TDS Normal Mode Zombie event(fan made)

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  • čas přidán 10. 10. 2022
  • Normal mode remake 😡🥶🥶😤
  • Hry

Komentáře • 113

  • @mateothegreat3025
    @mateothegreat3025 Před rokem +2

    Also I had some ideas for remaking bosses but your grave digger remake was godly

  • @GlitchTheUglyBoi
    @GlitchTheUglyBoi Před rokem +1

    these are just good remake, good art man. keep the good work up dude

  • @afl201
    @afl201 Před rokem +1

    Bro why the design and texture looks so clean man you did a good job on it

  • @guard_king269
    @guard_king269 Před rokem +1

    Keep making fan made events!

  • @bgamingtvyt
    @bgamingtvyt Před rokem

    dude, thats REAL good! Can't wait to se more!

  • @indermenyt
    @indermenyt Před rokem +18

    (Mark 2 - Silence rot)
    🌊Waves: 15
    🗺️ Map: A.lleyway
    [Wave 1]
    Commander: Oh boy... These guys are broken and old just by looking at it... Probably because their owners left them in the alleyway
    Commander: But we got the first ones ready that is not a robot
    -----------------------------------
    Dust
    HP: 20
    Speed: Average
    Immunities: Freeze, Explosion
    Debut: 1
    Trash
    HP: 40
    Speed: Below Average
    Immunities: None
    Debut: 2
    Skeleton
    HP: 10
    Speed: Fast
    Immunities: None
    Debut: 2
    Ghost
    HP: 50
    Speed: Above Average
    Immunities: Hidden
    Debut: 5
    -----------------------------------
    [Wave 7]
    Commander: Oh boy... Robots and trash... This is getting harder and harder as we progress to save the earth from the future... I'll give you a 2,000 - 3,500 cash to send in a minigunner and probably a accelerator
    -----------------------------------
    Ash
    HP: 200
    Speed: Slow
    Immunities: Hidden
    Debut: 7
    Rotbot
    HP: 600
    Speed: Slow
    Immunities: None
    Debut: 7
    Underbattery
    HP: 800
    Speed: Slow
    Immunities: Shock
    Debut: 9
    Trash Machine
    HP: 2,000
    Speed: Above Average
    Ability 1 - Dumpin Dope: Spawns 10 Trash
    Ability 2 - Dead n Fast: Upon death it turns into Trash Speeder
    Immunities: Shock
    Debut: 11
    Trash Speeder
    HP: 500
    Speed: Fast
    Ability - Shockspeed: Speeds the top 3 weakest enemies (Dust, Trash, Skeleton) to 70% fast
    Immunities: Shock
    Debut: N/A (Spawned by Trash Machine)
    Old Chargeball
    HP: 2,500
    Speed: Slow
    Ability - Crashback: Charges a laser at units to kill them
    Immunities: Shock
    Debut: 13
    SpaceR
    HP: 420
    Speed: Very Fast
    Ability - Flyin up: Floats to the sky and then stomps down to stun nearby towers after 1 second
    Immunities: Shock
    Debut: 14
    -----------------------------------
    [Wave 15]
    Commander: We need to send more troops we got the final touch in the alleyway, but i think we're in trouble of lasers, But I'll send you huge money
    -----------------------------------
    Malburster
    HP: 15,000
    Speed: Slow
    Ability 1 - Buggy boys: Spawns 5-10 random Bugbots
    Ability 2 - Missle inbound: Launches a missle at a unit to kill it and stun towers nearby the unit
    Ability 3 - Burst: Puts in a door and bursts it to kill all units in path instantly
    Immunities: Shock, Freeze
    Debut: 15
    Bugbot
    HP: 20
    Speed: Swift
    Ability - Bite in arms: Bites the people in the unit to turn them into Skeleton
    Immunities: Shock
    Debut: N/A (Spawned by Malburster)
    -----------------------------------
    (Mark 3 coming soon ;) )

    • @kuzeyisk6223
      @kuzeyisk6223 Před 7 měsíci

      Dude did a event by just writing as a youtube comment

    • @jarredzacarias2429
      @jarredzacarias2429 Před 4 měsíci +1

      Mark 3 - rotten wrecks
      waves: 24
      1,850 starting cash
      map: abandoned shipwreck + island
      Base hp: 170
      Wave 1 : (Commander: "good job taking on those last foes, but something isn't right about this place,
      Wait.. Is that flesh? Surely there isn't any zombies here.."
      Wave 1: infected 25 hp speed: average immunes: none
      Commander: "oh boy there's even rotten foes now? We need to take ehm down before
      They enter our secret hideout
      Wave 3 rotten 10 hp speed: above average immunes: freeze
      Commander: oh boy.. They infected knights too? We need a lot of defenses to take them
      Down.. "
      Wave 6: infected knight 60 hp speed: below average immunes: freeze, electric
      Commander: "god.. They are sending out heavy zombies now.. We need alot of towers with enough firepower
      so here's 2,000 cash. "
      Wave 11: heavy infected: 200 hp speed: slow immunes: none
      Commander: "god, they have bullet proof foes now? We need accelerators or other towers to
      Take these mighty foes down.. "
      Wave 16: bulletproof infected 50 hp speed: average immunes: bullets
      Commander: "oh well, fast, crawling, mighty foes what could possibly go wrong.... "
      Wave 18: Crawler: 60 hp speed: fast immunes: none
      Commander: "oh boy.. Heavily armored zombies? We need alot of firepower so here's 6,000$"
      Wave 20: heavily armored 300 hp speed: average immunes: none
      Commander: "oh god, they have giants now? We need accels right now or we're doomed! "
      Giant foe: 7,000 hp speed: below average immunes: freeze, toxic, fire
      Commander: " IT'S THE KING! , WE NEED MAX ACCELS RIGHT NOW OR WE'RE DOOMED! "
      Wave 24: infected king: 120,000 hp speed: very slow immunes: freeze, fire, toxic, electric
      Rewards: 5,000 coins, 250 gems, Halloweletricer
      Lvl 1: 650 to place 4 dmg 16 range CD: 0.9 sec
      Lvl 2 300 to upgrade 5 dmg 17 range 0.9 CD
      Lvl 3 750 to upgrade 8 dmg 20 range 0.9 CD
      Lvl 4: 2,300 to upgrade 12 dmg 23 range 0.9 CD stun duration: 0.5 seconds
      Lvl 5: 5,000 to upgrade 20 dmg 23 range 0.8 CD stun duration: 0.7 Seconds
      Lvl 6 / last lvl : 12,000 to upgrade 60 dmg 0.7 CD stun duration: 3 seconds
      Tower's weapon : Halloween themed taser tower's special ability: hallow themed electric cannon
      Dmg of special : 180 dmg stun duration : 10 seconds special CD: 40 seconds

  • @JoSeph-qo4gq
    @JoSeph-qo4gq Před rokem +26

    Imagine this event with a normal mode rebalance as well that would be epic

    • @SeveralThe1St
      @SeveralThe1St Před rokem +4

      That would be harder than fallen mode

    • @fishtastegood
      @fishtastegood Před rokem +1

      @@SeveralThe1St always has been

    • @ze.pro_gamer
      @ze.pro_gamer Před rokem +1

      fax

    • @yangliu6901
      @yangliu6901 Před rokem

      @@fishtastegood might not be soon
      the amount of people who have beaten normal and the amount that have beaten fallen are very dangerously close

    • @AnOnex-
      @AnOnex- Před 4 měsíci

      Well, we got one of them

  • @markenus124
    @markenus124 Před rokem +2

    Skin idea:
    Zombiefied Accelarator holds an broken and probably trashed and beaten accelarator gun
    Level 1- gains Gloves and goggles broken ones
    Level 2- none
    Level 3- gains an very broken suit with an brain part of body sticking out and exposed body organs
    Level 4- Gains broken hood and ray turns to green
    Level 5 colora of The Accel armor will become green and some exposed body parts

  • @soldierrobot333
    @soldierrobot333 Před rokem +1

    Wow good art is!!

  • @SpyHDfull4k
    @SpyHDfull4k Před rokem

    Wow! You idea it very cool!

  • @mrultra6347
    @mrultra6347 Před rokem +1

    I really like the skin for the scout!

  • @chigiigun7662
    @chigiigun7662 Před rokem

    Its good you have always good idea and aren’t you gonna upload anymore video in you’re channel?

