Players Are Furious At Cities Skylines 2 Again
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- čas přidán 3. 06. 2024
- Colossal Order have shipped modding tools and a new DLC, but players are still very unhappy. Let's see why! Join us at bellular.games for early access content, 20 editions of 'Loading Screen' a month and to support our team!
City Planner Plays: • Everything new in the ... - Hry
oin us at bellular.games for early access content, 20 editions of 'Loading Screen' a month and to support our team!
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Oin
I don't know if this's true, I haven't read it myself, but I have no reason to not believe it, I have read some comments from modders that point out that paradox mods forces you to give up all the rights to what you create there to them. It might be worth looking into.
Does the bell matter to the almighty algo? I am subbed to too many people to push it for everyone.
Oined. Been wanting to oin for a while and finally got around to it. A pleasure to oin you at last.
City Skylines forget they replaced a failing city building sim in the form of SimCity. It could happen to them.
You either die a hero or live long enough to see yourself become the villain
Theres plenty of competition in develpoment, they can step up or fall behind those are their only choices now.
Looks like they also speedran to the failing part...
It is happening to them.
@@GalvayraPHXNot a speedrun, this is an ongoing thing with Paradox. This is why I keep telling people who think Paradox would handle a Total War style game better than CA that the grass is sure af not greener on the other side.
Cities Skylines 2 going the SimCity route is so disappointing
worse. SimCity into the future was actually a straight up awsome dlc. It changed the entire game into a build your own cyberpunk night city and it was really really good. This is just a scam.
I wouldnt say that.. Simshitty had prettymuch no potencial to be good the way the maps where designed and stuff worked. CS2 has loads of potencial. Its just drowned out under MVP shit.
Not just going, but speedrunning it.
Either way, Sim City 4 still reigns superior.
@@MauseDays Yep. I play SIm City to this day. Better game than CS
There are definitely EA vibes to this, yes.
I think that's the problem, it launched in a state where the game felt almost entirely incomplete. You looked at what was there, and kinda just assumed they'd fix it up with a few years of free feature and content updates much like how No Man's Sky managed to dig itself out of a hole.
Instead it's now quite clear that you're not going to be getting any more for your money and that basic things that should be free updates are going to cost you close to the price of buying the game again without even scratching the surface of what's missing.
I waited before buying this after knowing a few others who did buy it on launch only to find it so severely lacking in everything it wasn't worth the install space or download bandwidth. The trajectory being shown now means I'm confident I won't be buying this game in the future because there's no redemption arc to be seen here. I imagine a lot of the negative reviews are from those early buyers who were expecting to eventually get a finished game without having to pay again and again for weak DLC and now know there's no hope of that.
"BUT THE STOCK PRICE"
God forbid a company take a hit for *one* quarter to keep their operation sustainable.
They could have made millions next year, but choose to make thousands this year...
That's executive suicide.
If a company doesn't deliver, shareholders can demand new management.
Welcome to stock market. Whore it out to investors baby!
it is genuinely so mortifying to see that the modern world isn't run on passion and desire to make something, and even the people with the highest positions in a company can just get replaced because people they've never even met in person didn't see them as profitable
stock market was a mistake
The game really feels like a scam, players are discovering a lot of those graphs are faked and aren't actually influencing your city, it's literally smoke and mirrors.
I wouldn't go so far as it being a scam, and more as "Paradox forced CO to release the game more than a year before it was ready so they had to slap everything together and pray it doesn't fully crash and burn"
I think they intend for it to work as advertised. There's no incentive to not deliver on that. It's just that they couldn't make the code work, so they're BSing us until they get it fixed.
@@keizervanenerc5180 Many people denying reality. that pdx has pressured them. It doesn't justify them being dishonest about it.
@@incubus_the_manoh so BSing paying customers is fine because "they had good intentions."
That's some hardcore copium.
Scam is pushing it. It's a deeply troubling situation for the community that fell in love with the competency of the first game. Competency which seems to have been thrown to the side in favor of pushing out a product. This is not the developer's fault, it's the publisher's.
imagine getting all the DLC in skylines 1 for hundreds of euros and then having to buy the same DLC on skylines 2 again and they havent fixed any of the bugs
Honestly. I held off on CS1 for this reason for a couple years. But before CS2 officially came out, I already lost interest. Things like experience based city leveling just sounded stupid to me. Best case scenario you could build giant ghost towns and be rewarded for it.
This reminds me of sims 3 to sims 4, but they did it dirty too ! Its just worse.
Average Paradox move sadly here. Also for most EA games that have dlc.
@@gucciguy3408 Paradox is EA at home, DLC hungry
@@Caelumization I have no problem whit buying the sims 3 pets when I had the sims 2 pets.
problem whit the sims 4 pets vs the sims 3 pet was that you got way less in the sims 4 then you did in the sims 3 or 2.
We are going on 6-months post launch and there has been no material change in the game since launch. An absolute disgrace.
Even in terms of the performance problems? This sounds awful.
@@The1CorruptedPerformance has been improved. This last update made a pretty big difference.
Same Thing happend with Payday 3
We did have material change. We got that wonderful DLC Beach Houses without Beaches.
That also have been refunded already.
Imagine publishing "Beach properties" DLC as a first DLC to a game without beaches, and not including actual beach properties, but just a handful of houses. They are spitting in our faces.
Right‽ Also they didn’t even add any new maps. What the heck?
My town of 40,000 people in low and medium residential only, has three universities, two colleges, two power plants, an airport, two trading docks, a dozen stations and barrels of parks and public services. I'm making $5m every ten minutes.
The game is broken.
oof. my sim city 4 financial advisor would be drowned in red numbers if i construct them amenities with just measly number of residential zones.
And this is post update. I thought "hey it's been a while, I'll see if the games is still broken"...
Yes, entirely broken. And still with the "wealthy" residential families complaining about high rents.
I'll come back next year after I'm bored with manor lords and frost punk 2.
I wonder who CS2 thinks they are marketing the game too? If kids are the target audience, then no wonder.
If I was a modder I would be making a hard mode. Decrease income stubstantially, increase needs. I would think it would be easy to modify a few numbers.
@@rageagainstmyhatchetso then lower rent or build stuff near them to value their rent 😂😂😂😂😂😂 bruh learn to play before you complain
The DLC has a 4% (yep, four) approval rating on Steam. 96% negative.
That should tell you everything you need to know about how the DLC is being received.
Even the worst full on game on Steam, War of the Three Kingdoms, has an approval rating of 11%, and only Overwatch 2 has ever gone into the single digits. The three DLCs that just launched are the three worst rated things on Steam _ever_ (And that's including stuff like The Slaughtering Grounds)
To be honest, the regret for the lack of modding was really just exposing how overly reliant they were on the community to generate free assets and mods for the game.
They should’ve made a fully finished product that is fully stable and actually make the base game fun.
