Agreed, battle music should have been completely disabled during that time. Was really breaking my immersion with my mental state of "OMG Midna, don't you die on me! I'm hurrying!"
@@pcdeltalink036 Yeah for sure! I mean I still ran as fast as I could to save her but I would have been even more sucked into the moment. Otherwise, I wouldn't change anything else.
There's a difference between miserable and and stagnant. If misery is constant sadness and pain, stagnant is tedium, boredom and apathy. More kids fall in the stagnant category than the misery category.
Agreed. I had the option for her advice instead of constant tips and she didn't pause my game to tell me about an enemy for the 50th time. So she was definitely better.
Poor midna, it wasn't till later I realized that she's so spunky and humorous in spite of all her pain and suffering. It could be how she learned to cope. When the world is dark you need to make your own light 😔
I agree. This truly is one of the better channels I've found on CZcams. These psych of play episodes are always so well made and thoughtful on their topics.
@@DarylTalksGames I look forward to your videos more than Mark Brown's now. The way I see it, he bases his videos on articles he's read (and he reads a lot), Extra Credits base theirs on James' experience and what he's seen in the industry, and you base your views on psychology. Psychology is honestly turning out to be the most enduring base from what I can see since it's based on the real world. I'm doing my best to take principles from the Bible to use that as a base.
I didn't even know mark brown before he was mentioned in this video. Let's say, that is a comment on daryl's channel's value rather than on my lack of knowledge.;)
I find it interesting how differently we view this scene, I was going to stop playing after the water temple but then all that stuff happened to Midna and in my mind while it was sad I saw it as more of a mad dash to help Minda before it was to late, I thought if I don't hurry up Midna's done. Anyway it's really cool to hear a different perspective and your research was really interesting. Thanks you the cool video and thanks to anyone that reads this, bye.
That's one of the beautiful things about games, the several ways we can interpret them. Makes for great conversation and speculation haha. Thanks for watching :)
Yeah that scene with her getting nearly killed really shook me. I was frantically running to Hyrule Castle while in my head thinking things like "Don't you die on me Midna! I'm hurrying!"
Hey guys, psychology student here. I think this needs a bit of a balance. A lot of clinical studies tend to suggest that elongated states of sadness and psychological distress can lead to (sometimes permanent) cognitive abilities reduction (read lower IQ test results) and lessened accomplishment overall. This is not contradictory with the HDT because HDT is about motivation and perceived value, not cognitive abilities. Think of it as a mitigating effect, like a damage buff you'd cast on yourself to mitigate some raw damage reduction that increases with time. Since the reduction starts low, you'll only feel the buff at first but if the fight keeps going for long enough, you might still end up with a nerf. I mean, that's sick awesome to be able to deal with tough shit on our own and it's important to be aware of the bright side of every situation. Most of the times HDT effect will be enough to get you through it and find an effective solution. Just don't be afraid of asking a dispell to a healer, if you feel like it !
@@Xenion02 Pretty tricky tbh, earlier on I was doing a simple research about the link between two factors and almost all I could find was some pseudo-scientific non-sense. If you're looking for food for thoughts, I suggest you roam around wikipedia to get some basic concepts straight, like what a behavior is, or what the officially recognized personnality disorders are, and then take a deep-dive on a subject you're curious about with Google Scholar (focusing on experiments processes and results). I really value quality of the information over everything else, which includes freshness, and things are moving pretty fast in this field. You can also check Veritasium for some socio-cognitive psychology insights but you'll get around it fast. Might help get a sense of some logics easier tho.
@@Gedeongedza Eh, better picturing it with casual images than not at all right ? Sorry if it offended you, I meant only helpfulness. More an abstract representation than a description tho, psychological distress is of course nothing like receiving a spell in a game, neither is cognitive abilities like damage potential. Proper way to convey the message would be like : "One effect starts from zero and ramps up, the other doesn't directly vary in intensity but starts at some helpful value. Benefitting from the latter doesn't mean that you're safe and shouldn't get help, or that pain is fine because it's also positive in some way." Sounds scarrier to me.
Funfact about the water temple: Once you get the hookshoot and the boss key you can skip the rest of the dungeon by falling from the ceiling on the main chamber and holding to where the boss is, I felt like some sort of genius when i figured this out at 12 yo, time flies men
it was still a memorable scene for me, but i wouldnt say it was sadness that drove me in that instance. instead, i would describe it as determination. Just as midna begins to open up and truly become a hero, she is hit by this "curse" of sorts. it was not a slow slog to the castle, mourning her injuries, but a "oh s***, gotta save her. fighting is too dangerous, the monsters can wait"
Yes, much more can be said for the empathy with Midna in this sequence. We just start liking her and forgiving her for the disturbing way she treats us in the beginning of the game, and then this moment really cements that sentiment. Suddenly we know how much we care. That said, DTG's observations about just how low a point it is make a lot of sense. The sadness, the determination, the caring, all on a path to fix what's broken. One of a number of examples of how this game can teach us, emotionally, to be heroes, better than >99% of any lecture or lesson.
Great vid. Spot on. Though I'd like to add one critique of this section of gameplay itself. It's a shame that the combat music still plays as you approach enemies. And from memory, once you disengage, the lament starts over, I think...? Had that combat music been muted, or ignored outright, that would have further enhanced the somber mood.
Antonio Lee YES. That was one of the biggest things they truly needed to fix in the remake for Wii U. It just breaks the flow of the moment when the enemy music cuts in. Such a shame. Thank you for stopping by!
I think the intention was to show that during battle Link falls into "the zone" during combat since he is an experienced fighter at that time allready. I'm not saying that it was good or justfied, I just think it is intention.
I know this is a year later, but in FFX, when you reach the final area, the end of the journey, the battle music is replaced by the continuous area theme
Ohhhh, I also absolutely loved the game when it came out. Back then I was... 14. I love the dark setting, I love Midna, I love wolves. My favorite moment was rescuing Midna when she was dying. So, let's see which one you pick. Oh yes, we have a similar taste :D Midna's Lament is by far my favorite song of the soundtrack. So emotional. I haven't had such an experience in any other Zelda.
Right??? Nothing tops Midna's Lament for me, song of the goddess in Skyward Sword comes close, and so does Dragon Roost Island, but it's hard to replicate the feels I get from listening to that song
Man... I beat Twilight Princess for the first time the other day and I CANNOT get over that ending! I had a vision for them that I felt that it had to be. On another note, I will make sure to pass this great video along when the chance arises!
Goodness, I know the music and situation made this game’s event all the more dire when I first played it, but your video just nailed it. I can’t get enough of your content; the quality of your videos are extraordinary! I look forward to your next video! 👍🏻
Thank you so much! This one was special to me so I really wanted to do it justice, which obviously makes for a lot of work haha. Reading comments like these makes it all worth it :)
This is how I felt the first time I played. Breath of the Wild. When I started to recover memories and saw just how much pain Zelda underwent and how she struggled with her powers, it all made me that much more motivated to go save her, to end her suffering and see her finally be happy. Same with the champions, it was so striking seeing them as these people, so confident that they were going to take down Calamity Ganon, and then die before they even had a chance. I fought so hard to find all the memories, free all the divine beasts, I finished the game in two or three days. That’s on top of school and babysitting. I didn’t even bother with the shrines save for the number I needed to free the master sword (which O went back to every time I gained a new Heart Container to see if I could finally pull it out after I initially found it) And when I finally reached Ganon, that battle was so satisfying to me. Just to finally beat him down, to free Zelda, and then watch her cast him into oblivion... Nothing could top that feeling. That the 100 year suffering was finally over. That we won. It was so great.
