I assume when Jon said he read CZcams comments, he meant _these_ comments, so in the event Jon sees this, I'll give some spoiler-free advice since he likely won't experiment with Hypermode really at all of his own volition. The corruption mechanic (introduced here: 41:50) will slowly fill the phazon meter after several seconds in Hypermode. You've already seen it by this point, but if the meter is full for too long, you die instantly. What's important to note is that during corruption, the extra phazon Samus's body generates does not cost any of your own energy reserves. Specifically, Hypermode can not eat anymore than 1 full energy tank per use. (~28 shots) After the meter starts filling and you've used 28 shots, each subsequent shot costs no extra energy. Effectively, because you can last 25 seconds in Hypermode before auto-vent kicks in, the phazon produced by Samus's corruption equates to about a maximum of 50 additional shots with the Hyper Beam after those first 28 you injected yourself with. (give or take squiggle beam usage) This can allow you to take care of way more enemies without wasting nearly as much health (and as mentioned previously, at the potential cost of instant death.) Striking this balance is at the core of Prime 3's combat in my opinion. If you don't like it, there's not much I can say. Play the game how you want, but incase you read this, I thought this piece of information would hopefully help you dislike Hypermode a little less. And if not, at least understand it better.
So since the last time this game was played, I checked my file on Trilogy (because that was the last time I played the game) and I was surprised to see that I had all enemies and that I was only missing lore scans Prime 3 is my first Prime game
Somebody that catches him at the beggining of the next stream tell him to, for the next session, tell him there's a gecko code that turns all your Friend Vouchers into Friend Credits, and that it's the best thing you can use reach completion in a legit-y way (not that he can in a single run I don't think, as he missed a few of the voucher-giving events in the intro) Also using that would allow him to buy the Samus Bobblehead on the Extra Bonuses menu, which is just adorable and it'd be a shame he missed it.
2:43:34 no what they were meaning is “ we sped up the activation by giving you the ped suit but its also the only way to expel the over acting phazon “
@@LimaLarke Jon Risinger was listed in a few Among Us lobbies as 'The Jon'. Some of them were Jack Pattillo stream VODs, while at least one was an Achievement Hunter video. Also, you can still post when the actual gameplay starts, 'cause some intros can be on the longer side.
Id have to check again with the echoes entries as well, but i feel like something that makes this game easier as well is that the enemy log entries are very very straight forward on "shoot hre to obliterate". I kinda wanna say that 1 and 2 were a little more subtle i think? Edit: on the conversation of Hypermode, it literaly said "corrupted phazon, release excess phazon" or something so i cant blame jon for misunderstandinf that as sbooting it all out to get out of it
1:46:40 its the tactile feed back and the tracking method being different ( wii using infrared tracker while things like house of the dead used a light gun)
Maybe you could try for a bit the default A-shoot/B-jump controls? There's a reason they're the default - rapid-firing with the B button tends to throw off your aim, as in twitch your wrist. This can feel specially frustating when you're trying to rapidly unload during a window of opportunity onto a boss in Hypermode and the rapid-fire motion makes you miss.
My first time seeing the classic countermeasure video with Bagel's emojis, and I'll be honest... I miss Emile's face already. I think it's been long enough since the scandal, so there shouldn't be any problem reintegrating him into the countermeasure video. It may be the nostalgia talking, but it's just not the same without his goofy smile.
I probably played on Normal, not realizing it meant Easy. Other than the 100% required points, I basically never used Hypermode. I super under used it, maybe even less than Jon is.
Was I weird that I would purposely wait for corrupting just so I'd have more hypermode ammo? Am I crazy or is Jon's method of using it just really really unusual?
To add with @jonathanwest8415 - the other option I would do was pop in to hyper for 1-3 beam shots and manually hop out. I felt like I wouldn't lose too much health for the quick damage boost that way.
2:17:56 Funny you mention there is actually a storm/disaster reference called the Waffle House Index to measure the severity using the likelihood if a Waffle House restaurant is closed or not lol.
I will 100% agree with Jon's comment of "Oh shit" to the boss death at the 1:30:30 because that was pretty brutal.
I assume when Jon said he read CZcams comments, he meant _these_ comments, so in the event Jon sees this, I'll give some spoiler-free advice since he likely won't experiment with Hypermode really at all of his own volition.
The corruption mechanic (introduced here: 41:50) will slowly fill the phazon meter after several seconds in Hypermode. You've already seen it by this point, but if the meter is full for too long, you die instantly. What's important to note is that during corruption, the extra phazon Samus's body generates does not cost any of your own energy reserves.
