus frames were removed with that nerf. def still a top tier character tho

    • @user-vc6ym8hf4n
      @user-vc6ym8hf4n Před 8 dny +1

      @Dasunol he is #1 . Even sonicfox said he had no answer against johhny. Dropped his sindell/lao. ...and basically took on the most overpowered character game to sin final kombat. Zoning has to be better in mk1. Characters like johhny should struggle to get in...but when they do they should be rewarded. But the current meta ..johhna gets in when ever he feels like it lol

    • @AsmodeusMKO
      @AsmodeusMKO Před 8 dny

      @@user-vc6ym8hf4n zoning doesn't have to be better, defense has to actually be better. The Mavado mechanic where he can flawless block and push a character off of him, should be a universal mechanic AND not be flawless block specific. There should be a universal way to get people off of you, and a good way to be able to stand your ground. Right now it's way too easy to get in, but it's also way to easy to run away.

  • @magnusnordraak8897
    @magnusnordraak8897 Před 9 dny +7

    Right on mister R1p, the game has potential. But Jhonny, Peacemaker and khameleon needs hard nerf so tournamwents and kombat leauge is not so boring.

  • @youngdresbaby
    @youngdresbaby Před 9 dny +5

    Assist is the furthest thing from an MK game. Even Noob/Smoke was 2 fully playable characters back in the day. Never had assist in an MK game until MK1. MK should always be 1v1, 2v2, and I could even accept a 3v3 like DBFZ.
    There's also no way to balance an assist game to equal standards throughout the kast. Look at any assist FG and you'll realize that certain assist and playable characters will get used, and the rest of the cast was a waste of time resources and money to even put in the games.

    • @gothamcitygoon2491
      @gothamcitygoon2491 Před 9 dny

      That goes for nearly any fg period though. Even without assists you often end up seeing plenty of characters go untouched because they just can't compete. Hell it happened in past NRS games too. Also MK9 had assists in the tag mode.

    • @youngdresbaby
      @youngdresbaby Před 9 dny

      @@gothamcitygoon2491
      Every fg is unbalanced, but that's because of the lack of balancing fairly. Instead, they balance the least popular and buff the most popular. That's the issue with most fgs. Now MK has better balancing, usually making 2-4 bottom tiers, 3-6 top tiers, and everyone else balanced.
      MK1 is the 1st time they've been horribly unbalanced mostly because of assist. Yes, MK9 had assisted, but that wasn't tournament legal, and the assist was better implemented in that game. There was no Khameleon or Janet type assists. Not to mention, it was a full-on 2v2, not just assists, which means they can assist mid kombo or switch out mid kombo to continue kombos with the 2nd character.
      There is much more depth and balanced too.

    • @gothamcitygoon2491
      @gothamcitygoon2491 Před 9 dny

      @@youngdresbaby Assists definitely weren’t better balanced in that game, there was literal infinites because of assists. I mean the whole game was horribly balanced. It was significantly worse in balance than this game has ever been, its not even close. I think the tag part was better 100% though, I’d much rather see that although I don’t think we will at this rate. But yeah this game is nowhere near as unbalanced as you think imo, especially compared to them. It’s only a stone throw away from being in a much better place if NRS can get it together.

    • @youngdresbaby
      @youngdresbaby Před 9 dny

      @@gothamcitygoon2491
      Oh yeah. Naw, you're totally right about the infinites. My bad let me be more specific. When I say balance, I meant no one had like 9 more options as an assist compared to the rest like Khameleon current does. They all had an equal amount of attacks and cool down.
      It was definitely unbalanced, but tag was never the focus, so they never cared to balance it to their best ability.

  • @darkvoidswrath958
    @darkvoidswrath958 Před 9 dny +4

    It isn’t the Kameos fault it’s the characters.
    Khameleon is good with practically every character and yet we don’t see every character being utilized… PK, JC, Rain, Ashrah, Liu, All these characters can stand on their own for better or for worse…
    The point is we want to see CHARACTER VARIETY. The only way to do that is to focus on buffing characters first then adjusting kameos, and as it stands it feels like a game where it’s kameos first then characters.
    Nobody should have to put their favorite character on the back-burner because a kameo gets nerfed and honestly nerfing Kameos is only going to make the already prominent characters stronger while making kameos that needed (for example) khameleon weaker.
    Thats just how much Kameos have an impact on the game, when really they should only be there to enhance gameplay styles

  • @Hodie_Cras
    @Hodie_Cras Před 9 dny +17

    As a competitive player myself I enjoy the high level play and everything that it suggests, but even for me Final Kombat got legit boring to watch at a certain point.
    From my perspective, a big issue with all the broke stuff (including JC PM and Kham) is that it really blurs the line, it's not that easy to see where someone wins cause they're good and where someone wins cause they have the glaive or whatever. EVEN if I know how good all those players actually are at the game.

