Walking Wake Got BUFFED By Binding Mochi! Is is Good Now?!
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- čas přidán 11. 09. 2024
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Deck List:
Pokémon: 6
1 Fezandipiti ex SFA 38
3 Brute Bonnet PAR 123
1 Radiant Greninja ASR 46
4 Walking Wake ex TEF 50
1 Flutter Mane TEF 78
1 Cleffa OBF 80
Trainer: 16
2 Ultra Ball SVI 196
2 Switch Cart ASR 154
3 Earthen Vessel PAR 163
4 Energy Switch SVI 173
3 PokéStop PGO 68
4 Professor Sada's Vitality PAR 170
1 Super Rod PAL 188
3 Pokégear 3.0 SVI 186
1 Prime Catcher TEF 157
2 Pal Pad SVI 182
4 Nest Ball SVI 181
3 Binding Mochi SFA 55
3 Ancient Booster Energy Capsule PAR 159
1 Roseanne's Backup BRS 148
2 Arven SVI 166
1 Boss's Orders PAL 172
Energy: 1
10 Basic {W} Energy SVE 3 PH
Total Cards: 60
#ptcgl #pokemontcglive #tcglive
Idk why but when you said "do me a solid. That's a liquid" I got the giggles so bad 😂😂
Bugged or buffed it doesn't matter I'll still play it
This is the result of Keyboard manufactures putting 'F' & 'G' right next to each other
Well Palafin ex got bugged when it first came out...
I PLAYED IT BEFORE THE BUFF, SO ITS SOMETHING I ENJOY!
LMAO I remember that game! I didn't realize that was you till I saw my own deck start playing.
I'd just slipped that Munki into the deck to fix Charizard math and really wanted an excuse to use it. Couldn't resist hitting that Cleffa
Could I have your palafin list? It looks clean would love to try it
@@ZaneEshaghian
Pokémon: 12
1 Pidgeot ex OBF 225
2 Pidgey PAF 196
1 Pidgeotto MEW 17
2 Pecharunt ex SFA 93
1 Munkidori SFA 72
2 Palafin TWM 60
2 Palafin ex TWM 61
1 Morpeko PAR 121 PH
1 Palafin ex TWM 193
3 Finizen TWM 59
1 Hisuian Sneasler V ASR 94
1 Pidgeot ex OBF 217
Trainer: 29
2 Canceling Cologne ASR 136
1 Technical Machine: Devolution PAR 177
2 Rare Candy PLB 105
1 Jacq SVI 175
2 Ultra Ball PLF 122
1 Nest Ball SUM 123
1 Lost Vacuum LOR 217
1 Professor Turo's Scenario PAR 257
1 Earthen Vessel SFA 96
1 Super Rod PAL 276
1 Pal Pad SVI 182
1 Boss's Orders RCL 189
2 Irida ASR 147
1 Nest Ball SVI 255
1 Cyllene ASR 183
1 Defiance Band SVI 169
1 Iono PAL 254
1 Pokémon League Headquarters OBF 192
1 Boss's Orders PAL 265
1 Kieran TWM 206
1 Prime Catcher TEF 157
1 Forest Seal Stone SIT 156
2 Arven PAF 235
1 Iono PAL 269
1 Iono PAF 237
1 Switch SUM 160
3 Buddy-Buddy Poffin TWM 223
1 Roseanne's Backup BRS 172
1 Nest Ball PAF 84 PH
Energy: 3
1 Luminous Energy TWM 226
4 Basic {W} Energy BLW 107
1 Basic {D} Energy SFA 98
Total Cards: 60
I've still been tweaking the list but my current focus has been deleting Zard. Munki + Band/Kieren will give you an unexpected OHKO if you can pull it off. Devo also comes in clutch if you're on the backfoot.
I know 2 colognes seems excessive but you'll understand when you come up against a quad Thorns.
Strat is simple. Ideally you go first and get a Finizen down with another on the bench along with a Pidgey and either Petch or Sneasler. Morpeko is there as another pivot if Sneasler can't come play or if you just don't need the Stone. T2 you'll pretty much always have Palafin ready with either an Irida or Arvin, possibly Pidgeot too. After that just make sure you get another baby Palafin down in case you get KOed or Devo-ed. For the most part you'll be pretty stable after that so you can focus on grabbing Boss or Iono to stop your opponent from setting up.
Probably the best original deck I've made in a while. Very consistent to set up and then it runs so easy you don't even need a draw engine. Have fun!
