How a comic book artist gave my game personality - Devlog 7

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  • čas přidán 2. 06. 2024
  • Devlog 7 - Just in time for the holidays (and i mean JUST). Subscribe for more ✌️
    WISHLIST ON STEAM: store.steampowered.com/app/24...
    DISCORD: / discord
    TWITCH: / solomongumballtv
    Follow josue on youtube: @xjosuecruz and ig:
    / xjosuecruz
    Oepi on spotify: open.spotify.com/artist/3sHnJ...
    Pyruvic Acid's game dev channel: @pyruvicacid3757
    Pipers game dev channel: @RobinPipirs
    CHAPTERS:
    00:00 Intro & How I met josue
    02:25 First meeting
    02:58 Game lore primer
    03:43 Josue explains the character design process
    06:12 Modeling facial features (practicing)
    06:52 Start modeling theo
    08:10 The art of retopology
    09:17 More modeling, zippers, gloves and more
    12:30 Testing out the new model
    13:28 Materials
    14:30 Outfit stage
    16:35 Start modeling Max
    19:56 Substance painter
    21:10 It's a secret
    #unrealengine #devlog #gamedev #indiedev

Komentáře • 411

  • @bubblgumm8928
    @bubblgumm8928 Před 5 měsíci +545

    For the clothing customization I think creating fake clothing brands like how Splatoon did it would be cool. Adds a lot to the world without requiring too much work. Plus you could have certain athletes be sponsored by clothing brands for more lore.

    • @solomon-gumball
      @solomon-gumball  Před 5 měsíci +164

      Yeah this is something Josue and I discussed and I think would fit the theme of the game really well. Bookmarking this comment!

    • @naamanborders4732
      @naamanborders4732 Před 5 měsíci +8

      ​@@solomon-gumballjust started watching these so don't know if it was said already or not but will there be a mobile port?

    • @bellingtoned
      @bellingtoned Před 4 měsíci +1

      Tha would be a good idea

    • @PTKDWA
      @PTKDWA Před 4 měsíci

      niker comes in hot 💀

    • @catioropulguento
      @catioropulguento Před 3 měsíci +1

      @@solomon-gumball What about making fake ads with the athletes for loading screens?

  • @outercloud
    @outercloud Před 5 měsíci +744

    The new characters look so good! I feel like the lighting in game doesn't really do them justice since their colors get washed to a more whitish color than we see in blender.

    • @lucbloom
      @lucbloom Před 5 měsíci +10

      Upvote.

    • @Marsnarchy
      @Marsnarchy Před 5 měsíci +7

      Updoot.

    • @protophase
      @protophase Před 5 měsíci +31

      It could be worth it for him to look into post processing if he hasn't thought about that and up the saturation. I personally think the colors are great as is.

    • @B4CKWARDS_CH4RM
      @B4CKWARDS_CH4RM Před 5 měsíci +16

      Definitely. A more cartoonish shading system would really make the characters pop

    • @chr1stianblair
      @chr1stianblair Před 5 měsíci

      honestly if it was cel shaded it would be soo fun like cel shaded with thick black outlining mmm.. @@B4CKWARDS_CH4RM

  • @spoookley
    @spoookley Před 5 měsíci +133

    love that both of these characters are silent. there must be a scene where they interact & it just cuts back & forth to them looking at each other. no commentary on theo’s end, no thoughts behind max’s eyes.

  • @Cody_Wolf1
    @Cody_Wolf1 Před 5 měsíci +7

    For the Story Telling issue: Maybe if you play through a character’s single player campaign, you get a trading card at the end of it that has like stats on it, their likes and dislikes- if we wanna get real into their backstory it can be like a holocard. One side shows their person for the camera, while the other shows their *actual* personality

    • @pineball43
      @pineball43 Před 2 měsíci +1

      i really really like this solution, telling the story of the characters through simple yet effective means

  • @JoeBob_Me
    @JoeBob_Me Před 5 měsíci +139

    if each character on the outfit screen had their own background that would be sick

  • @The_Gabe
    @The_Gabe Před 5 měsíci +39

    I think having Theo‘s eyeballs look into different directions while racing would be a nice detail as well.

