Particular particle simulation in Bevy

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  • čas přidán 7. 09. 2022
  • Learn Rust at www.rustadventure.dev
    Covering Textures, Bind Groups, Views, and Samplers in Wgpu.
    Particular: github.com/Canleskis/particular
    Particular Demo: github.com/Canleskis/bevy-par...
    Space Golf: github.com/rust-adventure/spa...
    Twitter: / rustadventure
    Twitter: / chrisbiscardi
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Komentáře • 10

  • @Canleskis
    @Canleskis Před rokem +14

    Hey, I'm Particular's author and only just saw this video. Thanks for showcasing my library! I'm looking forward to seeing where this game goes, which I know will help me figure out how I can improve Particular!

  • @jamese.spivak4170
    @jamese.spivak4170 Před rokem

    This looks like a really fun idea! You could take this game in so many directions. I like the idea of an orbiting/moving golf hole lol. Looking forward to more!

  • @user-hl7lr8ld2i
    @user-hl7lr8ld2i Před rokem +1

    Literally read about this problem yesterday and thought about building it

  • @optiphonic_
    @optiphonic_ Před rokem +2

    The three body problem is a wonderful book if you're into sci fi

  • @sebbl580
    @sebbl580 Před rokem

    Cool Video

  • @theseatoad
    @theseatoad Před rokem

    I don't know why but some sort of n-body simulation but with a similar mechanic of Katamari Damacy would be a fun project.

  • @jonathanbaincosmologyvideo3868

    But why o why is the system spinning?
    Build a system without spin, and spin will NOT just emerge like they say it should.

    • @sirdorius361
      @sirdorius361 Před 10 měsíci

      You probably have add a small initial velocity to the objects that is tangential to the center