Sumo Sheffield Plays - Crackdown 3 (with Steve Lycett and Rich Jordan)

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  • čas přidán 17. 05. 2024
  • We were feeling a little nostalgic, so we jumped into Crackdown 3 with two members of the original development team to chat about the experience and challenges of crafting an open-world game at Sumo Sheffield with our friends at Xbox.
    We talk about the absolute anarchy caused by the black hole gun, a little-known strategy for dispatching some of the game's toughest bosses, how the Robot Dragon started as a joke that got a little too real, and Rich dies a fair amount... 👀
    Want to learn more about Sumo Sheffield and our back catalogue of games? Head to our website 👉 sheffield.sumo-digital.com/
    Follow Sumo Sheffield on Social:
    🐦Twitter/X - / sumosheffield
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    #gamedev #gamepass #crackdown3
    0:00 - Introduction
    2:48 - What does a Senior Executive Producer do?
    6:39 - What were the main challenges Steve faced on Crackdown 3?
    11:02 - Robot Dragon
    12:36 - How do you go about designing bosses?
    15:20 - How do you go about incorporating the other Crackdown games?
    22:20 - Balancing player difficulty vs environment
    28:33 - What appealed to you about Crackdown?
    38:45 - Violence in Crackdown 3
    45:10 - What does a Concept Artist & Art Director do?
    45:54 - Was there anything that worked n theory that didn't in-game?
    47:55 - Was there something people weren't sure of, but worked with the concept?
    50:43 - Lighting Crackdown 3
    55:19 - What are you most proud of in Crackdown 3?
    59:33 - Colour in Crackdown 3
    1:02:57 - Was there something that you weren't keen on at the time but are proud of now?
    1:04:08 - Players vs artist's perspective
    1:09:29 - Designing the agents
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Komentáře • 1

  • @jpuc5568
    @jpuc5568 Před 9 dny

    Just make little big planet 4 😭😭😭😭😭😭😭