P9S Mini-Guide Levinstrike Summons/Scrambled Succession PF Strats (Krile/Oppo/JP)
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- čas přidán 20. 07. 2024
- This is a mini-guide breaking down the 3 most common strats I've seen for solving Levinstrike Summons / Scrambled Succesion in P9S.
General thoughts on each:
Krile/Mario Kart - Whole group stays together for most of the mechanic, but knowing when to go out and where to go to as a defamation is a bit tricky
Oppo - Much easier for defamations to know when and where to go, but easy for the first two defamations to forget to avoid the incoming thunder orb
JP Strat (I refuse to call it braindead) - A lot less movement overall, but this one seems like it has to 'click' with your brain, as it's very different.
0:00 Introduction
0:30 Krile/Mario Kart
1:38 Oppo
3:09 JP - Hry
The mechanic is cleanly divided into 2 tasks for all party members. So if you are doing defamations you don't have to worry about numbers (except to dodge the AoE) and if you're doing numbers you don't have to think about defamations. So concentrate on what you have to do for either task.
I get it but im still fuking stupid.
Clean and clear guide as always. Thanks for putting these out and giving each option. It's gonna be interesting watching pf deal with this.
thanks for making detailed explanations of each. I also appreciate that you put a reminder in ur vid for PF to adopt better/easier strats as they are found. I really, really hope PF listens and actually does it though.
Lmao no, pf won't change.
I did P6S with a friend a couple months ago, and there were still many groups that insisted on using 20-8-12-16 for Cachexia "because that's what the guide says", and I was trying to to 8-12-16-20 as it's way safer (for PF especially since they can't seem to not clip others in most cases).
Even during initial prog (in pf) I was trying to get people to do 8-12-16-20 instead of 20 north, encountering MANY idiots insisting that 20-8 was perfectly safe, while nuking their neighbor on the next pull because they were too close. It is what it is, pf will continue to be idiots and these day1 strats will be the definitive ones until the very end of Endwalker.
"better" is entirely subjective though
Nope, PF is still filled with JP strat groups struggling to clear Levinstrike. There are also Oppo/Krile strat groups that are struggling but that's more due to players not having a clue what they're doing than anything else.
@@tsjeriAu That's your fault for using the inferior timer strat instead of Illyah which is by far the safest to execute.
hector is my dad yelling “WHATS THREE TIMES SEVEN” while im crying at the kitchen table saying “TWELVE”
XDDDD
*all of a sudden flies across the room*
- "JP Strat (I refuse to call it braindead)"
Thank you, finally someone with common sense. That comment alone got me to sub.
The jp players don’t use that strat; it’s the en players on the jp server that just it…
@@voidkoggie4171 What do JP players use?
@@voidkoggie4171 As far as I can tell jp calls the strat ぶたばら式 or butabara strat. I've seen a number of guides still mentioning it recently, but I don't know how common it is on jp pf.
@@MrProg-ey3tl jp uses mario kart too
@@TheDoddler I would say about 50/50
I can definitely vouch for JP, the beauty of it is that you don't even need to care about if the order is cw/ccw to know when to move. So then, to know which towers 6-8-2-4 have to get to, it's simply by observing which tower spawns first near the group, then which spawns second, then which first after the group relocated, and which second after the group relocated. Note though, that 2, and especially 6 need to sprint after their towers, cause they have to get into position for their tower and fire bait respectively while the group is relocating.
I'm surprised by the number of people in here complaining about the JP strat. It's actually braindead. You don't have to think about anything other than when your out or soaking. The lack of needing to adjust to CW or CCW movement means people get it within a couple of pulls. The only time it might get tight is if firestrike 6 is slow to move to their spot. Everyone else has plenty of time to get to where they need to be.
I highly agree. For me, JP strat requires the least amount of attention when it is not my time to do either of the other mechanics. So by default I can just be between 5 and 7 for the first two rounds and between 1 and 3 for the other two rounds. In between I have to either bait the boss and soak a tower, or run to the opposite site for defamation, depending on the player-markers, but other than that the positioning is almost braindead.
That strat helped me immensely clearing this phase for the first time. Before that, I just couldn't wrap my head behind where everyone needs to stand at what time.
@@uttrik Yup. Also, the fact that there is very few movement lets people time to observe, and easily see mistakes to correct.
