Selling Cloth, Dyes and Silk for INFINITE MONEY
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- čas přidán 6. 06. 2024
- Coffee Good... but clearly Silk, Dyes and Cloth are better!
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Economists: "So we're fine as long as nobody forms Persia."
Lemon Cake: "I have done nothing but form Persia for the last three days."
I laughed at this a lot more then I should thanks for the comment!
9 ducat coffee and 189 ducat dyes is why millennials can't buy a house
imagine the massive recession that happens when the price goes back down to normal. The greatest depression
1821 will lead to a massive collapse in the value of those trade goods for sure!
When recession is so big, you have to change into a different game.
the industrial revolution happened in response to the global collapse in dyes and silk in the great decarpeting of 1821
Depends what the prices mean :). If it's actual prices, then most likely clothes were high in demand and hard to make, for unclear reasons. Prices would fall if the ice age ends, or people learn how to industrially make clothes, or bust the cartel that manipulated the prices etc: in all these cases, while the economy would get a shock, it would mainly unleash that economy to start making other things people might want (i.e. a boom cycle, not a depression).
But if it means value, it's kinda the opposite: that world is an absolute clothes&fashion paradise... and the crash happens when, for instance, a novel disease kills off global cotton and silk production, so that the provinces barely make clothes anymore (which raises the price of those clothes still being made)
Ah yes, 200 ducat dyes because who needs any other trade good.
Look, they are REALLY Purple ok
the Dye must flow
The EUIV global market is more efficient than two bordering provinces in Viccy 3
Look, its very globalized!
Imagine vibing in undiscovered mexico in the famous dye producing area of Oaxaca, when you suddenly realize that your Dyes are actually worth more than all the gold mines in mexico.
Trust me this price increase makes sense just trust me Persia happened 20 times
@@LemonCake101 did you actually spend over an hour releasing and playing and forming persia again and again? bro could've just used the console to fire the event instead
Of course they are, according to Paradox, Native Americans don't know how to mine gold
@@notme8232 More like they don't value gold as much ? (no gold coins ?)
made even worse with the temporary effect in the mission before called "the persian rug" that gives +150% silk trade value +25% cloth trade value and +25% dyes trade value for 40 years.
For sure, but it's temporary hence I didn't include it
@@LemonCake101 Is it really temporary if you can just do it again when it expires?
Neat trick, but before I achieve 104 ducats dyes, I would rather make all institutions spawn in rome
What if we made 200 ducats dyes, 100 ducats silk and 100 ducats cloth spawn in Rome 🥺👉👈
Honestly fair
It's so funny how the complexity creep has lead to this short of funny thing happening in eu4 all the time now. Back when I started playing around Third Rome launched the shit Russia got looked excessive and now it was just a prelude of what would come next 😂
Yeah, so many modifiers used to be really rare, and now they are given out quite a bit!
this is amazing,sidenote; this also lets you farm dev with the consolidate persia misison (32 dev each time you re-form persia with enough provinces)
this also works in the netherlands for universities
sadly most developed province doesnt give it to multiple if you say dev them all exactly to 20, but if you dev 1 to 20 click the mission, reform and dev one to 21 it does work
less fun than the persia stuff but nice to know its applicable to any nation (also i guess if you do it several times before you can get universities in tech you could dev a lot better?)
Since the price of wool and cotton are unchanged, does that imply that in this universe, Rumpelstilzchen is real and people have figured out how to spin gold from straw?
Remember, Poland and Netherlands have A LOT of cloth provinces. I knew Persia and Commonwealth were buddy buddy but this is a bit extreme 😂
when you are done with price changes the final step is forming the PLC and using the mission to convert every province producing wool to cloth
Thats inflation on another level
Cost of living hitting new heights
It's more like speculation
Actually not inflation just greedy dye corporations.
I don't know if you like custom nations but you can create an OPM with a 666 immortal ruler(bold fighter and patron of arts) and goods produced +2 national idea.
You have to put negative national ideas like Can NOT establish colonies, Can NOT build over force limit(you can get mercenaries with all the money you're going to have) and All Estates Influence Modifier +20. Their points get amplified because they are all admin ideas.
You're going to want to make your consort and heir cripples to get the most poinst out of them.
Also getting a HRE adjacent 111 capital or joining trade leagues would be a good strategy.
