Sumo Sheffield Plays - Crackdown 3 (with Steve Lycett and Rich Jordan)
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- čas přidán 17. 05. 2024
- We were feeling a little nostalgic, so we jumped into Crackdown 3 with two members of the original development team to chat about the experience and challenges of crafting an open-world game at Sumo Sheffield with our friends at Xbox.
We talk about the absolute anarchy caused by the black hole gun, a little-known strategy for dispatching some of the game's toughest bosses, how the Robot Dragon started as a joke that got a little too real, and Rich dies a fair amount... 👀
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0:00 - Introduction
2:48 - What does a Senior Executive Producer do?
6:39 - What were the main challenges Steve faced on Crackdown 3?
11:02 - Robot Dragon
12:36 - How do you go about designing bosses?
15:20 - How do you go about incorporating the other Crackdown games?
22:20 - Balancing player difficulty vs environment
28:33 - What appealed to you about Crackdown?
38:45 - Violence in Crackdown 3
45:10 - What does a Concept Artist & Art Director do?
45:54 - Was there anything that worked n theory that didn't in-game?
47:55 - Was there something people weren't sure of, but worked with the concept?
50:43 - Lighting Crackdown 3
55:19 - What are you most proud of in Crackdown 3?
59:33 - Colour in Crackdown 3
1:02:57 - Was there something that you weren't keen on at the time but are proud of now?
1:04:08 - Players vs artist's perspective
1:09:29 - Designing the agents - Hry
Just make little big planet 4 😭😭😭😭😭😭😭