Thank you, thank you, thank you for making this video. Twilight Princess is my favorite game ever, I played it too many times to count while growing up. This sequence inspired me so much that I listened to the song for hours and beat the game over 20 times. Midna is STILL a character that means everything to me, she's my favorite character ever. And to see that someone else had this experience is amazing.
my favourite moment is when you make your way up the mountain to the snow temple. you have basically no sight in the blizzard, navigating only by scent, constantly under attack, and then when you make it up to the peak: clouds break apart, sun is shining and you look down on the valley. one of my favourite moments in all of gaming. like ever.
Reminds me of when I was first playing _Shadow of the Colossus_ (PS2). Without spoiling it, tragedy strikes just before you reach the final Colossus. It broke me into tears like very few games ever have (before or since), but then I pushed onward to complete the game regardless. Didn't matter that it was already 1AM and the final boss would take me another hour. Didn't matter what specifically the ending was. When it happened, I couldn't put the game down or take a break, I just HAD to see it through to completion.
Midnas lament has to be one of my favourite pieces of music ever in a video game, not sure why. I had it as my ringtone for quite a while. The impact it has on my feelings is incredible. Your channel is amazing, I love watching all of your videos!
Really liked this one, man. Thanks for sharing about Hedonistic Discounting Theory. I’ve struggled a lot my whole life, but the past few years have really changed that. And I have personally experienced the massive change in motivation because I didn’t feel so desperate all the time. Didn’t know there was a sweet theory on this.
It's great to hear you've found some change man, thats fantastic. I kind of always had a feeling there was something that caused that shift in perspective, so it was a really vindicating moment to find research supporting it
I too found this game around when I started 6th grade. I didn’t have the problems you were facing like moving and divorcing parents but I had depression, anxiety, and suicidal thoughts. This game was both my escape and my reality. Midna’s desperate hour was a moment to behold. Never in my life has a game ever felt so real. Like I was there. I was link. Midna was about to DIE and if I didn’t do anything she would be GONE. I have put more than 1000 hours into the GameCube, Wii, and Wii U versions. It still resonates with me! Thank you for sharing your experience. Here was mine...
I loved your note that the sadness encourages us to play more carefully. I remember the first time I played this sequence in Twilight Princess, I avoided doing the jump attacks and spin attacks I’d previously favored, because even though I knew it didn’t really matter, I didn’t want to jostle Midna too much or knock her off Link’s back. I was so much more careful not to get hit, too.
The very intro trailer of the game if you wait on the title screen (not on HD version I think) was always striking to me and Twilight Princess still remains my favorite Zelda game to this day. The consequences of what happens and you gaining the victor felt so satisfying and made the next part of the journey all the more richer.
Twilight Princess was my first Zelda game - when my family got it, my sister and I just grabbed a random game from the shelf because our dad said "pick one" as we had just gotten a Wii. Both my sister and I got trapped in the game, playing over and over, starting a new game almost as soon as we ended another. We both played piano, and while my sister immediately gravitated towards learning Hyrule Field, the first one I learned was Midna's Lament, because every time we got to that point we would do our best to avoid every enemy, just to continue the haunting, mournful, yet frantic music. That was the first game (and still only one of two games) that made me set aside any plans I had in side quests, in exploration, in the rest of the game, just for the urgency of "someone I care about is in trouble, I need to go NOW". Other games, they're like "it's an emergency! you must go at once!" and I'll be puttering along, nosing into everything, not really all that worried about it. I know *logically* that Twilight Princess is the same, that no matter how fast I go, the result is still the same. Nevertheless, I still hurry every single time.
Hahahahaha that's totally how it was! I remember trying to clip through a wall in the water using a clawshot because I saw someone do it on a video, that like you said, was recorded off of a really crappy camera filing a TV screen lmao. Those were indeed good times to be on the internet
As a fellow Psych student - soon to be graduate - and as an avid Twilight Princess fan, I thoroughly enjoyed this. Thank you so much for sharing, and it was well done!
Link to the Past is incredibly nostalgic to me (I was eight at the time it was released in North America) but Twilight Princess made me cry; to my memory, it's the first game that managed to do this. The end, with the Mirror of Twilight? Yeah. 😭 That scene is still stuck in my head, all these years later.
Great video. It reminded me of the part in bioshock infinite where Elizabeth sacrifices herself to stop Songbird from killing you. And you have to go get her back. And you hear all these glimpses of her being tortured to break her will... god damn it that was such an emotional part of the game. It was amazing.
I had no idea how much I needed to see this and remember this part of such an amazing game. I loved Midna, and I also played this game at a difficult time in life - though I was just getting out of high school, not middle school. Thank you for this one. 🤘
Thank you so mich for understanding Twilight Princess! Many people say it’s too dark while this game works with the contrast of light and dark and everything that‘s in between
Midna's Desperate Hour is the reason Twilight Princess is my favorite Zelda game. I only played TWP rather recently (maybe two years ago). When I first played it i was enjoying it quite a bit, the gameplay was fun if a bit repetitive, the story was interesting, and Midna had a surprisingly complex character arc that started with her being rather annoying and by the time I got to the water temple she was already my favorite companion from an LoZ game, then I beat the water temple... That segment was long, melancholy, and despite the lack of a timer felt incredibly urgent. By the time I made it to Princess Zelda, I was bawling, now I cry fairly easily, but not usually with media. This segment really got to me and I have yet to have a videogame surpass it in pure emotional strength. The closest was the end of the pacifist run for Undertale and even that was not quite as good.
Midna's Lament is one of the most beautiful piano melodies, or really, one of the most beautiful song I've ever heard in a video game. It's very simple, but so full of emotion and you can feel it. You can see it in your head. It evokes an emotion from you, even though it sounds sad, it's almost like the song is telling you "This is it, you have to get Vengeance. Go do it, finish this once and for all!" It's both hopeless, and inspiring at the same time. It just keeps going.
I think I was a little young to truly appreciate this moment, so thank you for making a video about it. Nowadays I live for the sad moments in video games. If a game makes me cry it's likely just become my favourite game. I can say for sure 3 of my top 5 games are games that really hit me with sadness. It's likely that number is higher though. I'm really glad I found this channel! Great video!
I’m playing twilight Princess right now and I happen to be in middle school, and since nothing really makes sense and I feel like I hit rock bottom this video and this part in twilight Princess kinda made me realize I have to go up and not just sit here pitting myself
I am an intensely dedicated Mass Effect fanatic. When I finally got to play Andromeda for the first time I was in a state of hopeless depression after having broken my heart over a lost love. I played that game to death, left no stone unturned, and fought with all the passion of an N7 level operative.. but I have no happy memories of it, and I never will.. 😔
That hedonistic theory. I've used that to my advantage often. All through high school in fact. Even in my early adulthood it stood as a powerful force. Fact of the matter is, in my lowest state, when depression had me at the lowest I could go, it strangely saved my life. Nothing good could come of death, in fact it would only force things to never change at best. So I hung on. I never found that study, I just figured it out on my own. it works.
Wow... Absolutely phenomenal. Loved the implementation of music (besides Midna's lament) and the inclusion of that study really gave me a new perspective on... really just storytelling in general!