But be careful on the loans because when your size triples etc., it won't update your allowed loans so you'll get instantly bankrupt. Just sell titles or debase currency if you don't have the money to pay your small loans beforehand.
Would be fun in multiplayer.
In Roman times they knew pepper was expensive. They had no idea of all the different steps on its way from India to Rome. If the harvest failed the Roman’s would have no idea why the price went up, but it did.
Well, they knew what papyrus was, so they'd probably figure it's something similar, but yes.
I am glad I spend major part of my life since 2014 playing this game, makes me proud; keep making more videos.
Giggling/corpsing Lemon Cake is one of the best Lemon Cakes
I like your videos, even if they can be described as the definition of useless knowledge xD
I wanted to share something, it is heavily inspired by florryworrys one culture run, but I digress.
I once wanted to play a run where I would just chase as many positive modifiers at once as I could. I even petitioned paradox to make an achievment named "the three emperors" or something like that because you end up becoming emperor of everything at once
anyways. as I remember it - the gist of the run was as follows
play ming.
antagonize animists in china and herd the rebels to convert mainland china
at the same time Subjugate everything and snake a tendril of land through himalaya to delhi and continuing to an orthodox province in georgia and subjugate everything else
pick exploration and colonize your way with connected provinces down to Australia
form Australia as an animist colonial nation
(EDIT: the following step happen during pause) Feed australia all your land apart from one landlocked province in china. release and play as Australia.
culture convert into a persian culture before stating land. convert Islam by decision, form mughal empire.
antagonize animists and become animist again - declare for mandate on ming (animist can seize mandate). vassalize them to inherit their subjugation on the other countries along with celestial empire government
you now have a stable empire of china government while being mughal empire by the early 1500s. (this was before estate rework, but you have the 3 regular estates and not the mughal bullshit as christianity forces clergy and celestial empire forces burghers - which I loved since I could then convert everything without worrying about hinduism sticking around.
convert orthodox by decision (I think you could do a runby in italy and grab catholicism and flip off the pope before going animist again and going orthodox, or just simply go catholic (I just prefer orthodoxy))
then culture convert a sea province in georgia that has no enemy neighouring provinces to hindavi and dev it to ~25 dev.
Declare on something in india that has cores on delhi. Feed it delhi in the peace deal to jump capital to europe. ( when force relocating capital it favours these things (#1:coastal, #2primary culture>accepted>unaccepted #3 no other countries controlling neighouring provinces #4 high dev. about 20 was enough for me to win over my institution pushed coastal provinces in china)
You can now TC alot of converted and unstated land in china and india. before doing it though I stated (without full coring) just to give them seats in parliament. meaning the asian holdings would be right religion, accepted culture, seat of parliament modifier and TC. I was making money hand over fist.
By this time factions for HRE should have formed. force the peace of westphalia to enable being elected as orthodox.
Become elected emperor of HRE by vassalizing enough electors. Convert these electors to orthodox asap to make them love you despite AE in europe this should be about 1550
you are now the mughal emperor, the emperor of china and emperor of the HRE at once
It was in essence an old world conquest twice over. first in order to subjugate everything with nocbs going left and right. while conquering islamic countries as usual and hiding aggressive expansion under a cover of subjugation in africa and europe.
A country with 1200 AE against you don't join coalitions if subjugated. once Absolutism kicked in I declared on my "vassals" and annexed them outright one by one. since my tag had once been a colonial nation, I could do a true onetag with every single mughal diwan buff by the end.
It was a fun run, but last major playthrough I made in this game. both because it felt like nothing could compare to it, and the following dlcs felt like they were starting to go off a cliff in quality. I know this was before Emperor and after england dlc, so it might not work as it did any more, but if there are the seeds for you here to do a video - feel free :)
I formed rome as the finisher of the world conquest, since I wanted to remain mughal for their culture buffs (I was stacking -unrest and -stability cost to be able to essentially ignore stability and overextention)
If I had been faster I could probably leverage this into a one culture run aswell
Not sure the Australia trick works with Ming any more, but yeah a classic MingMughals
This works on any price change event that you can get via a formable lmao
also trade good prices seem to have a minimum price of 0.03 ducats lmao
How does this affect trade transferred between nodes? Could you bankrupt the world by overflowing the trade value?
