I built it to be more Fiendsmith focused. Cards are just probably going to be Adventurer 2.0 and run as anti Nibiru (thanks to High Caesar) or as consistency in decks with Field Spells(thanks to Beatrice and Crystal Beasts/Visas trap), at least for now. Hopefully you enjoyed the video and don't forget to comment, like and subscribe! I would appreciate it! ❤
@@babrad Yeah, it's really Adventurer 2.0 ,if you open well you make anti Nib play, if you brick you make Beatrice to search Field Spell or send Tear name.
You should always leave 1 copy of the fiendsmith in the gy for the grind game. Bc turn 3 you can summon him shuffle the boss that has been destroyed (or another light fiend). Then link it away into link1 and special another 1 This loop can be done everyturn if needed
If you play the unchained engine normal summon any live twin gets u a draw plus blue link dog and Wave King Ceaser. I cant find a way to make any of the other combos better
Could see that being good, i saw people in OCG use that link 2 Moon card to enable link 1 even in non Light Fiend decks, but not sure if we are getting it any time soon.
From what I tested 1 live twin in hand is at least Caesar + evil twin ki-sikil + muckraker (+4 cards in hand and draw setup from gy from live twin frost) Additionally, 1 live twin plus a bridge into fiendsmith I would end up with Caesar+ trouble sunny+ gryphon (not in the extra monster zone) Post side it gets even crazier with ability to search board breaker in Santa claws or going first you can end on a non targetable majesty’s fiend + trouble sunny or you can even setup a battler protected (muck raker)and non targetable majesty’s fiend Engine is really compact so there is around 16-19 non engine slots
Yeah, i think for Fiendsmith focused build Twins are the way to go for sure, it's just so good. Nice to hear that people are improving on this, i saw some adding Unchained for even more wombo combos.
@@cephalosjr.1835 there’a probably more optimal lines not yet discovered but with 1 lilla you: NS lilla Lilla effect ss ki-sikil Link into ki-sikil Ss lilla from gy Link into lilla Ss link ki-sikil from gy and effect to draw Ss trouble sunny Trouble sunny effect bringing back both link 2 Link ki-sikil into link 1 fiendsmith Effect to tribute and summon fiendsmith Link remaining twin plus fiend smith into fiendsmith link 2 Effect to fusion summon shuffling back trouble sunny and link 2 fiendsmith for level 6 fusion Level 6 fusion add back fiendsmith to hand Discard fiendsmith to search tractus Tractus effect search fabled lurrie discarding it at resolution Lurrie ss from gy effect Link lurrie and fiendsmith link 2 into muckraker Ss fiendsmith from gy by shuffling back lurrie or link 2 fiendsmith Overlay into Caesar Muckraker effect bring back ki-sikil link from gy Endboard is muckraker + Caesar + ki-sikil - with 4 cards in hand and another draw off frost gy effect
@@sergiosalazar5399correct me if i'm wrong but isn't fiendsmith link-2's effect to fusion summon is by shuffling the fusion materials from the GY back to the deck? So you can't use the link-2 for the fusion summon since it's still on field?
Would be nice because for the engine you can activate 2 spells, the search and the token one, on the same column as your magical muskets and get their effects + the Fiendsmith boss monster for a bigger endboard alongside you musket spells traps. Also the muskets can be material for link 1, and you get recursion by shuffling your musketters from gy to deck by using them as materials withe the link 2 for the Dies Irae. Is nice
Think they got like 2 really good monsters( E Tele and Rota ones). So maybe playing those with a couple more Musket cards, like 1-2 Doc, 1 spell and 1 of each trap would be a nice compact engine.
@@SuperNix unless im mistaken you go fiendsmith->add searcher spell-searcher spell add fabled lurrie-> discard lurrie->summon lurrie->feildsmith L1->L1 effect summon fiendsmith->fiendsmith in gy summon self by shuffling fabled->spell in gy fuse L6 fusion->L6 fusion summon any fiend->make Link 2-> L2 shuffle both fiendsmiths&fusion->summon L9 fusion->link 2 and link 1 equip.
@@pvpineapple3825Think you are right, essentially just do spell fusion then link like i did in the 2nd combo, cause it gives you extra Light Fiend in grave.
@@SuperNix idk if the engines splashed in light fiend decks the follow up of the fiendsmith part probably isn't as important but ig if u see follow up as more important.
I built it to be more Fiendsmith focused. Cards are just probably going to be Adventurer 2.0 and run as anti Nibiru (thanks to High Caesar) or as consistency in decks with Field Spells(thanks to Beatrice and Crystal Beasts/Visas trap), at least for now.
Hopefully you enjoyed the video and don't forget to comment, like and subscribe! I would appreciate it! ❤
Search spell discards for effect and makes Beatrice. Tear will love this.
