I think the only way to match or outdo P5 is to go in the opposite direction, you just can't be more stylish or bombastic than P5 and toned down P5 would just fall flat. P5 is about rebelling and changing others, make P6 about introspection and changing yourself. P5 has giant palaces and hero costumes, make P6 have no metaverse and make battles take place in either the night streets or desolate places. P5 has tyranical charismatic villains, make P6's antagonists lost twisted people slowly rotting their environment. P5's final boss is an evil god fighting against humanity, make P6's final boss evil humans fighting against benevolent gods like philemon. P5's deadlines cause a game over, make P6's deadlines not end the game but make everything after worse. basically make P6 the silent hill to P5's resident evil.
Never really thought of it like this. It could actually work really well since it subverts with people’s expectations on what a persona game even is. I love it
I'm not 100% in agreement with this, since it primarily strips away what made the persona series itself persona, but i can see some merit in the concept. IMO i'd take @woojin214 's idea of the negative effects of social media and AI and make that the source, with the main villain being an annoying attention-whore written like other millennial villains who claims to be "the true protagonist" by doing the exact opposite of what most Persona protagonists do (instead of metaverse stuff, he just goes out at night and tries beating up the people he thinks are corrupt) but only ends up receiving looks of disgust and resentment because in other people's eyes, he's less a hero and more a crazed madman acting out delusional power fantasies compared to the actual protagonist. Oh, and he also serves as an analogy to the old (aka bad) persona games ie 1 and 2 with an equally one-dimensional "supporting cast" of extra mooks.
Well, technically speaking, Yaldabaoth was benevolent. At least, he thought himself to be that. Nyx, Izanami, and Yaldabaoth were all doing what humanity desired.
On the Narrative concept, It would make sense to make the protag's Persona be Peter Pan, right? He's the emblem of sort of refusing to grow up. Peter Pan is a good match for The Fool, and shedding him through Persona Fusion would be like the first step forward towards healing.
Omg Kohdok? Whoa this is amazing to see haha. Anyways yea it’d make a perfect fit tbh. It’ll be even cooler if like at the end we have like a way more powerful version of him when defeating the final boss too >:3
Funny, I was thinking something similar but for the male best friend character (your Junpei, Yosuke, Ryuji-type character). In fact, I think it would make sense if all the personas were characters from classic stories about growing up and moving on. "Hero's Journey" characters like King Arthur would fit in perfectly.
Very cool idea! The concept of nostalgia and wanting to go back to “the good ol days” is something we all deal with. It often leads people to get stuck thinking about the past rather than make strides to move forward. I feel like they could make a very good story with that, Persona always does a great job with their themes. Definitely like your thoughts on the matter.
i personally feel like the persona 6 theme should have something like a mix of jetset radio, p5r, and the world ends with you, with the whole adults facing nostalgia part, these parts symbolize the energy and memories of fun youth, but also having that bit of a little grunge tone to it to symbolize adulthood
I really would like a new Persona with more adult characters either university students or maybe young adults who are lost trying to figure out what to do after high school, that would be a nice theme as well, with you recruiting partymembers by helping them figure out what they want to do with their lives. When the color was teased I, like many, went to a theme of envy, like the bosses would be people who sabotage others because they envy thier talents, their position or even their popularity and family. It would be an easy fit but at the same time, those are themes that were explored before in parts of older titels. Overall I feel "finding your way after school/after a major break in your life" is a more interesting and topical theme.
This is a fantastic idea! Yea the whole topic of “what do you want to do when you grow up?” Is something that I love looking into. Should have put it as an idea but I really do like how you describe it. Great commentary too on how older generations are treating the younger ones :3
Holy crap guys! I just want to say I’m very very happy to see your support on this production! I absolutely love the Persona franchise and Atlus as a whole so it warms my heart being recognized by the community now. Really hope to see you all support us outside of these kinds of productions too. We plan on making more Atlus related content if you’d like. Thank you everyone 💙
My Persona 6 Ideas *Theme* : Morality and Immorality (people in this game always sticking with bad habit or perspective), judging others, ideal (perfection) vs exposing flaws or privacy, unity vs separation, majority vs isolation. *Color Theme* : White *Story* : The MC and team will be known as secret agent, The Incognito (You can name it though). The other realm is called AKASHA RECORDS (based on Akashic Records in real life). AKASHA is a Japanese company that specializes in Internet-related services, products etc, just like Google in real life. The founder of AKASHA is Kirishima Group, your uncle's family. When the user of AKASHA app make an account, then that means they are connecting themself to their own Shadow from unconscious realm, that's why the Shadow of the user know the user's weaknesses and trauma because basically it is their own Shadow. Shadows know everything about the users, they are just like data of the person. The portal to AKASHA RECORDS is by take a photo selfie or take a video with you in it with AKASHA app. When you take a selfie or take a video, the person in the photo will enter AKASHA RECORDS, while the real time will freeze. In AKASHA RECORDS however, you can set the time only to see the past events, but not the future, you can't interact with people either while the time freeze. When you go to see someone's past, you can take a photo of good memories of a person to remind them that they had something to treasured. You can also take a photo of trauma events of a person and send it to the victim in real life as a reminder that the victim should face their trauma to heal. So the Shadows can come out in AKASHA RECORDS and you'd be able to defeat it. But someone can use this method to do bad things too, like make people go crazy because sending a photo of traumatic events can harm recovery. That's why you and your team have to be careful of using this method. In AKASHA RECORDS you can see people's inner thoughts because there are so many letters or words in that other realm to represents that you are in the world of information/data (just like how P4 with glitching TV screen when the Shadow weakened, or P5 with pink footsteps or fire thingy when the Shadow appears and disappears). In AKASHA RECORDS, your smartphone battery won't die since you captured the real time in your phone, and the real time is freezing, that's why your battery stuck too. People's immoral behaviors and inner thoughts in real world influencing their Shadows making the world based on what they are desire or how they see things called *UTOPIA*. If you want to return to the real world, just delete the photo you just took before enter AKASHA RECORDS and you will be in the same position as before you enter it. And it can cause mistrust in your group if something bad happen, because maybe some of them or one of them go to the AKASHA RECORDS without anybody knows it. UTOPIA is like Palace in P5 but more like a duplicate of real world that created by the people unconsciously. If so many people desire the UTOPIA unconsciously, then it will become reality. You have to change people's perspective of UTOPIA by defeating Shadow of the Masses, so UTOPIA can be ruined. There's also a dungeon to grinding level called APISTOS (meaning unfaithful/faithless). To enter this dungeon, You have to enter AKASHA RECORDS first, then say "APISTOS" intentionally at any religious place such as shrines or church. No matter where religious place is, you will end up in the same Apistos. Social Link with party members will affect the story and ending. If the rank is 1-4 (unfaithful), they will fight against you in the endgame. If the rank is 5-8 (doubt), they will follow you in the endgame but they can still oppose you. If the rank is 9 or 10 max (faith), they will follow you no matter what because they trust you. It's because there's a point near endgame where your teammates have their own vision about the world and what they want to do. That's why your Social Link rank and your Social Stats will affect the story. *Something New or Game Mechanics??* : 1. Physical & Elemental : 2 Physicals (Sharp & Blunt), Fire vs Ice, Elec vs Wind, Nuclear vs Psy, Gravity vs Blast, Virtue vs Sin (Light vs Darkness), Almighty. 2. MC's unconscious doesn't mean game over. But the party members will automatically act freely. 3. Swap Skills : There are 8 slots for skills. You can swap skills. 4. Buff and debuff can stack 2x before extended. 5. Unique/Exclusive Skill : There will be exclusive skill for all party members. 6. MC's Initial Persona : Can't be fused except for some Personas that related to the story. You can customized stats meter, like magic, strength, luck etc (initial persona only). 7. Persona Collective : You can recruit regular Shadow to be your group persona (mask). But only for the affinities and support skills. Let's say your group recruit Jack Frost and equip it as group persona. His affinity is Strong to Ice and he has Ice Boost as passive support skills. It will help you and your teammates Strong to Ice and Ice attacks will be more effective. 8. Secondary Arcana : all characters have more than 1 arcana. How "Secondary Arcana" works? When you do social link with a person, let's just say his main arcana is Magician. His secondary arcana is Star and Devil. Then Magician will rank up while secondary arcana gets bonus +1 or +2 points. So when you do social link with Devil arcana or Star arcana, it will rank up faster. 9. Social Links/Confidant and Social Stats : Affects the story and ending 10. Second Awakening based on story, but Third Awakening depends on Social Link *Persona Summoning Method* : In awakening scene, your smartphone will ringing, someone's calling, when you see it, it is "You" yourself the one who's calling you. Yes it is your own Persona that trying to call your mind through smartphone. While ringing, you hear a voice from your smartphone, echoing in your head, trying to convince you to accept the call by answer it. But you will hear voice that make you have to accept yourself, and your fear, that's why it makes really hard for you to answer the call from your persona. The scene will show that you are trying to break the phone, throw it to the ground, hoping that the voice will stop. But it's no use, your smartphone is okay, nothing changes due to the time freeze. In the end, you accepting it, you answer the call. Your persona will say "Thou Art I, and I am Thou etc etc" until he asks you to call him by name. You say "JASON!" as your initial persona, then he appears. Later, after awakening, it is you who calls the persona through your smartphone. He is now in your Contacts. *Persona Recruitment* : After you talk to a Shadow, if the Shadow realize that they born from the sea of souls, they will remember their name and telling you their identity, that's how they become your Persona in your Contacts. If your Persona appears, it will always seen by your side protecting you, until you call other Personas, or when the Persona that you equip getting hit twice by its weaknesses, the persona will disappear and you are in Down Condition. In this moment, you are instantly equipping initial Persona. *Velvet Room* : An old classic and elegant living room (vintage style) with blue interior surrounded by Photography Studio setup such as lighting for fusing personas. There is also a Darkroom for printing the photo (Red light interior). There are 2 attendants named Victor (photographer, who will fuse your personas by taking a photo) and Eva (Shadow) as the one who holding a persona compendium book (talk to her if you want buy persona or register persona). This velvet room full of books in bookshelf and other antique materials. The persona fusion method is by capturing a photo of the personas you have for fusion. When fusing a persona, the lighting in photo studio create a silhouette figure (the result of fusion) behind the persona materials that you have for fusion. Then a silhouette figure becomes clearer and take a form of persona of the fusion result after bright white light suddenly appears on the screen when taking a photo. The Darkroom in Velvet Room can be use only when you want to fuse a persona that you can't have yet because you are under leveled. You can fuse the persona, but you have to wait until your level can reach the level of the persona you just fused. Then you can pick it up in Darkroom. - Victor : Black haired and red eyes, an adult man mid 20 y.o as MC's guide and photographer. Victor wears a black robe that covering red outfit inside. - Eva (Shadow) : A lady with red eyes, wearing an elegant dress with hat. She is always with Victor because she already fall in love with him, blindly. MC's true Velvet Room attendant is Mariko Kinoshita in the real world (her true name is Eva, not Mariko Kinoshita).
Just want to say that this is insanely well made to be honest. The whole idea of AKASHA being the ones involved with the other world is super neat and the concept of calling a persona through your phone is both so funny but makes sense too. The whole topic on privacy and what not. It’s always talked about so seeing Persona 6 going for it I’m sure it can do a great job at giving some light into it. Really liked the touch on who would even be the velvet room attendant lol. Honestly another point we wanted to mention but didn’t was to bring back Philemon from P1 and P2’s duo-logy. Not to replace Igor but like they’re both there to guide you. Overall I absolutely loved reading through this and your dedication to writing this. There’s a lot of ideas I can see happening tbh. All we can do is hope for the best for P6 💙 -Minty
Thank you guys! I really appreciate it :D actually there are so many ideas that I want to share like the main characters and their arc, their persona's complete skills, how their Utopia look like, Social Link, even all personas in the compendium. But I'm afraid that it will be too long to read, but if you guys don't mind, I'll share it just a little more I guess
I feel like in order for more college aged characters to work in P6 it would have to take place in a more suburban setting than Inaba. I may be wrong as I don’t live in Japan but I don’t think there are a lot of colleges/universities in rural areas in general.
@@MintJoyPictures Even if the characters aren’t older, a Person game that takes place in a suburban setting is an interesting idea that I’d like to see tested. When most people speculate about the next Persona they always say either a rural or urban setting.