    • @R1psArena
      @R1psArena  Před 9 dny +1

      great point

    • @Kmq_Misfits
      @Kmq_Misfits Před 9 dny

      Absolutely👌💯 I also want them to Give a OP buff, to every single Low-Mid tier. It already has MK9 movement, now make everyone broken. As much as I love Khameleon, and how beautiful she is LOL, nerf Fan Lift, and Adjust her, she’s probably the best Meta to ever touch the game

  • @AmaanSubzeroLinKuei
    @AmaanSubzeroLinKuei Před 9 dny +7

    I will play subzero till the very end

    • @annomalli
      @annomalli Před 9 dny +2

      Respect! What's your ID let's play sometime?

  • @BrandonGavin_EDC
    @BrandonGavin_EDC Před 9 dny +3

    I love watching the arena because there are some different matchups you see.

  • @Sifu.Jerry777
    @Sifu.Jerry777 Před 9 dny +1

    I feel like NRS can take a page out of EA’s book to meet the needs of both pro and casual players. To explain in madden you have different types of gaming styles you can choose in the settings menu (simulation, competitive). Based on which setting you choose it changes up the play style. Simulation being more authentic to nfl rules and gameplay while competitive is much more geared toward stick skills. I feel as though NRS could adapt MK1 to something like this.

  • @lordlundin6495
    @lordlundin6495 Před 9 dny +5

    Rips my man, I love watching competetive gameplay. Sure, fansy kombos and Rothor vs Ravenleena, I'm in heaven, but I don't mind the other side either. But having a diverse cast is not mutually exclusive with "micro decisions" - the highest level of gameplay. Sure, people play Peacemaker differently, and that's a form of skill expression. You know what else is a form of skill expression? Not having top dogs so utterly broken that you don't feel comfortable going to your main because the next dude up has a character that, statistically speaking, increases your win ratio by 10 percent just by existing.
    If Ninjakilla isn't on Liu (and assuming Liu isn't broken) then it's a bad day for mortal kombat.

  • @edd4131
    @edd4131 Před 9 dny +3

    Khameleon needs to be the BASE for how a kameo should function. Only aiding your character in every way possible. But I can see how that would be difficult, especially if NRS believes that certain kameos need to be classified, then we should get nerfs. And have kameos specialize in ONE thing

  • @patrickdunbar2246
    @patrickdunbar2246 Před 9 dny +7

    Can we get a pyrix commentary only stream for matches.

  • @ak86db
    @ak86db Před 9 dny +15

    TORPEDO EAGLE E TORPEDO EAGLE E TORPEDO EAGLE E TORPEDO EAGLE E TORPEDO EAGLE E TORPEDO EAGLE E TORPEDO EAGLE E TORPEDO EAGLE E TORPEDO EAGLE E

  • @zod4365
    @zod4365 Před 9 dny +1

    Thank you for the REAL talk, no trolling, just facts and love for the game.

  • @LutNurakhmetov
    @LutNurakhmetov Před 9 dny

    Thank you for your hard work! It's very nice to see that you care about the game!

  • @tapoemt3995
    @tapoemt3995 Před 9 dny +11

    I am really getting worn out doing 6 invasions for skins/colors. Malfunctioning robots, survive etc. etc. Ugh. They really skimped out on the skins in the seasonal store this time around too.

    • @BrandonGavin_EDC
      @BrandonGavin_EDC Před 9 dny +2

      MK definitely needs to go back the the way they made the game previously. The new story and stuff is great, but these micro transactions plaguing the game and these grindy seasons and stuff to get skins and gear is bad. I haven’t seen many who like the way it’s structured.

  • @priduz
    @priduz Před 9 dny

    I totally agree with you guys. Great video!