Oh yeah, absolutely.
Had a fun situation not to long ago, Europa expanded mod gives the ottomans the ability to trigger faceting in Constantinople, you just have to press the button before the even fires and once you click the event faceting can't spawn anymore, but what if you click the mission and wait a month with the even open until the actual faceting triggers in Constantinople? Well of course you now get double the price increase and double diamond quarter in Constantinople
I just thought of an idea, How much money from trade can you make without good trade goods but using all possible modifiers related to trade power and production that you can? (this includes ideas and policies)
Technically I think there would be a limit eventually, as every tag in the game would only be able to form Persia and do the missions once each, and even dynamic tags (colonial nations, custom nations, trading cities, client states, etc) have a limit to the total number that can be made. Eventually you'd run out of possible tags to form Persia with. Although if a country that forms Persia gets recreated (like for example you form Persia as Georgia, then get Georgian separatists to rise up and make Georgia exist separately again) maybe that new version of the country wouldn't have the flags of having formed Persia and done the mission? If that's the case then it would be infinite
You do need the rebel recycle trick for the infinite forms, but yeah in reality time is a big issue too.
Does that mean you can do thee same trick as Yemen by releasing and playing as another country and then forming Yemen as say Oman?
… yep
3:04
If we just take the base production income, these dyes are worth 4,6 times the gold price. This is fairly reasonable - the real issue is that this adds to trade value, and is impacted by production efficiency.
Assuming you build a counting house there, have 80% trade power, and 25% trade efficiency, this would be nearly 14 times more valuable. And it has the benefit of not generating inflation.
Even this, however, is an extremely conservative estimate - production efficiency bonuses aren’t rare, and this definitely justices hunting for them.
EDIT: I tried to find out how much it was worth in real life, but due to hyperinflation, debasement of currencies, and poor record-keeping, this turned out to be extremely difficult, bordering on impossible.
Yeah real life comparisons etc are quite hard, since how much an actual trade good is hard to quantify. And for sure they are much better due to the trade value etc generated
@@LemonCake101
For what it’s worth, at some point a pound of purple-dyed silk was worth 150.000 Denarii Communes.
Imagine if the Falun Copper Mine produced Dye instead
Falun Dye mines
@@LemonCake101 the ink must flow!
Does Sardinia-piedmont have the admin efficiently mission if you don't have any dlc?. Also is it worth it as Aragon to become a peasant republic if you plan on forming either Italy or rome? (For Sardinia-piedmont I'm just trying to make sure so I can decide the best nation to form Italy (in this case it's in regards to an option that would potentially make Italy have the most potential. regardless of it's land early on). As for aragon, I'm unsure if the loss of the nobility estate is worth that type of republic (no strong duchy's. No free manpower. No free mil power, no integration policy) as all you really gain is (if you have no dlc) basically just a ruler with near max stats and extra morale while that type of republic) and all that milan has is the Ambrose republic or an early military dictatorship (which can make it a difficult start regardless of the chosen path, and as far as I know Milan isn't able to be formed by any nation) while Florence/Tuscany basically just has a permanent diplomat if I am not mistaken)
i just checked sardinia_piedmont in game (as a test), without any dlc all you get is a chance for new national ideas (if they are worth it) and your mission tree get reset (though it is only the default missions)
How much money did you make?
But how many times can you do it without commands?
They should make an achievement about it
Dk if important enough but:
Omans mission let you have 3 world ports in one trade node
3:56 actual worth of purple dye was 1 pound of dye pee three pounds of gold, so it's kinda reasonable, assuming that those dudes found another source of purple dye that would be even more purple than other forms of it
True, but it’s a lot more then 3 times weight in gold when you consider trade value/prod efficiency
So now. Which country to repeatedly form to get the most free dev the fastest?
fair and balanced economy simulation
10k prod dev provinces are neat too
I can see a funny co-op idea where 1 player does this, another plays the Netherlands (cloth) and another plays in afrika (silk) and you just start FARMING money
Imagine the Netherlands cloth industry
I thought this is how it worked irl, no?
But honestly I don't think pdx should fix this because it's not like someone would accidentally do it right? And if you know, you know.
Yup, Steve Jobs just formed Persia 50 times can confirm
Wait you can form a country multiple times? Isn't there a line in the decision that says it can only be taken once?
