Let's Build an Instant Kill Death Ray
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- čas přidán 30. 03. 2022
- It's April fools day, so time to tap into our inner trickster and make a contraption to be the dread of all players who come upon it. In this video we investigate how we can make the most effective area denial weaponry in minecraft, all from a basic idea that, well, doesn't work out the way we expected.
Mr Scratchcat's 280 TnT cannon:
• 280 tnt cannon
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Now I wonder if you could get the arrows from skeletons with power 5 bows or pillagers with piercing crossbows instead, and power this machination even further
tipped arrows of harming maybe
That's what I was thinking. This could maybe even be expanded upon to be a weapon capable of killing even people with totems of undying
@@E12345E harming doesn’t do shit. Harming effect only takes in effect if it’s damage is more than the arrow. If the arrow itself deals more damage (ie fully charged power 5 arrow), the arrow’s damage is higher than instant dmg II, so the game uses the arrow damage instead of the potion damage. with these insta kill arrows, there’s no way the instant dmg II will take into effect. it’s only really useful when you can’t fully charge ur Power 5 bow or the enemy has Proj Prot4
Oh no
@@revel8683 ooh i didn’t know that, thanks for telling me!
so what i just realized is the effect is applied when the arrow hits the mob, not added to arrow damage (because im bad)
if wither arrows could be made in survival, i would probably suggest those instead then :D
Who would’ve known those different sized amethyst buds would be so useful
Technical players always finding weird stuff.
Alternate title: reenacting WWI war crimes with tnt arrow buckshot
dude literally recreated M18A1 Claymore directional anti-personnel mines in minecraft
Or a Winchester 1897 “trench sweeper” shotgun loaded with 00 Buckshot in the trenches of World War One causing mass devastation against the German Empire’s troops and causing them to seeth
@@user-trolololololol it made the kaiser mad
higher range
Now make it activated by a skulk sensor!!!! they’ll never see it coming.
I do believe you've invented a claymore mine 0_0💀
😅
@@revenevan11 Me, I just use sand, a pressure plate, and TNT.
kinda bad imo considering every movement they make it triggers it and tnt stack up and when one explode another aswell and they just ruin the entire thing
He actually did, eventually :)
@@fluffysausage5985 Yes!! Thanks!!!
I never knew the trapdoor trick existed, thank you cubic! (awesome video)
Interesting, I didn't know that arrows stuck in a trapdoor could be primed with momentum like that.
I made a similar build years ago, but I had it to where the trapdoor sat a block higher and was timed to open just as the TNT was about to explode, so the arrows would be in free-fall when the TNT exploded. Firing angle was adjusted by adjusting the delay between the TNT dispensers and the trapdoor. I should rebuild it to see how it would fare against armor and such.
also can just USE the trap door as a luncher instead
should've used projectile protection 4 instead of protection 4 for the final test
still dead
yeah but who uses projectile protection 4
@@vaporized_log1239yeah but who uses a machine that fires loads of instakilling arrows
god armour covers it all
protection IV gives 16 points of damage reduction in all areas (general, explosion, projectiles and fire), corresponding to 4 points for each armour piece - I think this means about 72% damage reduction?
any of the specialised protections (assuming it's level IV) provide no points of protection in other areas, and 8 points of protection in their specific area
since the max protection points in any area can only be 20, the best protection setup against projectiles would actually be 3 armour pieces with prot IV and 1 piece with proj. prot IV - 80% reduction (20 points) in projectile damage and 48% reduction (12 points) in all other areas
not much difference in damage reduction so i think the death laser would probably still rip through a projectile prot armour set lmao
Just realized that entities and chunk loading could be a great way to teach particle uncertainty
If I knew what Particle uncertainty was then I would agree.
You could say that I’m uncertain about particle uncertainty, which in turn makes me uncertain about this statement
@@BlockMasterT ah yes, particle uncertainty uncertainty
You should name this weapon "The Roaring Dragon" because of the TNT sound it makes when its priming to fire. it will scare any players coming toward it
also just thought about HOW FUCKED, someone gets from thsi if it was under ground.... OH MOTHER OF GOD THIS AS A CREATE WEAPON!!!