1:57 Exactly the same here.. I'm crying while watching this video, tf is wrong with my brain.. i mean its probably nostalgia but still, idk why im crying. this is def one of if not the best game ive ever played, i frickin love it.
i JUST finished Twilight Princess about an hour ago and this video found its way to me. Midna has defo made her way as one of my favourite Zelda characters!
I played Twilight Princess back in the day and it's kind of curious that I didn't remember this part at all. It DID however leave strong impressions in me through moments of intense despair and hopelessness; but I think I felt a bit betrayed and disappointed in most of my strong memories about it. Having only played Link to the Past before it, I remember feeling it promised to be such a radically different game in tone, which blew my mind and left me in a state of daze and anticipation as to what was going to happen and what path the game would take, but then feeling a bit betrayed when it "pulled back in the last minute". The first moment that left me in shock is when you are first transformed into a wolf and have to seek Zelda. But then you get to her and she's pretty much dead. It's too late and from the get go, Zelda's gone. That shook me because it did look like the game was going to go in a whole other direction with its lore and central pieces, with Midna and the Twilight. The second one was when you return to your village and it's been raided while you were gone. I remember getting there and "wait a moment, everyone I knew is dead?" (or was it just the children? Been way too long). Again I was kept going through on my mind as to how Link was going to tackle this and how would his rage and sorrow manifest over this violent tragedy. But in the end, nvm, everyone's fine, day's saved... To me It felt very "cowardly" from a writing standpoint to not follow through with any of those and to this day I remember TP as a game that showed me great promise and then took it away (much in the same way I view FF XII, which to me has the best setup of any FF and then.... oof). Also in line with this, I guess, I was pretty disappointed in "sexy Midna" as I felt it removed a lot of her otherworldliness in favour of generic fan-service/princessfication/etc.... Despite all that, though, I'm pretty keen on replaying TP and seeing how I feel about it now, over 10 years later
This was the first video game I ever played... It will always have a place in my heart. It still means a lot to me, ever Zelda game does. It's the only reason I made it through my entire life, it gave me something to live for. I loved Midna, I saw her as me. This part really hurt me, but I also really enjoyed it. It showed me we can still take back what we lost and we can still have hope. Thank you Twilight Princess, all of Zelda. I love you ❤
I think people persist more when sad is because if you just give up and give into sadness, it doesn't get better. Even if your at your lowest point, if you don't keep trying to rise higher, you'll just say where you are. Miserable, sad, and not enjoying life. You strive for better because the alternative is worse.
I first played this game a year after it was released. I was in middle school at the time and I fell in love with the relating melancholy. Thank you for this video.
Well said and that moment rang true to me too. I was fueled by the motivation to help poor Midna and it was a really jarring moment in the game! Also, I realized we're around the same age when you mentioned playing this game in middle school, listening to Green Day & All-American Rejects, and watching marathons of Naruto. My friends and I did the EXACT same thing! We spent hours playing Twilight Princess and taking turns beating levels - it was insanely fun. Thanks for the ultimate throwback and keep up the good content!
I played through this game several times because I loved it that much (and still love it). And every time I came to this part of the game, I'd always be in a panic and rescue her as fast as possible even though I knew the outcome. Until this vid, I never thought about how I ran past the enemies and was more careful about not making mistakes... guess I was more worried about my travel buddy
You should really try it. The beginning tutorial part is annoying.. but after that? One of the best Zelda games ever released by far. It's an amazing game, with a great story, music, and graphics. I still love this Zelda game the most by far.
This was the first Zelda game I ever played on my own, also at age 12. I no longer think its the best game ever made (I certainly did then, my experiences were limited XD), but it still holds a very, very soft place in my heart that numerous other, better games haven't come close to. Thank you for this wonderful video that nails one of the moments that makes this game so special to me.
I've never genuinely delayed putting my headphones to play a game because I was so interested and related so much to a video. I know I'm a year late but good job
Minda’s Lament is my absolute favorite... because every time I hear it, it takes me back to the first time I played through that sequence. I feel that it was one of the first times I played a game where I felt such deep connection to a character that I felt the NEED to save her. Man how life flys by... Thanks for creating this video. Subscribing and looking forward to more of your videos 🙂
First time I ever played this game, I hated Midna with a passion, but this moment changed everything, where I desperately tried to get to the princess to help her.
The first Kingdom Hearts game does a similar thing to this that works for the same core reasons (for those unfamiliar, you have your magic weapon stripped away from you by an antagonist, dismissively informed that you were never the chosen one and in fact you were "just the delivery boy", and then to add insult to injury the antagonist tosses you a wooden toy sword). And what on the surface sounds like it would be frustrating (you now do next to no damage and are stripped of some key abilities just as you're entering a level with the toughest enemies in the game so far), instead became one of the parts of the game I remember the most vividly, and makes it one of my favourite games.
I don't think Nintendo were specifically trying to implement Hedonistic Discounting Theory, but I think they understood it nonetheless; that when the hero falls, their resurgence becomes ever sweeter. I didn't realize how that sort of thing affects *how* one plays the game, though. I think I recently experienced this with The Way Remastered. The somber mood the game immediately set and the way the story is presented changed the way I thought while I started playing. The main menu becomes part of the opening scene, and credits appear as you play like a movie. I immediately wanted to understand what was happening and felt empathy for the main character, Tom, and what he was going through and trying to accomplish. Instead of playing a puzzle platformer, I was trying to steal one of the monopolistic company spaceships using my professional expertise so I could bring back my wife, to finish the work we had started before everything went wrong. It's been a fantastic game so far and every twist either warms my heart or twists my soul. I'm not sure HOW relevant that actually is to this video, but it reminded me of it. THanks again for such a deep, informative video, and for sharing your own experiences.
I think you hit the nail on the head Caleb, if a game's story really strikes a chord with you, you aren't just "playing", you're "sharing the experience" with the character. You sort of feel responsible as opposed to just trying to beat a level. Also I just looked up that game and I'm gonna have to play it at some point, it looks pretty interesting
Thank you for voicing your affection for TP. It seems to be one of the least liked entries in the franchise and gets crapped on or forgotten a lot - which bums me out because up until botw it was my absolute favorite. I am only a few years older than you, so I was also a teen when it came out and your comment about cringing now with the weird twilight thematics even though you LOVED them when the game came out might hit the issue on the spot. :D Anyways - thanks for beingg a voice for the TP-team. ;)
I only found this channel like a few days ago and have been binge watching a lot of your videos, hence why I'm all the way down here haha, but I'd just like to say that your videos are amazing and have helped me to understand games and how they really have helped me to grow as a person! Especially after being told my whole life they're 'jut games'. Keep up the awesome work!
This is much of what I was aiming to describe when I did a video review of Furi. Players are pretty much pushed to their limit against The Burst and The Edge. But then, the terrible and tragic "curb stomp boss fight" against The Beat feels directly dissatisfying and puts you into a very sad mood as the prisoner escapes and the game's credits play. The game doesn't even identify that there is anything more to do, and yet players will actively seek out such a solution - eventually discovering the true final boss. The Star, who makes even The Burst seem like a pathetic joke. But at that point, most players will give it as many attempts as needed; and many of them wouldn't have the strength or persistence if the game were going with constant escalation.
As if this game didn’t already have an amazing story line and hooked me right in within the first minute of playing, the character I thought was an asshole in the beginning, became one of my favorites because of how she changes throughout the game. I’ll always love OOT and MM, but this game saved me from a very dark place in my life at one point after a break up and I’ll never tire of playing this game.
