The Arcane Blood Mage(Damager AW) - Dragon Age Origins

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  • čas přidán 3. 09. 2022
  • In Dragon Age Origins, Arcane Warriors and Blood Mages are considered to be the most overpowered specializations. But what happens when you combine the two and focus on damage! Let's find out!
    In this video, I combined a Blood Mage with an Arcane Warrior and tried to reach maximum amount of melee damage.
    In my opinion, this build turned out to be the most powerful and the most fun Arcane Warrior/Blood Mage I have ever played with.
  • Hry

Komentáře • 166

  • @AKisHerceg
    @AKisHerceg  Před 4 měsíci +1

    If you like my videos, you can support the channel here: www.buymeacoffee.com/akisherceg 🍕 Thank you! :)

  • @diode_wow
    @diode_wow Před rokem +156

    It's so cool to see people still uploading DA:O content in 2022, I wonder if playthroughs could become a thing again.

    • @StarMarshal
      @StarMarshal Před rokem +4

      Depends if you know where to look.

    • @diode_wow
      @diode_wow Před rokem +12

      @@StarMarshal I mean, here on YT you look for DA stuff and the most videos you can find are from like 30 years ago.

    • @StarMarshal
      @StarMarshal Před rokem +2

      @@diode_wow do you use filters? Sometimes that can help.

    • @jeramie1992
      @jeramie1992 Před rokem +2

      Look up MaterWelonz has an ongoing playthrough ep26 just released

    • @jaredbarr3406
      @jaredbarr3406 Před rokem +2

      It is. I'm checking out Materwelonz first time playthrough right now, saw MegMage go through her journey, I saw Angel Alyx start one but I not if she's continued it or not. (had an interesting time in the fade) Pretty sure a few others are doing playthroughs but can't remember their names right now.

  • @fraisertinko
    @fraisertinko Před rokem +82

    Genlock conjurer: got paralyzed and cannot dodje an attack
    Arcane mage: misses at paralyzed genlock

  • @1926PlovdivCity
    @1926PlovdivCity Před 11 měsíci +14

    I will forever hate the developers for taking out the finishing moves

  • @shizlgzngar6470
    @shizlgzngar6470 Před rokem +25

    After sitting in my backlog for years, I just finished inquisition and even got the platinum. Thanks for the awesome guides that you put out, dude. Hope you're still active when dreadwolf eventually comes out.

  • @SlayerRiley
    @SlayerRiley Před rokem +1

    This is insane. Thanks for sharing! :D

  • @LeviaDS
    @LeviaDS Před 4 měsíci +1

    Great vid! awesome work! ty!

  • @MrShiunin
    @MrShiunin Před 11 měsíci +3

    Bro I'm playing the game for the first time and just from peaking at one minute of this video, there's still so much I have yet to learn

  • @FentonSteele
    @FentonSteele Před rokem +6

    I love how many unorthodox builds you can do in BW games. I had a ton of fun with my heavy armor s&s rogue bard. I was nigh untouchable because of the high dexterity. Spirit Warrior Archer is also OP as hell if you have Awakening or the Awakening in Origins mod. Killed the high dragon in Haven on nightmare in less than 30 seconds.
    Excited to give this one a go. I should actually try a real mage once though lol. I always do arcane warrior and just slash everything to death

  • @raihanabdhi3328
    @raihanabdhi3328 Před 3 měsíci +3

    I just recently finished my first playthrough of this game and i'm about to start playing the next game but seeing this makes me want to replay origins again and fixed my very messed up build lol

  • @swagit4174
    @swagit4174 Před rokem +7

    Finally! A weapon to surpass the Maker himself!!

  • @ilovebiscuits7771
    @ilovebiscuits7771 Před 11 měsíci +2

    I noticed your channel just yesterday and I'm liking your DA: Origins content. Its my fav DA game.
    Gonna sub.

  • @eraythehan
    @eraythehan Před rokem +9

    Im in prison watching your videos can't wait to get out so I can play this

  • @moby_justchillout1861
    @moby_justchillout1861 Před rokem +2

    I never tried blood mage specialization before but seems to be really cool, I think I'm going to create a new character and wreak havoc using blood magic.

  • @blackspirit86245
    @blackspirit86245 Před rokem +4

    Very nice, the amount of tank mage gets alone from are and mage always impresses me.
    Not sure if you are aware, ( or you know and don’t like exploiting it) if you get I think it’s Legion of the Dead or a different one. Anyway, there is one shield motif that when put your shield for some reason it increases all stats on the character by like 10-20 I can’t remember off the top of my head.

    • @AKisHerceg
      @AKisHerceg  Před rokem +5

      Yeah, the Legion of the Dead heraldry. It gives +20 to all stats I think. I don't use it because it is way too op. :)

    • @theoroderick782
      @theoroderick782 Před rokem +2

      @@AKisHerceg geez

  • @MrKILLINOOBZ
    @MrKILLINOOBZ Před rokem +4

    Even though I could have solo'd the 2nd half of the game with roughly the same build I had, having two other mages in the party with the haste spell (which can stack) is just absolutely busted even on Nightmare.

  • @darrylwalker3976
    @darrylwalker3976 Před rokem +2

    i will be using this for my evil playthrough

  • @chopid
    @chopid Před rokem +1

    I wanted to ask if you'd be willing to make an OP mage solo nightmare build preferably using a staff instead of melee weapons and cover beginning(1-7)/midgame(10-18)/endgame(18-25) covering stats and gear along the way?