As long as defamation is on the wall, and they have plenty of time to do so. The majority of the party can be in on the inner circle. Gives more time to react gives 6 and 2 more time to get to the wall/tower and party is always away from the fire.
Had a couple of JP practices today and number 6 had lots of problems reaching the edge before they exploded. Its not really difficult once you learn it but the timing is much tighter than in the other ones. Had a clear soon after in another group doing Oppo strat. It doesnt look as clean but it gives you more time to get lost if you are confused.
One thing to note about the timing of the abilities here, the def marker for the NEXT aoe actually appears when he teleports to kick the orb, not when the aoes goes off. This essentially just means that you have a bit more time to sort out the def markers than is shown here.
(An example, the second def marker appears when he kicks the first orb, not when the first round of aoes pop)
Hoping this comment gets pushed higher up. It's an important detail that seems to be screwing up PF. People get their defamation assigned, freak out, and then run into the last defamation going off. There is so much time to resolve the defamation. Just take a deep breath, wait for the set of kicks/tower to resolve, and then solve your defamation (unless you're doing oppo in which case you should already be in the right place.)
For JP strat, an easy way to remember what to do is (For towers first) just remember 6 & 8 will take the towers on the first side. once party moved to the other side it is also 6 & 8 will spread for aoe in the same order (6 first then 8 ofc)
Now for AOE spread, just remember if you get 2 or 4 at start, you'll spread at the first section, once your party moved to the other side it will be 2 & 4 for towers. That how I think about it.
This made everything make sense in my head, thank you.
Yeah, I do it similarly in my head - 2&6 are the "first up" for both halves of the mechanic so i just remember 2 as "first bait first tower" etc
too much thinking, just do Oppo or Krile
hardly, I've found I need to do the same thinking on oppo while also remembering which way round I'm traveling -- more thinking for oppo/krile in my experience
@@traugdorliterally braindead mechanic
From my experiences in Elemental yesterday, the Japanese players were not doing the "JP strat" but instead the "oppo strat" aka. Nukemaru. The "JP strat" is more popular with English players
I don't like the JP strat. It's too easy and not challenging. Don't think this was intended to be solved this way. The Oppo feels more like savage tier. But I bet for reclears it will boil down to JP
Edit: On EU, we also prefer JP. It's shifting to it. Bruh, everyone can do whatever. If you can't accept an opinion: sadge :)
@@crenmao "This running thing is too simple, I'll shoot myself in the foot every minute, it feels more savage.'
JP is just like devour one wrong step = rip, oppo gives no chance of wrong step as all are following the pattern
@@capt.sparrow8898 Interesting.
But I suppose it depends on if you can SEE the pattern, for me it seems a bit random with Oppo, maybe with time it will click.
@@Blackwolf83ad what's random about it? you walk in a circle
this is a nightmare on PF in randoms, 4 people doing jp strat, 2 does oppo, the other 2 who never talk just follows and hopes they dont die.
I'm one of the last 2. but to be fair when I asked the last time how i should play this I got send 2! asslong links in chat that I was expected to typ in my phone by hand in 5sec, watch the raidplan in 15sec and immediately understand what I just saw. all that without anything else said in chat besides those links...
@@aurumvale9908 why tf would you type it on your phone? People before alttab and copy/paste got invented? Also reaction for a premature pull w/o explaining the plan if you need one is either walling or leaving the instance always
@@noobgam6331Some ppl play on console my fellow. There is no copy paste there
@@aurumvale9908By the time you finish typing the link, countdown starts. Every single time 🤣
@@bismarck2537 What's hard about putting the strat you prefer in the pf description?
Got my day 1 clear with my PF group intuitively settling on "Oppo", so definitely vouching for that. Super easy to see and correctly react to things in the Defamation group. The only struggle was timing who/when to soak the towers and having people remembering to run out to bait the numbered jumps. Once we got that down, it was smooth sailing on every pull pretty much.