Dang it. You give me this sad video with my favorite Zelda game and then you throw a scene of All Might in there (I watched this right after finishing episode 3 of season 4). Now I’m even more sad T_T
Wow I really enjoyed that video and I thoroughly enjoy your content in general, the psych of play is a great series and I can't get enough of it, thank you very much for sharing
This is my favorite game, no questions asked. I have strong feelings with this game as it was the first time i really found myself in love with a video game. It made me stressed, it made me laugh, it made me feel. But this part of the game got me good. I've only ever cried twice during video games (the other time being the end of Wind Waker). I can just remember random heartbreaks and random tears for some reason. Im not super emotional when I play games, and im usually either focused or stressed. But this game and most of the other Zelda titles really makes me feel, and this is a good example. It's pure emotion for somebody who doesnt tend to get many from games.
I love Midna as a character. All the other Legend of Zelda sidekicks feel like game mechanics, or in Fi's case a your battery is running out alarm. But Midna feels like a real person. She has ups and downs and she actually goes through the story not as a sidekick but as a partner. Yes Midna also introduces some necessary gameplay mechanics but unlike the other characters who feel like they exist to give us the gameplay mechanics, with Midna the gameplay mechanics seem to exist to help give us Midna. Instead of Midna being an exucse for these mechanics to exist, these mechanics exist to make Midna have some gameplay involvement. Becuase while Fi, Navi, or the King of Red Lions could all not exist and those games would all still be the same, if Midna didn't exist, Twilight Princess wouldn't exist.
Oh my god I love this game and the soundtrack for it its a beautiful game and dark game that ads so much lore for the game. I love Midnas lament so much its such a beautiful song
so that's why feels are so important. Unfortunately, until this video I didn't know I could do better decisions when I'm sad intead of not taking an action
That was beautiful. Thank you, I really do remember playing Ztp listening to Green Day or Linking Park and also that Naruto part you mentioned. Greetings from Mexico City
I guess it all comes down to the personality of the individual too. Some people when confronted with strife will cave and curl up. Others will grit their teeth, dig in their feet, and challenge the world that they will overcome.
I think it depends on the kind of problems and the mood for me, If I'm angry or have something on my mind It's harder to concentrate which leads to quiting earlier. Same goes for the kind of Difficulty and type of problems, If they're too challenging they'll only aggravate the negative emotion, And if it's Reading/Memorizing than a negative emotion will ruin the whole thing for me. I sort of get what the theory points to, that you're willing to try more if you feel unaccomplished but not necessarily in a bad mood. Love your work by the way!
When i played this game, in this part i was having a panic atack, "What happend?, what do i do?, what do i do?, what do i do?, shit, shit, shit, what do i do?".
I wish someone analyzed Homeworld (a mindblowingly great game that you've most likely never heard about) for things like this. This game has a masterful atmosphere and it is not clear for me what makes it so immersive.
Interesting. I think it's cool this scene impacted you that way. I don't recall feeling it as strongly though I do recall very strongly a similar effect from the Zelda I played in middle school--Ocarina of Time. For me what OoT had but what I *felt* TP lacked was exactly this, a sense of peril and loss. I was never motivated in the game really because Ocarina uses the entire first 3 dungeons to establish the stakes. You meet the Kokiri, the Castletownfolk, the Rangers, the Kakarikans, the Gorons, and the Zora, embed yourself in their lives, perform their side quests, explore their lands in the childhood phase and then when Ganondorf ambushes you in the Temple of Time everything goes to hell. After the cut scene you wake up 7 years have passed and everything the game spent hours introducing you to is in ruins. The castle is literally gone--a crater, Zelda is missing, castle town is full of the dead, Zora's domain is frozen, the lake is drained, the volcano is erupting and Goron's are being eaten by a dragon, the ranchers have been enslaved, the Kokiri are locked in their homes due to monsters overrunning the forests and all of your friends are missing. Oh, and you're stuck in this future with almost none of your equipment and (because you opened the Door of Time) all of it is YOUR FAULT. All of what you talked about regarding not relying on old scripts and feeling more motivated was true for me especially during the first 3 adult dungeons. Navi was never in peril but everyone else was. I internalized all of that sadness pretty hard at 13-14. Twilight didn't hit me like that because you're introduced to each region ALREADY in Twilight and though the townsfolk feel a general sense of disease it's not the same explicit physical peril as in OoT and after you lift the Twilight people don't really appreciate how much you saved them. Nobody is calling your their sword brother and naming their future kids after you. But I see now that for you, and perhaps other TP players, especially at the right age, you felt that melancholy but it was very specifically localized around Midna rather than the world of Hyrule in general. Thanks for this insight.
2:11 The 1st time I played that part, I was simultaneously crying & SEETHING WITH MALICE!!! Begging Minda to stay alive, & how I wanted to TORTURE THE EVER LIVING TWILIGHT OUT OF ZANT!!!!! (I pronounce it Zahnt).
I just wish the battle music didn't interrupt Midna's Lament
Instead, it should pick up and play faster during fights, alerting you to end the fight as quickly as possible.
Agreed, battle music should have been completely disabled during that time. Was really breaking my immersion with my mental state of "OMG Midna, don't you die on me! I'm hurrying!"
@@pcdeltalink036 Yeah for sure! I mean I still ran as fast as I could to save her but I would have been even more sucked into the moment. Otherwise, I wouldn't change anything else.
If Nintendo were to ask me, personally, for any request to this game when they remade it for the WiiU, I would have told them exactly this.
@@shawntraub7249 I have to agree here. It's a real shame that this moment wasn't as powerful as it could have been...
Ah so that’s why school tries so hard to make everyone miserable
Uhh, looking at myself, I don't think it works that well xD
I'm miserable enough _without_ school. Being a college student though does not help.
it is almost always miserable is school
😢😊 but there were some good moments
There's a difference between miserable and and stagnant. If misery is constant sadness and pain, stagnant is tedium, boredom and apathy. More kids fall in the stagnant category than the misery category.
this is a weird top comment. it's so ominous. i open up a video about a silly lil Zelda game and see this. im scared 😂😂😂❤
Midna has always been my favorite Zelda game companion to Link.
I guess more than 90 % of all Zelda players would agree.
Agreed. I had the option for her advice instead of constant tips and she didn't pause my game to tell me about an enemy for the 50th time. So she was definitely better.
Poor midna, it wasn't till later I realized that she's so spunky and humorous in spite of all her pain and suffering. It could be how she learned to cope. When the world is dark you need to make your own light 😔
:'(
It makes me upset that a channel this good is so unknown. You could honestly be the next Mark Brown my guy. Absolutely brilliant video.
That means so much to me, thanks a ton man
I agree. This truly is one of the better channels I've found on CZcams. These psych of play episodes are always so well made and thoughtful on their topics.
Well, the two channels (this one and Mark Brown) are quite different... I like to think Daryl is good on his own ;-)
@@DarylTalksGames I look forward to your videos more than Mark Brown's now. The way I see it, he bases his videos on articles he's read (and he reads a lot), Extra Credits base theirs on James' experience and what he's seen in the industry, and you base your views on psychology. Psychology is honestly turning out to be the most enduring base from what I can see since it's based on the real world. I'm doing my best to take principles from the Bible to use that as a base.