  • @CalamityOrigins
    @CalamityOrigins Před rokem

    Scout looks cool

  • @ImYellowBro
    @ImYellowBro Před rokem +1

    Yo I Love This Fan-Made Event Design! Anyways...Heres The Fan-Made Event That I Think About!
    System Event:
    Starting Cash:1.9k
    Waves: 1-35
    Note:Commander Has Been Replaced With The System-Traveller
    Mini Bosses: 2
    Start Off With Modifiers!
    Modifier:
    System Fog Modifier: Every 2 Minutes The System-Fog Will Appear And Your Towers Will Get A Blind Effect
    Panic Modifier:The Base Health Will Increased 100 To 20
    Here Are The Enemies!
    Enemies:
    System-Zombo:
    Health:35
    Speed:Normal
    Hidden?: No
    Flying?:No
    Abilities:None
    Wave: 1
    System-Traveller Dialogue:Here Comes The Zombo! They Are That Easy To Kill!
    System-Bolt:
    Health:50
    Speed:Fast
    Hidden?:No
    Flying?:No
    Abilities:None
    Wave:4
    System-Traveller Dialogue:Oh, Here Comes The Quickys! And They Are Not That Easy...
    System-Jetpack:
    Health:45
    Speed:Very Fast
    Hidden?:No
    Flying?:Yes
    Abilities:None
    Wave:7
    System-Traveller Dialogue:These System-Zombos Can Fly? Use Some Good Cliff Towers!
    System-Breaker(Mini Boss):
    Health:2K
    Speed:Very Slow
    Hidden?:No
    Flying?:No
    Abilities: Hammer Strike , Summon
    Hammer Strike: System-Breaker Will Stun Towers For 5 Sec With A Long Axe.
    Summon:System-Breaker Will Summon System Enemies.
    Wave:15
    System-Traveller Dialogue:Uhh...I Think I Hear Something...Get Ready For Your Towers!
    System-Ghost:
    Health:100
    Speed:Fast
    Hidden?:Yes
    Flying?:No
    Abilities:None
    Wave:16
    System-Traveller Dialogue:Now That System-Breaker Was Gone-Oh Here Comes The Ghost! Hope You Get Your Towers A Hidden Detect!
    System-Magic:
    Health:1K
    Speed:Normal
    Hidden?:Yes
    Flying?:No
    Abilities: Summon , Lighting-System
    Summon:System-Magic Will Summon Enemies With Its Magic Power.
    Lightning-System:System-Magic Will Stun Towers For 8 Sec With Lightning.
    Wave:19
    System-Traveller Dialogue:These Enemies Can Use They're Magic Powers? And Of Course They Are Hidden...
    System-Flash:
    Health:50
    Speed:Extremely Fast
    Hidden?:No
    Flying?:No
    Abilities:None
    Wave:23
    System-Traveller Dialogue:Holy Moly These Enemies Are Fast As Hell! Get Some Unit Towers That Will Help You!
    I Dont Have More Ideas...Guys! Please Give Me A System Enemies Idea!

  • @smartbacon3135
    @smartbacon3135 Před rokem

    your drawing is good

  • @mateothegreat3025
    @mateothegreat3025 Před rokem +1

    Enemy concept
    Fog- spawns fog that decreases towers range for some time and removes hidden detection

  • @rum1105
    @rum1105 Před rokem

    the shatters sounds like so much pain

  • @Randomness1.1
    @Randomness1.1 Před rokem

    Could you do a CREEPY EVENT?

  • @Bee_rehehehe
    @Bee_rehehehe Před 5 měsíci

    guaranteed people will start fighting for that scout skin

  • @Seytt87
    @Seytt87 Před rokem

    bro pls do a tutorial ı love your works and ı want to do same things
    its so cool

  • @indermenyt
    @indermenyt Před rokem +3

    (Mark 3 - Crookin Courses)
    🌊Waves: 17
    🗺️ Map: Charging Station
    [Wave 1]
    Commander: This is one of the tough ones we're gonna kill
    Commander: The Charging bots are gonna be here soon
    Commander: BE PREPARED!
    -----------------------------------
    Insta-bot
    HP: 60
    Speed: Average
    Immunities: Shock
    Debut: 1
    Invaderbot
    HP: 70
    Speed: Above Average
    Immunities: Shock
    Debut: 2
    Paraglass
    HP: 50
    Speed: Above Average
    Immunities: Hidden
    Debut: 5
    M-H7
    HP: 500
    Speed: Below Average
    Immunities: Shock
    Debut: 7
    Botkher3
    HP: 200
    Speed: Below Average
    Ability - Botkher2s: Spawns 2 Botkher2
    Immunities: None
    Debut: 8
    Botkher2
    HP: 70
    Speed: Above Average
    Ability - Botkher1st: Spawns a Botkher
    Immunities: None
    Debut: N/A (Spawned by Botkher3)
    Botkher
    HP: 35
    Speed: Fast
    Immunities: None
    Debut: N/A (Spawned by Botkher2)
    -----------------------------------
    [Wave 10]
    Commander: They're here!
    Commander: If we get Enough good power we can kill it before it's too late
    -----------------------------------
    Chargerbot
    HP: 600
    Speed: Below Average
    Ability - T.F.E.O.H: Heals 50% of the enemies giving them +50 HP
    Immunities: Shock
    Debut: 10
    Kherbot
    HP: 3,000
    Speed: Below Average
    Ability - Botkher3rd: Spawns 3 Botkher3
    Immunities: None
    Debut: 11
    The Mechlizedek
    HP: 5,000
    Speed: Slow
    Ability - Wreckognize: Stuns 5 towers by wrecking them
    Immunities: Hidden, Shock
    Debut: 12
    Enchanter
    HP: 600
    Speed: Average
    Ability 1 - Kharge: Spawns 2 Chargerbot
    Ability 2 - Kenchant: Heals 25% all the enemies in the path giving them +100 HP
    Ability 3 - Upgrate: Upon death spawns an Enhancer
    Immunities: Freeze
    Debut: 13
    Enhancer
    HP: 700
    Speed: Fast
    Immunities: None
    Debut: 14 / (Spawned by Enchanter at Wave 13)
    Rheilder
    HP: 5,000
    Speed: Slow
    Ability - Rise and Shine: Spawns 2 Enchanter and Stuns tower by a powerful shine from it's shield and heals all the enemies in the path giving them +10 HP
    Immunities: None
    Debut: 15
    -----------------------------------
    [Wave 10]
    Commander: That's not an ordinary one... That's a...
    Commander: ...
    Commander: That's a warden of the charging station...
    -----------------------------------
    Charden
    HP: 150,000
    Speed: Slow
    Ability 1 - Chanting course: Spawns 3 Rheidler
    Ability 2 - Harden Lurk: Stuns 3 Cliff Towers and Kills 10 Units
    Ability 3 - Checktime: Stuns towers by using a check machine that can blast to the towers
    Immunities: Freeze, Burn, Shock
    Debut: 17

  • @AnsonJPEG89272
    @AnsonJPEG89272 Před rokem

    Tower concept: tempest tempest is a melee tower but also a charge stun tower it first attack would punch and after that then will punch the ground too make the ground smashed peace making the enemie stun and can not move but after 15 mins the enemie can move special ability: taser rifle the tempest will get out a an electric gun and will stun any enemy expect for the boss from far distance

  • @edit8749
    @edit8749 Před 11 měsíci

    You met rad blox star In solar eclipse:0

  • @BlackAirForceMan786
    @BlackAirForceMan786 Před rokem

    What about like an animal Kingdom event? You could have monkeys for like The first guys to come in and maybe the boss can be an giant crocodile or rhino

  • @thechadgameripad2872
    @thechadgameripad2872 Před rokem

    Idea: speedy - swift hp 7 :2nd idea: grave guard hp: 20k :ability:infects towers and make them a zombie ok im lazy to make more just make zombie commander

  • @memesbykermit5753
    @memesbykermit5753 Před rokem +1

    GAWD DAM

  • @mythical4522
    @mythical4522 Před rokem +4

    Idea for molten: remake the molten that they will melt when killed and leave a lava puddle and every zombie that walks on it will take a little damage but will be much faster, like some pyro but in their advantage with alot (does not effect other fire, lava type enemies)

  • @russiansoldier4696
    @russiansoldier4696 Před rokem

    Can you make alien invasion event?