I really like this style of video. Taking us on the journey instead of showing us the final product. Makes it a bit easier to learn and understand. Good stuff :)
Could you manually load arrows with a piercing crossbow and will it pierce multiple mobs?
it should make it a lot better against groups
or use a pillager, you can give him a better crossbow and make him fire automaticaly
Sadly, i think arrows lose their piercing ability when they get stuck in a block. I'm not certain though; i'll have to double check.
But arrows from Power bows still deal more damage.
it would take a long ass time tho. With the despawn time of arrows I dont think it would be just as powerful if you just do it normally
Power arrows do more damage because they come out faster. Completely useless in this situation as it's already adding much more velocity.
Hey cubicmetre I think the reason for the arrow randomness in your single-shot setup was because the arrow was stopped by a block and then was released again.
When I did it, accelerating a perfectly regulated arrow with TNT while it was in the air produced no error, but when even just dropping a perfectly regulated arrow onto a block and then breaking the block, it produced an error.
i like how this went from "funni joke for april fools" to "HOW TO SURVIVE AN APOCALYPSE"
I love the concept!
Keep doing what u do best :)
Epic. Perhaps by putting the arrows in lazy loaded chunks, we can store more of them.
I used to make TnT arrow cannons using an older version of this idea all the time. Back in 1.7 java beta. You can use an oldschool tnt cannon design, but just place the arrows into a piston instead of a trapdoor, time the ticks to drop the piston on the tick before the TnT explodes and you get an arrow shotgun
Yooo I remember those machines! They were a ton of fun even if not incredibly practical.
@@bcatgamering same, i also made a HELL of a man cannon once, priably dont work in crrent game but it sends a man to the stars IF you could sive the 8x4 block lines of tnt
I thought about this before, I'm glad someone else that actually understands redstone thought of it too & built it so I wouldn't have to.
Well, not exactly, my idea is slightly different, so I will unfortunately have to figure out how to build it myself. My idea was it uses TNT to launch other TNT at light speed. The TNT used to launch it would also be launched, that way it could come from farther away, meaning more space for even more TNT.
Yours is better in a lot of ways, so maybe I'll base mine on yours.
So what you originally intended to make was a rail gun but then it turned into a shotgun... Nice
i like that this video demonstrates a learning process
11:09 a friendly reminder for me to upgrade my armor on the server🙃
If you're worried about super sonic arrows attacking you, a shield can just eat any speed of arrow (although I've only tested with regular arrows at 1,620,990 blocks/tick) and a totem of undying will save you from 1 arrow. The shield will break if the arrow is fast enough and I don't know if an auto-totem hack will be able to switch to more totems fast enough when a shotgun blast comes.
@@robertw1469 invulnerability frames after getting hit by the first arrow and saved by the first totem
American/Canadian content creators: Sometimes crazy stuff (Nileblue) but pretty random and chill.
British: More serious and a lot of gamers (same with US a lot)
Australians: Absolutely insane
Love the videos! Keep it up!
I think the portal thing could work in a different way given a specific set of circumstances. If you lined up the portal so that the arrow would pass through the portal block on a tick (for instance, if the arrow is going 4blocks per tick, have the portal be on a multiple of 4 away) and then somehow loaded all the required chunks at the same time (perhaps with multiple portal contraptions), theoretically the arrow would align with the portal and pass through. Would likely require a lot more setup though.
I've never found again an off-grid, quasi-unknown player with such redstone skills since Borkon. You do awesome stuff dude, I promptly subbed!
The minecraft hwacha.... Perfect tech, you just gave me an idea for my castle defense.
Always a good day when cubic uploads
You can keep the arrow alive by bouncing it on a piston so it won't despawn. Then when your ready to fire you can disable the piston, fire tnt, then shoot the arrow. It would save some time from having to setup the arrows.
great job
Amazing video and I love the trapdoor mechanic, how did you discover that one!? This reminds me a lot of your guillotine ;)
The only video released today that I trust.
