Multires modifier with Sculpting tools is awesome!
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- čas přidán 22. 07. 2023
- This is an introduction to the use of the Multiresolution modifier which uses the Catmull-Clark subdivision mechanism, but in a way that allows for high resolution sculpting.
#multiresolution #blendertutorial #sculpting - Krátké a kreslené filmy
I was wondering why we did not work with the voxel remesher only but this video really helped me see the strength of the multi res modifier! Thank you so much!
This is the best explanation of how to practically use the modifier that I've seen so far. Thank you
This is the best explanation of the Multires modifier I've ever seen. Thank you.
Really well explained! I finally understand how the multires works and how to take advantage of it. Thanks for the video.
That's the second tutorial I watched from you and I can't thank you enough for how precise and well thought out your content is. It is quite hard to find free blender tutorials of that quality.
Hi Chris, I did not do any sculpting before, but it is very interesting to learn about the Multires modifier. Thank you very much for explaining the Multires modifier usage.👍😀
Awesome! This is the clearest run-through I've seen for the multi-res workflow in Blender. Someone in the comments mentioned baking the normal map of the higher resolutions. I'd like to see how that's done too!
Feels like this should be a part of the whole sculpting tool / workspace that shows you these ' sculptng layers' in some form.
I feel an author's deep experience of the subject in every video I saw in this channel. And I'm glad that I found it and subscribed.
This is the BEST tutorial about multires that I've found. Have been trying to understand this for like one week, I mean, I now it adds geometry and it's great for performance, but you've nailed with the explanation, examples, theory. Subscribed!
This tutorial was really awesome, I had no idea that it was possible to use multires as a type of "layer manager" that exists in drawing software. Thanks for the video.
So detailed, thank you.
thank you for sharing this amazing video ❤
thats so fantastic
Didnt know that, cheers. And your right some indication of data to a layer would be handy.
Additional Note for why to use the cube:
The cube is better because of the topology. The sphere made of cube has only quads what Is pretty clean. The regular spheres will lead in weird triangles
This is basically how Zbrush works.
Good to see Blender has it too.
Great tip, didn't know about multires sculpting. Does Blender have sculpting layers or is there a plugin for that?
what about if you want to bake from high poly to a low poly using the multires method?
Would be interesting to apply and bake a texture. For example an existing displacement texture and the bake that back.Also vector displacement could be useful, if working.
Yeah, you can certainly bake a normal map and use it on a lower res mesh.
I never knew this...
7 months old video but looks like Blender from the 90s, whats going on here? =)
Blender Light theme in 3.6, that's all. Otherwise identical functionality to dark theme of 3.6.
light theme and big UI scale set in settings lol
Your explanation is slightly inaccurate, and it's leading to the nonsense question of which layers contain data. Everything is always on the model. When you push the Sculpt rendering up to the highest level that you used, you see everything -- nothing is "hidden in another layer." You could lose track of how high you went, but there are practical limitations. You're not going to sculpt something that you can't see (or if you do and you lose it, who cares?). Your performance will tank into unusability at some point, also. The point of multires is that when you sculpt at setting 2, you cannot directly affect the vertices made at a higher level, so smoothing your model at level 2 will not iron away all of the detail you made at a higher level. However, you indirectly affect higher levels. When you model verts at level 2, the ones in between come along for the ride, but they cannot be changed in relation. Glue some plastic army men to a sheet of paper. You can wiggle and bend the paper, and the army men come along, but do not change shape. Get out your clipper and hot tools, and you can change the shape of the plastic army men, and if you really tug on one of the men, you can reshape the paper, too. Honestly, I have never used the multires tool, but I think I am correct. How can I watch a tutorial on something I have never done, yet understand it better than the person making the tutorial without even watching the whole tutorial? I don't know, man. That's just how it is.
nailed again ..stable....💪💣💥🗯💭💨🕊
P.s. your tuts are amazing . . .blueprint. . . .
Thx..... Danke ...... merci ......