To be honest, you could take it a few steps further. I'd consider the theme to be about choosing what you bring into your adulthood as you get older, and by proxy the learn to heal your inner child. The party members would consist of young adults and older people who regretted their decisions or their inaction, and as a result aren't happy with their current station in life; or worse yet have their inaction lead to dire consequences in story. For example, one party member could be a salaryman who regretted his major in college, in his complacency led to a fire that burned down his place of employment down. One could be a young mother who has second thoughts about keeping her child instead of putting them up for adoption and pursuing their dreams. One could be a late teen who regretted the things they said before their parent died. One party member could be someone who is struggling to come out of the closet because he is married and has kids. One party member could be a kid character from a past game who regretted falling out of touch with a past protagonist, and their persona could be derivative of that main character's first persona. I would keep the party small and give them more in-game moments of development independent of their social links. The Personas themselves could reflect things kids imagine like superheroes, mermaids, robots, Kung Fu Masters, or storybook characters. Some social links could be related to past characters in some way. Eri's stepson, Keisuke as a doctor, and an aged up Naoki Kunishi who regretted taking over the family shop would be great examples. The overall message of this game would be that, despite your choices, the mark you make on this world and to other people does matter. That child you feel you sacrificed your dreams for loves you. Your decision to come out allows the world to see that what makes you unique makes you beautiful. Your parent who passed away too soon passed away knowing that you loved them. It is never too late to chase a new dream and inspire others to look inside themselves
I love this concept but only thing i would change is how you get into the world. Going into a clock feels a bit too similar to p4 but i do feel that using a clock to get into the other world is perfect. Specifically if each memeber has their own unique wristwatch (Like each person in 4 having their own glasses) and maybe in the real world its just a normal wristwatch but in the other world its how they summon personas or it transforms into a unique weapon that is different for each character (maybe it could replace the p5 guns). As for how you get into the world, maybe it could be something like : Whenever someone has a strong feeling of longing for the past and a clock happens to be in the same room, if the time on the clock is in the same hour as from when the memory happened its hands will start to move counter clockwise faster and faster and at the same time the room around the person starts getting painted over with white paint (like with ink blobs like splatoon) until you cant even see the room your in anymore except for the clock. ( think of a white empty void with the clock being the only thing visible) Once the hand on the clock stops, the room around the person starts getting properly painted on as if it was a canvas, and with each stroke of the brush the person can start to see a familiar looking site. Its the place the persons memory was about however, it all looks like a beautiful water colour painting (like a glorified version fo the real place). I tried also incorperating the world looking like water colour into how you get into the world. i like to imagine that it looks like that beause its a glofied version fo the memory to get you to stay. Heres a bit more: Once a person finally excepts that they should stop holding onto the glorified past their other self becomes a wristwatch which is how they use personas (mc can change wrist watches) and said wristwatch is both the persona but also a cool special weapon sepparete from the main weapon. (like the weapons grows into somethign thats unqiue per person and its could resemble an item or based on a nostalgic memory the person holds dear) And for how to get into the world once youve already overcome the nostalgia would be that once someone gets transported into the world, the clock that transported them will be frantically moving backwards and that would be the sign that someone got transported but cant get out. However even tho anyone can notice the clock beign wierd the only people that can actually activate it are people with the persona wristwatch. The way to activate it is that once someone with a persona is in the room the clock stops spinning and stops at the time the memory happened. You need to change the time on the wristwath to the time on the clock, once thats done the room turns white and the rest happens (to get out you just have to change the time on the wristwatch to something else) Maybe the name for the different palaces this time could be paintings? also the glitch idea would be cool to expand on like maybe the closer you are till the deadline the more and more glitchy the backround or the paintings gets, maybe instead of the glitchy the watercolour could start to lose colour in certain areas of the map (think paper mario coloursplash) or start to look more and more watery/melty. Like you said not saving them would end up making it so that memory get altered but it could also be cool that if you cant save them the other world looses all of its colours and the nostalgiad person starts to loose their own colours and get washed away (or mixed in with the white background) causing them to be forgotten by everyone around them. Well either way i loved the idea and you got a new subsriber (i know this video is a year old but who cares also sorry for rambling)
Great video ! I have the same opinion in some aspects, specially the more adult cast and setting, one thing that I really want to have in P6 is some sort of limit in social links, like, one character will travel to another country in september, so you have until that date to finish the social link and will not be able to talk with that character later in the game
First, consider the six elements of story theme, character growth direction, persona, enemy, adventure stage, and theme color to briefly analyze P3, P4, and P5. P3 is facing death, cherishing life, Greek mythology, Nyx, artificial island (Tartarus), blue (cold). P4 is the pursuit of truth, fetters, Japanese mythology, shadow selfs, the countryside (Midnight Channel), yellow (warm). P5 is fighting against injustice, getting rid of shackles, resisters in literature and tricksters in mythology, dirty adults, corrupt society (Mementos), red (resistance). Based on the above inference, I personally expect that P6 can be developed in two stages. The first stage is the struggle between animal nature (Ego) and human nature (Id), the essence of human beings, power animals (such as the Four Symbols of Chinese mythology and Fenrir of Nordic mythology), giant monsters produced by collective subconsciousness, universities (Concrete Jungle) , green (natural, essential, moderate). The second stage is the same as above, the Gaia hypothesis, dragons (prehistoric creatures such as dinosaurs), hostile persona users, international college (Lost World), and the same as above. Why do I say that? First of all, entering university means that you are an adult, so unlike high school, there are many restrictions, such as you can freely choose courses, drink, drive, don't need to wear uniforms, etc. In addition, there have been personas in the form of flying saucers and motorcycles in P5. I think the shape of P6's persona can be considered to develop in the direction of animals, dinosaurs and kaiju. By the way, there are robot girls in P3 and P4, AI girls in P5, and gene clone girls in P6, right? (Or look forward to an independent heroine like Lightning in FF series and Velvet in Tales series).
Really happy to hear that 💙 We checked out some of your animations too and they’re really well made. The “dumb questions” episode was a personal favorite
@@MintJoyPictures thank you! I’m so glad you enjoyed Dumb Questions. It’s crazy how much work goes into making that show so it’s always nice to know that people enjoy it
Persona 6 Idea -Protagonist is not a student, maybe an adult with midlife crisis -Green Color -Main theme: Negative effect of Social Media and Artificial Intelligence -Alternate Dimension: A somewhat virtual copy of our modern world where everyone hates each other -P3:Guns, P4:Glasses, P5:Masks, P6:??? Maybe Headphones?
Interesting video. Funny enough, I thought about making P6 a game about the past and how people handle it. Since others are giving their ideas for P6, I will fire a few spit balls I came up with (mainly characters and their arcs). MCs: Make the MCs twin siblings so you can choose male or female route at the start of the game. This also allows Atlus to give them default personalities from the beginning. I know they are supposed to be blank slates, but the spin-off games and works always create their personalities later. I just think the process should be sped-up. The male protagonist would be a more aggressive looking individual with a personality that says, "Go away! Do I look like happy?" Think someone like Ichigo Kurosaki from Bleach or Yusuke Urameshi from Yu Yu Hakusho. The female protagonist would be more dour and appear like someone who needs a hug and a hot coffee after a break-up. Best friend (male character): This is your Junpei, Yosuke, and Ryuji-type character. Someone who doesn't want to let go of the past. He misses his childhood and is someone who does not want to mature. Make his arc about the acceptance of responsibility and how only by being in the present, not pining for the past, can he change the course of his life. Best friend (female): She will be like Yukari, Chie, and Ann. Make her an inverse of the male friend in that she wants to move on from the past, but the past won't let go of her. This can manifest in two forms. She is either confused for a kid because she is tiny (a treatment my sisters have gotten for years), or people treat her with contempt because she was a stereotypical mean girl back in middle or high school. Nanako Dojima: To make everyone feel old, Nanako would be an adult by the time this game releases. Make her a connection to previous games, and have her arc revolve around being in Yu Narukami's shadow. She discovers she has persona abilities like her "big bro," but she lacks the Wild Card ability. She wants to live up to her "big bro's" reputation and power but cannot seem to no matter how hard she tries. Make her arc about being herself and accepting her limits. She doesn't have to be "Big Bro;" she is Nanako. Aging teacher (Non-party social link): Imagine Jack Black from School of Rock in a Persona game. He would be your standard aging teacher with a receding hairline or is completely bald, but one day after school, you discover him wearing outdated rock, punk, or nu metal band clothing and a wig jamming in a bar or school music room. You make a deal with him to help him live his dream for a short time. This can then lead to a funny scene where you and your friends have to dress up in rockstar garb and perform with the teacher. I have more, but this comment is too long. Let me know if these ideas or good or want to hear the rest.
Hoo boy there’s a lot to go over cause honestly these are some of my favorite suggestions. Having the option to have a male and female would probably make this a favorite to many so smart choice on making them like twins. I also like the idea of them actually having personalities. Originally I thought of mentioning something like that too but idk just felt like some wouldn’t be fine with it lol. Love the two opposites your two friends would have in this game, especially the female one cause you don’t really see a dynamic of someone being worried for their future, at least in most media. Nanako but older will be an absolute treat and adorable arc 🥰 The aging teacher is really cool too. Your description alone will put him on my go to social links for a playthrough. Also I just want to say I’m very surprised at how many want a more adult cast and story about growing up. I kept seeing quite a few mixed opinions on this kind of direction but from what you guys comment they really should commit to it. Anyways absolutely, feel free to send any other ideas you have. I love reading through them. Also sorry for how long this comment is haha. It’s just super fun talking about this 💙 -Minty
Long thread warning! Other ideas I have for a P6 game include: Matchmaker ability: Allows you to pair members of your party in a relationship (romantic or friendly). This can improve or destroy your social links with them as a bad pairing will create strife. It is even worse if you decide to cheat with someone in a romantic relationship because you can break 2 if you refuse to be loyal. This also makes shippers live their dreams. Atlus does this anyway with Ryuji and Ann, Kanji and Naoto, and Junpei and Chidori. For characters: Younger cousin(s): Nanako was endearing in P4, so why not bring in another younger family member or two and use them as mirrors to the main characters' childhoods and how growing up as a little kid is so different today versus just ten years ago. This also gives way to another social link. Shy/double-life girl: She will be present at the start of the game, but her role is minimal and in the background at first. Her appearance will also be very plain. No makeup, glasses, maybe a short or unstyled haircut. You wouldn't think twice looking at her. This is until your aunt tells you and your twin to take your little cousins to a show for little kids. Think a stage play of Barney or Big Comfy Couch. You all reluctantly go and discover the reserved girl and her family are the ones putting on the performance. You barely recognize her at first because she now has crazy pink hair, gobs of ridiculous makeup, and a gaudy outfit like the rest of her family. What gives her away is your cousin accidentally making her drop the notebook journal she always carries after a backstage encounter. Your cousins begged you for different reasons. Your female cousin idolizes the "teenage beauty" and wants to be like her. Your male cousin is flustered and crushing on her like little kids do. This teammate's arc will revolve around hiding her identity and deciding if she wants to continue doing children's entertainment with her bizarre family. Expect many awkward encounters with them. Navigator: Let's shake things up and have a male navigator. He can be like Wade from Kim Possible. He's heavier than the others but not morbid, loves to tinker in his room or garage, and has an aversion to being violent. The reason he hates fighting is because he used to be in a gang. He fought anyone who faced him and won every bout, that is until his older brother tried to save and stop him. Not wanting to listen, he fought his older brother and nearly killed him. After that day, he couldn't bear to hurt another person, so he began working with his hands. Originally it was a juvenile detention center's punishment, but he strangely grew to love it. Not T-800: I think we can explore the mystery of the game via this character. Persona games have always had an A.I. character since P3 in either the mainline game or spin-off (Aigis, Labrys, Sophie). Make this character the first-generation anti-shadow suppression unit. He is found in a junk pile and is later repaired by your navigator. He will be the first A.I. made to hunt shadows, so he will move and act more crudely than the others due to his old hardware, patch job, and single-minded programming for violence. Eventually he discovers why he was discarded and becomes more human in his actions. His story can explore the idea of how society often discards the old in favor of the new be it ideas, technology, or people. It would also create a dilemma for the navigator since he never intended on building a weapon.
@@supernerd8067 Oooo ok. Honestly the matchmaker ability sounds pretty good. It's hard to imagine how they'd implement it though like would there be a menu where you can set up a date for the characters? Idk but honestly this one's really really cool. Reminds me of how you can S rank relationships in Fire Emblem Nanako's younger cousin really intrigued me to be honest. Currently there's always this discussion on how kids are raised to back then so seeing P6 do it will be amazing. We could have them be like an absolute expert at tech and the protagonist learns to command his party better thanks to them. Not T-800 is my favorite out of these though. This may sound absolutely insane and who knows if atlus would do it but imagine like a spinoff and one of his story arcs or moments are dedicated to meeting with Labrys and Aigis. We could see how they view each other and understand what they're capable of. Man just reading through you guys' suggestions always surprise me haha. I never would've thought about any of these xP
For gameplay I want the ability to assign any P6 party member as Navigator. Not only would there be strategic benefits and drawbacks depending on who you choose, but voice line variety to keep things fresh after 100 hours. Think of how funny it was to have Akechi as Navi in Royal, or the possibility to go back to Mitsuru/Mona/Teddie if you missed their commentary. It could also be interesting to allow the support character in the combat party when they aren’t Navi and see how they are really bad at offense, but can focus on buffs/debuff or items like Jin in Strega. Another mechanic I’d like them to bring back is splitting up the party to explore the dungeon. There should also be an occasional super boss that requires using the whole party. It was fun in strikers when you had 3 groups all take on the final boss, but I always thought it was weird in the Yadalbala fight that your other teammates are just watching 4 party members fight a God. Now we can have an almost impossible challenge addressed by allowing all 8 characters take on the threat leading to some crazy combos. Lastly there should be more options to allow party members to make decisions other than Act Freely, Full Assualt, Conserve SP, and Heal/Support. I could see options like Use Items, Charge SuperAttack, Weakness/Baton Pass, and Focus Single Enemy. As for social link I’d like your relationships to come up more often in dialogue with other characters. Like for Makoto to actually admit you’re dating or for Morgana to be kinda hurt but impressed you’re dating Ann. It was silly in P3 when Aigis, Mitsuru and Yukari get awkward when they are forced together, but weird that Fuuka doesn’t address you can be dating her too. Imagine you spend time with one character, only to have another character the next day ask in the dungeon crawling if rumors are true about them. We should also get affinity points or social stats more often for every dialogue choice outside social links. If you keep saying the comedic response your courage or charisma goes up but you loose an opportunity for affinity points. P4 made things fun by allowing you to role play and benefit from branching decisions. Finally, you should be able to wingman for your friends to date others. It was cool with Chidori and Junpei being a mini side quest, but imagine if you friend zone Ann you can set her up with Ryuji or try really hard to get Kanji to date Ai and other shenanigans. It’s getting old having your friends bemoan being single and it might be more rewarding to use your max social links to force the wall flower in your group into harem they didn’t ask for.😂 Tl;dr - choose Navi, split party, full party superboss fights, more party control options, more s. Link romance commentary/consequences, make most dialogue choices matter, wingman and matchmaker…. Screw it! Let us pvp online turnbase battle old school Pokemon style!