  • @MEUAR
    @MEUAR Před 6 měsíci +3

    I made a pretty similar build for my last playthrough, wrecked the Harvester in less than 45 seconds on Nightmare with it.
    It just ROLLS on everything, while also facetanking entire armies and any boss on the side. It's very simple in principle and goes a bit like this one: arcane warrior + blood mage + battlemage or keeper (immunity to knockdown under a boss's nose's pretty awesome). It uses A LOT of sustained spells to cap (and overcap, in case he's debuffed) physical, mental, spell and elemental resistances, while getting ungodly amounts of evasion (100% in fact), defense, missile defense (useless but I like big numbers!) and armor. Don't put a single point in anything but magic ('xept to get to 16 cunning for skills). Spellpower's off the charts, beyond 250. HP and the rest can be increased enough with gear. For skills: max combat training, survival, vitality, clarity, only 3 pts needed in coercion once you've reached 35 cunning, let crafting to your sidekicks. Add to that enough gear to cap almost every elemental bonus damage AND some hexes, and you can multiply any ele dmg by 3 (it's good to have one point in poison to be able to use Elemental Coating because of that). Heavy fatigue but you'll have so many hp and sustain you won't even care. No need to bother with mana regen: Dark Sustenance, one lyrium potion here and there and Stoic passive do the trick (allowing you to focus your gear on damage).
    Spell wisp + spell might + spell shield + arcane shield + combat magic + shimmering shield + rock armor + elemental mastery + haste and flaming weapons always on (cast all with your staff, because you'll have more spellpower with it, but cast combat magic with your sword&shield cause it's calculated with your magic attribute, and that one will be higher with the dead legion heraldry on your shield). For mobbing: the classic blood wound + fireball, or a juicy virulent walking bomb to sate your bloodlust. Mark of death from Jerrik + Vulnerability hex + death hex to down that tanky meatbag. Or just whip out the good ol' sword and board and cut your way to gory glory without even being grazed once (much much higher dps than with your staff)!
    Here's your gear:
    - Head: Toque of the Oblivious.
    - Gloves: Elementalist's Grasp (+10% version from the 2nd Disciple general in the Siege of Amaranthine).
    - Chest: Battledress of the Provocateur (2 amplification + 1 evasion runes to reach 100% dodge).
    - Boots: Cailan's Greaves.
    - Staves: Staff of the Lost is king (Spellfury's awesome too but it doesn't cap spirit damage bonus).
    - Melee: Vigilance longsword (raw + effortless, with 3 elemental runes = 6 dmg of each element x 1.5 x 2 so around 90 bonus dmg not mitigated by enemy armor) + Landsmeet Shield. Its rare "absorb damage" effect also works on blood magic self-dmg, -12% on this shield. Dead Legion heraldry if you're ok with it.
    - Belt: Cinch of Skillful Maneuvering.
    - Amulet: The High Regard of House Dace is probably best here, with its rare, not easily obtainable bonuses. Scout's Medal could be an okay tank+mana option. Maybe Illumination/Seeker's Chain (+all atributes). The Spellward is overkill though, you can get up to 95% spell resist from skills only (Arcane Shield + Fade Shield + Spell Shield), the last 5% are easily capped.
    - Rings: Ash + Icicle (caps fire and cold resist + dmg bonus, also 8 free magic).
    - Consumables: the only thing worth crafting, Elemental Coating and Swift Salve. Paired with Haste, you'll divide your attack animation by almost half.
    Now for spells, do as follow:
    ARCANE > Mastery 4, Attun 3
    PRIMAL > Fire 3, Earth 1
    CREATION > Enhance 4, Summoning 1
    SPIRIT > Anti-Magic 1, Mana Alter 4, Death 3
    ENTROPY > Hexes 4, Draining 4
    SPECIALIZATIONS > AW 4, Bld Mage 3, Battlemage/Keeper 4
    Now, you'll dish out extreme damage while being pretty much impervious to it, but don't forget: 100% dodge only means normal physical attacks can't hit you, while 100% spell resist means you'll cancel any damage of magic origin. However, you'll still be vulnerable to non-magic elemental damage, hence why I capped all elemental resist (85%). On top of that, auto-hit physical attacks will still hit you (massive attacks, grabs, overwhelm, etc.), that's why I also pumped some skills and gear to get to around 60 armor. Truth be told you'll be effectively immortal, only the Armored Ogre Alpha and the Harvester could potentially kill you with one of their attacks, if they crit while you're like half hp for example.

    • @Someguy4321
      @Someguy4321 Před 4 měsíci +1

      >Hexes - while I don't consider it to be strictly optimal, do try 3 mages sequentially casting Death Hex on someone standing in the Death Cloud; death cloud must be cast by a mage with the highest spellpower. With the curse of vulnerability applied, I had seen this deal a thousand or so in Origins campaign. It is not very impressive compared to silly things, idk, Spirit Warrior can get up to in Awakening (1000ish damage per hit in Unending Flurry, lol) but it is -probably- the best burst DPS possible in Origins, where getting non-burst dps above 100 is somewhat of a struggle.

    • @MEUAR
      @MEUAR Před 4 měsíci +1

      @@Someguy4321 Truth, Death Hex is A MEGAMAMMOTH OF A BEAST. It really catapults your DPS since it's pretty hard for any class but Rogue to get consistant crits on its own in Origins.
      Speaking of Spirit Warrior, I've been thinking for a long time of doing a dex warrior archer build, going Spirit Warrior + Accuracy in Awakening, with maxed crit dmg, crit chance, high atk speed and spirit dmg bonus. I know I won't find the time to play again for at least years now, so if you or someone ever wanted to try that kind of wonky build, ROCK ON BRUV!!

  • @rkun5809
    @rkun5809 Před rokem +2

    I have played this game so many times and it is now that I realise that arcane warriors can wear shields, my main character, an arcane warrior ended the blight and awakening dlc with just one sword and a broken class that i didnt know was even more broken

  • @ivanjoshuacaragdag4423
    @ivanjoshuacaragdag4423 Před rokem +21

    It's incredibly easy to cheese the game with a staff-wielding Arcane Warrior/Blood Mage/Battlemage. I used one to solo the harvester and can't believe the time will come that I will ever think the Harvester was just another boss. Finally earned that Reaper's Cudgel because of that mage. 😂

    • @SaganTheKhajiit
      @SaganTheKhajiit Před rokem +3

      I cleared it with a Champion/Templar/Spirit Warrior. 90% dodge and I think 50% spell resistance, nowhere near the full cheese you can get with Warrior but it was more than enough. Two-Handed too, so no crazy high DPS from dual-wield.

  • @AzoiatheCobra
    @AzoiatheCobra Před rokem +1

    ... the year was 2010, my second year of college. I installed DA:O. And i fell in love. The year is 2011 and u finally got all the in game achievements. Even the nightmare golems dlc, the one with the flesh golem and the ranger dwarf that invoques the rhino. I had 100%. The year was 2012, i finally managed to make a solo nightmare run... The characther was a ranger duelist archer with the sustained ability that increased defense. It was marvelous. And painfull... My second nightmare solo run was a shapeshifter arcane warrior... That one was better... Bear form op. And then i tried DA 2... And i only did 2 playthroughs... Now i got the bug telling me (play it again)... And i found your channel, so thank you

  • @Linkforlife199
    @Linkforlife199 Před rokem +2

    Harvester: "No fair! You cheated!"

  • @theoroderick782
    @theoroderick782 Před rokem +2

    always wondered how you get all those poisons to fill your bar? do you use gold farming methods or what exactly? Also was it necessary to play like normal mage for a few levels I guess? What spells are good to start with? Im curious

    • @AKisHerceg
      @AKisHerceg  Před rokem +3

      I just create them with the emoney I have. They are not that expensive to cook. I played as normal mage until I got the spec. Good spells to start with are Heal, Rock Armor, Arcane Sheild, Flaming Weapons, Glyph of Paralyze, Glyph of Warding, Spell Wisp.