  • @Goodgis
    @Goodgis Před 5 měsíci +39

    Those new character designs are AWESOME! Fantastic work.

  • @hop1805
    @hop1805 Před 5 měsíci +32

    The new characters are all really nice! One thing i think would add some charm is to give each character a unique font on the character selection podium. Having the very sharp and angular font for Theo makes sense, but not as much for Wally. It could act as an extra indicator of everyone’s personalities with a different font for everyone!

    • @catioropulguento
      @catioropulguento Před 3 měsíci

      Hey that's right! Just like Street Fighter 6 is doing.

  • @Demon0no
    @Demon0no Před 5 měsíci +29

    This game is just the best display of "trust the process" of gamedev youtube. It just gets better every episode. Every time I think "hmmm, I'm not sure about that decision (yet)" it ends up changing the project for the better. Keep up the great work! Oh and happy festivities of course!

  • @Campake
    @Campake Před 5 měsíci +36

    The characters look incredible and add so much personality to the game

  • @dannyjarratt5414
    @dannyjarratt5414 Před 5 měsíci +99

    This video just came up in my suggested and I am so happy I watched it!
    My partner and I are big Snowboard Kids fan and this game looks like it could itch that scratch :)
    While I would personally love CGI cut scenes, voice acting and deep lore.
    Perhaps you could present the story in a dynamic comic drawing by Josue.
    Then its just a series of drawings of the characters talking. Maybe keep a few expressions for each character that you can reuse.
    Perhaps working with Josue or a writer to write up a storyline. There can be ways to add details through the writing of dialogue, which can built a world out extensively.
    Without being labour intensive. :)

    • @solomon-gumball
      @solomon-gumball  Před 5 měsíci +31

      Glad you liked it danny! Yeah that's something we've discussed, could be really cool! Could be like a 3d comic book kind of thing with moving layers.

  • @julianbaker_E
    @julianbaker_E Před 5 měsíci +56

    My hype for this game just quadrupled. Went from like oh this is cool from a game dev perspective to it actually being inspirational and something I really wanna play

  • @Riv3rz
    @Riv3rz Před 5 měsíci +91

    Suggestion on the outfit changer: you could change the scene for the character changer to be different for everyone (like a house for everyone) just to add some more lore

    • @lucbloom
      @lucbloom Před 5 měsíci +28

      Or the “team” lockers they stay in for the duration of the event. Like F1 pits.
      It could contain hints to their backstories and weird stuff that’ll make you question their sincerity.

    • @hinoki.mp4173
      @hinoki.mp4173 Před 5 měsíci +14

      maybe even the font of the name could change for each character:
      In my opinion the spiky letters fit very well with Theo's personality, but with Max not so much.
      p.s.
      The characters look amazing by the way

  • @donkey_quixote2591
    @donkey_quixote2591 Před 4 měsíci +4

    a really cool Idea for the clothing customization screen, that kind of fit’s into the lore you said. Is too have the clothing that the user owns in a suitcase, which connects to how the athletes are traveling from all around the world. With the preview screen of the outfit being them entering and exiting a closet with the clothing they selected. This could also be really cool and a way to add a in-game shop, where maybe the players earn currency when they win a game, where they can go to this shop and buy from different brands, styles, and colors! this is just an idea but I think it’s a really cool way to keep up a replay-ability factor in the game!

  • @mariiowo
    @mariiowo Před 3 měsíci +1

    this goes to show the power of art direction in games, as this new art and character design really helped flesh out the game and made the game look 10x more polished! It really helps the game feel a lot less generic !!

  • @rkneebone
    @rkneebone Před 5 měsíci +9

    Wow, amazing progress
    The character design from Josus and your 3d model just make the game come alive!
    One thing though; the way the characters skis can bring a lot of personality and can tell a story; ex Max could have skis which he found in this grandparents attic but Theo could have the latest stuff as as he is scared that without the latest stuff he is nothing.
    All adds depth without cut scenes
    Well done and love to see more

    • @rkneebone
      @rkneebone Před 5 měsíci +3

      Also the way the the shoes connected to the skis bit weird (I’m skiing right now and it doesn’t look normal)

  • @nathanrey
    @nathanrey Před 5 měsíci +40

    Ive been here from the start! Its crazy what progress I am witnessing! With black or white outlines Im sure the characters would pop even more, good luck!

