Making More Enemies for my Solo Indie Game! |

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  • čas přidán 31. 01. 2024
  • Wishlist: store.steampowered.com/app/13...
    Site: www.ghostknightgame.com
    Press Kit: www.dropbox.com/home/GhostKni...
    #indiegames #gameart #gamedev #gamedevelopment #indiegamedev #devlog #mygame #gamedevlog

Komentáře • 81

  • @gabrielribeiro5192
    @gabrielribeiro5192 Před 4 měsíci +18

    I don't belive you are a solo developer, the game looks 10/10, amazing work

  • @h3sniperman
    @h3sniperman Před 4 měsíci +9

    Wow this is way beyond the quality of other indie devlogs on youtube. This looks like a studio game. Everything from the character design, the art, the effects. It's a crime that this has so few views when the quality of the work is so so high. I think it might be an idea to focus a bit more on the quality of the videos so that this gets more exposure and hits big when it launches. Honestly shocked that you have so few views for how good this looks.

  • @andrewleclair4440
    @andrewleclair4440 Před 4 měsíci +24

    Easily the most underrated devlog on CZcams. The characters and animations are looking top notch!

  • @BrandonShep
    @BrandonShep Před 4 měsíci +4

    Easily some of the best art I've seen in a CZcams devlog. Great work!

  • @niuage
    @niuage Před 4 měsíci +20

    It’s unfair to be this good at art ! Your scene and enemies are amazing. Gonna be a great game for sure.

  • @Devydon
    @Devydon Před 4 měsíci +8

    Your character design and their purpose/logic are so cleanly thought out.

  • @rothein436
    @rothein436 Před 4 měsíci +2

    The art is amazing, reminds me a bit of dead cells.

  • @tasoganedude
    @tasoganedude Před 4 měsíci +2

    Still a cheeky way to make the audience watch the video all the way to the end.
    2:58 An upgrade to avoid hit stun. Sounds like that term in fighting games; Super Armor.

    • @officialgrimwaregamesllc
      @officialgrimwaregamesllc  Před 4 měsíci +3

      Good to know, thanks for suggestion, as I was kinda playing through the demo and a few of the levels with it, I rather liked the feel, it didn't really take much away from the experience I felt.

    • @tasoganedude
      @tasoganedude Před 4 měsíci +2

      @@officialgrimwaregamesllc
      I'm glad for your consideration to the idea.
      The way I see it Super Armor makes the platforming challenges easier without dumbing it down.

  • @rayzain7686
    @rayzain7686 Před 4 měsíci +4

    Remember children, the moral of the story is always to-

  • @makeitsogames
    @makeitsogames Před 4 měsíci +3

    1:27 can you make it so the bounce height/speed of the orbs from the spiders is slightly randomized so they all don't bounce in unison?

    • @officialgrimwaregamesllc
      @officialgrimwaregamesllc  Před 4 měsíci +2

      Yes I could, but when you line them up after a kill and do a jump dash to collect all of them it feels pretty good to me, there's an upgrade also where the orbs fly towards the player within a certain range

  • @ugu8963
    @ugu8963 Před 4 měsíci +2

    Precious words indeed. I'll make sure to always remember to....

  • @august3777
    @august3777 Před 4 měsíci +2

    It looks good. Can’t wait until the official release.

  • @_D3adB0y_
    @_D3adB0y_ Před 3 měsíci +1

    Hmm the imps could be made of a lava and then harden into obsidian or black crust and fall down from the sky damaging the player. I just think the main issue is their color doesnt quite fit the level theme. Either way, super cool stuff so far and an inspiration to work on a game outside of the AAA work life!

  • @shannenmr
    @shannenmr Před 4 měsíci +2

    Nice art but some feedback is I am not sure how I feel about the pipes the lava balls come from as it doesn't really make sense and maybe it coming from a crack or even a cracked pipe but either way maybe instead of the same ball it could be more like a drip OR a small stream of lava. For the boss fight (and other mobs) there isn't a faked shadow under which I think might help gauge the landing zone /size when he teleports down. Lastly its not really clear that (or why) the crab enemies are invulnerable and maybe instead when they are hit they go into their shell which makes them actually invulnerable and only come out after "x" seconds without being hit, when in this mode they might block other enemies pathing and just block your ability to shoot at enemies behind.

  • @wdarkfenix
    @wdarkfenix Před 4 měsíci +3

    Your models are always so cool I love them! same for the animations!!!
    That boss was great!
    I would say that maybe you need a smoother transition for the armored bug so when it changes direction it isn't so abrupt

  • @sizzonnz
    @sizzonnz Před 4 měsíci +2

    really great monsters design, animations and effects, overall reception is amazing, not even mentioning the soundtrack from previous devlogs, hope you will show some more art related stuff in next devlog from zbrush and whatever painting software you use! really good job!

  • @thatonedudelive7260
    @thatonedudelive7260 Před 4 měsíci +2

    Dude!!!! Easily by far the best character designs Ive seen from any Devlog and I watch A LOT of Game Dev stuff daily. This work is amazing! I seriously hope your channel blows up and people see how much effort you are putting into this game.