They touted the game as the “most realistic city simulator” so they have to deliver on that front.
100%. I will never understand why mods that basically everyone installed like MoveIt and Node Controller weren't just made part of the base game. Actually wild.
Somewhat; for me, its also the lack of assets. I mean, there are literally millions of buildings around, and no way can any game get them all in. But with modding and a vibrant modding community, you've a much better chance of getting the real world city hall or water tower or concert hall or whathaveyou recreated for the game.
@@starblaiz1986not to mention the game is missing functionality that has been patched into the predecessor base game such as being able to toggle zoning for a street on or off.
It's maddening.
They want Console to get Mods too
But Avid CS Player use many Mods that many changing the fundamental of core game, which cant be done in console
and many of those Avid CS is also Modder themself. if they aint interested, CS2 wont get Many mods and asset as well
and citybuilder without mods is just as bland as British cuisine
That's the most baffling thing. All they needed to do was to give the engine an overhaul, integrate the most common mods (MoveIt, TMPE, Node controller etc), give good mod and map editing tools to the community. And the frustrating thing is, that i very much believe CO would have done just that, if Paradox hadnt interfered. I usually like Paradoxes DLC monetarisation, it beats MTX imho, but with CS2 its a mix of rushing an unfinished product out the door and taking away what made the first game great, mod support.
Seriously though, paying for 4 palm tree's is a spit in the face.
Wait till you hear about the day before
It's paradox. Didn't expect anything else from them.
@@arasuka6889can't compare a literal scam to a hellhole of corporate mismanagement, we need severe regulations on this industry
@@youtuvi7452I always laugh when people call for government regulation. Talk about trying to fix something by smashing it to pieces.
You don't need government regulation, you need people willing to vote the games in or out with their bank account, instead of buying the crap. EA is another good example of this. @@youtuvi7452
Paradox has been circling the drain since they went public and became a publicly traded company.
They went from being games developed by gamers, to, a corporate $$ printing factory, where quality has declined in favor of shitting out DLC after DLC for games that launch broken, and the issues are often never fixed, or, only fixed after the 8th DLC breaks the game so much that they need to go back in and stick stuff back together with some bubble-gum and duct-tape.
Let's be honest, PDX was never sunshine and rainbows. Even before going public they had atrocious released and buggy products. Their DLC bussiness model was established before they went Public. There was a time that PDX seemed to be on an uphill trajectory, but whenever they would get better, something would pull them down again (be it abad launch, DLC, of problem with e 3rd party developer).
It's just the natural evolution for every company. Start small and focused catered to enthusiasts, grow larger and dillute, go public or get acquired and dilute further, and finally focus entirely on financial metrics to the detriment of everything else. Welcome to capitalism, gamers; enjoy your stay.
They are listed on U.S. stockmarkets, which results in "mandatory increase in revenue, by all means"...
*cough**cough*
EA 2.0 am I right?
*wink**wink*
I hate the stock market. Larian is the idealistic model now of a company. Stay private, be bound to making good games, not to your fucking rich-ass stockholders who don't care about games.
When I saw that 3 of the top 5 most used mods from CS1 were the top mods for CS2 right off the bat with the launch of their mod support, it was over.
Paradox is gettin a lil too comfortable letting players fix their games for them. Almost getting to bethesda levels.
@@laylalululuna"almost"...?
@@laylalululuna i believe you're mixing publisher and developer. Mods for Stellaris or CK3 are pretty much just for fun, they are not fixing anything per say. And those games are published by Paradox too. So the problem currently is in developer, CO. Paradox has it's problems, e.g. their love for endless amount of pricey DLCs, but mods are not it.
@@AyoKeito somebody forgot that every Stellaris DLC breaks the game. LITERALLY EVERY TIME.
@@Holykriger i... I'm not so sure. Yes, they shuffle things around and move some core mechanics to new DLCs to sell them (leaders, for example). Yes, they set shitty prices (astral rifts). But the only thing they are really breaking is our wallets and meta.
I can't remember any game-breaking bugs in years. I can disagree with prices and design choices, but that's not breaking anything. And honestly i wouldn't play older Stellaris versions anyway.
Also it still has nothing to do with mods. Only really useful mods for Stellaris are UI-related. There are none that fix "bugs" that i'm aware of. Honestly, Stellaris workshop page is pretty much dead and boring.
This game desperately, desperately needed one thing to be fixed: optimization. You do not need individual meshes for every person, who plays cities skylines for seeing a person's jaw in high res? But by not omptimizing to the best of their capabilities, this game becomes unplayable at a certain point for ALL pcs.
i remember simcity 2013 trying to design full daily travelling routines of all pedestrians or something like that. i find that unnecessary too because it seems like a resource hog for players' pc when there's many other parts of massive city building game that need that resources to optimize the game performance..
My limit is 110,000 people. It runs fine up to 100,000... Then starts to slow... Then at 110,000 it grinds to a halt and I just have to restart, regardless of the type of city, layout, or graphics settings.
the game needs way more than better performance. there are WAY too many bugs that make the game bad to play. one of the biggest ones i hate is the bugged static wind. the wind is somehow automatically dynamically calculated in one minute in the map creator before it becomes unchanging. this means that not even the map creators have controll over where the wind will blow so it is litterally forced from the game where the industries and other pollution buildings will be.
pollution in itself is very bugged too. currently the only way to get rid of pollution is to delete the building and wait an ingame year for it to drift at the edge of the map or dilute enough through spreading apart...
then there are still the schools that aren't fixed,
the population isn't balanced,
the amound of cars that drive around aren't influenced by how good your public transport is used (they are somehow separate calculations and not one thing or really badly bugged and npc take car and public at the same time and despawning the one that isn't getting there first (a ton of walking people despawn all the time)),
some unqiue factories won't ever get a companie inside (there is now a mod for that...),
the road placement basically forces you to use the anarchy and move it mod to create good things because without anarchy roads 3 sections away get invalid all the time and so on.
and when we are already by the road tools. it was promised that we can easily create and manage separate lines to create cool massive junctions easily but the only thing we got is a curve smoothing algorithm that displaces the junction by 50+ meters when something is deleted or added in the wrong way.
funny how city skylines 2 has more in common with simcity: Societies.
Simcity: Societies has an issue rendering hundreds of sims for long periods of time.
the game has a timer for "visit home", "visit work", "visit entertainment".
The timer breaks when CPU is unable to render each sim's timer request on time.
and playing the game at high speed irreversibly damages internal sim timer, making them permanently stuck. I tested this by editing XML config file that had speed modifier, so I made it pass 1 day in one second, so it instantly permanently broke the behavior pattern for all sims. So I can assume that same happens at default max speed, but likely barely noticeable, which is multiplied with the amount of sims you have.
So even if you build a perfectly planned city, so sims would not go angry because they got late to have fun after work, it will be ruined by game bottlenecking when it has to run so much individual sim.