    • @solomon-gumball
      @solomon-gumball  Před 5 měsíci +13

      A couple people have suggested toon shading and maybe toon outlines. I'll certainly try them out a bit more! Gonna do a bit more level design and get the multiplayer demo ready first.

    • @Orca4YT
      @Orca4YT Před 5 měsíci +1

      @@solomon-gumballmaybe in the character customization their could be a shading option.

    • @chr1stianblair
      @chr1stianblair Před 5 měsíci

      this and cel shading!!! do ittt@@solomon-gumball

  • @iguruza_no_marin
    @iguruza_no_marin Před 5 měsíci +4

    i'm not a 3d modeller (just a furry artist) but i'd suggest toon shaders with crazy shadow colors! don't care about realism, just give theo (using him as an example because he's edgy) red shadows and have fun! it'll look great :D

    • @teh_supar_hackr
      @teh_supar_hackr Před 5 měsíci +2

      I'd imagine Cel Shading could work pretty well with the art style also

  • @JoonyTv
    @JoonyTv Před 5 měsíci +18

    its genuenly crazy to me that it has *only* been a year, you work so hard, watching you slowly chip away at your game is really inspiring.
    not to overhype or anything, but if this is what single dev projects look like nowadays, youre setting the bar really high for tripleA titles haha

  • @Pvydrow
    @Pvydrow Před 5 měsíci +17

    what if the characters had a toon cel shaded shader applied to them so they can contrast with the stage's softer lighting, the shadow colors could be different for each map to better reflect the map's atmosphere as well! I love these models so much you're doing an amazing job with this project so far.

  • @semirionu
    @semirionu Před 5 měsíci +33

    A huge improvement in design, keep it up!

  • @Tsupek
    @Tsupek Před 5 měsíci +1

    17:26 I just imagine the walrus silently starring into a camera after winning, unblinking.. just staring....with only the slightest of smirks.

  • @juliajello3558
    @juliajello3558 Před 4 měsíci +2

    Your main character Wally looks like Jamie from the show mythbusters with the mustache and hat, it’s especially funny that you mentioned him being quiet too

  • @Isimarie
    @Isimarie Před 4 měsíci

    For clothing customisation, as someone already said, a splattoon like store would be really fun. Especially if you’re already working with an artist I think you could come up with something really rad.
    This game looks super charming right now! I’m really looking forward to seeing it complete

  • @skye4082
    @skye4082 Před 5 měsíci

    I love how the ‘long email’ sent to the character artist at the start is just the script for around 6:15

  • @quincykoala3309
    @quincykoala3309 Před 5 měsíci +9

    I think it would be cool to have different vehicles maybe sleds and snowboards for example. Different vehicles could be glued to characters so maybe theo and a few others could have snowboards while the seal has ski.

  • @crxd_dystopyr
    @crxd_dystopyr Před 5 měsíci +6

    Beautiful ❤‍🔥❤‍🔥 having a different set of eyes on your project and different helping hands really makes a world of a difference doesn't it?
    Amazing stuff man, love the changes 🙌🏿🙌🏿

  • @thegooberator
    @thegooberator Před 4 měsíci +2

    The Beach boys are such a bop

  • @konstantinmiller6873
    @konstantinmiller6873 Před 5 měsíci +1

    I think that adding a fish lure item would be nice! Place it behind you and if an unfortunate skier enters the range a giant fish dashes from the ground, working like an alternative to the banana from Mario Kart

  • @panpukinart
    @panpukinart Před 5 měsíci +3

    Wow, that's a fantastic upgrade. Josue is the perfect fit for your game, how lucky you found eachother!!!