  • @necromancer0616
    @necromancer0616 Před 9 dny +1

    @R1ps_Arena , @3:08 of the video you showed a X clip that said "Khammy: 136" as characters used on the group stage. What the hell is "Khammy"?

  • @oldmanx
    @oldmanx Před 9 dny +3

    The cameo system is broken. And I honestly have no idea how can this game be fixed. I'm that person who wanted a proper 1v1 game. May be get rid of all ambush moves and make them summon, I don't know. I myself play and enjoy characters who actually does not need to use cameo a lot like Reiko, Ashrah, Jonny, Kenshi.

  • @Slymind
    @Slymind Před 9 dny +2

    I think you guys nailed it. I feel the game is a few adjustments away to really open up in terms of tournament variety. And i agree that normalizing Cage, Peacemaker and Khameleon are the way to go at this point, also Tanya, Lao and Raiden, need some rework, most uninteresting characters ever.

  • @shinfitz
    @shinfitz Před dnem

    I would love more videos like this from this channel.

  • @Enrico_2077
    @Enrico_2077 Před 9 dny

    Great discussion!

  • @MrV8696
    @MrV8696 Před 9 dny +3

    Yeah I forwarded a lot at the end because of the same characters. And it’s always the same moves. I like watching the reactions but it gets boring to watch. I loved in mkx, I saw a variety of characters being played which made it so much more enjoyable.

  • @brotharudy
    @brotharudy Před 3 dny

    I might be crazy for this but I played MK since I was a kid and I analyze everything like crazy!!! To help the game - what if every offensive kameo attack can only be used once and enter a cooldown and every defensive kameo attack can be used twice for EVERY kameo... I believe this would make the game better competitively and casually.

  • @Kjarrigan1
    @Kjarrigan1 Před 9 dny

    I think they should introduce a defensive maneuver to break up some of the block strings, so it has more risk pounding on a blocking character.

  • @woszkar
    @woszkar Před 9 dny

    You should organise tournaments where you draw match-ups in advance. So brackets would be pre-filled, but in terms of playable characters. You design it as varied as possible and then pick players who can play a particular character well. That way during the matches there would be no mystery as to which fighters would fight each other when and it would be more diverse for the viewers.

    • @jesse76th96
      @jesse76th96 Před 9 dny

      Then its not truly competative. Tell the devs to do their job and not make a party game

  • @MaiKuroMakes
    @MaiKuroMakes Před 6 dny

    THE ANSWER - eliminate hour long block strings by introducing a new mechanic to MK1; during MK11 tournaments, the absolutely most hype and exciting bits was someone reversing pressure using a FLAWLESS BLOCK KOUNTER ATTACK. adding this to MK1 would be ingenious, and make it way more positively effective gameplay wise than it was in MK11. I can not believe that MK1 doesnt have them.
    (Nobody will ever use Mavado's push block. At 2 bars and a full kameo meter, it essentially costs 4 bars. Make this cost only kameo meter and give all MAINA ROSTER characters a flawless block kounter attack that costs 1 meter)

  • @JosephDGuedes
    @JosephDGuedes Před 9 dny +1

    All half bar ambush that make things safe, make them have the same cooldown than Goro (which is the most fair ambush kameo) only the ambush’s that is just for combos (Janet, scorpion, Sonya and mavado) can recovery fast. Buff all the Sumons
    And most importantly BUFF EVERY CHARACTER TO JOHNNY’S LEVEL

  • @adrmrtn7681
    @adrmrtn7681 Před 8 dny

    For khammy, the fan lift needs to stop lifting on while getting hit. Also could make her bar regen slower when she gets hit. Should definitely cost 50hp maybe 100hp. She simply has 3 different ambush assist with a fast regen and for most kharacters 2/3 ambushes can combo or skip neutral

  • @ZacsNotDead
    @ZacsNotDead Před 4 dny

    Hey man hope you’ve doing well. Stay up. Always appreciate videos about MK and attempts to see things objectively.

