Stellaris Planetary Automation Explained

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  • čas přidán 5. 08. 2022
  • Planetary Automation works in Stellaris. Not only that but it can give you discounts when building new buildings or districts! It is a really awesome feature that you should use in your games!
    Lets dive in!
    Stellaris Version 3.4
    Help by giving your feedback: forum.paradoxplaza.com/forum/...
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    And please comment with any feedback, any ideas or if you disagree!
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Komentáře • 355

  • @statistno1315
    @statistno1315 Před rokem +625

    I saw this setting and remembered how mismanaged all the planets were for the AI and immediately gave up on it.
    Really didn't expect it to be that useful.

    • @UltimateSpinDash
      @UltimateSpinDash Před rokem +49

      @@ollesundin7400 From what I know planet AI is the same for players and AI players, it's just that the AI players make poor decisions in general. They have gotten much better at building usable planets, but that won't save them from the other mistakes they can and will make.

    • @leakingamps2050
      @leakingamps2050 Před rokem +5

      They have dramatically improved they ai at all levels in the last few updates

    • @ka1ock
      @ka1ock Před rokem +15

      Seing what my vassals build after integration, still not impressed.

    • @slimmwillis
      @slimmwillis Před rokem +7

      I'm assuming these are planets you've conquered. Remember, they were losing a war, too. So they're decisions may be based on that.

    • @ashtonmay5662
      @ashtonmay5662 Před rokem +1

      ​@slimmwillis I always feel so bad for them because not only are they being attacked by others but they have determined exterminators breathing down their throat and their planets are so bad for the economy lol

  • @cirnocard5710
    @cirnocard5710 Před rokem +812

    Took me so long to properly understand how automation works. Certainly makes managing dozens and dozens of colonies a lot simpler

    • @karolpominski
      @karolpominski Před rokem +14

      Yep, my 15+ colonies empires couldn't go into late game as I was always stopping and checking on unemployment, now it's going to be a lot better ^^

    • @zephsuki
      @zephsuki Před rokem +4

      Yeah i'll stick to micromanagement

    • @slimmwillis
      @slimmwillis Před rokem +20

      Lol I'm at 230 planets

    • @zephsuki
      @zephsuki Před rokem +19

      @@slimmwillis sheer power and will, holy shit

    • @slimmwillis
      @slimmwillis Před rokem +4

      @@zephsuki yup, and it lags my p.c like hell. I almost deleted the game because of the lag. Fleet power was 5k pop was 12k and Idr my empire size. It's become painful rather than enjoyable until last bits when it stopped freezing as much.

  • @Desgax
    @Desgax Před rokem +375

    Absolutely love what they did with Planetary Automation in the recent updates. As a Void Dweller player it especially makes managing numerous Habitats much easier.

    • @TheDrexxus
      @TheDrexxus Před rokem +6

      Does it upgrade the habitats themselves to bigger ones?
      Since that is a decision rather than a building, i'm unsure if it would.

    • @tranquil2159
      @tranquil2159 Před rokem

      This is why im here, near 60 habitats and im struggling

    • @Shadow.24772
      @Shadow.24772 Před rokem +2

      ehh...dont see any real issues with managing MY planets, normally. i see this as a great way to boost early game, however.
      wish there was an automation for conquered planets. kinda hard to enslave the entire population and then need to shift all those workers around and bring in rulers and specialists...

  • @leerman22
    @leerman22 Před rokem +255

    If you have duelist jobs, TURN OFF AMENITIES AUTOMATION. It doesn't care if you're missing out on your ship cap.

    • @lichking3711
      @lichking3711 Před rokem +18

      if you have duelist jobs, change civics lol, you're wasting alloys on a pop job that doesn't even produce that many amenities compared to a regular entertainer

    • @BooBooBlueBerry
      @BooBooBlueBerry Před rokem +32

      @@lichking3711 The amenities are secondary to the increase in ship cap

    • @leerman22
      @leerman22 Před rokem +3

      @@lichking3711 My whole empire is specialized into making alloys, barely any consumer goods production.

    • @ssgoko88
      @ssgoko88 Před 11 měsíci +1

      ​@@lichking3711L

  • @hermez6022
    @hermez6022 Před rokem +109

    Thank the Stellaris Gods! Now I can play 15 hours in a row rather then 12 hours without fainting😇

  • @Old_Ladies
    @Old_Ladies Před rokem +252

    I have played 400 hours of Stellaris and never knew you could right click that automation button. Is that a new feature?