I didn't even know mark brown before he was mentioned in this video. Let's say, that is a comment on daryl's channel's value rather than on my lack of knowledge.;)
I find it interesting how differently we view this scene, I was going to stop playing after the water temple but then all that stuff happened to Midna and in my mind while it was sad I saw it as more of a mad dash to help Minda before it was to late, I thought if I don't hurry up Midna's done. Anyway it's really cool to hear a different perspective and your research was really interesting. Thanks you the cool video and thanks to anyone that reads this, bye.
That's one of the beautiful things about games, the several ways we can interpret them. Makes for great conversation and speculation haha. Thanks for watching :)
Yeah that scene with her getting nearly killed really shook me. I was frantically running to Hyrule Castle while in my head thinking things like "Don't you die on me Midna! I'm hurrying!"
Hey guys, psychology student here. I think this needs a bit of a balance.
A lot of clinical studies tend to suggest that elongated states of sadness and psychological distress can lead to (sometimes permanent) cognitive abilities reduction (read lower IQ test results) and lessened accomplishment overall. This is not contradictory with the HDT because HDT is about motivation and perceived value, not cognitive abilities. Think of it as a mitigating effect, like a damage buff you'd cast on yourself to mitigate some raw damage reduction that increases with time. Since the reduction starts low, you'll only feel the buff at first but if the fight keeps going for long enough, you might still end up with a nerf.
I mean, that's sick awesome to be able to deal with tough shit on our own and it's important to be aware of the bright side of every situation. Most of the times HDT effect will be enough to get you through it and find an effective solution. Just don't be afraid of asking a dispell to a healer, if you feel like it !
As someone who finds psychology super interesting but don't really know much, know of any channel or website that I can use to delve deeper?
@@Xenion02 Pretty tricky tbh, earlier on I was doing a simple research about the link between two factors and almost all I could find was some pseudo-scientific non-sense.
If you're looking for food for thoughts, I suggest you roam around wikipedia to get some basic concepts straight, like what a behavior is, or what the officially recognized personnality disorders are, and then take a deep-dive on a subject you're curious about with Google Scholar (focusing on experiments processes and results). I really value quality of the information over everything else, which includes freshness, and things are moving pretty fast in this field.
You can also check Veritasium for some socio-cognitive psychology insights but you'll get around it fast. Might help get a sense of some logics easier tho.
Using gaming lingo as description for actual health issues is narky and great
Well that explains a lot
@@Gedeongedza Eh, better picturing it with casual images than not at all right ? Sorry if it offended you, I meant only helpfulness. More an abstract representation than a description tho, psychological distress is of course nothing like receiving a spell in a game, neither is cognitive abilities like damage potential. Proper way to convey the message would be like : "One effect starts from zero and ramps up, the other doesn't directly vary in intensity but starts at some helpful value. Benefitting from the latter doesn't mean that you're safe and shouldn't get help, or that pain is fine because it's also positive in some way." Sounds scarrier to me.
Nice trip down memory lane. Twilight Princess was the first Zelda game I thoroughly enjoyed.
Yeah I hear you, when I was gathering footage for this episode it kinda all came rushing back at once. Such a special Zelda
Excellent video. Took one of my favorite games and gave me a totally new way of looking at it.
Thank you man!
Funfact about the water temple:
Once you get the hookshoot and the boss key you can skip the rest of the dungeon by falling from the ceiling on the main chamber and holding to where the boss is, I felt like some sort of genius when i figured this out at 12 yo, time flies men
it was still a memorable scene for me, but i wouldnt say it was sadness that drove me in that instance. instead, i would describe it as determination. Just as midna begins to open up and truly become a hero, she is hit by this "curse" of sorts. it was not a slow slog to the castle, mourning her injuries, but a "oh s***, gotta save her. fighting is too dangerous, the monsters can wait"
Cullen Latham That's how it was for me too.
Yes, much more can be said for the empathy with Midna in this sequence. We just start liking her and forgiving her for the disturbing way she treats us in the beginning of the game, and then this moment really cements that sentiment. Suddenly we know how much we care. That said, DTG's observations about just how low a point it is make a lot of sense. The sadness, the determination, the caring, all on a path to fix what's broken. One of a number of examples of how this game can teach us, emotionally, to be heroes, better than >99% of any lecture or lesson.
Great vid. Spot on. Though I'd like to add one critique of this section of gameplay itself. It's a shame that the combat music still plays as you approach enemies. And from memory, once you disengage, the lament starts over, I think...? Had that combat music been muted, or ignored outright, that would have further enhanced the somber mood.
Antonio Lee YES. That was one of the biggest things they truly needed to fix in the remake for Wii U. It just breaks the flow of the moment when the enemy music cuts in. Such a shame. Thank you for stopping by!
I think the intention was to show that during battle Link falls into "the zone" during combat since he is an experienced fighter at that time allready. I'm not saying that it was good or justfied, I just think it is intention.
I know this is a year later, but in FFX, when you reach the final area, the end of the journey, the battle music is replaced by the continuous area theme
@@sidharthbommineni7780 and it’s amazing
@@SkyzzzGaming the one time I actually felt like fighting random battles after 10+ hours
Ohhhh, I also absolutely loved the game when it came out. Back then I was... 14. I love the dark setting, I love Midna, I love wolves. My favorite moment was rescuing Midna when she was dying. So, let's see which one you pick.
Oh yes, we have a similar taste :D Midna's Lament is by far my favorite song of the soundtrack. So emotional. I haven't had such an experience in any other Zelda.
Right??? Nothing tops Midna's Lament for me, song of the goddess in Skyward Sword comes close, and so does Dragon Roost Island, but it's hard to replicate the feels I get from listening to that song
I wish the music didn't change when you got into combat range with enemies... it was always jarring and felt like it was ruining the moment 😭
Man... I beat Twilight Princess for the first time the other day and I CANNOT get over that ending! I had a vision for them that I felt that it had to be.
On another note, I will make sure to pass this great video along when the chance arises!
I was so happy to see you'd made a video of my childhood favorite, Twilight Princess!
It was only a matter of time man! I absolutely love TP :)
Goodness, I know the music and situation made this game’s event all the more dire when I first played it, but your video just nailed it. I can’t get enough of your content; the quality of your videos are extraordinary! I look forward to your next video! 👍🏻
Thank you so much! This one was special to me so I really wanted to do it justice, which obviously makes for a lot of work haha. Reading comments like these makes it all worth it :)
This is how I felt the first time I played. Breath of the Wild. When I started to recover memories and saw just how much pain Zelda underwent and how she struggled with her powers, it all made me that much more motivated to go save her, to end her suffering and see her finally be happy. Same with the champions, it was so striking seeing them as these people, so confident that they were going to take down Calamity Ganon, and then die before they even had a chance.
I fought so hard to find all the memories, free all the divine beasts, I finished the game in two or three days. That’s on top of school and babysitting. I didn’t even bother with the shrines save for the number I needed to free the master sword (which O went back to every time I gained a new Heart Container to see if I could finally pull it out after I initially found it) And when I finally reached Ganon, that battle was so satisfying to me. Just to finally beat him down, to free Zelda, and then watch her cast him into oblivion...
Nothing could top that feeling. That the 100 year suffering was finally over. That we won.
It was so great.