  • @jcarlosgm94
    @jcarlosgm94 Před rokem +2

    Great character!
    What do you think about the two handed warrior? Is a good character
    I like to play a run with a dwarf noble with a two handed axe
    Any advice?

    • @AKisHerceg
      @AKisHerceg  Před rokem +7

      My favorite. I love the 2H warriors.
      Indomitable is pretty much mandatory for them. I love Mighty Blow, Critical Strike and Sunder Arms.
      Two-Handed sweep is handy against crowds, Sunder Armor is great against enemies with lots of armor, Pommel Strike is great for knockdown.
      A two-handed build work best with a Berserker spec in my opinion. Lots of damage, lots of fun! A two-handed Berserker/Champion is my favorite build in DAO. :)

  • @TheNoiko
    @TheNoiko Před rokem +2

    A Kis Herceg really need your assistance mate. First of all, you're a god amongst man for keeping this legendary game alive with such high quality content. Second, I copied your guide but my mage probably needs glasses or something because I'm missing 7 out of 10 hits. I'm currently level 13, about to hit 14, and I have all your gear except for the rings. Got all 7 buffs always active, have my magic on 81 which translates to almost 100 spellpower with equipment. Am I missing something?

    • @AKisHerceg
      @AKisHerceg  Před rokem +1

      100 spellpower roughly translates to 100 attack which is not that great. You definitely should use spells like Heroic Offense to increase your attack(with high magic, it will give a huge attack boost to your attacks). Around 120 attack, you will definitely hit most enemies, unless they have very high defense or dodge. :)

    • @TheNoiko
      @TheNoiko Před rokem +1

      @@AKisHerceg I will. Thanks for replying. Sending you love.

  • @Quotzle
    @Quotzle Před rokem +3

    Is there any good armors or armor sets for Arcane Warriors other than the one from the DLC? I recall there's not many options that could maximize the potential for the Arcane Warrior, so I never once tried it. Other than that, awesome video dude! Keep it comin' :D

    • @danzansandeev6033
      @danzansandeev6033 Před rokem +3

      Superior wade armor plate and some helmet (like executioner helmet which gives extra mana) would be the best choice in base game
      Also there is effort armor set and juggernaut armor set but those won’t give reduced fatigue

    • @AKisHerceg
      @AKisHerceg  Před rokem +4

      Evon the Great's Mail combined with Wade's Superior Heavy Boots and Gloves is a great choice. You even receive the set bonus, and you can put on the Helm of Honleath - which with this set, would not look ugly on you anymore. :)

    • @danzansandeev6033
      @danzansandeev6033 Před rokem +1

      @@AKisHerceg helm of honleath is also dlc item though) what if he means only base game?

    • @AKisHerceg
      @AKisHerceg  Před rokem +4

      @@danzansandeev6033 Yeah, then exclude the HoH. Stick with the Lib Cowl then the First Enchanter Cowl just like here. :)

    • @StarMarshal
      @StarMarshal Před rokem +2

      Rule of cool and aesthetics supercedes function. Especially when the Arcane Warrior can get away with just about choice of armor.

  • @linkersworld
    @linkersworld Před 3 měsíci +2

    Hi! You have a step-by-sterp guide for this build? I mean, i started to play this game rn so i find this awesome build but idk how to build the skills and everything to going good with the build.

    • @AKisHerceg
      @AKisHerceg  Před 3 měsíci +3

      Sadly, I don't. I do plan to do an Arcane Warrior playthrough in the future though. :)
      Some tips:
      You have to start as a support mage until you unlock the Arcane Warrior spec.
      Your first spells should be Heroic Offense and Heal when you start the game.
      This is an Arcane Warrior, so from the beginning I recommend you pick up spells that would increase your(and the party's) defense. Heroic Defense and Glyph of Warding. Your first spell that you automatically start with, will be Arcane Bolt, so until you unlock Combat Magic you have to stick with that as your main damage spell. Heal and Arcane Bolt can get your through the whole first half of the game. With Heroic Defense and Glyph of Warding your team will be near untouchable. With Heroic Offense they will never miss.
      Boost nothing but your Magic with every level up. Don't get tempted to place on WP or CONS. Just boost Magic. If you run out of mana during combat, just drink a small mana potion. They are dirt cheap and later on you can make them yourself from some cheap material.
      After level 7 when you unlock Arcane Warrior and Combat Magic, you can start wearing armor and you can make great use of your defense increasing skills. Enemies will have a very hard time hitting you now and you will have decent melee damage. You can have Flaming Weapon on to increase your damage and you can also pick up Haste to increase your attack speed and running speed.
      You are basically a warrior now, who can heal and increase the defense of the party.
      After you reach level 14, that is when the fun starts. You are gonna pick up Blood Magic, and since you can unlock Blood Wound at level 12, you can already unlock it when you unlock the spec, if you have some spells saved up.
      Now you are not only durable, can heal and increase the defense of the party, you can also be very effective with crowd control.
      After this, the game will be pretty easy, so just pick up whatever spell would make you more effective. The rest is pretty much explained in the video. :)

    • @linkersworld
      @linkersworld Před 3 měsíci +1

      @@AKisHerceg Nice!
      Thx for your time dude! keep doing this crazy and cool builds

  • @imhexy
    @imhexy Před rokem +1

    Hey! I recently restarted playing DA:O and I wanted to ask you how would you change this build up in order to be able to incorporate much more spells because quite frankly, I am not a fan of buffing up and right clicking on an enemy, I usually tend to prefer active playstyle i.e. fireball, winters grasp, death cloud, hexes, cone of cold, etc! So I was curious if this build could work in a much more active playstyle! Thank you! :)

    • @AKisHerceg
      @AKisHerceg  Před rokem +2

      There are AW casters, but they don't work as well in melee combat as this one. You miss way too much.
      In order to not miss with a melee weapon, you need a lot of spellpower, which comes from magic. A caster would place a lot of points on willpower, so you can have more mana. Sadly that will directly affect your melee damage, and your attack.
      So no, this build can't be replicated if you don't go full magic.
      But if you are fine with having less melee damage and less attack, then of course you can create an AW that has a bit of both. A little spell casting and a little melee.
      I have many AW like that. I think I have an old build up on my channel called the Battlemage. Check if that is what you are looking for. :)

    • @imhexy
      @imhexy Před rokem +1

      @@AKisHerceg Awesome! I was curious, as I prefer Sword and Shield, will I be able to play just as I am playing right now (pure blood mage). but with AW spec and wear sword/shield?
      Will my damage severely be affected?
      Also, which sword/shield would you recommend :)
      Thanks for the reply!!