Really feel like oppo is the best but pf wants jp cause its being called "braindead" 🤔 lol. Probably wasnt the tier to try getting back into savage via pf 😅
i don’t think one mechanic is the reason why it’s “not the best time to get into pf savage”
They all are easy
just learn them all, they're not hard
Git gud scrub
People pushing for JP strat is just pf cope. The positions are "brain-dead" but you make up for it in having to learn the timings and explosion sizes perfectly. Either way it's still going to be hours in pf and one person messing up will wipe the group. JP strat imo is more vulnerable to lag or poor reaction time, not to mention pugs get extra salty because they feel "it's brain-dead we should have it by now!"
Every tier has pf killers like this, just keep at it. If you're struggling with JP make your own pf and set the strat as Oppo/krile, it might take a bit longer to fill but make a snack while you wait.
Oppo/Split seems the cleanest to me
ok actually JP is look really nice
@@car-keys jp strat is actually brain dead
@@omensoffate Oppo is braindead, you actually just walk in a circle. with the "JP"-strat you have to count number of explos, look at where what orbs spawn and then also swap the spot where you're putting defam and fire baits. Way too much swapping around for PF
I agree oppo is way more braindead then just jp strat
I would say oppo is safer but jp is the esiest. With oppo u still have to see if Ira cw or ccw. With jp u don't and u move way less. U still do ur defamation opposite of party, u still take ur fire a little across from the pt away from tower and u still do the same movement for towers.
In JP we call "brain dead strat for LC1" start with group up between orb No. 5 and 7 then boss kick ball 6 soak tower who got 2 stay away behind group (edge) for small fire aoe then 2 come in 4 go out 8 soak tower and who got blue just go opposite group at the edge when second set done then group move to opposite side and then 2 soak tower 6 out for small fire aoe and blue at the edge (opposite from the first set) and last for 4 soak tower and 8 for fire aoe. So no group rotate cw or ccw just go opposite and done
My team ended up with the Oppo Strat, b4 we even knew it existed. 😊
It was easy to figure out and it worked really well for us.
at 4:17 why did the group move to in front of the tower? could they not have just stayed in front of the out marker?
Hi, I understand Xeno is the same as Oppo, but what about JP Braindead? Is it the same as the JP strat here?
yes. if you note description he says "JP (I refuse to call it braindead)".
It's important to note that the even number fire bait locations are different between Krile and Oppo strats (Oppo fire baits an entire quadrant ahead of Krile fire baits)
As long as the bait is adjacent to the tower it shouldn't matter.
I have yet to pull any savage, but will soon hopefully. Is there a reason why 6 has to soak the first tower? Like, do they get some kind of timer debuff? Just trying to understand that part of the mechanic. Like, could 8 soak it if they wanted?
if 6 soaks any tower other than first, they will have a magic vuln up for another one of their mechanics later. Since 6 has to soak first, the order that numbers soak towers is always fixed at 6824
@@kylekleiter3854 Alright. I figured there was some magic vuln debuff involved. Fortunately, I managed to get a kill before reset this week (no chests, but I DON'T CARE!). I like being the defamation debuff a lot more, but I managed to get the towers stuff down alright. A few more times and I should have it down no sweat.
Im running in a savage practice group for the first time and we all strugged on JP Soccer. Im still trying to understand which tower will spawn first on the video for all 3 strats but fornsome reason it's not clicking for me
did you end up clearing?
Sadly, no. But it was a practice run so it was expected with no hard feeling about it.@@ShadySpice187
Thank you ben!
This'll be a pain to PF. 3 strats to learn to cover all PF possibilities already. I ho^pe the community hones in on just one of them, but we all know that'll never happen.
dont think you need to learn 3 strats, usually one becomes dominat per data center and thats it. anyone doing something else than the most common one will be a weirdo.
right now it's a fight between oppo and JP. Tbh they're both similar except the placement of the defamation. The concepts are pretty much the same
@@beckham3533 not even close. JP does the weird "swap sides" thing that wipes parties 90% of the time.
@@traugdor My point still stands that the tower mechs are handled the same but defamations are placed differently. You can't change up the tower mechs its always 6824
does jp change if its clockwisE?
the way I remember where 2/4/6/8 should go is: go to the ball that's 1 less than your number, so 2 goes ball 1, 4 goes ball 3 etc. Once you located the ball and memorized the WM corresponds to it the rest is trivial
Love the guides! Ignore the haters, i hope u keep making vids!
Is JP supposed to make Defamation and Stomp ALWAYS me on the 1 and 3 markers placed there? Or does it change if the orbs spawn Card/Inter / The order above the orbs?