Thank you, thank you, thank you for making this video. Twilight Princess is my favorite game ever, I played it too many times to count while growing up. This sequence inspired me so much that I listened to the song for hours and beat the game over 20 times. Midna is STILL a character that means everything to me, she's my favorite character ever. And to see that someone else had this experience is amazing.
my favourite moment is when you make your way up the mountain to the snow temple. you have basically no sight in the blizzard, navigating only by scent, constantly under attack, and then when you make it up to the peak: clouds break apart, sun is shining and you look down on the valley. one of my favourite moments in all of gaming. like ever.
Reminds me of when I was first playing _Shadow of the Colossus_ (PS2). Without spoiling it, tragedy strikes just before you reach the final Colossus. It broke me into tears like very few games ever have (before or since), but then I pushed onward to complete the game regardless. Didn't matter that it was already 1AM and the final boss would take me another hour. Didn't matter what specifically the ending was. When it happened, I couldn't put the game down or take a break, I just HAD to see it through to completion.
you just reminded me of how desperately I tried to save Solaire in my second playthrough of dark souls :'(
That song never fails to bring tears to my eyes...
Hey man, great video, I can tell you're progressing really well towards finding your "voice"
Fascinating stuff, game psychology.
Thanks man! I'm definitely getting there, I feel like this was a step in the right direction.
Twilight princess is one of my all time favorite video games, and my favorite Zelda title. Excellent video! Ya done it again, Daryl.
Much appreciated Jesse! It's a classic man, so underrated
the first zelda game i played. fell in love with the serie
Midnas lament has to be one of my favourite pieces of music ever in a video game, not sure why. I had it as my ringtone for quite a while. The impact it has on my feelings is incredible.
Your channel is amazing, I love watching all of your videos!
Hollow Knight city of tears (exterior), reminds me this moment. The rain. The darkness. The quiet city. The damn music...
Really liked this one, man. Thanks for sharing about Hedonistic Discounting Theory. I’ve struggled a lot my whole life, but the past few years have really changed that. And I have personally experienced the massive change in motivation because I didn’t feel so desperate all the time. Didn’t know there was a sweet theory on this.
It's great to hear you've found some change man, thats fantastic. I kind of always had a feeling there was something that caused that shift in perspective, so it was a really vindicating moment to find research supporting it
@@DarylTalksGames Thanks man. Yeah, it's cool that it's relative in human psychology
WHO LEFT THIS BOWL OF ONIONS OUT?!
Great video man. I really liked this one. Keep up the good work. 🙌
Thank you my guy
I too found this game around when I started 6th grade. I didn’t have the problems you were facing like moving and divorcing parents but I had depression, anxiety, and suicidal thoughts. This game was both my escape and my reality. Midna’s desperate hour was a moment to behold. Never in my life has a game ever felt so real. Like I was there. I was link. Midna was about to DIE and if I didn’t do anything she would be GONE. I have put more than 1000 hours into the GameCube, Wii, and Wii U versions. It still resonates with me! Thank you for sharing your experience. Here was mine...
As a kid i would play this game over and over just to get to that part.
I loved your note that the sadness encourages us to play more carefully. I remember the first time I played this sequence in Twilight Princess, I avoided doing the jump attacks and spin attacks I’d previously favored, because even though I knew it didn’t really matter, I didn’t want to jostle Midna too much or knock her off Link’s back. I was so much more careful not to get hit, too.
The very intro trailer of the game if you wait on the title screen (not on HD version I think) was always striking to me and Twilight Princess still remains my favorite Zelda game to this day. The consequences of what happens and you gaining the victor felt so satisfying and made the next part of the journey all the more richer.
Twilight Princess was my first Zelda game - when my family got it, my sister and I just grabbed a random game from the shelf because our dad said "pick one" as we had just gotten a Wii. Both my sister and I got trapped in the game, playing over and over, starting a new game almost as soon as we ended another.
We both played piano, and while my sister immediately gravitated towards learning Hyrule Field, the first one I learned was Midna's Lament, because every time we got to that point we would do our best to avoid every enemy, just to continue the haunting, mournful, yet frantic music. That was the first game (and still only one of two games) that made me set aside any plans I had in side quests, in exploration, in the rest of the game, just for the urgency of "someone I care about is in trouble, I need to go NOW". Other games, they're like "it's an emergency! you must go at once!" and I'll be puttering along, nosing into everything, not really all that worried about it. I know *logically* that Twilight Princess is the same, that no matter how fast I go, the result is still the same. Nevertheless, I still hurry every single time.
Twilight Princess
Hahahahaha that's totally how it was! I remember trying to clip through a wall in the water using a clawshot because I saw someone do it on a video, that like you said, was recorded off of a really crappy camera filing a TV screen lmao. Those were indeed good times to be on the internet
Goddamn enemies breaking the music playing!
-sorry, some ptsd resurfacing
gotta agree with you 100%; it's the most memorable moment in the game
Yes! I'm not alone haha
As a fellow Psych student - soon to be graduate - and as an avid Twilight Princess fan, I thoroughly enjoyed this. Thank you so much for sharing, and it was well done!
Link to the Past is incredibly nostalgic to me (I was eight at the time it was released in North America) but Twilight Princess made me cry; to my memory, it's the first game that managed to do this. The end, with the Mirror of Twilight? Yeah. 😭 That scene is still stuck in my head, all these years later.
Great video. It reminded me of the part in bioshock infinite where Elizabeth sacrifices herself to stop Songbird from killing you. And you have to go get her back. And you hear all these glimpses of her being tortured to break her will... god damn it that was such an emotional part of the game. It was amazing.
I had no idea how much I needed to see this and remember this part of such an amazing game. I loved Midna, and I also played this game at a difficult time in life - though I was just getting out of high school, not middle school.
Thank you for this one. 🤘
Thank you so mich for understanding Twilight Princess! Many people say it’s too dark while this game works with the contrast of light and dark and everything that‘s in between
Midna's Desperate Hour is the reason Twilight Princess is my favorite Zelda game. I only played TWP rather recently (maybe two years ago). When I first played it i was enjoying it quite a bit, the gameplay was fun if a bit repetitive, the story was interesting, and Midna had a surprisingly complex character arc that started with her being rather annoying and by the time I got to the water temple she was already my favorite companion from an LoZ game, then I beat the water temple... That segment was long, melancholy, and despite the lack of a timer felt incredibly urgent. By the time I made it to Princess Zelda, I was bawling, now I cry fairly easily, but not usually with media. This segment really got to me and I have yet to have a videogame surpass it in pure emotional strength. The closest was the end of the pacifist run for Undertale and even that was not quite as good.
Midna's Lament is one of the most beautiful piano melodies, or really, one of the most beautiful song I've ever heard in a video game. It's very simple, but so full of emotion and you can feel it. You can see it in your head. It evokes an emotion from you, even though it sounds sad, it's almost like the song is telling you "This is it, you have to get Vengeance. Go do it, finish this once and for all!" It's both hopeless, and inspiring at the same time. It just keeps going.
I think I was a little young to truly appreciate this moment, so thank you for making a video about it. Nowadays I live for the sad moments in video games. If a game makes me cry it's likely just become my favourite game. I can say for sure 3 of my top 5 games are games that really hit me with sadness. It's likely that number is higher though. I'm really glad I found this channel! Great video!
Awesome video man. Played twilight princess when I was 11 and it's still my favorite game ever
I’m playing twilight Princess right now and I happen to be in middle school, and since nothing really makes sense and I feel like I hit rock bottom this video and this part in twilight Princess kinda made me realize I have to go up and not just sit here pitting myself
Minda. Best companion ever and I think you have nailed exactly why in this video. Thank you.