If there is a manifestation of the protagonist like Shadows or other selves, the protagonist needs to have defined personality. In Persona 1, there is a scene where the protagonist encounter his other self and he summerize every actions he takes throughout the the true ending path to show what kind of person he is. So I think the same thing needs to be here with the game has multiple ending, with the true ending, the protagonist's other self would summerize what kind of person he is that stand constrast to that self.
Given the title of this video i thought you were gonna make a persona game idea based off fate or the fear of what your life could be in the future. Great idea though.
Great idea for the Nostalgia theme and UI. It would particularly hit home with the older audience, who would also enjoy a more adult party, perhaps college students. I still feel like 'if the leader falls game over' drags down the combat some, so to make that less of a weak point you should be able to assign a 2nd in command so you only lose if you both fall. That could also confer stat benefits and social links since you're showing them a lot of trust. Would also like to see Spell Fusions from P2 make a comeback along with other new skills.
One of the issues you need to look at with a adult persona character is that you need to deal with the school trope thats stuck in with the series. I could see college students as the main cast though. I wouldn't mind it personally but I doubt Atlas would do it
Sadly that’s true. I was going to comment that Eternal Punishment broke the norm a bit but considering Atlus just cares on 3 to 5.. Yea it’ll likely stay with the high school setting lol
Awesome video and new subscriber. I have to say I am looking forward to the Persona marathon. Also, I love the idea of an adult cast like the Persona 2 duology for your Persona 6 theory. Plus, nostalgia plays a huge role in adult lives, so it's something I think can work in Persona 6. Also wanted to say that even with the coverage of the persona games, are there going to be room to cover mainline Shin Megami Tensei and it's spin off series examples Devil Summoner, Devil Survivor and Digital Devil Saga? I would like to hear your thoughts and perspective of SMT and it's spin offs including Persona. I would like to see more Atlus reviews, but anyway, this is a great channel and a happy new year!
Awww I’m happy to hear that. We’re working hard to get the personathon done and we’re really excited to see what you all think. Anyways to answer your question, absolutely! I do want to review as many Atlus games as possible. Devil survivor, Megami Tensei, Devil Summoner and so many more. Even some obscure stuff like Etrian Odyssey, Stella Glow and 13 Sentinels Aegis Rim. Just hope you can give us a bit of time cause honestly I never heard of Atlus and its games until very recently lol Anyways, glad to see you loved the production. Happy new years -Minty
@MintJoy Pictures Your welcome and don't worry take your time. It's great to see channels like this one that cover niche franchises and games. Looking forward to your production and perspective. Also 13 senintals is fantastic, I am hoping for a steam release though. (Crossing fingers). But this year will be amazing.
I like the concept just seems pretty easy to predict the plot of the game overall with god of nostalgia holding the world hostage. Would be cool to get slightly older characters just not sure how overall reception of that would be since the SMT series overall uses a lot of high school aged main playable characters but I would like to see slightly aged up characters. Only other concern would be with the narrative you lay out hard to try and have a more blank slate of a protagonist because the character will be older they are gonna have more of an established story and personality so more likely a voiced main character than the high school protagonist even tho they do have their own personalities as silent protags. But idk it could still work as long since I think silent protagonist work a lot better for rpgs since it’s easy to mess up a voiced main character in a video game. I would love to see the color book aesthetic tho I just have no idea where they could take the next game but happy to see what other people think and their ideas to keep me afloat until they finally start showing off P6 stuff
Lol I probably did go overboard on some ideas but think of this like an entry that's willing to break a few boundaries from your typical persona game, let alone jrpg. Maybe it's not that smart with Persona but either way anything's really possible if you ask me :3. Glad to see you enjoyed it
The idea i have for a persona story. a foreign exchange student from England is transferred to Japan. She from the airport to the small country town be staying, With her is an old book that she had. On her first day she is getting harassed by by a gang of adults when she is rescued by a girl with black hair named Ami. both girls head to school and Afterwards when they were hanging out the book start glowing and sucks both of them in it. They find themselves in a dark gloomy forest and come across a fairy name Isabel who bumps into Ami. then a pack of wolves appeared along with a stylish dressed man Who resemblance the man who was one of gang members. He traps Ami And tells the walls to finish the main character off. Just as they’re about attack that when her persona appears to her which is a unicorn. With her newfound power she wipes or the Wolves who are shadows clean the way and now is wearing an outfit inspired by Alice from Alice in Wonderland. Isabel says that you are the chosen one only a person who wields a persona could save the land and that’s the beginning of the persona game there is more like the other team made sense that the truth and other things if you want it now just to ask.
@@MintJoyPictures thank you so much. Well my story is a mixture of fairy tales, Epic quests and Stephen kings it. I want to do is each of the persona team. Most of the characters personas are from Fables and fairytales and classic novels The main character (I usually call her Amelia) is the leader of the group, she is quiet and calm but very knowledgeable and a puzzle solver. Clothing change into the Alice For the similarities to the characters been on the land that is quite different from the world They came from. Her main persona is the unicorn from the last unicorn. The weapon is sword Like key (basally a key Blade) He’s the one who has the book which is the portal between the world and it shows who need help. Ami is the first friend that The main character meets. Tomboy skater girl with black hair with red streak and Always wearing a red Hoodie. She is also half Asian and half Native American from her dad side. She is the first one to be taken by the main threat the boogie man and the main character and the fairy Isabel find her enemy scary torture place where wolves live. She has a big fear of wolfs and she thinks she’s dead with the encouragement of the main character she awakens to her persona which is The Fox spirit, Kitsune. She wears a red Riding Hood inspired outfit with an axe her main weapon. She is definitely the muscle of the group and the one who would speak out the most. Sora is brown headed boy who is the main character meets. He’s kind and playful but when times is needed he can be serious. He is an orphan and very protective of the young kid especially from their mean owner. He ends up being taken by the boogie man and the girls go after him and find him on an Island with masked savage similar to Lord of the flies, The girls find him as A shadow that looks like the orphanage owner is about to hurt him. Sora gets thrown out the cliff right after the main character tells him not to give up and has he fallen he wakes to his persona which is Puck from a Midsummer nights dream. He fly back now dressed like Peter Pan and has a daggers. They start a plan to defeat the shadow and three the piece of land to be a fan and happy place for the people of the other world. Daiki is an awkward and nervous boy with black hair. He is part of the newspaper team in the school which is been overseen by obsessive and bratty girl who bullies all the members especially Daiki. He discovers the group and takes the book but he gets sucked into it by the boogie man and the group have to go and save him. The group find themselves in a attic light place with lots of broken toys and a circus run by insects which a shadow in the shape of the bratty girl is about to through Daiki into fire. Yeah apologise to the group and the main character tells him that he is strong enough to defy mean people. He then breakthrough the strings he was tangled in andawakes his persona Which is the tree monster from a monster calls. He now where’s an outfit similar to Pinocchio and his main weapon is like boxing because him and his dad own a gym and that’s how he learnt his skills. Soon Daiki and the team defeat the spider creature and he becomes their info guy. Raiden arrives at the school and everybody knows him for being a The smartest kid in the country, he is also good looking with his short black hair and glasses, Is he is a bit arrogant and an hour all at the beginning but after he finds out about the group and takes the book to his house where are they appearing they see a different side to him. The main character finds out that he had a brother who was dead clever but who passed away and his parents desperately wanting their son back use Raiden as a replacement. So when he is taken by the boogie man to the other world they find him in a large temple like Palace where to worshippers that look similar to Raiden’s parents. They obviously treat there’s late son like a God but With The help of the main character, Raiden reject his parents and their hurtful desire. That’s his persona, Tiamat, The five headed dragon from his love for Dungeons & Dragons. He is dressed up like a sorcery and he is the games navigator. Afterwards, he’s a lot more kinder and does plan out their strategies for their quests. Isabell is The mascot of the game, wearing a green leaf dress and a short pixie cut red hair. Isabell is feisty and no-nonsense but also curious about the real world which she managed to come through and spend time with her new friends and she’s fond of flowers and nature. She starts out helping as a navigator but then she gets kidnapped by the villain who is dressed as a Jester and claims to control the bogeyman. The Jester wanted to see the team for himself birthday manage to free Isabell. The Jester told Isabell about things about her size but the main character says that how important she is to them not when something amazing happens. She suddenly becomes human size wearing a princess dress, her persona appears (I don’t know what her persona could be) and her weapon is a bow. They discovered that she was the princess of the other world but was cursed to be a fairy until then and now she can change sizes and started enjoying life as a human. Ren first appeared on the beach playing her guitar. She is very chilled and a go with the flow personality. She has long hair and prefers to be barefooted even at school. She has a love for music thanks to her grandpa and dreams of being an indie star but a manager is interested in her but wants to change her into a idol act. Ren get taken by the boogie man and the team find their way into the sea mostly thanks to Raiden’s magic. They find Ren in the clutches of a octopus creature. Ren was is about to give up but the main character says not to give up on herself. She then get toss into the water where and she change into a mermaid rocker where her weapon is a guitar (i’m not sure about her persona, I wanted to be something to do with the ocean and the sea) They soon defeat the octopus creature and she is the chilling this person on the team. The last 2 are the twin,Yukio and Sachiko. They are the youngest members and they live in a cake shop with their Nan and their dad. Yukio is a typical eight-year-old boy who love cooking and adventures. Sachiko love animals and also cooking. The main character meet them at the cake shop where they’re worried about their dad who is being overworked by his boss. The brown haired twins are kidnapped by the bogeyman and the team find themselves in an office run by animals. They find the twins but are cornered by A pig wearing office clothes and sport a donkey where the twins recognise their dad. The twins stand up for themselves and their dad which released their persona that they share, sugar plum fairy. They’re now dressed in elf it’s like Hansel and Gretel which look like they’re made out of sweets and chocolate. Yukio’s weapon is a slingshot and Sachiko’s weapon is A lollipop wand. I hope you like my characters, there is more to the story by just wanna talk about the characters first if you still want to hear more about it
@@amycollins5984 Wow, there is a lot more than I was expecting haha. This is all really good stuff. I'm not the biggest fan of a typical fantasy story but I like how you use them more as references to the characters. Of all of the ones you mentioned my favorite has to be Ren with the whole wish of becoming an indie star. The others like Raiden and Isabell as the mascot are good ideas too. This took me a bit to read so sorry for the late reply but really liked it. Let me know if you want to share any more of your ideas.
@@MintJoyPictures that’s ok I did write a lot, I’m glad you like them and I understand you don’t like the fantasy element everyone has their their likes and dislikes.
When it was in it's early production stages Atlus was going to set Persona 5 in another country entirely, but the 2011 Tōhoku Earthquake and what followed made them change their minds. I'd like to see this original concept returned to and for it to be the setting. The world has undergone major upheaval with COVID and civil unrest in western countries, so there would be relevant themes to work with. The underlining theme of the story would be redemption though. I'd like the setting of Persona 6 to be set in London with the Protagonist being a college/university student from Japan who opted to study abroad.
Ok it’s might me only me. But I honestly think this game would work best. If protagonist was straight up old man. Whole nostalgia and romanticization of past, works best with old people. How they often are famous for saying as “In my time yara-yara” or “It was better in past” and etc. Also the whole idea of false past or past we recall wrong way, fits well with main character who is old man.
I would like to see Nyx return and also have YHVH make his way into the series somehow. At the end Makoto wakes up in his new body. Post credits roll and we see Kotone wake up in her universe.
Well, I finished persona 5 today. I'd love a little change, I'd really like to see a small town setting like 4's. maybe have a female protagonist, to change up the pace and feeling of the setting as well.
@@royalcass Well, we had a big one in Persona 5. New things are so very welcome though. One thing I personally would hope for would be not to have another fes/portable 4/golden or 5/royal situation where we basically have to buy the game twice or wait so we can get the definitive experience. Also characters like Sumire/Marie don't fit that well in the narrative, much as I liked Sumire.
I liked the nostalgia could be toxic theme and the college/20-something cast. The final boss could be chronos if you want to bring a mythical character as the final boss. "Sideways universe" could be what you call this game's universe. One of the social links should be the main character reconnecting with an old flame. They dont get together again but can they be friends? would be the driving force of this subplot.
Would be cool if the Nostalgic world we go into to use our Personas was similar to the Backrooms. That place is basically a creepy unsettling feeling of nostalgia in a way.
Atlus would definitely try that glitch effect UI, they goes wild if it is for the design of their game. One thing about the possible story of P6 is that are they brave enough too embrace social problem outside of japan. It's not like they couldn't do it, its just Japanese game company tend to value japanese player and opinion more than rest of the world
Here is an idea: The protagonist is a returning main character from Persona 1,2,3, or 4. Now in his 30's and completely beaten down by reality and re-awakens to his persona due to a tragedy Something like a previous party member committing suicide would bring a nice contrast to the previous games endings being so optimistic, happily ever after stuff. Bring some gritty realism.
Damnnnn, I won't lie that would be a good subvertion on what a Persona game could be. Though who knows how others could feel about an ending like that lol
im like 1:28 in and im jumpscared by a valkyria chronicles mention and i just had a rush of dopamine i rarely see that series mentioned especially when im not looking for a mention
I think a globe trotting year abroad theme is inevitable. I do think they should make making and keeping friendships strong more challenging. For example not every friend you have will like every friend you have and maybe even hate them. Make events like the Mass Effect series did with companions a feature
Here’s a potential moral conundrum that your Persona 6 could tackle: Is it right to make someone remember a memory if the memory in question is disturbing and traumatic? After all, sometimes your mind will deliberately forget about things and put mental blocks on yourself to stop you from remembering the trauma and to preserve your sanity.