  • @spero360
    @spero360 Před 4 měsíci +2

    The art and the models look so premium quality, nice job!

  • @BunchOfNerdsMakingGames
    @BunchOfNerdsMakingGames Před 4 měsíci +2

    This game looks amazing! The art, animations, all of it looks so good! This seems like a level that could be really fun with some sort of escape sequence post boss fight, like trying to escape rising lava or something.

  • @vilemuse
    @vilemuse Před 4 měsíci +2

    Maybe you can have the imps explode leaving a puddle of lava when they get within a certain distance of the player.

  • @hotcheetogirl227
    @hotcheetogirl227 Před 4 měsíci +2

    Amazing work, can't wait to play this once its out! For now I might run the demo again lol

  • @olegvegan
    @olegvegan Před 4 měsíci +2

    The game is gonna be lit, I can feel it

  • @muhamadshaker1318
    @muhamadshaker1318 Před 4 měsíci +2

    That’s impressive

  • @Vol_Art
    @Vol_Art Před 4 měsíci +4

    Found your channel today and man, what awesome work you are doing.

  • @PaahtimoGames
    @PaahtimoGames Před 3 měsíci +2

    Wow the art of the game is amazing!

  • @shivmoo
    @shivmoo Před 4 měsíci +2

    Your stuff is so damn pretty and I love the movement, really enjoying watching the dev logs!

    • @officialgrimwaregamesllc
      @officialgrimwaregamesllc  Před 4 měsíci +3

      Thank you :) a lot less prettier this time around with all the block mesh haha but I'll make it pretty in the next couple of weeks

  • @Chewes3799
    @Chewes3799 Před 4 měsíci +2

    Awesome Game visual !!! I love your style. Do you handpaint every asset in your game ?

    • @officialgrimwaregamesllc
      @officialgrimwaregamesllc  Před 4 měsíci +3

      Either I sculpt it in zbrush and bake in Substance, and finish in 3D coat, or I just handpaint it from scratch...Depends on the asset, there's also tiling textures I paint and map it objects.

  • @TUKMAK
    @TUKMAK Před 4 měsíci +2

    You did a lot! Also.. REMEMBER TO ALWAYS WHAT?!?!?!?

  • @painleroux9486
    @painleroux9486 Před 4 měsíci +2

    Men You are so talented well done and Good Job , excited for this game , I like the art style and the animations and the design and the gameplay , the level it self is well done and i love it , the boss is legendary and his entry is awesome , i think that boss needs more fire and magma in his attacks , and i think that fight against the boss needs to be more fast paced and have more close ranges attacks , Anyway this is just an opinion and i really really likes your game i hope to see more from it

  • @pixelpatron
    @pixelpatron Před 4 měsíci +2

    Pink piggy monsters, I think you should increase the body/wings by 15% maybe a bit more...and make the head smaller. Also think these could be super fun if used where they fly in, in a almost connected line to create a shape...so like they fly in and are an a large circle around the player and you have to shot them to make a gap. (Could also do some fun stuff with armor versions of that). Kinda like the ghosts in Mario ghost houses. czcams.com/video/Vxg5eOPmzHI/video.html

    • @officialgrimwaregamesllc
      @officialgrimwaregamesllc  Před 4 měsíci +1

      ohhh interesting idea, although since I use projectiles to kill the enemies they wouldn't really pose much of a challenge unless they're invincible - I do like the idea though...
      What if there's like sorta "spikey balls" going in circles and they're being conjured by some mage or priest that you'd have to get through the "obstacles" to destroy him

  • @KasperDev1337
    @KasperDev1337 Před 3 měsíci +1

    Your character design is so good!

  • @KevWills
    @KevWills Před 4 měsíci +2

    Don't kill me for saying this. But the spider with the armour shell. I don't see why they would be invulnerable, but the knights that lob lava balls who are also in armour are just regular damageable? I think the easy solution is to make the armoured spiders take a lot of hits to destroy. Otherwise they need some sort of custom look for being invulnerable to your regular attack.
    I was going to suggest maybe turning the lobbing lava knights into cooled lava golems, throwing hot lava, but then I thought, making it so all armour means invulnerable really paints you into a corner design wise, like your boss has armour. Anyways, might be as simple as making the spiders have a special blue metal shell (or any colour), and blue metal can't be broken with regular attacks, but other armour can.
    Your game looks great btw.

    • @officialgrimwaregamesllc
      @officialgrimwaregamesllc  Před 4 měsíci +2

      yeah, I get that logic, its also something I thought myself about the big knights, maybe what I could do is have it be really strong armor, so damageable, but it'll take too long to destroy them. Yah lava golems work too, and I can turn the knights to something else for later parts of the game. For now I'll keep them as the knights, until I'm done with the level design

  • @neozoid7009
    @neozoid7009 Před 4 měsíci +2

    the animations are awesome

  • @AlqueMeteor
    @AlqueMeteor Před 2 měsíci +1

    So Fricking Awesome! GG!