    • @AKisHerceg
      @AKisHerceg  Před rokem +2

      @@imhexy Yes, you can play like that. I actually recommend Cailan's Arms set(the one you see in the video), because it gives a huge bonus to mana regen(5.75 per sec) and damage(+5 dmg for wearing the sword and the shield together and another +6 dmg against darkspawns - plus with the dragonbone tier, you can have 3 runes in it).
      Spellweaver and Fade Wall would be my second choice.

  • @blackmagog
    @blackmagog Před rokem +1

    Tried this build just now: damage is great, but I seem to have trouble with hitting anything on Nightmare. Can easily miss 5-6 times in a row on some regular enemies. Does Magic gives hit chance for Arcane Warriors, like Strength, or is it only used for item stat requirements? I'm not max level yet, have around 60 magic base.

    • @AKisHerceg
      @AKisHerceg  Před rokem +1

      Damage is calculated on Magic. Your hit chance is calculated based on your Spellpower. So stack your SP as high as you can, and use Heroic Offense for attack boost. :)

    • @blackmagog
      @blackmagog Před rokem +1

      @@AKisHerceg Ah, that explains it - I didn't have enough mana to sustain Spell Might, so spellpower was lacking. Now, with it, hit chance is noticeably better. Thanks!

  • @Occupavi
    @Occupavi Před 4 měsíci +1

    I know this is an old video but I misunderstood your recent playthrough’s title which inspired me to attempt what I thought you were doing. To make a long story short(ish): The wiki says it is the magic attribute that determines damage not spell power, amongst other claims. How much testing did you do with AW’s ‘combat magic’?
    For the record love your work, DAO is one of the GOATs I keep in my wheel house and was pleasantly surprised a while back when I returned to the scene and stumbled upon a video of yours detailing a build I’ve always wanted in not just DAO but all of rpgs and usually found in most cases devs didn’t really consider the niche and that is the 2handed weapon assassin/rogue. It was nice to find it successful as well as fun and unique despite its itemization and skill limitations.

    • @AKisHerceg
      @AKisHerceg  Před 4 měsíci +2

      Hi! I did a lot of testing. Magic is indeed the base for your damage. Spellpower determines your spell effectiveness and your hit chance as an Arcane Warrior. Spellpower is basically your attack, but it’s nerfed. You get 0.2 attack per Spellpower. So basically 5 Spellpower gives 1 attack, which is why Spellpower is very important. If you have 100 SP then that is +20 attack. Magic gives Spellpower, so naturally more magic means mor SP.

    • @Occupavi
      @Occupavi Před 4 měsíci +1

      @@AKisHerceg Thank you so much and so quickly too 😇. I asked incase it would be worth it to go for a talent like Arcane mastery or things like that but judging by what you’re telling me i would be investing 4 talents for +1 attack 😅 ofc the spell power would translate over to other things but I really wana focus on the effectiveness of the melee aspect of the build. Going for like a pseudo sith kinda vibe.

    • @AKisHerceg
      @AKisHerceg  Před 4 měsíci +2

      @@Occupavi I usually pick up AM, but as my last spell. Because, 1 attack is still better than nothing. Plus you only spend 2 extra spells, since Arcane Shield is mandatory for any AW anyway. :)

    • @Occupavi
      @Occupavi Před 4 měsíci +1

      @@AKisHerceg it is pretty good especially with spell might. Dang 🧐. Honestly been so focused on making the melee viable have thought little about defense. Figured AW inherent defense would be enough along with the plethora of cc I’m gona have at my disposal. I will admit I am concerned about fatigue tho since I was planning on running massive/heavy armor most likely

    • @AKisHerceg
      @AKisHerceg  Před 4 měsíci +2

      @@Occupavi Defense is easy to boost with Heroic Defense, Glyph of Warding and Arcane Shield.
      But of course the best is to stack dodge% on your equipment. Combat Magic already gives 25% with the Fade Shroud passive, so just get a few more from the video and you are all set.:)

  • @kaede1491
    @kaede1491 Před dnem +1

    No seriously, how do you have so much sustained abilities on with only 15 willpower? That's crazy

    • @AKisHerceg
      @AKisHerceg  Před dnem +1

      I have 18 by default + Fade Fonts. I also have extra from equipment: 2 from Key to the City and 1 from the Belt. I also have +50 mana from the Dace Amulet(155 total from equipment and stats). The rest of the mana is from level ups(you get extra health and mana every time you level up).
      The key of course is using BM for the spells and having Cailan's Arms to offset the mana regen penalty from Spellmight and Haste.
      This way I can sustain 6 spells. In Awakening, its a bit different because you get so much extra mana from passives, it's no problem at all to sustain more spells.

  • @numark79
    @numark79 Před 6 měsíci +1

    Great guide! Quick question for someone who hasn't given Arcane Warrior a try yet, but how exactly is a traditional Arcane Warrior's damage (ie. wearing massive armor) less? Massive armor increases your fatigue and mana regen but since you're using blood magic and therefore health to do spells wouldn't you be able to dish up this same kind of damage wearing plate?

    • @AKisHerceg
      @AKisHerceg  Před 6 měsíci +2

      The main difference is the attribute distribution. A traditional AW has tons of WP to combat fatigue and the negative mana regen coming from the upkeep of the sustainable spells. It also has a lot more Constitution especially if you use blood. This approach takes away lots of attribute points that could otherwise go into Magic, which increases the damage of your spells and your swings.

    • @numark79
      @numark79 Před 6 měsíci +1

      @@AKisHerceg Ahh ic! Thank you for the quick reply!
      In that case my next question, do you think this build would work using a 2hander?
      Also despite saying this build is squishier than a typical full massive-plate AW it looks like you're still practically unkillable/unhittable as-is, XD
      How do you stay so tough and do you think this build would work with more Massive armor substituted in (ie. the chest or gloves) because then you could maybe stop having to use an activatable like Heroic Defense?