The orbs can spawn randomly.
@@Viltris yeah but thet doesn't answer my question if it affects the spots for Defamation and AoE
Orbs are numbered, first two defamantions go between the 1 and 3 orbs (fire goes opposite of that between 5 and 7, the rest of the party is in the middle near the fire guy which makes it easier to run to the towers and soak them) and then they swap sides - defamations are between 5 and 7, fire between 1 and 3 and party in the middle getting ready to soak the towers
Thank the lord
You can make the baits even easier with fixed positions. As soon as the mechanic starts the bait 2 goes between 1 and 7 to the back and bait 4 goes between 3 and 5 to the back. After the first two towers simply swap the baits. Ergo bait 6 swaps with bait 4 and bait 8 with bait 2. this way you have fixed positions and with the swap of the bait positions, bait 2 and 4 only have to go up 45 degrees, if the group has to change sides anyway to be at their towers.
Cheers!
I am a fan of JP it makes perfect sense to my brain and minimal movement is good. My static did oppo and it worked well for us. Krile looks monka
Opposite is easily the best one.
Less messing around with swapping positions and you have the best overview on both sides on what's happening.
I have cleared with Oppo and can confirm the amount of fuck ups are far less than for the other two variations.
THE 🐐
Re: 3:14, so you actually can have the defamations do Oppo strat and the red dots do JP strat, this is what my group tried today and we like it.
That's just oppo with extra steps. Just do the Oppo strat it's easier.
Which is easier is subjective. Hundreds of people would also say it's just JP strat with extra steps, just do JP strat it's easier. To each their own, my point is just it's possible to do both.
i love u hector
Oppo is nice because its a lot easier to tell WHO has the defamation ("not me? I just gtfo around the circle")
Also the defam players arent standing in a giant stack of ~7 players.
well with oppo you could just sit there untill the party catches up with you as long as you move forward a bit
Tell Aether PF that XD
Funny thing is you don't need to be stacked just away from fire, tower and defamation. There's tons of space to spread out lol.
Krile strat for me. Thanks for the guides
Pf's trying to have only one strat in a mechanic challenge (impossible).
My problem with checking party finder is usually the fact no one reads the PF. :x
Well its a good thing we got this little QOL that will show what the description of the PF had on the chatbox, but as the saying goes "Nobody reads the manuals!".
tysm for including JP strat, I am on JPDC and this helps me prepare, much appreciate you guides mate cheers!
the jp strat described isn’t actually used in jp, it’s just what na calls it
@@jadedzilla We call it "braindead" or "braindead intercardinal" sometimes.
3:20 JP marker for meself
JP strat introduced in this vid, or Butabara strat, is not common in JP anymore. Most popular strat in JP is Oppo strat (which is called no-job marathon strat in JP)
It's simply called JP cause the first person to post a gif of the strat came from a JP user. That's all there is to it.
I think it is strange how many comments say that Japan Server don't use JP strat. It is simply a name of the strat, doesn't mean that they use or used at some point.
As a note, Japanese macros are actually using the 4:4 (“oppo”) split and not “JP strat”
I prefer the former!
oppo is the best
I still can't follow the mechanic correctly and I hate myself for it, gave up on it.
The boss keeps giving me 6 so i can't practice the other mechanics...
JP has emerged as by far the most popular strategy in PF. This is unfortunate as I find Oppo substantially easier.
Now that I've actually taken the time to study oppo after having done JP this entire time, holy mother of god is JP more of a headache than oppo
Not sure why the JP strat got labelled as 'braindead' by the community when it still requires a lot of awareness.
Good strategy though, but I'll probably stick with opposite/ split unless pf swaps over.