@@babrad Yeah, it's really Adventurer 2.0 ,if you open well you make anti Nib play, if you brick you make Beatrice to search Field Spell or send Tear name.
Or mayakashi rollback lock turbo 😅😅
@@lubenboltajiev7191 You are evil xD
As a fellow pure-build enjoyer, I approve
Making Santa Claws searchable is peak card design
You should always leave 1 copy of the fiendsmith in the gy for the grind game.
Bc turn 3 you can summon him shuffle the boss that has been destroyed (or another light fiend). Then link it away into link1 and special another 1
This loop can be done everyturn if needed
But burn, i lose burn damage. D:
Yeah you are right probably. xD
If you play the unchained engine normal summon any live twin gets u a draw plus blue link dog and Wave King Ceaser. I cant find a way to make any of the other combos better
Could see that being good, i saw people in OCG use that link 2 Moon card to enable link 1 even in non Light Fiend decks, but not sure if we are getting it any time soon.
your a genius for using live twin as a starters
Thanks! 😊
From what I tested 1 live twin in hand is at least Caesar + evil twin ki-sikil + muckraker (+4 cards in hand and draw setup from gy from live twin frost)
Additionally, 1 live twin plus a bridge into fiendsmith I would end up with Caesar+ trouble sunny+ gryphon (not in the extra monster zone)
Post side it gets even crazier with ability to search board breaker in Santa claws or going first you can end on a non targetable majesty’s fiend + trouble sunny or you can even setup a battler protected (muck raker)and non targetable majesty’s fiend
Engine is really compact so there is around 16-19 non engine slots
Yeah, i think for Fiendsmith focused build Twins are the way to go for sure, it's just so good.
Nice to hear that people are improving on this, i saw some adding Unchained for even more wombo combos.
Could you tell us the combo line for 1 Live Twin?
@@cephalosjr.1835 there’a probably more optimal lines not yet discovered but with 1 lilla you:
NS lilla
Lilla effect
ss ki-sikil
Link into ki-sikil
Ss lilla from gy
Link into lilla
Ss link ki-sikil from gy and effect to draw
Ss trouble sunny
Trouble sunny effect bringing back both link 2
Link ki-sikil into link 1 fiendsmith
Effect to tribute and summon fiendsmith
Link remaining twin plus fiend smith into fiendsmith link 2
Effect to fusion summon shuffling back trouble sunny and link 2 fiendsmith for level 6 fusion
Level 6 fusion add back fiendsmith to hand
Discard fiendsmith to search tractus
Tractus effect search fabled lurrie discarding it at resolution
Lurrie ss from gy effect
Link lurrie and fiendsmith link 2 into muckraker
Ss fiendsmith from gy by shuffling back lurrie or link 2 fiendsmith
Overlay into Caesar
Muckraker effect bring back ki-sikil link from gy
Endboard is muckraker + Caesar + ki-sikil - with 4 cards in hand and another draw off frost gy effect
@@sergiosalazar5399correct me if i'm wrong but isn't fiendsmith link-2's effect to fusion summon is by shuffling the fusion materials from the GY back to the deck? So you can't use the link-2 for the fusion summon since it's still on field?
@@murrtenn1026 I’m using trouble sunny the link 4 in gy
Majesty's fiend anyone ?
What do you think use this card with magical musket?
Would be nice because for the engine you can activate 2 spells, the search and the token one, on the same column as your magical muskets and get their effects + the Fiendsmith boss monster for a bigger endboard alongside you musket spells traps. Also the muskets can be material for link 1, and you get recursion by shuffling your musketters from gy to deck by using them as materials withe the link 2 for the Dies Irae. Is nice
Think they got like 2 really good monsters( E Tele and Rota ones). So maybe playing those with a couple more Musket cards, like 1-2 Doc, 1 spell and 1 of each trap would be a nice compact engine.
Btw just fiendsmith can end on 3x links equipped
Think you need more Fiends in grave for that, unless i missed something.
@@SuperNix unless im mistaken you go fiendsmith->add searcher spell-searcher spell add fabled lurrie-> discard lurrie->summon lurrie->feildsmith L1->L1 effect summon fiendsmith->fiendsmith in gy summon self by shuffling fabled->spell in gy fuse L6 fusion->L6 fusion summon any fiend->make Link 2-> L2 shuffle both fiendsmiths&fusion->summon L9 fusion->link 2 and link 1 equip.
@@pvpineapple3825Think you are right, essentially just do spell fusion then link like i did in the 2nd combo, cause it gives you extra Light Fiend in grave.
@@pvpineapple3825 But it's probably something you shouldn't be doing cause you want to have 1 Fiendsmith in grave for the follow up.
@@SuperNix idk if the engines splashed in light fiend decks the follow up of the fiendsmith part probably isn't as important but ig if u see follow up as more important.