In old simcity games - sims are just decoration sprites, but in Societies - they are individual entity that reacts to other special sims. The game has two types of sims: one who works and lives at home, and those that are generated by special buildings who do specific actions, like arsonists who set buildings on fire, or clowns who increase the mood of nearby sims.
The game doesn't have super graphics, but the scripting is what stumbles.
Those are all correct.
I remember when Rome 2 came out, it was synonymous with bad developer/publisher decisions and famously broken, from which CA never really recovered it's reputation.
This feels like that now. They will never really be regarded as a high quality studio again (for better or worse).
Cities Skylines 2 players: "This game has like three times the base cost in DLC!"
Anyone who has played literally any Paradox Interactive game: "first time?"
CS2 players mostly came from CS1, and CS1 has more DLC for it than probably any Paradox game except EU4. I don't think any of the players were surprised there's DLC. Maybe take 5 minutes next time.
@@jordanledoux197 Wow someone is taking a joke a little too personally there
Paradox is starting to become a warning sign on new games for me. Which is a shame since they made some of my favorites. But I have been at least disappointed pretty much every game since Imperator.
They had a good thing going for a while with Stellaris. Between this and firing the creators of Bloodlines 2, yeah, I'm feeling a bit over them.
starting? for me it basically has always been, their games may be good sometimes, but all of them have these same problems, always
Plus they have they fucking stupid dlc model. I am all for them changing things and charging for that work, but they have consistently maked several games unplayable unless you buy certain DLCs (Stellaris, Universallis IV, HOI4 to a certain degree, etc)
Same , EU4 and CK2 i love , then Imperator came out and its been down a steep hill since then . I avoid Paradox now , i still play EU4 but an older version i will never update.
Such a shame, a company that grew from stomping on EA failure is now facing the same corporate hellscape.
I had hopes for life by you but after this I'm down the train
It's Paradox as the publisher.
Take it from someone who loves another Paradox game, Stellaris, to death, and own literally every one of its multiple hundreds of dollars of DLCs: Do not ever trust Paradox to not fuck things up.
stellaris is a jewel with dlc. but also quite Hardware taxing late game tho. and needs to be bought at sale. because total dlc is absolutely silly exspensive.
@@Infernal_Elf I mean, it's a very different scenario to drop $10-$20 three or four times a year compared to buying it all outright, that I fully understand. Latecomers have it far worse.
Yeah. Bought Stellaris on sale. Got hooked. Bought DLC. Lost interest. It was fun being able to create custom civilizations from franchises like Trek and Babylon 5.
@@ostlandr That's the main reason I enjoy it so much. I approach it more like an RPG where you play as a civilization instead of a strategy game.
My favorite civ I've played uses Fanatic Xenophile and Militaristic ethics, which results in me basically playing a sort of galactic peacekeeper, and I usually make sure the galaxy will have at least one Devouring Swarm/Fanatic Purifier to be the villain of the game for me to fight.
@@freedantheeternal Latecomers really should try it out via subscription first and then wait for a sale if they feel the game warrants it.
And the moral of the story is:
Don't buy games from Paradox
I just pirate them 🏴☠️🛶
I lost nearly all the franchises I used to love - due to greed. Now I just buy Indiegames
It's Paradox, their favorite hobby is bleeding players dry through DLC. Just look at all the Europa Universalis IV DLC, it totals up to $420 USD.
Good ol reliable dlc unlocker 😊
But none of those were for 4 palm trees
@@Zanbatossnice to see another pirate 🏴☠️🛶
I was so p****d when I found out I had to buy the "La Resistance" DLC for HOI4 to get armored cars. WTF? Those weren't in the freakin' base game for a WWII game???
After I quit playing a while back, I read that some of the later DLC actually breaks things, like ship construction and naval combat.
Oh, well- I had fun while it lasted. Played to 1950 as the Germans. Sank the Hood with Schlesien, the Scharnhorsts and the pocket battleships, the kill going to Schlesien. (Schlesien, with radar and modern fire control, became a hero ship in that game.) Successfully launched Operation Sea Lion and conquered England. Stuffed the D-Day landings, was slowly pushing the Russians farther and farther into Siberia, and had my sights set on Vladivostok. Too bad the mod that would take the game through the Cold War was broken. 😞 Also sad that the super-battleships Wotan, Donar and Tiw never saw combat. They were used as escorts for the carriers Graf Zeppelin and Freiherr Richtofen.
My experience of this game is great! Because I've never purchased or played it. And I've no plan to do so anytime soon!
Yeah I'll keep playing CS1 for another eight years I think.
"The fool learns from his own mistakes; the wise man learns from the mistakes of others."
The fools will never learn no matter what. this saying is not correct.@@ostlandr
I want to see people playing on a beach. People going into the water, swimming, surfing, kayaking. I want boats dammit.
The fact that in the first game we have canals but no way to make them functional besides the oversized ferries and cruise ships is a real shame. I should be able to make a canal-oriented city with as many people boating around as there are walking and driving cars.
Jeah, but you would need passion and time for that. Time comes with money, and that is what the shareholders have, but they are fucking the game over.
I would love if CO would have gond the none publisher rout, since they already have a community and we all saw that it can work with BG3
Docks. Jet ski rentals. Beach volleyball "parks". Giant hotels along the coast.
I want any citizen animations at all at this point. There's no animation for people visiting parks, no firefighters, no hearse being loaded with a coffin. Nothing.
This was in CS1 since day 1. It's absolute bulshit.
That will cost you another $50 in about a year or two
this dlc should go free as a way of apology
Won't happen, they will do everything to milk their customers out and sooner or later they will also take the plug out SC1.
I believe this DLC was only released for legal reasons. They promised free DLC for those who bought the Ultimate version and there it is.
@@WellingtonSinceridades "You will get one extra burger for free if you pay a single burger for double the price!" :D
What made things worse is that they released the Beach Properties DLC on top of it all. A beach DLC.. with no actual usable beaches in the game. It’s currently sitting at 4% on steam right now, it’s like watching someone already on fire but rather putting it out they just pour more petrol on it.
Note it's "Paradox" Mods, not just Mods. Also the logo they plaster on everything. Just missing to sprinkle © and ™ on every other word for the perfect marketing overdose.
It's paradoxs general modding platform... why wouldn't the brand have their name on it
@archimetropolis Having your brand on something is completely fine. It's just that these are not mods by Paradox, but by other people. And they put their logo next to the name of every single mod author.
@@yannick5099so false advertising?
see, thats where you are wrong. by uploading it on the website, you give up all rights to whatever you created and give the rights fully to Paradox to do whatever they want with@@yannick5099
One thing I have learned is that if you are in the "Bonus Class" of making a gaming hit, Bank those bonuses and do not expect them again. That nest egg may have to make your money after burn out catches up with you. Never let a non-creative business type or money hound accountant into a position where they affect the product.