  • @SeveralThe1St
    @SeveralThe1St Před rokem +4

    0:25 I smells breakers
    0:57 Circuit+ unstable ice
    1:32 Badlands cowboy moment
    Also cool

  • @fun-wc8zt
    @fun-wc8zt Před 5 měsíci

    tbh I think the skin would be cooler if it was a half transformed scout (just my opinion :D)

  • @Insanyeity
    @Insanyeity Před rokem

    I would start playing tds again if i could get that scout skin

  • @ngautrung5004
    @ngautrung5004 Před rokem

    make a movie video for towers

  • @ze.pro_gamer
    @ze.pro_gamer Před rokem +4

    idea for molten mode zombie event:
    1. Normil - Replaces normal
    2. Quicky - Replaces speedy
    3. Rusty - Replaces slow
    4. Big Normil - Replaces normal boss
    5. Sneaky - Replaces hidden
    6. Shatter - Replaces mystery
    7. Shatter2 - Replaces mystery's summons
    8. Necromaster - Replaces necromancer
    9. Burning - Replaces molten
    10. Rusty Boss - Replaces slow boss
    11. Sneaker - Replaces hidden boss
    12. Lighting - Replaces shock
    13. Running Master - Replaces speedy boss
    14. Shatter4 - Replaces mystery boss
    15. Shatter5 - Replaces mystery boss's summons
    16. Shatter8 - Replaces mystery summoner
    17. Shatter7 - Replaces mystery summoner's summons
    18. Burning Boss - Replaces molten titan
    19. Burning Overlord - Replaces molten boss
    rewards:
    1000 molten points
    3000 coins
    100 gems
    5000 xp
    Flamethrower tower
    ''Burnt Out'' scout skin
    ''Burning'' Accelerator skin
    ''Burnt Out'' Commander skin
    hp:
    Normil - 10
    Quicky - 6
    Rusty - 22
    Big Normil - 230
    Sneaky - 25
    Shatter - 30
    Shatter2 - 15
    Necromaster - 1000
    Burning - 300
    Rusty Boss - 3600
    Sneaker - 1200
    Lighting - 600
    Running Master - 6000
    Shatter4 - 5000
    Shatter5 - 3000
    Shatter8 - 15000
    Shatter7 - 6500
    Burning Boss - 100000
    Burning Overlord - 750000
    info:
    Shatter7 when dies summons Shatter4, when he dies he summons Shatter5, when he dies he summon Shatter, when he dies he summons Shatter2. Burning Overlord can summon Burning and Burning Boss. when Sneaky or Sneaky Boss is damaged to accelerator, he speeds up.
    Modifiers:
    Molten
    ''Enemie models are burning!''
    Mutation
    ''Every wave the enemies get more health...''
    Stronger Enemies
    ''The game keeps getting harder...''
    Blood
    ''Actually, its pizza sauce...''
    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    After alot of time, i decided to make the fallen mode zombie event, so lets go!
    Fallen Mode Zombie Event
    1: Armored - replaces abnormal
    2: Swift - replaces quick
    3: Armored Rusty - replaces heavy
    4: Armored Boss - replaces abnormal boss
    5: Armored Sneaky - replaces shadow
    6: Fallen2 - replaces mystery
    7: Fallen - replaces mystery's summons
    8: Dark Necromaster - replaces dark necromancer
    9: Fallen Citizen - replaces fallen
    10: Armored Rusty Boss - replaces giant boss
    11: Armored Sneaky Boss - replaces shadow boss
    12: Glitched - replaces glitch
    13: Nuclear Citizen - replaces hazard
    14: Tanky Boss - replaces tank
    15: Fallen4 - replaces mystery boss
    16: Fallen3 - replaces mystery boss's summons
    17: Boomer - replaces boomer (just a buffed version of boomer because i had no ideas, sorry)
    18: Minigun Warrior - replaces templar
    19: 3RR0R404 - replaces error
    20: Fallen6 - replaces summoner boss
    21: Fallen5 - replaces summoner boss's summons
    22: Fallen Knight - replaces fallen hero
    23: Fallen Helper - replaces fallen guardian
    24: Fallen God - replaces fallen king
    rewards:
    600 Fallen Points
    4500 coins
    250 gems
    Fallen Trooper tower
    ''Fallen'' Gladiator skin.
    ''Fallen'' Accelerator skin.
    hp:
    Armored - 20
    Swift - 18
    Armored Rusty - 40
    Armored Boss - 500
    Armored Sneaky - 20
    Fallen2 - 40
    Fallen - 20
    Dark Necromaster - 975
    Fallen Citizen - 200
    Armored Rusty Boss - 5000
    Armored Sneaky Boss - 2000
    Glitched - 650
    Nuclear Citizen - 600
    Tanky Boss - 12000
    Fallen4 - 160
    Fallen3 - 80
    Boomer - 9500
    Minigun Warrior - 30000
    3RR0R404 - 1250
    Fallen6 - 640
    Fallen5 - 320
    Fallen Knight - 50000
    Fallen Helper - 160000
    Fallen God - 1.8M
    info:
    when fallen6 dies he summons fallen5, when he dies he summons fallen4, when he dies he summons fallen3, when he dies he summons fallen2 and when he dies he summons fallen
    nuclear citizen is immune to poison and takes less damage from toxic gunners
    tanky boss is half lead and immune to bullets.
    modifiers:
    Fallen
    ''Fallen Realm is attacking!''
    Blood
    ''Actually its pizza sauce!''
    Stronger Enemies
    ''The game keeps getting harder..''
    Mutation
    ''Every wave the enemies get more health''

  • @indermenyt
    @indermenyt Před 10 měsíci +1

    Hey guys Mechanical Doom is back on track!
    After 10 whole months i can finally brainstorm new ideas
    Time to write it

  • @ahhhhhh6042
    @ahhhhhh6042 Před rokem +1

    It was so worth getting a scout skin lol

  • @noone31367
    @noone31367 Před rokem

    Hmmm event suggestion Name: Shattered Universes event

  • @Inarx2043
    @Inarx2043 Před rokem +1

    shatter looks like breaker

  • @zakaxelcordero
    @zakaxelcordero Před rokem +1

    Some Revamps To some of the enemies
    1. Normal boss is kinda weak so lets give him 185 hp
    And will now apear in wave 10
    Shatter will now apear on wave 12
    And for Molten
    Normal 7 hp wave 1
    Speedy 6 hp wave 3
    Heavy 10 hp wave 5
    Normal boss 200 hp wave 9
    Hidden 25 hp wave 11
    Shatter 25 hp shatter 2 15 hp shatter 3 10 wave 12
    Necromancer 450 hp wave 15
    Molten 300 hp ability make towers burn for 5 sec. Wave 18
    Slow Giant hp 2500 wave 19
    Hidden master 675 hp wave 20
    Shock wave 21 200 hp
    Shatter boss 300 hp wave 21
    Speedy boss wave 21 hp 4500.
    Shatter summoner wave 22
    Molten Guardian 14,000 hp wave 30
    Molten Overlord 350,000 hp wave 40
    Reward Molten Pyromancer makes some sense tho

  • @Thefinox1000
    @Thefinox1000 Před rokem

    make a ocean event with underwater enemies ,skins and one troop

  • @kotyambra
    @kotyambra Před rokem +1

    I have an idea,but its soo long

  • @HMLSTUDIOS
    @HMLSTUDIOS Před rokem

    Idea for Fallen mode:
    Abnormal: 8 hp and first wave spawns 10 of them
    Quick: 10 hp but faster then the normal quick
    Heavy: 35 hp: but little faster
    Abnormal boss:
    Hp 350
    (More.coming soon I need to see TDs wiki since I forgor 💀

  • @Trixter75
    @Trixter75 Před rokem +1

    Cool.

  • @rum1105
    @rum1105 Před rokem

    shatters sound like pain

  • @Dominick6571
    @Dominick6571 Před rokem +1

    I knew it wasn’t the Woodlands or the jungle

  • @aethertheiclikofte1942

    İ Got a question. İf we have an idea and we tell you the idea, do we have to draw them? Or do you draw them and put them in a vid?

  • @indermenyt
    @indermenyt Před rokem +1

    (Mechanical Doom)
    🔫 Tower: Tech-Z
    📳 Difficulty: Insane
    -----------------------------------
    (Mark 1 - Overfar A.I)
    🌊Waves: 10
    🗺️ Map: Facility
    [Wave 1]
    Commander: Hello there?
    Commander: Listen here I need your help...
    Commander: Future is getting more advanced but way too far... AI's are now malfunctioning to evil, We have to stop the master behind all of it... NOW!
    -----------------------------------
    Robot
    HP: 5
    Speed: Average
    Immunities: Shock
    Debut: 1
    Mad Technology
    HP: 3
    Speed: Fast
    Immunities: Shock
    Debut: 2
    -----------------------------------
    [Wave 5]
    Commander: They are getting more advanced
    Commander: Hope you send in good troops
    -----------------------------------
    Code Blue
    HP: 25
    Speed: Above Average
    Ability - Color Code: Sends in 5 Robot and 3 Mad Technology
    Immunities: Shock
    Debut: 5
    Meta Control
    HP: 30
    Speed: Slow
    Ability - Distraction: Make a unit stops moving for 3 seconds by using VRs to mind control them
    Immunities: Shock
    Debut: 7
    -----------------------------------
    [Wave 10]
    Commander: We're now exiting this facility after defeating the only AI's in it
    -----------------------------------
    Seerbot
    HP: 105
    Speed: Slow
    Ability 1 - Double mine: Stuns towers and Kill Units just by using a bomb that can electrify you only for 3 seconds
    Ability 2 - Arming it: Spawns 2 Meta Control and 3 Code Blue
    Immunities: Shock
    Debut: 10
    -----------------------------------
    (Other Marks can be posted in other comments)

  • @jepiersoniv
    @jepiersoniv Před rokem

    I wonder what the molten is going to look like🤔🤔🤔🤔

  • @MauventuresMaurio
    @MauventuresMaurio Před rokem +1

    ZOMBIE APOCALYPSE EVENT
    dialogue:Zombies have reigned up attacked and spreading from a city named “Roblox city”
    in United States…but there’s some super hero soldiers that attack the zombies and they’re saving Roblox city
    The only hope of that town is those soldiers…and also…YOU?
    (edited:forgot this
    (the other modes “Molten Fallen and Hardcore” are coming to this event soon)
    (right now it’s only Normal mode)