  • @darkfoxfurre
    @darkfoxfurre Před 5 měsíci +1

    An easy way to put different outfits on characters is to 3d model the full, bare body; and then shrink the body parts that are covered with clothing with a shape key. This will prevent the clothes from clipping through the body during animation, while giving the benefit of not having to add mesh to the body, if you wanted to have something like shorts or short sleeved shirts.

  • @bamlcd6122
    @bamlcd6122 Před 2 měsíci

    small interactions with other characters and their personalities adds a lot in terms of personalities. of course just a small thing, but it could be really cool to hear your character make a quip or jab at another's player's character to show not only that characters personalities but what their relationships are like with others. A small but impactful detail I always personally love to see in games. (also it would be funny to have everybody's characters bully each other occasionally lol)

  • @refreey
    @refreey Před 5 měsíci +5

    it took me so long to see the old model in the corner lol, I was like "oh yeh this is good, good, good, good, OMG THIS IS GOOD". Such an improvement! Looks great :)

  • @michaeljoefox
    @michaeljoefox Před 4 měsíci

    “Do you have any rubber walrus protectors?”
    ‘Call the poliiiiiiice.”

  • @steaklover575
    @steaklover575 Před 5 měsíci +13

    Great video! I love seeing your how story telling in these devlogs are improving immensely with each and every addition. Keep it up!

  • @gonzalofraguasbringas8617
    @gonzalofraguasbringas8617 Před 5 měsíci +2

    For character introductions or lore snipets, have you thought about just having Josue draw some simple panels and just have them (very lightly) animated. I feel like it matches the charm of the game, without adding too much to the scope.

  • @TriSoftGames
    @TriSoftGames Před 5 měsíci +9

    Have been following for a long time and i gotta say man, you are really doing great, I dont vibe with the goth spin on the wolf but you have definitly inspired me to do more custom art for my game!

  • @MadstonMagic
    @MadstonMagic Před 5 měsíci

    I was watching devlog 5 and saw you create little crates for items, but I figured.. I lowkey just wanna get my creative brain going so I came up with some funky little ideas:
    - Sparkling snowballs you rush through and get an item? You can mess with particles here and keep it more unique.
    - Bring back the flags, but to give a visual feedback, you can perhaps make it pop out some confetti and the flags fall down, then after a cooldown the flags get in place again with a silly animation and the next person can ski through.
    - Rotating ice crystals? Then when you ski through they shatter and you get an item.
    perhaps I think of more, I'll update this comment if I do lol
    EDIT: The minimap seems a little to hard to see, perhaps a dark gray/black outline around the track?

  • @Somethinginterestingthatiscool

    If you still want to go for a stylistic route for the UI there's lots of stuff you can do. One basic idea is when you turn on the game it's a scene of a snowy skiing track, but on the side there is a snowy lodge/hotel. Basically what I'm thinking is that the game will prompt you to "Press Any Button To Start" and when you do press a button a short animation of zooming into the lodge will play. Now for some of the stylistic ideas there are things such as the settings tab being the generator room that powers the lodge (A idea like this makes sense as they are both mechanical rooms, plus the outside of the entrance could have a cog sign indicating settings and also matching the fact that it's a generator room). You would just click on the door to enter the room and then you have the generator room scene as the background and the settings UI would pop up for you to fiddle with them. Other ideas are making the character customizer areas each contestant's bedrooms. So depending on what contestant you choose the background will change to their room. This also makes it so each room is uniquely based off the selected character's personality. For instance Max could have a bunch of pictures of his family, nicely nit sweaters and things to show his cute and light-hearted nature. As for you mentioning the little singleplayer missions that could introduce the characters, things like newspapers could be used. I'm thinking something like if you made a mission about Max getting introduced to the event there could be a newspaper about Max joining the event and how he is just a random competitor out of many known ones. These newspapers could just be on a newspaper stack, maybe a desk or places like that. Maybe the servers section could be like a almanac, or it could also be you going outside to a skiing track. If you want to add collectibles/trophies you could maybe make a trophy shelf that you can see in the lodge. Once you get a trophy and/or collectible it will then appear on the shelf. And if you go with this lodge idea you could also add small interactable things like a fire place that you can go to, maybe items you can interact with to make it even more cool and stylized. You could also add an idea that the competitors and random hotel goers can just randomly walk around the lodge giving it more life. These are just some ideas (Also If this was implemented I would maybe make a basic tutorial when you first open the game to show the player's the UI). And depending on the time you could add Halloween/Christmas/Any Holiday decorations to the lodge.
    If you were to do something along the lines of this though it should probably be after you get most the gameplay done, and you can spend time just polishing. If you do do this and want to do it now though I'm not gonna try to stop you or anything. Sorry for this really long comment.
    EDIT: You can also add some more worldbuilding in the lodge by maybe putting notes in it. These notes can maybe just have some tidbits of the character's stories, maybe it can have certain competitors opinions on each other such as some being scared of Max as he just never speaks but is always smiling. You can also add stuff like some symbols of the event they're taking place in and more stuff like that around the lodge.