  • @marciusnhasty
    @marciusnhasty Před rokem +102

    It's worth noting that with spending only energy on planetary automation, you can set your construction ships to automatically build space stuff earlier in the game, as you won't be micro managing mineral spending between buildings/districts and space resource stations.

  • @dracogideon881
    @dracogideon881 Před rokem +51

    For gestalt empires it automatically balances maintenance drone job number around 0 amenities. You don't need to allocate resources just hit the gear button and it'll do the thing.

    • @RobH73
      @RobH73 Před rokem +9

      Does it? That's wonderful honestly. Juggling amenities on all my planets early game was not terribly enjoyable.

    • @cryamistellimek9184
      @cryamistellimek9184 Před rokem

      I noticed though my planets are incapable of that because they go all or nothing with jobs, automated or not. They all work maintenance jobs, but then they produce nothing. Then they all switch to work the job the planet is supposed to be doing, and tank amenities.

    • @ChaoticNeutralMatt
      @ChaoticNeutralMatt Před rokem

      I'll be honest, I wasn't sure this was the case

    • @dingo1817
      @dingo1817 Před rokem

      @@cryamistellimek9184 I don't know if this is still true (been a while since I played) but taking the charismatic trait (or robo equivalent) increases the priority of maintenance drones.

  • @Halollet
    @Halollet Před rokem +13

    I would love to see someone do a Fully Auto challenge run. Auto planet build, auto research choices, and auto ships and then beat the crisis on grand admiral.

    • @wormsblink2887
      @wormsblink2887 Před rokem

      Are you allowed to switch planet designations? If no then the Early game might be difficult since each planet needs to be fully specialized. So you cant even start research/alloy/consumer goods planets until you cover the more “basic” planets.

    • @Halollet
      @Halollet Před rokem +1

      @@wormsblink2887 I would say yes, but not too often?

  • @Kymlaar
    @Kymlaar Před rokem +21

    Amazing, thank you. I knew this button was here, but I never knew there was a right click! I would recommend the UI devs change that, because it is inconsistent with every other button in the game (unless I'm missing armies of right clicks). Better to open the panel if that is clicked, and have an "on off" button on the panel that cycles the automation and the look of the button.

  • @michka841
    @michka841 Před rokem +33

    Montu: "energy credits are much easier to get"
    Me who always ends up treading rare ressources for energy because I'm unable to manage my empire's economy properly: "I'm quite unsure"

    • @yzbrian
      @yzbrian Před rokem +3

      In my most recent playthrough I had like +200 minerals and +15 EC (new player), so I really felt this comment

    • @bluestrategist9aby540
      @bluestrategist9aby540 Před 11 měsíci

      Oh yeah it was me in the past, had to sell minerals in order not to go broke. Tho now I have returned to the game after a year or two of inaction and now credits become something that lets me cover up the deficit of other resourses

    • @doibantikov2486
      @doibantikov2486 Před 5 měsíci

      GENERATOR WORLD SON

  • @LordFusion5620
    @LordFusion5620 Před rokem +32

    I remember back in the age of tiles, for me expansion was just claiming start systems and colonizing one planet to uses as a sector capital and then automating everything. sure there were a few deficits during the initial development but it always worked out. I miss that level of automation.

    • @lukesalvidge118
      @lukesalvidge118 Před rokem +1

      Same ;-;

    • @cortster12
      @cortster12 Před rokem +5

      Man, that was the life. Most relaxing experience. Stellaris will never again be that chill.

    • @slavefeet57
      @slavefeet57 Před rokem +4

      I really hate the sectors set up now!!! It's infuriating that I can't just select planets and systems and make them a sector now... If it's too close to your home system forget about it lol

    • @cortster12
      @cortster12 Před rokem +2

      @@slavefeet57 Ikr. I miss sectors like how they were.

