(Mark 2 - Silence rot) 🌊Waves: 15 🗺️ Map: A.lleyway [Wave 1] Commander: Oh boy... These guys are broken and old just by looking at it... Probably because their owners left them in the alleyway Commander: But we got the first ones ready that is not a robot ----------------------------------- Dust HP: 20 Speed: Average Immunities: Freeze, Explosion Debut: 1 Trash HP: 40 Speed: Below Average Immunities: None Debut: 2 Skeleton HP: 10 Speed: Fast Immunities: None Debut: 2 Ghost HP: 50 Speed: Above Average Immunities: Hidden Debut: 5 ----------------------------------- [Wave 7] Commander: Oh boy... Robots and trash... This is getting harder and harder as we progress to save the earth from the future... I'll give you a 2,000 - 3,500 cash to send in a minigunner and probably a accelerator ----------------------------------- Ash HP: 200 Speed: Slow Immunities: Hidden Debut: 7 Rotbot HP: 600 Speed: Slow Immunities: None Debut: 7 Underbattery HP: 800 Speed: Slow Immunities: Shock Debut: 9 Trash Machine HP: 2,000 Speed: Above Average Ability 1 - Dumpin Dope: Spawns 10 Trash Ability 2 - Dead n Fast: Upon death it turns into Trash Speeder Immunities: Shock Debut: 11 Trash Speeder HP: 500 Speed: Fast Ability - Shockspeed: Speeds the top 3 weakest enemies (Dust, Trash, Skeleton) to 70% fast Immunities: Shock Debut: N/A (Spawned by Trash Machine) Old Chargeball HP: 2,500 Speed: Slow Ability - Crashback: Charges a laser at units to kill them Immunities: Shock Debut: 13 SpaceR HP: 420 Speed: Very Fast Ability - Flyin up: Floats to the sky and then stomps down to stun nearby towers after 1 second Immunities: Shock Debut: 14 ----------------------------------- [Wave 15] Commander: We need to send more troops we got the final touch in the alleyway, but i think we're in trouble of lasers, But I'll send you huge money ----------------------------------- Malburster HP: 15,000 Speed: Slow Ability 1 - Buggy boys: Spawns 5-10 random Bugbots Ability 2 - Missle inbound: Launches a missle at a unit to kill it and stun towers nearby the unit Ability 3 - Burst: Puts in a door and bursts it to kill all units in path instantly Immunities: Shock, Freeze Debut: 15 Bugbot HP: 20 Speed: Swift Ability - Bite in arms: Bites the people in the unit to turn them into Skeleton Immunities: Shock Debut: N/A (Spawned by Malburster) ----------------------------------- (Mark 3 coming soon ;) )
Mark 3 - rotten wrecks waves: 24 1,850 starting cash map: abandoned shipwreck + island Base hp: 170 Wave 1 : (Commander: "good job taking on those last foes, but something isn't right about this place, Wait.. Is that flesh? Surely there isn't any zombies here.." Wave 1: infected 25 hp speed: average immunes: none Commander: "oh boy there's even rotten foes now? We need to take ehm down before They enter our secret hideout Wave 3 rotten 10 hp speed: above average immunes: freeze Commander: oh boy.. They infected knights too? We need a lot of defenses to take them Down.. " Wave 6: infected knight 60 hp speed: below average immunes: freeze, electric Commander: "god.. They are sending out heavy zombies now.. We need alot of towers with enough firepower so here's 2,000 cash. " Wave 11: heavy infected: 200 hp speed: slow immunes: none Commander: "god, they have bullet proof foes now? We need accelerators or other towers to Take these mighty foes down.. " Wave 16: bulletproof infected 50 hp speed: average immunes: bullets Commander: "oh well, fast, crawling, mighty foes what could possibly go wrong.... " Wave 18: Crawler: 60 hp speed: fast immunes: none Commander: "oh boy.. Heavily armored zombies? We need alot of firepower so here's 6,000$" Wave 20: heavily armored 300 hp speed: average immunes: none Commander: "oh god, they have giants now? We need accels right now or we're doomed! " Giant foe: 7,000 hp speed: below average immunes: freeze, toxic, fire Commander: " IT'S THE KING! , WE NEED MAX ACCELS RIGHT NOW OR WE'RE DOOMED! " Wave 24: infected king: 120,000 hp speed: very slow immunes: freeze, fire, toxic, electric Rewards: 5,000 coins, 250 gems, Halloweletricer Lvl 1: 650 to place 4 dmg 16 range CD: 0.9 sec Lvl 2 300 to upgrade 5 dmg 17 range 0.9 CD Lvl 3 750 to upgrade 8 dmg 20 range 0.9 CD Lvl 4: 2,300 to upgrade 12 dmg 23 range 0.9 CD stun duration: 0.5 seconds Lvl 5: 5,000 to upgrade 20 dmg 23 range 0.8 CD stun duration: 0.7 Seconds Lvl 6 / last lvl : 12,000 to upgrade 60 dmg 0.7 CD stun duration: 3 seconds Tower's weapon : Halloween themed taser tower's special ability: hallow themed electric cannon Dmg of special : 180 dmg stun duration : 10 seconds special CD: 40 seconds
Skin idea: Zombiefied Accelarator holds an broken and probably trashed and beaten accelarator gun Level 1- gains Gloves and goggles broken ones Level 2- none Level 3- gains an very broken suit with an brain part of body sticking out and exposed body organs Level 4- Gains broken hood and ray turns to green Level 5 colora of The Accel armor will become green and some exposed body parts
Yo I Love This Fan-Made Event Design! Anyways...Heres The Fan-Made Event That I Think About! System Event: Starting Cash:1.9k Waves: 1-35 Note:Commander Has Been Replaced With The System-Traveller Mini Bosses: 2 Start Off With Modifiers! Modifier: System Fog Modifier: Every 2 Minutes The System-Fog Will Appear And Your Towers Will Get A Blind Effect Panic Modifier:The Base Health Will Increased 100 To 20 Here Are The Enemies! Enemies: System-Zombo: Health:35 Speed:Normal Hidden?: No Flying?:No Abilities:None Wave: 1 System-Traveller Dialogue:Here Comes The Zombo! They Are That Easy To Kill! System-Bolt: Health:50 Speed:Fast Hidden?:No Flying?:No Abilities:None Wave:4 System-Traveller Dialogue:Oh, Here Comes The Quickys! And They Are Not That Easy... System-Jetpack: Health:45 Speed:Very Fast Hidden?:No Flying?:Yes Abilities:None Wave:7 System-Traveller Dialogue:These System-Zombos Can Fly? Use Some Good Cliff Towers! System-Breaker(Mini Boss): Health:2K Speed:Very Slow Hidden?:No Flying?:No Abilities: Hammer Strike , Summon Hammer Strike: System-Breaker Will Stun Towers For 5 Sec With A Long Axe. Summon:System-Breaker Will Summon System Enemies. Wave:15 System-Traveller Dialogue:Uhh...I Think I Hear Something...Get Ready For Your Towers! System-Ghost: Health:100 Speed:Fast Hidden?:Yes Flying?:No Abilities:None Wave:16 System-Traveller Dialogue:Now That System-Breaker Was Gone-Oh Here Comes The Ghost! Hope You Get Your Towers A Hidden Detect! System-Magic: Health:1K Speed:Normal Hidden?:Yes Flying?:No Abilities: Summon , Lighting-System Summon:System-Magic Will Summon Enemies With Its Magic Power. Lightning-System:System-Magic Will Stun Towers For 8 Sec With Lightning. Wave:19 System-Traveller Dialogue:These Enemies Can Use They're Magic Powers? And Of Course They Are Hidden... System-Flash: Health:50 Speed:Extremely Fast Hidden?:No Flying?:No Abilities:None Wave:23 System-Traveller Dialogue:Holy Moly These Enemies Are Fast As Hell! Get Some Unit Towers That Will Help You! I Dont Have More Ideas...Guys! Please Give Me A System Enemies Idea!
(Mark 3 - Crookin Courses) 🌊Waves: 17 🗺️ Map: Charging Station [Wave 1] Commander: This is one of the tough ones we're gonna kill Commander: The Charging bots are gonna be here soon Commander: BE PREPARED! ----------------------------------- Insta-bot HP: 60 Speed: Average Immunities: Shock Debut: 1 Invaderbot HP: 70 Speed: Above Average Immunities: Shock Debut: 2 Paraglass HP: 50 Speed: Above Average Immunities: Hidden Debut: 5 M-H7 HP: 500 Speed: Below Average Immunities: Shock Debut: 7 Botkher3 HP: 200 Speed: Below Average Ability - Botkher2s: Spawns 2 Botkher2 Immunities: None Debut: 8 Botkher2 HP: 70 Speed: Above Average Ability - Botkher1st: Spawns a Botkher Immunities: None Debut: N/A (Spawned by Botkher3) Botkher HP: 35 Speed: Fast Immunities: None Debut: N/A (Spawned by Botkher2) ----------------------------------- [Wave 10] Commander: They're here! Commander: If we get Enough good power we can kill it before it's too late ----------------------------------- Chargerbot HP: 600 Speed: Below Average Ability - T.F.E.O.H: Heals 50% of the enemies giving them +50 HP Immunities: Shock Debut: 10 Kherbot HP: 3,000 Speed: Below Average Ability - Botkher3rd: Spawns 3 Botkher3 Immunities: None Debut: 11 The Mechlizedek HP: 5,000 Speed: Slow Ability - Wreckognize: Stuns 5 towers by wrecking them Immunities: Hidden, Shock Debut: 12 Enchanter HP: 600 Speed: Average Ability 1 - Kharge: Spawns 2 Chargerbot Ability 2 - Kenchant: Heals 25% all the enemies in the path giving them +100 HP Ability 3 - Upgrate: Upon death spawns an Enhancer Immunities: Freeze Debut: 13 Enhancer HP: 700 Speed: Fast Immunities: None Debut: 14 / (Spawned by Enchanter at Wave 13) Rheilder HP: 5,000 Speed: Slow Ability - Rise and Shine: Spawns 2 Enchanter and Stuns tower by a powerful shine from it's shield and heals all the enemies in the path giving them +10 HP Immunities: None Debut: 15 ----------------------------------- [Wave 10] Commander: That's not an ordinary one... That's a... Commander: ... Commander: That's a warden of the charging station... ----------------------------------- Charden HP: 150,000 Speed: Slow Ability 1 - Chanting course: Spawns 3 Rheidler Ability 2 - Harden Lurk: Stuns 3 Cliff Towers and Kills 10 Units Ability 3 - Checktime: Stuns towers by using a check machine that can blast to the towers Immunities: Freeze, Burn, Shock Debut: 17
Tower concept: tempest tempest is a melee tower but also a charge stun tower it first attack would punch and after that then will punch the ground too make the ground smashed peace making the enemie stun and can not move but after 15 mins the enemie can move special ability: taser rifle the tempest will get out a an electric gun and will stun any enemy expect for the boss from far distance
What about like an animal Kingdom event? You could have monkeys for like The first guys to come in and maybe the boss can be an giant crocodile or rhino
Idea: speedy - swift hp 7 :2nd idea: grave guard hp: 20k :ability:infects towers and make them a zombie ok im lazy to make more just make zombie commander
Idea for molten: remake the molten that they will melt when killed and leave a lava puddle and every zombie that walks on it will take a little damage but will be much faster, like some pyro but in their advantage with alot (does not effect other fire, lava type enemies)
Some Revamps To some of the enemies 1. Normal boss is kinda weak so lets give him 185 hp And will now apear in wave 10 Shatter will now apear on wave 12 And for Molten Normal 7 hp wave 1 Speedy 6 hp wave 3 Heavy 10 hp wave 5 Normal boss 200 hp wave 9 Hidden 25 hp wave 11 Shatter 25 hp shatter 2 15 hp shatter 3 10 wave 12 Necromancer 450 hp wave 15 Molten 300 hp ability make towers burn for 5 sec. Wave 18 Slow Giant hp 2500 wave 19 Hidden master 675 hp wave 20 Shock wave 21 200 hp Shatter boss 300 hp wave 21 Speedy boss wave 21 hp 4500. Shatter summoner wave 22 Molten Guardian 14,000 hp wave 30 Molten Overlord 350,000 hp wave 40 Reward Molten Pyromancer makes some sense tho
Idea for Fallen mode: Abnormal: 8 hp and first wave spawns 10 of them Quick: 10 hp but faster then the normal quick Heavy: 35 hp: but little faster Abnormal boss: Hp 350 (More.coming soon I need to see TDs wiki since I forgor 💀
(Mechanical Doom) 🔫 Tower: Tech-Z 📳 Difficulty: Insane ----------------------------------- (Mark 1 - Overfar A.I) 🌊Waves: 10 🗺️ Map: Facility [Wave 1] Commander: Hello there? Commander: Listen here I need your help... Commander: Future is getting more advanced but way too far... AI's are now malfunctioning to evil, We have to stop the master behind all of it... NOW! ----------------------------------- Robot HP: 5 Speed: Average Immunities: Shock Debut: 1 Mad Technology HP: 3 Speed: Fast Immunities: Shock Debut: 2 ----------------------------------- [Wave 5] Commander: They are getting more advanced Commander: Hope you send in good troops ----------------------------------- Code Blue HP: 25 Speed: Above Average Ability - Color Code: Sends in 5 Robot and 3 Mad Technology Immunities: Shock Debut: 5 Meta Control HP: 30 Speed: Slow Ability - Distraction: Make a unit stops moving for 3 seconds by using VRs to mind control them Immunities: Shock Debut: 7 ----------------------------------- [Wave 10] Commander: We're now exiting this facility after defeating the only AI's in it ----------------------------------- Seerbot HP: 105 Speed: Slow Ability 1 - Double mine: Stuns towers and Kill Units just by using a bomb that can electrify you only for 3 seconds Ability 2 - Arming it: Spawns 2 Meta Control and 3 Code Blue Immunities: Shock Debut: 10 ----------------------------------- (Other Marks can be posted in other comments)