You're a better rogue deck player than LDF. A fresh breath of air to the community.
Not a combo I was expecting, but an interesting one. Capsule being bugged still is crazy as I know confusion doesn't get removed on it either.
Actually i just tot of it this pecharunt switch binding mochi game engine should work well with any pokemon that has a very large damage attack with preferably 1 energy cost
Doesnt matter if there is restriction if pokemon cannot attack on next turn bcos the switch engine counteracts that
Best if that pokemon is a
1) one prizer and hence not ex and v
2) no ability so not blocked by mimikyu or cornerstone
3) basic pokemon to avoid noivern and best if the attack got shred
Someone highlighted palafin. Maybe applin festival could benefit from this. What else u think?
290 in the beginning was correct, 120 base damage, 240 when poisoned, 280 with mochi and the target takes 10 damage from poison bringing it to 290.
You’re not talking about vs brute bonnet right? Since ancient booster stops poison.
@@ConnorKrohnicles no I’m talking like I’m general that’s the damage you would deal under normal circumstances.
Please give this energy-less deck a shot!! I’m a huge fan of H Electrode-Klawf and I made a variant of it! I think it’s pretty cool a deck without energy can hit up to 320 per turn (Binding Mochi and Sneasler poison)!
Pokémon: 8
2 Hisuian Electrode V LOR 172
4 Timburr TWM 103
1 Gurdurr TWM 104 PH
3 Brute Bonnet PAR 207
2 Bibarel CRZ-GG 25
1 Radiant Hisuian Sneasler LOR 123
4 Conkeldurr TWM 105 PH
2 Bidoof CRZ-GG 29
Trainer: 18
4 Rare Candy DEX 100 PH
3 Binding Mochi SFA 55 PH
3 Buddy-Buddy Poffin TEF 144 PH
2 Ultra Ball PLF 122
1 Bravery Charm PAL 173 PH
3 Arven PAF 235
3 Iono PAF 237
3 Nest Ball SUM 158
3 Boss's Orders LOR-TG 24
3 Town Store OBF 196 PH
1 Lost Vacuum LOR 217
3 Ancient Booster Energy Capsule SVALT 47
2 Switch EVO 88 PH
1 Prime Catcher TEF 157
2 Forest Seal Stone SIT 156
1 Hisuian Heavy Ball ASR 146 PH
2 Switch Cart ASR 154 PH
1 Carmine TWM 145 PH
Energy: 0
Total Cards: 60
Very interesting! I will have to try that
Here’s a fun deck. The idea is to use Luxray V to ping everything into Iron Hands ex range.
It started as a way to test Powerglass and Boomerang Energy; I expanded it to cover the challenges of “attach 9 energy,” “play 4 tools,” and “play a stadium;” and then ended up defeating Charizard, Great Tusk, Okidogi, and Lugia.
Pokémon: 5
2 Miraidon ex SVI 81
1 Cleffa OBF 202
1 Radiant Greninja ASR 46
3 Luxray V ASR 50
3 Iron Hands ex PAR 248
Trainer: 16
1 Ultra Ball SUM 161
4 Arven PAF 235
4 Electric Generator PAF 79 PH
2 Heavy Baton TEF 151 PH
2 Super Rod PAL 276
2 Future Booster Energy Capsule PAR 164 PH
1 Professor's Research SVI 241
1 Prime Catcher TEF 157
1 Professor's Research SVI 240
2 Powerglass SFA 97
1 Iono PAL 254
3 Academy at Night SFA 54 PH
2 Pokégear 3.0 UNB 233
1 Boss's Orders RCL 189
1 Switch MEW 206
4 Nest Ball SVI 255
Energy: 2
15 Basic {L} Energy Energy 21 PH
3 Boomerang Energy TWM 166 PH
Total Cards: 60
If you want another deck idea for Powerglass and Boomerang…
Sandaconda shuffles the opponent’s active back into their deck, and can use Garganacl for energy recovery.
Greninja EX can use Powerglass and Boomerang to hit 120 on 2 Pokémon.
Pinsir for Powerglass and Boomerang auto-KOs the active if they don’t switch… Spidops?
Raging Bolt and Chien-Pao only discard basic energy, but Powerglass does return an energy discarded from itself.
Pawmot with Powerglass, Ordinary Rod, and Boomerang hits 230 each turn as a single prizer, but as a Stage 2 may not be worth it.
Golisopod can use Boomerang, and Mimikyu/Klefki/Flutter Mane/etc can use Powerglass or Rescue Board.