  • @Zoxan96
    @Zoxan96 Před rokem +22

    The new automation updates have made playing as a devouring swarm much more fun for me. Now I just strip a planet clean after conquering it and I let the AI do its thing

  • @EnderraphaXX
    @EnderraphaXX Před rokem +70

    As being self taught in automation, using it in my resource worlds, I failed to see the full potential of it and didn't knew about the automation settings. Sadly the "Upgrade Buildings" option doesn't seem to work with gaia seeders, otherwise Idyllic Bloom would be way better.
    Edit: Holy moly! I used a Plantoid+Lithoid Build I created (by drawing much inspiration from your "get the most of your slaves" and "master-crafted technocracy" videos btw) with syncretic evolution and gaseous byproduct lithoids, and after buying enough monthly gases to compensate for the upkeep of the tier 2 gaia seeder, it upgraded! This is really gamechanging to my build as I can now avoid paying hundreds of exotic gases that required years of accumulation and directly create a gaia world just by upgrading technicians/slave output! Thank you very much, Montu.

    • @destrinbriar1019
      @destrinbriar1019 Před rokem +1

      If you want a fun run do lithoid run choose necrophage. Make a good secondary race and hope for a primitives with the unique traits.
      Push for mind for second, ecu third, world shapers and mega structure stuff and a spot saved for crisis (allows necro purge at 1 pop a month per planet). You can also get unity per pop necroed and can use the extra 5% from gaia worlds if you get the event from inhabited gaia world for even more resources. Once you get your first ecu go into the civic for 1% pop growth per entertainer. You build lots of new pops of all the races you can imprt from other empires and when you purge all the extra pops to make up for the lost unity from crats in a way that is unique. You do this later in the game so the unity per pop converted will go way up. You can even kill all other races in your empire and then buy slaves and quickly get 1 per ecu for your workers and growth. Only problem is you can end up with 50+ million unity you can't even spend cause the next ascension for a planet is millions more than you have.

  • @kilzme2222
    @kilzme2222 Před rokem +2

    Always the best videos Montu. Thanks for making it simple!

  • @90kalos1
    @90kalos1 Před rokem +5

    Definitely learned new things about the planetary automation. I tend to use it on my non core worlds once I've reached my personal micromanagement threshold, which is usually between 6-10planets

  • @caelestigladii
    @caelestigladii Před rokem +16

    Thus should make managing an empire a lot easier. I often find myself doing sim city a lot of the time.

  • @Regunes
    @Regunes Před rokem +33

    It's not perfect, but planetary automation can solve a lot of problem your average stellaris game might throw at you. Ofc if you play a much more aggressive format it might fall a bit short, but even then the ability to ignore exotic resource cost for building stuff is really strong.
    Edit : wait there are settings for this?!

  • @cdk4830
    @cdk4830 Před rokem +1

    Wow... This changes a lot for my play styles. Thank you for all the work and info!

  • @adriankoch964
    @adriankoch964 Před rokem +82

    Good on you for mentioning Sector automation.
    This is the reason planetary automation is so feared and hated.
    Sector automation has been absolutely terrible for years. Last time it was "usable" was before 2.0 when you disallowed redevelopment, constructed the first baseline of buildings and used the auto-upgrade mod with a resource threshold high enough not to interfere with your megastructure construction needs.

  • @Nemo2342
    @Nemo2342 Před rokem

    Thank you so much! I'd pressed the button before but couldn't figure out why it didn't do anything, so this was tremendously helpful. I also never knew about the options menu.

  • @Comicsluvr
    @Comicsluvr Před rokem +6

    I'm getting ready to jump back into Stellaris and I'm VERY glad that I spotted this video.

  • @vadstradamus
    @vadstradamus Před rokem +2

    Thanks, man. This type of content is super helpful.

  • @bafon867
    @bafon867 Před rokem

    I was wondering about this feature, thank you for the explaination.

  • @RobT192
    @RobT192 Před 11 měsíci

    Thanks bro, your channel has helped me a lot. I just bought Stellaris the other week on sale and it's becoming one of my favorite games. I finally got a victory because of your guides, you the man bro
    🤜🤛

  • @theodeleuu865
    @theodeleuu865 Před rokem

    This helped me so much, I was stuck with stagnating planets after trying it out by myself. Did not know why they weren't building anything until you showed me how to allocate the recourses. Cheers mate!

  • @enru1394
    @enru1394 Před rokem

    I've been playing the game for just a bit less than this video has been out, and I've barely any idea what I'm doing so this will really help, ty.

  • @Tomnessish
    @Tomnessish Před rokem +5

    I really like automation for the same reason I play with 0.25 habitable worlds - I don’t want to manage that many planets after about like, 10. It makes the game a lot more fun. I would like it so that I can filter the outliner to show me just my non-automated planets (e.g. just my special ones)

  • @rubenjimenez8707
    @rubenjimenez8707 Před rokem

    seems like i should begin to use it , great video as always!