    • @MauventuresMaurio
      @MauventuresMaurio Před rokem +1

      also other chapters
      2 is molten mode
      3 is fallen mode
      And last is hardcore

  • @AndrezzaSoaresGB2011
    @AndrezzaSoaresGB2011 Před 11 měsíci +1

    Fallen event:
    weak (replaces normal)
    Hp 7
    Defense none
    Immunities Energy
    Wave 0
    Speed: avarage
    Fast (replaces speedy)
    Hp 5
    Defense:none
    Immunities:ice
    Wave 2
    Speed: fast
    strong(replaces slow)
    Hp 12
    Defense: 10%
    Immunities: poison
    Speed: below avarage
    Wave 4
    Weak fallen(replaces normal boss)
    Hp: 100
    Defense:none
    Immunities ice, shock
    Wave: 10
    Speed: below avarage
    Stealth (replaces hidden)
    Hp: 22
    Wave: 12
    defense: 5%
    Immunities: shock
    abilities: hidden
    Breaker3(replaces shatter)
    Hp 30
    Wave:14
    Defense: 5%
    Immunities: fire, shock and ice
    Abillities: when dead, spawns a breaker2 and shatter 2
    Fallen giant (replaces slow boss)
    Hp: 4000
    Immunities: shock, ice, poison and fire
    defense 30%
    Abilities: summon spawn 3 fallens at the entrance stomp: stomps, stunning towers, the call: at 2000 hp: changes his Speed from very slow to to avarage,
    Speed: very slow, avarage (the call)
    Wave:16
    The next 3 enemies appear at wave 17.
    Fallen guards
    Hp:360
    Immunities: poison
    Defense:none
    Abilities: always spawns 2 at the same time
    Speed: very fast
    Armoured fallen
    Hp 120
    Immunities: poison, shock
    defense: none
    Abillities: trained thow throw: throws a sword at a tower, stunning them, while walking
    Speed: extremely swift
    Hidden menace(replaces hidden boss
    Hp: 1660
    Immunities: shock, fire
    Defense:20%
    Speed: fast
    Bug(replaces bolt)
    Hp: ???(more on this later)
    Immunities: shock
    Defense: 0 (more on this later)
    Wave:19
    Speed: extremely swift
    (Hp ??? Means you have to hit it a random number of times, he wont die, but wont deal damage to your base)
    tank 2
    Hp:9900 +100 hits (more on this later)
    Wave:20
    Immunities: shock
    Defense 20%
    Speed: fast
    (Hits are how many times you hit him before he reveals his true hp: you bassically deal 1 damage and when you hit it 100 times you deal normal damage. This is one of the reasons you need minigunner)
    3RR0R¥(replaces sp33d¥ b055)
    Hp: 5600
    Immunities: all (not including lead flying or hidden here)
    defense: yes-no (more on this later)
    Abilities B8DED: glitches your screen making half of it into a glicth N0 PL3C3M3NT: makes you unable to put towers for 1 second coin is FIRTUALITY: dies for 3 seconds them comes back to life on the same spot with the same hp as before using the ability.
    Speed: random, changes every second,
    (Defense yes-no is bassically this: every time he losses 500 hp he becomes immortal for 1 second, he Carnot move in this state, and dosent matter the targetting, if it attacks him in the state, the tower Will attack him until the abillity ends)
    Wave:20
    Undead quickster
    Hp: 3000
    Immunities : shock,ice,poison, and fire
    Defense: none
    Speed: always faster them the fastest enemy on the map
    Wave: 22
    Summoner king
    Hp: 120000
    Immunities: none:
    defense: none
    Abillities: summon: spawns shatters, shatter bosses, misterys, mystery bosses, necromancers, dark necromancer, breaker1 2 3 and 4 skeleton spawner necromancers, mystery and mystery bosses summons are not changed,
    Speed: very slow
    Wave: 26
    The awakened hero
    Hp: 7000
    Immunities: ice, shock, fire
    Defense: 20%
    Abilities: when he dies, spawn one awakened
    Wave 27
    Awakened
    Hp 700
    Immunities: none
    Defense none
    Speed: extremely fast
    Awake
    Hp: 10000
    Immunities: shock
    Defense:30%
    Abilities: spear: stuns a tower with a spear
    Wave:30
    Awakened tank
    Hp:8000+1500 hits
    Immunities: shock
    Defense: none
    Abilities: super rock thow throw trolls: throws a rock at a tower, has AOE raged: changes his speed to fast and losses his stun at 1500 hp
    Speed: slow
    Wave: 36
    Fallen king
    Hp:37500
    Immunities: poison
    Defense: 50%
    Abilities: sword slash: skins his sword stunning towers Summon of the awaken: summons weak fallens, armored fallens awakeneds, the awakened heros and awakes at the entrance void slash slams the sword on the ground, creating a bunch of purple spikes that stun towers, inverse: enemies now come from the exit and go to the track, how hard could it be? AWAK3 AND TA93 TH3M D00WM! At 250.000 hp. Summons 5 3RR0R¥s at the entrance and gains 3k hits death of the kingdom after he is killed he will spawn one of every enemie in the game (they can kill you)

  • @user-Pies163
    @user-Pies163 Před rokem

    Now we need molten mode

  • @COMANDER1226
    @COMANDER1226 Před rokem +1

    so cool

  • @ranz4021
    @ranz4021 Před 9 měsíci +2

    HOLD ON NORMAL BOSS IS 20 HP WT-

  • @indermenyt
    @indermenyt Před 10 měsíci +1

    (Mark 4 - Dataphase)
    🌊Waves: 20
    🗺️ Map: Internet_map7
    [Wave 1]
    Commander: The internet is a bunch of mess here... With these binary things and Html codes too and even some weird things...
    Commander: What's that sound? It's super glitchy to hear...
    Commander: Something doesn't feel right... But let's go stop this madness!
    -----------------------------------
    enemy.png
    HP: 69
    Speed: Average
    Immunities: Freeze
    Debut: 1
    Part
    HP: 42
    Speed: Slightly Fast
    Immunities: Freeze
    Debut: 2
    Model
    HP: 169
    Speed: Slow
    Immunities: Freeze
    Debut: 5
    Folder
    HP: 222
    Speed: Slow
    Immunities: Freeze
    Debut: 7
    mystery.webp
    HP: 69
    Speed: Fast
    Ability - spawn.code: Spawns 2-5 enemies upon death
    Immunities: Freeze
    Debut: 8
    -----------------------------------
    [Wave 10]
    Commander: Really weird things are spawning right now...
    Commander: Wait... I see something coming behind that mystery enemy... THAT THING CAN CHANGE IT'S HEALTHBAR?!?!!
    -----------------------------------
    HPSetter
    HP: 555
    Speed: Slow
    Ability 1 - setHPto: Changes it's healthbar after each 3 seconds to something random from 555-625 HP
    Ability 2 - healHPto: Heals it's HP after each 2 seconds by 5-10 HP
    Immunities: Freeze
    Debut: 10
    Dummy
    HP: 169
    Speed: Average
    Ability - testExplosionStun: Stuns many towers nearby even cliff towers upon death
    Immunities: Explosion
    Debut: 11
    HP: 5020
    Speed: Slightly Slow
    Ability - Code 247: Blasts out a code to towers stunning them
    Immunities: Explosion, Freeze
    Debut: 12
    FreeChargerModel
    HP: 2,500
    Speed: Above average
    Immunities: Freeze, Electricy
    Debut: 14
    Binary
    HP: 10110
    Shield HP: 10110
    Speed: Very slow
    Immunities: Freeze
    Debut: 16
    ?????????
    HP: 70,000
    Speed: Very slow
    Ability - SUFFER: Stuns 20 random towers each 15 seconds
    Immunities: Freeze
    Debut: 19
    -----------------------------------
    [Wave 20]
    Commander: The final round soilders... The strongest is here...
    Commander: Destroy it now!
    -----------------------------------
    Code Breaker
    HP: 999,999
    Speed: Very Slow
    Ability 1 - Backups: Summons 20 FreeChargerModel and stops and be immune to units making them all crash for 20 seconds
    Ability 2 - CodeStomp: Stuns every single cliff tower nearby
    Ability 3 - Shot7: Stuns 7 towers nearby
    Immunities: Explosion, Freeze, Fire, Electric
    Debut: 20
    -----------------------------------
    [The End]
    Commander: Finally It's over
    Commander: The disaster is now over...
    -----------------------------------

