How To Get Most Kills As Scout Even If You Shouldnt- The Scout Masterclass - Deep Rock Academy

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  • čas přidán 13. 10. 2021
  • Can a scout really perform his role and get the most kills? 🤔
    If there is any class that can do things fast it's the scout. This video shows you how I complete tasks so fast that getting kills is just a way to pass time.
    Grapple build is 2113 sorry for not having that more clearly.
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Komentáře • 478

  • @AniX3X
    @AniX3X Před 2 lety +242

    just a question in case i missed something.. are kills importent besides for the purpose of defending yourself or your team? i know many get a satisfaction from the sheer number on a scoreboard in .. pretty much every game, nomatter if it's relevant to mission success or giving benefits like mining ores would do in the case of this game.. but i can imagine it gives more EXP when you do more kills. i'm just not sure about it. is it that way?

    • @TheLegendOfFLG
      @TheLegendOfFLG  Před 2 lety +132

      So much to respond here.
      Firstly, this is not a suggestion on how to play so I wouldn't suggest doing this because the video is not intended for that purpose. It was simply a response to the claims that its impossible for a scout to keep up with kills. I am showing that it is possible to do so while still doing your role.
      The swarmers example specifically is again a response to "you could never keep up with a flame driller and swarmers" Well actually you can.
      That's about it.
      As far as what people do in their spare time, as long as they are lighting up the caves and prioritizing minerals and mission objectives, I personally don't care if people enjoy doing this. But I don't even do this lol
      Yes it would provide more xp but would really only be worth it on a double xp, maybe swarmes and parasites combined or something.
      And lastly, My channel is about improving gameplay, it's impossible to do without looking at stats. As much as this triggers people, it's really quite simple and innocent. How else do you even know if your getting better without looking at downs, resources and yes, kills.
      This video will teach a scout how to defend themselves when alone in a group mission which scouts are often alone scouting the cave. And on elite deep dives, the skills learned here will help to stay alive should you get surrounded by swarmers or just a ton of grunts with lethal enemies. If you practice this, you will be able to kill those bugs and get back to mining which serves the time mechanic of the game which brings more overall nitra throughout the mission as your now able to mine minerals faster because you don't have to zip away and come back later when it's safe, or perhaps it doesn't take as long to dispose of the bugs now using an aggressive play style. Which allows you to get mission objectives done faster and thus fight less swarms overall. Once again creating more overall ammo.
      I don't have ammo issues when doing this, we always have too much left over at the end of the mission. (despite the many comments claiming that I am "wasting ammo" somehow with 200 nitra at the end of all my missions).
      This entire video is just training to be better and showing what is possible. It is DEFF not a walkthrough on how to run every mission. I literally never trigger swarm nests on the ceiling. Again it's to prove a point but many people see red and don't hear me say that in the video which I actually do state that this is to prove a point, I don't care at all about most kills.
      thanks for the comment, Cheers

    • @AniX3X
      @AniX3X Před 2 lety +26

      @@TheLegendOfFLG thanks for the answer :) just in case someone misunderstands: my comment wasn't an argument about ''kills don't matter'' i was just curious about the usefulness of kills in terms of gameprogression. i for myself play the game as conviniently as possible, having mods like 40nitra-cost for resup, better bosco, playing relatively chilled by also being somewhat efficient. it's all about the satisfaction and i really don't care too much about stats. hell.. i even mine morkite above the mission requirement because it's so satisfying to gather.. love that crunch. other ppl have other things they get satisfied about and that's probably more useful than deviding the community by ''who's better?'' in an cooperative game.. at least i hope ppl see that :D
      when i first started playing a few years ago, i almost exclusevly played the scout so i woundered why anyone would claim that it's not as efficient in killing bugs than other classes.. i think it's the most survival heavy class in the game because you can evade pretty much any nasty situation by grappling and repositioning + it's the only class that can avoid falldamage that easily.. also it's probably my favorit class playing solo even tho my most played class is engineer atm.
      the trick with the rocketboots while digging up is the most useful thing i learned in your video, so thanks for that. i think this video is a good strategy guide besides being an answer to... superficial claimes about the kill efficiency of the scoutclass and i'll share it like that if someone is interested how to play the scout more efficient.
      have a great day, cheers

    • @slifek85
      @slifek85 Před rokem +18

      @@phat-Rat It's not free... it takes a overclock space :]

    • @darkehartplays
      @darkehartplays Před rokem +10

      @@phat-Rat I'd like to see you mine two chunks of wall while using Hoverclock. Not to mention that while Hoverclock is certainly a very good maneuverability option, it comes with the opportunity cost of not being able to pick any other overclock.

    • @darkehartplays
      @darkehartplays Před rokem +8

      @@phat-Rat See, that was my point. YOU suggested Hoverclock as a replacement for Hoverboots in the videos context of MINING, which doesn't work, ergo you have not presented an argument against Hoverboots, either. At least not until you got into the other perks you could take instead just now at which point I agree with you that some of those are generally more useful in haz5 than Hoverboots. I'd go so far as to say the same about the video's suggestion of Deep Pockets, as well. Having said that, though, I might give them both a whirl the next time I play with my casual friends since they typically run haz2.

  • @PejorativeDaedal
    @PejorativeDaedal Před 2 lety +456

    Okay for all the greenbeards out there.. Dont be pressured to get the most kills/minerals in your game. The priority is knowing your role as a miner and executing it with teamwork. It is not a competition between miners. It is a collaborative effort to finish the mission and get out safely while gathering minerals/gold along the way, and also have fun.

    • @evanbelisle8464
      @evanbelisle8464 Před rokem +32

      I’m a scout. We light the way.

    • @DarkDFrosti
      @DarkDFrosti Před rokem +20

      @@evanbelisle8464 That is the way.

    • @TheYouranapple
      @TheYouranapple Před rokem +4

      thats exactly what someone who doesnt want you to get most kills would say

    • @vonraven947
      @vonraven947 Před 11 měsíci +1

      ​@@TheYouranappleno he's right Gray beards maybe but he's talking about green beards

    • @gertrudkylvaska2064
      @gertrudkylvaska2064 Před 9 měsíci

      I pretty much never look at the end stats XD

  • @miamesa8652
    @miamesa8652 Před 2 lety +698

    "Forget about competition" He says, after triggering swarmer nests which would never get triggered otherwise just so he can catch up in kills

    • @ThorZorZ
      @ThorZorZ Před 2 lety +161

      You see the trick is... You run off on your own especially during a swarm so your team doesn't see you padding your stats on swarmer nests that have no business being triggered. Can you imagine watching the other classes drilling up/zipping up/ or making a plat staircase to reach obscure nest locations just to ego boost over others or for whatever strange reason.

    • @Anomen77
      @Anomen77 Před 2 lety +97

      And wasting extremely valuable frost grenades on swarmers instead of using them for, you know, helping the team during swarms. But no, that would make THEM get the kills on the frozen bugs.

    • @whoknows4540
      @whoknows4540 Před 2 lety +96

      You guys are out to lunch. Teammates aren't suffering, ammo isn't suffering and the mission isn't failing. Dude put out 5 gameplay videos and everything went fine. Even using grenades on swarmers they have hundreds of nitra left over at the end of the mission.
      So basically you just don't like it.
      Scouts can do whatever they want as long as caves are lit and minerals gathered. The other 3 classes aren't so helpless without a scout right next to them😂

    • @TomTomTheLeprechaun
      @TomTomTheLeprechaun Před 2 lety +50

      @@ThorZorZ no because that would be dumb af. Comparing other classes wasting ammo to the scouts FREE grapple makes no sense at all.
      Who tf really cares if a scout is zipping around for free as long as caves are lit and minerals gathered.
      Especially with nitra left over like there is in every gameplay video he has.
      I love how triggered people are because the only scouts they are used to are passive and weak af. And somehow that is better 🤣

    • @mathosdhollow245
      @mathosdhollow245 Před 2 lety +31

      Literally in context of giving people a head start to "prove a point" point being the title of the video.
      How else would you prove it without doing that? 🤔
      The video title doesn't say how to play scout.
      The gameplay video had ammo all the way until the drop pod. And everyone made it alive.
      You're all a bunch of simps who couldn't play scout well even if you followed this videos advice.

  • @Xvpurgatory
    @Xvpurgatory Před 2 lety +360

    You can just grapple, power pickaxe right into a wall without the need for hover boots just swing slightly before impacting the wall and create your own cozy pocket.

    • @TheLegendOfFLG
      @TheLegendOfFLG  Před 2 lety +56

      Cozy pocket made me lol 😆 haha love it!!!