ZOMBIE APOCALYPSE EVENT dialogue:Zombies have reigned up attacked and spreading from a city named “Roblox city” in United States…but there’s some super hero soldiers that attack the zombies and they’re saving Roblox city The only hope of that town is those soldiers…and also…YOU? (edited:forgot this (the other modes “Molten Fallen and Hardcore” are coming to this event soon) (right now it’s only Normal mode)
Fallen event: weak (replaces normal) Hp 7 Defense none Immunities Energy Wave 0 Speed: avarage Fast (replaces speedy) Hp 5 Defense:none Immunities:ice Wave 2 Speed: fast strong(replaces slow) Hp 12 Defense: 10% Immunities: poison Speed: below avarage Wave 4 Weak fallen(replaces normal boss) Hp: 100 Defense:none Immunities ice, shock Wave: 10 Speed: below avarage Stealth (replaces hidden) Hp: 22 Wave: 12 defense: 5% Immunities: shock abilities: hidden Breaker3(replaces shatter) Hp 30 Wave:14 Defense: 5% Immunities: fire, shock and ice Abillities: when dead, spawns a breaker2 and shatter 2 Fallen giant (replaces slow boss) Hp: 4000 Immunities: shock, ice, poison and fire defense 30% Abilities: summon spawn 3 fallens at the entrance stomp: stomps, stunning towers, the call: at 2000 hp: changes his Speed from very slow to to avarage, Speed: very slow, avarage (the call) Wave:16 The next 3 enemies appear at wave 17. Fallen guards Hp:360 Immunities: poison Defense:none Abilities: always spawns 2 at the same time Speed: very fast Armoured fallen Hp 120 Immunities: poison, shock defense: none Abillities: trained thow throw: throws a sword at a tower, stunning them, while walking Speed: extremely swift Hidden menace(replaces hidden boss Hp: 1660 Immunities: shock, fire Defense:20% Speed: fast Bug(replaces bolt) Hp: ???(more on this later) Immunities: shock Defense: 0 (more on this later) Wave:19 Speed: extremely swift (Hp ??? Means you have to hit it a random number of times, he wont die, but wont deal damage to your base) tank 2 Hp:9900 +100 hits (more on this later) Wave:20 Immunities: shock Defense 20% Speed: fast (Hits are how many times you hit him before he reveals his true hp: you bassically deal 1 damage and when you hit it 100 times you deal normal damage. This is one of the reasons you need minigunner) 3RR0R¥(replaces sp33d¥ b055) Hp: 5600 Immunities: all (not including lead flying or hidden here) defense: yes-no (more on this later) Abilities B8DED: glitches your screen making half of it into a glicth N0 PL3C3M3NT: makes you unable to put towers for 1 second coin is FIRTUALITY: dies for 3 seconds them comes back to life on the same spot with the same hp as before using the ability. Speed: random, changes every second, (Defense yes-no is bassically this: every time he losses 500 hp he becomes immortal for 1 second, he Carnot move in this state, and dosent matter the targetting, if it attacks him in the state, the tower Will attack him until the abillity ends) Wave:20 Undead quickster Hp: 3000 Immunities : shock,ice,poison, and fire Defense: none Speed: always faster them the fastest enemy on the map Wave: 22 Summoner king Hp: 120000 Immunities: none: defense: none Abillities: summon: spawns shatters, shatter bosses, misterys, mystery bosses, necromancers, dark necromancer, breaker1 2 3 and 4 skeleton spawner necromancers, mystery and mystery bosses summons are not changed, Speed: very slow Wave: 26 The awakened hero Hp: 7000 Immunities: ice, shock, fire Defense: 20% Abilities: when he dies, spawn one awakened Wave 27 Awakened Hp 700 Immunities: none Defense none Speed: extremely fast Awake Hp: 10000 Immunities: shock Defense:30% Abilities: spear: stuns a tower with a spear Wave:30 Awakened tank Hp:8000+1500 hits Immunities: shock Defense: none Abilities: super rock thow throw trolls: throws a rock at a tower, has AOE raged: changes his speed to fast and losses his stun at 1500 hp Speed: slow Wave: 36 Fallen king Hp:37500 Immunities: poison Defense: 50% Abilities: sword slash: skins his sword stunning towers Summon of the awaken: summons weak fallens, armored fallens awakeneds, the awakened heros and awakes at the entrance void slash slams the sword on the ground, creating a bunch of purple spikes that stun towers, inverse: enemies now come from the exit and go to the track, how hard could it be? AWAK3 AND TA93 TH3M D00WM! At 250.000 hp. Summons 5 3RR0R¥s at the entrance and gains 3k hits death of the kingdom after he is killed he will spawn one of every enemie in the game (they can kill you)
(Mark 4 - Dataphase) 🌊Waves: 20 🗺️ Map: Internet_map7 [Wave 1] Commander: The internet is a bunch of mess here... With these binary things and Html codes too and even some weird things... Commander: What's that sound? It's super glitchy to hear... Commander: Something doesn't feel right... But let's go stop this madness! ----------------------------------- enemy.png HP: 69 Speed: Average Immunities: Freeze Debut: 1 Part HP: 42 Speed: Slightly Fast Immunities: Freeze Debut: 2 Model HP: 169 Speed: Slow Immunities: Freeze Debut: 5 Folder HP: 222 Speed: Slow Immunities: Freeze Debut: 7 mystery.webp HP: 69 Speed: Fast Ability - spawn.code: Spawns 2-5 enemies upon death Immunities: Freeze Debut: 8 ----------------------------------- [Wave 10] Commander: Really weird things are spawning right now... Commander: Wait... I see something coming behind that mystery enemy... THAT THING CAN CHANGE IT'S HEALTHBAR?!?!! ----------------------------------- HPSetter HP: 555 Speed: Slow Ability 1 - setHPto: Changes it's healthbar after each 3 seconds to something random from 555-625 HP Ability 2 - healHPto: Heals it's HP after each 2 seconds by 5-10 HP Immunities: Freeze Debut: 10 Dummy HP: 169 Speed: Average Ability - testExplosionStun: Stuns many towers nearby even cliff towers upon death Immunities: Explosion Debut: 11 HP: 5020 Speed: Slightly Slow Ability - Code 247: Blasts out a code to towers stunning them Immunities: Explosion, Freeze Debut: 12 FreeChargerModel HP: 2,500 Speed: Above average Immunities: Freeze, Electricy Debut: 14 Binary HP: 10110 Shield HP: 10110 Speed: Very slow Immunities: Freeze Debut: 16 ????????? HP: 70,000 Speed: Very slow Ability - SUFFER: Stuns 20 random towers each 15 seconds Immunities: Freeze Debut: 19 ----------------------------------- [Wave 20] Commander: The final round soilders... The strongest is here... Commander: Destroy it now! ----------------------------------- Code Breaker HP: 999,999 Speed: Very Slow Ability 1 - Backups: Summons 20 FreeChargerModel and stops and be immune to units making them all crash for 20 seconds Ability 2 - CodeStomp: Stuns every single cliff tower nearby Ability 3 - Shot7: Stuns 7 towers nearby Immunities: Explosion, Freeze, Fire, Electric Debut: 20 ----------------------------------- [The End] Commander: Finally It's over Commander: The disaster is now over... -----------------------------------
Molten Mode Zombie Event: Map: Burning Factory Staring Cash: 2000 Rules: Base Hp Locked Enemies: Weak Molten: Hp: 25 Speed: Average Immune: Fire Wave 1 Weak Ash: Hp: 20 Speed: Fast Wave 3 Weak Lava: Hp: 100 Speed: Below Average Immune: Fire Ability: Heal 5 Hp Every 1 secs Wave 5 Volcanic: Hp: 500 Speed: Slow Immune: Fire Electric Ability: Heals 15 Hp Every 3 Secs Wave 8 Unseen Molten: Hp: 60 Speed: Above Average Hidden?: Yes Immune: Fire Wave 11 Spawner: Hp: 60 Speed: Above Average Immune: Electric Ability: When died spawns: Weak Molten: 50% Weak Ash: 60% Weak Lava: 25% Volcanic: 10% Unseen Molten: 37% Wave 13 Molten-Angel: Hp: 900 Speed: Slow Immune: Fire Electric Ability: Spawn Random Enemies (Weak Molten, Weak Ash, Weak Lava, Unseen Molten) Refills: 30s Wave 16 Molten You know the data Ash: Hp: 75 Speed: Swift Immune: Fire Wave 21 Lava: You know the data (Wave 22) Molten Titan: You know the data (Wave 24) Demon: Hp: 1000 Speed: Average Immune: Fire Electric Freeze Ability: Throw demon trident to random towers that hit 3x3 Refills: 35s Wave 666 (26) Devil: Hp: 500 Speed: Above Average Immune: Fire Electric Poison Ability: When half a health speed increases into Fast Wave 26 Ash Titan: Hp: 2000 Speed: Average Immune: Fire Freeze Electric Ability: When died spawn 10 Ash in Wave 30 Spawner Boss: Hp: 300 Speed: Fast Immune: Freeze Ability: When died Spawn: Volcanic: 50% Molten-Angel: 35% Molten Titan: 20% Ash Titan: 25% Wave 33 Lava Titan: Hp: 10000 Speed: Very Slow Immune: Fire Freeze Electric Poison Wave 35 Spawner-Angel: Hp: 25000 Speed: Extremely Slow Immune: Fire Freeze Electric Poison Ability: Spawn: Spawner: 100% Spawner Boss: 50% Wave 39 The Molten Boss: Hp: 250000 Speed: Extremely Slow Immune: Fire Freeze Electric Poison For previous ability for original molten boss but more annoying Wave 40
normal boss with 20 only?in normal mode it just got 160,totally same as jaxe 50k health and get nerf 45k health. And normal boss get nerf 140 health,it suppose to be 195 health fr
Custom special mode The Golden Games. Map: Remade Gilded Paths (2 paths, 2X the zombies) Modifiers: Enemies beta, enemies have refreshed models Mutation, each wave enemies get more health Gold statues, if you don’t upgrade a tower for 4 minutes, that towers becomes gold and you can’t use it for the rest of the game Base hp: base hp is capped to 200 Abnormal Wave: 1 Hp: 6 Speed: average Quick Wave: 5 Hp: 4 Speed: fast Tough Wave: 7 Hp: 22 Speed: below average Golden boss Wave: 10 Immune: stuns, bullets Hp: 200 Speed: slightly slow [30% defense] Shadow Wave: 13 Hp: 22 Speed: slightly fast [Hidden] Green breaker Wave: 16 Hp: 16 Speed: slightly above average Spawns blue breaker on death Blue breaker Wave: N/A Hp: 14 Speed: fast Necromancer Wave: 19 Ability: summoning (summons 4 skeletons) Hp: 460 Speed: slightly slow Skeleton Wave: N/A Hp: 45 Speed: average Golden Wave: 20 Immune: stuns, bullets Hp: 120 Speed: average [40% defense] Rusted boss Immune: stuns, bullets, explosions Wave: 22 Hp: 4444 [35% defense] Speed: slow Ability: stomp (stomps stunning towers for 3.5 seconds) Shadow boss Wave: 24 Hp: 700 Speed: fast Shielded golden Immune: stuns, bullets Wave: 24 Hp: 650. +200 shield Speed: very fast When shield broken he becomes swift [55% defense] Copper Immune: bullets Wave: 26 Hp: 320 Speed: swift [20% defense] Golden experiment Immune: stuns, bullets, explosions Wave: 30 Hp: 12K Speed: fast Ability: cut-off (at 4K hp, they summon a golden head) Golden head Immune: stuns, bullets Wave: N/A Hp: 1234 Speed: very fast [15% defense] Big blue breaker Wave: 32 Hp: 120 Speed: above average On death turns into red breaker Red breaker Wave: N/A Hp: 65 Speed: swift Armoured golden Immune: stuns, bullets Wave: 34 Hp: 6500. +3500 shield hp Speed: average [50% defense] Golden Templar Immune: stuns, bullets Wave: 35 Hp: 35,800 Speed: slightly slow Ability: eventful bullets (shoots bullets out of mini-gun stunning towers for 6 seconds) [50% defense] Copper Necromancer boss Immune: bullets Wave: 36 Hp: 35K Speed: below average Ability: copper summoning (summons 6 copper skeletons [25% defense] Copper skeleton Immune: bullets Wave: N/A Hp: 2K Speed: slightly fast [20% defense] Golden Necromancer boss Immune: stuns, bullets Wave: 38 Hp: 65K Speed: slow Ability: golden summoning (summons 6-8 golden skeletons) [45% defense] Golden skeleton Immune: stuns, bullets Wave: N/A Hp: 3K Speed: Above Average [25% defense] Golden hero Immune: stuns, bullets and takes 35% less damage Wave: 39 Hp: 35K Speed: average [60% defense] Golden gaurdian Immune: stuns, bullets and takes 20% less damage Wave: 40 Hp: 75K Speed: very slow Abilitys: trident of terror (stabs 3 towers with trident stunning them for 8 seconds) rage mode (when at 35K hp, it gains 5K-15K hp back and he becomes slow speed) [25% defense] The golden titan Immune: stuns, bullets and takes 5% less damage Wave: 40 Hp: 800K Speed: extremely slow Abilitys: golden smash (stomps, stunning towers for 5 seconds) golden slash (spins swords, stunning towers for 6.5 seconds) golden summon (screams, summoning random enemy’s. can’t spawn copper, necromancers or gaurdians) golden lowering (screams, lowering towers range and speed by 30% for 12 seconds) laser eye (shoots a laser out of eye stunning towers for 10 seconds) golden rage (when at 400K hp, he stomps, stunning towers for 5 seconds, then his speed goes from extremely slow to very slow, but he can’t summon golden experiments anymore) [20% defense] Yay I’m finally done