  • @zamir8057
    @zamir8057 Před rokem +1

    NO EVENT TOWER?
    I WISH GRAVE TOWER CAN SPAWN ZOMBIE HELPER UNIT

  • @void3arth522
    @void3arth522 Před rokem +1

    Molten Mode Zombie Event:
    Map: Burning Factory
    Staring Cash: 2000
    Rules: Base Hp Locked
    Enemies:
    Weak Molten:
    Hp: 25
    Speed: Average
    Immune: Fire
    Wave 1
    Weak Ash:
    Hp: 20
    Speed: Fast
    Wave 3
    Weak Lava:
    Hp: 100
    Speed: Below Average
    Immune: Fire
    Ability: Heal 5 Hp Every 1 secs
    Wave 5
    Volcanic:
    Hp: 500
    Speed: Slow
    Immune: Fire Electric
    Ability: Heals 15 Hp Every 3 Secs
    Wave 8
    Unseen Molten:
    Hp: 60
    Speed: Above Average
    Hidden?: Yes
    Immune: Fire
    Wave 11
    Spawner:
    Hp: 60
    Speed: Above Average
    Immune: Electric
    Ability: When died spawns: Weak Molten: 50% Weak Ash: 60% Weak Lava: 25% Volcanic: 10% Unseen Molten: 37%
    Wave 13
    Molten-Angel:
    Hp: 900
    Speed: Slow
    Immune: Fire Electric
    Ability: Spawn Random Enemies (Weak Molten, Weak Ash, Weak Lava, Unseen Molten)
    Refills: 30s
    Wave 16
    Molten
    You know the data
    Ash:
    Hp: 75
    Speed: Swift
    Immune: Fire
    Wave 21
    Lava:
    You know the data
    (Wave 22)
    Molten Titan:
    You know the data
    (Wave 24)
    Demon:
    Hp: 1000
    Speed: Average
    Immune: Fire Electric Freeze
    Ability: Throw demon trident to random towers that hit 3x3
    Refills: 35s
    Wave 666 (26)
    Devil:
    Hp: 500
    Speed: Above Average
    Immune: Fire Electric Poison
    Ability: When half a health speed increases into Fast
    Wave 26
    Ash Titan:
    Hp: 2000
    Speed: Average
    Immune: Fire Freeze Electric
    Ability: When died spawn 10 Ash in
    Wave 30
    Spawner Boss:
    Hp: 300
    Speed: Fast
    Immune: Freeze
    Ability: When died Spawn: Volcanic: 50% Molten-Angel: 35% Molten Titan: 20% Ash Titan: 25%
    Wave 33
    Lava Titan:
    Hp: 10000
    Speed: Very Slow
    Immune: Fire Freeze Electric Poison
    Wave 35
    Spawner-Angel:
    Hp: 25000
    Speed: Extremely Slow
    Immune: Fire Freeze Electric Poison
    Ability: Spawn: Spawner: 100% Spawner Boss: 50%
    Wave 39
    The Molten Boss:
    Hp: 250000
    Speed: Extremely Slow
    Immune: Fire Freeze Electric Poison
    For previous ability for original molten boss but more annoying
    Wave 40

  • @katcana1
    @katcana1 Před rokem

    i suggest a event! corrupted event

  • @Dared69
    @Dared69 Před rokem

    Hi

  • @Expectorus
    @Expectorus Před 5 měsíci

    Revived Diggers

  • @NoobCWarriors
    @NoobCWarriors Před 5 měsíci

    Did bro predict Breakers?

  • @JustRegular28898
    @JustRegular28898 Před 9 měsíci

    New title: NORMAL MIDE FUTURE UPDATE

  • @masondao5131
    @masondao5131 Před rokem

    Remake molten pls

  • @PBakon678
    @PBakon678 Před 9 měsíci +2

    normal boss with 20 only?in normal mode it just got 160,totally same as jaxe 50k health and get nerf 45k health. And normal boss get nerf 140 health,it suppose to be 195 health fr

  • @ieagmemaieie
    @ieagmemaieie Před rokem +2

    normal boss with 20 hp

  • @IzzDaBoi
    @IzzDaBoi Před rokem +1

    Mar Blox Star, What happend to Rad Blox Star?

  • @Anti-Crave_
    @Anti-Crave_ Před 6 měsíci

    Custom special mode
    The Golden Games.
    Map: Remade Gilded Paths (2 paths, 2X the zombies)
    Modifiers:
    Enemies beta, enemies have refreshed models
    Mutation, each wave enemies get more health
    Gold statues, if you don’t upgrade a tower for 4 minutes, that towers becomes gold and you can’t use it for the rest of the game
    Base hp: base hp is capped to 200
    Abnormal
    Wave: 1
    Hp: 6
    Speed: average
    Quick
    Wave: 5
    Hp: 4
    Speed: fast
    Tough
    Wave: 7
    Hp: 22
    Speed: below average
    Golden boss
    Wave: 10
    Immune: stuns, bullets
    Hp: 200
    Speed: slightly slow
    [30% defense]
    Shadow
    Wave: 13
    Hp: 22
    Speed: slightly fast
    [Hidden]
    Green breaker
    Wave: 16
    Hp: 16
    Speed: slightly above average
    Spawns blue breaker on death
    Blue breaker
    Wave: N/A
    Hp: 14
    Speed: fast
    Necromancer
    Wave: 19
    Ability: summoning (summons 4 skeletons)
    Hp: 460
    Speed: slightly slow
    Skeleton
    Wave: N/A
    Hp: 45
    Speed: average
    Golden
    Wave: 20
    Immune: stuns, bullets
    Hp: 120
    Speed: average
    [40% defense]
    Rusted boss
    Immune: stuns, bullets, explosions
    Wave: 22
    Hp: 4444
    [35% defense]
    Speed: slow
    Ability: stomp (stomps stunning towers for 3.5 seconds)
    Shadow boss
    Wave: 24
    Hp: 700
    Speed: fast
    Shielded golden
    Immune: stuns, bullets
    Wave: 24
    Hp: 650. +200 shield
    Speed: very fast
    When shield broken he becomes swift
    [55% defense]
    Copper
    Immune: bullets
    Wave: 26
    Hp: 320
    Speed: swift
    [20% defense]
    Golden experiment
    Immune: stuns, bullets, explosions
    Wave: 30
    Hp: 12K
    Speed: fast
    Ability: cut-off (at 4K hp, they summon a golden head)
    Golden head
    Immune: stuns, bullets
    Wave: N/A
    Hp: 1234
    Speed: very fast
    [15% defense]
    Big blue breaker
    Wave: 32
    Hp: 120
    Speed: above average
    On death turns into red breaker
    Red breaker
    Wave: N/A
    Hp: 65
    Speed: swift
    Armoured golden
    Immune: stuns, bullets
    Wave: 34
    Hp: 6500. +3500 shield hp
    Speed: average
    [50% defense]
    Golden Templar
    Immune: stuns, bullets
    Wave: 35
    Hp: 35,800
    Speed: slightly slow
    Ability: eventful bullets (shoots bullets out of mini-gun stunning towers for 6 seconds)
    [50% defense]
    Copper Necromancer boss
    Immune: bullets
    Wave: 36
    Hp: 35K
    Speed: below average
    Ability: copper summoning (summons 6 copper skeletons
    [25% defense]
    Copper skeleton
    Immune: bullets
    Wave: N/A
    Hp: 2K
    Speed: slightly fast
    [20% defense]
    Golden Necromancer boss
    Immune: stuns, bullets
    Wave: 38
    Hp: 65K
    Speed: slow
    Ability: golden summoning (summons 6-8 golden skeletons)
    [45% defense]
    Golden skeleton
    Immune: stuns, bullets
    Wave: N/A
    Hp: 3K
    Speed: Above Average
    [25% defense]
    Golden hero
    Immune: stuns, bullets and takes 35% less damage
    Wave: 39
    Hp: 35K
    Speed: average
    [60% defense]
    Golden gaurdian
    Immune: stuns, bullets and takes 20% less damage
    Wave: 40
    Hp: 75K
    Speed: very slow
    Abilitys: trident of terror (stabs 3 towers with trident stunning them for 8 seconds) rage mode (when at 35K hp, it gains 5K-15K hp back and he becomes slow speed)
    [25% defense]
    The golden titan
    Immune: stuns, bullets and takes 5% less damage
    Wave: 40
    Hp: 800K
    Speed: extremely slow
    Abilitys: golden smash (stomps, stunning towers for 5 seconds) golden slash (spins swords, stunning towers for 6.5 seconds) golden summon (screams, summoning random enemy’s. can’t spawn copper, necromancers or gaurdians) golden lowering (screams, lowering towers range and speed by 30% for 12 seconds) laser eye (shoots a laser out of eye stunning towers for 10 seconds) golden rage (when at 400K hp, he stomps, stunning towers for 5 seconds, then his speed goes from extremely slow to very slow, but he can’t summon golden experiments anymore)
    [20% defense]
    Yay I’m finally done

  • @amongus-rx3ef
    @amongus-rx3ef Před rokem

    cube event
    white cube 5 hp speed meh wave 3 red cube 3 hp speed fast wave 4 blue cube 4 hp speed meh ability : dodge attacks (50/50) wave 7 green cube 15 hp speed meh ability : heals 10 hp every 10 sec wave 10 yellow cube 185 hp speed a tiny bit fast 25% def wave 15 raider cube 85 hp speed a bit fast ability : stuns nearby tower ...... let's make it harder should we? wave 17 raider brute 10035 hp ability : spawn 4 raider cubes speed slow wave 18 cube protector 1445 hp heals all nearby cubes by 15% (expect bosses) wave 20 cube
    spawner (original was cube destroyer) 12650 hp speed : very slow ability : spawn raider cube red blue white cube protector every 30 secs but... it's not over yet..... - ??? inspired by cube combination

  • @oliverfreitas8593
    @oliverfreitas8593 Před rokem +1

    Normal mode is more hard tan hardcore now

  • @brightstarzJ
    @brightstarzJ Před rokem

    hello there marwan

  • @aleksjankowiak7944
    @aleksjankowiak7944 Před rokem

    Tds but future

  • @the_helicopterrrr
    @the_helicopterrrr Před 3 dny

    Ah yes normal boss with 20hp

  • @jejeb835
    @jejeb835 Před rokem +1

    What happened to rad blox star?