Give this man a job at NASA
You need more subscribers, both the smartest minecraft physics expert ive ever seen, and a tf2 fan. Amazing.
would be a good hallway trap
have a tripwire or some method of knowing a player is coming in, that starts the priming of the machine, and starts another timer that is callibrated to the approximate distance the intruder could be down the hallway and then fires it.
would also be able to put a deactivation method on it as well or simply have cutouts down the hallway for those in the know to hide behind
pretty slick man
Aww I really wanted to watch the Projectile protection armor >,
Yet more fun facts to add to my vast knowledge of Minecraft. Thanks as always cubicmeter!
Thank you for using the trick I discovered
Lmao😂
Kek
I open CZcams and this is the first video I see.... AWESOME!
Awesome i tried to do the same thing after seeing one shotting enderdragon video,
To one shot peoples in my corridor, but didnt found a solution that great.
Good to know that trapdoor store velocity!
Imagine trying to get your stuff back and loading one of the chunks that contained a missed arrow
Woooo!
Indeed
3:15 "Oh hoohoohoohohoohohohoo oooh boi" - Me
8:15 YEAAAAAAH, Railgun Shotgun has been made!!!
It is in fact possible to get a perfect arrow and tnt alignment. It’s been a while since I developed my own system for this, but:
First, you must cancel the x and y momentum of tnt by pushing tnt into walls with pistons (or slime blocks moved by pistons). Without this step the explosion itself is unreliable.
Next, you must align the tnt perfectly in between two blocks by pushing with a stair (acts as a vertical slab) at exactly the right time while the tnt is falling.
Lastly, you must align the arrow exactly in the middle of two blocks. I think I remember pushing walls for this step, but I think the important thing was that it falls and lands as such: with one side exposed to air, the other somehow wedged inside of a block (it somehow “phases” through when it falls), and the arrow tip resting on two blocks beneath.
I don’t remember exactly how I achieved the last step, but I do know perfect arrow alignment is possible.
Step ticks are the same as screenshots it’s just a moment in time so when you put it at 4/1 ticks it’s just teleported 4 blocks it’s not actually moving over each block. And the trap door is reducing its momentum because activation of the trap door updates the block data so that’s were the speed is being reduced. You can use block suppression to prevent the momentum from being reduced.
Its basically a railgun shotgun with more spread than games intend shotguns to have.
This is more obliterated by arrow, less shot by arrow
you sir have made a minecraft claymore
Pre: I wanna prank my friends lol
Post: I made a war weapon
cubicmetre: today i built a fucking railgun that you can even use to surprise your friends!
Ah a nostalgic pic un the thumbnail lol
"Instant death ray- a fun little contraption"
Someone needs to invite this man to the SciCraft server for their Hypersonics division
Great video as always man! Just remember that projectile protection is the enchantment to look out for with arrows. Protection does basically nothing.
Prot is usually what a player will have on their armour though.
@@cubicmetre ik but still it would be better to show the full extent of it’s power. As a fellow Aussie I want you to show the full extent of how creative and smart you truly are.
Each level of protection adds one protection point to all protected damage, projectile prot adds two points to projectiles only, this caps out at 20
I quite enjoy the mumbojumbo type contraptions. the "ultimate base defense" type redstone. love it.
I once used this idea on a massive scale to help win an mc war to defend my position as the richest person on an economy server
I just watched Docm77's newest hermitcraft vid and I was reminded of this
You could probably use a very complex command block setup which uses a raycast so that the hypersonic arrow becomes aware that it has crossed through an ender portal.
The correct name for a group of Minecraft Creepers is either a Hiss or a Crater.
funny little prank to do on my friends, lead them to a very complicated flechette doom shotgun and make it think it dispenses diamonds :D
it might not be any significant change but he shouldve tryed it with projectile protection
One idea for this is to have the arrows be made by pillagers with piercing crossbows
Designs ultra complex arrow launching machine, still puts melee protection enchantments against projectiles.