Yea I sort of started noticing that as an issue to the conflict but I do feel like if they do it like in P5 where. Spoiler alert: changing the character’s hearts is only feeding to mementos they start to really question their morals whether what they’re doing is right. And this could lead to the final boss who in a way wants to erase all the trauma and memories from the characters. Idk maybe that could work lol
@@eon1014 In a way yea. Cause the whole idea of changing memories does hold a very similar dynamic to what he wanted. Maybe the way we could make this one stand out is by instead of getting rid of people’s problems and traumas, P6’s boss wants to wipe out any sort of history humanity has made. Could work in my book
@@MintJoyPictures Yeah, it’s like the boss wants to do what the protagonists do, but on a species-wide scale. He’d be like a dark foil to the heroes that would show what would happen if they let the power go to their heads and if they went too far with their methodology of messing with people’s memories. I guess it would also be the opposite of what the heroes would want at the same time, since the boss wants to make everyone forget everything, while the heroes would want to make people remember instead. Come to think of it, would the boss be able to undo everything that the heroes did by making people forget again? If so, wouldn’t he be able to seal away the party members’s memories to make them succumb to misunderstanding and nostalgia once more, thus turning them all against the protagonist? Also, one more thing: if the villain is supposed to be a god representing misunderstandings, toxic nostalgia and misremembered memories, what would their domain (the place where the protags summon their personas and fight shadows) be called? I was thinking of something like “the simulacrum” or “the lotus”, or “the imitation”. Simulacrum and imitation because these words both define a replication, especially a flawed one, of something. Lotus because of the greek myths associated with lotus-eaters (then again, Persona 3 already did the whole Greek Mythos theme, so maybe you’ll wanna use something else).
@@eon1014 In that case what could happen is after the boss gets beat everyone’s memories do come back but it is up to the protagonist to simply just, talk with those people and in some way come to terms with them, showing that he’s changed and slowly but surely he regains his trust with everyone. Also “the simulacrum” sounds wayyyy cooler. Calling it the imitation just sounds too on the nose tbh. Unless the characters themselves decide to call it that.
My ideas for persona 6 come from theme, it's most likely green due to anniversary hinting it will be green. Idea for it is sickness, healing and nature. It probably be mix persona 4 and persona 3, where move to small town in country side, you are college student going in for you're first time. You meet you're cousin and you move in with him, you eventually meet you're classmate. You have heard a sickness is spreading in the small town and you don't know what causing it but it's making people sick and when a plant dies, they die. Days go by and you notice a door appears on tree, you enter with your classmate and it's a Forest and it's so dark to see you put on flash on and see a rabbit. Rabbit will be mascot of the game and his name is carrots, this rabbit guides you and you find shadows, this is where you discover you're persona, which is a fairy. You find out that people are getting sick by a certain something and each sick person has a dungeon and a boss of that dungeon, you have defeat it to cure them from sickness and find out who's causing the sickness in first place. If you don't finish dungeon on time, you get sick and die. The Velvet Room Will be hospital where fusioning personas will be like surgery, where transforms into new persona. When you cure someone sickness, they become a party member.
Music will be more country since theme is green. Fits more with persona 6 and with relaxing music even in battle since it's believe green makes people relax. Main villain should be someone who's nothing more but greed.
Which themes of persona games are Persona 3 theme is death and persona 4 theme is truth and persona 5 is Revolution, which makes persona 6 theme is healing.
I like the ideas or points you've mentioned. It would be dope to not only yours but other CZcamsrs ideas somehow end up in P6 lol wishful thinking aha. I hope that we get a mature/dark story, a cast of adult characters, maybe a college setting, dope music (In Shoji Meguro I trust lol), great art/UI and if they can keep the same battle system of P5 with minor tweaks I'm good. I like how the Persona series is uniquely Anime and is not a series of games that focuses on delivering a game with crazy real graphics like a Final Fantasy...keep it Anime. I hope Atlus doesn't add day one dlc doe...and hopefully with P6 make it the one and only release...stick by it...whatever the end product is...no P3P, P4G...stick by it. Unless P6 is going to do something crazy and make the game better with a "Royal" edition I'm for it but man...stick with one release.
Yea honestly I much rather play Jrpgs with an anime artstyle. I don't know why since I don't tend to watch a lot of anime lol. But anyways yea hopefully we do get something like this or possibly even a reveal to P6 this or next year. As for like an enhanced version, I really doubt it'll be a one time release xD. Maybe it will who knows, there's a lot of games Atlus hasn't made rereleases on (strikers sadly) sooo maybe it's a possibility but I wouldn't hold my breath on it
Man id love drum and bass being present as a boss fight's theme or something. Music like that always pumps me up when playing games. Apart from that i dont see the watercolor and glitchy artstyle working together.
-Nitpicks- feedback because I’m a dick. I think your setup for the metaverse world is a bit too similar to p4 and it’s whole themes about truth. I think nostalgia could work really well for a theme but I don’t see really see how that turned into misunderstandings and mistruths, especially considering these are negative things that nobody would really be nostalgic over. Super tiny but if you have the party members awaken after the dungeons like p4 you lose a lot of the punch that came with the awakening of p5, especially them coming out of big realizations and hardships. Honestly to me the biggest draw of high schoolers being the protags is the idea that they are children and shouldn’t have to deal with such hardship, it makes them more like able. Although considering the theme here is literally nostalgia I think college students could work well. As for the gameplay side, I always thought the reverse social links was dumb because we are on a literal time limit and will die if it doesn’t get fixed. I don’t have time for mitsuru being jealous that I didn’t hang out with her for a month. Plus it’s not even really realistic. The only time I can be alright with it is if it was punishing you for bad choices. I really like the art style and glitching concept for the UI, heck I wouldn’t even mind if they didn’t even give us a deadline and instead just had characters notice the glitching and say “hurry it up!” Maybe even have the characters drag you into the metaverse if you ignore it for too long like mitsuru in p3. Finally, “rock” may be too broad a term for the music genre. Then again, that also might work in the games favor so that it could work in any situation.
I’ll be honest, I completely understand your arguments and was noticing some of this stuff. Looking back I do feel some of these ideas could be a little better and more developed but eh. It is what it is. Really appreciate the feedback, and dedication to writing all the small details too 💙
I have an idea. If persona 6 is going to be green. Since green represents eternal life in japan. How about making it about japan’s population problem. People say that in 2025 japan is going to collapse due to there being too many elderly people and that japan’s population is going to decline a hella lot in the future. How about tying this into the eternal life theme and making a game about this? Furthermore, how about making one of the party members an elderly persona user who wanted eternal life before he wanted his persona.
I have an idea for something they could do. They could finish off Elizabeth's story. Spoilers for P3. After Makoto dies in P3, and becomes the franchise's most famous door in The Answer, Elizabeth is said to have left the room trying to see if there was a way to make him escape his fate. This is why Margaret is your attendant in P4. In the P4 Arena games, Elizabeth's wanderings just kind of leads her to the plot of the game, where she's happy to reunite with Aigis, the last guest she attended. She also learns about the power of bonds, and gains the fool arcana, and Margaret theorizes that she may end up being a guest in the room someday. The gameplay and UI should probably be reminiscent of 3, and you could work in the green color fairly easily, as P3 would use the color green for things in the Dark Hour. The 3 physical attack types and 6 magic types was a really cool system that let party members have more than one thing to focus and specialize in. But, being a former Velvet Room attendant, she could negotiate with persona. Not to mention, for a Velvet Room attendant, you could give her Theo, and have Elizabeth learn to give her brother any amount of respect. She could use what she learned in the Arena games to form social links with people. And you could do something similar with to the Dark Hour, like maybe Elizabeth has brought it back in some form from her meddling. Something like that would be a nice change of pace, as both Persona 4 and 5 have done the "Dark reflection of reality" thing, which means that there's not much physical danger to the actual world until the very end of the games. I known its retreading some old ground, but I feel there's some genuine interesting ideas here, since as of P5, it's been 6ish years since P3's ending. You could even bring back Ken as a party member, as he was the youngest party member in P3, meaning he'd likely be the only one who would still have the ability and the interest to fight again.
Getting extra info on who these velvet attendants are could be a great way to change up things. I also like the inclusion of a dark hour mechanic or plot point in P6. Love the inspiration you’re taking from P3 here lol.
@@MintJoyPictures Thanks. Of the games, 3 is my favorite. I found out some of that extra info when I was bored browsing a wiki page, and I feel like Elizabeth just needs some closure. Of course, if that does happen, I'd be willing to bet that Atlus will summon up a fourth Shadow fighting robot waifu
Y'know I'm pretty sold on this idea. Honestly I'd say maybe they could just tweek the premise a bit so it can seperate itself more from P4 and P5 then you're good to go👍 I can even dig the college setting idea. Was pretty against it when I watched the vid, but the more I think about it the more variety we can have in terms of characters, which is always a plus in my book. Personally IRL I hate being an adult and I hated college, but highschool wasn't the greatest thing ever either, and yet Persona made it a great time. Perhaps it could happen with P6 too
Honestly, imagine that persona six finally does come out but atlas purposely sabotages it so that they can spend more time with the phantom thieves much money games and spinoffs out of them until they are forced to face reality seeing as no one wants to play the same game with lots of spinoff and games, we want persona six it’s inevitable
That’d be hilarious but yea they really shouldn’t do that. If anything just milk P5 a little more so demand for P6 is even higher. That’s the best way to announce it imo
Oc persona: ha ha ha haaa well well wall it a bout time you fell so weak all this time and now look at you on the floor throwing up NOW COMOND I AN THOUGHT THOUGHT ARNT .. WHAT EVER GET UP AND SAY MY NAME oc:haa hhaa chherr REHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHH THE NEW OC:well look at that this is call a persona right look like that have the threat member AND IT ME Shadow:you dare stand a gas@&!’ (But oc put a boom in his mouth And shot it BOOM) Oc:Take TAke and MORE STUPIDE TAAAAKE just shut up LAST FIGHT LAST TARE THEM A PART RIHT CHAOIT JUSTER
Maybe Atlus have no plans for Persona 6? Think about it: if Persona 5 Royal was as good as people claim, how come there is no Persona 5 Royal 2? I rest my case.
Persona fans: Aight guys pull out your pitchforks! Lol in all seriousness I can see this somewhat happening. There was a leak about 2 other persona games renewed sooo maybe. Honestly I don’t mind if they keep milking P5. It’s a very fun entry and love seeing what it has. So long it isn’t another P5 Dancing situation
I think Persona 6 in a broad sense should have the following aspects - Set in a rural town like in Persona 4 - Use the color *green* as the primary theme colour - Our obligatory mascot character should be a *Rabbit* - have fewer party members than P5 - maybe explore themes like environmentalism, nature and tradition Vs modernity. - explore 2020s social issues. Persona 5 was a very 2010s game in regards to the cultural zeitgeist it embodied. -our protagonist's persona be Alice (from Alice in Wonderland). - Other main party member personas be Little Red Riding Hood and Rapunzel, among others. - a female protagonist (as the sole protagonist). - LGBT+ romance option. - use a rock music genre soundtrack. - this version of the metaverse have an Alice in Wonderland vibe and feel. - sticking with the theme above, have the antagonist's persona be the Mad Hatter (or Queen of Hearts). There is more but I'll stop here. These are just a few things I think P6 should use
I think the only way to match or outdo P5 is to go in the opposite direction, you just can't be more stylish or bombastic than P5 and toned down P5 would just fall flat.
P5 is about rebelling and changing others, make P6 about introspection and changing yourself.
P5 has giant palaces and hero costumes, make P6 have no metaverse and make battles take place in either the night streets or desolate places.
P5 has tyranical charismatic villains, make P6's antagonists lost twisted people slowly rotting their environment.
P5's final boss is an evil god fighting against humanity, make P6's final boss evil humans fighting against benevolent gods like philemon.
P5's deadlines cause a game over, make P6's deadlines not end the game but make everything after worse.
basically make P6 the silent hill to P5's resident evil.
Never really thought of it like this. It could actually work really well since it subverts with people’s expectations on what a persona game even is. I love it
I'm not 100% in agreement with this, since it primarily strips away what made the persona series itself persona, but i can see some merit in the concept.
IMO i'd take @woojin214 's idea of the negative effects of social media and AI and make that the source, with the main villain being an annoying attention-whore written like other millennial villains who claims to be "the true protagonist" by doing the exact opposite of what most Persona protagonists do (instead of metaverse stuff, he just goes out at night and tries beating up the people he thinks are corrupt) but only ends up receiving looks of disgust and resentment because in other people's eyes, he's less a hero and more a crazed madman acting out delusional power fantasies compared to the actual protagonist.
Oh, and he also serves as an analogy to the old (aka bad) persona games ie 1 and 2 with an equally one-dimensional "supporting cast" of extra mooks.
Well, technically speaking, Yaldabaoth was benevolent. At least, he thought himself to be that. Nyx, Izanami, and Yaldabaoth were all doing what humanity desired.
On the Narrative concept, It would make sense to make the protag's Persona be Peter Pan, right? He's the emblem of sort of refusing to grow up. Peter Pan is a good match for The Fool, and shedding him through Persona Fusion would be like the first step forward towards healing.