  • @cursedfox1995
    @cursedfox1995 Před 9 dny +1

    Ambush cameos are the thing that needs adjusted somehow. It really does feel you're playing the cameo and not the character sometimes. A few buffs to some underused characters would be nice too

  • @Harvey_Mod
    @Harvey_Mod Před 9 dny

    My best matches were the non-meta ones. I remember Souls Clue v Killer Xinok and Broseph v Zeus too well. The Sindel/Cyrax vortex was amazing and seeing Quan set play against Ashrah was so refreshing.
    I wasn't familiar with Faysal's game but man that Kitana was great. I'd love to see what the balance changes do to the game because this game can be so good

  • @zeethejanitor
    @zeethejanitor Před 8 dny

    Imo there should be 4 "types" of Kameos
    0.5 bar - Summon Kameos
    0.5 bar - Ambush Kameos that extend juggles or grant passives
    0.5-1 bar - Summon Kameos you can hold
    1 bar - Ambush Kameos that extend Block stun
    This leaves room for the function and cooldowns of each of he types of these Kameos that exist in the game to be tweaked and balances but it's clear that that's the current value ranking of Kameo attacks in this game and resources spent to use them should reflect that.

  • @beastofdarknesss5822
    @beastofdarknesss5822 Před 9 dny +1

    Faysals kitana was the absolute highlight for me personally, and buff kameos i want to use several but always end up on same 2 or 3 for obvious reasons

  • @angel2x813
    @angel2x813 Před 9 dny +2

    They should just make assist function like in fighterz or marvel vs cap con the fact we have no air block or reflect is crazy

  • @LastPyrex
    @LastPyrex Před 9 dny

    Mavado is a perfect example of a good kameo not broken just strong

  • @sonypetit5391
    @sonypetit5391 Před 9 dny

    First!
    What up R1ps! Keep killing it! 🔥

  • @Unders
    @Unders Před 8 dny +1

    I skipped so many matches. VGY was the highlight TBH 🇬🇧

  • @juanv2086
    @juanv2086 Před 9 dny

    It would be interesting to see the changes from buffing the rest of the cameos, if that brings more variety I consider that a w

  • @Cancertrain
    @Cancertrain Před 9 dny

    Very casual viewer, and haven't played a MK game since Deadly Alliance. It was a fun tournament. Lack of diversity of characters sucked, but made the Kitana and Shang Tsung picks special. There was also different styles and skill levels of JC and Peacemaker, so it was interesting to see the different player matchups.

  • @JadaBoss4
    @JadaBoss4 Před 9 dny +2

    the way to make it SUPER fair is to have khams only work for certain characters. khameleon should only function and work for super bad characters like sub and havik. JC and PM DEFINITELY dont need kameleon. but i doubt the devs can code the game that intricately

  • @MAD_shots
    @MAD_shots Před 9 dny +4

    Peace maker made me hate the game.. He has No weakness

    • @theretrogamingnerd3316
      @theretrogamingnerd3316 Před 8 dny +1

      Him and Johnny Cage are so overpowered, even after nerfs, they still dominate the game.

  • @TaigaHolic
    @TaigaHolic Před 8 dny

    I definitely think all the weaker Kameos need a huge buff, but at the same time characters like Chameleon probably need to be hit just slightly so they aren’t such a one size fits all choice

  • @vnquoctru
    @vnquoctru Před 9 dny

    A game with a variety due to having a decent roster + lots of kameos yet somehow on the finals was the EXACT JC/Khameleon MIRROR

  • @VIE5x
    @VIE5x Před 9 dny +1

    as a casual i don’t think khamleon needs nerfs, she adds lots of sauce to the gameplay which other kameos don’t, you can counter her with the fan lift and hit them, also if you block the overhead it’s unsafe, also you can do 3 kameos moves with the glave, fanlift and sai move which is fun in combos, if they nerf her that will mean the low tiers like scorpion, sub zero and nitara have no good kameo options, they should buff a lot off the other kameos instead of taking more away, but the main roster could use nerfs and buffs

  • @aywhatitdoitsyourboy
    @aywhatitdoitsyourboy Před 9 dny +1

    I feel like introducing variety to the meta with new moves for everyone and not just like kiddie stuff like scorpion and reptiles ‘buffs’ like I feel that it needs real heavy additions to every aspect, the defense with flawless blocks having more incentive to use, offense by introducing new ways to pressure to make every interaction and reaction distinct like short hopping and ‘free’ cancels for every character, which would have to be complimented with equally ‘broken’ defense that relies on the players matchup knowledge. I disagree with the people that want to nerf everything to the ground because in general it would create flat gameplay and make people gravitate towards the not as crappy characters thus creating the meta vacuum that everyone finds boring.