Kind of: the game checks if Persia exists, and if it does prevents formation (same as others) but when Persia stops existing, it can be formed. This is how Burgundy can form France for example despite France existing in 1444
Ahh, I see the printer companies found a time machine XD
Replace dyes with oil, Persia with USA and Katsina with Saudi Arabia and you have the real-life equivalent of this
FinallyEU4 map painters are going to have enough dyes to paint the map for the next hundreds of years!
(They will go bankrupt in 2 days)
does this also work for other bonusses from other nations? Stuff like... idk, free mercantilism and trade power in Lubeck node as netherlands?
A lot of modifiers can only be applied once, so usually no: this does seem to be the exception.
Depends. Mostly no because you won't inherit those things when you release yourself.
It will really only work with stuff like global modifiers or free dev.
@@Nerazmus free buildings? netherlands gets a chunk of those
Neat
tulipmania, but now with rugs.
Does the price double if you build a manufactory?
nope, just more goods produced
When the army banner costs more than the actual army
so how do you tag switch out persia in the first place once formed?
Release and play
Release and play is the way indeed
can you show the value of trade nodes with that? would probably be insane.
oh for sure, I had to limit it to 10k dev on the provinces instead of 100k as otherwise I had a stack overflow into the negatives
The dyes are so expensive so that Anish Kapoor will be unable to buy them
Ah damn, it's Anish Kapoor owning blackest black and not allowing anyone else to use it unless they pay thousands of dollars, all over again.
Can you try colonizing Australia with Portugal before 3 February 1461. Im sure you watched it on playmaker but i think it would be intresting to watch to see how would Portugal do.
I haven't seen his video but I guess something like no-CB Gazikumuh, Shirvan or someone in that area, moving the capital to Asia and no CB nation in Indochina to get core there should work. The main limiting factor would be admin generation to get 2 techs, stability and move capital
I mean the question though is why do you want to get to Australia?
@@LemonCake101 One of the followers of Playmaker Said that her boyfriend said Portugal can get Australia faster than Ottomans.It isn't that important though. Playmaker just said it could be very challinging to do that faster than ottomans.Sorry for my bad english.
@@mirza_sever8679 oh I’ve seen the video I just think it’s a pointless race in fairness ;)
@@LemonCake101 :(
A nice "little" side effect of this are the three 10k dev provinces
I spawned those in with the console to do the missions easier, indeed :P
How would you actually do this in a game though? How many times?
form persia, complete the mission and then release and play and complete the mission again, rinse and repeat
but its more practical with forming yemen instead and doing the coffee mission
@@BobbiusRossius sounds like itd be a bit hard to do this more than once every 20 years or so
@@0mguley well yeah, but nothing on this channel is really practical lol
forming yemen to jack up the price of coffee again and again is a lot more practical than forming persia over and over
Step 1: custom nation (+2 good produced +30% GP modifier +30% production efficiency)
Step 2: form persia
Step 3 form persia
Step 4: form persia
Step 5:form persia
Step 6: form persia
Step 7: form persia
Step 8: form persoa
Step 9: form persoa
Step 10: form persia
you cant keep custom nation ideas since this requires a release and play
@@BobbiusRossius forgot that part. Damn
Does the price change apply to AI?
Yes
Supply and demand?
Labour theory of value?
Wrong! Prices are defined by how many times people in Iran decide to call themselves Shahanshar
We getting economics 0.0 with this one!!
Least inflated 1600s Dutch Market
ITS GLOBAL!?!?
Those are no longer just dyes, they are iDyes.
+2000% price
@@LemonCake101 Only 100 years of trade income and you can afford EU4 with all DLCs.
Allies still gotta be debt spiraling anyway
Imagine, you took 3 friend in this region in mp campain, 4 guys abusing this over and over again and suddenly some bri'ish finds out 100 cloth cost
He would sell his daughter to get some
dude i love your channel, but jesus christ please level your audio and make it louder
I hope this wil be fix, these kind of videos and exploits are just boring to see.
I am sad this is not a more popular idea is all I will say
4 subscribers
Hey we all started somewhere
I like how hes just glossing over the fact that he's got thousands of production dev on all those 100/200 trade value provinces. Honestly the city graphics looks gross.
Hey I had to set up the missions somehow and that was the easiest way. set_base_production id amount is great for that