While it does require a lot of awareness, it's "braindead" because you don't need to check Clockwise/Counterclockwise (you literally don't care) and your order in the Fire/Tower is the same on both sides. If you're 2, you have first fire and first tower once you switch and viceversa for all other numbers. "Braindead" probably because you need to only memorize 2 spots in the entire arena when the balls spawn and you don't care about clock direction
Not fully braindead as other braindead strats tbf but i see the point
Yeah I don't know either. You still have to determine 1-3 for Defamations and 5-7 for numbered people in the jo strategy. That automatically tells you the rotation but you don't really care about that either. You go from 1-3-5-7 as Defamations and 5-7-3-1 as numbers. Maybe I am going cw maybe I am going ccw but it doesn't matter. I think oppo is braindead.
with JP all you need to check is where the 5+7 orbs are as the starting place and then just remember your number if you have one; with the defamations you just react whenever you get your own -- I've noticed in the oppo groups that many people run the wrong way around the circle because they didn't check if they're moving cw/ccw which can't happen on jp; i find it way more braindead than oppo after much practice on both
@@Drakni what lol? you still need to know where 1 and 3 are cause that is where you drop the first 2 defamations.
god damn it... wtf is a tower... do actual towers appear in the map?
OPPO IS BASED TYVM. btw balance has some very fucking stupid ones, but fun!
based
The Mario Kart strat name is based off the TEA Limit Cut strat of the same name that has evens and odds on opposite sides of the arena, thus Oppo is the "Mario Kart strat" from day 1 prog. Since this is a hector guide, I imagine everyone will just name the strats after what the Hector guide calls it now, but oh well.
@@Arkevorkhat well adjusted behaviour comment.
1256 LC in tea is different from mario kart full party on one side
@@gboles97 Mario Kart is Evens one side Odds other side, i.e. blues and reds on different sides. It was one of the early TEA Limit Cut strats during ShB. It's why the P9S strat was called mario kart, because evens are all on one side (the marked people) and the defamations are basically the odds.
Personally I'd go with oppo, while jp is easier it does require ppl to pay attention a lot and see their markers in time which is way more chaotic if you got more ppl on one spot. Oppo on the other hand is a lot more safe, ppl get their blue markers quite early and only have to think about moving one way instead of 2 (or 4 if you count the other side) Also cleared it with oppo in pf without any issues so I can vouch for that
I just spread to the side for JP when I have no number, your party should be spread at the start anyway so the fires are taken care of if they know the order for bait/tower and those who don't get one just wiggle to see who has Defamation and in which order. There's no uptime during the attack so there's just zero reason to not do that. The only cleave you should need to worry about is defam and there are lines on the ground denoting safe distance so it's hardly rocket science.
Oppo on the other hand has been consistently causing wipes in my PF experience way more than JP. If one person forgets CW/CCW it's a lost run. JP doesn't have that kind of pressure unless you get bait 3 and even then it's just a matter of saving sprint and going further than the party.
I love PF and its diversity
jp strat is so easy 6 8 and 2 can pre position easily no thinking required
by watching this video i realized something that will trivialize figuring out which tower you have to soak and which you have to stay away from the party.
so basically, this mechanic can be understood as 4 sets of chained attacks (one set consisting of a tower soak and a person staying away).
if we do that we can reach the following conclusion:
number 2 aways on 1 and soaks 3
number 4 aways on 2 and soaks 4
number 6 aways on 3 and soaks 1
number 8 aways on 4 and soaks on 2
As you can see, you always stay away on the set that's equal to half your number.
we can also see another thing, 1 and 3 correlate with each other, and 2 and 4 correlate with each other too.
Meaning that if you away on 1, you'll have to soak 3 and vice versa, the same happening to 2 and 4. If you stay away on 4, you'll have to soak the 2nd tower.
so to figure out which tower you have to stay away from, you just divide your number by 2, and then find out which tower you soak by finding which number correlates with it.
I haven't tried that yet on the battlefield, but i have the feeling that will spare the party from wiping on that mech way so many times
I'm all for diversity in strats because different people will always find different strats better for their own process. However, if you can handle running in a giant circle but not moving in a short, straight line across the arena center, or vice versa, maybe you're just being overly picky? I prefer "JP" because it feels braindead for me personally, but I also understand that Oppo feels braindead to others. Trying to act like only one strat works well when they all get the job done is just silly, y'all.
Ah yes my favourite mechanic
FIFA
Man people de buff be real fight 6 kills everyone every time rember if ur 6 stand ahead of group and dont stop running till u get near the wall on the other side use ur sprint u wont need it any other time till next LC and by then it's good to go again 😅
stroke victim
JP since you don’t have to constantly move is so free. You get a lot more time to think about what you have to do as 2468 or which defamation you get
OMG, thank you for saying this. The round about running in circle while trying to remember which tower and which bait you have is ridiculous. I don't see how it would be preferred in party finder.