  • @bart413
    @bart413 Před rokem

    Good job with all your instruction videos!

  • @ellieschmidt6717
    @ellieschmidt6717 Před rokem

    Thank you so much for this video!

  • @arcticus2311
    @arcticus2311 Před rokem +38

    As a mod player, the AI mostly don't know what those mod builds do and simply doesn't build them, unless the builds can be characterized by the build list (those boxes that are above the build list).

    • @robertagren9360
      @robertagren9360 Před rokem +4

      It's because you haven't told the AI to build them. It follows an instruction.

    • @lyra_tcm1953
      @lyra_tcm1953 Před rokem +1

      unforantly the ai only builds a preset list of distrcits/building. a mod would need to add support for them

  • @ScarletEvergreenCh
    @ScarletEvergreenCh Před rokem +8

    I find this vid insane cause I ask this in the r/Stellaris and it turns out that not that many folks didn't realized that right click was possible on the Planet Auto Button. Well, now at least I know that I can prep the Planet to Auto build itself without it sending me notices about having unemployment while I'm at war.

  • @zxigalxz
    @zxigalxz Před rokem

    waited for this video for so long

  • @abismoshing
    @abismoshing Před rokem

    Amazing video, Montu...

  • @atoth62
    @atoth62 Před rokem +16

    How does this interact with something like Rogue Servitors?
    EDIT: Or habitats? Will it automatically upgade habitats if the resources are there for it?

  • @sunso1991
    @sunso1991 Před rokem +8

    wow!
    i never use automation because i remember getting burned by the old automation Ai really badly
    they used to mess up your entire planet/sector
    i got to try this new system out! especially the upgrade, crime and amenity system

  • @brightenblack207
    @brightenblack207 Před rokem +3

    My first full playthrough on pc was as a terravore empire on a huge galaxy and I honestly wouldn't have been able to get through it without automation. I figured out quickly what settings worked and the only irritating part of it was buildings I didn't want to get upgraded being upgraded (but that seems to have been changed since). Besides that, it felt good having over a hundred planets that I didn't have to do more than check up on every now and then.

  • @justinwheeler5614
    @justinwheeler5614 Před rokem

    This was very helpful. Thanks

  • @Tbcw42
    @Tbcw42 Před rokem

    Thank you so much. I hated managing too many planets, and thus expanding. This makes things soo much easier.

  • @saraphilosophizes
    @saraphilosophizes Před rokem +2

    I'm still frightened to turn it on. I've been playing since launch and am thoroughly traumatized by what automation used to be like.

    • @cortster12
      @cortster12 Před rokem

      I feel your pain. I've been convinced it would never be back to its former glory, as automaton used to actually, well, play the game for you basically. So I never bothered checking if they fixed automation, I just assumed they never did, hha.

  • @johnMarble
    @johnMarble Před rokem +9

    It has a setting... IT HAS A SETTING? Thanks Montu, if not for your video perhaps I will not ever discover that

  • @TheRobo
    @TheRobo Před rokem +6

    What in the hell, had NO idea that right click menu was even a thing on automation!

  • @orelanic4178
    @orelanic4178 Před rokem

    Thank you for the video it was very helpful

  • @SebHaarfagre
    @SebHaarfagre Před rokem +10

    I have OCPD and micro _everything._
    However, I had *NO* idea you could right click that button to customize the automation, this is fantastic!!! _Thank you._
    I would definitely do the same settings as you except maybe amenities, depending on the Empire. Or assembly manual if playing non-cyborg. I might be unhappy if AI prefer to upgrade a building over building another identical one if there's a slot available but this honestly saves so much time. Something I already don't have enough of with my condition lol

    • @Jason-xq6cl
      @Jason-xq6cl Před rokem

      Cluster C in the L-Cluster lol

    • @charliemallonee2792
      @charliemallonee2792 Před rokem

      Agreed. Half the fun of Stellaris for me IS the constant micro management. And even if planetary construction is automated, I will continue to make subspecies for each job.

  • @fatalroc1033
    @fatalroc1033 Před rokem

    thank you for the video, as always great quality :)
    a hivemind player was here

  • @jamesbaxter5147
    @jamesbaxter5147 Před rokem +6

    Really? HALLELUJAH! I NO LONGER HAVE TO MANAGE +40 PLANETS!