cube event white cube 5 hp speed meh wave 3 red cube 3 hp speed fast wave 4 blue cube 4 hp speed meh ability : dodge attacks (50/50) wave 7 green cube 15 hp speed meh ability : heals 10 hp every 10 sec wave 10 yellow cube 185 hp speed a tiny bit fast 25% def wave 15 raider cube 85 hp speed a bit fast ability : stuns nearby tower ...... let's make it harder should we? wave 17 raider brute 10035 hp ability : spawn 4 raider cubes speed slow wave 18 cube protector 1445 hp heals all nearby cubes by 15% (expect bosses) wave 20 cube spawner (original was cube destroyer) 12650 hp speed : very slow ability : spawn raider cube red blue white cube protector every 30 secs but... it's not over yet..... - ??? inspired by cube combination
Molten mode concept: The Molten Ruler Hp: 215000 Speed: below average Abilities: sword slam: Stuns towers in a radius of 3 Airborne Hell: Summons 10 lava Chained rage: only activated when reaches 100k hp makes speed to average Reward: 700 gold 50 gems and Fire Elemental Accelerator
FUNNY TROLLLLLLLLLLLLLLLLLLLLLZ EVENT 1. hey look a lemon! NVm 25 hp 2. troll header 50 hp 3. troller boss 250 hp 4.funny hacker troller [has camo btw] 150 hp 5.monster troller 6.FALLENIVED TROLLER 250 hp 7.weaker fallen king 5k hp 8.TROLL 9.error troll [immune to ice fire beams paintballs can only get damaged by miltary bases so its like hardcore] 500 hp 10. guardian of trolls 15k 11. troller servant 100k [doesnt move only has hands behind back so hard to kill] 12. molten boss but more trolley 500k 13. technoTROLL 850k 14FINALBOSS. troll god 2.5m [yea this guy is really strong]
TDS EX modes Normal EX mode Typical Health: 8 Speed: Fast Wave: 1 Fast Health: 6 Speed: Swift Wave: 5 Steady Health: 32 Speed: Average Wave: 7 Typical Boss Health: 260 Speed: Average Wave: 10 Sneaky Health: 30 Speed: Fast Hidden Ghost Wave: 13 Breaker2 EX Health: 60 Speed: Fast Ability: Becomes a Breaker EX upon death Wave: 16 Breaker EX Health: 20 Speed: Very fast Wave: N/A Necromancer Health: 480 Speed: Average Ability: Spawn in 5 Random enemies (Undead Strong, Sneaky or Breaker2 EX) Wave: 19 Undead Strong Health: 200 Speed: Below average Wave: 20 Steady Boss Health: 2600 Speed: Below average Wave: 22 Sneaky Boss Health: 580 Speed: Fast Hidden Ghost Wave: 24 Powered Bolt Health: 250 Speed: Swift Ability: Upon death, it explodes, stunning all towers in a small range for 2 seconds Wave: 26 Fast Boss Health: 4000 Speed: Above average Ability: Create a Blue forcefield, gaining 400 Shield HP Wave: 30 Breaker4 EX Health: 200 Defence: 45% Speed: Above average Ability: Spawns in 3 Breaker3 EX upon death Wave: 32 Breaker3 EX Health: 100 Defence: 30% Speed: Fast Ability: Becomes a Breaker2 EX upon death Wave: N/A Mysterious Summoner Health: 10000 Speed: Average Ability: Spawns 5 Random enemies (Steady Boss, Breaker4 EX, Sneaky Boss, Powered Bolt) Wave: 36 Tombstone Health: 4500 Speed: Below average Ability: Spawns 2 Coffins upon death Wave: 39 Coffin Health: 2000 Speed: Average Ability: Spawns 6 Undead Strong upon death Wave: N/A Undead Gravedigger (Major Boss) Health: 120,000 Speed: Slow Boss immunities Ability 1: Stomp, creating a shockwave that stuns towers for 3 seconds Ability 2: Throw a Tombstone down to the path, spawning in a tombstone Ability 3: Dig up 12 random enemies (Undead strong, Sneaky, Necromancer, Breaker2 EX) Ability 5: Raise the Shovel up, causing the shovel to glow red then dig quickly, spawning in 5 Random enemies (Steady Boss, Sneaky boss, Powered bolt, Breaker4 EX) Ability 4: Upon reaching 40000 Health, it roars, causing it to gain a second shovel and have it's Body and shovels glow red. Wave: 40 Rewards: 200 EX Coins, 100 EXP, Undead Gunner Tower Molten EX mode Typical Health: 8 Speed: Fast Wave: 1 Fast Health: 6 Speed: Swift Wave: 5 Steady Health: 32 Speed: Average Wave: 7 Typical Boss Health: 300 Speed: Average Wave: 10 Sneaky Health: 30 Speed: Fast Hidden Ghost Wave: 13 Breaker2 EX Health: 100 Speed: Fast Ability: Becomes a Breaker EX upon death Wave: 16 Breaker EX Health: 40 Speed: Very fast Wave: N/A Necromancer Health: 650 Speed: Average Ability: Spawn in 5 Random enemies (Burning Molten, Sneaky or Breaker2 EX) Wave: 19 Burning Molten Health: 300 Speed: Average Fire immunity Wave: 20 Steady Boss Health: 3000 Speed: Below average Wave: 22 Sneaky Boss Health: 650 Speed: Fast Hidden Ghost Wave: 24 Electrified Shock Health: 450 Speed: Swift Ability: Upon death, it creates a lightning bolt, speeding up all enemies in a small range by 20% (Can stack to 60%) Wave: 26 Fast Boss Health: 5000 Speed: Above average Ability: Create a Blue forcefield, gaining 500 Shield HP Wave: 30 Breaker4 EX Health: 350 Defence: 45% Speed: Above average Ability: Spawns in 3 Breaker3 EX upon death Wave: 32 Breaker3 EX Health: 200 Defence: 30% Speed: Fast Ability: Becomes a Breaker2 EX upon death Wave: N/A Mysterious Summoner Health: 16000 Speed: Average Ability: Spawns 5 Random enemies (Steady Boss, Breaker4 EX, Sneaky Boss, Electrified Shock) Wave: 36 Molten Spewer Health: 7600 Speed: Below average Fire immunity Ability: Upon death, it spews out Magma Boulders towards 3 towers, stunning them for 2 seconds and spawning in 2 Magmas Wave: 39 Magma Health: 400 Speed: Swift Fire immunity Wave: N/A Molten Incinerator Health: 6500 Speed: Average Fire immunity Ability: It does a Fire breath towards the other enemies, speeding them up by 20% (Can stack To 60%) Wave: 39 Molten Titan Health: 9500 Speed: Below average Fire immunity Ability: Stomp, creating a tiny shockwave that stuns towers for 2 seconds Wave: 40 Burning Molten Boss (Major Boss) Health: 300,000 Speed: Slow Fire immunity Boss immunities Ability 1: Stomp, creating a shockwave that stuns towers for 3 seconds Ability 2: Throw a fireball at a tower, causing an explosion that stuns all towers caught in the explosion for 5 seconds Ability 3: Throw two Magmas onto the path Ability 4: Slam the Ground with its scythe, spawning in 6 Random enemies (Molten Titan, Molten Incinerator, Molten spewer, Burning Molten) Ability 5: Upon reaching 70,000 Health, it roars, causing it to increase speed to Slightly slow and causing it's Body to light up in flames and burn bright. Wave: 40 Rewards: 500 EX Coins, 150 EXP, Molten Shooter Tower Fallen EX mode Atypical Health: 12 Speed: Very fast Wave: 1 Zoom Health: 12 Speed: Very Swift Wave: 5 Large Health: 64 Defence: 20% Speed: Fast Wave: 7 Atypical Boss Health: 350 Defence: 30% Speed: Above Average Wave: 10 Dark Health: 45 Speed: Fast Hidden Ghost Wave: 13 Breaker2 EX Health: 160 Speed: Fast Ability: Becomes a Breaker EX upon death Wave: 16 Breaker EX Health: 50 Speed: Very fast Wave: N/A Necromancer Health: 950 Speed: Average Ability: Spawn in 5 Skeletons Wave: 19 Skeleton Health: 60 Speed: Above average Wave: N/A Awakened Fallen Health: 500 Speed: Very fast Stun immunity Wave: 20 Mega Giant Health: 3800 Defence: 40% Speed: Below average Stun immunity Wave: 22 Dark Boss Health: 1350 Speed: Fast Hidden Ghost Wave: 24 Breaking Glitch Health: 650 Speed: Extremely Swift Stun immunity Ability: Upon death, it spawns a random enemy (Glitchling, Glitched Scout) Glitchling Health: 150 Speed: Swift Stun immunity Wave: N/A Glitched Scout Health: 450 Speed: Average Ability: Stun a tower for 2 seconds Wave: N/A Wave: 26 Mega Tank Health: 14000 Speed: Fast Ability: Slowly heal back 1% of Health every second Wave: 30 Breaker4 EX Health: 500 Defence: 45% Speed: Above average Ability: Spawns in 3 Breaker3 EX upon death Wave: 32 Breaker3 EX Health: 300 Defence: 30% Speed: Fast Ability: Becomes a Breaker2 EX upon death Wave: N/A Slime Health: 6000 Speed: Average Ability: Upon its death, the Slime explodes into a slime bubble that stuns all towers caught in the bubble, and spawns three Goos. Wave: 34 Goo Health: 1400 Speed: Above average Wave: N/A Warden Health: 20000 Defence: 40% Speed: Average Stun immunity Ability: The Warden fires a laser from its chest that sweeps across a large area, stunning any towers that get hit and deals 2-3 damage to units. Wave: 35 Systematic Error Health: 850 Shield HP: 700 Speed: Swift Stun immunity Wave: 36 Necromancer Boss Health: 45000 Speed: Average Stun immunity Freeze immunity Ability: The Necromancer Boss spins its staff, creating a purple smoke and summoning five Cursed Skeletons. Wave: 36 Cursed skeleton Health: 1600 Speed: Above average Wave: N/A Fallen Calvary Health: 11500 Defence: 30% Speed: Fast Stun immunity Ability: Upon death, It spawns a Fallen horse and a Fallen Rider Wave: 39 Fallen Horse Health: 6500 Defence: 20% Speed: Very fast Stun immunity Wave: N/A Awakened Fallen Rider Health: 4000 Shield HP: 7500 Defence: 35% Speed: Above average Stun immunity Wave: N/A Awakened Fallen Hero Health: 16500 Defence: 50% Stun immunity Speed: Above Average Wave: 39 Awakened Fallen Guardian Health: 30000 Defence: 90% Speed: Average Stun immunity Ability: Stun a tower for 3 seconds Wave: 40 Awakened Fallen King (Major Boss) Health: 700,000 Speed: Slow Boss immunities Ability 1: Stomp, creating a shockwave that stuns towers for 3 seconds Ability 2: The Awakened Fallen King will raise its arm and summon eight enemies (most of the eight enemies will be Awakened Fallens, but rarely, some will be Awakened Fallen Heroes and Fallen Calvary). Ability 3: The Awakened Fallen King pulls out its sword and spins around, with its sword out, stunning all nearby towers and dealing 500 damage to units. Ability 4: The Awakened Fallen King will block with its shield, taking no damage from all sources and making units pass through it. Ability 5: Activates at 150,000 health. The Awakened Fallen King will point its sword forward and it will gain glowing purple eyes and a purple aura. It spawns two Awakened Fallen Guardians that appear from the entrance. It is briefly immune to all forms of damage. Attack frequency increased and speed increased to Slightly Slow. The Fallen King also gains 15,000 shield health. After the Fallen King gains its shield health, it will immediately perform its Spin Slash ability. Wave: 40 Rewards: 700 EX Coins, 150 EXP, Kingdom Tower Part 2 in replies