I am an intensely dedicated Mass Effect fanatic. When I finally got to play Andromeda for the first time I was in a state of hopeless depression after having broken my heart over a lost love. I played that game to death, left no stone unturned, and fought with all the passion of an N7 level operative.. but I have no happy memories of it, and I never will.. 😔
That hedonistic theory. I've used that to my advantage often. All through high school in fact. Even in my early adulthood it stood as a powerful force. Fact of the matter is, in my lowest state, when depression had me at the lowest I could go, it strangely saved my life. Nothing good could come of death, in fact it would only force things to never change at best. So I hung on. I never found that study, I just figured it out on my own. it works.
Wow... Absolutely phenomenal. Loved the implementation of music (besides Midna's lament) and the inclusion of that study really gave me a new perspective on... really just storytelling in general!
Thank you so much!
1:57 Exactly the same here.. I'm crying while watching this video, tf is wrong with my brain.. i mean its probably nostalgia but still, idk why im crying. this is def one of if not the best game ive ever played, i frickin love it.
i JUST finished Twilight Princess about an hour ago and this video found its way to me. Midna has defo made her way as one of my favourite Zelda characters!
I played Twilight Princess back in the day and it's kind of curious that I didn't remember this part at all. It DID however leave strong impressions in me through moments of intense despair and hopelessness; but I think I felt a bit betrayed and disappointed in most of my strong memories about it.
Having only played Link to the Past before it, I remember feeling it promised to be such a radically different game in tone, which blew my mind and left me in a state of daze and anticipation as to what was going to happen and what path the game would take, but then feeling a bit betrayed when it "pulled back in the last minute".
The first moment that left me in shock is when you are first transformed into a wolf and have to seek Zelda. But then you get to her and she's pretty much dead. It's too late and from the get go, Zelda's gone. That shook me because it did look like the game was going to go in a whole other direction with its lore and central pieces, with Midna and the Twilight.
The second one was when you return to your village and it's been raided while you were gone. I remember getting there and "wait a moment, everyone I knew is dead?" (or was it just the children? Been way too long). Again I was kept going through on my mind as to how Link was going to tackle this and how would his rage and sorrow manifest over this violent tragedy. But in the end, nvm, everyone's fine, day's saved...
To me It felt very "cowardly" from a writing standpoint to not follow through with any of those and to this day I remember TP as a game that showed me great promise and then took it away (much in the same way I view FF XII, which to me has the best setup of any FF and then.... oof). Also in line with this, I guess, I was pretty disappointed in "sexy Midna" as I felt it removed a lot of her otherworldliness in favour of generic fan-service/princessfication/etc....
Despite all that, though, I'm pretty keen on replaying TP and seeing how I feel about it now, over 10 years later
This was the first video game I ever played... It will always have a place in my heart. It still means a lot to me, ever Zelda game does. It's the only reason I made it through my entire life, it gave me something to live for. I loved Midna, I saw her as me. This part really hurt me, but I also really enjoyed it. It showed me we can still take back what we lost and we can still have hope. Thank you Twilight Princess, all of Zelda. I love you ❤
I think people persist more when sad is because if you just give up and give into sadness, it doesn't get better. Even if your at your lowest point, if you don't keep trying to rise higher, you'll just say where you are. Miserable, sad, and not enjoying life. You strive for better because the alternative is worse.
"Could be worse."
I first played this game a year after it was released. I was in middle school at the time and I fell in love with the relating melancholy. Thank you for this video.
Well said and that moment rang true to me too. I was fueled by the motivation to help poor Midna and it was a really jarring moment in the game!
Also, I realized we're around the same age when you mentioned playing this game in middle school, listening to Green Day & All-American Rejects, and watching marathons of Naruto. My friends and I did the EXACT same thing! We spent hours playing Twilight Princess and taking turns beating levels - it was insanely fun. Thanks for the ultimate throwback and keep up the good content!
I played through this game several times because I loved it that much (and still love it). And every time I came to this part of the game, I'd always be in a panic and rescue her as fast as possible even though I knew the outcome. Until this vid, I never thought about how I ran past the enemies and was more careful about not making mistakes... guess I was more worried about my travel buddy
Haha I did the same! Even knowing the end outcome didn't change things, you still feel super compelled to help as fast as you can.
I've never played this game but this video almost got me in tears, what the hell
You should really try it. The beginning tutorial part is annoying.. but after that? One of the best Zelda games ever released by far. It's an amazing game, with a great story, music, and graphics. I still love this Zelda game the most by far.
gah YES! I feel the same way. Midna's lament iconic and I remember the falling out of my stomach and my heart racing when I first played this
This was the first Zelda game I ever played on my own, also at age 12. I no longer think its the best game ever made (I certainly did then, my experiences were limited XD), but it still holds a very, very soft place in my heart that numerous other, better games haven't come close to. Thank you for this wonderful video that nails one of the moments that makes this game so special to me.
I've never genuinely delayed putting my headphones to play a game because I was so interested and related so much to a video. I know I'm a year late but good job
Minda’s Lament is my absolute favorite... because every time I hear it, it takes me back to the first time I played through that sequence. I feel that it was one of the first times I played a game where I felt such deep connection to a character that I felt the NEED to save her. Man how life flys by... Thanks for creating this video. Subscribing and looking forward to more of your videos 🙂
First time I ever played this game, I hated Midna with a passion, but this moment changed everything, where I desperately tried to get to the princess to help her.
The first Kingdom Hearts game does a similar thing to this that works for the same core reasons (for those unfamiliar, you have your magic weapon stripped away from you by an antagonist, dismissively informed that you were never the chosen one and in fact you were "just the delivery boy", and then to add insult to injury the antagonist tosses you a wooden toy sword). And what on the surface sounds like it would be frustrating (you now do next to no damage and are stripped of some key abilities just as you're entering a level with the toughest enemies in the game so far), instead became one of the parts of the game I remember the most vividly, and makes it one of my favourite games.
I don't think Nintendo were specifically trying to implement Hedonistic Discounting Theory, but I think they understood it nonetheless; that when the hero falls, their resurgence becomes ever sweeter.
I didn't realize how that sort of thing affects *how* one plays the game, though.
I think I recently experienced this with The Way Remastered. The somber mood the game immediately set and the way the story is presented changed the way I thought while I started playing. The main menu becomes part of the opening scene, and credits appear as you play like a movie. I immediately wanted to understand what was happening and felt empathy for the main character, Tom, and what he was going through and trying to accomplish.
Instead of playing a puzzle platformer, I was trying to steal one of the monopolistic company spaceships using my professional expertise so I could bring back my wife, to finish the work we had started before everything went wrong. It's been a fantastic game so far and every twist either warms my heart or twists my soul.
I'm not sure HOW relevant that actually is to this video, but it reminded me of it. THanks again for such a deep, informative video, and for sharing your own experiences.
I think you hit the nail on the head Caleb, if a game's story really strikes a chord with you, you aren't just "playing", you're "sharing the experience" with the character. You sort of feel responsible as opposed to just trying to beat a level.
Also I just looked up that game and I'm gonna have to play it at some point, it looks pretty interesting
Your video made me cry in a positive way. You got yourself a subscriber
I teared up at the end of this, thank you, as much of what you felt, I also felt.
Thank you for voicing your affection for TP. It seems to be one of the least liked entries in the franchise and gets crapped on or forgotten a lot - which bums me out because up until botw it was my absolute favorite.