Just the mere sound is scary
Could make the portal thing work anyway by having 8 portals linked to the same overworld portal
maybe if you had enough portals in a straight line to just bypass the speed of the arrows you could still get your railgun
Could you not use a large/huge nether portal in the nether layered with air gaps spaced with one air gap in between with a variance after 10 or so portals to catch all the even velocities, that would catch a lot of the shotgun spread and give the arrows a chance to go through the portal?
thx for using my cannon
If you have a ton of skeletons all aligned to the same block it makes a machine gun
THE LORD, HE HAS CAME BACK
I respect the saxton hale skin
So the arrows check if the cross the path of an entity every tick but not if they passed through a portal?
Is there a way to make the arrows go through blocks because they have such a high velocity or ?
I am now convinced that medium amethyst bud is the coolest item in minecraft
Now I know why you didn't play with us on Sipovers's event. That was a cool video!
I've been preparing this for about two weeks now, between university I don't have much time to just play Minecraft at all.
@@cubicmetre I can imagine! But I like this concept, gave me some ideas for cheap cannons since you can repeat the explosions for about a minute before launching
Genuinely a redstone engineer
Had an idea
Maybe you could stack portals in a line so that they all connect to the same one in the overworld and the arrow intersects at least one of them on its pathgoes
Trapdoor arrow glitch has insane potential
shoop da whoop emerged in 2007, which means a solid portion of the viewerbase was not born before it was created
SHOOP DA WOOP!
We are literally watching someone invent a gun
3:08 Kraftwerk stand ability nice jojo reference bro
Omg that's a brilyate idea
8:30 dude invented buckshot in minecraft
The Arrow Shotgun
Nice
finally we got a way to farm the warden
I wish I was smart enough to come up with this sort of stuff lol
Also side note, I worked out that for the arrow to be going hypersonic, it would have to go at a minimum speed of 85.75 blocks per tick, mach 5, taking the assumption 1 block is a metre across and 1 tick being 0.05 seconds from what I can find
The trapdoor trick was so bizzare nd amazing at the same time! Can anyone explain briefly why the arrow stored the kinetic energy from the TNT and released when the trapdoor is opened? Was it because of the trapdoors hitbox?
Anyways, amazing videos as always! Keep going on with your amazing innovations, cubic! ❤️
I think it might be because when arrows are stuck in a block they aren't affected by anything other than the block moving/breaking. So, when the arrows are stuck in the trapdoor, they won't move, and once it opens, the arrows will fall, allowing them to use their velocity to shoot forwards.
Arrows are weird, they stop moving but retain a small amount of velocity when they get lodged in a block, this is how they fall forward a bit usually when you break the block they're lodged in, but if you can apply new forms of velocity to them while lodged, that velocity doesn't bleed off because the arrow isn't moving/interacting with gravity, so its just retained till the arrow achieves freedom of motion
shotgun ballista
shotgun ballista
stuff it into degroot keep, watch the attackers die instantly
Arrow shotgun, nice
This will definitely be used in 2b2t
you seem like you'd be good at programming
Wow! Imagine also somehow giving the arrows the piercing effect!; waitttt! Now that i am writing that, what about a piglin array with piercing crossbows?! And mayb even 1.16 piercing + multishot?
Can you include a world download please? And I never thought of the trapdoor thing! Great video!
its on the description
Nice Saxton hale skin
A solution to the problem of the arrows despawning would be to shoot the arrows onto a piston facing upwards and make the piston repeatedly activate. Moving arrows don’t despawn.
When the Elf portal from Botanica had enough
trying this now with the /ride command would be very interesting...
If these arrows could have piercing 4 that’d be crazy
imagine a mod that give u a pocket dimension in a tiny block
u put hte block on the ground and use tiniy block to conenc thing , the whole canon is processed and shoot in the boundarie of the dimension the arrow are then scale back
and u have a shotgun in minecraft (and a lot of thing else like if redstone power can go into integral or other integration with mini block ect...)
I think you should try prot 4 from pretty far back, seeing as the ray itself is kind of like a shotgun, maybe you were taking more than one arrow. Not that I doubt that one arrow can Insta kill but still
I was just about to go to sleep