Part 2 Lost mode EX Unusual Health: 16 Defence: 5% Speed: Very Fast Wave: 1 Extreme Health: 16 Speed: Very Swift Wave: 5 Massive Health: 64 Defence: 30% Speed: Fast Wave: 7 Unusual boss Health: 600 Defence: 40% Speed: Above Average Wave: 10 Undetected Health: 45 Speed: Fast Hidden Ghost Wave: 12 Split EX Health: 200 Defence: 5% Speed: Fast Ability: Becomes a Splitling EX upon death Wave: 15 Splitling EX Health: 80 Speed: Very fast Wave: N/A Unusually Health: 2600 Speed: Above average Wave: 17 Necromancer Health: 1150 Speed: Above average Ability: Spawns 5 corpses Wave: 19 Corpse Health: 75 Speed: Fast Wave: N/A Frostbite Lost Health: 650 Speed: Swift Freeze immunity Wave: 20 Mega Titan Health: 8000 Defence: 55% Speed: Average Wave: 22 Unseen boss Health: 1850 Speed: Fast Hidden Ghost Wave: 24 Viral Health: 850 Speed: Extremely Swift Stun immunity Ability: Upon death it creates a small explosion that stuns towers for 2 seconds and spawns infected towers. The number of infected tower spawns depend on how many towers are stunned Wave: 26 Infected tower Health: 150 Speed: Below average Wave: N/A Unidentified Health: 24000 Speed: Average Ability: Becomes 10% faster for every 3000 HP lost Wave: 28 Mega Creature Health: 30000 Speed: Fast Wave: 30 Spliter boss EX Health: 1000 Speed: Above average Ability: Spawns 4 Spliter EX upon death Wave: 32 Spliter EX Health: 500 Speed: Above average Ability: Upon death, it will become a Split EX Wave: N/A Entity Health: 38000 Speed: Average Ability 1: Stun multiple towers for 5 seconds Ability 2: For every 3000 HP lost, it will gain 1000 Shield Hp Wave: 33 Crawler Health: 12000 Speed: Above average Ability: Stun multiple towers for 3 seconds Wave: 34 Queen Creature Health: 70000 Speed: Above average Ability: Stun Multiple towers for 5 seconds Wave: 35 Malware Health: 1050 Shield HP: 900 Speed: Very Swift Wave: 36 Adware Health: 700 Shield HP: 550 Speed: Swift Ability: Stun a tower for 3 seconds Wave: 36 Spyware Health: 700 Shield HP: 550 Speed: Swift Hidden Wave: 36 Emperor Necromancer Health: 70000 Speed: Above average Freeze immunity Stun immunity Ability 1: Spawn 5 Cursed Corpses Ability 2: Spawn 2 Elite Corpses Wave: 36 Cursed corpse Health: 2600 Speed: Fast Wave: N/A Elite corpse Health: 5000 Speed: Fast Ability: Stun a tower for 3 seconds Wave: N/A Frostbite Forgotten Lost Health: 6500 Speed: Very Swift Freeze immunity Wave: 39 Frostbite Lost savior Health: 24000 Defence: 65% Speed: Above average Freeze immunity Wave: 39 Frostbite Lost master Health: 50000 Defence: 90% Speed: Average Ability: Stun multiple towers for 5 seconds Freeze immunity Wave: 40 Frostbite Lost Overlord (Major boss) Health: 1,800,000 Speed: Extremely Slow Stun immunity Freeze immunity Boss immunities Ability 1: The Lost overlord stomps, creating a massive shockwave that stuns towers for 5 seconds and deals 900 damaged to units Ability 2: The Lost overlord thrusts it's spear towards the ground, creating a small shockwave that stuns towers for 3 seconds and creating a crack that explodes and becomes a portal that spawns 6 enemies (Mostly lost but can be Void lost or Lost saviors) Ability 3: The Lost overlord throws it's spear at a tower, creating an explosion that stuns towers for 8 seconds and the lost overlord raises it's hand up, creating a blizzard in its hand and smashing the ground with that same hand, creating a blizzard and shockwave that stuns towers for 5 seconds Ability 4: Upon reaching the health of 600,000 The Lost Overlord enters rage mode, increasing speed to Below Average. Wave: 40 Rewards: 1400 EX Coins, 300 EXP, 400 Gems, Lost Blaster Tower, Frostbite Lost Blaster Skin Insanity Mode Extraordinary Health: 22 Defence: 10% Speed: Very fast Wave: 1 Immediate Health: 22 Speed: Very Swift Wave: 5 Colossus Health: 64 Defence: 40% Speed: Fast Wave: 7 Extraordinary Boss Health: 650 Defence: 55% Speed: Above average Wave: 10 Darkness Health: 45 Speed: Fast Hidden Ghost Wave: 12 Spilt EX Health: 200 Defence: 10% Speed: Fast Ability: Becomes a Splitling upon death Wave: 15 Splitling EX Health: 100 Speed: Very fast Wave: N/A Failure Health: 7000 Speed: Above average Ability: For Every 350 Health it loses, it spawns a Sprinter Wave: 17 Sprinter Health: 200 Speed: Fast Wave: N/A Necromancer Health: 1450 Speed: Above average Ability: Spawns 5 corpses Wave: 19 Corpse Health: 150 Speed: Fast Wave: N/A Reincarnate Insanity Health: 950 Speed: Very Swift Energy immunity Wave: 20 Mega Colossal Health: 14500 Defence: 70% Speed: Average Wave: 22 Darkness boss Health: 2600 Speed: Fast Hidden Ghost Wave: 24 Glitched Viral Health: 950 Speed: Extremely Swift Stun immunity Wave: 26 Unidentified Health: 36500 Speed: Average Ability: Becomes 10% faster for every 3650 HP lost Wave: 28 Monstrosity Health: 45000 Speed: Fast Wave: 30 Spilter Boss EX Health: 1000 Speed: Above average Ability: Spawns 4 Spilters upon death Wave: 32 Spliter EX Health: 500 Speed: Above average Ability: Upon death, it will become a Spilt EX Wave: N/A Colossus Health: 86000 Speed: Average Ability 1: Stomp, creating a small shockwave that stuns multiple towers for 5 seconds Ability 2: For every 86000 HP lost, it will gain 3000 Shield Hp Wave: 33 Crawler Health: 26000 Speed: Above average Ability: Stun multiple towers for 3 seconds Wave: 34 Monstrosity Imperatrix Health: 140,000 Speed: Above average Ability: Stun Multiple towers for 5 seconds Wave: 35 Glitched Malware Health: 1200 Shield HP: 950 Speed: Very Swift Wave: 36 Error Adware Health: 950 Shield HP: 700 Speed: Swift Ability: Stun a tower for 3 seconds Wave: 36 Spyware Health: 950 Shield HP: 700 Speed: Swift Hidden Wave: 36 Emperor Necromancer Health: 200,000 Speed: Above average Freeze immunity Stun immunity Ability 1: Spawn 5 Cursed Corpses Ability 2: Spawn 2 Elite Corpses Wave: 36 Cursed corpse Health: 3000 Speed: Fast Wave: N/A Elite corpse Health: 10500 Speed: Fast Ability: Stun a tower for 3 seconds Wave: N/A Reincarnate Elite Insanity Health: 5000 Speed: Extremely Swift Energy immunity Wave: 38 Reincarnate Sacrifice Health: 14000 Speed: Swift Ability: Upon death, it creates an explosion that stuns multiple towers for 8 seconds Reincarnate Insane Consumer Health: 30000 Speed: Fast Energy immunity Ability 1: Stun a Tower for 5 seconds, Healing back 5000 Health Wave: 39 Reincarnate Insane Cultist Health: 30000 Defence: 80% Speed: Above average Energy immunity Ability: Decrease all Towers range by 50% for 15 seconds and Increase Speed of all enemies in the Path Permanently by 50% Wave: 39 Reincarnate Insane Servent Health: 76000 Defence: 90% Speed: Average Ability: Stun multiple towers for 5 seconds Energy immunity Wave: 40 Elder God Reincarnate (Major boss) Health: 5,000,000 Speed: Extremely Slow Energy immunity Boss immunities Ability 1: The Elder god roars, Summoning portals below 3 towers, a hand emerges from the portals and drag the towers into the portal, killing the 3 towers Ability 2: The Elder god stomps, creating a shockwave the size of the map that stuns towers for 5 seconds Ability 3: The Elder god smashes the ground, creating a portal that summons 6 Enemies (Mostly insanities but there can be elite insanities, Insane Consumers, insane cultists and sacrifices) Ability 4: The Elder god creates an energy forcefield, gaining 50000 Shield HP Ability 5: The Elder god smashes the ground and pulls a boulder out of the ground, it then throws the boulder at multiple cliff towers, stunning the cliff towers for 11 seconds Ability 6: The Elder god fires 5 eyes that go towards towers, The eyes burst and stun those towers for 11 seconds Ability 7: The Elder god consumes 3 towers, killing those 3 towers and healing 10,000 Health Ability 8: Upon reaching 200, 000 Health The Elder god enters a rage mode and roars then throws a boulder at the base, leaving the base with 1 Health, during this brief period it is immune to all damage and it begins to move at average speed, it also spawns in 2 Insane servants Wave: 40 Rewards: 2000 EX coins, 1000 gems, 450 XP, Insanity Slicer Tower, Reincarnate Insanity Slicer Skin
Also I had some ideas for remaking bosses but your grave digger remake was godly
these are just good remake, good art man. keep the good work up dude
Bro why the design and texture looks so clean man you did a good job on it
Keep making fan made events!
dude, thats REAL good! Can't wait to se more!
yo
(Mark 2 - Silence rot)
🌊Waves: 15
🗺️ Map: A.lleyway
[Wave 1]
Commander: Oh boy... These guys are broken and old just by looking at it... Probably because their owners left them in the alleyway
Commander: But we got the first ones ready that is not a robot
-----------------------------------
Dust
HP: 20
Speed: Average
Immunities: Freeze, Explosion
Debut: 1
Trash
HP: 40
Speed: Below Average
Immunities: None
Debut: 2
Skeleton
HP: 10
Speed: Fast
Immunities: None
Debut: 2
Ghost
HP: 50
Speed: Above Average
Immunities: Hidden
Debut: 5
-----------------------------------
[Wave 7]
Commander: Oh boy... Robots and trash... This is getting harder and harder as we progress to save the earth from the future... I'll give you a 2,000 - 3,500 cash to send in a minigunner and probably a accelerator
-----------------------------------
Ash
HP: 200
Speed: Slow
Immunities: Hidden
Debut: 7
Rotbot
HP: 600
Speed: Slow
Immunities: None
Debut: 7
Underbattery
HP: 800
Speed: Slow
Immunities: Shock
Debut: 9
Trash Machine
HP: 2,000
Speed: Above Average
Ability 1 - Dumpin Dope: Spawns 10 Trash
Ability 2 - Dead n Fast: Upon death it turns into Trash Speeder
Immunities: Shock
Debut: 11
Trash Speeder
HP: 500
Speed: Fast
Ability - Shockspeed: Speeds the top 3 weakest enemies (Dust, Trash, Skeleton) to 70% fast
Immunities: Shock
Debut: N/A (Spawned by Trash Machine)
Old Chargeball
HP: 2,500
Speed: Slow
Ability - Crashback: Charges a laser at units to kill them
Immunities: Shock
Debut: 13
SpaceR
HP: 420
Speed: Very Fast
Ability - Flyin up: Floats to the sky and then stomps down to stun nearby towers after 1 second
Immunities: Shock
Debut: 14
-----------------------------------
[Wave 15]
Commander: We need to send more troops we got the final touch in the alleyway, but i think we're in trouble of lasers, But I'll send you huge money
-----------------------------------
Malburster
HP: 15,000
Speed: Slow
Ability 1 - Buggy boys: Spawns 5-10 random Bugbots
Ability 2 - Missle inbound: Launches a missle at a unit to kill it and stun towers nearby the unit
Ability 3 - Burst: Puts in a door and bursts it to kill all units in path instantly
Immunities: Shock, Freeze
Debut: 15
Bugbot
HP: 20
Speed: Swift
Ability - Bite in arms: Bites the people in the unit to turn them into Skeleton
Immunities: Shock
Debut: N/A (Spawned by Malburster)
-----------------------------------
(Mark 3 coming soon ;) )
Dude did a event by just writing as a youtube comment
Mark 3 - rotten wrecks
waves: 24
1,850 starting cash
map: abandoned shipwreck + island
Base hp: 170
Wave 1 : (Commander: "good job taking on those last foes, but something isn't right about this place,
Wait.. Is that flesh? Surely there isn't any zombies here.."
Wave 1: infected 25 hp speed: average immunes: none
Commander: "oh boy there's even rotten foes now? We need to take ehm down before
They enter our secret hideout
Wave 3 rotten 10 hp speed: above average immunes: freeze
Commander: oh boy.. They infected knights too? We need a lot of defenses to take them
Down.. "
Wave 6: infected knight 60 hp speed: below average immunes: freeze, electric
Commander: "god.. They are sending out heavy zombies now.. We need alot of towers with enough firepower
so here's 2,000 cash. "
Wave 11: heavy infected: 200 hp speed: slow immunes: none
Commander: "god, they have bullet proof foes now? We need accelerators or other towers to
Take these mighty foes down.. "
Wave 16: bulletproof infected 50 hp speed: average immunes: bullets
Commander: "oh well, fast, crawling, mighty foes what could possibly go wrong.... "
Wave 18: Crawler: 60 hp speed: fast immunes: none
Commander: "oh boy.. Heavily armored zombies? We need alot of firepower so here's 6,000$"
Wave 20: heavily armored 300 hp speed: average immunes: none
Commander: "oh god, they have giants now? We need accels right now or we're doomed! "
Giant foe: 7,000 hp speed: below average immunes: freeze, toxic, fire
Commander: " IT'S THE KING! , WE NEED MAX ACCELS RIGHT NOW OR WE'RE DOOMED! "
Wave 24: infected king: 120,000 hp speed: very slow immunes: freeze, fire, toxic, electric
Rewards: 5,000 coins, 250 gems, Halloweletricer
Lvl 1: 650 to place 4 dmg 16 range CD: 0.9 sec
Lvl 2 300 to upgrade 5 dmg 17 range 0.9 CD
Lvl 3 750 to upgrade 8 dmg 20 range 0.9 CD
Lvl 4: 2,300 to upgrade 12 dmg 23 range 0.9 CD stun duration: 0.5 seconds
Lvl 5: 5,000 to upgrade 20 dmg 23 range 0.8 CD stun duration: 0.7 Seconds
Lvl 6 / last lvl : 12,000 to upgrade 60 dmg 0.7 CD stun duration: 3 seconds
Tower's weapon : Halloween themed taser tower's special ability: hallow themed electric cannon
Dmg of special : 180 dmg stun duration : 10 seconds special CD: 40 seconds
Imagine this event with a normal mode rebalance as well that would be epic
That would be harder than fallen mode
@@SeveralThe1St always has been
fax
@@fishtastegood might not be soon
the amount of people who have beaten normal and the amount that have beaten fallen are very dangerously close
Well, we got one of them
Skin idea:
Zombiefied Accelarator holds an broken and probably trashed and beaten accelarator gun
Level 1- gains Gloves and goggles broken ones
Level 2- none
Level 3- gains an very broken suit with an brain part of body sticking out and exposed body organs
Level 4- Gains broken hood and ray turns to green
Level 5 colora of The Accel armor will become green and some exposed body parts
Wow good art is!!