Specifically, Hypermode can not eat anymore than 1 full energy tank per use. (~28 shots) After the meter starts filling and you've used 28 shots, each subsequent shot costs no extra energy.
Effectively, because you can last 25 seconds in Hypermode before auto-vent kicks in, the phazon produced by Samus's corruption equates to about a maximum of 50 additional shots with the Hyper Beam after those first 28 you injected yourself with. (give or take squiggle beam usage) This can allow you to take care of way more enemies without wasting nearly as much health (and as mentioned previously, at the potential cost of instant death.) Striking this balance is at the core of Prime 3's combat in my opinion. If you don't like it, there's not much I can say. Play the game how you want, but incase you read this, I thought this piece of information would hopefully help you dislike Hypermode a little less. And if not, at least understand it better.
So since the last time this game was played, I checked my file on Trilogy (because that was the last time I played the game) and I was surprised to see that I had all enemies and that I was only missing lore scans
Prime 3 is my first Prime game
Somebody that catches him at the beggining of the next stream tell him to, for the next session, tell him there's a gecko code that turns all your Friend Vouchers into Friend Credits, and that it's the best thing you can use reach completion in a legit-y way (not that he can in a single run I don't think, as he missed a few of the voucher-giving events in the intro)
Also using that would allow him to buy the Samus Bobblehead on the Extra Bonuses menu, which is just adorable and it'd be a shame he missed it.
2:43:34 no what they were meaning is “ we sped up the activation by giving you the ped suit but its also the only way to expel the over acting phazon “
Welcome back to scantroid prime 3
The Jon starts at 2:40
The game starts at 7:38
Uh, mate, this is Jon Wheeler's stream, not Jon Risinger's
@@corbinselanne7990 Sorry, I don't get the reference. If these comments aren't appreciated, I will stop.
@@LimaLarke Jon Risinger was listed in a few Among Us lobbies as 'The Jon'. Some of them were Jack Pattillo stream VODs, while at least one was an Achievement Hunter video.
Also, you can still post when the actual gameplay starts, 'cause some intros can be on the longer side.
@@corbinselanne7990 Ah, I see. Okey dokey 👍
Id have to check again with the echoes entries as well, but i feel like something that makes this game easier as well is that the enemy log entries are very very straight forward on "shoot hre to obliterate". I kinda wanna say that 1 and 2 were a little more subtle i think?
Edit: on the conversation of Hypermode, it literaly said "corrupted phazon, release excess phazon" or something so i cant blame jon for misunderstandinf that as sbooting it all out to get out of it
1:46:40 its the tactile feed back and the tracking method being different ( wii using infrared tracker while things like house of the dead used a light gun)
Maybe you could try for a bit the default A-shoot/B-jump controls?
There's a reason they're the default - rapid-firing with the B button tends to throw off your aim, as in twitch your wrist. This can feel specially frustating when you're trying to rapidly unload during a window of opportunity onto a boss in Hypermode and the rapid-fire motion makes you miss.
My first time seeing the classic countermeasure video with Bagel's emojis, and I'll be honest... I miss Emile's face already. I think it's been long enough since the scandal, so there shouldn't be any problem reintegrating him into the countermeasure video. It may be the nostalgia talking, but it's just not the same without his goofy smile.
Yeah it was sad to see him getting replaced.
I think jon would do it if Emile is ok with it
I probably played on Normal, not realizing it meant Easy. Other than the 100% required points, I basically never used Hypermode. I super under used it, maybe even less than Jon is.
5:35:45 poor girl
It’s rare to see a Nintendo character actually puke unless it’s for comedic value.
(I deleted the original comment oops (: )
5:38:21 A little something that in my stories i'm calling the Shining Phazon Crash
Was I weird that I would purposely wait for corrupting just so I'd have more hypermode ammo? Am I crazy or is Jon's method of using it just really really unusual?
To add with @jonathanwest8415 - the other option I would do was pop in to hyper for 1-3 beam shots and manually hop out. I felt like I wouldn't lose too much health for the quick damage boost that way.
prime 3 was my first Metroid game at all
Correct me if I’m wrong, but Pirate enemies enter Hypermode more frequently the higher the difficulty, right?
2:17:56 Funny you mention there is actually a storm/disaster reference called the Waffle House Index to measure the severity using the likelihood if a Waffle House restaurant is closed or not lol.
Neat.
NGL, I don't like the blood Game Over.