Recursive Tiling (Touchdesigner tutorial)
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- čas přidán 6. 12. 2020
- I like to play with feedback loops. Sometimes plugging something into a feedback loop can be a great deal of fun!
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As someone that recently started delving into TD, I find it awesome and reassuring that there are so many stellar tutorials out there. So much to play with.
Thank you for your tutorials.
so simple and SO powerful! loving your tutorials always thank you so much for the work you put in
This is so good, your tutorials are short and effective!
ooof, these videos of yours are pure fire
Dude. Yes. Keep em coming.
elegant technique!
Great tutorial. Thanks for sharing this.
again super interesting, thanks for sharing!
I loved this video!!! Thank you so much!
Great Tutorial.
Thank god you started making videos...
This is awesome! For some reason I had to put my circle TOP above the feedback TOP in layout2 TOP. I started fooling around (doing the same thing to layout1) and it would just reverse the circle tree (ie Large circles on top, small circles on the bottom) don't know why! But it works!
Amazing
Yes! You zip info like a pro.
Really cool. Thank you for sharing all of this information. I have only one question: why is it looking like pixelated/low quality? Even if I change the resolution of the operators to something higher, it's still showing that pixelated look. It could be, maybe, because of the "Nearest Pixel" interpolation in the GLSL?
Thanks! Make sure your glsl outputs 32bit float and no interpolation, if I recall correctly, that did the trick for me
using the the pulse button in your feedback TOP may help as well
Everytime I get different results when putting the null over the first feedback (on 0:45). I'm not getting direct changes either, but if I control Z a few times back and forth it gives me some results but different everytime. It's not updating very well either, any idea?
fractal feedback is always fun! Why would you use layout instead of tile or transform? Is it just preference or is it a performance thing?
Layout TOP just gives you more control, I think. You can't achieve tree-like structures with a simple transform in a feedback loop. Also, it's cool to have an option of combining a dozen different inputs with one operator.
I dont understand the glsl thing i type the same thing and nothing append