Wow! You idea it very cool!
I really like the skin for the scout!
Its good you have always good idea and aren’t you gonna upload anymore video in you’re channel?
Scout looks cool
Yo I Love This Fan-Made Event Design! Anyways...Heres The Fan-Made Event That I Think About!
System Event:
Starting Cash:1.9k
Waves: 1-35
Note:Commander Has Been Replaced With The System-Traveller
Mini Bosses: 2
Start Off With Modifiers!
Modifier:
System Fog Modifier: Every 2 Minutes The System-Fog Will Appear And Your Towers Will Get A Blind Effect
Panic Modifier:The Base Health Will Increased 100 To 20
Here Are The Enemies!
Enemies:
System-Zombo:
Health:35
Speed:Normal
Hidden?: No
Flying?:No
Abilities:None
Wave: 1
System-Traveller Dialogue:Here Comes The Zombo! They Are That Easy To Kill!
System-Bolt:
Health:50
Speed:Fast
Hidden?:No
Flying?:No
Abilities:None
Wave:4
System-Traveller Dialogue:Oh, Here Comes The Quickys! And They Are Not That Easy...
System-Jetpack:
Health:45
Speed:Very Fast
Hidden?:No
Flying?:Yes
Abilities:None
Wave:7
System-Traveller Dialogue:These System-Zombos Can Fly? Use Some Good Cliff Towers!
System-Breaker(Mini Boss):
Health:2K
Speed:Very Slow
Hidden?:No
Flying?:No
Abilities: Hammer Strike , Summon
Hammer Strike: System-Breaker Will Stun Towers For 5 Sec With A Long Axe.
Summon:System-Breaker Will Summon System Enemies.
Wave:15
System-Traveller Dialogue:Uhh...I Think I Hear Something...Get Ready For Your Towers!
System-Ghost:
Health:100
Speed:Fast
Hidden?:Yes
Flying?:No
Abilities:None
Wave:16
System-Traveller Dialogue:Now That System-Breaker Was Gone-Oh Here Comes The Ghost! Hope You Get Your Towers A Hidden Detect!
System-Magic:
Health:1K
Speed:Normal
Hidden?:Yes
Flying?:No
Abilities: Summon , Lighting-System
Summon:System-Magic Will Summon Enemies With Its Magic Power.
Lightning-System:System-Magic Will Stun Towers For 8 Sec With Lightning.
Wave:19
System-Traveller Dialogue:These Enemies Can Use They're Magic Powers? And Of Course They Are Hidden...
System-Flash:
Health:50
Speed:Extremely Fast
Hidden?:No
Flying?:No
Abilities:None
Wave:23
System-Traveller Dialogue:Holy Moly These Enemies Are Fast As Hell! Get Some Unit Towers That Will Help You!
I Dont Have More Ideas...Guys! Please Give Me A System Enemies Idea!
your drawing is good
Enemy concept
Fog- spawns fog that decreases towers range for some time and removes hidden detection
the shatters sounds like so much pain
Could you do a CREEPY EVENT?
guaranteed people will start fighting for that scout skin
bro pls do a tutorial ı love your works and ı want to do same things
its so cool
(Mark 3 - Crookin Courses)
🌊Waves: 17
🗺️ Map: Charging Station
[Wave 1]
Commander: This is one of the tough ones we're gonna kill
Commander: The Charging bots are gonna be here soon
Commander: BE PREPARED!
-----------------------------------
Insta-bot
HP: 60
Speed: Average
Immunities: Shock
Debut: 1
Invaderbot
HP: 70
Speed: Above Average
Immunities: Shock
Debut: 2
Paraglass
HP: 50
Speed: Above Average
Immunities: Hidden
Debut: 5
M-H7
HP: 500
Speed: Below Average
Immunities: Shock
Debut: 7
Botkher3
HP: 200
Speed: Below Average
Ability - Botkher2s: Spawns 2 Botkher2
Immunities: None
Debut: 8
Botkher2
HP: 70
Speed: Above Average
Ability - Botkher1st: Spawns a Botkher
Immunities: None
Debut: N/A (Spawned by Botkher3)
Botkher
HP: 35
Speed: Fast
Immunities: None
Debut: N/A (Spawned by Botkher2)
-----------------------------------
[Wave 10]
Commander: They're here!
Commander: If we get Enough good power we can kill it before it's too late
-----------------------------------
Chargerbot
HP: 600
Speed: Below Average
Ability - T.F.E.O.H: Heals 50% of the enemies giving them +50 HP
Immunities: Shock
Debut: 10
Kherbot
HP: 3,000
Speed: Below Average
Ability - Botkher3rd: Spawns 3 Botkher3
Immunities: None
Debut: 11
The Mechlizedek
HP: 5,000
Speed: Slow
Ability - Wreckognize: Stuns 5 towers by wrecking them
Immunities: Hidden, Shock
Debut: 12
Enchanter
HP: 600
Speed: Average
Ability 1 - Kharge: Spawns 2 Chargerbot
Ability 2 - Kenchant: Heals 25% all the enemies in the path giving them +100 HP
Ability 3 - Upgrate: Upon death spawns an Enhancer
Immunities: Freeze
Debut: 13
Enhancer
HP: 700
Speed: Fast
Immunities: None
Debut: 14 / (Spawned by Enchanter at Wave 13)
Rheilder
HP: 5,000
Speed: Slow
Ability - Rise and Shine: Spawns 2 Enchanter and Stuns tower by a powerful shine from it's shield and heals all the enemies in the path giving them +10 HP
Immunities: None
Debut: 15
-----------------------------------
[Wave 10]
Commander: That's not an ordinary one... That's a...
Commander: ...
Commander: That's a warden of the charging station...
-----------------------------------
Charden
HP: 150,000
Speed: Slow
Ability 1 - Chanting course: Spawns 3 Rheidler
Ability 2 - Harden Lurk: Stuns 3 Cliff Towers and Kills 10 Units
Ability 3 - Checktime: Stuns towers by using a check machine that can blast to the towers
Immunities: Freeze, Burn, Shock
Debut: 17
Tower concept: tempest tempest is a melee tower but also a charge stun tower it first attack would punch and after that then will punch the ground too make the ground smashed peace making the enemie stun and can not move but after 15 mins the enemie can move special ability: taser rifle the tempest will get out a an electric gun and will stun any enemy expect for the boss from far distance
You met rad blox star In solar eclipse:0
What about like an animal Kingdom event? You could have monkeys for like The first guys to come in and maybe the boss can be an giant crocodile or rhino
Idea: speedy - swift hp 7 :2nd idea: grave guard hp: 20k :ability:infects towers and make them a zombie ok im lazy to make more just make zombie commander
GAWD DAM
Idea for molten: remake the molten that they will melt when killed and leave a lava puddle and every zombie that walks on it will take a little damage but will be much faster, like some pyro but in their advantage with alot (does not effect other fire, lava type enemies)
Can you make alien invasion event?
0:25 I smells breakers
0:57 Circuit+ unstable ice
1:32 Badlands cowboy moment
Also cool
tbh I think the skin would be cooler if it was a half transformed scout (just my opinion :D)
I would start playing tds again if i could get that scout skin
make a movie video for towers
idea for molten mode zombie event:
1. Normil - Replaces normal
2. Quicky - Replaces speedy
3. Rusty - Replaces slow
4. Big Normil - Replaces normal boss
5. Sneaky - Replaces hidden
6. Shatter - Replaces mystery
7. Shatter2 - Replaces mystery's summons
8. Necromaster - Replaces necromancer
9. Burning - Replaces molten
10. Rusty Boss - Replaces slow boss
11. Sneaker - Replaces hidden boss
12. Lighting - Replaces shock
13. Running Master - Replaces speedy boss
14. Shatter4 - Replaces mystery boss
15. Shatter5 - Replaces mystery boss's summons
16. Shatter8 - Replaces mystery summoner
17. Shatter7 - Replaces mystery summoner's summons
18. Burning Boss - Replaces molten titan
19. Burning Overlord - Replaces molten boss
rewards:
1000 molten points
3000 coins
100 gems
5000 xp
Flamethrower tower
''Burnt Out'' scout skin
''Burning'' Accelerator skin
''Burnt Out'' Commander skin
hp:
Normil - 10
Quicky - 6
Rusty - 22
Big Normil - 230
Sneaky - 25
Shatter - 30
Shatter2 - 15
Necromaster - 1000
Burning - 300
Rusty Boss - 3600
Sneaker - 1200
Lighting - 600
Running Master - 6000
Shatter4 - 5000
Shatter5 - 3000
Shatter8 - 15000
Shatter7 - 6500
Burning Boss - 100000
Burning Overlord - 750000
info:
Shatter7 when dies summons Shatter4, when he dies he summons Shatter5, when he dies he summon Shatter, when he dies he summons Shatter2. Burning Overlord can summon Burning and Burning Boss. when Sneaky or Sneaky Boss is damaged to accelerator, he speeds up.
Modifiers:
Molten
''Enemie models are burning!''
Mutation
''Every wave the enemies get more health...''
Stronger Enemies
''The game keeps getting harder...''
Blood
''Actually, its pizza sauce...''
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
After alot of time, i decided to make the fallen mode zombie event, so lets go!
Fallen Mode Zombie Event
1: Armored - replaces abnormal
2: Swift - replaces quick
3: Armored Rusty - replaces heavy
4: Armored Boss - replaces abnormal boss
5: Armored Sneaky - replaces shadow
6: Fallen2 - replaces mystery
7: Fallen - replaces mystery's summons
8: Dark Necromaster - replaces dark necromancer
9: Fallen Citizen - replaces fallen
10: Armored Rusty Boss - replaces giant boss
11: Armored Sneaky Boss - replaces shadow boss
12: Glitched - replaces glitch
13: Nuclear Citizen - replaces hazard
14: Tanky Boss - replaces tank
15: Fallen4 - replaces mystery boss
16: Fallen3 - replaces mystery boss's summons
17: Boomer - replaces boomer (just a buffed version of boomer because i had no ideas, sorry)
18: Minigun Warrior - replaces templar
19: 3RR0R404 - replaces error
20: Fallen6 - replaces summoner boss
21: Fallen5 - replaces summoner boss's summons
22: Fallen Knight - replaces fallen hero
23: Fallen Helper - replaces fallen guardian
24: Fallen God - replaces fallen king
rewards:
600 Fallen Points
4500 coins
250 gems
Fallen Trooper tower
''Fallen'' Gladiator skin.
''Fallen'' Accelerator skin.
hp:
Armored - 20
Swift - 18
Armored Rusty - 40
Armored Boss - 500
Armored Sneaky - 20
Fallen2 - 40
Fallen - 20
Dark Necromaster - 975
Fallen Citizen - 200
Armored Rusty Boss - 5000
Armored Sneaky Boss - 2000
Glitched - 650
Nuclear Citizen - 600
Tanky Boss - 12000
Fallen4 - 160
Fallen3 - 80
Boomer - 9500
Minigun Warrior - 30000
3RR0R404 - 1250
Fallen6 - 640
Fallen5 - 320
Fallen Knight - 50000
Fallen Helper - 160000
Fallen God - 1.8M
info:
when fallen6 dies he summons fallen5, when he dies he summons fallen4, when he dies he summons fallen3, when he dies he summons fallen2 and when he dies he summons fallen
nuclear citizen is immune to poison and takes less damage from toxic gunners
tanky boss is half lead and immune to bullets.
modifiers:
Fallen
''Fallen Realm is attacking!''
Blood
''Actually its pizza sauce!''
Stronger Enemies
''The game keeps getting harder..''
Mutation
''Every wave the enemies get more health''
Holy shit it's was really long comment
@@yesthatsme624 yeah man
Flamethrower tower sounds like a low budget of pyromancer
@@supermartin3129i had no ideas
its been so long xd
Hey guys Mechanical Doom is back on track!
After 10 whole months i can finally brainstorm new ideas
Time to write it
It was so worth getting a scout skin lol
Hmmm event suggestion Name: Shattered Universes event
shatter looks like breaker
Some Revamps To some of the enemies
1. Normal boss is kinda weak so lets give him 185 hp
And will now apear in wave 10
Shatter will now apear on wave 12
And for Molten
Normal 7 hp wave 1
Speedy 6 hp wave 3
Heavy 10 hp wave 5
Normal boss 200 hp wave 9
Hidden 25 hp wave 11
Shatter 25 hp shatter 2 15 hp shatter 3 10 wave 12
Necromancer 450 hp wave 15
Molten 300 hp ability make towers burn for 5 sec. Wave 18
Slow Giant hp 2500 wave 19
Hidden master 675 hp wave 20
Shock wave 21 200 hp
Shatter boss 300 hp wave 21
Speedy boss wave 21 hp 4500.