Darkrai VStar with Blissey ex and Powerglass sounds funny. Especially in a Turo’s Scenario deck.
Always like seeing new deck combos:)
13:45 "and just seeeeeeeeeeeee where it takes us" 😆😆😁
Hilarious man, i really love the way you talk 💚
I’m currently binging your vids! I love them! Thanks for being awesome and not repetitive!
Always liked walking wake as a card, would love to see a klawf version of this as well
3:52 I've recently tested ancient capsule and that stadium that nullifies tool cards. It turns out that that ancient mushroom pokemon (forgot its name) can still use his ability even with that stadium. Thus making the opponent who uses ancient pokemon equipped with ancient booster still getting poisoned! Woooooo
I figured out the downside of the SneaslerV. You can't set up as quickly with just your buddy buddy poffins. Personally I don't think they're worth the trade for the forrest seal stone!
I also took out the other snealers from your Palafin deck and I've been absolutely loving it. Just focusing on Baby fins, and morepeko's. Ripper Deck.
I also run a single Morpeko in there just in case I only have poffins in my hand but I've also got 3 nest and 2 ultra balls so it hasn't been a problem. Best of both worlds
The other benefit to Sneasler is that it can tank a hit from Zard at 0 prizes which comes in handy occasionally.
I did really like the baby Sneasler idea too though. I might toy around with it.
@@haroldchick7637 yeah so that was my mistake, I didn’t change my ball setup with 2 nest, 4 ultra I should have changed them.
You thought about adding a Cheryl? Could seriously change the tide
@@yodeez-bd haha I smell a fishy pun. I think Cheryl rotated this year but that idea makes me want to play expanded just to wreck havoc
@@haroldchick7637 honestly I didn’t even notice my pun! lol
What’s old mate that allows you to pick up the card? Not penny the scientist bloke.
You’re only burning 1 energy and it’s easy enough to get another palafin.
It’s such a fun deck, needs a little bit of brain power but hits so hard.
But like the Regi’s. God I miss the Regi’s
@@yodeez-bd Oh, you're talking about Turo! I definitely run a singleton Turo in there. I laugh when the concessions come in after I play Turo and come in with a fresh fish.
I wish Regi had been legal at the same time as Sky Field! Would have been so fun! I think LDF did a Regi video in expanded with that strat at one point that was really satisfying.
Dude! I was just thinking about this yesterday and made my first draft! This is almost what I thought of like a combination of raging bolt and drago 😁 great job!
I mean if you count the poison damage then your math is correct. No fraudulence just yet
Hey I found a way for Charizard V to attack fast and that's with Cyndaquil (SWSH10) Typhlosion (MT) & Typhlosion ex (UF) You use Buddy-Buddy Poffin with rare candy.
Any idea of forming a deck with tentacruel that have an attack of tentacular panic? I think it will be fun tho
I've been trying to make walking wake work on and off for months lol, I've gone through at least 13 versions of the deck. I'm playing it with a 1-1 pakila vstar line currently but may have to drop that to fit more important things.
Have you tried Brute Bonnet TWM with Iron Valiant/duskull/froslass?
No, you're right dude 290 with poison XD
So okidogi but worse?
Day 132! 15:01 has to be one of the funniest clips possible, absolutely hilarious!
I feel like this deck could really use Lumineon so that you can get Sada from Ultraball
There are a lot of cards bug atm it sucks
I don't think you reasonably expect people to concede easily. 1st, sometimes people are stuck with the "Complete 2 games without conceding" daily quest, which they are simply trying to finish. 2nd, some people really subscribe to the Japanese idea of sportsmanship - struggle to the very end, even if there is little hope of winning. This IS originally a Japanese game after all 😅
Also maybe sneasler to fix math vs charizard? Maybe cobalion?
Any chance you are going to show case any Kingdra ex lists?
Have you played the Sableye+Dusknoir combo?
Bro what is that title, “Is is good now?”
Walking Wack! Nasty.
Playing booster feels pointless, u need more fluttermane like x2, possible energy stickers
How did he attach two energies to Greninja? Legit question
Energy switch?
@@martinomonthanks, the camera cut away to him and came back after the switch was played
Better play with palkia maybe
The title man you're doing this stuff on purpose ain't ya 😂
Can u play palafin deck, its so beautiful ❤
why can the palafin ex attack after it attacked last turn?
Same as radiant zard
@@ChrisBeverly how??
Switching out and then back in the active spot resets the requirement for attacking
@@andreamazzamurro2691 thats a thing?