    • @ikcikor3670
      @ikcikor3670 Před 2 lety +109

      Way too inconsistent unless the wall is sloped in your favor sadly

    • @CM-db5cg
      @CM-db5cg Před 2 lety +21

      You need a flat or upward sloping wall for that

    • @iamrobot396
      @iamrobot396 Před 2 lety +6

      Doesn't work always

    • @mul25
      @mul25 Před 2 lety +9

      i been practicing this, so far all fail lol

  • @AegisAuras
    @AegisAuras Před 2 lety +221

    I met a scout like a month ago that out could slightly out number my kills while I was gunner. It was impressive and he was definitely very good, fast to react to most everything. He’d be the first in the room and rack up kills before I could even get there.
    Thing was though, he literally used up at least 3 times the resupplies I did. He had to call a pod and double dip by the time I was 75%.
    The missions went fast though, so we didn’t have too many waves to stress our nitra, but he was eating through it like crazy.

    • @TheLegendOfFLG
      @TheLegendOfFLG  Před 2 lety +76

      That's a tough one. Technically as long as everyone is full ammo for the whole mission then whatever but ripping through that much isn't wise because things like Detonators and dreadnoughts can spawn and eat up nitra you weren't expecting.
      I would prefer to have a back up supply drop for the unknown.
      3 times as much just means he wasn't very build effective. For example, that's why I use my blowthrough rounds to damage as many as I can instead if shooting them individually.
      For me I've never been able to run out of ammo fast enough for that much. And I do plenty fine.
      It's probably a different build me thinks, or they aren't lining up their targets for ammo efficiency.
      Thanks for the comment✌⛏🪨🍻

    • @AegisAuras
      @AegisAuras Před 2 lety +26

      @@TheLegendOfFLG I assumed he was using a build with all damage focused mods and overclocks, at the cost of ammo, and was just overkilling everything.

    • @ballisticbox7134
      @ballisticbox7134 Před 2 lety +13

      When I play scout I also use up a bunch of supplies but I also make it a point to grab every piece of nitra I see for the team. We leave the games with more than 200 nitra in stock.

    • @synka5922
      @synka5922 Před 2 lety +5

      I as engi often need to double dip every supply in a run, but I also do 500+ kills while my team has 200-300, and 30k+ damage while my team has 10-15k damage (use MOTD mod to see damage post mission), I always ask if I can, but people are okay with it since I after all just kill so much that they dont need that extra ammo

    • @butters742
      @butters742 Před 2 lety +1

      Yeah i try to keep in mind the teams need for ammo. But i find this happens to me when i play scout.

  • @cosmicturtle3339
    @cosmicturtle3339 Před 2 lety +355

    You didn't take into account the 17.3% of your time spent ROCK AND STONEing every match in your efficiency segment. 2/10 video, liked and subscribed.

  • @YouTenaza
    @YouTenaza Před 2 lety +167

    I've been doing this "lone wolf" playstyle but in a more conservative way.
    Instead of hoverboots i run special powder and the auto recharge for a similar effect.
    You dont always get to make a place to gather minerals on the first try as often. The upside is that you can try again instantly since you can zipline, use your pick and fall safely with the shotgun without any cooldown. It's almost impossible to die to fall dmg with special powder.
    The added benefit is an absurd mobility. You can travel 60m easily with the shotgun + another 30 with the zipline. If the terrain is open enough, you just fly around.
    The main downside is that your secondary is more like a "burst dmg every 5 sec" than an actual weapon. So you're behind in battle compared to the Zhukov.
    So when you're 100% alone and need to clear a really big wave, you can be in a situation where you lag behind even if your mobility almost means inmortality.
    I will try your build anyway, but i'm so spoiled to special powder that my deathcount will skyrocket the first games for sure :v

    • @TheLegendOfFLG
      @TheLegendOfFLG  Před 2 lety +51

      Bro I LOVE that build. Been using it for a long time. Special powder is just way too fun haha! Especially on low gravity!
      You know what, you probably can still use that and get kills by tweaking a few playstyle things.
      Sounds like you know what your doing so have at it!
      Rock and Stone mate!

    • @TjSBMD1810
      @TjSBMD1810 Před 2 lety +3

      I play it also that way and kinda mastered the use of special powder without grapling hook (shot angle, vs target location, vs momentum, ...).

    • @WilliamIzKool
      @WilliamIzKool Před 2 lety

      Did you know ze scout has slower recharge of ze flares

    • @WilliamIzKool
      @WilliamIzKool Před 2 lety

      Maybe on old v tho

    • @TheMoronicIdiot
      @TheMoronicIdiot Před rokem

      Use that build with hoverclock and now you're truly immortal

  • @greyfalconow9467
    @greyfalconow9467 Před 2 lety +54

    The trick without hoverboots is to powerslam down diagonally 45 degree when you are at the apex of your vertical movement, then hug the walls.

    • @TheLegendOfFLG
      @TheLegendOfFLG  Před 2 lety +10

      That sounds way easier than how I do it will be giving that a go tonight👉
      Thanks dude!

    • @qwsxedcrfv
      @qwsxedcrfv Před 2 lety +15

      @@TheLegendOfFLG This way works but is definitely harder, and is much harder if the wall is angled away from you
      Dense biozone helps though, since the area your pickaxe carves there is slightly larger.

    • @mul25
      @mul25 Před 2 lety

      what pickaxe upgrade would u recommend to do this?

    • @greyfalconow9467
      @greyfalconow9467 Před 2 lety

      @@mul25 the lightning bolt one

  • @amvillain3995
    @amvillain3995 Před 2 lety +183

    Never once in this video does it mention "killz over other stats" actually it was pretty clear to focus on minerals and cave lighting as a priority and kill bugs with the extra spare time.
    Nobody wants scouts only killing bugs. But that's not what the video is about.
    Not sure what all the concern is. Don't we want scouts to be better at everything?
    It seems like everyone just want us to put our guns away and stand there bored...

    • @whoknows4540
      @whoknows4540 Před 2 lety +33

      Right?
      It's like they can't comprehend it without inserting "running out of ammo", "dying alone", "focused on the wrong things"
      "Kills don't matter"
      But everyone else gets to kill bugs freely?
      It's called having fun. And it's not limited to 3 classes.

    • @Bruthole
      @Bruthole Před 2 lety +21

      Scout, on a high level team most likely wont lead kill count. His focus in combat should be keeping the room lit for his team, and taking out priority targets. Scout can use his mobility to draw aggro for oppressors or detonators, and take pressure off his team. freeze grenade an entire wave of macteras or a breeder. Scout just has better things to be doing usually than trying to go for the most kills...its not that you can't do it, but you don't need to. I don't think its good to be teach scouts to be straying far from their team just to inflate kills. Also if you need heightened senses for cave leeches you just ain't doing it right.

    • @DodgeThatAttack
      @DodgeThatAttack Před 2 lety +5

      @@Bruthole exactly.
      As a scout my priority is usually
      1) Light up large rooms / swarms
      2) get behind high priority targets for a quick shotgun blast and expose their weak points to the team
      3) revive/otherwise help teammates in hard to reach locations
      4) mine/collect objectives
      5) kill smaller bugs

    • @MrStone125
      @MrStone125 Před rokem +5

      @Bruthole except he was doing all that and getting kills. So why does it bother you?

    • @Encorous
      @Encorous Před 5 měsíci

      ​@@MrStone125 If you can juggle ALL of the things he mentioned there's no complaint. But there's a reason people aren't doing this on a regular basis. The skill required and the attention to upkeep and high ammo depletion are all problematic for a player who simply cannot juggle all of these priorities, and somewhere along the line there is increased risk of taking the wrong priority and getting punished for it in a way to harms the rest of your team. "You're not that guy" is kind of right, here. Pro Scouts who know they can rack up kills will already learn how to do so, but we shouldn't encourage newer or less skilled players to get overzealous and potentially hurt their team when by trying to juggle priorities their teammates are better equipped for. All for a single stat, anyway. If you've ever been nitra starved on a mission and everyone has, you know how valuable bullets are, ESPECIALLY for scouts. Do you find it unreasonable that scouts playing on Haz 5 could probably afford to leave more efficient classes to deal with hordes with that in mind? Play the game how you want, but if out-dpsing to flex comes at increased risk of failure either don't do it or get good enough to do it without increasing risk.

  • @Derfman13
    @Derfman13 Před 2 lety +18

    So we're nearing the end of season 1, and I have a confession. I've only ever played scout in Industrial Sabotage missions. I just can't imagine having to sit there on one side of the caretaker watching the scout zip around smashing tentacles and blasting the eyes when they open. I'm addicted to touching down on the vault, power attacking a tentacle to death, magdumping my zhukovs into the glowy bit, then vanishing before the lightning can zap me. I don't know what ghost ship has planned for season 2 but I hope it's as fun as the caretaker fight without making me get the shakes from scout withdrawal.