Shatter summoner wave 22
Molten Guardian 14,000 hp wave 30
Molten Overlord 350,000 hp wave 40
Reward Molten Pyromancer makes some sense tho
make a ocean event with underwater enemies ,skins and one troop
I have an idea,but its soo long
Idea for Fallen mode:
Abnormal: 8 hp and first wave spawns 10 of them
Quick: 10 hp but faster then the normal quick
Heavy: 35 hp: but little faster
Abnormal boss:
Hp 350
(More.coming soon I need to see TDs wiki since I forgor 💀
Cool.
shatters sound like pain
I knew it wasn’t the Woodlands or the jungle
İ Got a question. İf we have an idea and we tell you the idea, do we have to draw them? Or do you draw them and put them in a vid?
(Mechanical Doom)
🔫 Tower: Tech-Z
📳 Difficulty: Insane
-----------------------------------
(Mark 1 - Overfar A.I)
🌊Waves: 10
🗺️ Map: Facility
[Wave 1]
Commander: Hello there?
Commander: Listen here I need your help...
Commander: Future is getting more advanced but way too far... AI's are now malfunctioning to evil, We have to stop the master behind all of it... NOW!
-----------------------------------
Robot
HP: 5
Speed: Average
Immunities: Shock
Debut: 1
Mad Technology
HP: 3
Speed: Fast
Immunities: Shock
Debut: 2
-----------------------------------
[Wave 5]
Commander: They are getting more advanced
Commander: Hope you send in good troops
-----------------------------------
Code Blue
HP: 25
Speed: Above Average
Ability - Color Code: Sends in 5 Robot and 3 Mad Technology
Immunities: Shock
Debut: 5
Meta Control
HP: 30
Speed: Slow
Ability - Distraction: Make a unit stops moving for 3 seconds by using VRs to mind control them
Immunities: Shock
Debut: 7
-----------------------------------
[Wave 10]
Commander: We're now exiting this facility after defeating the only AI's in it
-----------------------------------
Seerbot
HP: 105
Speed: Slow
Ability 1 - Double mine: Stuns towers and Kill Units just by using a bomb that can electrify you only for 3 seconds
Ability 2 - Arming it: Spawns 2 Meta Control and 3 Code Blue
Immunities: Shock
Debut: 10
-----------------------------------
(Other Marks can be posted in other comments)
I wonder what the molten is going to look like🤔🤔🤔🤔
ZOMBIE APOCALYPSE EVENT
dialogue:Zombies have reigned up attacked and spreading from a city named “Roblox city”
in United States…but there’s some super hero soldiers that attack the zombies and they’re saving Roblox city
The only hope of that town is those soldiers…and also…YOU?
(edited:forgot this
(the other modes “Molten Fallen and Hardcore” are coming to this event soon)
(right now it’s only Normal mode)
also other chapters
2 is molten mode
3 is fallen mode
And last is hardcore
Fallen event:
weak (replaces normal)
Hp 7
Defense none
Immunities Energy
Wave 0
Speed: avarage
Fast (replaces speedy)
Hp 5
Defense:none
Immunities:ice
Wave 2
Speed: fast
strong(replaces slow)
Hp 12
Defense: 10%
Immunities: poison
Speed: below avarage
Wave 4
Weak fallen(replaces normal boss)
Hp: 100
Defense:none
Immunities ice, shock
Wave: 10
Speed: below avarage
Stealth (replaces hidden)
Hp: 22
Wave: 12
defense: 5%
Immunities: shock
abilities: hidden
Breaker3(replaces shatter)
Hp 30
Wave:14
Defense: 5%
Immunities: fire, shock and ice
Abillities: when dead, spawns a breaker2 and shatter 2
Fallen giant (replaces slow boss)
Hp: 4000
Immunities: shock, ice, poison and fire
defense 30%
Abilities: summon spawn 3 fallens at the entrance stomp: stomps, stunning towers, the call: at 2000 hp: changes his Speed from very slow to to avarage,
Speed: very slow, avarage (the call)
Wave:16
The next 3 enemies appear at wave 17.
Fallen guards
Hp:360
Immunities: poison
Defense:none
Abilities: always spawns 2 at the same time
Speed: very fast
Armoured fallen
Hp 120
Immunities: poison, shock
defense: none
Abillities: trained thow throw: throws a sword at a tower, stunning them, while walking
Speed: extremely swift
Hidden menace(replaces hidden boss
Hp: 1660
Immunities: shock, fire
Defense:20%
Speed: fast
Bug(replaces bolt)
Hp: ???(more on this later)
Immunities: shock
Defense: 0 (more on this later)
Wave:19
Speed: extremely swift
(Hp ??? Means you have to hit it a random number of times, he wont die, but wont deal damage to your base)
tank 2
Hp:9900 +100 hits (more on this later)
Wave:20
Immunities: shock
Defense 20%
Speed: fast
(Hits are how many times you hit him before he reveals his true hp: you bassically deal 1 damage and when you hit it 100 times you deal normal damage. This is one of the reasons you need minigunner)
3RR0R¥(replaces sp33d¥ b055)
Hp: 5600
Immunities: all (not including lead flying or hidden here)
defense: yes-no (more on this later)
Abilities B8DED: glitches your screen making half of it into a glicth N0 PL3C3M3NT: makes you unable to put towers for 1 second coin is FIRTUALITY: dies for 3 seconds them comes back to life on the same spot with the same hp as before using the ability.
Speed: random, changes every second,
(Defense yes-no is bassically this: every time he losses 500 hp he becomes immortal for 1 second, he Carnot move in this state, and dosent matter the targetting, if it attacks him in the state, the tower Will attack him until the abillity ends)
Wave:20
Undead quickster
Hp: 3000
Immunities : shock,ice,poison, and fire
Defense: none
Speed: always faster them the fastest enemy on the map
Wave: 22
Summoner king
Hp: 120000
Immunities: none:
defense: none
Abillities: summon: spawns shatters, shatter bosses, misterys, mystery bosses, necromancers, dark necromancer, breaker1 2 3 and 4 skeleton spawner necromancers, mystery and mystery bosses summons are not changed,
Speed: very slow
Wave: 26
The awakened hero
Hp: 7000
Immunities: ice, shock, fire
Defense: 20%
Abilities: when he dies, spawn one awakened
Wave 27
Awakened
Hp 700
Immunities: none
Defense none
Speed: extremely fast
Awake
Hp: 10000
Immunities: shock
Defense:30%
Abilities: spear: stuns a tower with a spear
Wave:30
Awakened tank
Hp:8000+1500 hits
Immunities: shock
Defense: none
Abilities: super rock thow throw trolls: throws a rock at a tower, has AOE raged: changes his speed to fast and losses his stun at 1500 hp
Speed: slow
Wave: 36
Fallen king
Hp:37500
Immunities: poison
Defense: 50%
Abilities: sword slash: skins his sword stunning towers Summon of the awaken: summons weak fallens, armored fallens awakeneds, the awakened heros and awakes at the entrance void slash slams the sword on the ground, creating a bunch of purple spikes that stun towers, inverse: enemies now come from the exit and go to the track, how hard could it be? AWAK3 AND TA93 TH3M D00WM! At 250.000 hp. Summons 5 3RR0R¥s at the entrance and gains 3k hits death of the kingdom after he is killed he will spawn one of every enemie in the game (they can kill you)
Now we need molten mode
so cool
HOLD ON NORMAL BOSS IS 20 HP WT-
(Mark 4 - Dataphase)
🌊Waves: 20
🗺️ Map: Internet_map7
[Wave 1]
Commander: The internet is a bunch of mess here... With these binary things and Html codes too and even some weird things...
Commander: What's that sound? It's super glitchy to hear...
Commander: Something doesn't feel right... But let's go stop this madness!
-----------------------------------
enemy.png
HP: 69
Speed: Average
Immunities: Freeze
Debut: 1
Part
HP: 42
Speed: Slightly Fast
Immunities: Freeze
Debut: 2
Model
HP: 169
Speed: Slow
Immunities: Freeze
Debut: 5
Folder
HP: 222
Speed: Slow
Immunities: Freeze
Debut: 7
mystery.webp
HP: 69
Speed: Fast
Ability - spawn.code: Spawns 2-5 enemies upon death
Immunities: Freeze
Debut: 8
-----------------------------------
[Wave 10]
Commander: Really weird things are spawning right now...
Commander: Wait... I see something coming behind that mystery enemy... THAT THING CAN CHANGE IT'S HEALTHBAR?!?!!
-----------------------------------
HPSetter
HP: 555
Speed: Slow
Ability 1 - setHPto: Changes it's healthbar after each 3 seconds to something random from 555-625 HP
Ability 2 - healHPto: Heals it's HP after each 2 seconds by 5-10 HP
Immunities: Freeze
Debut: 10
Dummy
HP: 169
Speed: Average
Ability - testExplosionStun: Stuns many towers nearby even cliff towers upon death
Immunities: Explosion
Debut: 11
HP: 5020
Speed: Slightly Slow
Ability - Code 247: Blasts out a code to towers stunning them
Immunities: Explosion, Freeze
Debut: 12
FreeChargerModel
HP: 2,500
Speed: Above average
Immunities: Freeze, Electricy
Debut: 14
Binary
HP: 10110
Shield HP: 10110
Speed: Very slow
Immunities: Freeze
Debut: 16
?????????
HP: 70,000
Speed: Very slow
Ability - SUFFER: Stuns 20 random towers each 15 seconds
Immunities: Freeze
Debut: 19
-----------------------------------
[Wave 20]
Commander: The final round soilders... The strongest is here...
Commander: Destroy it now!
-----------------------------------
Code Breaker
HP: 999,999
Speed: Very Slow
Ability 1 - Backups: Summons 20 FreeChargerModel and stops and be immune to units making them all crash for 20 seconds
Ability 2 - CodeStomp: Stuns every single cliff tower nearby
Ability 3 - Shot7: Stuns 7 towers nearby
Immunities: Explosion, Freeze, Fire, Electric
Debut: 20
-----------------------------------
[The End]
Commander: Finally It's over
Commander: The disaster is now over...
-----------------------------------
NO EVENT TOWER?
I WISH GRAVE TOWER CAN SPAWN ZOMBIE HELPER UNIT
Molten Mode Zombie Event:
Map: Burning Factory
Staring Cash: 2000
Rules: Base Hp Locked
Enemies:
Weak Molten:
Hp: 25
Speed: Average
Immune: Fire
Wave 1
Weak Ash:
Hp: 20
Speed: Fast
Wave 3
Weak Lava:
Hp: 100
Speed: Below Average
Immune: Fire
Ability: Heal 5 Hp Every 1 secs
Wave 5
Volcanic:
Hp: 500
Speed: Slow
Immune: Fire Electric
Ability: Heals 15 Hp Every 3 Secs
Wave 8
Unseen Molten:
Hp: 60
Speed: Above Average
Hidden?: Yes
Immune: Fire
Wave 11
Spawner:
Hp: 60
Speed: Above Average
Immune: Electric
Ability: When died spawns: Weak Molten: 50% Weak Ash: 60% Weak Lava: 25% Volcanic: 10% Unseen Molten: 37%
Wave 13
Molten-Angel:
Hp: 900
Speed: Slow
Immune: Fire Electric
Ability: Spawn Random Enemies (Weak Molten, Weak Ash, Weak Lava, Unseen Molten)
Refills: 30s
Wave 16
Molten
You know the data
Ash:
Hp: 75
Speed: Swift
Immune: Fire
Wave 21
Lava:
You know the data
(Wave 22)
Molten Titan:
You know the data
(Wave 24)
Demon:
Hp: 1000
Speed: Average
Immune: Fire Electric Freeze
Ability: Throw demon trident to random towers that hit 3x3
Refills: 35s
Wave 666 (26)
Devil:
Hp: 500
Speed: Above Average
Immune: Fire Electric Poison
Ability: When half a health speed increases into Fast
Wave 26
Ash Titan:
Hp: 2000
Speed: Average
Immune: Fire Freeze Electric
Ability: When died spawn 10 Ash in
Wave 30
Spawner Boss:
Hp: 300
Speed: Fast
Immune: Freeze
Ability: When died Spawn: Volcanic: 50% Molten-Angel: 35% Molten Titan: 20% Ash Titan: 25%
Wave 33
Lava Titan:
Hp: 10000
Speed: Very Slow
Immune: Fire Freeze Electric Poison
Wave 35
Spawner-Angel:
Hp: 25000
Speed: Extremely Slow
Immune: Fire Freeze Electric Poison
Ability: Spawn: Spawner: 100% Spawner Boss: 50%
Wave 39
The Molten Boss:
Hp: 250000
Speed: Extremely Slow
Immune: Fire Freeze Electric Poison
For previous ability for original molten boss but more annoying
Wave 40
i suggest a event! corrupted event
Hi
Revived Diggers
Did bro predict Breakers?
New title: NORMAL MIDE FUTURE UPDATE
Remake molten pls
normal boss with 20 only?in normal mode it just got 160,totally same as jaxe 50k health and get nerf 45k health. And normal boss get nerf 140 health,it suppose to be 195 health fr
normal boss with 20 hp
Mar Blox Star, What happend to Rad Blox Star?
Custom special mode
The Golden Games.