Omg Kohdok? Whoa this is amazing to see haha. Anyways yea it’d make a perfect fit tbh. It’ll be even cooler if like at the end we have like a way more powerful version of him when defeating the final boss too >:3
@@MintJoyPictures Maybe the second awakening for Peter Pan could be called Captain Scarlet, which references the sequel, "Peter in Scarlet".
@travis thunderpaw amazing reference. I love it ;00
Funny, I was thinking something similar but for the male best friend character (your Junpei, Yosuke, Ryuji-type character).
In fact, I think it would make sense if all the personas were characters from classic stories about growing up and moving on. "Hero's Journey" characters like King Arthur would fit in perfectly.
Very cool idea! The concept of nostalgia and wanting to go back to “the good ol days” is something we all deal with. It often leads people to get stuck thinking about the past rather than make strides to move forward. I feel like they could make a very good story with that, Persona always does a great job with their themes. Definitely like your thoughts on the matter.
Thank you and yea it's always been something that can work really well, especially with nostalgia being more popular than ever as a concept lol
i personally feel like the persona 6 theme should have something like a mix of jetset radio, p5r, and the world ends with you, with the whole adults facing nostalgia part, these parts symbolize the energy and memories of fun youth, but also having that bit of a little grunge tone to it to symbolize adulthood
I can see it working
That UI idea is amazing . I'm always wondering how they'll make the P6 UI as memorable as the P5R one but your idea of it is fantastic
I know right? Let's hope they can do something as good if not even cooler looking for it >:3
I really would like a new Persona with more adult characters either university students or maybe young adults who are lost trying to figure out what to do after high school, that would be a nice theme as well, with you recruiting partymembers by helping them figure out what they want to do with their lives. When the color was teased I, like many, went to a theme of envy, like the bosses would be people who sabotage others because they envy thier talents, their position or even their popularity and family. It would be an easy fit but at the same time, those are themes that were explored before in parts of older titels. Overall I feel "finding your way after school/after a major break in your life" is a more interesting and topical theme.
This is a fantastic idea! Yea the whole topic of “what do you want to do when you grow up?” Is something that I love looking into. Should have put it as an idea but I really do like how you describe it. Great commentary too on how older generations are treating the younger ones :3
Holy crap guys! I just want to say I’m very very happy to see your support on this production! I absolutely love the Persona franchise and Atlus as a whole so it warms my heart being recognized by the community now. Really hope to see you all support us outside of these kinds of productions too. We plan on making more Atlus related content if you’d like. Thank you everyone 💙
My Persona 6 Ideas
*Theme* : Morality and Immorality (people in this game always sticking with bad habit or perspective), judging others, ideal (perfection) vs exposing flaws or privacy, unity vs separation, majority vs isolation.
*Color Theme* : White
*Story* :
The MC and team will be known as secret agent, The Incognito (You can name it though). The other realm is called AKASHA RECORDS (based on Akashic Records in real life).
AKASHA is a Japanese company that specializes in Internet-related services, products etc, just like Google in real life. The founder of AKASHA is Kirishima Group, your uncle's family. When the user of AKASHA app make an account, then that means they are connecting themself to their own Shadow from unconscious realm, that's why the Shadow of the user know the user's weaknesses and trauma because basically it is their own Shadow. Shadows know everything about the users, they are just like data of the person.
The portal to AKASHA RECORDS is by take a photo selfie or take a video with you in it with AKASHA app. When you take a selfie or take a video, the person in the photo will enter AKASHA RECORDS, while the real time will freeze. In AKASHA RECORDS however, you can set the time only to see the past events, but not the future, you can't interact with people either while the time freeze. When you go to see someone's past, you can take a photo of good memories of a person to remind them that they had something to treasured. You can also take a photo of trauma events of a person and send it to the victim in real life as a reminder that the victim should face their trauma to heal. So the Shadows can come out in AKASHA RECORDS and you'd be able to defeat it. But someone can use this method to do bad things too, like make people go crazy because sending a photo of traumatic events can harm recovery. That's why you and your team have to be careful of using this method.
In AKASHA RECORDS you can see people's inner thoughts because there are so many letters or words in that other realm to represents that you are in the world of information/data (just like how P4 with glitching TV screen when the Shadow weakened, or P5 with pink footsteps or fire thingy when the Shadow appears and disappears).
In AKASHA RECORDS, your smartphone battery won't die since you captured the real time in your phone, and the real time is freezing, that's why your battery stuck too. People's immoral behaviors and inner thoughts in real world influencing their Shadows making the world based on what they are desire or how they see things called *UTOPIA*. If you want to return to the real world, just delete the photo you just took before enter AKASHA RECORDS and you will be in the same position as before you enter it. And it can cause mistrust in your group if something bad happen, because maybe some of them or one of them go to the AKASHA RECORDS without anybody knows it.
UTOPIA is like Palace in P5 but more like a duplicate of real world that created by the people unconsciously. If so many people desire the UTOPIA unconsciously, then it will become reality. You have to change people's perspective of UTOPIA by defeating Shadow of the Masses, so UTOPIA can be ruined.
There's also a dungeon to grinding level called APISTOS (meaning unfaithful/faithless). To enter this dungeon, You have to enter AKASHA RECORDS first, then say "APISTOS" intentionally at any religious place such as shrines or church. No matter where religious place is, you will end up in the same Apistos.
Social Link with party members will affect the story and ending. If the rank is 1-4 (unfaithful), they will fight against you in the endgame. If the rank is 5-8 (doubt), they will follow you in the endgame but they can still oppose you. If the rank is 9 or 10 max (faith), they will follow you no matter what because they trust you. It's because there's a point near endgame where your teammates have their own vision about the world and what they want to do. That's why your Social Link rank and your Social Stats will affect the story.
*Something New or Game Mechanics??* :
1. Physical & Elemental : 2 Physicals (Sharp & Blunt), Fire vs Ice, Elec vs Wind, Nuclear vs Psy, Gravity vs Blast, Virtue vs Sin (Light vs Darkness), Almighty.
2. MC's unconscious doesn't mean game over. But the party members will automatically act freely.
3. Swap Skills : There are 8 slots for skills. You can swap skills.
4. Buff and debuff can stack 2x before extended.
5. Unique/Exclusive Skill : There will be exclusive skill for all party members.
6. MC's Initial Persona : Can't be fused except for some Personas that related to the story. You can customized stats meter, like magic, strength, luck etc (initial persona only).
7. Persona Collective : You can recruit regular Shadow to be your group persona (mask). But only for the affinities and support skills. Let's say your group recruit Jack Frost and equip it as group persona. His affinity is Strong to Ice and he has Ice Boost as passive support skills. It will help you and your teammates Strong to Ice and Ice attacks will be more effective.
8. Secondary Arcana : all characters have more than 1 arcana. How "Secondary Arcana" works? When you do social link with a person, let's just say his main arcana is Magician. His secondary arcana is Star and Devil. Then Magician will rank up while secondary arcana gets bonus +1 or +2 points. So when you do social link with Devil arcana or Star arcana, it will rank up faster.
9. Social Links/Confidant and Social Stats : Affects the story and ending
10. Second Awakening based on story, but Third Awakening depends on Social Link
*Persona Summoning Method* : In awakening scene, your smartphone will ringing, someone's calling, when you see it, it is "You" yourself the one who's calling you. Yes it is your own Persona that trying to call your mind through smartphone. While ringing, you hear a voice from your smartphone, echoing in your head, trying to convince you to accept the call by answer it. But you will hear voice that make you have to accept yourself, and your fear, that's why it makes really hard for you to answer the call from your persona. The scene will show that you are trying to break the phone, throw it to the ground, hoping that the voice will stop. But it's no use, your smartphone is okay, nothing changes due to the time freeze. In the end, you accepting it, you answer the call. Your persona will say "Thou Art I, and I am Thou etc etc" until he asks you to call him by name. You say "JASON!" as your initial persona, then he appears. Later, after awakening, it is you who calls the persona through your smartphone. He is now in your Contacts.
*Persona Recruitment* : After you talk to a Shadow, if the Shadow realize that they born from the sea of souls, they will remember their name and telling you their identity, that's how they become your Persona in your Contacts.
If your Persona appears, it will always seen by your side protecting you, until you call other Personas, or when the Persona that you equip getting hit twice by its weaknesses, the persona will disappear and you are in Down Condition. In this moment, you are instantly equipping initial Persona.
*Velvet Room* : An old classic and elegant living room (vintage style) with blue interior surrounded by Photography Studio setup such as lighting for fusing personas. There is also a Darkroom for printing the photo (Red light interior). There are 2 attendants named Victor (photographer, who will fuse your personas by taking a photo) and Eva (Shadow) as the one who holding a persona compendium book (talk to her if you want buy persona or register persona). This velvet room full of books in bookshelf and other antique materials.
The persona fusion method is by capturing a photo of the personas you have for fusion. When fusing a persona, the lighting in photo studio create a silhouette figure (the result of fusion) behind the persona materials that you have for fusion. Then a silhouette figure becomes clearer and take a form of persona of the fusion result after bright white light suddenly appears on the screen when taking a photo.
The Darkroom in Velvet Room can be use only when you want to fuse a persona that you can't have yet because you are under leveled. You can fuse the persona, but you have to wait until your level can reach the level of the persona you just fused. Then you can pick it up in Darkroom.
- Victor : Black haired and red eyes, an adult man mid 20 y.o as MC's guide and photographer. Victor wears a black robe that covering red outfit inside.
- Eva (Shadow) : A lady with red eyes, wearing an elegant dress with hat. She is always with Victor because she already fall in love with him, blindly.
MC's true Velvet Room attendant is Mariko Kinoshita in the real world (her true name is Eva, not Mariko Kinoshita).
Just want to say that this is insanely well made to be honest. The whole idea of AKASHA being the ones involved with the other world is super neat and the concept of calling a persona through your phone is both so funny but makes sense too.
The whole topic on privacy and what not. It’s always talked about so seeing Persona 6 going for it I’m sure it can do a great job at giving some light into it.
Really liked the touch on who would even be the velvet room attendant lol. Honestly another point we wanted to mention but didn’t was to bring back Philemon from P1 and P2’s duo-logy. Not to replace Igor but like they’re both there to guide you.
Overall I absolutely loved reading through this and your dedication to writing this. There’s a lot of ideas I can see happening tbh. All we can do is hope for the best for P6 💙
-Minty
This is a very in-depth story and explanation of mechanics! Awesome!
Thank you guys! I really appreciate it :D actually there are so many ideas that I want to share like the main characters and their arc, their persona's complete skills, how their Utopia look like, Social Link, even all personas in the compendium. But I'm afraid that it will be too long to read, but if you guys don't mind, I'll share it just a little more I guess
@@alwankhairi5609 knock yourself out. I plan on doing the same thing later today.
@@alwankhairi5609 I don’t mind. Go for it if it’s not too much to ask :3
After seeing how well Atlus has handled time travel in the past, I wouldn't mind seeing it added in some capacity.
Talking about Persona 6 has made the algorithm bring you to my recommended. Next, my sub box!
Thank you so much 💙
I feel like in order for more college aged characters to work in P6 it would have to take place in a more suburban setting than Inaba. I may be wrong as I don’t live in Japan but I don’t think there are a lot of colleges/universities in rural areas in general.
Fair point. Just sort of threw the college and rural idea out there. Though having like a smaller neighborhood would be pretty neat
@@MintJoyPictures Even if the characters aren’t older, a Person game that takes place in a suburban setting is an interesting idea that I’d like to see tested. When most people speculate about the next Persona they always say either a rural or urban setting.
I think with Japan, college/university students have far less free time on their hands compared to high school students.
Personally, I want more Social Link who are just kinda bad people you shouldn't hang out with, like Tanaka or the monk in P3
To be honest, you could take it a few steps further. I'd consider the theme to be about choosing what you bring into your adulthood as you get older, and by proxy the learn to heal your inner child.
The party members would consist of young adults and older people who regretted their decisions or their inaction, and as a result aren't happy with their current station in life; or worse yet have their inaction lead to dire consequences in story. For example, one party member could be a salaryman who regretted his major in college, in his complacency led to a fire that burned down his place of employment down. One could be a young mother who has second thoughts about keeping her child instead of putting them up for adoption and pursuing their dreams. One could be a late teen who regretted the things they said before their parent died. One party member could be someone who is struggling to come out of the closet because he is married and has kids. One party member could be a kid character from a past game who regretted falling out of touch with a past protagonist, and their persona could be derivative of that main character's first persona.
I would keep the party small and give them more in-game moments of development independent of their social links. The Personas themselves could reflect things kids imagine like superheroes, mermaids, robots, Kung Fu Masters, or storybook characters.
Some social links could be related to past characters in some way. Eri's stepson, Keisuke as a doctor, and an aged up Naoki Kunishi who regretted taking over the family shop would be great examples.
The overall message of this game would be that, despite your choices, the mark you make on this world and to other people does matter. That child you feel you sacrificed your dreams for loves you. Your decision to come out allows the world to see that what makes you unique makes you beautiful. Your parent who passed away too soon passed away knowing that you loved them. It is never too late to chase a new dream and inspire others to look inside themselves
I love this concept but only thing i would change is how you get into the world. Going into a clock feels a bit too similar to p4 but i do feel that using a clock to get into the other world is perfect. Specifically if each memeber has their own unique wristwatch (Like each person in 4 having their own glasses) and maybe in the real world its just a normal wristwatch but in the other world its how they summon personas or it transforms into a unique weapon that is different for each character (maybe it could replace the p5 guns). As for how you get into the world, maybe it could be something
like :
Whenever someone has a strong feeling of longing for the past and a clock happens to be in the same room, if the time on the clock is in the same hour as from when the memory happened its hands will start to move counter clockwise faster and faster and at the same time the room around the person starts getting painted over with white paint (like with ink blobs like splatoon) until you cant even see the room your in anymore except for the clock. ( think of a white empty void with the clock being the only thing visible) Once the hand on the clock stops, the room around the person starts getting properly painted on as if it was a canvas, and with each stroke of the brush the person can start to see a familiar looking site. Its the place the persons memory was about however, it all looks like a beautiful water colour painting (like a glorified version fo the real place).