  • @sandblek6974
    @sandblek6974 Před 9 měsíci

    A very interesting video! Good explanations of all crannies and nooks of automation.
    I'll probably will never use all of it because it sounds that the automation itself must be micromanaged. :D

  • @emeryingebretsen3038
    @emeryingebretsen3038 Před rokem

    I’ve been using automation since it got reworked and I love it! This is so helpful in multiplayer where you can’t pause to micromanahe

  • @QuestionableMorality
    @QuestionableMorality Před rokem +1

    THANK YOU

  • @ya-cv8jg
    @ya-cv8jg Před rokem +3

    So basically you still have to manually manage employment, deficits and automation options for this to work anywhere near optimally. All in all, it’s only a resource trade cheat, isn’t it?

  • @SalvatoreEscoti
    @SalvatoreEscoti Před 11 měsíci +2

    so you need a Governor for every single Planet?

  • @guilfordbartaddo3592
    @guilfordbartaddo3592 Před rokem

    I like how you explained this

  • @Julius_v00
    @Julius_v00 Před měsícem

    I came to this video when I saw my pops are disabling their law enforcement and entertainer jobs. This is a HUGE help

  • @aksmex2576
    @aksmex2576 Před 21 dnem

    I used it for amenities, very good on robot civilizations.
    Also for pop housing, building slots, and pop assembly.
    Use shift click and control click.

  • @robparker7110
    @robparker7110 Před rokem

    Well explained!

  • @argy365
    @argy365 Před rokem +2

    I usually turn them mid game, it's really useful once you have to many planets to micromanage

  • @TheOnlyMonroni
    @TheOnlyMonroni Před rokem

    Thank you for front loading the tutorial

  • @That_Guy_Named_Epyk
    @That_Guy_Named_Epyk Před rokem

    I love this button I've used it for a long time. The grid now assigns you your job

  • @michealpulkka6809
    @michealpulkka6809 Před rokem

    ay thanks for the video, sitting at 33 planets and it's... a bit much lol. This was the best explanation I can find, and now I'm feeling confident that using automation won't bork my empire up!

  • @jennyalberts5641
    @jennyalberts5641 Před rokem

    Thank you for explaining how the automation works, dont see how i shouldve figured that out otherwise. Looking at the rules, and how the planets youve shown were built, i would very much prefer to keep building my planets myself - but i cant really ignore the cheaper buildings. which probably means that this feature will INCREASE the amount of micromanagement i will have to do -.-

  • @NirvEnd
    @NirvEnd Před rokem +1

    I avoid sector automation, and have to direct the planet types so that the automation doesn't overload me with alloys lol
    The homeworld will always make research buildings with automation but I'd still direct districts.
    Also I found if you build extra districts, it will help siphon pops to those specific planets with more extra jobs available.
    I tend to let it build the pop building then just clear all blockers myself since there wont be pop for real work.
    Don't use local stockpiles since if I let it run from the start of the game it ends up with 300-500k+ for collective stockpile
    Good to use the stockpile for infinite resource storage

  • @martinbowers6852
    @martinbowers6852 Před rokem

    This is awesome work. Does this work with mods that add district and/or designation types. How does the AI know what districts or buildings are related to it’s designation?

  • @little_lord_tam
    @little_lord_tam Před rokem

    I succesfully used the sector and automation the first time and only noe after the Session I get the notification for this video -.-

  • @ZophyrREAL
    @ZophyrREAL Před rokem

    Theres a mod in the workshop called Better Planet Automation, I recommend trying it out if youre tired of building stuff yourself. Its very good

  • @MrGalzraVoid
    @MrGalzraVoid Před rokem

    I did not know I could right click the planet automation and tell it to do specific things. My planets were always making rare resources even if I was gaining +20 a month of each. I'd normally stick all those to a specific planet.
    As soon as I started getting a dozen or more planets I set them up to start with, wait till they get around 5-10 pops them let automation take over, check-in here and there to see if something is wrong

  • @d0ubtingThom4s
    @d0ubtingThom4s Před rokem +1

    Seems like in most cases you would want to use only the shared stockpile - the local stockpile seems like it can mechanically let you prioritize building in a certain sector, but I feel like that, for me, will mostly happen unintentionally as I let the global stockpile decrease

    • @Miranda17137
      @Miranda17137 Před rokem

      Dumping something like 10k of min & EC into a fresh sector, and then relying on the shared stockpile into which you are sending a monthly transfer, makes sense

  • @jonreich9483
    @jonreich9483 Před rokem +2

    Theres a whole nother menu behind the automation button? what the...well I might use it now.