    • @aywhatitdoitsyourboy
      @aywhatitdoitsyourboy Před 9 dny

      Plus more kameos bruh! This is them making a kameo game I would’ve expected them to have at LEAST the same amount of kameos as actual characters.

  • @patrickdunbar2246
    @patrickdunbar2246 Před 9 dny +4

    Can we get a Rips and FABZZ vs the Arena

  • @USSCrazybat
    @USSCrazybat Před 9 dny +2

    I don't think we'll see any radical reworks with the Ferra patch (simply not enough time) but I do think that there's a lot of pressure on the Takeda patch to bring something new to the larger meta of the game.
    If I had my way, turn-stealing kameos wouldn't exist. It's just as bad as MK11 breakaway - the player who makes the correct choices in neutral gets punished for it. I'm not that familiar with assist games in general (Marvel as an example) but if people are citing that as a defense of this kind of meta, then I would say what is good for one game is not necessarily good for MK.
    I think you guys summed it up perfectly. These kameos and top-tier characters who have such powerful universal tools and neutral skips cannot coexist alongside characters like Li Mei, Scorp, Sub. The game has an identity crisis RN and it's up to NRS to decide what kind of game they want to make. I certainly hope things change for the better, and I hope we're here next year playing a much improved game.

    • @Tryingcounts
      @Tryingcounts Před 9 dny

      They have probably already confirmed what is (or shall be) in the takeda patch and are not doubt close to completing work or they have finished it to work on other things. Maybe we get a patch or hotfix instead or a larger patch post Takeda.
      That's my prediction 😅.

  • @balloonbunny-371
    @balloonbunny-371 Před 9 dny

    I think the biggest thing with competitive MK is from my experience is removing your opponents options. I think the series would significantly improve with more options. At the moment we have high offensive options and not enough defensive options. High level will always be slow play, but adding in defensive options would create more intersting to watch and higher level play.
    My suggestion would be to look into applying a current mechanic to a new situation. Flawless blocking projectiles making you recover like up blocking overheads could be good.
    Another suggestion is increasing the amount of kameo moves the can interupt things with invulnerability or armor.
    The kameos IMO should be adjusted by the recharge time and the cost. Certain moves should cost the entire kameo meter and recharge quickly and others should cost half and recharge slowly. Or a combination of both.
    Khameleon is not playing the same game as other kameos.
    No other kameo recharges like she does.
    No other kameo has invulnerable launcher on wake up as far as I know.
    No other kameo has a fast armor breaking overhead that launches.
    No other kameo can create the safe situations fan lift can.
    It's like they took move ideas that were good on other kameos and made them better while making them recharge faster.
    I don't think there is a problem with PM himself, but giving him the kameos that we've seen people run him with is what makes the gameplay not fun for anyone.
    I feel a similar way with Johnny some kameos just make his options skyrocket.
    As far as chip damage characters goes. Like zoning I don't think it's going anywhere. So having moves that enable that play style cost full kameo, but recharge faster would remove the option of being able to do it twice or having kameo bar to use in the follow up mix into combo situation.
    Im not just hating on the game. MK1 is my favorite game at the moment and when I get to play a tough match against an opponent using less hardcore fuck your options teams I really like this one compared to MK11 and even MKX.

  • @stevesimmons9000
    @stevesimmons9000 Před 9 dny

    I just can't wait for IJ3 to in the making, no backup fighters just 1v1 style!!!

  • @vadyazmey
    @vadyazmey Před 9 dny +1

    The something in-between was in MkX. It still way more entertaining to watch, then 11 and 1 combined. And, pro players like Ninja enjoyed playing it. Just make another game like that, in terms of graphic, gameplay etc. Simple is that. Sadly, last two games obviously degraded
    P.S in terms of fixing current game, pro players just cheering for the cameo which is best for theyr main (Tekken for Cyrax, Tweedy for Stryker etc). Nerfing obviously broken Khameleon and prevent such “must-use” cameos in future is top priority imo. True goats as Sonic and Ninja remain silent same time;)

  • @valhalla8140
    @valhalla8140 Před 9 dny

    i fully agree. with rips, we need to get rid of all this make unsafe stuff safe!