@@NK_M01 I believe so. To be honest I too didn't think it was possible but overall it should be a good way to balance a strong attack, you put it behind a strict requirement, in this case, a double switch if you want to attack on the next turn
why do you keep saying mawchi instead of mochi
Hi Harold
Can someone give me the deck list for the first game? I love Palafin ex but have never been able to pull it off as good as that deck did.
I meant the second game
he already made a video of it
I believe is this
Pokémon: 10
3 Palafin TWM 60
2 Weavile PAL 134
2 Sneasel PAL 133
2 Pecharunt ex SFA 39
1 Mew ex MEW 151
1 Manaphy BRS 41
1 Fezandipiti ex SFA 38
1 Morpeko PAR 121
3 Palafin ex TWM 61
4 Finizen TWM 59
Trainer: 18
4 Ultra Ball SVI 196
3 Irida ASR 147
1 Switch SVI 194
1 Defiance Band SVI 169
1 Earthen Vessel PAR 163
4 Buddy-Buddy Poffin TEF 144
1 Counter Catcher PAR 160
1 Hisuian Heavy Ball ASR 146
1 Kieran TWM 154
1 Technical Machine: Devolution PAR 177
1 Night Stretcher SFA 61
2 Super Rod PAL 188
4 Iono PAF 80
1 Prime Catcher TEF 157
2 Nest Ball SVI 181
2 Rescue Board TEF 159
3 Arven SVI 166
1 Boss's Orders PAL 172
Energy: 1
6 Basic {W} Energy SVE 3
Total Cards: 60
@@marcoasturias8520 nope he play munkidori and dark energy
I haven't seen anyone else play with Pidgeot, Sneasler and Munki so I'm pretty sure you can't find that list online. Buuuuuut it was my deck so here you go
Pokémon: 12
1 Pidgeot ex OBF 225
2 Pidgey PAF 196
1 Pidgeotto MEW 17
2 Pecharunt ex SFA 93
1 Munkidori SFA 72
2 Palafin TWM 60
2 Palafin ex TWM 61
1 Morpeko PAR 121 PH
1 Palafin ex TWM 193
3 Finizen TWM 59
1 Hisuian Sneasler V ASR 94
1 Pidgeot ex OBF 217
Trainer: 29
2 Canceling Cologne ASR 136
1 Technical Machine: Devolution PAR 177
2 Rare Candy PLB 105
1 Jacq SVI 175
2 Ultra Ball PLF 122
1 Nest Ball SUM 123
1 Lost Vacuum LOR 217
1 Professor Turo's Scenario PAR 257
1 Earthen Vessel SFA 96
1 Super Rod PAL 276
1 Pal Pad SVI 182
1 Boss's Orders RCL 189
2 Irida ASR 147
1 Nest Ball SVI 255
1 Cyllene ASR 183
1 Defiance Band SVI 169
1 Iono PAL 254
1 Pokémon League Headquarters OBF 192
1 Boss's Orders PAL 265
1 Kieran TWM 206
1 Prime Catcher TEF 157
1 Forest Seal Stone SIT 156
2 Arven PAF 235
1 Iono PAL 269
1 Iono PAF 237
1 Switch SUM 160
3 Buddy-Buddy Poffin TWM 223
1 Roseanne's Backup BRS 172
1 Nest Ball PAF 84 PH
Energy: 3
1 Luminous Energy TWM 226
4 Basic {W} Energy BLW 107
1 Basic {D} Energy SFA 98
Total Cards: 60
I've still been tweaking the list but my current focus has been deleting Zard. Munki + Band/Kieren will give you an unexpected OHKO if you can pull it off. Devo also comes in clutch if you're on the backfoot.
I know 2 colognes seems excessive but you'll understand when you come up against a quad Thorns.
Strat is simple. Ideally you go first and get a Finizen down with another on the bench along with a Pidgey and either Petch or Sneasler. Morpeko is there as another pivot if Sneasler can't come play or if you just don't need the Stone. T2 you'll pretty much always have Palafin ready with either an Irida or Arvin, possibly Pidgeot too. After that just make sure you get another baby Palafin down in case you get KOed or Devo-ed. For the most part you'll be pretty stable after that so you can focus on grabbing Boss or Iono to stop your opponent from setting up.
Probably the best original deck I've made in a while. Very consistent to set up and then it runs so easy you don't even need a draw engine. Have fun!
Is is good now? Lol
Deck needs mew ex