    • @AKisHerceg
      @AKisHerceg  Před 6 měsíci +2

      ​@@numark79 A few things to clarify about the game mechanics:
      Armor does not raise your defense. It does not matter how heavy or massive it is, it does not raise your defense points(unless it has a set bonus or it is enchanted with +defense). It increases armor. Which is basically damage reduction against physical attacks(so for example with 20 armor against an enemy who hits you with 50 damage, you negate 20 so you receive 30 dmg instead). Defense is different. Defense helps you avoid attacks. Your defense rating has to be higher than the attack rating of your foes.
      So even if I would have the best plate armor, Heroic Defense would still help with my defense, not only because armor does not help with that, but it also gives missile deflection.
      However, I primarily do not use Heroic Defense, I use Heroic Offense. Which is very helpful for a melee AW because it gives a huge attack boost - therefore you score a successful hit more often.
      In addition to the defense and armor mechanics, there is also a third mechanic in the game called "dodge" or "evasion". It acts as a secondary "defense", and it gives a chance to completely avoid enemy attacks without having to combat their attack rating. Contrary to defense, this is a percentage based ability, so if you reach 100% your defense rating will become irrelevant. At 100% dodge you can never be hit by anything(even if your defense is 0). Melee and ranged attacks are automatic misses against you. The only exceptions are: area effect attacks and auto-hit skills(like Scattershot or Ram from an Ogre, Slam from a Golem etc.). And of course spells, which you need to counter with spell resistance.
      This is why my AW seems so durable. It has over 70% dodge.
      You can get "dodge" from a few places: Cailan's Greaves gives 20%. For an Arcane Warrior, Combat Magic with the upgrade Fade Shroud gives 25%(for a rogue, the passive Evasion skill gives +20% and the passive Dark Passage ability also gives +5%). The Maneuvering Belt gives 10%(15% in Awakening), the Spellward Amulet gives 10%. In addition to this the First Enchanter Cowl also gives 10%. So as you can see, by combining these numbers, you can reach as high as 85% dodge with an AW(100+ in Awakening). That means that 85% of enemy attacks will miss. So auto-attacks are pretty much a non-problem.
      The disadvantage of a massive or heavy armor is the fact that they increase your fatigue, so your spells will cost more to cast. And that is not wise with this build, since you use your health to cast spells and your fatigue is already up since you have a lot of sustainable spells active.
      A simple Death Hex can use up over a 100+ health. That is almost half of your total health pool used up for a single spell. So without heavy or massive armor they are much cheaper.
      As to using a two-handed weapon: yes, it is totally viable, but you have to tweak it a little bit. You see, when I build a character, I take the equipment into account as well. For example here, Cailan's Shield and Maric's Blade(Cailan's Arms set) is almost mandatory, because the set gives a massive mana regeneration boost in battle. This allows me to not be concerned about my mana while I fight. Haste, Spellmight etc continuously drain your mana during battle even if you don't use spells at all. This is why this set is so great. It counters the mana regeneration penalty from sustainable spells.
      So if you want to use two-handed weapons, you have to keep this in mind. As far as I know only the Ageless gives bonus to mana/stamina regeneration(and even that is just a tiny 0.25), so I recommend getting one that at least gives a huge amount of stamina, so you don't constantly run out of mana during a fight. :)

    • @numark79
      @numark79 Před 6 měsíci +1

      @@AKisHerceg Ahh interesting and thank you again for the quick reply!
      So for a "traditional" Arcane Warrior, what would the stat distribution/stat ratio look like? You mentioned needing Willpower earlier; or would it depend on the secondary specialization if not blood mage?

    • @AKisHerceg
      @AKisHerceg  Před 6 měsíci +1

      @@numark79 Yes, you need a lot more WP if you don't use blood. I could build it with 50% Magic, 40% WP and 10% CON. Some place a few points on DEX too, but I usually don't.
      With a huge Mana pool, you can keep up Shimmering Shield effectively, so you are much more durable(since it gives15 armor, 75% resistance for all elements and 75% mental and physical resistance).
      So if you want to tank enemies, invest into WP and mana regen, because Shimmering Shield drains 10 every second.

  • @Strytax
    @Strytax Před rokem +4

    you did not get trouble with ogres with grab and stuff? they can't be resisted i guess that's why you had alistair as backup

    • @AKisHerceg
      @AKisHerceg  Před rokem +2

      Nope. When it comes to grab, you can use Blood Wound on the creature first, so it can't grab you. But even if they can, the grab does not deal enough damage to bring me to even half health. I can survive two consecutive grabs even. The attack that can be dangerous is the Ogre's Ram. They can just spam this skill with its 2 sec cooldown and knockdown effect(which is pretty hard to resist even with high physical res) and by the time you get up, they can ram you again knocking you down again in an endless cycle.
      Of course this is dangerous to any build that can't resist knockdown, including dual weapon rogues/warriors, archers and all mages.

  • @grendelrex2349
    @grendelrex2349 Před rokem +2

    I just wished we got the game on PS4 or a remaster

  • @JarekBaldrian
    @JarekBaldrian Před rokem +2

    Glad to see someone is actually able to play this game. Origins/Awakening has like 7FPS running from a SSD on my i5 11400F, RTX 3060 and 32GB RAM. Anyone able to share the witchraft behind this smooth gameplay? Or should i sacrifice goat or sheep or something like that?

    • @AKisHerceg
      @AKisHerceg  Před rokem +1

      Well, the FPS might be smooth, but I also get constant crashes, which I have not been able to solve. The only thing I can do is to lower the textures - that gives me more time between crashes.
      DAO bleeds from many wounds since its engine is really not designed for new os like Win 10-11.

    • @JarekBaldrian
      @JarekBaldrian Před rokem +1

      @@AKisHerceg yeh, oddly enough i have been able to make it working on my "test" rig which is apparently 7 years old i7 3770, gtx 960 and windows xp. All this just to find out how bad that game actually is. I've been told that its like Baldurs Gate, but this is nothing like Baldurs Gate

    • @AKisHerceg
      @AKisHerceg  Před rokem +1

      @@JarekBaldrian I think it’s great. :)

    • @JarekBaldrian
      @JarekBaldrian Před rokem

      @@AKisHerceg its great as for story and lore elements, but gameplay , for me its terrible. For instance a small feature that drove me crazy ... auto parry. Another thing is when your party AI is trying to position and gets in your way (in most cases). Another aspect is stats, i have no idea how the game counts them, the fact that high dex/cun character can miss 6 times out of 10 is simply ridiculous. DA2 is much better in this, Inquisition not so much, that is not realy a Dragon Age for me, there is Inquisitor, no blight, nothing from previous games but Varric, Lleliana, Cassandra and that jerk Cullen ... its a whole different game, but thats just me

    • @GERRaze
      @GERRaze Před rokem

      Try 4GB Patch. The game usually just uses 2GB.

  • @sjbell4653
    @sjbell4653 Před rokem +1

    You are just clowning the game at this point. LOL! I love it.
    Why not dual-wield like you did with the "dual-wield mage rogue"?

    • @AKisHerceg
      @AKisHerceg  Před rokem +1

      I wanted to deal the highest damage possible with individual swings from my weapon(which comes from my Magic attribute, so I have to put as much stat there as possible). That is not possible if I use dual wield, since that requires investment in Dexterity. :)

    • @sjbell4653
      @sjbell4653 Před rokem +1

      @@AKisHerceg Oh, yeah, that makes sense. So, which build did you have the better time with, start to finish? They both seem different and fun.