  • @serlin5243
    @serlin5243 Před rokem +1

    Molten mode concept:
    The Molten Ruler
    Hp: 215000
    Speed: below average
    Abilities:
    sword slam: Stuns towers in a radius of 3
    Airborne Hell: Summons 10 lava
    Chained rage: only activated when reaches 100k hp makes speed to average
    Reward: 700 gold 50 gems and Fire Elemental Accelerator

  • @question5647
    @question5647 Před rokem

    And zombie warden and mini gunner

  • @Fallenkinglol
    @Fallenkinglol Před rokem +1

    Do my mode

  • @question5647
    @question5647 Před rokem

    Zombie glad

  • @RandomResearch57
    @RandomResearch57 Před 9 měsíci

    Molten pyro

  • @danialzulkifli5416
    @danialzulkifli5416 Před rokem

    Wheres the molten mode??

  • @yesthatsme624
    @yesthatsme624 Před rokem

    Other title: I make TDS normal mode bit harder and now it's event

  • @Rip_Silksong
    @Rip_Silksong Před 8 měsíci +1

    Why tf does the normal boss have 20 health.

  • @bored.boring
    @bored.boring Před rokem

    normal boss only have 20 health?

  • @heathanders86
    @heathanders86 Před rokem

    FUNNY TROLLLLLLLLLLLLLLLLLLLLLZ EVENT
    1. hey look a lemon! NVm 25 hp
    2. troll header 50 hp
    3. troller boss 250 hp
    4.funny hacker troller [has camo btw] 150 hp
    5.monster troller
    6.FALLENIVED TROLLER 250 hp
    7.weaker fallen king 5k hp
    8.TROLL
    9.error troll [immune to ice fire beams paintballs can only get damaged by miltary bases so its like hardcore] 500 hp
    10. guardian of trolls 15k
    11. troller servant 100k [doesnt move only has hands behind back so hard to kill]
    12. molten boss but more trolley 500k
    13. technoTROLL 850k
    14FINALBOSS. troll god 2.5m [yea this guy is really strong]

  • @jepiersoniv
    @jepiersoniv Před rokem

    bruh Why does the normal boss only have 20 HP

  • @semeuoq131
    @semeuoq131 Před rokem

    Where are you?