  • @SilveImp
    @SilveImp Před 4 měsíci

    I could definetely see this game going big. Personality in games is so important, so you chose perfect artist to help with that. Good luck on your project! Subscribed

  • @niuage
    @niuage Před 4 měsíci

    This looks so insanely good! Such a good devlog, I really liked how you went after the artist after falling in love with his art :)

  • @boithebingus3317
    @boithebingus3317 Před 4 měsíci

    Ah, the hell that is designing stylized characters that look good. Many view ultra realistic as the most difficult graphical style, but in reality, its leagues more difficult to make something that looks good with less polygons. I love the more exaggerated and stylized proportions of your new designs.

  • @AngelicMissMarie
    @AngelicMissMarie Před 3 měsíci

    I think a very effective way of showing the personality of the characters would be things like short intros and endings in a more limited style like the storymodes of old Street Fighter games, it doesn't have to be anything elaborate and it wouldn't even have to be animated like the character intros for something like Cel Damage.

  • @UsernameTheName
    @UsernameTheName Před 4 měsíci

    I’m loving the direction the game is going, I think it would make sense to add drafting as a feature given most racing games have it, also, just from seeing max with theo’s outfit I think it would be interesting if you could play with a certain character enough to be able to universally unlock their default outfit to use on other characters or something like that

  • @brandi598
    @brandi598 Před 4 měsíci

    I'm so glad you reached out to a character designer, so many game devs don't realize the importance of visuals in their game. The new designs look incredible and your modeling work totally brought them to life

  • @NewbieTuwbie
    @NewbieTuwbie Před 4 měsíci

    Wow that improvement was astonishing!
    Really goes to show how important it is to have a interesting style and a good concept artist

  • @On1onQueen
    @On1onQueen Před 4 měsíci

    When I first saw Theo's name on the character select I thought it was custom for him because it had that sort of gothic style. I think it would be cute if each characters name was written with a different font on the screen, or maybe even a mock-up signature if they're all media figures in some way! Goes along with a great comment about custom brands, leaning into the public figure aspects of their characters would give them a good amount if flare and style beyond their starting archetypes. I just found this devlog but I already love where it's going!

  • @Partysol
    @Partysol Před 4 měsíci +1

    Dude as A character designer these designs look really cool!! You made a good choice looking up this artist to help ^^

  • @pickleking4113
    @pickleking4113 Před 4 měsíci

    Jez i love this style, this characters have so much personality. Im an animator i just wish i knew 3D animation specifically. I believe you should really try to reflect the characters personally through their movement and poses, stuff like that really bring a character to life!

  • @omegaadev
    @omegaadev Před 5 měsíci +10

    Fantastic, nice job. The wait was well worth it.

  • @hollowedboi5937
    @hollowedboi5937 Před 5 měsíci

    I love the outreach you did by checking out places you wouldn’t think to find good references or artists, working on a game with multiple people instead of only by yourself, and having a clear scope where you don’t want to spend years of your life on the game and are doing what you can by learning on youtube and other resources.
    It shows that even if not prepared for everything, you can always learn, and by relying on others strong suits you can collaborate to make and even better product faster than alone. Scope mostly as a game designer is absolute- everybody seemingly has a dream but spending the time doing it isn’t often thought of.