  • @101Crock
    @101Crock Před 2 lety +16

    12:42 Scout, shoot the warden please.

    • @TheLegendOfFLG
      @TheLegendOfFLG  Před 2 lety +2

      Understand I don't have a focus shot build please🙏
      recoil would make me miss those shots.

    • @101Crock
      @101Crock Před 2 lety +13

      @@TheLegendOfFLG You still have the ability to focus shot, and the mobility to just get in there without much risk. That's literally one of your jobs as scout, taking out high priority targets.

    • @whoknows4540
      @whoknows4540 Před 2 lety

      @@101Crock at that distance he would be wasting ammo you fool. It's not a focus build. Even if he did hit some shots it doesn't do very much unless he can shoot a bunch of shots off🙄
      You guys really gotta understand various builds and how they work

    • @101Crock
      @101Crock Před 2 lety +8

      @@whoknows4540 But he's wasting more ammo shooting the grunts that the warden is buffing!
      Always kill the thing that grants buffs first, that's video game 101!

  • @cjb9510
    @cjb9510 Před 2 lety +25

    Great Walkthrough! Cant wait to help out in the Driller Masterclass video! It will be a true test of my common knowledge. Keep up the good work!

    • @TheLegendOfFLG
      @TheLegendOfFLG  Před 2 lety +5

      Couldn't think of a better partner in crime man. Been busy with new job but I'll hyu online when I get started.

    • @greyfalconow9467
      @greyfalconow9467 Před 2 lety +3

      Just make sure to cover Ctrl+E with driller mining.

  • @loh4223
    @loh4223 Před 2 lety +30

    As a scout main, it’s actually kind of refreshing to see a piece of DRG content that emphasizes that scouts do not need to always rely too heavily on their team. While they may struggle with some things that other classes can do in the sleep, scouts hold much more power than people realize.

  • @Dimitri9511
    @Dimitri9511 Před 2 lety +118

    Gunner/Driller after finding out that Scout is making more kills:
    *I'LL HAVE NO POINTY-EAR LEAF LOVER OUTSCORING ME!!*

    • @TheLegendOfFLG
      @TheLegendOfFLG  Před 2 lety +11

      Hahaha😂 yesss

    • @jessepatten6502
      @jessepatten6502 Před 2 lety +21

      I find that a combat focused engi often gets the most kills, utilizing the grenade launcher to clean up grunts as they spawn, sentry turrets popping swarmers left, right and center
      Maybe it's just me though

    • @BlitzkriegBryce
      @BlitzkriegBryce Před 2 lety +7

      @@jessepatten6502 agreed, an engineer with Gemini turrets who uses them effectively will almost always lead the pack. Since not only do they help when you’re around as you are killing bugs but also killing bugs while you’re away doing something else or guarding you as you mine.

    • @CoolSs
      @CoolSs Před 2 lety +1

      @@jessepatten6502 engineer so far is the only class, I can solo on haz 5 consistently. (even if haz 5 still so much work as him)

    • @CoolSs
      @CoolSs Před 2 lety +5

      @Salt Meister I did beat haz 5 with the other classes . I struggle doing it with scout (on solo , i actually never beat haz5 with scout) I personally find haz 4 the most fun because it's not too sweaty but also not easy . still punishing but not as severe as haz 5 .

  • @stoiclunchbox
    @stoiclunchbox Před 2 lety +6

    Absolutely loving this content dude, it's got what dwarves crave!

  • @15thTimeLord
    @15thTimeLord Před rokem +6

    rotating around your team to draw enemies away really can lessen the swarm for them, but I never thought about drawing agro intentionally and then funneling them to your team, which lines them up well and could provide needed pacing for the wave

  • @Yue4me
    @Yue4me Před 2 lety +4

    this kind of showcase is beautiful. Astounding experience to watch as well.
    not only u do your job so well, but you give more than what general people expected. thanks for posting ! *cheff kiss to watch.
    ignore people that try to downplay your showcase of skill, it's usually type of person who have nothing to offer like what you showcase on the vid.

  • @MoistChickenLegs
    @MoistChickenLegs Před rokem +5

    This is cool and all, but considering in most haz 5 parties, every other class excels naturally at devasting mobs of grunts in very ammo efficient manners, sometimes the scout really is most useful in it's ability to almost instantly erase higher value targets before they even reach the team, even if it has an ammo cost to do so. But it really is RNG because many gunners, or engineers can be built for doing that too, though often they are simply good at doing both. This is pretty interesting, but I hope nobody feels pressured to do this. If you don't execute this right it risks being the equivalent of Engineers using mini nukes on any mission that isn't an escort.

  • @Anthony-fk2zu
    @Anthony-fk2zu Před 2 lety +28

    Glad to see some aggressive scout gameplay. Too many people play scout as a passive loot piñata.

  • @flowepower3000
    @flowepower3000 Před 2 lety +18

    I love this video. I had the pleasure of playing a hazard 5 with you once, and I really liked your load out. It was wizard engineer I think.

    • @TheLegendOfFLG
      @TheLegendOfFLG  Před 2 lety +6

      I recognize your name good sir👍
      Once I get my other 2 masterclass videos out I will have more time to play with randoms. So maybe we will be playing again✌

  • @isaacharper2364
    @isaacharper2364 Před 2 lety +13

    This video is sick, I can’t believe you aren’t bigger

  • @DogwoodDingus
    @DogwoodDingus Před 2 lety +4

    I’ve been doing this for years since I mostly played solo or with smaller teams. Really helps you learn to fend for yourself and slay hordes on your own. The biggest difference is that I typically run melee focused builds with perks like ‘see you in hell’ and ‘bezerker’ instead of other utility perks.
    Overall good advice and great video, definitely gonna give some of these weapon mods and perks a go sometime!

  • @Nebulanoctis
    @Nebulanoctis Před 2 lety +6

    Very infomative video. It's nice to see what's possible. Personally I'm not interested in a huge kill counts which doesn't mean that I'll just run away when I get attacked. I usually grappel to a more favorable spot. Since the update I'm a huge fan of the drak

  • @hjalmarthehelmetman
    @hjalmarthehelmetman Před 2 lety +16

    I'm still new to DRG, but just did a aquarq mission where after every swarm I killed a new one would come, I was out of ammo and only had my Grappling hook to keep me alive, I gathered the aquarqs and finished the mission with 2 separate swarms on my tail. It was super fun.

    • @TheLegendOfFLG
      @TheLegendOfFLG  Před 2 lety +3

      That's what I'm talking about! Way to go man, your already doing better then other scouts out there.

  • @Bustah
    @Bustah Před 2 lety +6

    Thanks for this video. I personally use hoverboots only as a failsafe for missing a power pickaxe into a rock face, and after many hundreds of hours I'm at the point where it's about 1 in 10 fail rate so thankfully hoverboots are usually available for any use I need. I started with the same method you use then eventually tried to optimize. As others seem to have pointed out it's way more consistent depending on the angle of the wall so I just pick my spots better, sometimes that's a few meters away from the actual mineral if needed. Scouts can be better, we can show everyone our worth! Rock and stone!

  • @Phox-in-a-Box
    @Phox-in-a-Box Před 2 lety +2

    Holy crap, I just tried some of the stuff you talked about in this video and I actually did really damn well!

  • @ShenshenV2
    @ShenshenV2 Před 2 lety +3

    Hey Leaf, great video as always!
    It's insane to see how your editing has developed and how informational your videos have become, keep going like this!
    Scout has all the tools to compete with the other classes and I think often times scout players don't get enough credit. Scout is in my opinion the class with the most objectives,
    you want to light the caves properly so your team can see where the bugs are coming from, while you are gathering the materials. It is a small difference but at the same time a good indicator if the scout is new or advanced, a good scout always knows where to shoot his flares to maximize the light, I have seen it so often that some scout players just randomly shoot their flares and call it day *sigh* . Scout needs good positioning to maximize his damage output, it is nothing new that scout struggles with big hordes but that doesn't mean he can't deal with them. How independent the scout player is, is also a good indicator. Knowing how to zip to mineral veins and consistently land on them is easier said than done and I think it's clear from your video how advance Scout really is. There was also the myth that Scout could never do a solo EDD but disproved this myth many times on reddit and discord. In fact, I usually only do solo EDD's as Scout just to mess with people. Anyways good video bro and maybe we play on the Rock and Stoned discord when the new update hits! Rock and Stone!