“Our biggest regret is not getting free labor to finish our game”
Which they would have if they let the community mod the game and upload assets to the Steam WS....so many people (myself included) were ready to upload hundreds of assets to Steam for everyone to use in CS2....but no: cartoonishly bad vanilla cities only.
Paradox involvement is quickly becoming a massive red flag for me.
You know a game is underwhelming when you won't even bother to pirate it. I have 1000s of hours in CS, was very much looking forward to sailing the high seas and trying CS2, until it launched. It was a big reason I upgraded my PC, even CS was a bit too much for the old girl.
Their DLC pricing is just too much for me to stomach, I don't know how people can justify spending so much for so little. (most of the time)
Paradox, the name says it all, i love their games for the potential but despise their DLC practices. "hey guys new DLC just hit, yeah there's a few new mechanics you can play with but it's mostly just new skins/assets for you to look at" meanwhile, they've ignored bugs and performance issues since the game's release, and no this isn't just CS2, every Paradox game is like this, EVERY DAMN ONE OF THEM!
Yep I think the only worse DLC practices are from the Sims 4. Not much can beat Paradox DLC and the only reason I play their games is because of one person can own them and play multiplayer with those who don’t. Otherwise would never even consider their games. Though with newer game releases I might just never touch their games again with how they are handling them.
@@gucciguy3408 Paradox games lack polish, take Stellaris for instance, if you build a starbase in a system with a pulsar or neutron star that nullifies shields, the starbase still has shields, it's been like this since 2016 when they took away the ability to customize starbases. armies will disappear from view in the right hand toolbar if you build too many fleets, well just don't build so many fleets you say? right, you can't do that since they limited the fleet size to get rid of doomstacks. great no more doomstacks you say? it solved absolutely nothing, this "fix" changed nothing other than needing more admirals for your fleets, the AI and the player can still have multiple fleets together which is essentially still a doomstack. and now with the latest changes your leaders cost unity and you are limited to how many you can have which means planets don't have governors, fleets don't have admirals, armies don't have generals, why would Paradox make a decision like this? oh to push you into buying the DLC, the DLC that costs almost as much as the base game......
don't get me wrong i love Paradox games for the potential and hate them for what they are currently, an unpolished, unbalanced hot mess that is solely to sell you DLC for the price of a game.
if you want my honest opinion, just buy the base game and play the total conversion mods, they are way more balanced and fun.
Also: WE HAVE A DLC SUBSCRIPTION SERVICE NOW (that makes no sense price-wise)
@@robb037 I slowly buy the DLCs at 75% sales. I will have a finished game in a few more years and it'll only cost $200.
The most insane thing to me is they released what was obviously an early access game for the full $50 USD price tag. If delaying the game was not an option for financial reasons I think players would be more understanding if they had released it as early access with a reduced price.
Paradox died between ck2/hoi3 and ck3/hoi4 when they couldn't be arsed to improve AI and instead went on the dlc train.
They died when they started becoming a publisher for other devs games rather than only their own. The rot set in when they became corporate suits motivated by cashflow rather than a scrappy dev motivated by making games they only hoped anyone but them could love.
I just had a bug yesterday that made all the UI vanish and I couldn't get it back so I had to quit without saving. The fundamentals of the game still feel completely broken after 6 months and they've been working on this DLC that no one cares about? Really tone-deaf decision.
I had that issue when I loaded mods on an existing city. Have to create a new city for mods from my experience.
Lamplighter's League was rushed out without any marketing to generate cash for their earnngs call, it failed as expected which then led Paradox to rush out City Skylines II and now we are here...
Do NOT blame this on the failure of Lamplighter's League, it was just the snowball that grew into this issue with City Skylines II. These failures lie SQUARELY on Paradox.
Paradox being on the receiving end of the community's frustration is well overdue.
Even though I did enjoy my time with CS2 thus far, I'll be waiting until at least the end of the year before checking in on it again.
Paradox also clearly pulled the plug on the Star Trek 4x game that they just published, even though they never made an announcement about it. They've really lost a lot of reputation in my eyes.
Yeah paradox really screwed the pooch on that one too. Like why bother if you're not gonna make it better than stellaris with a star trek mod
My fear is that they are pulling resources from other studios to put money into CO with very little to show for it. I don't know what their biggest title is but I can assume Cities Skylines franchise would be near the top of the list. Imagine what we could have if they took the resources from CO and gave it to the smaller developers which the CEO of CO always claims to be a small studio, which they might be in number of employees but definitely not anywhere near "small" when it comes to revenue. I feel like all the lesser known titles get sacrificed for the big fish in a shallow pond.
the first several stellaris patches removed as much as they added, right up to 2.0 even.. so careful, support for the trek game might involve removing stuff as well lol
Honestly, it was born dead. It was just a total conversion mod for some old ass version of Stellaris. I don't think they really expected it to sell well. Maybe grab a few Star Trek fans here and there, but that's it. Low effort low reward.
@@thephantomchannel5368 Cities Skylines is by far their biggest game ever in sold copies, second is Stellaris and the rest are VERY far behind in raw numbers. Grand Strategy is still a very niche genre and even WW2 (HoI) don't pull in the massive numbers of players that a good 4X or city builder game can do.
Also the Beachless DLC is part of a pre-order upsale, so people who trusted it wouldn't suck paid 6 months ago for this and got burned anyway.
Never ever preorder! u sually dont get much for it and u might loose it all if the game is shit! and the game developers already earned money so they dont need to care about the game. Cyberpunk actually broke even day 1 because of idiots just buying a product they had no idea about. And that was also a horribly greedy mess.
I won't touch any Paradox game until they get rid of their insane DLC policy. Cities Skylines alone has $400 worth of DLC, which should be criminal.
8 years, spending 50 dollars a year is less than Fortnite battlepass yearly, way less than call of duty plus their battle passes.
@@TigerWoncod and Fortnite battle passes after the first one are free if you don’t buy skins nice try though paradox employee
@@TigerWonHave you ever heard of a concept called barrier of entry?
@@TheMegaOne1000 I understand, different game and business model. The point was he said it is 400 dollars, that's over a 8 year period. That's only $50 a year compared to many other games that cost much more per year that make much more money.
Paradox' business model is a pox upon the gaming community and it always has been. It's the same stuff that murdered Maxis and took out the Sims and SimCity: over-monitization of every possible thing in the game and breaking up essential quality of life features into dozens of expansion packs.
Paradox was great up until they went public.
BlackRock, Vanguard or State Street investment firms are involved
Cities Skyline isn’t the only game to be pushed out incomplete by a major publisher.
They pushed out KSP2 at about 15% complete. They slapped an EA badge on it to use as a shield but also slapped on a full complete game price to go with it.
After more than a year of being released, I’d say it’s currently 20% complete. Game is an absolute disaster.