  • @artist-of-obsessions
    @artist-of-obsessions Před 4 měsíci

    Oh wow! CZcams just reccomended this video to me, and I gotta say, I really enjoyed seeing the breakdown of all the work that went into designing these characters. And the game looks pretty neat!! I can't wait to see more

  • @getintheoven
    @getintheoven Před 4 měsíci

    Dude, you're criminally underrated! I cant wait to see the final product. And kudos on gaining a new subscriber (me) and wishlist as well!

  • @Gore-Labs
    @Gore-Labs Před 4 měsíci

    Theo is absolutely glorious. I absolutely adore punkrock characters and Theo is *peak* character design. The fact that he’s a wolf, his facial expression, his clothing choice, it all makes the artist in me extremely happy.

  • @emiliano108
    @emiliano108 Před 5 měsíci +1

    Been watching since the first episode and I'm impressed with how professional these characters look. You and Josue did a wonderful job!

  • @terminalgamestudios
    @terminalgamestudios Před 4 měsíci

    Dude, I'm following your project since the first video and I'm loving it more and more!
    You're getting so much better at everything you're doing and it's really nice to see all the effort turning into something beautiful!
    This game will be such a gem! Can't wait to play!

  • @SuperGroat
    @SuperGroat Před 5 měsíci

    First devlog of yours i watch, it's super fun seeing these characters go from ideas to designs to 3d models, great job ! The result looks great and I think will help a lot in making your game successful

  • @SamRoblox_
    @SamRoblox_ Před 5 měsíci +3

    Your series is a huge inspiration to me! I have loved following the progression of your game and can't wait to play it when it is done!

  • @pedmonds2011
    @pedmonds2011 Před 4 měsíci

    I genuinely loved this process of the character models. You collaboration with other illustrators. Never tried Blender myself but I like your perspective on working on game development.

  • @ayperosia
    @ayperosia Před 4 měsíci +1

    This was a fun devlog, and a really good watch, will be wishlisting!

  • @skulduggery1
    @skulduggery1 Před 5 měsíci +1

    This looks absolutely FANTASTIC! seriously, stunning! This game is really coming along man.

  • @Bulled
    @Bulled Před 5 měsíci +2

    THIS LOOKS SOO GGOOOOOODDDDD! (i wont forget about the axolotl)

  • @paulkanja
    @paulkanja Před 5 měsíci +2

    This honestly looks amazing!! Can't wait for more seasonal costumes. Some Halloween costume could get really wacky

  • @Sucart12
    @Sucart12 Před 5 měsíci

    The outfit screen could be a locker room. Adds some story and feel to the game 🔥

  • @dasgehtdichnichtsan6555
    @dasgehtdichnichtsan6555 Před 5 měsíci

    That's such an amazing project. My most favorite devlog on CZcams by far. Keep up that outstanding passion about your game!

  • @infernal_smile
    @infernal_smile Před 5 měsíci

    I love how The game is coming out!
    And i can't get the idea of max wearing a woman overcoat evean after cheeking, out of my head

  • @ctyneee1507
    @ctyneee1507 Před 3 měsíci

    just discovered your devlog series and binged everything. so excited to see where this project goes from here on!

  • @DaellusKnights
    @DaellusKnights Před 5 měsíci +1

    I'm recently rededicating myself to getting serious with Blender (again 😅) and was searching for help with some particle systems problems I've been having when I randomly ended up here... and I am ever so glad I DID! I am absolutely IN LOVES with what you're doing and have already accomplished! 😻
    Years ago when blender was still young, I dabbled for a while with making a game in the BGE (Unreal wasn't a free thing back then) so I have a little idea of the effort that goes into it. So far everything looks amazing and exciting!
    Definitely sticking around to see where it goes. 😻👍

  • @MarcelE80
    @MarcelE80 Před 5 měsíci

    I just found your dev logs and they are already one of my favorites!