  • @67steinip
    @67steinip Před 12 dny

    I wonder how this game looks if you lift off that "fuzzy dreamy" look that's kinda always overlaying the game.. I've been binging your videos up to the latest ;D

  • @DestinedDotCom
    @DestinedDotCom Před měsícem +1

    jeeezzzz amazing art

  • @arjunpillai9889
    @arjunpillai9889 Před 2 měsíci +1

    always remember to....???
    I am assuming it was "subscribe" xD
    Anyway, Love your concept man, you have inspired me to make my dream game and I am working towards it right now. Lets see how long it takes to make this game and upload my first Devlog....
    May the force be with you.

  • @MrHussain99x
    @MrHussain99x Před 4 měsíci +2

    Game looks great! Btw for your character rotation, do you rotate the player object 180° , or you handle the rotation in the animation itself? And did this require duplicating animations for each side? I currently just rotate mine 180 but I like how you can still see the front side of your character it looks a lot smoother that mine

    • @officialgrimwaregamesllc
      @officialgrimwaregamesllc  Před 4 měsíci +3

      So my goal originally was to have the character always facing the front, like a flipped sprite even though he's a 3D character, so In the animation, after I'm done animating left anims...I mirror the anim for the right and export and in the anim blendspace I just have parameters for facing each direction.

  • @antonlytvynenko
    @antonlytvynenko Před 2 měsíci +1

    Amazing job good man, best wishes to you. A quick question:
    Are the particles (like fire trail behind crawling enemies, splatter, fire inside of flying ones) done separately in the engine, or are a part of the animation done in modeling software?

    • @officialgrimwaregamesllc
      @officialgrimwaregamesllc  Před měsícem +1

      The effect uses a sprite sheet generated outside of the engine. But the animation is done in the engine. Look up "flip book" for unreal materials. CZcams has a bunch of resources for that

  • @ericcrevling9434
    @ericcrevling9434 Před 2 měsíci +1

    amazing work! without getting into it to much but what made you decide on unreal vs unity? aspiring solo dev here and doing my research on both which includes making a small mini game in both to decide as well thanks for any help! keep up the great work game looks like it will be awesome!

    • @officialgrimwaregamesllc
      @officialgrimwaregamesllc  Před měsícem +2

      Hey thanks for the question. Yeah Unreal vs Unity. I've been using Unreal for 10 years now. To me starting out as a 3D artist (which is what I went to school for) making things look good in Unreal and building environments for my portfolio in Unreal gave me a bit of experience. But with blueprints and some C++ knowledge, the way the engine works just makes sense to me. There's so much professional tutorials for Unreal, the community is very supportive in the forums. It had a lot of great stuff right out of the box, like the way the shader system worked and I didn't have to write HLSL code. (which I think Unity copied the shader system from Unreal)
      The best Unity games I've played are Cuphead, Ori and the blind forest (Will of whisps), and Hollow Knight. So its not that the engine is bad, its very powerful. C# is a powerful and great language for beginners. But I feel like you need to do a lot of customization to make it so. Vs Unreal which things are great right out of the box.
      Also with the recent Unity shenanigans they were trying to pull with all the monetization, I don't see myself using Unity any time soon.
      Best of luck on your game dev journey!

  • @TheWoolyMantis
    @TheWoolyMantis Před 4 měsíci +1

    This game looks amazing man! I see you already answered the Game Engine question below. Are you using Blueprints for this or hard coding everything with C++? Also, are there addons you're using to help take a bit of the load off of your shoulders?

    • @officialgrimwaregamesllc
      @officialgrimwaregamesllc  Před 4 měsíci +2

      I started with C++ for some things, but ended up with mostly blueprints, most things are running at the desired frame-rate and I keep optimized making sure I turn tick off of every new blueprint, try to reuse code where I can.
      No addons that I can think of, I used 1 asset pack for block mesh? But I modified it quite a bit that I basically only just use the shader that came with it for the grid lol

    • @TheWoolyMantis
      @TheWoolyMantis Před 4 měsíci +1

      @@officialgrimwaregamesllc Nice! You’re a baller dude. Your work is inspirational. Can’t wait to play it.

  • @LORDSofCHAOS333
    @LORDSofCHAOS333 Před 4 měsíci +2

    damn i am joules of you game because it looks so well dune.

  • @ragerungames
    @ragerungames Před 4 měsíci +2

    what engine are you using?

  • @Ralphunreal
    @Ralphunreal Před 4 měsíci +1

    Any chance of a linux version down the road?

    • @officialgrimwaregamesllc
      @officialgrimwaregamesllc  Před 4 měsíci +2

      There is a way for me to export a linux build yes, one of my friends got the demo working on the steam deck with proton. But theoretically yes, just requires testing when the time comes.

  • @thelaw3536
    @thelaw3536 Před 4 měsíci

    Looks like a less interesting version of ghost and goblins resurrection.
    Your models themselves are quite good.

  • @balgrimesart564
    @balgrimesart564 Před 4 měsíci +2

    wishlist added