I was looking forward to KSP2 and CS2 so much, so disappointing 😐
Everyone who purchased KSP2 knew what they were getting, they basically copied the way they released KSP (which most were fine with btw), they had a roadmap and we knew there was going to be major development necessary to get to the content we expected from KSP2. I do not feel bad about paying full price knowing I will get a good game in time and it will be a good game. This is not the case with CS2, they released it as a full game with so many missing features and lack of content all the while trying to pass it off as a full game. I have not purchased CS2 and will probably not now given it's terrible state and lack of QA and content.
@@iamskeptical9108it still underperformed regardless of the road map.
Game devs needs to stop this trend and just make a kickstarter or gofundme to get funding if that's where the problem is instead of ripping people off.
KSP2 is a disaster wether you like it or not.
I love both KSP1 and CS1 and was so excited for KSP2 and CS2. I haven’t bought either. And I wont until they actually become worth the money, literally both titles previous games are better right now, why would anyone pay for the new games?
@@WilliamMullaney I was saying the same thing, but then I got drunk and bored one night and KSP2 went on sale and I bought it.
So much regret. Think I have 2-3 hours in it. It's god awful.
Without mods I find myself fighting to get anything done in the game for instance building a road over hilly terrain I can spend hours where if I had mods it would be minutes.
I should not even have to download mods, the mods should've been integrated in the game to make it more pleasurable to play.
Yet another example why you shouldn't pre-order.
Don't worry guys, I am sure paradox will learn from this and EUV will be a fine game at launch.
You joking right?
@@christiangonzalez6945 It will be a great game
500 DLC dollars and 2 years down the drain. Then it may be on the same level as EU4. That is if it doesn't get Imperator Rome'd within 6 months of launch due to the "lack of support from the community".
On the bright side, Victoria 3 and imperator are in a decent place now
CK3 is great and was always great, so I have hope
@@aymericism2Yeah, no. From the looks of it they are trying to reinvente EU5 and move it more on the direction of Vic 3, and we know how well that went for the Vicky series.
Cities Skylines 2 is going to cost over a hundred dollars by the end of this year and still be a mess.
I'm so glad that I held myself back from buying this game. I wanted it so bad too
Investors are killing gaming
Torrent it for free
Investors are killing *everything.*
Investors are killing the country whose banner you erroneously fly.
I, as an investor, can guarantee you that's not the case. I want to see a well run company that can produce over the long term. Short term gains at the expense of the long term is not an efficient approach. So you can take your theory and throw it in the toilet where it belongs.
I wont agree with this statenent since most investors invest to recive long term profit. But nowdays we have couple of dumb very rich investors throwing money left and right for semingly ,,short term profit". But its gona end sooner than later
Game is where I expected it to be. I'll check back a year from now.
In a year two's time there'll be trying to flog you cities Skylines 4 or 5
Its almost like the publisher pushed the release because they assumed that the fans of the first game was used to continually buying into a building game. And we can argue about City Skyline's monetization and updates all we want, but the original, as I understand it, wasn't a broken unoptimized mess. Like even if you want to be really critical of the first game, its only unfinished by nature of lacking content that would later be added or very quickly modded in. I don't think the publisher understands their own fanbase or why people liked the first game, it was just a solid launching platform overall and that base needs to be impressively polished for either the devs or modders to build off of.
It also release shortly after the sim city 2013 debacle. City builders wanted that AAA game that was large in scale, and deep enough to play for hrs without inducing migraines. Simcity messed it up so bad, it made CS1 look like second coming of Jesus.
I played CS1 shortly after release and it was a perfectly fine game ready to go. It just lacked content
of course they don’t know their fan base, PDX put friends without skills in leadership positions
Paradox delayed the release by more than 2 years. If CO hadn't decided to throw everything away and redesign in order to push computing power, this wouldn't be an issue. See Star Citizen, for example, when a game is constantly being redesigned and rebuilt. The difference is that Paradox finally put a deadline in place.
CO CEO said it was her decision jointly with Paradox to launch the game. And said how proud and satisfied they were with the release before it was. Paradox did not make her blame the players, Paradox or accuse people of toxicity or “if u dislike the simulation, this game is not for you”. Or say that simulation is something no CO knows yet produced this crap.
I think the blame lies both with the CEO of CO and Paradox for allowing this to happen.
I expect the bicycles DLC to not contain bike paths. And the DLC for building your own theme parks to not have themes. Just parks. Haha that's such a funny joke, it would be almost as silly as making "beach front properties DLC" without beaches. LOL out loud haha.
Colossal Order is so dead to me. It's a shame I can't get my money back from Steam anymore. They had it all (tens of millions of enthusiastic and loyal fans) and they blew it all.
Don't blame CO. Blame Paradox.
This is the inevitable result of any company going public. Once you are legally indebted to shareholders, your company will slowly lose its soul. Whatever the company made will get gradually worse over time under the demand that every year be more profitable than the last. This goes on until the customers start to get unhappy, and then the company is forced to counteract that dissatisfaction with anti-consumer practices (that more-or-less trick people into spending good money on a bad product or service). It might take a while, but it will happen to every company that takes the first step.
Cities 2 is a like a Lego pack, but that small one. When bought, you discover some major pieces are missing. Well, that`s Lego, you still can do something with it whilst waiting for missing parts to be sent. You play, you enjoy. But later they send you a message saying "hey, we`re still working on your request, but meanwhile you can check out our new 10 blocks in various colours. And there`s a price to that".
You can have fun with Beach assets but overall picture hasn`t been fixed yet.
CS2 makes me worried for life by you
If Paradox bungles the only legit attempt at a Sims alternative I'm pretty much done I think.
@@Kant3n paralives looks promising
At least that got delayed, unlike what happened with CS2, which should have also been delayed.
Sad thing is that the developers are clearly capable, but the money people keep forcing them to release things before they are ready or with missing content.
i really hope life by you devs will seriously implement their promised fully voiced real life languages to its characters. and also give big mod supports for creators, since mod support is one of the main reason sims 2-3-4 games are so popular and long lasting. just like skyrim-oblivion-falloutfnv34
@@Arjay404 almost feels like paradox is turning into EA. They already copied their DLC politics. Clearly they also copied their dollar-sign eyes
It's so frustrating that this good development team, and this highly anticipated game, are forever tainted by the impatient greed of the soulless suits at Paradox's board members. Fuck corporate gaming. This whole debacle was entirely avoidable if they just had some goddamn patience... but their quarterly number looked bad and they needed a short-term win, at the expense of *ruining* a fucking gold star franchise.
I'm glad more indie or AA games are getting the spotlight as we all collectively realize AAA games are becoming scams
Very good points :D
The funny thing tho is that Colossal order and Paradox was indie like hell in 2015. and now they aint and go totally greedy. but paradox also just have 30 fulltime employees so they really need to lower the bar if thats all they have. they tried to do too much and failed utterly.