  • @nolearystream
    @nolearystream Před rokem

    Very helpful video! I haven't used automation in a long time because of how shitty it was. I'll definitely be trying your advice on my new play-through!

  • @me01010
    @me01010 Před rokem +2

    Stellaris channel PLEASE showcase his tips already!

  • @Griffolion0
    @Griffolion0 Před rokem +1

    Question, if you turn on the pop assembly automation but enact the "ban robot assembly" planetary decision, will it respect that and only build cloning vats if the building is available to it?

  • @chris-zn7pq
    @chris-zn7pq Před rokem

    Could you do a video on how to correctly start an empire on grand admiral difficulty in single player mode? I seem to keep getting wasted around 2225 even on commodore difficulty and I'm not sure what I can even do differently. All the advice I read is get more alloys, but noone really explains how to do that.

  • @riumoonglow8813
    @riumoonglow8813 Před rokem

    Never really do automation i mostly have my core sec. which i manage myself and perhaps one or two frontier sectors with two or three worlds which i let auto-manage completely, worked well for me so far. I always manage my core sec. which has most of my worlds since i focus my worlds/ habitats etc. as close to my homeworld as possible instead of spreading, especially useful when whe got the orbital ring to build truly mean fortress systems that need shittons of fleets to break even one system - essentially i build a heavily fortified core, some frontier sectors, most of the time around 2, and have other fortresses built on strategic hyperlane junctions to slow/stop enemy fleets to utilize my core world relay network to rush my fleets where needed, takes time and isnt really viable for multiplayer casual matches i found, maybe works for others but for me its my go to strategy in sp. Species build is trade/research traits for credits and science and government xenophile, materialist, pacifist or the fanatic pacifist/xenophobe for isolation plays paired with the aquatic 30 size world origin with anglers and mastercrafters as civics most of the time. What are your species builds and i talk about your own creations not some meta build online, what did you people use/ what worked for you?

  • @randalcquebedeaux314
    @randalcquebedeaux314 Před rokem

    Nice never knew all that about automation.

  • @drost47
    @drost47 Před rokem

    I only ever use the sector automation in very late game, and set them to base production

  • @therealtomfoolery
    @therealtomfoolery Před rokem +1

    Last game I play I had over 30 planets I was controlling myself...had no idea this was here. I was neutron sweeping worlds only cause I didn't want to manage anymore haha

  • @notsm
    @notsm Před rokem +2

    If you stop automation and then cancel the building built by the automation will you get the regular resources back or do they go into the stockpile?

  • @-Miasimon
    @-Miasimon Před rokem

    Probably the only thing I miss from the old automation system was a sector building a construction ship and filling the sector with stations on its own. It's a small thing, but it's so annoying when you see there's unclaimed resources and your nearest construction ship is 10-15 systems away.

  • @amirali4428
    @amirali4428 Před rokem

    What a nice feature, in which patch did they add it in? Btw, montu, u say cheaper buildings because we pay in energy but can you explain how much energy per minerals we spend and if this affects the market price for minerals?

    • @amirali4428
      @amirali4428 Před rokem

      @@ollesundin7400 interesting, it seems i ignored it as i didnt know how it worked. Thnx for answering

  • @Uranos84
    @Uranos84 Před rokem

    I would like to see an option to create planet templates - designate a planet into a profile_1 and the AI creates distrcticts, buildings and assignes workers into the expected frame.

  • @pieterfaes6263
    @pieterfaes6263 Před rokem

    If you pick the Genetic Ascension-perks, does the 'assembly automation' select the clone vats (and clinics) over the robot assembly plants? Or will it pick both?

  • @cptlonesong3211
    @cptlonesong3211 Před rokem

    Montu, do you notice the army section in outliner completely vanishing after your game swells up in size? I got like 10 overlord garrisons on vassals and about 200 armies to fight stuff and the tab just isn't there anymore. I tried vanilla and still it didn't work.

  • @GUN1GRAVE
    @GUN1GRAVE Před rokem +1

    this video saved me.