    • @TheLegendOfFLG
      @TheLegendOfFLG  Před 2 lety

      Wow brother it's an honor to even be noticed! I started with 24 subscribers when I jumped on discord and met you.
      I can't have my phone at work and I work a lot so it's been tough keeping up with ya'll, not to mention I'm introverted af.
      I will have to stop by and say hi more often. Would love to game with you.
      All good points on scout, so happy to see others that feel the same way as me.
      I appreciate you man and all the kind words 🙏

  • @bob4895
    @bob4895 Před 2 lety +15

    such underrated channel

  • @Thelitletrainthtcud
    @Thelitletrainthtcud Před 2 lety +28

    this is cool for numbers and all, but whats the efficiency of resupply vs number of bugs you can kill with this build too? I'm not saying its a bad build, but to me it seems like the scout is simply better suited to a faster skirmisher that is able to grapple behind enemy hordes and take out the wardens and oppressors extremely quickly and then leave again. also being able to single handled bring the entire team back from being downed and save the mission with some fancy footwork and grappling. I still think kill utility is not scouts defining feature, but you have shown the scout can compete.

    • @TheLegendOfFLG
      @TheLegendOfFLG  Před 2 lety +17

      All is true except the focus shots thing. Focusing on those enemies is extremely helpful, but people forget that other classes can do that too. My gunner always takes out spitballers because he can in about 3 shots, my driller takes out oppressors/prae/ wardens so fast with his axes and cryo cannon.
      I think most people don't play this game relying on their teammates enough for specific enemy types. And maybe that's just because I have a consistent team I communicate with and other people play with randoms.
      But for me, it doesn't matter what build I use for what character, I can always rely on my team to be efficient where I am not efficient.
      Can a breach cutter kill more bugs with less ammo than my scout? YES! but as long as we are completing the mission on the hardest difficulty, there's no issue.
      At least I've never had any issues playing this way. Get The least deaths, most kills, most minerals and we pass every edd every week.
      Now where this build CAN be an issue is when the caves just aren't providing enough nitra. That's when I would hold back on the horde killing and let my poison gunner do that work.
      Rock n Stone mate!

  • @AE-jo2fy
    @AE-jo2fy Před 2 lety +1

    I,m still pretty new but these bits of info will absolutely help. Great vid!

  • @jakublhotan9029
    @jakublhotan9029 Před 3 měsíci

    These masterclasses taught me so much ! Thank you 🥰

  • @greyhound4639
    @greyhound4639 Před 2 lety +8

    Great guide! Some things I'd like to add:
    1. On the platform-less grapple technique: I think you can often achieve the same effect just by power-attacking downward once, instead of needing to mine into the wall further. Doesn't work well on walls sloping away, though.
    2. Zipping away from the group during a swarm, even just 50-100 m, is asking to go down to a surprise spitter or mactera swarm and end up being a burden to the team. Yes, you can do it, and with enough skill it's very likely you can do it successfully, but why even risk it? Why risk going down and leaving your team a player down just so you can get some higher numbers? If what you're after is the highest numbers then sure, this is probably your best bet, but if finishing the mission successfully and not pissing off your team is your primary objective, just stick close to the team. There's no reason you can't get a lot of kills and stay close enough to support and be supported by the team. I can't help like feel that segment is only going to perpetuate the stereotype of scouts going off on their own and going down because inexperienced scouts are chasing high kill counts.

    • @TheLegendOfFLG
      @TheLegendOfFLG  Před 2 lety +2

      Valid concerns absolutely.
      With a high range grapple you can easily get out of danger as that is one of the practice steps.
      Aa far as risk, your right about that being skill level. Personally I've never had any issues. As I mentioned, I feel like I can survive forever just with my grapple. Mactera swarms are easy with cryo Grenade and if it was spitters I probably would recommend to zip out of there tbh. That grapple goes Hella far so it's really not as much of a risk if your good at quick movements like the steps I've layed out
      So it's a matter of the individual using my practice steps to get good enough so they don't go down in a bad spot.
      Again I'm only showing people what I do on the regular. And somehow I am getting the vibes that getting most minerals, most kills and least downs is somehow a bad thing.
      As if no-one else can survive without the scout next to their side.
      Keep in mind I've been doing this for a long time. My crew would tell me if I was a burden. But as long as I keep the caves lit, minerals gathered, and don't die in a bad spot. We've never had issues.
      And let's be honest, it's not like the scout has this great reputation as it is.
      So if I can get more scouts with my numbers it's an obvious improvement for everyone.
      And last thing, everyone makes mistakes, gunners, drillers and engineers are not immune to that. So if a scout does too I can't see why it's a big problem, though I understand what your saying. We don't want a bunch of scouts only chasing high kills and being a burden. So it's a valid concern. That I think A LOT of people will share👍
      Well now that this video is out there, we will just have to see what happens. I'd like to put more faith in people and hope they follow my steps.

    • @greyhound4639
      @greyhound4639 Před 2 lety +3

      @@TheLegendOfFLG Well, I can only hope the people who attempt this have the situational awareness to keep from going down. And we'll see how it goes.

    • @Anthony-fk2zu
      @Anthony-fk2zu Před 2 lety +1

      If you’re that worried about dying then play a lower hazard.

  • @Deceneu66
    @Deceneu66 Před 2 lety

    Thank you mate ! I really tried to be good with the scout but I always fail and switch after a couple of missions. Maybe this is the video that can change that. The other two master classes were awesome.
    Rock and Stone brother !

  • @RM22201
    @RM22201 Před 2 lety +5

    There better be a gunner vid coming out soon. Can’t have all these scouts thinking they can come try to take all my kills! You’re making em to big for their britches. 😉
    Love the content as always

  • @Kaftan
    @Kaftan Před 2 lety +12

    Personally I run Hoverclock M1k Classic with Special Powder Boomstick, master of mobility while still retaining both Heightened Senses for security and Field Medic for quick revives if my team needs them. While I'm usually not top of the list on kills, it's not often that I'm far behind. Sure I could go Hipster meta build, but that's just not what's fun to me when I'm on Scout.

    • @TheLegendOfFLG
      @TheLegendOfFLG  Před 2 lety +10

      Your build is perfect my friend, the boomstick is not only fun but extremely useful, heightened senses AND field medic is a big help to the team.
      The kills are just to make a point. I usually don't focus on them but had to in order to change people's minds.
      Love it man👍

  • @colehammel5176
    @colehammel5176 Před 2 lety +1

    Woah really nice video. Very well presented 👍

  • @abdullahfarhan624
    @abdullahfarhan624 Před 2 lety +1

    Unbelievable! This video is crazy
    Thank you ❤️ for making this do much helpful

  • @CoolSs
    @CoolSs Před 2 lety +3

    Thank you. I can solo haz4 with every class but I play scout on haz3. This video sure showed me I can pull haz4 as scout. I will try it.

  • @njsworld6276
    @njsworld6276 Před 2 lety

    Nice Vid, some good points. Was able to learn something again XD

  • @GBS4893
    @GBS4893 Před 2 lety +2

    First promotion a few days ago as scout here.
    Something i quickly got a liking to do is being above my team during swarms. This way i can see the bigger picture, spread info, eliminate priority targets, cover my allies when i see a direct threat behind their back or ifg right on a dwarf in distress (which is why i rarely drop the ifg).
    I suppose the ennemies are also separated since some will chase me, which i can respond to by going to another far enough ledge and keep focusing on priorities while grunts just run after me pointlessly.

  • @spinomitegames9000
    @spinomitegames9000 Před 2 lety +3

    I think you could make the hoverboots trick work faster by using normal swings and then your power attack. The power attack is instant, so you don't have to wait for the last swing to finish.

  • @TB_SnEaKy
    @TB_SnEaKy Před 2 lety +2

    I'm sold!!! Switching over from gunner this week.

  • @holynder3181
    @holynder3181 Před 2 lety +3

    Only problem is that scout is not and will never be ammo efficient. If there's enough nitra though this could work. It's just that every other class does it far more effeciently.