Paradox didnt control how they designed the game and all the smoke and mirrors with the fake graphs and "simulation", The devs share alot of the blame here too. Its not just unfinished, it wasnt built properly to begin with.
A shame all the other simulators have some sort of resource gimmick...
Cities Skylines 2 is a game that's not needed at all. Sure it expands city building but it doesn't do anything really that we couldn't do before already.
I really just wanted a graphics update, but it doesn't even look that much better, and certainly not good enough to have the dogshit performance it has.
A new game was needed, but what we got was like the free update for Overwatch getting a "2" slapped on it.
Only instead of a free update this one was full price.
CS2 actually is designed to do more than CS1. U can't fill a 25 tile map in CS1 ....but when CS2 is finally finished u can fill a bigger map up all the way with no node limits
@@danielbetancur1250 personnally i just wanted to be able to make multiple cities and have interactions between them like in the last simcity, or something like that
Sounds good on paper but I would not have the psychic energy to take on multiple cities! But if that's something you def make your voice heard@@unhommequicourt
Conflicted interests always kills something fun
"This is why we cant have nice things" is annoying but true sometimes, customers, devs, investors, are competing instead of cooperating 90% of the time
If only there were a way 😮
There is a way, and it's called worker co-operatives instead of this shareholder bs.
This is the perfect time for EA to simply remake Simcity 4 and get all the profits (but they wont)
At this stage they could re-release the game as it is and be praised for it
@@Candlemancer SimCity 4 with all the bugfix mods, the Network Addon Mod, et. al. in Vanilla? I'd pay $30 USD for that!
I've been saying this for years. Make it 3D, multiprocessor, exact same gameplay, bam you have a winner.
@@tonyzed6831would be million times better than CS
This game has probably months to live knowing how the previous games paradox recently published were shut down months after they launched
Propably not. Totally different team from other games. This team only did first part of this game afaik. They will regret if they shut it down now. Unless you only meant the game not the team? Still not sure how that would help.
Btw fps is better now but there are new crazy bugs like not seeing zones if AA enabled unless you switch camera angle to directly from up 😅
Cities Skylines 1 is one of Paradox's most successful games ever isn't it? I feel like they consider this too big to fail, I'm sure they'll keep working on it. The question is whether or not players stick around
It's a cash cow for them. They probably won't cancel it.
Unless another high profile city builder launches this year it probably won't. But it would be ironic as that exactly how SimCity got killed by CS1.
"I wish the developers the best, and to whoever made this decision, f*** you, because the players and the developers did not deserve any of this BS."
WOW.
When the usually level-headed Michael Bell just lets one fly like that, you KNOW someone dun f'd up.
if your workplace scams people do you stay working there? most people in Colossal order knew very well that this was gonna be shit on release. and in Finland u get benefits from the state up to several months while looking for a new job.
You know the developers made this game their entirely responsible for how crap it is
This DLC mania is getting out of hand... I remember paying 35$ for a pc game in 2015 and it being the full game... Now the game is 90$+ and you need to pay twice as much to get a full game experience. Add to that that they now release unfinished games and you get a fkn shitshow...
Remember when an expansion pack for a game added a ton of content and another chapter of the story, like Starcraft: Brood War or Diablo II: Lord of Destruction? Starcraft II's expansion packs were well worth it also. Somebody on CZcams put the cut scenes together and made a movie.
Aaaaaand Diablo III sucked. Never finished it. Grim Dawn is hands down superior.
it really is impressive how spectacularly Paradox continue to fuck this up. the modding support is something that could actually generate goodwill... so let's package it with a hilarious money-grab of a DLC to make sure that everyone still hates us!
It's going to be hard to get that full game price up to the Paradox standard of $500+ when they keep soiling the sheets like this.
Man, some Swedish video game companies have taken a huge nosedive in recent years.
Paradox, Embracer, Dice, Starbreeze, Fatshark (after Tencent acq.), etc.
Looks like after all these companies lost their autonomy to the financial division of their executive departments they went downhill.
Lol not just companies, Sweden is all messed up
Not just gaming companies. Once huge and fantastically profitable companies like General Motors and General Electric were destroyed by the focus on short-term profits over long-term profitability. The original GM went bankrupt (it had become a pension company with a small and unprofitable automotive division at that point.) GE, once the largest and most profitable company on the planet, now has a lower market capitalization than either Starbucks or Nike.
you can add Boeing to that list
I really hope a new company takes the spot paradox is currently occupying, I love the concepts of the games they make but they consistently fall short and are obviously corrupted by corporate greed and we suffer because of it and don't really have good alternatives
The things that sucks is Paradox was the alternative to what EA was doing for a time.
@@spikem5950 Yeah i guess we can pray for a veteran indie company with Maxis developers that still are creative XD There is two companies with blizzard veterans one even lead by the blizzard founder XD
Paradox somehow managing to be loved and despised at the same time depending on which one of their games your up to the elbows in.
Oh, yeah. Total love/hate relationship. Love Stellaris, HoI4, and CS. Hate Paradox.
@@ostlandrCause they're bought by BlackRock
The issue is working on thousand micro DLCs, instead of improvements of part 2. There is barely anything that's better and players won't switch for that.
no shade but like who the fuck bought the dlc after witnessing the launch and THEN went "oh it's bad" like do u have functioning eyes
The game is obviously lacking several QA passes with the glitches that are showing up. The interface works fine, but a lot of the background stuff is still having problems. It is a chore to play instead of fun, I hope thing improve RAPIDLY.
I love your channel. Well said. Also as I have pointed out numerous time on my channel - CS1 still has a much larger and increasing player base than CS2. Not only have content creators returned to CS1 but so have a lot of players. CS2 needs another year.
You made some mistakes:
"We waited some weeks" is actually MONTHS.
"The paradox mod manager works" is NO it doesn't most of the time.
"The map editor is pretty damn cool" is NO it isn't, so many basic things are still missing or in really stupid places in the UI like loading your previous edited map.
"The performance is good now" is it's actually still [bleep] when your main menu asks like 80% GPU on a good GPU and to get reasonable fps you have to turn off or lower many graphic options.
It is very obvious why their store page is burning with negative reviews every day, 6 months after release it still looks like nowhere close to finished. Most of us have now given up hope this will ever get fixed. The silence from CO also says a lot. Will they stop trying and call it a day?
Paradox mods didn't work day 1 because too many people were using it, the next night I hopped on and it worked flawlessly. Game crashes frequently most likely because of some mod conflict but saves are frequent I don't mind. Have doubled my play time since launch playing it all day yesterday. Hoping to get more done today.
I really hate how my city of 140k, everyone is happy, no traffic issues, with a maxed out city income($2billion) nothing I do will result in negative income, i make a huge purchase on an expensive building i lost no money. When will this be fixed?
Wait you're telling me that THE paradox interactive has released a game with performance issues and buggs?
*cough cough Vic 3*
It’s a shame because it has good bones. If they had pushed the release and actually completed it. It would’ve been great. This is just insane.