  • @CarmineEvolved
    @CarmineEvolved Před 9 dny +1

    I haven't watched the full video but still want to provide an early opinion on my perception of the game after Final Kombat.
    It is very disappointing seeing the low character representation during the tournament. Seeing Ninjakilla playing Peacemaker as a solution to the character was sad. Same with Sonic as JC. I loved watching the gameplay. But, by the end, it became tiring seeing the same characters.
    I can't see NRS buffing all kameos to match Khameleon. She just gives all characters access to so many options and safety. She has to have her availability brought in line with other characters. Kameos like Frost have a setup tool that's unusable because it has 68 frames of startup that don't have to be there when Mavado can do the same thing as an ambush.
    With JC and Peacemaker, characters need help to match their power. JC has incredible safety and pressure with most of his strings. And Peacemaker has excellent pressure and mix with a top class zoning. Just look at Faysal playing him and TheMightyUnjust. I don't envy NRS having to balance the game with kameos in their current state.
    Rip, keep making content. You've been my main MK1 content creator since I deployed. You do amazing things for the game. And Fabzz. Both of you rock.

  • @giocator3
    @giocator3 Před 8 dny

    I skipped all shitmaker- Cage matches,enjoyed Shang,Twins match (Raiden - Rain) and Kitana. We have to stop thinking in how to make unsafe stuff safe,if its unsafe is unsafe PIRIOT. All roster should be hi tier, all throws should be same damage, every body should combo-throw or no-one. You guys are always top tier 😊

  • @jaya6329
    @jaya6329 Před 9 dny +2

    This has always been the issue with competitive mortal kombat. Traditionally top tiers should be either high risk high reward, or high barrier to entry high reward. Like high execution characters give the most return. This is normally not the case with mk. The easier character are usually very very good and the harder characters with high risk reward are terrible. So top tier characters are so easy everyone can and does use them. then they are so good that regular people can compete with pros cause the characters are sooo carried. Which forces pro players to use them too. Hence no variety and why the games interest die very fast.

    • @omgoat
      @omgoat Před 9 dny

      which characters are high execution in your opinion?

    • @jaya6329
      @jaya6329 Před 9 dny

      @omgoat it depends on the game. In this version Shang, nitara, garas and smoke are viewed being harder to play in the cast all are mid or worse. Ermac and homelander just feel unintuative. But Johnny ashrah peacemaker and Raiden are viewed as easy. Kenshi and tanya might be the right balance of risk reward.

  • @YTViTaL
    @YTViTaL Před 9 dny

    Sonic vs Nicolas is prolly the most skilled Johnny fight I’ve ever seen, some of the punishes were on plus strings, lmao it was insane, but I agree with Rips and Fabs on this whole ordeal.

  • @PooPDaWG_1
    @PooPDaWG_1 Před 9 dny

    Even with khameleon strength I think they need to buff other kameos massively and keep character levels around Mileena-smoke levels. This would mean nerfing the top 10 down a level. I personally think khameleon only needs changes to fan lift properties and longer cooldown for glave and she’ll be in a decent place. I hope NRS don’t go overboard during the next balance patch cause regardless of representation, I think the game is not too far off from being a very diverse meta.

  • @snoogcity
    @snoogcity Před 9 dny

    This is BY FAR my favorite MK to date and I played them all and I’ve been watching streams + tournaments since MK9 days . I agree that only seeing 4 characters most of the time was annoying…… but SF6 has 2000 Kens and 700 JP’s ….. top tier is a thing and that’s is why ,we like people like Roethor that bring new hype with different characters.

  • @tyry_sa
    @tyry_sa Před 9 dny

    The best games were the ones we had Sindel Cyrax (setup) and Quan on the screen. Ngl when Ninja switched to Liu it was hype AF as well.

  • @reno2116
    @reno2116 Před 9 dny

    Yeah I knew it was gonna be the same characters and I just tuned in for my Sub and Tanya twitch skins, other than that only thing I was wrong on is not seeing Omniman

  • @florianmotao3165
    @florianmotao3165 Před 4 dny

    They don't nerf Johnny Cage because he will play a big part in the DLC expansion for sure. That insane unfairness

  • @Danial3w
    @Danial3w Před 9 dny

    I love Khameleon but she is above other kameos, they need to nerf 2 moves:
    Mileena ballroll: hard to react overhead, invincible wake up, breaks armor and can be hard to punish.
    Kitana fanlift: Makes punishable moves safe, extends combos, and acts a breaker when timed right.
    Just increase the start up and block advantage on ballroll and
    make fanlift unusable after receiving damage and maybe use the whole bar when used on block.