    • @AKisHerceg
      @AKisHerceg  Před rokem +1

      @@sjbell4653 This one. It is much easier to build it, since with the equipment I show, you don't have to worry about your stats, mana regen, health, just dump everything in Magic, get the equipment, and go wild. :)

  • @dustincarter4586
    @dustincarter4586 Před 10 měsíci +2

    Just started a play through in 2023

  • @user-qe3dg2op3p0
    @user-qe3dg2op3p0 Před 4 měsíci +2

    I have played dark souls 1 and 2 and skyrim and dragons dogma and I want to join the DA series should I begin with origins or inquisition

    • @AKisHerceg
      @AKisHerceg  Před 4 měsíci +1

      I would definitely recommend Origins. If you have never played a tactical action rpg, then the combat might take some getting used to(my videos can help if you need some), but it is by far the best game in the series. This is just my opinion, of course. :)

  • @misswy1u
    @misswy1u Před 3 měsíci +1

    Archer Alistair doesn't exist
    Him:

  • @fraisertinko
    @fraisertinko Před rokem +11

    I think it is safer to go for wade's armor, cailans arms, spellward, andruils belt, honllit helmet, lifegiver and use shimmering shield. Equipment will compensate -10 mana regen and with shield (+other defensive auras) will make us impossible to kill

    • @AKisHerceg
      @AKisHerceg  Před rokem +14

      That is the standard setup I use for the "tanky" AW, yes. But this is not a tanky AW. Sadly, that setup does not give nearly as much damage as this, which was the point of this AW. :)
      Spellward is great for magic defense and WP, but it does not give any crit chance. Which is the main difference here - my crits are enormous. 110-130 is not uncommon in Origins(an Elite Genlock is 3 hits!), in Awakening and beyond, I deal 200+ crit dmg. So I need the Dace amulet to boost my crit chance. Without it, I only crit 1 out of 20 times instead of 1 out of 10 times. Which is basically every five seconds.
      Wade's Armor does not give any spell res, which I need without Spellward. The Reaper's Vestments also gives 6 Constitution so I don't have to put anything on Constitution if I use the Vestment and Lifegiver.
      Andruil's Belt gives no Dodge, which I need since my armor is only 35. The Maneuvering Belt also gives spell resistance which Andruil does not.
      Honleath helmet is good, but gives no defense nor dodge.
      So as you can see, I went for damage here, not armor and ele res. As I wrote it in the video, it is a damager character, not a tank. :)

  • @artoriasephtisa6556
    @artoriasephtisa6556 Před rokem +2

    Got my inspiration for this build from your vid and tried it too
    Trying to play the first two dragon ages after inquisition
    Im trying to min max a bit more, so i played as an elf mage
    But was wondering
    You can reach 100 dodge chance and 103 spell resist with this set up:
    Arcane shield(15d/15s)
    Cailan's greaves(20d)
    Spellward(10d/30s)
    Reaper's vestments(10d/16s)
    Dwarven rune 2x(10s)
    Key to the city(4s)
    Ancient Elven Gloves(4s)
    Clinch of maneuvering(10d/10s)
    first enchanter cowl(10d/4s)
    d=dodge s=spell resist
    Was wondering why you went with the 20% fire gloves cause at most it gives 2 more damage on ur flame weapon, cause its capped at 20
    And also why did you go with The High Regard of House Dace instead of spellward
    Cause while it gives 50 mana and 1 regen and crit chance, spellward makes you reach 100 on both dodge and spell resist

    • @AKisHerceg
      @AKisHerceg  Před rokem +2

      Your build is more defensive. The point of this one was to maximize my damage. :)
      I went with those gloves, because there are no other gloves that would benefit this character more. What would I need? More armor? It would just fatigue me more... Crit chance gloves would be great, sadly they can't be worn by mages. So additional fire damage is pretty much the best I can get.
      Amulets? I went with both... kinda. I used the Spellward when I needed more Spell resist(like with Gaxkang), but usually I kept the Dace amulet on because it made me hit crits constantly and my crits were enormous.
      Nah, if you solo bosses, you can't get better runes than the paralyzing ones, so I would not put dweomers in my weapon. Although you can keep switching them if you want to have the benefit of both.
      Cailan's Arms give awesome mana regen and superior damage(the highest damage in fact when it comes to one handed weapons), so I would not pick the Spellweaver either.
      You are kinda mixing things up with your list. You only get 15% dodge and spell res in Awakening from Arcane Shield. You need the Fade Shield passive to upgrade your Arcane Shield which is not present in the main game. The Maneuvering Belt gives 15% spell res and dodge in Awakening not just 10 like in the main game.
      So here is my dodge chance in Origins:
      Combat Magic 25
      Boots 20
      Cowl 10
      Belt 10
      Robe 10
      75 - with Spellward it can be 85 but I went after the damage.
      And here is my dodge chance in Awakening:
      Fade Shield 15
      Combat Magic 25
      Belt 15
      Boots 20
      Cowl 10
      Robe 10
      95% - which is enough for pretty much everything. Even against the Harvester's minions.
      So as you can see, I sacrificed a tiny bit of survivability to reach maximum damage. I consider that a fair trade. :)

    • @artoriasephtisa6556
      @artoriasephtisa6556 Před rokem +2

      @@AKisHerceg
      I did not know the arcane shield dodge and spell chance wad only at awakening
      I did make a build with the highest possible regen so i can have haste/Shimmering Shield/spell might on at all times, though it was bad defense wise
      Thank you again so much for all your answers and information
      Have a wonderful time :)

  • @Razyaze
    @Razyaze Před rokem +1

    And recommend for gear if you only have awakening for origins? And a good skill progression please!

    • @AKisHerceg
      @AKisHerceg  Před rokem +2

      Endgame equipment - with no Return to Ostagar dlc? Spellweaver sword and Fade Wall shield(Eamon's Shield also works). Imperial Weaver's boots and the Andruil's Blessing belt. The rest is the same.
      At the beginning get Arcane Shield, Rock Armor, Heal and Regeneration. Get Arcane Warrior spec first at level 7, because Blood Magic will not have good spells until you reach level 14 which is when you open your second spec. So at the beginning you are a mage with a sword and shield and healing abilities. Get Haste fast so you and your party(if you bring a party) can have better dps with faster speed. To get Haste you need to pick up Heroic Offense and Heroic Defense, so those two can help you out a lot in combat as well. Heroic Defense and Glyph of Warding will raise your defense very high so at early levels you can do great because almost no one will be able to hit you(especially with Arcane Shield active - that is a MINIMUM +65 bonus defense overall).
      So until you get Arcane Warrior, you are a healer/support mage(level 1-7), then you turn into a tank/healer(level 7-14) and finally: get Blood Magic at level 14, and unlock Blood Wound. After that just cast Blood Wound on everyone and swing your sword around as a damager for the rest of the game. :)

    • @Razyaze
      @Razyaze Před rokem +1

      @@AKisHerceg thanks man

    • @Razyaze
      @Razyaze Před rokem

      @@AKisHerceg what about early game armor

    • @Razyaze
      @Razyaze Před rokem

      @@AKisHerceg and sorry last question any tips for my first nightmare run

  • @marcomongke3116
    @marcomongke3116 Před rokem +4

    I mostly end up with high magic and mixed stats for my arcane warriors. But always wondered what would dexterity and magic maxed arcane warrior would be like? Guaranteed hits and dodging, highest armor etc..