The running around in a circle thing adds pretty much 0 thinking though. For example if you're 6 all you need to know is "at first stop I take tower, at 3rd stop I don't stand with party". It's fairly easy because you never have to think about *where* your tower will spawn or where you have to go out, just when. If this was a mechanic where we also had to DPS the boss then obviously a strat with less moving is way easier but you can't hit him so movement adds no difficulty to the mech. In Oppo/Krile strat you never have to think about where your tower will spawn and you don't have to remember to "uno reverse" sides in the middle. None of these strats are hard but walking alongside your party for a mech isn't difficulty.
@@kaia853 for a lot of people keeping movement the whole time while also remembering tower order and aoe order is not easy. I was in so many parties doing krile/oppo where people’s brains were just overloaded and would get clipped bc they forgot to move. I personally don’t find any of the LC Strats hard but once I started joining jp parties I noticed a lot of people when they would get linked the raid plan for it enjoyed jp much more
Bright 🍬 🙏🏼🖤
After doing Oppo I'm baffled why NA thinks JP method is "braindead" tbh. Any time you add an extra level of thinking and having to flip flop positions is a recipe for disaster in Party Finder x'D You still have to take care of tower/fire no matter what method you use so why add confusion with extra movement. This is Elmo vs Myta all over again, it baffled me that people thought Elmo was easier lol.
JP doesn’t require you to know clockwise or anti cw though there’s no extra layer of thinking required you do the exact same movements for each set of 4 but just mirrored. it’s the best PF strat because it’s so simple regardless of your number and static.
@@ItsSVO the fact that you have to mirror and flip flop is in itself an extra layer of confusion that people have been struggling with, that and you still have to do towers in order and do the mechanic. I feel like I’ve been seeing more people clearing and having way less confusion on oppo.
@@KawaruV it’s not confusing though you literally just run across the room and spin your camera around and now you’re doing the exact same positions as you’ve just done. That isn’t an extra layer compared to the others that requires different spots, constant movement and different spots for mechanics each time, it’s less because everything is completely static. Every strat is good once people have learned it properly and while I personally think oppo is the best strat out of the 3, JP is the best for PF because it has less moving parts and less lines of thinking and doesn’t require 8 different people that aren’t communicating to ascertain whether the pattern is clockwise or anti clockwise, again something taken completely out of the equation with JP.
@@ItsSVO it’s not static if you have to swap what you’re doing half way and still have to take towers in either ccw cw pattern regardless. Not to mention the chaos of people not seeing when they get enumeration being stacked up all together, it feels waaaay easier to do enumeration casually walking in a circle imo. I just feel its a recipe for disaster for PF
OPPP STRAT FTW!!!
JP is probably easiest in PF, since its more straigthforward. Less chance for accidents.
Number 6 have to preposition(after soaking tower) forward near the inner circle edge and sprint all the way to the oposite side fast right after second ice lands, to not clip party. Thats only problem with that strat.
JP has even more chances of accident, ppl assume its braindead donno who said it....flare guys running into each other/fire guys running into each other, 3rd fire guy not moving fast enough, 3rd/4th guys completely forgetting they need swap sides....way too many chances of accidents and its way too messy..
@@capt.sparrow8898 i mean the flare problems are present in all starts, in jp it can cause a whole wipe, but as long as people are paying attention it should go well. A trick i came out with for 6 is counting the blues, since they have the first tower and there is no dmg to do, count till the 2 one, before it blows up pop sprint and run to the wall, you should have 2 seconds extra in case of anything.
After we finished last night we had figured to try and do Oppo straight cause that seems a lot more "braindead" than JP strat...
oppo strat is clearly easier idk why people think just going on a circle isnt the easiest one
I have grown and changed as a person I am willing to open my horizons and see if this JP strat is easier
@@verdantmischief7092 THAT WAS FAST!
@@verdantmischief7092 It's not easier.
@@verdantmischief7092 keep us updated.