I tried also incorperating the world looking like water colour into how you get into the world. i like to imagine that it looks like that beause its a glofied version fo the memory to get you to stay. Heres a bit more:
Once a person finally excepts that they should stop holding onto the glorified past their other self becomes a wristwatch which is how they use personas (mc can change wrist watches) and said wristwatch is both the persona but also a cool special weapon sepparete from the main weapon. (like the weapons grows into somethign thats unqiue per person and its could resemble an item or based on a nostalgic memory the person holds dear)
And for how to get into the world once youve already overcome the nostalgia would be that once someone gets transported into the world, the clock that transported them will be frantically moving backwards and that would be the sign that someone got transported but cant get out. However even tho anyone can notice the clock beign wierd the only people that can actually activate it are people with the persona wristwatch. The way to activate it is that once someone with a persona is in the room the clock stops spinning and stops at the time the memory happened. You need to change the time on the wristwath to the time on the clock, once thats done the room turns white and the rest happens (to get out you just have to change the time on the wristwatch to something else)
Maybe the name for the different palaces this time could be paintings?
also the glitch idea would be cool to expand on like maybe the closer you are till the deadline the more and more glitchy the backround or the paintings gets, maybe instead of the glitchy the watercolour could start to lose colour in certain areas of the map (think paper mario coloursplash) or start to look more and more watery/melty. Like you said not saving them would end up making it so that memory get altered but it could also be cool that if you cant save them the other world looses all of its colours and the nostalgiad person starts to loose their own colours and get washed away (or mixed in with the white background) causing them to be forgotten by everyone around them.
Well either way i loved the idea and you got a new subsriber (i know this video is a year old but who cares also sorry for rambling)
Great video !
I have the same opinion in some aspects, specially the more adult cast and setting, one thing that I really want to have in P6 is some sort of limit in social links, like, one character will travel to another country in september, so you have until that date to finish the social link and will not be able to talk with that character later in the game
Ooooo yea that’s a really clever idea. They did it with Maruki on P5R so I definitely see it happening with other characters
First, consider the six elements of story theme, character growth direction, persona, enemy, adventure stage, and theme color to briefly analyze P3, P4, and P5.
P3 is facing death, cherishing life, Greek mythology, Nyx, artificial island (Tartarus), blue (cold).
P4 is the pursuit of truth, fetters, Japanese mythology, shadow selfs, the countryside (Midnight Channel), yellow (warm).
P5 is fighting against injustice, getting rid of shackles, resisters in literature and tricksters in mythology, dirty adults, corrupt society (Mementos), red (resistance).
Based on the above inference, I personally expect that P6 can be developed in two stages.
The first stage is the struggle between animal nature (Ego) and human nature (Id), the essence of human beings, power animals (such as the Four Symbols of Chinese mythology and Fenrir of Nordic mythology), giant monsters produced by collective subconsciousness, universities (Concrete Jungle) , green (natural, essential, moderate).
The second stage is the same as above, the Gaia hypothesis, dragons (prehistoric creatures such as dinosaurs), hostile persona users, international college (Lost World), and the same as above.
Why do I say that? First of all, entering university means that you are an adult, so unlike high school, there are many restrictions, such as you can freely choose courses, drink, drive, don't need to wear uniforms, etc.
In addition, there have been personas in the form of flying saucers and motorcycles in P5. I think the shape of P6's persona can be considered to develop in the direction of animals, dinosaurs and kaiju. By the way, there are robot girls in P3 and P4, AI girls in P5, and gene clone girls in P6, right? (Or look forward to an independent heroine like Lightning in FF series and Velvet in Tales series).
Yes, but don’t copy it completely@@TheodoroMartinianodeOliv-qr8zd
Loved the video and I’m super excited to see the Personathon. I’m so glad my buddy Lord Pyromon shouted you guys out and introduced me to this channel
Really happy to hear that 💙
We checked out some of your animations too and they’re really well made. The “dumb questions” episode was a personal favorite
@@MintJoyPictures thank you! I’m so glad you enjoyed Dumb Questions. It’s crazy how much work goes into making that show so it’s always nice to know that people enjoy it
Persona 6 Idea
-Protagonist is not a student, maybe an adult with midlife crisis
-Green Color
-Main theme: Negative effect of Social Media and Artificial Intelligence
-Alternate Dimension: A somewhat virtual copy of our modern world where everyone hates each other
-P3:Guns, P4:Glasses, P5:Masks, P6:??? Maybe Headphones?
Interesting video. Funny enough, I thought about making P6 a game about the past and how people handle it. Since others are giving their ideas for P6, I will fire a few spit balls I came up with (mainly characters and their arcs).
MCs: Make the MCs twin siblings so you can choose male or female route at the start of the game. This also allows Atlus to give them default personalities from the beginning. I know they are supposed to be blank slates, but the spin-off games and works always create their personalities later. I just think the process should be sped-up.
The male protagonist would be a more aggressive looking individual with a personality that says, "Go away! Do I look like happy?" Think someone like Ichigo Kurosaki from Bleach or Yusuke Urameshi from Yu Yu Hakusho.
The female protagonist would be more dour and appear like someone who needs a hug and a hot coffee after a break-up.
Best friend (male character): This is your Junpei, Yosuke, and Ryuji-type character. Someone who doesn't want to let go of the past. He misses his childhood and is someone who does not want to mature. Make his arc about the acceptance of responsibility and how only by being in the present, not pining for the past, can he change the course of his life.
Best friend (female): She will be like Yukari, Chie, and Ann. Make her an inverse of the male friend in that she wants to move on from the past, but the past won't let go of her. This can manifest in two forms. She is either confused for a kid because she is tiny (a treatment my sisters have gotten for years), or people treat her with contempt because she was a stereotypical mean girl back in middle or high school.
Nanako Dojima: To make everyone feel old, Nanako would be an adult by the time this game releases. Make her a connection to previous games, and have her arc revolve around being in Yu Narukami's shadow. She discovers she has persona abilities like her "big bro," but she lacks the Wild Card ability. She wants to live up to her "big bro's" reputation and power but cannot seem to no matter how hard she tries. Make her arc about being herself and accepting her limits. She doesn't have to be "Big Bro;" she is Nanako.
Aging teacher (Non-party social link): Imagine Jack Black from School of Rock in a Persona game. He would be your standard aging teacher with a receding hairline or is completely bald, but one day after school, you discover him wearing outdated rock, punk, or nu metal band clothing and a wig jamming in a bar or school music room. You make a deal with him to help him live his dream for a short time. This can then lead to a funny scene where you and your friends have to dress up in rockstar garb and perform with the teacher.
I have more, but this comment is too long. Let me know if these ideas or good or want to hear the rest.
Hoo boy there’s a lot to go over cause honestly these are some of my favorite suggestions.
Having the option to have a male and female would probably make this a favorite to many so smart choice on making them like twins. I also like the idea of them actually having personalities. Originally I thought of mentioning something like that too but idk just felt like some wouldn’t be fine with it lol.
Love the two opposites your two friends would have in this game, especially the female one cause you don’t really see a dynamic of someone being worried for their future, at least in most media.
Nanako but older will be an absolute treat and adorable arc 🥰
The aging teacher is really cool too. Your description alone will put him on my go to social links for a playthrough.
Also I just want to say I’m very surprised at how many want a more adult cast and story about growing up. I kept seeing quite a few mixed opinions on this kind of direction but from what you guys comment they really should commit to it.
Anyways absolutely, feel free to send any other ideas you have. I love reading through them. Also sorry for how long this comment is haha. It’s just super fun talking about this 💙
-Minty
Long thread warning!
Other ideas I have for a P6 game include:
Matchmaker ability: Allows you to pair members of your party in a relationship (romantic or friendly). This can improve or destroy your social links with them as a bad pairing will create strife. It is even worse if you decide to cheat with someone in a romantic relationship because you can break 2 if you refuse to be loyal. This also makes shippers live their dreams. Atlus does this anyway with Ryuji and Ann, Kanji and Naoto, and Junpei and Chidori.
For characters:
Younger cousin(s): Nanako was endearing in P4, so why not bring in another younger family member or two and use them as mirrors to the main characters' childhoods and how growing up as a little kid is so different today versus just ten years ago. This also gives way to another social link.
Shy/double-life girl: She will be present at the start of the game, but her role is minimal and in the background at first. Her appearance will also be very plain. No makeup, glasses, maybe a short or unstyled haircut. You wouldn't think twice looking at her. This is until your aunt tells you and your twin to take your little cousins to a show for little kids. Think a stage play of Barney or Big Comfy Couch. You all reluctantly go and discover the reserved girl and her family are the ones putting on the performance. You barely recognize her at first because she now has crazy pink hair, gobs of ridiculous makeup, and a gaudy outfit like the rest of her family. What gives her away is your cousin accidentally making her drop the notebook journal she always carries after a backstage encounter. Your cousins begged you for different reasons. Your female cousin idolizes the "teenage beauty" and wants to be like her. Your male cousin is flustered and crushing on her like little kids do.
This teammate's arc will revolve around hiding her identity and deciding if she wants to continue doing children's entertainment with her bizarre family. Expect many awkward encounters with them.
Navigator: Let's shake things up and have a male navigator. He can be like Wade from Kim Possible. He's heavier than the others but not morbid, loves to tinker in his room or garage, and has an aversion to being violent. The reason he hates fighting is because he used to be in a gang. He fought anyone who faced him and won every bout, that is until his older brother tried to save and stop him. Not wanting to listen, he fought his older brother and nearly killed him. After that day, he couldn't bear to hurt another person, so he began working with his hands. Originally it was a juvenile detention center's punishment, but he strangely grew to love it.
Not T-800: I think we can explore the mystery of the game via this character. Persona games have always had an A.I. character since P3 in either the mainline game or spin-off (Aigis, Labrys, Sophie). Make this character the first-generation anti-shadow suppression unit. He is found in a junk pile and is later repaired by your navigator. He will be the first A.I. made to hunt shadows, so he will move and act more crudely than the others due to his old hardware, patch job, and single-minded programming for violence. Eventually he discovers why he was discarded and becomes more human in his actions. His story can explore the idea of how society often discards the old in favor of the new be it ideas, technology, or people. It would also create a dilemma for the navigator since he never intended on building a weapon.
@@supernerd8067
Oooo ok. Honestly the matchmaker ability sounds pretty good. It's hard to imagine how they'd implement it though like would there be a menu where you can set up a date for the characters? Idk but honestly this one's really really cool. Reminds me of how you can S rank relationships in Fire Emblem
Nanako's younger cousin really intrigued me to be honest. Currently there's always this discussion on how kids are raised to back then so seeing P6 do it will be amazing. We could have them be like an absolute expert at tech and the protagonist learns to command his party better thanks to them.
Not T-800 is my favorite out of these though. This may sound absolutely insane and who knows if atlus would do it but imagine like a spinoff and one of his story arcs or moments are dedicated to meeting with Labrys and Aigis. We could see how they view each other and understand what they're capable of.
Man just reading through you guys' suggestions always surprise me haha. I never would've thought about any of these xP
For gameplay I want the ability to assign any P6 party member as Navigator. Not only would there be strategic benefits and drawbacks depending on who you choose, but voice line variety to keep things fresh after 100 hours.
Think of how funny it was to have Akechi as Navi in Royal, or the possibility to go back to Mitsuru/Mona/Teddie if you missed their commentary.
It could also be interesting to allow the support character in the combat party when they aren’t Navi and see how they are really bad at offense, but can focus on buffs/debuff or items like Jin in Strega.
Another mechanic I’d like them to bring back is splitting up the party to explore the dungeon.
There should also be an occasional super boss that requires using the whole party. It was fun in strikers when you had 3 groups all take on the final boss, but I always thought it was weird in the Yadalbala fight that your other teammates are just watching 4 party members fight a God. Now we can have an almost impossible challenge addressed by allowing all 8 characters take on the threat leading to some crazy combos.
Lastly there should be more options to allow party members to make decisions other than Act Freely, Full Assualt, Conserve SP, and Heal/Support. I could see options like Use Items, Charge SuperAttack, Weakness/Baton Pass, and Focus Single Enemy.
As for social link I’d like your relationships to come up more often in dialogue with other characters. Like for Makoto to actually admit you’re dating or for Morgana to be kinda hurt but impressed you’re dating Ann. It was silly in P3 when Aigis, Mitsuru and Yukari get awkward when they are forced together, but weird that Fuuka doesn’t address you can be dating her too. Imagine you spend time with one character, only to have another character the next day ask in the dungeon crawling if rumors are true about them.
We should also get affinity points or social stats more often for every dialogue choice outside social links. If you keep saying the comedic response your courage or charisma goes up but you loose an opportunity for affinity points. P4 made things fun by allowing you to role play and benefit from branching decisions.
Finally, you should be able to wingman for your friends to date others. It was cool with Chidori and Junpei being a mini side quest, but imagine if you friend zone Ann you can set her up with Ryuji or try really hard to get Kanji to date Ai and other shenanigans. It’s getting old having your friends bemoan being single and it might be more rewarding to use your max social links to force the wall flower in your group into harem they didn’t ask for.😂
Tl;dr - choose Navi, split party, full party superboss fights, more party control options, more s. Link romance commentary/consequences, make most dialogue choices matter, wingman and matchmaker…. Screw it! Let us pvp online turnbase battle old school Pokemon style!