  • @tictacidk
    @tictacidk Před 4 měsíci

    an idea i have would be to make it so that their clothes or hair shakes as they travel faster down the mountain. i believe the effect is called "sailing", and it happens as wrinkled sections of your clothes catch air, sort of like how a sail catches air. despite the technicalities, all it takes of some procedural animation and i think it would add a lot to the sense of speed and physicality in the game.

  • @rufocs686
    @rufocs686 Před 2 měsíci

    Thanks for the devlog! This ia my first video from you, so i dont know if you already saw this, but a great reference if youre looking for quirky, fast paced and charismatic ski racing game definitely, DEFINITELY is SSX. Tricky or SSX 3 are the best ones by far - you have speed, tricks (maybe not so important), charismatic characters and killer bgm! I believe you can inspire quite a bit from there.
    Please thumbs up if you agree so dev can see it!

  • @DaydreamStudios_Official
    @DaydreamStudios_Official Před 5 měsíci

    The anthropomorphic animals skiing is so Hoodwinked 😮

  • @lvm6464
    @lvm6464 Před 5 měsíci

    I have been following this project from the start. You definitely deserve more views. These new characters look amazing man. Keep up the good work and enjoy your holidays!

  • @oisinman5
    @oisinman5 Před 5 měsíci +1

    just found this and the character designs are fantastic! i think if you want to show the character's character, a good way might be through animations! for example theo doing some kind of back turned, arms crossed shadow the hedgehog pose in the outfit editor, or a really boisterous and egotistical character taunting others as they pass them in a race, or small reactions of that type in the middle of races.
    also the idea that the other racers are weirded out by max being a nice person is comedic but saying its also because he doesn't speak is kinda mean to people who don't, so you might want to omit that part from their reasons why.

  • @bakeneo4781
    @bakeneo4781 Před 4 měsíci

    I think your game looks super cool. I love the art style and game play you're approaching.
    Personally, it reminds me of snowboard kids. I'm thrilled to see, how things turn.

  • @losbopfos5637
    @losbopfos5637 Před 5 měsíci

    I really like your attention to detail on a project of this size and your dedication after almost a year.
    Merry Christmas and a Happy New Year.

  • @Blanche_255
    @Blanche_255 Před 4 měsíci

    love the emo wolf theo design and all the process of implementing it into the game is soo impressive this is so cool

  • @Gxmwp
    @Gxmwp Před 5 měsíci

    It's a crime that it took me so long to find this devlog series

  • @_ptr09_
    @_ptr09_ Před 5 měsíci

    Hey, I‘m watching you sins your video were you showed us your dev jurney. I love to see how your channel grew and came along. It‘s also nice to see that you now have sort of a team. Nice work!

  • @theamazingtrixxter9902
    @theamazingtrixxter9902 Před 4 měsíci

    When you described the protagonist's personality/behavior, the only person I could think of was Frisk from undertale

  • @pyruvicacid3757
    @pyruvicacid3757 Před 5 měsíci

    The quality of pretty much every aspect of your game and how it progresses is really impressive, even more so considering how it is a solo project. I hope that ram/sheep charachter will be added too, awesome designs!

  • @larimarum-3546
    @larimarum-3546 Před měsícem

    A custom idea would be one of those traditional swiss costume you see in old movies😂

  • @NeatWolf
    @NeatWolf Před 4 měsíci

    Man, the character artist really did give a boost to the chars! I already love the animations and hope to see more "Dick dastardly" inspired characters - I'm thinking of twins (or triads!) racing as one, or the occasional mecha. If you're going full anthro, don't forget about the furry fandom! You're indirectly going to target the whole community - which is going to love it, especially if you get in touch with a furry artist for hints or advice.
    That's a crazy amount of time you're dedicating to the graphical aspect - please keep focus on the mechanics! :)

  • @HallowzDev
    @HallowzDev Před 5 měsíci +1

    Dude this style is so good! It looks very reminiscent to brawlstars but still having its own charm

  • @GotchaVR
    @GotchaVR Před 3 měsíci

    Your progress is absolutely amazing!