@@ShiraishiHope its alright. you dont need to check whether you're going cw or ccw which might be too hard for some
Cleared on jp strat today, tried them all. By far the easiest in pf imo
Oppo is the only one that makes sense to me, insane to me that JP, the one that requires you to know exactly which second to sprint across the entire map to not kill the whole party, is the one people are calling braindead
right, krile/oppo strat is how you're intended to do the mech im pretty sure, jp just looks like theres unnecessary steps involved
i mean, it's more like "giant half-room aoe of ice goes off, time to move". Like in oppo, you're doing that "exactly which second to sprint the entire map" for every single step for every single player. In JP, you're doing it half as much and often for only one player. Far less moving parts, everything is resolved roughly on a straight line, no rotations or ring-around-the-arena and knowing whether to move CW or CCW which is then inversed if orbs are.
I mean you just start under 1 look for 3 and move you dont even need to conceptually think about the clock direction, you are already moving in the right direction, and everyone whos potentially up for their AOE placement is already there, you just follow the wall.
"Exactly which second". Bruh, if U get defam, look at the guy who had it before you. As soon as theirs hits, take his place. If the party is about to swap sides (ie, your the 3rd defam), it's even easier. As soon as defam hits, just go straight to the corner behind you where the numbers where soaking hits.
Just count to 2, on defam hits. It literally does not get any easier than this.
100% oppo strat, also known “6824 split” is the best one. Very PF friendly, you don’t need to pay attention to almost anything. Just rotate accordingly and do what your debuff ask you. I’ve done JP on pf and has been a nightmare. People miscount defamations all the time.
Oppo split is definitely the cleanest for me. That JP strat needs more brain >_>
Wish Primal pf would stop using JP "braindead" strat cause it's not braindead
Far less brain. To the point you don't even care about the orientation of the orbs. the entire mechanic is almost solved on a single line
@@seraphendipity yea and one millisecond miss = wipe
jp splits the mechanic into 2 halves and removes cw/ccw variation each number person only has 1 task per side. if party is grouped in inner circle it is not too far to run across for number 6 but peolple overestimate defamation size
Idk why so many consider jp braindead. Plus Ive heard jp didnt even settle on the strat anyway and just went with the 4:4 methods instead
Because JP also divided into two, english player and actual JP players. The english players leans into the "JP strat" While the actual JP players use mario kart
Thank you
I'm absolutely mind-blown that oppo is being run in 60-70% of groups on my region's PF
So, so many more moving parts than JP and even in supposed "kill groups" people get so lost while running around the circle.....
I really hope people start learning JP as it seems like it'll be much more consistent for future reclears
Honestly, the oppo strat looks like the easiest one to do for pf. At the very least, it's the one randoms will more likely to understand.
agree. its also not hard to "see" if its CW or CCW. dont think about that. No number? start at 1 and move towards 7. numbers? start 5 and move towards 3. after that, both grps just keep moving.
@@Merumya yes although it's the opposite direction; 1 moves toward 3 and 5 moves toward 7. Players with numbers moving from 5 to 3 will fail to soak the tower at 7, and the players with no numbers going from 1 to 7 will end up dropping defamation on the tower popping up at 7. Remember that the odd number indicate the where the boss will kicking the orbs from. When the boss moves to 1, he kicks the ball to 5, and a tower will pop up at 5. When he moves to 3, he kicks the ball to 7, and a tower pops up at 7.
@@richardwicker8456 ah, got it turned around, y xD
and yet PF still can't do this because the same as tower meme
not using your eye
Eyes prog 👀
Good shit as always. Ignore the haters bro, you make amazing guides 👍
My group uses JP strat. Incredibly easy and removes a lot of the mental load from the other strats.
Yeah my group was stuck doing the kart on release, but we did the jp ez one and boon we got the clear in that one lockout, its so easy
Clear on this day 2* in that one lockout
i love u
What I love about your guides is they're detailed and explain the mechs. What I hate about your guides is that they're not always the greatest and PF on aether takes them as law and are too stupid to learn how to adjust >.>
JP will probably be most PF's since its kind of a "braindead" strat. I've tried all of these three strats and JP has been the most successful in PF for me so far. The only issue i see with JP is the timing for the Defamation Players. You really need to know when to walk out of the group.
God, JP is so much simpler. You just look at numbers and what you have. No worrying about CW/CCW is less thinking so I'm glad my DC seems to be using it the most.
Less movement will always be easier. The less people have to move, the less likely a mistake will be made.