If there is a manifestation of the protagonist like Shadows or other selves, the protagonist needs to have defined personality. In Persona 1, there is a scene where the protagonist encounter his other self and he summerize every actions he takes throughout the the true ending path to show what kind of person he is. So I think the same thing needs to be here with the game has multiple ending, with the true ending, the protagonist's other self would summerize what kind of person he is that stand constrast to that self.
I think a watercolor ascetic would work quite well for the menu UI design
Full Moon and Full Life from Persona 3 Reload is the best opening so far.
I think these ideas are fantastic! I can’t wait to see what you do next
Glad to hear that. Stay tuned for what’s ro come :3
Given the title of this video i thought you were gonna make a persona game idea based off fate or the fear of what your life could be in the future. Great idea though.
I would like to see the return of philmon 😂 and I want them to go crazy with the story like P2 and eternal punishment
It’d be awesome. Philemon back would be so cool 💙
Great idea for the Nostalgia theme and UI. It would particularly hit home with the older audience, who would also enjoy a more adult party, perhaps college students.
I still feel like 'if the leader falls game over' drags down the combat some, so to make that less of a weak point you should be able to assign a 2nd in command so you only lose if you both fall. That could also confer stat benefits and social links since you're showing them a lot of trust. Would also like to see Spell Fusions from P2 make a comeback along with other new skills.
Im impressed by how much i liked these ideas
Lol thanks
One of the issues you need to look at with a adult persona character is that you need to deal with the school trope thats stuck in with the series. I could see college students as the main cast though. I wouldn't mind it personally but I doubt Atlas would do it
Sadly that’s true. I was going to comment that Eternal Punishment broke the norm a bit but considering Atlus just cares on 3 to 5.. Yea it’ll likely stay with the high school setting lol
Awesome video and new subscriber. I have to say I am looking forward to the Persona marathon. Also, I love the idea of an adult cast like the Persona 2 duology for your Persona 6 theory. Plus, nostalgia plays a huge role in adult lives, so it's something I think can work in Persona 6.
Also wanted to say that even with the coverage of the persona games, are there going to be room to cover mainline Shin Megami Tensei and it's spin off series examples Devil Summoner, Devil Survivor and Digital Devil Saga? I would like to hear your thoughts and perspective of SMT and it's spin offs including Persona.
I would like to see more Atlus reviews, but anyway, this is a great channel and a happy new year!
Awww I’m happy to hear that. We’re working hard to get the personathon done and we’re really excited to see what you all think.
Anyways to answer your question, absolutely! I do want to review as many Atlus games as possible. Devil survivor, Megami Tensei, Devil Summoner and so many more. Even some obscure stuff like Etrian Odyssey, Stella Glow and 13 Sentinels Aegis Rim. Just hope you can give us a bit of time cause honestly I never heard of Atlus and its games until very recently lol
Anyways, glad to see you loved the production. Happy new years
-Minty
@MintJoy Pictures Your welcome and don't worry take your time. It's great to see channels like this one that cover niche franchises and games. Looking forward to your production and perspective.
Also 13 senintals is fantastic, I am hoping for a steam release though. (Crossing fingers). But this year will be amazing.
I like the concept just seems pretty easy to predict the plot of the game overall with god of nostalgia holding the world hostage. Would be cool to get slightly older characters just not sure how overall reception of that would be since the SMT series overall uses a lot of high school aged main playable characters but I would like to see slightly aged up characters. Only other concern would be with the narrative you lay out hard to try and have a more blank slate of a protagonist because the character will be older they are gonna have more of an established story and personality so more likely a voiced main character than the high school protagonist even tho they do have their own personalities as silent protags. But idk it could still work as long since I think silent protagonist work a lot better for rpgs since it’s easy to mess up a voiced main character in a video game.
I would love to see the color book aesthetic tho I just have no idea where they could take the next game but happy to see what other people think and their ideas to keep me afloat until they finally start showing off P6 stuff
Lol I probably did go overboard on some ideas but think of this like an entry that's willing to break a few boundaries from your typical persona game, let alone jrpg. Maybe it's not that smart with Persona but either way anything's really possible if you ask me :3. Glad to see you enjoyed it
The idea i have for a persona story. a foreign exchange student from England is transferred to Japan. She from the airport to the small country town be staying, With her is an old book that she had. On her first day she is getting harassed by by a gang of adults when she is rescued by a girl with black hair named Ami. both girls head to school and Afterwards when they were hanging out the book start glowing and sucks both of them in it. They find themselves in a dark gloomy forest and come across a fairy name Isabel who bumps into Ami. then a pack of wolves appeared along with a stylish dressed man Who resemblance the man who was one of gang members. He traps Ami And tells the walls to finish the main character off. Just as they’re about attack that when her persona appears to her which is a unicorn. With her newfound power she wipes or the Wolves who are shadows clean the way and now is wearing an outfit inspired by Alice from Alice in Wonderland. Isabel says that you are the chosen one only a person who wields a persona could save the land and that’s the beginning of the persona game there is more like the other team made sense that the truth and other things if you want it now just to ask.
Solid idea. I like how the protagonist herself is from another country. If you have more ideas to share feel free to share them
@@MintJoyPictures thank you so much.
Well my story is a mixture of fairy tales, Epic quests and Stephen kings it. I want to do is each of the persona team. Most of the characters personas are from Fables and fairytales and classic novels
The main character (I usually call her Amelia) is the leader of the group, she is quiet and calm but very knowledgeable and a puzzle solver. Clothing change into the Alice For the similarities to the characters been on the land that is quite different from the world They came from. Her main persona is the unicorn from the last unicorn. The weapon is sword Like key (basally a key Blade) He’s the one who has the book which is the portal between the world and it shows who need help.
Ami is the first friend that The main character meets. Tomboy skater girl with black hair with red streak and Always wearing a red Hoodie. She is also half Asian and half Native American from her dad side. She is the first one to be taken by the main threat the boogie man and the main character and the fairy Isabel find her enemy scary torture place where wolves live. She has a big fear of wolfs and she thinks she’s dead with the encouragement of the main character she awakens to her persona which is The Fox spirit, Kitsune. She wears a red Riding Hood inspired outfit with an axe her main weapon. She is definitely the muscle of the group and the one who would speak out the most.
Sora is brown headed boy who is the main character meets. He’s kind and playful but when times is needed he can be serious. He is an orphan and very protective of the young kid especially from their mean owner. He ends up being taken by the boogie man and the girls go after him and find him on an Island with masked savage similar to Lord of the flies, The girls find him as A shadow that looks like the orphanage owner is about to hurt him. Sora gets thrown out the cliff right after the main character tells him not to give up and has he fallen he wakes to his persona which is Puck from a Midsummer nights dream. He fly back now dressed like Peter Pan and has a daggers. They start a plan to defeat the shadow and three the piece of land to be a fan and happy place for the people of the other world.
Daiki is an awkward and nervous boy with black hair. He is part of the newspaper team in the school which is been overseen by obsessive and bratty girl who bullies all the members especially Daiki. He discovers the group and takes the book but he gets sucked into it by the boogie man and the group have to go and save him. The group find themselves in a attic light place with lots of broken toys and a circus run by insects which a shadow in the shape of the bratty girl is about to through Daiki into fire. Yeah apologise to the group and the main character tells him that he is strong enough to defy mean people. He then breakthrough the strings he was tangled in andawakes his persona Which is the tree monster from a monster calls. He now where’s an outfit similar to Pinocchio and his main weapon is like boxing because him and his dad own a gym and that’s how he learnt his skills. Soon Daiki and the team defeat the spider creature and he becomes their info guy.
Raiden arrives at the school and everybody knows him for being a The smartest kid in the country, he is also good looking with his short black hair and glasses, Is he is a bit arrogant and an hour all at the beginning but after he finds out about the group and takes the book to his house where are they appearing they see a different side to him. The main character finds out that he had a brother who was dead clever but who passed away and his parents desperately wanting their son back use Raiden as a replacement. So when he is taken by the boogie man to the other world they find him in a large temple like Palace where to worshippers that look similar to Raiden’s parents. They obviously treat there’s late son like a God but With The help of the main character, Raiden reject his parents and their hurtful desire. That’s his persona, Tiamat, The five headed dragon from his love for Dungeons & Dragons. He is dressed up like a sorcery and he is the games navigator. Afterwards, he’s a lot more kinder and does plan out their strategies for their quests.
Isabell is The mascot of the game, wearing a green leaf dress and a short pixie cut red hair. Isabell is feisty and no-nonsense but also curious about the real world which she managed to come through and spend time with her new friends and she’s fond of flowers and nature. She starts out helping as a navigator but then she gets kidnapped by the villain who is dressed as a Jester and claims to control the bogeyman. The Jester wanted to see the team for himself birthday manage to free Isabell. The Jester told Isabell about things about her size but the main character says that how important she is to them not when something amazing happens. She suddenly becomes human size wearing a princess dress, her persona appears (I don’t know what her persona could be) and her weapon is a bow. They discovered that she was the princess of the other world but was cursed to be a fairy until then and now she can change sizes and started enjoying life as a human.
Ren first appeared on the beach playing her guitar. She is very chilled and a go with the flow personality. She has long hair and prefers to be barefooted even at school. She has a love for music thanks to her grandpa and dreams of being an indie star but a manager is interested in her but wants to change her into a idol act. Ren get taken by the boogie man and the team find their way into the sea mostly thanks to Raiden’s magic. They find Ren in the clutches of a octopus creature. Ren was is about to give up but the main character says not to give up on herself. She then get toss into the water where and she change into a mermaid rocker where her weapon is a guitar (i’m not sure about her persona, I wanted to be something to do with the ocean and the sea) They soon defeat the octopus creature and she is the chilling this person on the team.
The last 2 are the twin,Yukio and Sachiko. They are the youngest members and they live in a cake shop with their Nan and their dad. Yukio is a typical eight-year-old boy who love cooking and adventures. Sachiko love animals and also cooking. The main character meet them at the cake shop where they’re worried about their dad who is being overworked by his boss. The brown haired twins are kidnapped by the bogeyman and the team find themselves in an office run by animals. They find the twins but are cornered by A pig wearing office clothes and sport a donkey where the twins recognise their dad. The twins stand up for themselves and their dad which released their persona that they share, sugar plum fairy. They’re now dressed in elf it’s like Hansel and Gretel which look like they’re made out of sweets and chocolate. Yukio’s weapon is a slingshot and Sachiko’s weapon is A lollipop wand.
I hope you like my characters, there is more to the story by just wanna talk about the characters first if you still want to hear more about it
@@amycollins5984 Wow, there is a lot more than I was expecting haha. This is all really good stuff. I'm not the biggest fan of a typical fantasy story but I like how you use them more as references to the characters. Of all of the ones you mentioned my favorite has to be Ren with the whole wish of becoming an indie star.
The others like Raiden and Isabell as the mascot are good ideas too. This took me a bit to read so sorry for the late reply but really liked it. Let me know if you want to share any more of your ideas.
@@MintJoyPictures that’s ok I did write a lot, I’m glad you like them and I understand you don’t like the fantasy element everyone has their their likes and dislikes.
When it was in it's early production stages Atlus was going to set Persona 5 in another country entirely, but the 2011 Tōhoku Earthquake and what followed made them change their minds.
I'd like to see this original concept returned to and for it to be the setting. The world has undergone major upheaval with COVID and civil unrest in western countries, so there would be relevant themes to work with. The underlining theme of the story would be redemption though.
I'd like the setting of Persona 6 to be set in London with the Protagonist being a college/university student from Japan who opted to study abroad.
Ok it’s might me only me. But I honestly think this game would work best. If protagonist was straight up old man. Whole nostalgia and romanticization of past, works best with old people. How they often are famous for saying as “In my time yara-yara” or “It was better in past” and etc. Also the whole idea of false past or past we recall wrong way, fits well with main character who is old man.
I would like to see Nyx return and also have YHVH make his way into the series somehow. At the end Makoto wakes up in his new body. Post credits roll and we see Kotone wake up in her universe.
Well, I finished persona 5 today. I'd love a little change, I'd really like to see a small town setting like 4's. maybe have a female protagonist, to change up the pace and feeling of the setting as well.
For reals? Yea it’s be really nice to see, especially a female protagonist >:3
Idk if I want another small town, I mean they already did that, I'd kinda like to see something new y'know?
@@royalcass Well, we had a big one in Persona 5.
New things are so very welcome though. One thing I personally would hope for would be not to have another fes/portable 4/golden or 5/royal situation where we basically have to buy the game twice or wait so we can get the definitive experience. Also characters like Sumire/Marie don't fit that well in the narrative, much as I liked Sumire.
FEMC
Great video I hope the game is more like 4 as the small town setting is my favorite
Sameeee Persona 4’a setting was amazing and just felt really cozy to be in. Let’s just hope for the best
I liked the nostalgia could be toxic theme and the college/20-something cast.
The final boss could be chronos if you want to bring a mythical character as the final boss.
"Sideways universe" could be what you call this game's universe.
One of the social links should be the main character reconnecting with an old flame. They dont get together again but can they be friends? would be the driving force of this subplot.
Would be cool if the Nostalgic world we go into to use our Personas was similar to the Backrooms. That place is basically a creepy unsettling feeling of nostalgia in a way.
Atlus would definitely try that glitch effect UI, they goes wild if it is for the design of their game. One thing about the possible story of P6 is that are they brave enough too embrace social problem outside of japan. It's not like they couldn't do it, its just Japanese game company tend to value japanese player and opinion more than rest of the world
Here is an idea: The protagonist is a returning main character from Persona 1,2,3, or 4. Now in his 30's and completely beaten down by reality and re-awakens to his persona due to a tragedy
Something like a previous party member committing suicide would bring a nice contrast to the previous games endings being so optimistic, happily ever after stuff. Bring some gritty realism.