    • @AKisHerceg
      @AKisHerceg  Před rokem +3

      Dex and Magic is what I combined when I made my “Mage-Rogue” build. It became pretty powerful, but you really have to find a nice balance between the two. :)

    • @marcomongke3116
      @marcomongke3116 Před rokem +3

      @@AKisHerceg dexterity warrior vs dexterity mage. I think the arcane warrior is the ultimate tank with plenty of CC. Meanwhile Spirit warrior specialization offered from Awakening make warriors the top bursty damage dealers even above rogues. And then Legionnaire specialization would might just make rogues top continuous damage dealers.

    • @SaganTheKhajiit
      @SaganTheKhajiit Před rokem +3

      Once I did 30 dex then magic all the way, to be able to wield The Rose's Thorn and Duncan's Dagger. I was trying to make the closest thing I could to a Monk class, and dual-dagger was the closest thing to a Monk's punching power that I could find in the game. Actually worked pretty well. Very tanky, didn't miss as much because of the dex points (specially early game), and also dealt good damage because of Flame Weapons on a pair of daggers and dexterity, which apparently does work for dagger damage when you dual-wield.
      One of my favorite things about Origins is that most of the builds you think might be good are going to be at least decent. At least good enough to clear on Hard.

  • @grit9982
    @grit9982 Před rokem +2

    is this build good for all difficulty?

    • @AKisHerceg
      @AKisHerceg  Před rokem +3

      I built it on Nightmare, so I would assume, yes. :)

  • @antagonisstic
    @antagonisstic Před 10 měsíci +1

    If i ever want to play this great game again. This is the best story in all 3 Dragon age games not the mention you can be one evil Dude or Girl in this game. Unlike any other game out there except maybe KOTOR. I will have to mod the fuck out of Dragon age origins to bring it to current Graphics and 4k. Not to mention Mod some of the NPC Females.

  • @supxz
    @supxz Před rokem +2

    Whose in your party at the beginning? It's a golem looks like Caridin

    • @StarMarshal
      @StarMarshal Před rokem +2

      That's a companion that will follow you in the golems of amgarrak dlc

    • @AKisHerceg
      @AKisHerceg  Před rokem +1

      Yup, that is the Golems of Amgarrak dlc. You get a golem there called Runic Golem(a Stone Golem's head on a Steel Golem's body) to help you out. Of course on Nightmare it is only good for dying over and over, since it is slow, it can't use potions, can't use any equipment, and it has pretty low stats. :)

    • @supxz
      @supxz Před rokem +1

      Thx! I thought there was a way for caridin to join your party

  • @darthvinus9963
    @darthvinus9963 Před rokem +1

    I'm doing a blood mage arcane warrior right now, but i'm afraid it will get Boring around The end game cuz it mostly relies on buffs and no active spells

    • @AKisHerceg
      @AKisHerceg  Před rokem +1

      Well, to me it isn't. But you indeed only use a couple of spells with this build, the rest is mostly sustainable and auto-attacks. Blood Wound for cc, and debilitating skills for bosses. Plus of course Blood Sacrifice to leech if you play with a party. :)

  • @mitchelltodd6363
    @mitchelltodd6363 Před rokem +1

    Death magic arcane blood mage build is the best

  • @gligormihai2816
    @gligormihai2816 Před rokem +1

    You can make this build no matter what start you pick ?

    • @AKisHerceg
      @AKisHerceg  Před rokem +1

      What start - meaning no mater what race? Naturally it works with elves and humans both.

  • @1011skarn
    @1011skarn Před 10 měsíci +1

    Still one of the best party based rpgs out there. I love a good ARPG, but the who tf is making any team based rpgs anymore? even FF went to ARPG with 16

  • @Schuyler_A-Team
    @Schuyler_A-Team Před 5 dny +1

    The Equipment you use is extremely expensive...how did you manage to make so much money in order to buy those items??

    • @AKisHerceg
      @AKisHerceg  Před 5 dny +1

      Multiple ways. In this play through I just sold the Reaper’s Cudgel which yields 300+ gold(it’s an unlockable dlc item if you finish the Golems of Amgarrak dlc on Nightmare). If you want to see how to get more expensive stuff without selling dlc equipment, check out my full combat playthrough on my channel. There I bought the Staff of the Magister which is another 120+ gold, yet I managed to put it together by just doing quests.

    • @Schuyler_A-Team
      @Schuyler_A-Team Před 5 dny +1

      @@AKisHerceg Thanx for your reply but what do you mean by ''your full combat playthrough?''

    • @AKisHerceg
      @AKisHerceg  Před 5 dny +2

      @@Schuyler_A-Team It’s the name of the video. Combat Playthrough means that the walking, looting and loading has been sped up, so you basically just watching the combat and the conversations. :)

    • @Schuyler_A-Team
      @Schuyler_A-Team Před 5 dny +1

      @@AKisHerceg subscribed

  • @isaacboyyy4271
    @isaacboyyy4271 Před 9 měsíci +1

    Does this work for nightmare difficulty

    • @AKisHerceg
      @AKisHerceg  Před 9 měsíci +2

      Everything I put on this channel is designed for the hardest difficulty. :)

  • @spompofleks
    @spompofleks Před rokem +1

    There's 0 need for crit gear.
    Just use crit curse ;) And boost your spell power even more !!

    • @AKisHerceg
      @AKisHerceg  Před rokem +1

      Nah, I like crit gear because Death Hex has enormous mana cost with all the sustained abilities activated. It drains my mana completely, which actually kills some of them. :)

  • @changgeunpark3716
    @changgeunpark3716 Před rokem +1

    Can I see a list of magic skill books?

    • @AKisHerceg
      @AKisHerceg  Před rokem +2

      Not sure what you mean by that. List of magic skill books?

    • @changgeunpark3716
      @changgeunpark3716 Před rokem +1

      ​@@AKisHerceg What spells should I learn?