    • @TheLegendOfFLG
      @TheLegendOfFLG  Před 2 lety

      Trick is my build allowing me to survive on my own, I always have an abundance of nitra because I'm off getting shit done so fast that we can usually clear a room in under a minute.
      So then we have tons of nitra and I don't have issues.
      But in the rare cases that we DONT have nitra, I only shoot spitters and just zip away most of the time.
      It's insane how many people can't even comprehend the possibility that the scout can be a beast.
      I mean the developers are pretty good, they didn't make him weak, people play him weak lol

  • @gareson7310
    @gareson7310 Před 2 lety +4

    Hi I loved this guide! Thank you for making it. Could you make another guide for the gunner? :)

    • @TheLegendOfFLG
      @TheLegendOfFLG  Před 2 lety

      Absolutely amigo, believe it or not, my gunner masterclass has the most kills by far. Such a fun and helpful build+role.
      Unfortunately I'm going to wait for the new overclocks so expect it late Nov-ish

  • @thespectator1243
    @thespectator1243 Před 2 lety +8

    Nice video, as always :)
    I think there are some things I can take from it, although I consider myself more of an explorer-type of gamer rather then a combat-oriented one (thus you will find me doing mostly Haz 3).
    While I get the point you are trying to make (showing that the Scout is much much more then a simple cave-lighter and ceiling-ore-collector), there are two things I am most likely not going to adapt:
    1. Triggering untriggered swarmer-spawns:
    While it is a good way of increasing your kill-count, I personally do not see why I should trigger such a spawn when A: no one but a Scout can reach it to trigger it and B: it is not in the vicinity of minerals or anything objective-related.
    I would simply ignore it (again, provided it would not be triggered in _ANY_ other way then me going out of my way to trigger it).
    If the Scout in my group would do that, I would.. lets say not appreciate it (on higher difficulties; anything Haz 3 or less I don't even care if he's a greenbeard).
    2. Luring away a portion of the swarm to deal with it alone:
    Unless it helps my team in any way (by lessening their burden on a swarm), this is just not me.
    I trust my Engi, Gunner and Driller to deal with lots of enemies in one go via means of the flamer/cryo-gun, a grenade/breach-cutter-sweep or simply C4. In this particular cases the swarm-size does not matter; unless it is too big to be covered by the cutter-sweep or the explosion, it will all go down by the same single "round" of ammo.
    Plus I try to use my M1000 to pick on targets that I can deal with better then most other classes, like spitters and trijaws (basically anything able to do range-attacks and is in range to endanger us).
    Or somethime I use my mobility to lure away certain enemies or make them turn around, to expose the weak spot to my team mates.
    This is also what I expect my Scout to do, when I am not the Scout.
    (Yes, I know Gunner could do this, too, but if my gunner's gender is attack-helicopter, he's probably busy zip-lining through the cave... and in this case I would like to see him protected from anything that range-attacks him from his line. I wonder if this kind of tactis is something you would recommend, anyway... but lets see. :)
    Also I'd like to add that I do not judge player performance by numbers; while I - like you - am a very competitive person, I - unlike you - am in general a very bad player (not just because of skill, but with my explorer-mindset I am a rather slow player that gets distracte easily by things other people would not even consider interesting if you would leave them alone with it in an otherwise empty room).
    So I pretty much abandoned any efforts of outperforming anyone else, knowing perfectly well that all of my efforts would only yield frustration. The only one I try to outperform these days is myself. (:
    This is also the reason I like DRG so much: because I do not consider it to be competitive. Getting the feeling of being part of a team WAY outweighs any stats that you can ever show me.
    I would not even mind if the game would only show the total kills by the team, and how many minerals the team in total mined (and how many we mined in contrast to what was available). But not individual stats.
    I wonder how this would affect A: team-performance and B: enjoyment. o_0
    (This is not a leading question; I really am curious what would actually happen.)
    Apart from this minor deviations in oppinion, I think you pretty much nailed how to be a good Scout.
    And made a very good video about it!
    Looking forward to your next master class. :)
    P.S.: thanks for the tip about using hover-boots to reach ceiling-ores.
    I was so far doing it in reverse, meaning zip up, smash a hole to stand in and use the hover-boots only in case of me failing to get a foothold (and thus falling).
    Will definitely try this!

    • @TheLegendOfFLG
      @TheLegendOfFLG  Před 2 lety +3

      Very well articulated. 👏 I really enjoyed your comment man🙂
      I am expecting most people to feel the same way you do about it. The kills is to make a point because when I said that I can get kills with scout while getting minerals I was accused of lying because it's "impossible"
      In hindsight I focused too much on proving that it IS possible and not enough on if you even NEED to do it.
      Something I am learning as a new youtuber I guess.
      To make it very clear, the ONLY reason I end up going for kills is to kill TIME.
      meaning that I get minerals so fast that I'm bored. So I don't see why everyone has an issue with what I do with that my own spare time. I get kills because it's fun but everyone tells me it's pointless.
      I get kills for more xp but still told its pointless.
      So I am expected to let others get the kills while I stand there and not use my mobility to seek and destroy. Which comes off very negative and toxic tbh. Let me have fun, unless I'm a burden which as mentioned, is not okay.
      Every other class kills bugs for fun but scout is not viewed as one of those classes that's even allowed to.
      I couldn't agree with you more, who cares really because this isn't a pvp game.
      Let me leave you with this, when your a gunner, driller or engie... and you've got an aquarq in your arms. And a swarm appears without warning as they do in aquarq missions. Do you run to your team or do you take your weapon out and kill the group of enemies headed for you.
      I know what most people do.
      I just want the scout to have the same
      Right as everyone else.
      Sounds like you understand where I'm coming from.
      At the end of the day if I get the most minerals, least downs and most kills without taking teammates ammo. There's should only be inspiration to play the scout the same way. But instead I've been met with disgust lol 😆
      One last thing, I've triggered many the swarmer nests by accident while fighting dradnoughts specifically. And often go down because I slingshotted near them trying to avoid a dreadnought blast. Then get overwhelmed. So other then that and minerals being near it, I understand what your saying there👍 its like I give an example and everyone assumes that's all I'm doing lol remember that not all missions have them and I still get these numbers on every mission. The swarmer nests are just a way of evening the balance if your bored😴 considering everyone else gets the ones on the ground. It's pretty fair. But I don't need them and neither do you.
      Unless it's double xp and you've got 600 nitra, then go have fun.
      Thanks for your consideration and attention to detail on my video.
      I greatly appreciate it 🙏

    • @thespectator1243
      @thespectator1243 Před 2 lety +1

      ​@@TheLegendOfFLG Good points, well made. :)
      Did not thought about the "might trigger swarmer nests while in Dreadnaught fight", but I think this is what I meant by "leave them alone unless you or someone else might trigger them sooner or later anyway".
      I think it all boils down to priorities, which are equal for ALL classes:
      1. Get Nitra
      2. Get the mission-objectives done
      3. Ensure mission success
      4. leave no dwarf behind
      5. have fun!
      (Obviously, point 4 and 5 are interchangable, depending on who you are with; in the end completing the mission is the ultimate goal.. or is it having fun, since it's just a game? ;)
      I say unless you have a good shared experience in mind and are not having fun at the expense of others... do what ever you like!
      Yes, you might annoy other players by doing something in a way they do not expect.
      Then again, everyone has their own little triggers (mine is mostly players who do not know what their classes main job is and premature button pressing).
      You are not going to please everyone.
      And I think you made your point pretty clear.
      Granted, now with the comments here you got more info to work with.
      So in hindsight, if you ever re-do this video, incorporate the new found knowledge and points of views.
      And if I may suggest a title for such a video, it would be:
      "How you get the most kills as Scout and why you probably shouldn't." ;)
      ROCK ON! :)

    • @TheLegendOfFLG
      @TheLegendOfFLG  Před 2 lety +1

      @@thespectator1243 my God that's a brilliant title. And absolutely what this video should have been.
      Thanks for this very helpful interaction.
      I appreciate you✌

  • @astr3a107
    @astr3a107 Před 7 měsíci +1

    I know this video is slightly aged but I play scout exactly like this. I come from Doom Eternal and the grappling hook mechanic is so similar to the meathook in terms of use and timings (escaping danger, mobility, strafing, etc.) and it makes sense. Being more efficient with kills by kiting enemies and blowing through large crowds and picking off high priority targets when they show up is key to success in both Doom and playing scout in DRG. Very good video brother, Rock and Stone!

  • @rudraparapuranjaya2393
    @rudraparapuranjaya2393 Před 2 lety +3

    Seeing this gives me confidence now on scout I always die on scout and almost stopped using it cuz I was being dead weight to teammates

  • @PurpleCyanideTube
    @PurpleCyanideTube Před 2 lety +5

    Ok but is it REALLY helpful for you to trigger swarmer spawners on the high walls… I understand you CAN get more kills that way but like why? Just to increase your number? I feel like it’s more impressive if you are accomplishing these numbers in regular play.
    That being said, there were some pretty good tips about efficiency here that I appreciate.

    • @TheLegendOfFLG
      @TheLegendOfFLG  Před 2 lety

      fair enough, just remember they can trigger swarmers nests all over, and htey have better weapons for everything AND they have a 9 minute head start in that particular mission. also if i'm bored and there's plenty of ammo, it's much more interesting than standing there... you may enjoy my gameplay videos though, only 1 swarmer video, the rest are regular.

    • @RazorPhoenix7
      @RazorPhoenix7 Před 2 lety

      basically to show off at others at the end-screen with padded kill count when in reality it was being useless to the team and wasting ammo and time.