Not necessarily. P7S JP strat was truly braindead because people only needed to learn 2 pieces of info, thier static spot and which platform the bull was on. Every other piece of info is irrelevant. JP strat requires a player to be actively paying attention to if they get defamation or not and can kill the party if not moving fast enough. Seen a few lalas wipe because they didn’t not realize they had defamation (which I know, should be pretty obvious). At least Oppo allows only the Def players to potentially die and even gove the other 3 a chance to run away. So while yes, less movement can make the mech less likely to fail, it is not the only factor. I mean, look TEA with the mech called “Stillness” literally a cast that tells you NOT to move and people still mess it up to this fya
what is so hard about walking in a circle, there is no hitting the boss or anything to worry about. theres less room for error tbh. the amount of parties i been in where #6 clips the entire group is too much
@@coedeed That's just because people haven't figured out that 6 doesn't need to bait behind the party. All they have to do is bait somewhere where they don't hit the tower or get hit by defemation. There is enough room to bait.
@@ruily276 I have suggested this in every party I been in but pf can't handle 6 running intercard instead, can't turn the wheel in brain
@@coedeed Ur talking about PF here. Making PF spin in a circle will 100% fugg them up.
JP only requires them to be able to count to 2. Still a tall order, but at least they're not running around in circles wondering if they were supposed to go CW or CCW, whilst the defam marker wipes the party.
PF clowns at it again
anything that isn't "Oppo" is way too complicated for PF.
JP works very easy in the PF ^^
We tried this oppo in PF and things went really bad, imo it's way harder than krile because you have to think on new priority system, you need to pay attention to numbers, all you need to remember is go to 5 and towards 7, now I need to know 'But if im not a number' I go to 1 and toward 3, so extra thing to pay atention to. I do love that they work in sync with each other so anyone can do what they prefer. I will agree that it will be easier to see your marker, but i never had an issue with that, some might have tho. Also for jp one, the only thing that really wont work is defamation, the numbers can still go and do their baits as normal.
Ngl even after watching this I still dont understand
JP the best one
JP strat definitely looked like a “fishing for an easy out” kinda solution to the Levinstrike problem until you showed it off Hector. Now it makes much more sense and I’m sure it’s gonna become standard in a matter of says or even hours.
Jp please. People can not move together for mario kart
I'm not looking forward to this raid..
JP best strat for sure
Is it? Seems like there's more to identify/remember but I have not tried it yet
@@SaloMatt u literally just have to run between 5 and 7, don't need look other numbers. Then check what number u've got, and do in order 6>8>2>4 tower, and 2>4>6>8 out.
Change after first two towers and dives to opposite side.
While in words it might sound confusing, but literally right on first pull group did almost perfectly it(pf practise was for this point)
Hell yes
@@SaloMattit completely removes the need to keep track of rotating round the arena, wether its CW CWW and all that movement
Instead you just go between 5 and 7 ball and just wait for your turn, and move over straight to the other side for the 2nd set, its so easy trust me, my static tried this and immidiately got the clear on this 2nd day after being stuck trying to do the kart on day1/release
Totally like the jp one more, for sure better than going in circle like an idiot.
why even doing this?
Oppo looks more easier
JP is just god
JP strat > all. It's so simple when you do it.
So... There's a small amount of errors here..
Krile and Mario Kart aren't the same strat.
The first strat you showed (which is labeled as both in the chapters) is Krile, however, Krile has the even number soak Firemeld 1 intercardinal behind the current tower going off. (If the tower is going off on C and the party is rotating CW, the Firemeld player would take it at 3 with the marker set in the video. Mario Kart also doesn't have defamations stack with the numbered players. (Though you can do it either way in regard to where the unnumbered stand, obviously, it is a difference between strats.)
The "Oppo" strat you showed is literally just Mario Kart.
While similar, Krile and Mario Kart are different, the key difference being where Firemeld stands.
Gotta go with the JP strat as listed. Krile/oppo is a disaster waiting to happen 10 times out of ten.
First I want to say: Thank you very much for this guide and I hope you are keeping well.
Could you please speak a bit slower next time? It's not easy to follow you as a non-native english speaker.
Also I prefer a more detailed presentation of the strats.
This is not meant as an insult, only a request for future videos.