  • @vasco407
    @vasco407 Před 5 měsíci

    i love the first sketches. they had such variety in body shapes. but i can see how that can quickly get problematic cuz you would have a different structure of bones. The body time of the ones in use are not as fun, but the designs are so vibrant and cool and really well made that it totally beats the fancy shapes i guess

    • @solomon-gumball
      @solomon-gumball  Před 5 měsíci +1

      We have a few more character sketches we are working on with drastically different body shapes. I agree getting a variety of body types and shapes makes it feel like you're playing a whole new character instead of a reskinned version of your base class

    • @vasco407
      @vasco407 Před 5 měsíci

      @@solomon-gumball i hope i wasn't too harsh. I hope the game does well : ) I'm sure it will!

  • @Demonskunk
    @Demonskunk Před 5 měsíci

    PLEASE add Theo's original dark curly hair as a hair option, I love that look so much.

  • @Buraasen
    @Buraasen Před 5 měsíci

    These characters are amazing looking! 🤩 Awesome work, as always, Solomon! 👍🏻

  • @20000dino
    @20000dino Před 4 měsíci

    For the clothing customization stage, I think you could capitalize on the simple look of the current background and recreate one of those catalogue/commercial fashion photoshoot sets with white backgrounds, as seen in fashion websites like ASOS.
    You could slightly pull back and lower the camera a little to give it a more elegant look. Make the character stand on a white sheet which extends to the wall behind them (whilst the rest of the ground and walls are another color, such as black), and add accessories to the scenery, such as photoshoot lights surrounding the subject, and one of those photoshoot stools behind them. Also, make the UI a single balloon beside the character, which you can perhaps close to see them better and take screenshots with posing.
    It would fit the celebrity tournament thing you're going for, as well as the more materialistic and fashionable vibe of the cast (except Max, who would purpousefuly stick out). It would also work in the angle that your characters have this almost toy-like quality to them (like action figures and Amiibos), as seen in 15:32, so it would also look like a toy commercial photoshoot. Additionally, it would also save you a lot of the time with assets.

  • @Hypno_Daddy
    @Hypno_Daddy Před 5 měsíci

    Something fun to give it the cheeky "anything goes" mario kart vibe would be to add a level where you go down a powdered cake. with soda falls etc.
    Immediately i thought about a cake we do a lot in germany, which is called a "Maulwurfkuchen" or Mole-cake, its a chocolate-banana cake that looks like the small hills a mole leaves behind.

  • @gumbo6598
    @gumbo6598 Před 5 měsíci

    i absolutely adore the character designs and you did a great job translating them to 3d

  • @CosmicComputer
    @CosmicComputer Před 5 měsíci

    I love your devlogs so much man!

  • @TheTacticalToad
    @TheTacticalToad Před 5 měsíci +1

    I always love seeing your dev logs

  • @anthonying
    @anthonying Před 5 měsíci +3

    Love the characters! They add so much uniqueness to the game!

  • @CompleteGodel
    @CompleteGodel Před 5 měsíci

    Very cool video on the whole creative process also. Really going from idea to result.

  • @flareneegamdev
    @flareneegamdev Před 5 měsíci

    This is looking awesome. I love the direction it’s going. Keep going! 🎉

  • @Adamski-
    @Adamski- Před 5 měsíci

    Holy shit!!..
    Every now and then, i'll do like a deep dive into dev log content on youtube and i was just chilling, watching this video, really impressed by the character design (as it's something i want to get good at), and @ 13:00 my mind was blown.. THAT WAS YOU?? Holy crap your game has come far!!

  • @ThornShadowWolf
    @ThornShadowWolf Před 5 měsíci

    Wow, looks amazing! I love the character designs so far.

  • @Sluwaard
    @Sluwaard Před 5 měsíci

    Your game has come such a long way, something to be proud of for sure!

  • @mazatl2341
    @mazatl2341 Před 5 měsíci

    You could flavor the clothing customization screen as a photoshoot all of the characters are having, each time you change the outfit a flash of the cameras could work as a transition!
    I love how you're going with the new characters! maybe it would be good to change the proportions on the skis to also be a little more cartoony?
    Thats all I wanted to say really, but you've gotten a new subscriber! Im eager to see where this goes :]