  • @ELG-Supercell1000
    @ELG-Supercell1000 Před 7 dny

    This again is why they need to take a look at the mkx style of mk. Everyone enjoyed that game despite the brokeness. Every character is also broken, so every character was fun to watch

  • @vvvoda
    @vvvoda Před 9 dny

    The problem is with characters and kameos that do it all and by-pass the need for decision making and risk assessment. It kills strategy.
    Guessing is not strategy, that s why direct mixing should be reduced and mind games and setup opportunities should be added. Everything should be less safe as well. Damage is also unfairly high for some characters. The idea of a loose cannon character is fine, but it needs to have some draw-backs, like high risk. The idea of extra or lower hit points it does not do much currently. Johnny is low on life, but does not matter when he can drop a 500 plus damage fatal blow and apply forever pressure .

  • @edwinlomonaco6754
    @edwinlomonaco6754 Před 9 dny

    As an avid viewer of MK games I camn tell you that I'm a big fan of MKJavier just because he plays Scorpion. I understand that there needs to be stronger and weaker characters. But I feel that all the characters should be relatively even. And the determining factor should be player skill. Not an unevenly strong character.

  • @FoxLex_
    @FoxLex_ Před 9 dny +1

    One big thing that doesn't get addressed is, there are one too many characters that straight up need a Kameo to be a complete character while the ones on the top are already a complete character and Kameo just adds to them. That needs to focused on because no matter how much people want Kameos buffed, the playable characters struggle to hold their own.
    Now about buffing Kameos, unless they get really egregious, nothing is gonna replace Khameleon. She's practically a character in her own right with hiw she dictates the pace. The way I see it, you can't just use the pros for balance, nor casuals. You gotta look the core of everything of the game and see where do you actually want his game to go.

    • @lordlundin6495
      @lordlundin6495 Před 9 dny

      See Nitara. She needs Khamelion to be playable.

    • @omgoat
      @omgoat Před 9 dny

      @@lordlundin6495 no she is good without kameo

  • @SneerfulWater57
    @SneerfulWater57 Před 9 dny

    My perspective comes from being a competitive player in another fighting game but watching MK1 casually. And I think I'm kinda close to Rip's viewpoint where the fast and in-depth decisions made by players in the moment make the game more entertaining.
    My main game is Killer Instinct and for the longest time, a character called ARIA was considered very strong because she plays very similar to Marvel character or to the Kameo system; she carries assists that can come in and extend combos, launch characters, make unsafe things safe, create offense in unlikely places, etc. Microsoft got the old devs to update the game after 6-7 years of the meta being formed by players. When they looked at ARIA, they didn't outright nerf her or the assists. They chose to make the assists more punishable and in a vulnerable state for longer than what was in place before, while also giving them a change or two. So far, it's resulted in an ARIA that is still a very strong, very annoying character. But when they do something that leaves that assist out too long and you can tag it, it really hurts her options for a while.
    To be fair, that's apples to oranges. Different combo systems, different defensive options, wildly different control styles, etc, etc. But I've wondered if that's an angle that MK1 could explore by NRS. When a player lands a hit on a kameo right now, the game just abruptly shifts for a few moments. If a player had to take more care to make sure that couldn't or didn't happen, I wonder if that allows for a lot of things a lot of people seem to want. Less auto pilot offense...testing the kameo-less player's defense...opening up more chances for big damage...more engaging moments in games for spectators...so on and so forth.
    But would a competitive player be behind this? My gut says it's a 50/50, but that's fully just my feeling and I've never competed in MK1. But one that that does translate over from most any fighting game to another is that it's competitive player base does not make up a majority in any sense of it's overall player base. Casuals fuel our communities, full stop. And without them, growth stops.
    I am apart of that camp where my interest in MK1 has faded when Liu/Lao, Raiden/Kano, Anybody/Cyrax, etc dominated a lot of tournaments. But I did enjoy the bits of Final Kombat that I saw (still need to finish watching) and thought it was cool. I don't think I'll stop watching as long as communities continue to support and play the game in areas I can watch. Thank you guys for doing what you do.