  • @KatznDogz56
    @KatznDogz56 Před 2 lety +4

    I gotta disagree with this video, maggot gotta be on top of the priority list

  • @mattzr1550
    @mattzr1550 Před 2 lety +16

    Bro idk about heightened senses, you can just look up lol
    Also idk if measuring kills over other stats is that great of a mindset, one time in an edd I had a high level scout always going for kills, but he just wasted ammo because more efficient classes can do your job better, because he wasted so much ammo he called like 3 resupplies for a drilldozer mission before the heartstone, he had the most kills but him wasting everyone else's nitra and fishing for kills the whole time was stupid.

    • @TheLegendOfFLG
      @TheLegendOfFLG  Před 2 lety +7

      Absolutely.
      That's why the entire first half is about mineral gathering and lighting up the caves.
      As far as calling too much ammo, does the other classes go through that much ammo just from getting kills? Not quite. That's the person, not the method. I've never needed to call that much ammo doing this.
      Everyone seems to think I'm taking everyone's ammo or something lol very strange indeed.

    • @jessepatten6502
      @jessepatten6502 Před 2 lety

      @@TheLegendOfFLG the fact you made such a big deal about blowthrough rounds on the m1k was all I needed to hear to know you care about the team's nitra

    • @TheLegendOfFLG
      @TheLegendOfFLG  Před 2 lety

      @@jessepatten6502
      Are you trolling? Isnt there a bridge somewhere you should crawl back under?
      I can't even take this comment seriously 😒

    • @jessepatten6502
      @jessepatten6502 Před 2 lety

      @@TheLegendOfFLG no trolling man, sorry if I came off as sarcastic or mean-spirited

    • @TheLegendOfFLG
      @TheLegendOfFLG  Před 2 lety +1

      @@jessepatten6502 Oh no! thats my bad dude, didn't mean to be that way, i just thought you where trolling🤣
      all good man, rock and stone!

  • @phyrr2
    @phyrr2 Před 2 lety +17

    Nice to see someone exhibit this playstyle. As a heavy FPS player that focuses on mobility and initiative, the scout is a perfect fit for this. But what it makes it more satisfying is leveraging those skills in a support based manner! Although non-scout players may not understand how contributive this style is for the team.

    • @TheLegendOfFLG
      @TheLegendOfFLG  Před 2 lety +2

      Such an accurate comment. I love to see that people understand✌

  • @timothye.2902
    @timothye.2902 Před 2 lety

    Something to keep in mind about mining minerals is that minerals spawn in vastly different quantities. Especially with expanded mineral bags, you can mine multiple chunks of croppa, bismor, or umanite before maxing out, and those don't show up that often. By comparison, a single vein if gold, nitra, or Morkite will often exceed the base carrying capacity of your mineral pouch, + lootbugs scatter random nitra and gold around everywhere.
    So when assessing how much longer you can afford to go mining before you need to deposit, consider not just how many minerals you have on you, but specifically which ones you have

  • @nullreference4785
    @nullreference4785 Před rokem +3

    I saw this video early in my DRG career and I just had to come back and say bro... this shit is legit. I'm usually top kills and mining every mission. More importantly, caves are lit, objectives get done, full wipes prevented countless times. I've had so many compliments "best scout ever." My build is a little bit different, but this video got me there. Thank you!

    • @Vesurkov
      @Vesurkov Před 6 měsíci

      I wonder what kind of build are you using?

    • @nullreference4785
      @nullreference4785 Před 6 měsíci

      M1000 13213 Hoverclock,
      Zhukov 13212 Custom Casings,
      Pickaxe 13, Flare 223, Grappling 1113,
      Cryo nades
      Be careful of cave leeches. Use hoverclock to keep yourself safe while grapple recharges if needed. Also to never get fall damage.

    • @nullreference4785
      @nullreference4785 Před 6 měsíci

      Oh also, I run Resupplier, Born Ready, Deep Pockets, Iron Will, Field Medic. Those are much different.
      I found that I carry my friends through 4's and 5's and those are more helpful for me here. I also use cryo nades instead of Thorns to take care of the little bugs.
      I also found while hover boots are really nice, I got used to either making a hole in the wall for me to "fall" into, or just grabbing the item off the wall/ceiling and falling.
      Those kinda come down to your playstyle and how you move through the dungeon.
      While there are a few base concepts that are important, like blowthrough in the M1000, the build is not quite as important as HOW to play the class. Being super efficient. Going back as seldom as possible, gather all the minerals! (gold is last), taking care of your own ambushes, peeling mobs off of the main group to take for your own, etc.
      Also, other people try to gatekeep and say you're not supposed to shoot anything as a scout. Ignore them. Just go be a badass.

  • @justsomejerseydevilwithint4606

    The scout doesn't need redemption. HE IS ALREADY THE SUPERIOR CLASS

  • @cybertvorog9492
    @cybertvorog9492 Před 2 lety +2

    I run my scout with ultimate mobility from special gunpowder on my otherwise useless boomstick, a pheromone canister to synergize with my field medic perk, the senses from the tentacle xxx dwarf process, thorns (S tier perk), extended pockets (obviously), and a secret ingredient: master depositor. It lets me be on top of gathering, and by using my mk1000, I get to defend myself and save others. Damage is average if not below average, but it's the way that you use it. I am helpful at finishing missions at Speedrun pace and ensuring nitra for everyone

    • @TheLegendOfFLG
      @TheLegendOfFLG  Před 2 lety +2

      I can guarantee you are getting minerals faster then I good sir. Love the build. Seriously a great scout addition to any team on any difficulty.
      I used to do the same but it was the ai core because my aim is shit.

  • @Awiatar
    @Awiatar Před 2 lety +2

    As a Scout main in Bronze 1, in Elite Deep Dive with negative effect "more exploding enemies" every couple seconds I was flying from wall to another wall to keep myself alive just to get revive fallen teammate. I never expected that mobile class can support team a lot if you know what you're doing

  • @merefailninja953
    @merefailninja953 Před 2 lety +1

    I use hipster as well on my scout but with a focused shot build to 1 shot body shot grunts, boom stick with special powder, ammo, high capacity shells, super blowthrough, and white phosphorus shells for those swarmers or bigger targets, and on a berzerker scout with pheromones to chuck into a crowd and go to town.
    Good news your a one man army and self reliant in most situations
    Bad news mactera spawns and dreadnoughts is gonna be a dangerous and spicy fight due to your guns slowing you down or require you to burst dps at pick axe range.

  • @Some-q1
    @Some-q1 Před 11 měsíci

    You can actually make a small hole for yourself to stand on with a power attack without hover boots if you get the correct timing and if the wall isn't in too much of an akward angle

  • @MrFulldawa
    @MrFulldawa Před 2 lety +2

    Well, I clicked on the video with the expectation of learning things that makes me a better scout but I already do most of the stuff you said, so... I guess I'm good xD

  • @swordoflorn
    @swordoflorn Před rokem

    You can land on top of some high mining points without hover, just shoot to just above and power attack into the wall.

  • @ikcikor3670
    @ikcikor3670 Před 2 lety

    I personally go for minimal length but fastest recharge on grapple, then always pay attention at the back of my mind to how high the ceiling is, where the walls are and if there are any good objects to grapple to available, it lets me skip equipping Hover Boots since the recharge on my grapple is so short that I never have to worry about getting killed unless I literally finish grappling into the middle of a swarm right as it begins to charge

  • @user-tt3lb1yy6i
    @user-tt3lb1yy6i Před rokem +1

    11:08 i mean if u have armor break and no blowthrough rounds wouldnt it not matter if you had fear or not since the bullets would go through armor and do damage regardless

  • @alwinwinter1645
    @alwinwinter1645 Před 2 lety +4

    Wait, people actually care about kills?

  • @chemicaldruid4591
    @chemicaldruid4591 Před 2 lety +3

    this is what i liked with the heat AoE overclock on the plasma rifle with the speed boost on overheat, aside from having too few ammo or lethality to make it up for the AR (in my playstyle of course) its a lot of fun to use go full aggro running around into packs of bugs and mess things up. its not the most efficient with this gun but as a general thing: playing overly aggressive scout is one the funniest thing with maybe melee driller and full fire gunner xD

    • @TheLegendOfFLG
      @TheLegendOfFLG  Před 2 lety

      That does sound like fun! Will be trying it out myself!

    • @chemicaldruid4591
      @chemicaldruid4591 Před 2 lety

      @@TheLegendOfFLG well its fun until the driller start pulling out the C4...

  • @jelloegg
    @jelloegg Před rokem

    I learned the perching on top of minerals and grapple snapping through trial and error, but I can’t get the hang of hover boots for some reason.