I am only a few years older than you, so I was also a teen when it came out and your comment about cringing now with the weird twilight thematics even though you LOVED them when the game came out might hit the issue on the spot. :D
Anyways - thanks for beingg a voice for the TP-team. ;)
I only found this channel like a few days ago and have been binge watching a lot of your videos, hence why I'm all the way down here haha, but I'd just like to say that your videos are amazing and have helped me to understand games and how they really have helped me to grow as a person! Especially after being told my whole life they're 'jut games'. Keep up the awesome work!
I loved watching this along with your narration style. If you narrated a cinematic summary of Twilight Princess, I'm sure it would be awesome. Cheers
This is much of what I was aiming to describe when I did a video review of Furi. Players are pretty much pushed to their limit against The Burst and The Edge. But then, the terrible and tragic "curb stomp boss fight" against The Beat feels directly dissatisfying and puts you into a very sad mood as the prisoner escapes and the game's credits play. The game doesn't even identify that there is anything more to do, and yet players will actively seek out such a solution - eventually discovering the true final boss. The Star, who makes even The Burst seem like a pathetic joke. But at that point, most players will give it as many attempts as needed; and many of them wouldn't have the strength or persistence if the game were going with constant escalation.
As if this game didn’t already have an amazing story line and hooked me right in within the first minute of playing, the character I thought was an asshole in the beginning, became one of my favorites because of how she changes throughout the game. I’ll always love OOT and MM, but this game saved me from a very dark place in my life at one point after a break up and I’ll never tire of playing this game.
Dang it. You give me this sad video with my favorite Zelda game and then you throw a scene of All Might in there (I watched this right after finishing episode 3 of season 4). Now I’m even more sad T_T
Wow I really enjoyed that video and I thoroughly enjoy your content in general, the psych of play is a great series and I can't get enough of it, thank you very much for sharing
I was expecting to watch a Legend of Zelda video and instead I got a call from my therapist.
Ah that part. Probably the only time in a Zelda game I rushed past new content. Pretty immersive stuff.
Dispair can make even the weakest souls a ravenous warrior
This is my favorite game, no questions asked. I have strong feelings with this game as it was the first time i really found myself in love with a video game. It made me stressed, it made me laugh, it made me feel. But this part of the game got me good. I've only ever cried twice during video games (the other time being the end of Wind Waker). I can just remember random heartbreaks and random tears for some reason. Im not super emotional when I play games, and im usually either focused or stressed. But this game and most of the other Zelda titles really makes me feel, and this is a good example. It's pure emotion for somebody who doesnt tend to get many from games.
This video is so beautifully done, I feel the exact same way about twilight princess and you did a wonderful job
I love Midna as a character. All the other Legend of Zelda sidekicks feel like game mechanics, or in Fi's case a your battery is running out alarm. But Midna feels like a real person. She has ups and downs and she actually goes through the story not as a sidekick but as a partner. Yes Midna also introduces some necessary gameplay mechanics but unlike the other characters who feel like they exist to give us the gameplay mechanics, with Midna the gameplay mechanics seem to exist to help give us Midna. Instead of Midna being an exucse for these mechanics to exist, these mechanics exist to make Midna have some gameplay involvement. Becuase while Fi, Navi, or the King of Red Lions could all not exist and those games would all still be the same, if Midna didn't exist, Twilight Princess wouldn't exist.
Oh my god I love this game and the soundtrack for it its a beautiful game and dark game that ads so much lore for the game. I love Midnas lament so much its such a beautiful song
so that's why feels are so important. Unfortunately, until this video I didn't know I could do better decisions when I'm sad intead of not taking an action
That was beautiful. Thank you, I really do remember playing Ztp listening to Green Day or Linking Park and also that Naruto part you mentioned. Greetings from Mexico City
Awesome Video.
Thank you so much!!
I guess it all comes down to the personality of the individual too. Some people when confronted with strife will cave and curl up. Others will grit their teeth, dig in their feet, and challenge the world that they will overcome.
yeeeesss I love this moment and have been wanting an analysis video on it, and my favorite CZcamsr is there to deliver
I'm your favorite?? It's an honor :)
P.S. Your username is absolutely the best
I think it depends on the kind of problems and the mood for me, If I'm angry or have something on my mind It's harder to concentrate which leads to quiting earlier. Same goes for the kind of Difficulty and type of problems, If they're too challenging they'll only aggravate the negative emotion, And if it's Reading/Memorizing than a negative emotion will ruin the whole thing for me. I sort of get what the theory points to, that you're willing to try more if you feel unaccomplished but not necessarily in a bad mood. Love your work by the way!
When i played this game, in this part i was having a panic atack, "What happend?, what do i do?, what do i do?, what do i do?, shit, shit, shit, what do i do?".
If this happened to Fi, I would have googled how to finish the game without saving Fi.
ohhhhh it makes sense now, amazing video, I really enjoyed it!
I wish someone analyzed Homeworld (a mindblowingly great game that you've most likely never heard about) for things like this. This game has a masterful atmosphere and it is not clear for me what makes it so immersive.
thanks for the video man it helps me going to tough time right now it's nice to know which way to go.
Keep them just happy enough that they won't quit, but no so happy that they ever actually want to come to work.
Interesting. I think it's cool this scene impacted you that way. I don't recall feeling it as strongly though I do recall very strongly a similar effect from the Zelda I played in middle school--Ocarina of Time.
For me what OoT had but what I *felt* TP lacked was exactly this, a sense of peril and loss. I was never motivated in the game really because Ocarina uses the entire first 3 dungeons to establish the stakes. You meet the Kokiri, the Castletownfolk, the Rangers, the Kakarikans, the Gorons, and the Zora, embed yourself in their lives, perform their side quests, explore their lands in the childhood phase and then when Ganondorf ambushes you in the Temple of Time everything goes to hell. After the cut scene you wake up 7 years have passed and everything the game spent hours introducing you to is in ruins. The castle is literally gone--a crater, Zelda is missing, castle town is full of the dead, Zora's domain is frozen, the lake is drained, the volcano is erupting and Goron's are being eaten by a dragon, the ranchers have been enslaved, the Kokiri are locked in their homes due to monsters overrunning the forests and all of your friends are missing. Oh, and you're stuck in this future with almost none of your equipment and (because you opened the Door of Time) all of it is YOUR FAULT. All of what you talked about regarding not relying on old scripts and feeling more motivated was true for me especially during the first 3 adult dungeons. Navi was never in peril but everyone else was. I internalized all of that sadness pretty hard at 13-14.
Twilight didn't hit me like that because you're introduced to each region ALREADY in Twilight and though the townsfolk feel a general sense of disease it's not the same explicit physical peril as in OoT and after you lift the Twilight people don't really appreciate how much you saved them. Nobody is calling your their sword brother and naming their future kids after you. But I see now that for you, and perhaps other TP players, especially at the right age, you felt that melancholy but it was very specifically localized around Midna rather than the world of Hyrule in general. Thanks for this insight.
Whenever I replay that part I run around just listening to the music lol
This truly is a special game and a beautiful sequence
2:11 The 1st time I played that part, I was simultaneously crying & SEETHING WITH MALICE!!! Begging Minda to stay alive, & how I wanted to TORTURE THE EVER LIVING TWILIGHT OUT OF ZANT!!!!! (I pronounce it Zahnt).