    • @AKisHerceg
      @AKisHerceg  Před rokem +2

      @@changgeunpark3716 Have you watched the video? I went through the essential skills in detail. :)

  • @dannyjoe444
    @dannyjoe444 Před rokem +2

    Please make a arcane archer (mage build) 😅

    • @AKisHerceg
      @AKisHerceg  Před rokem +2

      Actually, I never saw the point of an Archer Mage. Why would I use bows when I can use a staff? A staff is better than a bow: it auto-hits, and you can improve the damage with Hexes.
      Bows will miss a lot, they deal less damage and there is no talent tree with them if you play as a mage. And you still have to put it away when you cast most spells.
      Bow < Staff. :)

    • @dannyjoe444
      @dannyjoe444 Před rokem +1

      @@AKisHerceg ok, but i found Something intresting in the game, You can play as a warrior or rogue and use staff. There is a staff (Piece of wood, found by Dog), You can use IT to make an arcane archer ( assassin, or templar), but i am not sure how efective IT will bee!!!

    • @AKisHerceg
      @AKisHerceg  Před rokem +1

      @@dannyjoe444 Well, in my opinion, it is not effective in the slightest.
      Staffs need Magic to increase their damage - and magic is completely useless for any warrior or rogue.
      Staffs can't crit so a cunning stacked Bard is useless with it. Staffs can't backstab either so an Assassin is also useless. Same with a Duelist. This specific staff also deals physical damage, so you can't increase its damage with Curses.
      The only way I can imagine using this item for a non-mage, is if you are a Ranger and you role-play as a Druid.
      You can summon animals and you use your staff. You can use Stealth, Below the Belt and Dirty Fighting. No other talent is available with a staff.
      With high enough magic, the druid can actually work, since your pets can do most of the job and you can't really miss with a staff. You can pick up the Assassin spec if you want Mark of Death for damage intake increase on your enemies or the Duelist spec for more defense.
      So if you are looking for a relaxed build where you mostly just sit back an enjoy the show, there you have it! I might make one myself after thinking about it. :)

    • @dannyjoe444
      @dannyjoe444 Před rokem +1

      @@AKisHerceg Nice thanks 😅👍

    • @AKisHerceg
      @AKisHerceg  Před rokem +1

      @@dannyjoe444 I made a quick test. It's hilarious! Using the multiple summon activation glitch, you can have 3 pets plus dog... this could even be viable as a solo build(not counting dog). XD
      Mark of Death indeed works with a staff and the activation is much faster(almost instantaneous). You could use Song of Courage as a Bard as well, but then you can't super-stack magic, because you need Cunning for your song's effectiveness.
      The only problem is that you really don't have anything other than a handful of skills to play with. And the staff damage is not impressive at all, even with a ton of magic.
      Still, it's a fun little novelty build. :)

  • @MODGAMINYT
    @MODGAMINYT Před rokem +1

    question is does this work on nightmare difficulty?

    • @AKisHerceg
      @AKisHerceg  Před rokem +2

      All the footage is on NM. In fact, that is the only difficulty I play on.

    • @MODGAMINYT
      @MODGAMINYT Před rokem +1

      @@AKisHerceg awesome thanks for the swift reply, I wanted to challenge myself on nightmare after not playing this game in so long, I played back in the og days of it's release on console and loved this game and thought i'd get into it with DA4 coming out soon thought i'd go through all 3 and play each on the hardest difficulty, I beat inquisition on it's hardest setting but never tried nigthmare on DA:O cause I was much younger at the time it's only in my adult years I started getting into high difficulty gaming for a challenge

  • @courtneysaulters8331
    @courtneysaulters8331 Před 10 dny +1

    Can you post your stats

    • @AKisHerceg
      @AKisHerceg  Před 10 dny +2

      The raw stats are at 2:28. Everything went on Magic. I felt like it was unnecessary to post the one with the equipment, because if you follow the video and use the same gear you should end up having the same stats anyway, so only the distribution matters.

  • @octodude1928
    @octodude1928 Před rokem +1

    I don't know why but I just keep missing hit

    • @AKisHerceg
      @AKisHerceg  Před rokem +1

      You attack is determined by your Spellpower. Try boosting it with buffs! The higher your Spellpower is the more chance you have for a hit. :)

    • @octodude1928
      @octodude1928 Před rokem +1

      @@AKisHerceg What made you attack faster? Was it potion or skill?

    • @AKisHerceg
      @AKisHerceg  Před rokem +2

      @@octodude1928 Both. I used the Haste spell and the Sift Salve as I wrote it in the video to achieve maximum attack speed(if you are going with two mages, and use double Haste, don't use Swift Salve - it will slow your attack down). :)

    • @octodude1928
      @octodude1928 Před rokem +1

      @@AKisHerceg I can do 1 better, TRIPPLE HATSE

    • @AKisHerceg
      @AKisHerceg  Před rokem +2

      @@octodude1928 Due to a glitch you will be slower than a snail...
      These are the combos you can use without getting slowed down:
      Momentum(Double Weapon skill) + Swift Salve
      Haste + Haste
      Haste + Swift Salve
      These combos WILL WORK.
      These combos WILL NOT WORK:
      Haste + Haste + Haste
      Swift Salve + Haste + Haste
      Swift Salve + Haste + Haste + Haste
      Haste + Momentum

  • @ArchDaemon41
    @ArchDaemon41 Před rokem +1

    i am incredibly early lol

  • @CryonicCy
    @CryonicCy Před rokem +2

    Nice build too bad if the bug regarding mana/stamina is patch through mods then it will not be viable 🥲

  • @clancy1379
    @clancy1379 Před rokem +1

    I feel like doing the coin glitch is the only way for me to be able to get all that, except for cailenʼs equipment.

    • @AKisHerceg
      @AKisHerceg  Před rokem +5

      The belt and the amulet are also dlc items and they don't require money to obtain them. Key to the City ring is a reward after you gather the paper scraps in Orzammar - no money is required. The gloves are part of the loot that you get after killing Uldred, so no money is required there either. Libertarian's cowl is loot from the Circle tower, no money is required - the First Enchanter cowl is only 1 gold 85 silver.
      The only two expensive equipment here are the Lifegiver ring and the Reaper's Vestment robe. They require 87+92 gold. So around 180. That can be easily acquired by doing quest, looting and just progressing in the story.
      But if you want access to these items faster, then just kill the Harvester on Hard or Nightmare in the Golems of Amgarrak dlc. Then you get an item(Reaper's Cudgel) which you can sell for over 300 gold at any merchant from the beginning of the game. :)

    • @clancy1379
      @clancy1379 Před rokem +4

      @@AKisHerceg Thank you for the advice! I might name one of my future children after you.

    • @AKisHerceg
      @AKisHerceg  Před rokem +2

      @@clancy1379 No problem! :)