Well, to be fair they did push the release - multiple times. When Paradox finally forced them to release it, they had already been pushing the release for over 2 years. I really don’t like Paradox, but any publisher at some point will say “you finally gotta release this game now”
This game was never going to be great it is just similar to city skyline's one you were scammed my friend
They should have named it "Coastal Properties Pack" or "lemme get 10 more dollars till we get our act together Pack".
Prepare yourself for an "Optimization Pack Add-On" for only $39.99
its more like this "Paradox board room " the Fools actually bought the shitty game without trying maybe they will even buy a dlc with no features. so first or second quarter will look even better :D
7:14 "They used to make maps themselves" is a *very* low bar. CO hasn't ever released a properly good map.
I bought all of the Cities Skylines (1) DLCs - apart from the music/radio station ones - and I've put a lot of pretty-engaging hours into CS. I was looking forward to what Collosal Order would do with what was basically a Golden Ticket game, what with the original doing so well and being so well respected.
However, I simply cannot justify the purchase of this pseudo-early access dross. I don't even feel like having my Parrot download it (where's me Bottle o' Rum?!) as it just looks like such a disappointment.
And in some respects, I don't care if it was Collosal Order who fumbled the ball or it was Paradox, this is just shoddy and they have squandered the future of a game that looked almost guaranteed to succeed. Sad times, but not exactly surprising any more.
Also, the Beach Properties DLC was removed a few weeks ago.
I was hyped for the map editor…
The trailer said it was gonna be “better, more powerful and simpler than C:S1, that was a fat LIE.
Meanwhile you can import heightmaps… you need so many perfect things on the png to make it work. It has to be 4096x4096 and 16bit that you can’t get with heightmap tools. Only 8bit. So C:S2 can’t even see the file unless it full filles above requirements.
In C:S1 you could literally put a black and white PNG in the folder and it would work…
Also we wait until NOW for a beta editor. That should have been available on release.
And there is no easy way to find your height maps in C:S2 took me over an hour while following a reddit thread because it was not where they said it was… now I have a shortcut if I try again in the future.
I looked forward to map making in C:S2 but with this much hazel I can’t be bothered to handcraft a map several times bigger than in 1.
>:(
Because of this game I will never pre order a game again. I got 9 hours of total game time over the weekend it was released and I just can not see myself playing it again until they fix the damned thing.. If that is this year then I will eat my hat.
Exactly this, though I only got to four hours before pulling the plug
I look forward to Jack Sparrowing this next year.
I am/was a Sims player, so I'm used to being nickel and dimed for everything by EA. But I learned. For CS2 as a big fan of the original, I was glad it was on gamepass because the price of the game on Steam was ufff. Tried gamepass and the game is ok, but nothing to call home about. I feel very EA on this dlc too. I probably will revisit the game in a few years down the line if it's not completely abandoned by then.
My issue isn’t just with the graphics, city 2 took away tons from the original, gone was thf easy play, gone was the workshop, gone was the I don’t need to read the q&a to build a great city, the changes took some Worksop assets like train and dumped them in to the game engine, real time traffic for instance item was included, BUT it broke so much , gone was the people playing in the parks, football grounds crowds , even improve such as simple things with farms, real character in school or or village. Restaurants with tables and bars With individuals congregate, no instead we have citizen complaint 24/7 with no way of fixing them , no one used sports events but they happily programmed homeless tents, even the values made zero sense add a shop and doctors suddenly your unaffordable., all this could have been fixed easily but in the months persistent problems such as the way traffic handled junctions was clearly set for rhd than left even thf way they merge for s junction wasn’t changed was for a rhd . Also homes are setup for big property you have to micromanage small property placement. Then we get on to transport metro is impossible to see it used to be select the relevant tool and it became transparent, but we don’t want to do that in city 2 oh no we want to make it impossible to see, bus routes were easy to set up , if you wanted an extra stop we we could easily make a tool for that but now make thf route remember where it when since you can’t see it clearly and then add the stops that were ea;y one click before , trains and metros we want you to take over your map with depot ITS A GAME NOT REAL LIFE , take this mechanic out of city 2 . The took city 1 and broke it .
So now the first dlc comes out called beach front, so you’ll be able to plop sand No, we will see Miami strip style building , no, how about a bit of fish related commercial, no , a Pier no not even a fishing dock or harbour, we got some of the most run down boring designs with s club house woo hoo, not , as someone said they forgot the c in dlc , you even have to pay more for a radio station that’s just not worth it . The dlc should have been free what’s needed now is content not maps not bridges CONTENT. Then we get to the massive elephant graphic, if you can’t run it on two year old equipment you CANT RUN IT ON A CONSOLE with 5 year old hardware and integrated graphics of yesteryear .Linus proved this game eats cores up to 64 of them to be precise, most home owners have 6 or 8 performance cores , yet a 4090 at 4k gets not even 30fps half the time unless to downgrade to 1440 on quality . I don’t know what happened in paradox over lockdown but they have just lost the plot .
They came to take the crown from EA and now they got even worse ... wtf they introduce stuff packs like in Sims 4. And they don't fix their game before they bring out "DLCs", pardon, "Stuff packs". Instead of giving the players their money back they have stolen by selling a pre alpha tech demo as full release game they now want even more money from us while the game is still not really fixed. They can keep it. I was a huge CS1 and Paradox fan since EUII but now they are just another EA and I wont by anything anymore from them, they are the new bad buys.
I think paradox should be the ones coming out and making the apologies not CO
When its good times the publisher takes credit when its bad times its the developers fault
CO should not have been 2+ years past their original estimated completion date.
@@Turamwdd that doesn't make any sense you want half a game
Paradox needs to stop doing Paradox things, and by that I don't mean "give up." CS2 has the potential to be more successful than CS1 if it's handled properly. But now that they've tipped their hand and set DLC expectations with the skimpy beach DLC, I'm pretty sure people are angry enough at this point that they're not going to buy an endless Paradox style stream of lightweight and overpriced addons. Those of us that pre-ordered realize we got ripped off and we won't fall for it again. Just wait until they push out the $9.99 Beach Pack expansion for the Beachfront Properties DLC, followed by the $12.99 She Sells Sea Shells DLC featuring a souvenir shop, surf shop, fish market, and 2 bright pink vehicles.
Looking at how things go these days, instead of observing and learning, they'll double down on their strategy. Remember the CEO quote a couple months ago - "if you aren't happy with the simulation, perhaps this game isn't for you." Blaming the customer instead of acknowledging problems? Sad.
the fact that we expect mods to fix broken games instead of the game devs is just sad
they screwed up bad, performance is shit, content is lacking, traffic bugs in particular ruining the fun, and lack of content to decorate the city and personalice it and modding support way to slow to arrive, this so called "DLC" should have been a free update and should have included a new map with proper beaches and ability to add beaches yourself in-game and more beach related content and very importantly, placable beach related props.
before puching DLC's containing what the game should have come with for free at launch, they need to get their shit together and fix the simulation bugs and make all the graphs actually do something.