  • @Troop738
    @Troop738 Před rokem

    Idea:No Nut November Event

  • @_syuri7676
    @_syuri7676 Před rokem

    Lol 20 health normal boss

  • @Rayyanu_Animation
    @Rayyanu_Animation Před 5 měsíci

    isnt this just a skin

  • @ryano654
    @ryano654 Před 21 dnem

    isn't normal mode literally meant for new players

  • @ezbooksmarketing5898
    @ezbooksmarketing5898 Před 11 měsíci

    TDS EX modes
    Normal EX mode
    Typical
    Health: 8
    Speed: Fast
    Wave: 1
    Fast
    Health: 6
    Speed: Swift
    Wave: 5
    Steady
    Health: 32
    Speed: Average
    Wave: 7
    Typical Boss
    Health: 260
    Speed: Average
    Wave: 10
    Sneaky
    Health: 30
    Speed: Fast
    Hidden
    Ghost
    Wave: 13
    Breaker2 EX
    Health: 60
    Speed: Fast
    Ability: Becomes a Breaker EX upon death
    Wave: 16
    Breaker EX
    Health: 20
    Speed: Very fast
    Wave: N/A
    Necromancer
    Health: 480
    Speed: Average
    Ability: Spawn in 5 Random enemies (Undead Strong, Sneaky or Breaker2 EX)
    Wave: 19
    Undead Strong
    Health: 200
    Speed: Below average
    Wave: 20
    Steady Boss
    Health: 2600
    Speed: Below average
    Wave: 22
    Sneaky Boss
    Health: 580
    Speed: Fast
    Hidden
    Ghost
    Wave: 24
    Powered Bolt
    Health: 250
    Speed: Swift
    Ability: Upon death, it explodes, stunning all towers in a small range for 2 seconds
    Wave: 26
    Fast Boss
    Health: 4000
    Speed: Above average
    Ability: Create a Blue forcefield, gaining 400 Shield HP
    Wave: 30
    Breaker4 EX
    Health: 200
    Defence: 45%
    Speed: Above average
    Ability: Spawns in 3 Breaker3 EX upon death
    Wave: 32
    Breaker3 EX
    Health: 100
    Defence: 30%
    Speed: Fast
    Ability: Becomes a Breaker2 EX upon death
    Wave: N/A
    Mysterious Summoner
    Health: 10000
    Speed: Average
    Ability: Spawns 5 Random enemies (Steady Boss, Breaker4 EX, Sneaky Boss, Powered Bolt)
    Wave: 36
    Tombstone
    Health: 4500
    Speed: Below average
    Ability: Spawns 2 Coffins upon death
    Wave: 39
    Coffin
    Health: 2000
    Speed: Average
    Ability: Spawns 6 Undead Strong upon death
    Wave: N/A
    Undead Gravedigger (Major Boss)
    Health: 120,000
    Speed: Slow
    Boss immunities
    Ability 1: Stomp, creating a shockwave that stuns towers for 3 seconds
    Ability 2: Throw a Tombstone down to the path, spawning in a tombstone
    Ability 3: Dig up 12 random enemies (Undead strong, Sneaky, Necromancer, Breaker2 EX)
    Ability 5: Raise the Shovel up, causing the shovel to glow red then dig quickly, spawning in 5 Random enemies (Steady Boss, Sneaky boss, Powered bolt, Breaker4 EX)
    Ability 4: Upon reaching 40000 Health, it roars, causing it to gain a second shovel and have it's Body and shovels glow red.
    Wave: 40
    Rewards: 200 EX Coins, 100 EXP, Undead Gunner Tower
    Molten EX mode
    Typical
    Health: 8
    Speed: Fast
    Wave: 1
    Fast
    Health: 6
    Speed: Swift
    Wave: 5
    Steady
    Health: 32
    Speed: Average
    Wave: 7
    Typical Boss
    Health: 300
    Speed: Average
    Wave: 10
    Sneaky
    Health: 30
    Speed: Fast
    Hidden
    Ghost
    Wave: 13
    Breaker2 EX
    Health: 100
    Speed: Fast
    Ability: Becomes a Breaker EX upon death
    Wave: 16
    Breaker EX
    Health: 40
    Speed: Very fast
    Wave: N/A
    Necromancer
    Health: 650
    Speed: Average
    Ability: Spawn in 5 Random enemies (Burning Molten, Sneaky or Breaker2 EX)
    Wave: 19
    Burning Molten
    Health: 300
    Speed: Average
    Fire immunity
    Wave: 20
    Steady Boss
    Health: 3000
    Speed: Below average
    Wave: 22
    Sneaky Boss
    Health: 650
    Speed: Fast
    Hidden
    Ghost
    Wave: 24
    Electrified Shock
    Health: 450
    Speed: Swift
    Ability: Upon death, it creates a lightning bolt, speeding up all enemies in a small range by 20% (Can stack to 60%)
    Wave: 26
    Fast Boss
    Health: 5000
    Speed: Above average
    Ability: Create a Blue forcefield, gaining 500 Shield HP
    Wave: 30
    Breaker4 EX
    Health: 350
    Defence: 45%
    Speed: Above average
    Ability: Spawns in 3 Breaker3 EX upon death
    Wave: 32
    Breaker3 EX
    Health: 200
    Defence: 30%
    Speed: Fast
    Ability: Becomes a Breaker2 EX upon death
    Wave: N/A
    Mysterious Summoner
    Health: 16000
    Speed: Average
    Ability: Spawns 5 Random enemies (Steady Boss, Breaker4 EX, Sneaky Boss, Electrified Shock)
    Wave: 36
    Molten Spewer
    Health: 7600
    Speed: Below average
    Fire immunity
    Ability: Upon death, it spews out Magma Boulders towards 3 towers, stunning them for 2 seconds and spawning in 2 Magmas
    Wave: 39
    Magma
    Health: 400
    Speed: Swift
    Fire immunity
    Wave: N/A
    Molten Incinerator
    Health: 6500
    Speed: Average
    Fire immunity
    Ability: It does a Fire breath towards the other enemies, speeding them up by 20% (Can stack To 60%)
    Wave: 39
    Molten Titan
    Health: 9500
    Speed: Below average
    Fire immunity
    Ability: Stomp, creating a tiny shockwave that stuns towers for 2 seconds
    Wave: 40
    Burning Molten Boss (Major Boss)
    Health: 300,000
    Speed: Slow
    Fire immunity
    Boss immunities
    Ability 1: Stomp, creating a shockwave that stuns towers for 3 seconds
    Ability 2: Throw a fireball at a tower, causing an explosion that stuns all towers caught in the explosion for 5 seconds
    Ability 3: Throw two Magmas onto the path
    Ability 4: Slam the Ground with its scythe, spawning in 6 Random enemies (Molten Titan, Molten Incinerator, Molten spewer, Burning Molten)
    Ability 5: Upon reaching 70,000 Health, it roars, causing it to increase speed to Slightly slow and causing it's Body to light up in flames and burn bright.
    Wave: 40
    Rewards: 500 EX Coins, 150 EXP, Molten Shooter Tower
    Fallen EX mode
    Atypical
    Health: 12
    Speed: Very fast
    Wave: 1
    Zoom
    Health: 12
    Speed: Very Swift
    Wave: 5
    Large
    Health: 64
    Defence: 20%
    Speed: Fast
    Wave: 7
    Atypical Boss
    Health: 350
    Defence: 30%
    Speed: Above Average
    Wave: 10
    Dark
    Health: 45
    Speed: Fast
    Hidden
    Ghost
    Wave: 13
    Breaker2 EX
    Health: 160
    Speed: Fast
    Ability: Becomes a Breaker EX upon death
    Wave: 16
    Breaker EX
    Health: 50
    Speed: Very fast
    Wave: N/A
    Necromancer
    Health: 950
    Speed: Average
    Ability: Spawn in 5 Skeletons
    Wave: 19
    Skeleton
    Health: 60
    Speed: Above average
    Wave: N/A
    Awakened Fallen
    Health: 500
    Speed: Very fast
    Stun immunity
    Wave: 20
    Mega Giant
    Health: 3800
    Defence: 40%
    Speed: Below average
    Stun immunity
    Wave: 22
    Dark Boss
    Health: 1350
    Speed: Fast
    Hidden
    Ghost
    Wave: 24
    Breaking Glitch
    Health: 650
    Speed: Extremely Swift
    Stun immunity
    Ability: Upon death, it spawns a random enemy (Glitchling, Glitched Scout)
    Glitchling
    Health: 150
    Speed: Swift
    Stun immunity
    Wave: N/A
    Glitched Scout
    Health: 450
    Speed: Average
    Ability: Stun a tower for 2 seconds
    Wave: N/A
    Wave: 26
    Mega Tank
    Health: 14000
    Speed: Fast
    Ability: Slowly heal back 1% of Health every second
    Wave: 30
    Breaker4 EX
    Health: 500
    Defence: 45%
    Speed: Above average
    Ability: Spawns in 3 Breaker3 EX upon death
    Wave: 32
    Breaker3 EX
    Health: 300
    Defence: 30%
    Speed: Fast
    Ability: Becomes a Breaker2 EX upon death
    Wave: N/A
    Slime
    Health: 6000
    Speed: Average
    Ability: Upon its death, the Slime explodes into a slime bubble that stuns all towers caught in the bubble, and spawns three Goos.
    Wave: 34
    Goo
    Health: 1400
    Speed: Above average
    Wave: N/A
    Warden
    Health: 20000
    Defence: 40%
    Speed: Average
    Stun immunity
    Ability: The Warden fires a laser from its chest that sweeps across a large area, stunning any towers that get hit and deals 2-3 damage to units.
    Wave: 35
    Systematic Error
    Health: 850
    Shield HP: 700
    Speed: Swift
    Stun immunity
    Wave: 36
    Necromancer Boss
    Health: 45000
    Speed: Average
    Stun immunity
    Freeze immunity
    Ability: The Necromancer Boss spins its staff, creating a purple smoke and summoning five Cursed Skeletons.
    Wave: 36
    Cursed skeleton
    Health: 1600
    Speed: Above average
    Wave: N/A
    Fallen Calvary
    Health: 11500
    Defence: 30%
    Speed: Fast
    Stun immunity
    Ability: Upon death, It spawns a Fallen horse and a Fallen Rider
    Wave: 39
    Fallen Horse
    Health: 6500
    Defence: 20%
    Speed: Very fast
    Stun immunity
    Wave: N/A
    Awakened Fallen Rider
    Health: 4000
    Shield HP: 7500
    Defence: 35%
    Speed: Above average
    Stun immunity
    Wave: N/A
    Awakened Fallen Hero
    Health: 16500
    Defence: 50%
    Stun immunity
    Speed: Above Average
    Wave: 39
    Awakened Fallen Guardian
    Health: 30000
    Defence: 90%
    Speed: Average
    Stun immunity
    Ability: Stun a tower for 3 seconds
    Wave: 40
    Awakened Fallen King (Major Boss)
    Health: 700,000
    Speed: Slow
    Boss immunities
    Ability 1: Stomp, creating a shockwave that stuns towers for 3 seconds
    Ability 2: The Awakened Fallen King will raise its arm and summon eight enemies (most of the eight enemies will be Awakened Fallens, but rarely, some will be Awakened Fallen Heroes and Fallen Calvary).
    Ability 3: The Awakened Fallen King pulls out its sword and spins around, with its sword out, stunning all nearby towers and dealing 500 damage to units.
    Ability 4: The Awakened Fallen King will block with its shield, taking no damage from all sources and making units pass through it.
    Ability 5: Activates at 150,000 health. The Awakened Fallen King will point its sword forward and it will gain glowing purple eyes and a purple aura. It spawns two Awakened Fallen Guardians that appear from the entrance. It is briefly immune to all forms of damage. Attack frequency increased and speed increased to Slightly Slow. The Fallen King also gains 15,000 shield health. After the Fallen King gains its shield health, it will immediately perform its Spin Slash ability.
    Wave: 40
    Rewards: 700 EX Coins, 150 EXP, Kingdom Tower
    Part 2 in replies