  • @eliusswordofblaze8866
    @eliusswordofblaze8866 Před 2 lety +1

    shout out to fourleafgaming for suggesting me to do exactly what i already do (yes i already do tend to get the most kills as scout)

  • @fardass3535
    @fardass3535 Před rokem

    Counter point, RJ250 engi with executioner lok1 so you have all the of the movement of the scout while also being able to place your own platforms and perform just as well in combat

  • @Shad0wmoses
    @Shad0wmoses Před 2 lety

    damn that expert grappling tip where u dont need platforms is what ive been iffy on with scout. i play with my friends and there are so many high up minerals i want to get and tempted to but had no idea how to angle myself to stay on or whatever. good stuff. *most definitely gna die a few times if i try this with my friends lmao.

  • @TheLegendOfFLG
    @TheLegendOfFLG  Před 2 lety +26

    Proof of concept videos:
    #1 EDD- czcams.com/video/rOIxWdiB35Q/video.html
    #2- czcams.com/video/KRd79A2EZQg/video.html
    #3- czcams.com/video/v9aSqrx9FyM/video.html
    #4- czcams.com/video/-2CJNeagCec/video.html
    #5 - czcams.com/video/yE77TZNYEFM/video.html
    At this point is it is a waste of my energy to focus on comments that believe the scout is a medic or that the focus shot build is actually the ONLY playstyle you can do as scout.
    The definition of a scout is: "a soldier or other person sent out ahead of a main force so as to gather information about the enemy's position, strength, or movements.
    forward scouts reported that the enemy were massing at two points ahead" - Definitions from Oxford Languages
    So my build is made to not DIE when i am inevitably alone gathering minerals, or looking through a complex cave at heights that others can't reach. Because if i died when im far away THAT IS holding my team back.
    I was using focus shot builds back when most people didn't even know this game existed in 2018/2019 and it's very effective, but the idea that its one or the other is so flawed. There is tons of evidence in my gameplay videos where i am ONLY shooting spitters because they are the threat right now that no one can reach. Then i go back to killing what my build is good at killing instead of wasting my ammo on things other classes can kill for far less ammo. It's a mix of both but yet people see only 1.
    The thing that truly seems bonkers to me, is that people are saying the words "can't" or "not your role" or "detriment to the team" in videos where we are beating the mission with leftover nitra at the end. So where is this "cant"? Where is the detriment? show me it happen, if my 3 teammates are down for half the mission and we barely have enough nitra, i would tend to agree with those statements. But here we are happily deep rocking with no issues. I believe 5 gameplay videos is enough proof of concept, so i ask, to the ones telling me "i cant" and this "isn't my role", can you prove it? i would love to see what that looks like. Upload your gameplay vids and let me know.
    That's it for now on gameplay vids, I had about 10 more but it doesn't matter how many I upload, some people just have their minds made up even in the face of evidence.
    Play the game however you want as long as your not downing your teammates constantly, or wasting nitra just have FUN....right?
    Rock and Stone!

    • @danielalbright92
      @danielalbright92 Před 2 lety +2

      Looking forward to the gameplay videos! It'll be awesome to see your point of view as I was down on the ground ;P

    • @borkolan821
      @borkolan821 Před 2 lety

      What is your grapple build?

    • @TheLegendOfFLG
      @TheLegendOfFLG  Před 2 lety

      @@borkolan821 its at the beginning brother. Basically all range. Check out the snap grapple part of the vid, that's my secret to success right there.

    • @borkolan821
      @borkolan821 Před 2 lety +1

      The snap grapple part and the fact that it isn't at the begining of the vid are the reasons why I'm asking. Anyways thanks a lot this video is super helpful.

  • @assimir1989
    @assimir1989 Před 2 lety +3

    As an engineer, i always put at least 1 turret facing towards scout. After all, no scout = less Nitra and clutch scout revives when we go down. Thanks to the scout angels out there (^.^)7 Rock n Stone

  • @BlueAmpharos
    @BlueAmpharos Před rokem

    I don't know, the only two classes I have been able to complete a Haz 5 mission was with Engineer and Scout, and the only time I survived for more than 12 minutes without Bosco was Scout. My scout build uses the plasma carbine with the heat and damage increase overclock when it fires faster and the special gunpowder, which frees up a perk point for survival and I have gotten into the habit of switching to my shotgun while aiming down to break my fall. From the Scout Mobility Guide I saw in the past I have gotten the impression that the hoverboots are like training wheels until you learn how to power attack while moving through the air and that there are better active perks I could be using instead. Also helps make a great getaway from an immediate threat if I'm facing the enemy, usually followed by a grapple to do a zig-zag through the air. Does some horde damage to them and has heat too, making it good for damaging crowds while simutaniously evading them, especially if it's a group of exploders I find myself facing and don't have time to turn around. Of course, it is better to just grapple away if you hear them from behind.
    I do see the use of the M1000 rifle but I really prefer rapid fire weapons over single fire ones. I tried the hoverclock overclock too once I finally got it and found it incredibly difficult to use and with it favoring focus shots, I feel like I spend more time aiming and less time shooting since ammo pools for larger damage weapons like that tend to be much smaller, and even when I tried taking the M1000 in elimination missions I found myself doing better with the plasma carbine focusing on weak points in haz 5 missions. Maybe I just need to stop trying to use focus shots so much but that weapon often gets me killed when I use it, and a weapon with slowdown on the mobility class really isn't what I want. It's funny because I usually prefer sniper rifles when they're available with a fast firing secondary but something about using it with Deep Rock's scout just never really meshed with Scout's playstyle for me. I'm often power attacking the lead glyphid when a power attack is available to try to conserve ammo, and my berserk and vampire combination doesn't do a lot of good when I'm far away from all the enemies. I have the faster travel time for the plasma rifle so reaching targets a good distance away isn't really a problem, even in aquarc-sized caves.

  • @jahonten5
    @jahonten5 Před 2 lety +5

    Wait, how do swarmed nests work? Does it each one have a set amount of spawns? And how would you recognise a nest that won’t release anymore swarmers?

    • @TheLegendOfFLG
      @TheLegendOfFLG  Před 2 lety +3

      I actually do think over time they will respawn but it's a long time. Like 10 minutes or something and usually everyone is gone from that room.
      I've only seen that once in almost 700 hours of gameplay lol but to be technical yeah I think they do eventually come back.
      Maybe someone can fact check me on that. I go off of experience and not as much as looking anything up.

  • @wizzlet6821
    @wizzlet6821 Před 2 lety +1

    My scout kills mostly come from a slow grenade on a corner or tunnel and then blasting with my shotgun blowthrough rounds..ive wiped out whole 4 player swarms like that but its pretty situational and less reliable

  • @Eogard
    @Eogard Před 2 lety +2

    Darkness. Dwarves. ADHD Scout.

  • @wyrdplae8586
    @wyrdplae8586 Před 2 lety +2

    "No no no the scout IS the 'master class'"

  • @jeremiahriley2295
    @jeremiahriley2295 Před 2 lety

    I'm a scout main and I learned something new with the trusty carbine, that's what made me like and subscribe.

  • @rayniac211
    @rayniac211 Před 6 měsíci

    Finally a DRG video that I could learn something new from.

  • @elijahjames6607
    @elijahjames6607 Před 2 lety

    Overtuned particle accelerator + embedded detonators is a monster for eliminating swarms and larger bugs alike. It’s simple: see a ambush, kill it in 4 seconds with drak. Wanna kill a dreadnought? Put 3-4 in detonates magazines worth, whittle down dreadnought with drak-25, and kill it when it’s at half health.

  • @dongdungdang6972
    @dongdungdang6972 Před 2 lety +1

    Im loving this game. The community is the best

  • @mr1357989
    @mr1357989 Před 2 lety +7

    Scout is still the weakest of the 4 classes in terms of killing power, this just comes down to the fact that your teammates are not as good at the game as you are. You are never going to out kill an engineer that is equally as skilled at the game as you are

    • @TheLegendOfFLG
      @TheLegendOfFLG  Před 2 lety +1

      Consistently though? over a year with people 3 times my level?
      I actually agree about other classes being stronger, not saying otherwise. But the scouts speed will get you kills.
      Proof of Concept video is in the description. I wouldn't exactly say people at level 1000 above are bad at the game.

    • @comradecameron3726
      @comradecameron3726 Před 2 lety

      Thank you for this. I’ve outkilled Gunners dozens of times just because Engineer is Engineer.

    • @greenthunder1000
      @greenthunder1000 Před 2 lety

      Scout can delete bosses faster than any other class, even if they’re specced for it. You just get a bit overwhelmed by packs or leech clusters.

    • @comradecameron3726
      @comradecameron3726 Před 2 lety

      @@greenthunder1000 I would assume he also eats twice the ammo as everyone else.

  • @chenchen6150
    @chenchen6150 Před rokem

    The last point is pretty usefull in some situation to prevent enemies overcrowd your team in one place.