  • @Cipiyc13
    @Cipiyc13 Před 9 dny

    50% of the time players dash from one side to other just waiting Kameo meter. Ive got more exitement from ROETHOR Homelander and DLOW Nitara than all of Final Kombat matches. And i couldnt even handle to watch finals.
    As casual player myself i want to say there is not enough combo routs so you spam a few of them with potential, and it looks repetitive all the time, and kameos became "spam one good move" instead of using full arsenal to your advantage.
    Lot of my friend abandoned mk1 because of its change of looks, some didnt apreciate roster and costumes compared to 11. I do like gameplay lot, i have more characters to have fun with compared to 11 where i was playing Shao and Baraka only. But sorry to say mk isnt in his best state, especially compared to his competitors. Lets hope for some fun changes in future. Thanks for your vids, love them.

  • @NoobGamingForever533
    @NoobGamingForever533 Před 9 dny

    Netherrealm should really start adding defined Archetypes to their games,would open up a lot more variety and counter-play

    • @annomalli
      @annomalli Před 9 dny

      They are too lazy for that. The QA team would go catatonic

  • @SP1DEY5000
    @SP1DEY5000 Před 9 dny +1

    I love the game! But it definitely needs rebalanced. I'm a reptile main and with him and mavado nerfs lately, it's been hard to pick up my favorite character.
    NRS will get it figured out, I have hope. But we need more character and kameo variety in the pro scene.
    I hope they nerf some kameos but buff the main roster as a whole. Give me complete well rounded fighters other than 3 fighters.

  • @danielgibson1441
    @danielgibson1441 Před 6 dny

    Real talk 💯

  • @zacharyraut151
    @zacharyraut151 Před 9 dny

    Mkx was the most fun tournaments to watch and still is the most fun to play.

  • @zaydidit
    @zaydidit Před 8 dny

    Easy fixes for this game : if you gonna have a Assist fighter, GET RID OF CHIP DAMAGE. This allows you to use Kameos and stay safe without creating an unfair disadvantage. Give every Kameo the same amount of ambush and summons. This will make Kameos like sektor and frost and Tremor more viable. Get rid of the pushback on these specials. All close range specials should be easily punishable. This gets rid of braindead play.

  • @TheClaytonWilson
    @TheClaytonWilson Před 6 dny

    rip is 100% correct, everything being made a safe move from the assists is whats killing the game bruh

  • @joeshmo6953
    @joeshmo6953 Před 8 dny

    It's getting less fun to play too as a casual player too. The team I have the most fun with is Kitana/Mavado. I know this is a good team; however, it's a tough match up against the meta teams.

  • @Delicja469
    @Delicja469 Před 9 dny

    I do not think that nerfs are needed. Buffs are required to other characters and kameos. So other characters have more tools because they lack . There should be more "cyrax effect" on kameos and serious buffs to others

  • @xiconicx8749
    @xiconicx8749 Před 9 dny +1

    Personally I feel like buffing the kameos and lower characters would be a safer choice for nrs to make. That way it can make every kameo viable instead of just one in kameleon, if everything is opened up for the game then there could be more variety in characters and kameos. I personally rather have everything broken and powerful than taking the nerf route that way playing with your favorite character would be a option instead of meta picks like Johnny and Peacemaker.

    • @R1psArena
      @R1psArena  Před 9 dny +2

      I 100% agree with that take, BUT i think we need to stay below a certain power Level. In my opinion the current toptiers are above the level which is "fun" and thats my problem with "buffing everyone". The game will become super stale and boring, because we're gonna have the "raiden/kano" vs "raiden/kano" meta with no decision making, no neutral and no risk/reward. Just with all characters at the same time. I think we need Slight Nerfs to the TOP and HUGE buffs to the weaker side of the cast. But please dont make the entire game autopilot vs autopilot by buffing everyone to kham/peacemaker levels.

  • @haythamscreed2603
    @haythamscreed2603 Před 8 dny

    The game is fun to play and can be entertaining to watch, the meta needs to change and we need to get to MKX level of hype and entertainment, buffing characters/ kameos in my opinion is the best way to shake up the meta.