Damnnnn, I won't lie that would be a good subvertion on what a Persona game could be. Though who knows how others could feel about an ending like that lol
Persona 3 and maybe.. Ken? It makes sense since Ken would be like 17 or 18 in p6 timedate
im like 1:28 in and im jumpscared by a valkyria chronicles mention and i just had a rush of dopamine
i rarely see that series mentioned especially when im not looking for a mention
I think a globe trotting year abroad theme is inevitable. I do think they should make making and keeping friendships strong more challenging. For example not every friend you have will like every friend you have and maybe even hate them. Make events like the Mass Effect series did with companions a feature
PLEASE PLEASE FOLLOW THROUGH ON THE VALKYRIA 5 IDEA
Here’s a potential moral conundrum that your Persona 6 could tackle: Is it right to make someone remember a memory if the memory in question is disturbing and traumatic? After all, sometimes your mind will deliberately forget about things and put mental blocks on yourself to stop you from remembering the trauma and to preserve your sanity.
Yea I sort of started noticing that as an issue to the conflict but I do feel like if they do it like in P5 where. Spoiler alert: changing the character’s hearts is only feeding to mementos they start to really question their morals whether what they’re doing is right.
And this could lead to the final boss who in a way wants to erase all the trauma and memories from the characters. Idk maybe that could work lol
@@MintJoyPictures
You mean like what Maruki did to Sumire?
@@eon1014 In a way yea. Cause the whole idea of changing memories does hold a very similar dynamic to what he wanted. Maybe the way we could make this one stand out is by instead of getting rid of people’s problems and traumas, P6’s boss wants to wipe out any sort of history humanity has made. Could work in my book
@@MintJoyPictures
Yeah, it’s like the boss wants to do what the protagonists do, but on a species-wide scale. He’d be like a dark foil to the heroes that would show what would happen if they let the power go to their heads and if they went too far with their methodology of messing with people’s memories.
I guess it would also be the opposite of what the heroes would want at the same time, since the boss wants to make everyone forget everything, while the heroes would want to make people remember instead. Come to think of it, would the boss be able to undo everything that the heroes did by making people forget again? If so, wouldn’t he be able to seal away the party members’s memories to make them succumb to misunderstanding and nostalgia once more, thus turning them all against the protagonist?
Also, one more thing: if the villain is supposed to be a god representing misunderstandings, toxic nostalgia and misremembered memories, what would their domain (the place where the protags summon their personas and fight shadows) be called? I was thinking of something like “the simulacrum” or “the lotus”, or “the imitation”. Simulacrum and imitation because these words both define a replication, especially a flawed one, of something. Lotus because of the greek myths associated with lotus-eaters (then again, Persona 3 already did the whole Greek Mythos theme, so maybe you’ll wanna use something else).
@@eon1014 In that case what could happen is after the boss gets beat everyone’s memories do come back but it is up to the protagonist to simply just, talk with those people and in some way come to terms with them, showing that he’s changed and slowly but surely he regains his trust with everyone.
Also “the simulacrum” sounds wayyyy cooler. Calling it the imitation just sounds too on the nose tbh. Unless the characters themselves decide to call it that.
Please expand on this
My ideas for persona 6 come from theme, it's most likely green due to anniversary hinting it will be green. Idea for it is sickness, healing and nature. It probably be mix persona 4 and persona 3, where move to small town in country side, you are college student going in for you're first time. You meet you're cousin and you move in with him, you eventually meet you're classmate. You have heard a sickness is spreading in the small town and you don't know what causing it but it's making people sick and when a plant dies, they die. Days go by and you notice a door appears on tree, you enter with your classmate and it's a Forest and it's so dark to see you put on flash on and see a rabbit. Rabbit will be mascot of the game and his name is carrots, this rabbit guides you and you find shadows, this is where you discover you're persona, which is a fairy. You find out that people are getting sick by a certain something and each sick person has a dungeon and a boss of that dungeon, you have defeat it to cure them from sickness and find out who's causing the sickness in first place. If you don't finish dungeon on time, you get sick and die. The Velvet Room Will be hospital where fusioning personas will be like surgery, where transforms into new persona. When you cure someone sickness, they become a party member.
Music will be more country since theme is green. Fits more with persona 6 and with relaxing music even in battle since it's believe green makes people relax. Main villain should be someone who's nothing more but greed.
Which themes of persona games are Persona 3 theme is death and persona 4 theme is truth and persona 5 is Revolution, which makes persona 6 theme is healing.
I like the ideas or points you've mentioned. It would be dope to not only yours but other CZcamsrs ideas somehow end up in P6 lol wishful thinking aha. I hope that we get a mature/dark story, a cast of adult characters, maybe a college setting, dope music (In Shoji Meguro I trust lol), great art/UI and if they can keep the same battle system of P5 with minor tweaks I'm good. I like how the Persona series is uniquely Anime and is not a series of games that focuses on delivering a game with crazy real graphics like a Final Fantasy...keep it Anime. I hope Atlus doesn't add day one dlc doe...and hopefully with P6 make it the one and only release...stick by it...whatever the end product is...no P3P, P4G...stick by it. Unless P6 is going to do something crazy and make the game better with a "Royal" edition I'm for it but man...stick with one release.
Yea honestly I much rather play Jrpgs with an anime artstyle. I don't know why since I don't tend to watch a lot of anime lol. But anyways yea hopefully we do get something like this or possibly even a reveal to P6 this or next year. As for like an enhanced version, I really doubt it'll be a one time release xD. Maybe it will who knows, there's a lot of games Atlus hasn't made rereleases on (strikers sadly) sooo maybe it's a possibility but I wouldn't hold my breath on it
Man id love drum and bass being present as a boss fight's theme or something. Music like that always pumps me up when playing games. Apart from that i dont see the watercolor and glitchy artstyle working together.
These ideas are amazing. Also great video too
Thanks 💙
-Nitpicks- feedback because I’m a dick.
I think your setup for the metaverse world is a bit too similar to p4 and it’s whole themes about truth. I think nostalgia could work really well for a theme but I don’t see really see how that turned into misunderstandings and mistruths, especially considering these are negative things that nobody would really be nostalgic over.
Super tiny but if you have the party members awaken after the dungeons like p4 you lose a lot of the punch that came with the awakening of p5, especially them coming out of big realizations and hardships.
Honestly to me the biggest draw of high schoolers being the protags is the idea that they are children and shouldn’t have to deal with such hardship, it makes them more like able. Although considering the theme here is literally nostalgia I think college students could work well.
As for the gameplay side, I always thought the reverse social links was dumb because we are on a literal time limit and will die if it doesn’t get fixed. I don’t have time for mitsuru being jealous that I didn’t hang out with her for a month. Plus it’s not even really realistic. The only time I can be alright with it is if it was punishing you for bad choices.
I really like the art style and glitching concept for the UI, heck I wouldn’t even mind if they didn’t even give us a deadline and instead just had characters notice the glitching and say “hurry it up!” Maybe even have the characters drag you into the metaverse if you ignore it for too long like mitsuru in p3.
Finally, “rock” may be too broad a term for the music genre. Then again, that also might work in the games favor so that it could work in any situation.
I’ll be honest, I completely understand your arguments and was noticing some of this stuff. Looking back I do feel some of these ideas could be a little better and more developed but eh. It is what it is. Really appreciate the feedback, and dedication to writing all the small details too 💙
You earned a subscribbler my friend
I have an idea. If persona 6 is going to be green. Since green represents eternal life in japan. How about making it about japan’s population problem. People say that in 2025 japan is going to collapse due to there being too many elderly people and that japan’s population is going to decline a hella lot in the future. How about tying this into the eternal life theme and making a game about this? Furthermore, how about making one of the party members an elderly persona user who wanted eternal life before he wanted his persona.
Honestly I am all for senior citizen as party member
I have an idea for something they could do. They could finish off Elizabeth's story. Spoilers for P3.
After Makoto dies in P3, and becomes the franchise's most famous door in The Answer, Elizabeth is said to have left the room trying to see if there was a way to make him escape his fate. This is why Margaret is your attendant in P4. In the P4 Arena games, Elizabeth's wanderings just kind of leads her to the plot of the game, where she's happy to reunite with Aigis, the last guest she attended. She also learns about the power of bonds, and gains the fool arcana, and Margaret theorizes that she may end up being a guest in the room someday.
The gameplay and UI should probably be reminiscent of 3, and you could work in the green color fairly easily, as P3 would use the color green for things in the Dark Hour. The 3 physical attack types and 6 magic types was a really cool system that let party members have more than one thing to focus and specialize in. But, being a former Velvet Room attendant, she could negotiate with persona.
Not to mention, for a Velvet Room attendant, you could give her Theo, and have Elizabeth learn to give her brother any amount of respect. She could use what she learned in the Arena games to form social links with people. And you could do something similar with to the Dark Hour, like maybe Elizabeth has brought it back in some form from her meddling. Something like that would be a nice change of pace, as both Persona 4 and 5 have done the "Dark reflection of reality" thing, which means that there's not much physical danger to the actual world until the very end of the games. I known its retreading some old ground, but I feel there's some genuine interesting ideas here, since as of P5, it's been 6ish years since P3's ending. You could even bring back Ken as a party member, as he was the youngest party member in P3, meaning he'd likely be the only one who would still have the ability and the interest to fight again.
Getting extra info on who these velvet attendants are could be a great way to change up things. I also like the inclusion of a dark hour mechanic or plot point in P6. Love the inspiration you’re taking from P3 here lol.
@@MintJoyPictures Thanks. Of the games, 3 is my favorite. I found out some of that extra info when I was bored browsing a wiki page, and I feel like Elizabeth just needs some closure. Of course, if that does happen, I'd be willing to bet that Atlus will summon up a fourth Shadow fighting robot waifu
Y'know I'm pretty sold on this idea. Honestly I'd say maybe they could just tweek the premise a bit so it can seperate itself more from P4 and P5 then you're good to go👍 I can even dig the college setting idea. Was pretty against it when I watched the vid, but the more I think about it the more variety we can have in terms of characters, which is always a plus in my book. Personally IRL I hate being an adult and I hated college, but highschool wasn't the greatest thing ever either, and yet Persona made it a great time. Perhaps it could happen with P6 too
Glad you like the idea! 💙
awesome vids!
I love this idea.
Suas idéias são realmente muito interessantes
Persona 6
Honestly, imagine that persona six finally does come out but atlas purposely sabotages it so that they can spend more time with the phantom thieves much money games and spinoffs out of them until they are forced to face reality seeing as no one wants to play the same game with lots of spinoff and games, we want persona six it’s inevitable
That’d be hilarious but yea they really shouldn’t do that. If anything just milk P5 a little more so demand for P6 is even higher. That’s the best way to announce it imo
New would name:would clock wack
Oc persona: ha ha ha haaa well well wall it a bout time you fell so weak all this time and now look at you on the floor throwing up NOW COMOND I AN THOUGHT THOUGHT ARNT .. WHAT EVER GET UP AND SAY MY NAME
oc:haa hhaa chherr REHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHH
THE NEW OC:well look at that this is call a persona right look like that have the threat member AND IT ME
Shadow:you dare stand a gas@&!’
(But oc put a boom in his mouth
And shot it BOOM)
Oc:Take TAke and MORE STUPIDE TAAAAKE just shut up LAST FIGHT LAST TARE THEM A PART RIHT CHAOIT JUSTER
I made persona 6
If persona 6 well come soon that means Person Q3
Future me: WHAT P5S AND P5R dust that me p6 well be pq4
True
i want teen ken amada
I mean P6 Ken Amada prob would be a party member
interesting
Despite what you say, that bucket of green paint is not confirmation of anything.
Maybe Atlus have no plans for Persona 6? Think about it: if Persona 5 Royal was as good as people claim, how come there is no Persona 5 Royal 2?
I rest my case.
Persona fans: Aight guys pull out your pitchforks!
Lol in all seriousness I can see this somewhat happening. There was a leak about 2 other persona games renewed sooo maybe.
Honestly I don’t mind if they keep milking P5. It’s a very fun entry and love seeing what it has. So long it isn’t another P5 Dancing situation
I get it but I can’t see how they really could push the story any further
5:01 you cant forget hitler
Ah yes, our boy Fuhrer
What about persona 7?
We already at Persona 8 what do you mean?
The protag has to be a black woman who is part of the LGBTQ+ community (joke)
Twitter will surely be having a field-day with if that were to happen
I think Persona 6 in a broad sense should have the following aspects
- Set in a rural town like in Persona 4
- Use the color *green* as the primary theme colour
- Our obligatory mascot character should be a *Rabbit*
- have fewer party members than P5
- maybe explore themes like environmentalism, nature and tradition Vs modernity.
- explore 2020s social issues. Persona 5 was a very 2010s game in regards to the cultural zeitgeist it embodied.
-our protagonist's persona be Alice (from Alice in Wonderland).
- Other main party member personas be Little Red Riding Hood and Rapunzel, among others.
- a female protagonist (as the sole protagonist).
- LGBT+ romance option.
- use a rock music genre soundtrack.
- this version of the metaverse have an Alice in Wonderland vibe and feel.
- sticking with the theme above, have the antagonist's persona be the Mad Hatter (or Queen of Hearts).
There is more but I'll stop here. These are just a few things I think P6 should use
Purse Owner 6
10/10 would recommend
I have passed this idea on to the makers. well thought out the longer the game the better :) maybe a combination with young & old