Map: Remade Gilded Paths (2 paths, 2X the zombies)
Modifiers:
Enemies beta, enemies have refreshed models
Mutation, each wave enemies get more health
Gold statues, if you don’t upgrade a tower for 4 minutes, that towers becomes gold and you can’t use it for the rest of the game
Base hp: base hp is capped to 200
Abnormal
Wave: 1
Hp: 6
Speed: average
Quick
Wave: 5
Hp: 4
Speed: fast
Tough
Wave: 7
Hp: 22
Speed: below average
Golden boss
Wave: 10
Immune: stuns, bullets
Hp: 200
Speed: slightly slow
[30% defense]
Shadow
Wave: 13
Hp: 22
Speed: slightly fast
[Hidden]
Green breaker
Wave: 16
Hp: 16
Speed: slightly above average
Spawns blue breaker on death
Blue breaker
Wave: N/A
Hp: 14
Speed: fast
Necromancer
Wave: 19
Ability: summoning (summons 4 skeletons)
Hp: 460
Speed: slightly slow
Skeleton
Wave: N/A
Hp: 45
Speed: average
Golden
Wave: 20
Immune: stuns, bullets
Hp: 120
Speed: average
[40% defense]
Rusted boss
Immune: stuns, bullets, explosions
Wave: 22
Hp: 4444
[35% defense]
Speed: slow
Ability: stomp (stomps stunning towers for 3.5 seconds)
Shadow boss
Wave: 24
Hp: 700
Speed: fast
Shielded golden
Immune: stuns, bullets
Wave: 24
Hp: 650. +200 shield
Speed: very fast
When shield broken he becomes swift
[55% defense]
Copper
Immune: bullets
Wave: 26
Hp: 320
Speed: swift
[20% defense]
Golden experiment
Immune: stuns, bullets, explosions
Wave: 30
Hp: 12K
Speed: fast
Ability: cut-off (at 4K hp, they summon a golden head)
Golden head
Immune: stuns, bullets
Wave: N/A
Hp: 1234
Speed: very fast
[15% defense]
Big blue breaker
Wave: 32
Hp: 120
Speed: above average
On death turns into red breaker
Red breaker
Wave: N/A
Hp: 65
Speed: swift
Armoured golden
Immune: stuns, bullets
Wave: 34
Hp: 6500. +3500 shield hp
Speed: average
[50% defense]
Golden Templar
Immune: stuns, bullets
Wave: 35
Hp: 35,800
Speed: slightly slow
Ability: eventful bullets (shoots bullets out of mini-gun stunning towers for 6 seconds)
[50% defense]
Copper Necromancer boss
Immune: bullets
Wave: 36
Hp: 35K
Speed: below average
Ability: copper summoning (summons 6 copper skeletons
[25% defense]
Copper skeleton
Immune: bullets
Wave: N/A
Hp: 2K
Speed: slightly fast
[20% defense]
Golden Necromancer boss
Immune: stuns, bullets
Wave: 38
Hp: 65K
Speed: slow
Ability: golden summoning (summons 6-8 golden skeletons)
[45% defense]
Golden skeleton
Immune: stuns, bullets
Wave: N/A
Hp: 3K
Speed: Above Average
[25% defense]
Golden hero
Immune: stuns, bullets and takes 35% less damage
Wave: 39
Hp: 35K
Speed: average
[60% defense]
Golden gaurdian
Immune: stuns, bullets and takes 20% less damage
Wave: 40
Hp: 75K
Speed: very slow
Abilitys: trident of terror (stabs 3 towers with trident stunning them for 8 seconds) rage mode (when at 35K hp, it gains 5K-15K hp back and he becomes slow speed)
[25% defense]
The golden titan
Immune: stuns, bullets and takes 5% less damage
Wave: 40
Hp: 800K
Speed: extremely slow
Abilitys: golden smash (stomps, stunning towers for 5 seconds) golden slash (spins swords, stunning towers for 6.5 seconds) golden summon (screams, summoning random enemy’s. can’t spawn copper, necromancers or gaurdians) golden lowering (screams, lowering towers range and speed by 30% for 12 seconds) laser eye (shoots a laser out of eye stunning towers for 10 seconds) golden rage (when at 400K hp, he stomps, stunning towers for 5 seconds, then his speed goes from extremely slow to very slow, but he can’t summon golden experiments anymore)
[20% defense]
Yay I’m finally done
cube event
white cube 5 hp speed meh wave 3 red cube 3 hp speed fast wave 4 blue cube 4 hp speed meh ability : dodge attacks (50/50) wave 7 green cube 15 hp speed meh ability : heals 10 hp every 10 sec wave 10 yellow cube 185 hp speed a tiny bit fast 25% def wave 15 raider cube 85 hp speed a bit fast ability : stuns nearby tower ...... let's make it harder should we? wave 17 raider brute 10035 hp ability : spawn 4 raider cubes speed slow wave 18 cube protector 1445 hp heals all nearby cubes by 15% (expect bosses) wave 20 cube
spawner (original was cube destroyer) 12650 hp speed : very slow ability : spawn raider cube red blue white cube protector every 30 secs but... it's not over yet..... - ??? inspired by cube combination
Normal mode is more hard tan hardcore now
hello there marwan
helo there meva
Tds but future
Ah yes normal boss with 20hp
What happened to rad blox star?
Molten mode concept:
The Molten Ruler
Hp: 215000
Speed: below average
Abilities:
sword slam: Stuns towers in a radius of 3
Airborne Hell: Summons 10 lava
Chained rage: only activated when reaches 100k hp makes speed to average
Reward: 700 gold 50 gems and Fire Elemental Accelerator
And zombie warden and mini gunner
Do my mode
Zombie glad
Molten pyro
Wheres the molten mode??
Other title: I make TDS normal mode bit harder and now it's event
Why tf does the normal boss have 20 health.
normal boss only have 20 health?
FUNNY TROLLLLLLLLLLLLLLLLLLLLLZ EVENT
1. hey look a lemon! NVm 25 hp
2. troll header 50 hp
3. troller boss 250 hp
4.funny hacker troller [has camo btw] 150 hp
5.monster troller
6.FALLENIVED TROLLER 250 hp
7.weaker fallen king 5k hp
8.TROLL
9.error troll [immune to ice fire beams paintballs can only get damaged by miltary bases so its like hardcore] 500 hp
10. guardian of trolls 15k
11. troller servant 100k [doesnt move only has hands behind back so hard to kill]
12. molten boss but more trolley 500k
13. technoTROLL 850k
14FINALBOSS. troll god 2.5m [yea this guy is really strong]
bruh Why does the normal boss only have 20 HP
Where are you?
Idea:No Nut November Event
Lol 20 health normal boss
isnt this just a skin
isn't normal mode literally meant for new players
TDS EX modes
Normal EX mode
Typical
Health: 8
Speed: Fast
Wave: 1
Fast
Health: 6
Speed: Swift
Wave: 5
Steady
Health: 32
Speed: Average
Wave: 7
Typical Boss
Health: 260
Speed: Average
Wave: 10
Sneaky
Health: 30
Speed: Fast
Hidden
Ghost
Wave: 13
Breaker2 EX
Health: 60
Speed: Fast
Ability: Becomes a Breaker EX upon death
Wave: 16
Breaker EX
Health: 20
Speed: Very fast
Wave: N/A
Necromancer
Health: 480
Speed: Average
Ability: Spawn in 5 Random enemies (Undead Strong, Sneaky or Breaker2 EX)
Wave: 19
Undead Strong
Health: 200
Speed: Below average
Wave: 20
Steady Boss
Health: 2600
Speed: Below average
Wave: 22
Sneaky Boss
Health: 580
Speed: Fast
Hidden
Ghost
Wave: 24
Powered Bolt
Health: 250
Speed: Swift
Ability: Upon death, it explodes, stunning all towers in a small range for 2 seconds
Wave: 26
Fast Boss
Health: 4000
Speed: Above average
Ability: Create a Blue forcefield, gaining 400 Shield HP
Wave: 30
Breaker4 EX
Health: 200
Defence: 45%
Speed: Above average
Ability: Spawns in 3 Breaker3 EX upon death
Wave: 32
Breaker3 EX
Health: 100
Defence: 30%
Speed: Fast
Ability: Becomes a Breaker2 EX upon death
Wave: N/A
Mysterious Summoner
Health: 10000
Speed: Average
Ability: Spawns 5 Random enemies (Steady Boss, Breaker4 EX, Sneaky Boss, Powered Bolt)
Wave: 36
Tombstone
Health: 4500
Speed: Below average
Ability: Spawns 2 Coffins upon death
Wave: 39
Coffin
Health: 2000
Speed: Average
Ability: Spawns 6 Undead Strong upon death
Wave: N/A
Undead Gravedigger (Major Boss)
Health: 120,000
Speed: Slow
Boss immunities
Ability 1: Stomp, creating a shockwave that stuns towers for 3 seconds
Ability 2: Throw a Tombstone down to the path, spawning in a tombstone
Ability 3: Dig up 12 random enemies (Undead strong, Sneaky, Necromancer, Breaker2 EX)
Ability 5: Raise the Shovel up, causing the shovel to glow red then dig quickly, spawning in 5 Random enemies (Steady Boss, Sneaky boss, Powered bolt, Breaker4 EX)
Ability 4: Upon reaching 40000 Health, it roars, causing it to gain a second shovel and have it's Body and shovels glow red.
Wave: 40
Rewards: 200 EX Coins, 100 EXP, Undead Gunner Tower
Molten EX mode
Typical
Health: 8
Speed: Fast
Wave: 1
Fast
Health: 6
Speed: Swift
Wave: 5
Steady
Health: 32
Speed: Average
Wave: 7
Typical Boss
Health: 300
Speed: Average
Wave: 10
Sneaky
Health: 30
Speed: Fast
Hidden
Ghost
Wave: 13
Breaker2 EX
Health: 100
Speed: Fast
Ability: Becomes a Breaker EX upon death
Wave: 16
Breaker EX
Health: 40
Speed: Very fast
Wave: N/A
Necromancer
Health: 650
Speed: Average
Ability: Spawn in 5 Random enemies (Burning Molten, Sneaky or Breaker2 EX)
Wave: 19
Burning Molten
Health: 300
Speed: Average
Fire immunity
Wave: 20
Steady Boss
Health: 3000
Speed: Below average
Wave: 22
Sneaky Boss
Health: 650
Speed: Fast
Hidden
Ghost
Wave: 24
Electrified Shock
Health: 450
Speed: Swift
Ability: Upon death, it creates a lightning bolt, speeding up all enemies in a small range by 20% (Can stack to 60%)
Wave: 26
Fast Boss
Health: 5000
Speed: Above average
Ability: Create a Blue forcefield, gaining 500 Shield HP
Wave: 30
Breaker4 EX
Health: 350
Defence: 45%
Speed: Above average
Ability: Spawns in 3 Breaker3 EX upon death
Wave: 32
Breaker3 EX
Health: 200
Defence: 30%
Speed: Fast
Ability: Becomes a Breaker2 EX upon death
Wave: N/A
Mysterious Summoner
Health: 16000
Speed: Average
Ability: Spawns 5 Random enemies (Steady Boss, Breaker4 EX, Sneaky Boss, Electrified Shock)
Wave: 36
Molten Spewer
Health: 7600
Speed: Below average
Fire immunity
Ability: Upon death, it spews out Magma Boulders towards 3 towers, stunning them for 2 seconds and spawning in 2 Magmas
Wave: 39
Magma
Health: 400
Speed: Swift
Fire immunity
Wave: N/A
Molten Incinerator
Health: 6500
Speed: Average
Fire immunity
Ability: It does a Fire breath towards the other enemies, speeding them up by 20% (Can stack To 60%)
Wave: 39
Molten Titan
Health: 9500
Speed: Below average
Fire immunity
Ability: Stomp, creating a tiny shockwave that stuns towers for 2 seconds
Wave: 40
Burning Molten Boss (Major Boss)
Health: 300,000
Speed: Slow
Fire immunity
Boss immunities
Ability 1: Stomp, creating a shockwave that stuns towers for 3 seconds
Ability 2: Throw a fireball at a tower, causing an explosion that stuns all towers caught in the explosion for 5 seconds
Ability 3: Throw two Magmas onto the path
Ability 4: Slam the Ground with its scythe, spawning in 6 Random enemies (Molten Titan, Molten Incinerator, Molten spewer, Burning Molten)
Ability 5: Upon reaching 70,000 Health, it roars, causing it to increase speed to Slightly slow and causing it's Body to light up in flames and burn bright.
Wave: 40
Rewards: 500 EX Coins, 150 EXP, Molten Shooter Tower
Fallen EX mode
Atypical
Health: 12
Speed: Very fast
Wave: 1
Zoom
Health: 12
Speed: Very Swift
Wave: 5
Large
Health: 64
Defence: 20%
Speed: Fast
Wave: 7
Atypical Boss
Health: 350
Defence: 30%
Speed: Above Average
Wave: 10
Dark
Health: 45
Speed: Fast
Hidden
Ghost
Wave: 13
Breaker2 EX
Health: 160
Speed: Fast
Ability: Becomes a Breaker EX upon death
Wave: 16
Breaker EX
Health: 50
Speed: Very fast
Wave: N/A
Necromancer
Health: 950
Speed: Average
Ability: Spawn in 5 Skeletons
Wave: 19
Skeleton
Health: 60
Speed: Above average
Wave: N/A
Awakened Fallen
Health: 500
Speed: Very fast
Stun immunity
Wave: 20
Mega Giant
Health: 3800
Defence: 40%
Speed: Below average
Stun immunity
Wave: 22
Dark Boss
Health: 1350
Speed: Fast
Hidden
Ghost
Wave: 24
Breaking Glitch
Health: 650
Speed: Extremely Swift
Stun immunity
Ability: Upon death, it spawns a random enemy (Glitchling, Glitched Scout)
Glitchling
Health: 150
Speed: Swift
Stun immunity
Wave: N/A
Glitched Scout
Health: 450
Speed: Average
Ability: Stun a tower for 2 seconds
Wave: N/A
Wave: 26
Mega Tank
Health: 14000
Speed: Fast
Ability: Slowly heal back 1% of Health every second
Wave: 30
Breaker4 EX
Health: 500
Defence: 45%
Speed: Above average
Ability: Spawns in 3 Breaker3 EX upon death
Wave: 32
Breaker3 EX
Health: 300
Defence: 30%
Speed: Fast
Ability: Becomes a Breaker2 EX upon death
Wave: N/A
Slime
Health: 6000
Speed: Average
Ability: Upon its death, the Slime explodes into a slime bubble that stuns all towers caught in the bubble, and spawns three Goos.