  • @gustavosantos106
    @gustavosantos106 Před rokem

    I have several hundred hours of gamepley and still don't know how to use that button. Thanks for the explanation!

  • @ClockworkOuroborous
    @ClockworkOuroborous Před 7 měsíci

    I haven't tested this with a different play through, but I took HIve Mind with Progenitor Hive, and it wasn't building offspring nests to produce pops. Once I picked up cloning vats, it would build those; still wouldn't build offspring nests.
    I'm not sure if that's a bug or a feature.

  • @magallan.
    @magallan. Před rokem

    Wow! But i have a question. Is it builds most resource efficient building/district or just preseted by devs? For example will this function build tech ring sectors instead of labs? And especially, is it working on buildings form mods?

  • @Vollmond720
    @Vollmond720 Před rokem +2

    That building using energy seens broken, do you think they will fix that?

  • @Tamizushi
    @Tamizushi Před rokem

    That trick to automatically build industrial districts at the cost of energy seams like a great way to prepare a world to be turn into an ecunemopolis at a discount.
    Also, I think this would work well with exploiting deficit situations approaches. For example, having a mineral deficit alternative approachs allows you to sacrifice 25% of your cg and alloys from jobs (effectively 35% since the deficit also gives a 10% debuff) to save 50% of their mineral upkeep. That's not a bad deal really, since it means you can have very few minors and to put more pops into metallurgy instead. The problem with that is that without minerals income, you can't build anything. But from what I get here, as long as I can keep my minerals in the positive temporarily for months at a time, I could build things with energy instead. Very nice.

  • @nomtehbob
    @nomtehbob Před rokem +1

    What are the energy to mineral costs? For example science lab?

  • @dasde7514
    @dasde7514 Před rokem

    I wonder where you could find the information on how the automation works, i couldn't find it myself

  • @Kymlaar
    @Kymlaar Před rokem +1

    For clarity, does it use energy credits by purchasing the appropriate resources? And so the high production values for energy credits is why this works so well? And if so, does that make the energy credit cost of a building fluctuate with the market, or does it appear to be stable?

    • @saulfernandez8811
      @saulfernandez8811 Před rokem +1

      This is my question as well, very curious how it calculates the trade worth for rare resources if its always 10energy to 1 rare or something else

  • @CharlesbGallup
    @CharlesbGallup Před rokem

    I don't really understand the explanation around 11:30 about that whole method.
    How is that different from the first method described near the beginning of the video?
    It appears the districts kept building even after 0 unemployment? And the new districts didn't provide any new jobs? I assume they were getting filled but it was instantly after being built?
    We would never want to keep building these districts unless their positions were filled right? So this method is contingent on already having pops to fill the rolls?
    Is this a method to rework an already developed planet and it won't work as shown on a new colony?

  • @airstrike9002
    @airstrike9002 Před rokem

    at the start when you have 5 planets I usually do things manually but after a while, especially when you have more than 15 planets, I turn automation on for most of them.

    • @LCInfantry
      @LCInfantry Před rokem

      15 is doable. Getting over 80 or 100… now we are talking lol

  • @Hemdael
    @Hemdael Před rokem

    So, where does it get the minerals or gasses from, using energy? Does it auto buy from the market, or is it a ratio (like 2 energy = 1 mineral = 0.1 gas) system where it doesnt care what?

  • @bushwookie2438
    @bushwookie2438 Před rokem

    yes it does work it surprised me on my last game

  • @brandenj576
    @brandenj576 Před rokem

    Awesome, the late game can be tedious when all I wants to do is conquer. Thanks for the vid

  • @teniol4353
    @teniol4353 Před 11 měsíci +3

    Does it still work as of the new updates ?

  • @peterknutsen3070
    @peterknutsen3070 Před rokem

    What about automated opening and closing of Job Slots? Especially as Gestalts, where I’ve spent a silly amount of time opening and closing Maintenance Drone Job Slots to get low positive Amenities… How well does that work?

  • @felixstief8146
    @felixstief8146 Před rokem

    Will it also replace old buildings/districts, if they don't fit to your current automation settings?

  • @MadArtillery
    @MadArtillery Před rokem +1

    That's pretty cool, clearly highly misunderstood how it works as I thought it was a button to manually set a plant to work under sector automation. Sounds like it's actually pretty good at it's job.