    • @ezbooksmarketing5898
      @ezbooksmarketing5898 Před 11 měsíci

      Part 2
      Lost mode EX
      Unusual
      Health: 16
      Defence: 5%
      Speed: Very Fast
      Wave: 1
      Extreme
      Health: 16
      Speed: Very Swift
      Wave: 5
      Massive
      Health: 64
      Defence: 30%
      Speed: Fast
      Wave: 7
      Unusual boss
      Health: 600
      Defence: 40%
      Speed: Above Average
      Wave: 10
      Undetected
      Health: 45
      Speed: Fast
      Hidden
      Ghost
      Wave: 12
      Split EX
      Health: 200
      Defence: 5%
      Speed: Fast
      Ability: Becomes a Splitling EX upon death
      Wave: 15
      Splitling EX
      Health: 80
      Speed: Very fast
      Wave: N/A
      Unusually
      Health: 2600
      Speed: Above average
      Wave: 17
      Necromancer
      Health: 1150
      Speed: Above average
      Ability: Spawns 5 corpses
      Wave: 19
      Corpse
      Health: 75
      Speed: Fast
      Wave: N/A
      Frostbite Lost
      Health: 650
      Speed: Swift
      Freeze immunity
      Wave: 20
      Mega Titan
      Health: 8000
      Defence: 55%
      Speed: Average
      Wave: 22
      Unseen boss
      Health: 1850
      Speed: Fast
      Hidden
      Ghost
      Wave: 24
      Viral
      Health: 850
      Speed: Extremely Swift
      Stun immunity
      Ability: Upon death it creates a small explosion that stuns towers for 2 seconds and spawns infected towers. The number of infected tower spawns depend on how many towers are stunned
      Wave: 26
      Infected tower
      Health: 150
      Speed: Below average
      Wave: N/A
      Unidentified
      Health: 24000
      Speed: Average
      Ability: Becomes 10% faster for every 3000 HP lost
      Wave: 28
      Mega Creature
      Health: 30000
      Speed: Fast
      Wave: 30
      Spliter boss EX
      Health: 1000
      Speed: Above average
      Ability: Spawns 4 Spliter EX upon death
      Wave: 32
      Spliter EX
      Health: 500
      Speed: Above average
      Ability: Upon death, it will become a Split EX
      Wave: N/A
      Entity
      Health: 38000
      Speed: Average
      Ability 1: Stun multiple towers for 5 seconds
      Ability 2: For every 3000 HP lost, it will gain 1000 Shield Hp
      Wave: 33
      Crawler
      Health: 12000
      Speed: Above average
      Ability: Stun multiple towers for 3 seconds
      Wave: 34
      Queen Creature
      Health: 70000
      Speed: Above average
      Ability: Stun Multiple towers for 5 seconds
      Wave: 35
      Malware
      Health: 1050
      Shield HP: 900
      Speed: Very Swift
      Wave: 36
      Adware
      Health: 700
      Shield HP: 550
      Speed: Swift
      Ability: Stun a tower for 3 seconds
      Wave: 36
      Spyware
      Health: 700
      Shield HP: 550
      Speed: Swift
      Hidden
      Wave: 36
      Emperor Necromancer
      Health: 70000
      Speed: Above average
      Freeze immunity
      Stun immunity
      Ability 1: Spawn 5 Cursed Corpses
      Ability 2: Spawn 2 Elite Corpses
      Wave: 36
      Cursed corpse
      Health: 2600
      Speed: Fast
      Wave: N/A
      Elite corpse
      Health: 5000
      Speed: Fast
      Ability: Stun a tower for 3 seconds
      Wave: N/A
      Frostbite Forgotten Lost
      Health: 6500
      Speed: Very Swift
      Freeze immunity
      Wave: 39
      Frostbite Lost savior
      Health: 24000
      Defence: 65%
      Speed: Above average
      Freeze immunity
      Wave: 39
      Frostbite Lost master
      Health: 50000
      Defence: 90%
      Speed: Average
      Ability: Stun multiple towers for 5 seconds
      Freeze immunity
      Wave: 40
      Frostbite Lost Overlord (Major boss)
      Health: 1,800,000
      Speed: Extremely Slow
      Stun immunity
      Freeze immunity
      Boss immunities
      Ability 1: The Lost overlord stomps, creating a massive shockwave that stuns towers for 5 seconds and deals 900 damaged to units
      Ability 2: The Lost overlord thrusts it's spear towards the ground, creating a small shockwave that stuns towers for 3 seconds and creating a crack that explodes and becomes a portal that spawns 6 enemies (Mostly lost but can be Void lost or Lost saviors)
      Ability 3: The Lost overlord throws it's spear at a tower, creating an explosion that stuns towers for 8 seconds and the lost overlord raises it's hand up, creating a blizzard in its hand and smashing the ground with that same hand, creating a blizzard and shockwave that stuns towers for 5 seconds
      Ability 4: Upon reaching the health of 600,000 The Lost Overlord enters rage mode, increasing speed to Below Average.
      Wave: 40
      Rewards: 1400 EX Coins, 300 EXP, 400 Gems, Lost Blaster Tower, Frostbite Lost Blaster Skin
      Insanity Mode
      Extraordinary
      Health: 22
      Defence: 10%
      Speed: Very fast
      Wave: 1
      Immediate
      Health: 22
      Speed: Very Swift
      Wave: 5
      Colossus
      Health: 64
      Defence: 40%
      Speed: Fast
      Wave: 7
      Extraordinary Boss
      Health: 650
      Defence: 55%
      Speed: Above average
      Wave: 10
      Darkness
      Health: 45
      Speed: Fast
      Hidden
      Ghost
      Wave: 12
      Spilt EX
      Health: 200
      Defence: 10%
      Speed: Fast
      Ability: Becomes a Splitling upon death
      Wave: 15
      Splitling EX
      Health: 100
      Speed: Very fast
      Wave: N/A
      Failure
      Health: 7000
      Speed: Above average
      Ability: For Every 350 Health it loses, it spawns a Sprinter
      Wave: 17
      Sprinter
      Health: 200
      Speed: Fast
      Wave: N/A
      Necromancer
      Health: 1450
      Speed: Above average
      Ability: Spawns 5 corpses
      Wave: 19
      Corpse
      Health: 150
      Speed: Fast
      Wave: N/A
      Reincarnate Insanity
      Health: 950
      Speed: Very Swift
      Energy immunity
      Wave: 20
      Mega Colossal
      Health: 14500
      Defence: 70%
      Speed: Average
      Wave: 22
      Darkness boss
      Health: 2600
      Speed: Fast
      Hidden
      Ghost
      Wave: 24
      Glitched Viral
      Health: 950
      Speed: Extremely Swift
      Stun immunity
      Wave: 26
      Unidentified
      Health: 36500
      Speed: Average
      Ability: Becomes 10% faster for every 3650 HP lost
      Wave: 28
      Monstrosity
      Health: 45000
      Speed: Fast
      Wave: 30
      Spilter Boss EX
      Health: 1000
      Speed: Above average
      Ability: Spawns 4 Spilters upon death
      Wave: 32
      Spliter EX
      Health: 500
      Speed: Above average
      Ability: Upon death, it will become a Spilt EX
      Wave: N/A
      Colossus
      Health: 86000
      Speed: Average
      Ability 1: Stomp, creating a small shockwave that stuns multiple towers for 5 seconds
      Ability 2: For every 86000 HP lost, it will gain 3000 Shield Hp
      Wave: 33
      Crawler
      Health: 26000
      Speed: Above average
      Ability: Stun multiple towers for 3 seconds
      Wave: 34
      Monstrosity Imperatrix
      Health: 140,000
      Speed: Above average
      Ability: Stun Multiple towers for 5 seconds
      Wave: 35
      Glitched Malware
      Health: 1200
      Shield HP: 950
      Speed: Very Swift
      Wave: 36
      Error Adware
      Health: 950
      Shield HP: 700
      Speed: Swift
      Ability: Stun a tower for 3 seconds
      Wave: 36
      Spyware
      Health: 950
      Shield HP: 700
      Speed: Swift
      Hidden
      Wave: 36
      Emperor Necromancer
      Health: 200,000
      Speed: Above average
      Freeze immunity
      Stun immunity
      Ability 1: Spawn 5 Cursed Corpses
      Ability 2: Spawn 2 Elite Corpses
      Wave: 36
      Cursed corpse
      Health: 3000
      Speed: Fast
      Wave: N/A
      Elite corpse
      Health: 10500
      Speed: Fast
      Ability: Stun a tower for 3 seconds
      Wave: N/A
      Reincarnate Elite Insanity
      Health: 5000
      Speed: Extremely Swift
      Energy immunity
      Wave: 38
      Reincarnate Sacrifice
      Health: 14000
      Speed: Swift
      Ability: Upon death, it creates an explosion that stuns multiple towers for 8 seconds
      Reincarnate Insane Consumer
      Health: 30000
      Speed: Fast
      Energy immunity
      Ability 1: Stun a Tower for 5 seconds, Healing back 5000 Health
      Wave: 39
      Reincarnate Insane Cultist
      Health: 30000
      Defence: 80%
      Speed: Above average
      Energy immunity
      Ability: Decrease all Towers range by 50% for 15 seconds and Increase Speed of all enemies in the Path Permanently by 50%
      Wave: 39
      Reincarnate Insane Servent
      Health: 76000
      Defence: 90%
      Speed: Average
      Ability: Stun multiple towers for 5 seconds
      Energy immunity
      Wave: 40
      Elder God Reincarnate (Major boss)
      Health: 5,000,000
      Speed: Extremely Slow
      Energy immunity
      Boss immunities
      Ability 1: The Elder god roars, Summoning portals below 3 towers, a hand emerges from the portals and drag the towers into the portal, killing the 3 towers
      Ability 2: The Elder god stomps, creating a shockwave the size of the map that stuns towers for 5 seconds
      Ability 3: The Elder god smashes the ground, creating a portal that summons 6 Enemies (Mostly insanities but there can be elite insanities, Insane Consumers, insane cultists and sacrifices)
      Ability 4: The Elder god creates an energy forcefield, gaining 50000 Shield HP
      Ability 5: The Elder god smashes the ground and pulls a boulder out of the ground, it then throws the boulder at multiple cliff towers, stunning the cliff towers for 11 seconds
      Ability 6: The Elder god fires 5 eyes that go towards towers, The eyes burst and stun those towers for 11 seconds
      Ability 7: The Elder god consumes 3 towers, killing those 3 towers and healing 10,000 Health
      Ability 8: Upon reaching 200, 000 Health The Elder god enters a rage mode and roars then throws a boulder at the base, leaving the base with 1 Health, during this brief period it is immune to all damage and it begins to move at average speed, it also spawns in 2 Insane servants
      Wave: 40
      Rewards: 2000 EX coins, 1000 gems, 450 XP, Insanity Slicer Tower, Reincarnate Insanity Slicer Skin

  • @Oddyseus31156
    @Oddyseus31156 Před 9 měsíci

    Wait that's easy, normal boss with 20 hp only?

  • @joshlim3038
    @joshlim3038 Před 2 měsíci

    Where molten mode

  • @Kneecaptain
    @Kneecaptain Před měsícem

    Army of the dead

  • @Frostspirit42
    @Frostspirit42 Před 11 měsíci

    Normal boss too easy

  • @Watson_theboy123
    @Watson_theboy123 Před rokem

    What app you use to animate?