Wave: 34
Goo
Health: 1400
Speed: Above average
Wave: N/A
Warden
Health: 20000
Defence: 40%
Speed: Average
Stun immunity
Ability: The Warden fires a laser from its chest that sweeps across a large area, stunning any towers that get hit and deals 2-3 damage to units.
Wave: 35
Systematic Error
Health: 850
Shield HP: 700
Speed: Swift
Stun immunity
Wave: 36
Necromancer Boss
Health: 45000
Speed: Average
Stun immunity
Freeze immunity
Ability: The Necromancer Boss spins its staff, creating a purple smoke and summoning five Cursed Skeletons.
Wave: 36
Cursed skeleton
Health: 1600
Speed: Above average
Wave: N/A
Fallen Calvary
Health: 11500
Defence: 30%
Speed: Fast
Stun immunity
Ability: Upon death, It spawns a Fallen horse and a Fallen Rider
Wave: 39
Fallen Horse
Health: 6500
Defence: 20%
Speed: Very fast
Stun immunity
Wave: N/A
Awakened Fallen Rider
Health: 4000
Shield HP: 7500
Defence: 35%
Speed: Above average
Stun immunity
Wave: N/A
Awakened Fallen Hero
Health: 16500
Defence: 50%
Stun immunity
Speed: Above Average
Wave: 39
Awakened Fallen Guardian
Health: 30000
Defence: 90%
Speed: Average
Stun immunity
Ability: Stun a tower for 3 seconds
Wave: 40
Awakened Fallen King (Major Boss)
Health: 700,000
Speed: Slow
Boss immunities
Ability 1: Stomp, creating a shockwave that stuns towers for 3 seconds
Ability 2: The Awakened Fallen King will raise its arm and summon eight enemies (most of the eight enemies will be Awakened Fallens, but rarely, some will be Awakened Fallen Heroes and Fallen Calvary).
Ability 3: The Awakened Fallen King pulls out its sword and spins around, with its sword out, stunning all nearby towers and dealing 500 damage to units.
Ability 4: The Awakened Fallen King will block with its shield, taking no damage from all sources and making units pass through it.
Ability 5: Activates at 150,000 health. The Awakened Fallen King will point its sword forward and it will gain glowing purple eyes and a purple aura. It spawns two Awakened Fallen Guardians that appear from the entrance. It is briefly immune to all forms of damage. Attack frequency increased and speed increased to Slightly Slow. The Fallen King also gains 15,000 shield health. After the Fallen King gains its shield health, it will immediately perform its Spin Slash ability.
Wave: 40
Rewards: 700 EX Coins, 150 EXP, Kingdom Tower
Part 2 in replies
Part 2
Lost mode EX
Unusual
Health: 16
Defence: 5%
Speed: Very Fast
Wave: 1
Extreme
Health: 16
Speed: Very Swift
Wave: 5
Massive
Health: 64
Defence: 30%
Speed: Fast
Wave: 7
Unusual boss
Health: 600
Defence: 40%
Speed: Above Average
Wave: 10
Undetected
Health: 45
Speed: Fast
Hidden
Ghost
Wave: 12
Split EX
Health: 200
Defence: 5%
Speed: Fast
Ability: Becomes a Splitling EX upon death
Wave: 15
Splitling EX
Health: 80
Speed: Very fast
Wave: N/A
Unusually
Health: 2600
Speed: Above average
Wave: 17
Necromancer
Health: 1150
Speed: Above average
Ability: Spawns 5 corpses
Wave: 19
Corpse
Health: 75
Speed: Fast
Wave: N/A
Frostbite Lost
Health: 650
Speed: Swift
Freeze immunity
Wave: 20
Mega Titan
Health: 8000
Defence: 55%
Speed: Average
Wave: 22
Unseen boss
Health: 1850
Speed: Fast
Hidden
Ghost
Wave: 24
Viral
Health: 850
Speed: Extremely Swift
Stun immunity
Ability: Upon death it creates a small explosion that stuns towers for 2 seconds and spawns infected towers. The number of infected tower spawns depend on how many towers are stunned
Wave: 26
Infected tower
Health: 150
Speed: Below average
Wave: N/A
Unidentified
Health: 24000
Speed: Average
Ability: Becomes 10% faster for every 3000 HP lost
Wave: 28
Mega Creature
Health: 30000
Speed: Fast
Wave: 30
Spliter boss EX
Health: 1000
Speed: Above average
Ability: Spawns 4 Spliter EX upon death
Wave: 32
Spliter EX
Health: 500
Speed: Above average
Ability: Upon death, it will become a Split EX
Wave: N/A
Entity
Health: 38000
Speed: Average
Ability 1: Stun multiple towers for 5 seconds
Ability 2: For every 3000 HP lost, it will gain 1000 Shield Hp
Wave: 33
Crawler
Health: 12000
Speed: Above average
Ability: Stun multiple towers for 3 seconds
Wave: 34
Queen Creature
Health: 70000
Speed: Above average
Ability: Stun Multiple towers for 5 seconds
Wave: 35
Malware
Health: 1050
Shield HP: 900
Speed: Very Swift
Wave: 36
Adware
Health: 700
Shield HP: 550
Speed: Swift
Ability: Stun a tower for 3 seconds
Wave: 36
Spyware
Health: 700
Shield HP: 550
Speed: Swift
Hidden
Wave: 36
Emperor Necromancer
Health: 70000
Speed: Above average
Freeze immunity
Stun immunity
Ability 1: Spawn 5 Cursed Corpses
Ability 2: Spawn 2 Elite Corpses
Wave: 36
Cursed corpse
Health: 2600
Speed: Fast
Wave: N/A
Elite corpse
Health: 5000
Speed: Fast
Ability: Stun a tower for 3 seconds
Wave: N/A
Frostbite Forgotten Lost
Health: 6500
Speed: Very Swift
Freeze immunity
Wave: 39
Frostbite Lost savior
Health: 24000
Defence: 65%
Speed: Above average
Freeze immunity
Wave: 39
Frostbite Lost master
Health: 50000
Defence: 90%
Speed: Average
Ability: Stun multiple towers for 5 seconds
Freeze immunity
Wave: 40
Frostbite Lost Overlord (Major boss)
Health: 1,800,000
Speed: Extremely Slow
Stun immunity
Freeze immunity
Boss immunities
Ability 1: The Lost overlord stomps, creating a massive shockwave that stuns towers for 5 seconds and deals 900 damaged to units
Ability 2: The Lost overlord thrusts it's spear towards the ground, creating a small shockwave that stuns towers for 3 seconds and creating a crack that explodes and becomes a portal that spawns 6 enemies (Mostly lost but can be Void lost or Lost saviors)
Ability 3: The Lost overlord throws it's spear at a tower, creating an explosion that stuns towers for 8 seconds and the lost overlord raises it's hand up, creating a blizzard in its hand and smashing the ground with that same hand, creating a blizzard and shockwave that stuns towers for 5 seconds
Ability 4: Upon reaching the health of 600,000 The Lost Overlord enters rage mode, increasing speed to Below Average.
Wave: 40
Rewards: 1400 EX Coins, 300 EXP, 400 Gems, Lost Blaster Tower, Frostbite Lost Blaster Skin
Insanity Mode
Extraordinary
Health: 22
Defence: 10%
Speed: Very fast
Wave: 1
Immediate
Health: 22
Speed: Very Swift
Wave: 5
Colossus
Health: 64
Defence: 40%
Speed: Fast
Wave: 7
Extraordinary Boss
Health: 650
Defence: 55%
Speed: Above average
Wave: 10
Darkness
Health: 45
Speed: Fast
Hidden
Ghost
Wave: 12
Spilt EX
Health: 200
Defence: 10%
Speed: Fast
Ability: Becomes a Splitling upon death
Wave: 15
Splitling EX
Health: 100
Speed: Very fast
Wave: N/A
Failure
Health: 7000
Speed: Above average
Ability: For Every 350 Health it loses, it spawns a Sprinter
Wave: 17
Sprinter
Health: 200
Speed: Fast
Wave: N/A
Necromancer
Health: 1450
Speed: Above average
Ability: Spawns 5 corpses
Wave: 19
Corpse
Health: 150
Speed: Fast
Wave: N/A
Reincarnate Insanity
Health: 950
Speed: Very Swift
Energy immunity
Wave: 20
Mega Colossal
Health: 14500
Defence: 70%
Speed: Average
Wave: 22
Darkness boss
Health: 2600
Speed: Fast
Hidden
Ghost
Wave: 24
Glitched Viral
Health: 950
Speed: Extremely Swift
Stun immunity
Wave: 26
Unidentified
Health: 36500
Speed: Average
Ability: Becomes 10% faster for every 3650 HP lost
Wave: 28
Monstrosity
Health: 45000
Speed: Fast
Wave: 30
Spilter Boss EX
Health: 1000
Speed: Above average
Ability: Spawns 4 Spilters upon death
Wave: 32
Spliter EX
Health: 500
Speed: Above average
Ability: Upon death, it will become a Spilt EX
Wave: N/A
Colossus
Health: 86000
Speed: Average
Ability 1: Stomp, creating a small shockwave that stuns multiple towers for 5 seconds
Ability 2: For every 86000 HP lost, it will gain 3000 Shield Hp
Wave: 33
Crawler
Health: 26000
Speed: Above average
Ability: Stun multiple towers for 3 seconds
Wave: 34
Monstrosity Imperatrix
Health: 140,000
Speed: Above average
Ability: Stun Multiple towers for 5 seconds
Wave: 35
Glitched Malware
Health: 1200
Shield HP: 950
Speed: Very Swift
Wave: 36
Error Adware
Health: 950
Shield HP: 700
Speed: Swift
Ability: Stun a tower for 3 seconds
Wave: 36
Spyware
Health: 950
Shield HP: 700
Speed: Swift
Hidden
Wave: 36
Emperor Necromancer
Health: 200,000
Speed: Above average
Freeze immunity
Stun immunity
Ability 1: Spawn 5 Cursed Corpses
Ability 2: Spawn 2 Elite Corpses
Wave: 36
Cursed corpse
Health: 3000
Speed: Fast
Wave: N/A
Elite corpse
Health: 10500
Speed: Fast
Ability: Stun a tower for 3 seconds
Wave: N/A
Reincarnate Elite Insanity
Health: 5000
Speed: Extremely Swift
Energy immunity
Wave: 38
Reincarnate Sacrifice
Health: 14000
Speed: Swift
Ability: Upon death, it creates an explosion that stuns multiple towers for 8 seconds
Reincarnate Insane Consumer
Health: 30000
Speed: Fast
Energy immunity
Ability 1: Stun a Tower for 5 seconds, Healing back 5000 Health
Wave: 39
Reincarnate Insane Cultist
Health: 30000
Defence: 80%
Speed: Above average
Energy immunity
Ability: Decrease all Towers range by 50% for 15 seconds and Increase Speed of all enemies in the Path Permanently by 50%
Wave: 39
Reincarnate Insane Servent
Health: 76000
Defence: 90%
Speed: Average
Ability: Stun multiple towers for 5 seconds
Energy immunity
Wave: 40
Elder God Reincarnate (Major boss)
Health: 5,000,000
Speed: Extremely Slow
Energy immunity
Boss immunities
Ability 1: The Elder god roars, Summoning portals below 3 towers, a hand emerges from the portals and drag the towers into the portal, killing the 3 towers
Ability 2: The Elder god stomps, creating a shockwave the size of the map that stuns towers for 5 seconds
Ability 3: The Elder god smashes the ground, creating a portal that summons 6 Enemies (Mostly insanities but there can be elite insanities, Insane Consumers, insane cultists and sacrifices)
Ability 4: The Elder god creates an energy forcefield, gaining 50000 Shield HP
Ability 5: The Elder god smashes the ground and pulls a boulder out of the ground, it then throws the boulder at multiple cliff towers, stunning the cliff towers for 11 seconds
Ability 6: The Elder god fires 5 eyes that go towards towers, The eyes burst and stun those towers for 11 seconds
Ability 7: The Elder god consumes 3 towers, killing those 3 towers and healing 10,000 Health
Ability 8: Upon reaching 200, 000 Health The Elder god enters a rage mode and roars then throws a boulder at the base, leaving the base with 1 Health, during this brief period it is immune to all damage and it begins to move at average speed, it also spawns in 2 Insane servants
Wave: 40
Rewards: 2000 EX coins, 1000 gems, 450 XP, Insanity Slicer Tower, Reincarnate Insanity Slicer Skin
Wait that's easy, normal boss with 20 hp only?
e
Where molten mode
Army of the dead
Normal boss too easy
What app you use to animate?