  • @cthulhuplus
    @cthulhuplus Před 2 lety +8

    Yas! It's so nice to see someone else who knows there's more to the Scout than lighting and gathering! My build is fairly different than yours, but still racks up kills. I use hipster, cryo minelets, and IFG grenades. IFG helps group the enemies, cyro minelets freeze the grouped enemies, and hipster blows through the enemies. I'm definitely go to try some variation of your build out though!

    • @TheLegendOfFLG
      @TheLegendOfFLG  Před 2 lety +2

      Thats a great build! So happy there are others out there that feel the same way!

  • @MuTHa_BLeePuH
    @MuTHa_BLeePuH Před 2 lety +2

    Ive been using this for months and consistently compete or do better than my friends as a scout, I mostly only use this build to fuck with them cause theyll always question how Ill have the most. However if you have a competent engi in the party theyll most likely still be at the top for kills

  • @MrBlackNorton
    @MrBlackNorton Před rokem

    An ambush only becomes an ambush with the element of suprise, with anticipation of potetial incoming threats all the time, an ambush will only be an encounter.

  • @xyos7647
    @xyos7647 Před rokem +1

    I highly disagree with the use of heightened senses. As a scout, you can avoid all grabbers quite easily. I won't eve mention the mactera grabber who is a jocke considering how much noise he make to announce his arrival. The leech's are the real problems, but to avoid getting grab, you just have to check the roof while you explore a new area. And you have a flare gun to be Shure the roof is lightened. If you play well they shouldn't ever get you.
    Sometimes, yes, I forget to check properly, but it is better to get punished for a mistake I made, at least it will help me on correcting it. Especially as scout, it is a wasted perk to me when you can just acquire the skill to avoid getting grabbed.

  • @anthonycognon
    @anthonycognon Před 2 lety +1

    Best way to learn mobility with the scout is to go spiderman on the sand biome on low haz.

  • @gustavoandr7610
    @gustavoandr7610 Před rokem

    When you kill more than a good engineer, I know that your build is impresive.
    As a main engineer and scout rookie, I loved your video. haha

  • @gro967
    @gro967 Před 2 lety

    If you use the verified mod "Actual sound for cave leech movement", you get the senses part of "Heightened Senses" for free. It plays "Take on me" as soon as a leech arm moves anywhere. Also take a look at "Brighter Objects" and "10 Waypoints". I cant image playing my scout without them.
    PS: What do you think of "Cryo Minelets" vs. "Embedded Detonators"?

  • @BeezOne84
    @BeezOne84 Před 2 lety +2

    What do you mean "take the cryo kills"? This is exactly what I as cryo driller want you to do - take them! Conserve ammo.

    • @TheLegendOfFLG
      @TheLegendOfFLG  Před 2 lety

      Your right! That is what you want. The context is people saying that it's impossible for me to do without taking cryo kills. Got a lot of comments like that on reddit and my ammo video.
      So to make a point I strayed away from that. But everyone should be prioritizing those over other kills because of the amount of ammo drillers can save everyone.
      R&S⛏🪨🍻

  • @shoelace5977
    @shoelace5977 Před rokem

    i would consider iron will as a replacement to hightened senses. though you get less uses and no passive, iron will is a much more flexible perk that lets you recover from a grappled enemy killing you, relocate if you die in a spot that is hard to reach, last ditch plays if the team goes down, and so on.

    • @TheLegendOfFLG
      @TheLegendOfFLG  Před rokem

      I don't choose perks for dying, I choose perks for not dying. It works because then I don't die. Instead of dying and losing a perk for the rest of the mission.
      And iron will is not flexible in even the slightest regard, it has 1 single use and then you have 1 less perk for the rest of the mission after you use if.
      As a scout who should be scouting caves, this is useless as there is more then one grabber, trawler, and cave leeche in Deep Rock.
      Do your thing and have fun but convincing me that iron will is better for scout will never happen. I play with so many scouts dead in a cave far away and it's such a waste of time for the group and can make the game more difficult when trying to revive scouts in hard to get places.
      It's heightened senses that is flexible and can prevent getting grabbed for free without using up a precious perk slot for a function that can be done for free by a teammate reviving you.

  • @godrilla5549
    @godrilla5549 Před 2 lety

    I like to use the rocket fuel shotty shells overclock to get me outta fall damage, plus just being all over the place is fun.

  • @ozylocz4078
    @ozylocz4078 Před rokem

    “I’m on a mission to redeem scout” lmfao that was the funniest line of this video

  • @Kyfow
    @Kyfow Před 2 lety +1

    I enjoy using the semi auto rifle/full auto with the reduced fire rate with a sniper kind of mindset, I zip off and snipe oppressor/praetorian weak spots from afar while they're engaging the team, I also use this method to attack hive guards or other enemies that are flanking my team, and then use the shotgun to quickly tear through everything that comes close, along with the cryo grenade. The point being that I keep my distance but use that distance to cover the rest of the team and keep the flanks cleared. It's not really a game style that would net you the most kills but it gets the important kills which is what keeps the team alive, just as important imo.

    • @TheLegendOfFLG
      @TheLegendOfFLG  Před 2 lety +1

      It's a brilliant strategy man 👏 recommend it for anyone who wants that playstyle.

    • @Kyfow
      @Kyfow Před 2 lety +1

      @@TheLegendOfFLG Yours is way cooler, of course. I wonder how the plasma rifle will fit in with your scout playstyle!

  • @LemonToGo
    @LemonToGo Před 2 lety +6

    Why is the kill count so important though? As long as you are useful for the team it doesn't matter. That's the beauty of the game.

    • @TheLegendOfFLG
      @TheLegendOfFLG  Před 2 lety +3

      It's both though... scout can do both. It's the whole point of the video. That the scout can be useful and get kills because he is fast enough. I wonder why so many people ignore the mineral and light parts of the video lol why does it have to be 1 or the other? That's literally the point of this video.
      I clearly need to do a better job at communicating that.

  • @SuperCaitball
    @SuperCaitball Před rokem

    My personal favorite build right now for getting high kill counts is my Doomguy build, running Rewiring on the DRAK with splash bullets and firing long bursts into the centers of grunt crowds, then using the (newly buffed) Double Barrel Boomstick for high single target damage and occasional swarm clear whenever the DRAK is cooling down. Very decent ammo efficiency, plus I always perform better when I commit to some bit or theme anyways haha.

  • @LordRazer3
    @LordRazer3 Před 2 lety +1

    Now we have new weapons to play with. Scouts Plasma Carbine is simple but reliable. I don't know how but i guess I lucked out with my first set up but I have been getting good results. Sadly I only have the unstable overclock that adds fire damage and to me it's only a bonus with the downsides being irrelevant. This is also the only weapon I can think of off the top of my head that call inflict 2 statuses making the Scout the only class that can freeze, burn, and electrocute enemy's in one load out...or make them go boom to for 4 things!

    • @TheLegendOfFLG
      @TheLegendOfFLG  Před 2 lety

      Holy shitballs that's fricken amazing.
      Was thinking with the new gun some of the techniques are probably way more efficient.
      Can't wait until it's available on console!

  • @sexygorillanips7535
    @sexygorillanips7535 Před 2 lety

    Tip for you leaf, use special powder for your double barrel. You can drop the hover boots and pick up something better. To get minerals on the ceilings you just zip-line up, power ax and use special powder to break your fall. I never have to run hover and always use iron will and heightened senses. Also saying Heightened senses won't get you more kills, What happens if you get grabbed by a grabber. You're sitting there for a good 10 to 15 seconds if you're not killed waiting for potential kills that your teammates are probably getting.

    • @sexygorillanips7535
      @sexygorillanips7535 Před 2 lety

      Also in a low gravity doretta mission i was able to shoot myself across the entire cave from start to end in 3 shots (touching the ground after each shot)

  • @sammyhorace7523
    @sammyhorace7523 Před měsícem

    Now for the scouts secondary scouts shotgun they could have given more blasts damage to the base gun about 50 in stead of 20 the zhukov has a base gun is really good when it does it's the mods that what's holding back so some mod need some tweaks a bit and fix certain ones and now for the crossbow it's a cool weapon I also need some tweaks as well it 5 more ammo in it base gun and exploit the more radius damage make the radius bigger so that the radius actually does matter that way you don't have to rely single Target like praetorians and oppressors because both of them resist piercing damage however the radius doesn't have to be big to balance out the long range of the gun.

  • @reddicemoney1
    @reddicemoney1 Před 2 lety

    Can u make a update build if there is .. its free now on ps4

  • @JWestend
    @JWestend Před 2 lety

    I just started playing as it was the free game for Jan on the PlayStation plus in January. What should I run on thr AR and boomstick?