I have to admit, they seem to be on track to try to destroy their reputation that they had gained over several years to line their pockets. Game was released in an Alpha state and now they want more money for DLC AND they put items behind a paywall they never did in CS1 with putting environment assets in the DLC (palm tree's). In addition not only did they not just offer it for how badly the game was released BUT they ALSO asked more money for less content. I wonder what is going on over there that they think ANY of this is smart?
liked and subscribed, I thought I already was, CZcams has been showing me your videos more than my actual subscriptions, lol.
Are you saying “Pam Tree”?
He's Irish, give him a break.
The Irish have a hard time with "aw" sound. You also can't do a lot of the vocal sounds you didn't grow up around, it's just how accents work
I almost never give a bad review to any game, and I really have not with CS2 either..... but with that being said, I have come from a long, long line of games that lie in the "sphere" of Cities Skylines. I played SimCity in the MSDOS days, I played Civilization 1 in the same year(s), and fast forward to now, I have owned (except SimCity 2013) all SimCity games, all Civilizations games and ALL its expansions, I own Cities Skylines 1 and all of its DLC. I also have history with Railroad Tycoon and Transport Tycoon all the way going back to the DOS days, and I still play OpenTTD (an Open Source Transport Tycoon implementation) today. Other games I own include Tropico 4, 5 and 6, Transport Fever 1 and 2, SimAirport, Airport CEO, as well as the Paradox games Stellaris and Surviving Mars.
So, since the release of SimCity in 1989, almost 35 years ago now, it is fair to say that I have some experience with the genre. And for the record, of all the titles mentioned above, I pirated only two of them: The original Simcity release, and the original Civilization 1 release, as you know..... teenager, exchanging floppy disks in high school. Until I made a move to the United States in 2002, leaving The Netherlands behind..... I still had the original boxes of Simcity 2000, 3000 and Civilization II and III.
But.... I have never seen a game release so bad, so horribly mismanaged, and so insulting to the long time players of the genre, and in particular those who played Cities Skylines 1, and were expecting a thoroughly improved version of this game. I stopped playing after 1 month, and only came back about 2 weeks ago to check out Thunderstore before modding was announced to be released on the 25th this month. And I am still on the fence. The game doesn't feel ready. It's been SIX MONTHS since release, and modding is still in beta? I mean c'mon..... When they announced that the console version was going to be delayed, I thought to myself: If they postponed that, a version that is likely not going to have all that much modding, the base game must still be in a really poor state. They would have been better off delaying the ENTIRE game for all platforms until just about now.
Now, will this game become the glorious successor it deserves to be? Yes, I still have faith. But someone at Colossal Order needs to call a management meeting, put the stop on everything, and figure out what they MUST do to make the players happy. I'm sorry folks at CO/Paradox if anyone happens to read this, but it is time to realize you have to sit on the blisters you created. You are going to lose a lot of money in 2024, you are not going to meet your sales targets, and you are 100% guaranteed not yet done with receiving the wrath of angry players, and I really, REALLY do not want to be one of them. Being in the engineering field, I know how big of a slap in the face it is to have worked your collective asses of to create a product, only for the public to treat you like dirt, and I do NOT want to be like that. But this..... is indeed an insult to the players, and you folks need to go sit in a room for a few hours, and come up with something that will act as a REAL apology to the players.
Not a free building. Not a few free trees. Not even a free mini-DLC. Like I said, you are going to have to sit on the blisters in 2024, you are going to lose money this year, and hopefully..... in 2025 you will be able to fix this mess in such a way we can all be PROUD of you guys, just like I have always been on Cities Skylines 1. I know you can do it, but you need to feel the pain first, and you are not yet done feeling the pain.
Now, things I recommend Paradox/CO does immediately:
1) Make "Beach Properties" 100% free to everyone, regardless of having bought Ultimate. Refund people who bought the stand-alone version of it.
2) To compensate for the loss of 1 DLC within the Ultimate version or the Waterfronts bundle, give them the NEXT content creator pack, whatever it may be, for free. (Those who did not get the Bundle or Ultimate will have to pay again).
3) Stop tying trees to DLC. This is a huge problem for map makers who may just want to make a desert map, and are not forced to require DLC to plant a few palm trees. Line 1 above will help with that.
4) Lay out a really clear roadmap for 2024. We already know what is coming Q2, Q3 and Q4 now of course, but make it more clear, and stick to it.
I want to love this game, and I have started playing again, because I love city builders so much. But I think as a company, Paradox/CO still do not realize how badly they screwed up, and how much pain, including financial pain, they will have to suffer to make it right for the players. If you do the above, I think the players will start coming back..... provided some of the other bugs of course, are fixed. ;)
Sorry for my long rant, I try to be as professional and non-toxic as possible. We, the players (or maybe just I, this player) am NOT saying all of this because we want you to fail..... I am saying this because I desperately want you to succeed. (And I think I am going to copy this into a forum post now, it is so long....)
I promise I'll make a game better than Skylines in the next few years. Man I loved this game.
please, EA, thats ur chance! Bring SIM CITY back
Love your videos, but man always being told at the beginning why we should subscribe and why it benefits you gets old.
"Paradox sucks"
Laughs in World of Darkness player...well. Yeah.
Looks over at Werewolf the Apocalypse...at Bloodlines 2...
😭💔
Paradox is owned by BlackRock and Larry Skink
FYI This latest update has also broken the traffic AI in my city. I don't know that I've heard any of the reviewers mention it yet
Why are they charging players for a DLC for a game that's not even out on consoles
So, when exactly did EA take over this game?
I like watching ppl build things in cities skylines but I don't follow the game itself as I'm not good at it. interesting stuff Bell, thx.
I think Paradox fighting against themselves right know. You can see this also on their different project and that is Life by You, they already rescheduled the release date like 3x times now. So I think from devs point of view it is not their fault. Somebody above is pushing and wants money. About CS2 I bought this game at release day and it was horrible experience, it was of course lack of performance and I have to refund it, because it wasn't playable. I hope for comeback like No Man's Sky and they will deliver well made game with good performance.
Cool idea, but nothing was wrong with Workshop.
they can't monetize workshop =D
Workshop is steam exclusive so it's already wrong by default.
@@lucasLSD I fully agree, but them starting yet another mod store that requires email and login isn't the solution. I don't need yet another place to leak those things.
Steam Workshop isn't cross platform. Paradox Mods is. Steam Workshop also has its own issues, it's clunky and slow and quite frankly, seriously over-rated by people who I suspect want to hate Paradox Mods because it's Paradox.
@@TheRealPotoroo Well, if you take issue with the current state of cities 2 and don't play it because of this fact you likely have little confidence in their mod platform or even play any of their games.