Is the Vision Pro Too Heavy?
Vložit
- čas přidán 24. 01. 2024
- In this clip, Marques and David fill in Andrew on their experiences using the Apple Vision Pro headset.
Watch full episode: • Galaxy S24 and Vision ...
Shop the merch:
shop.mkbhd.com
Twitters/X's:
/ wvfrm
/ mkbhd
/ durvidimel
/ andymanganelli
/ adamlukas17
/ ellisrovin
Threads:
Waveform: www.threads.net/@waveformpodcast
Marques: www.threads.net/@mkbhd
Andrew: www.threads.net/@andrew_manga...
David Imel: www.threads.net/@davidimel
Adam: www.threads.net/@parmesanpapi17
Ellis: / ellisrovin
Instagram:
/ wvfrmpodcast
Shop the merch:
shop.mkbhd.com
Join the Discord:
/ discord
Music by 20syl:
bit.ly/2S53xlC
Waveform is part of the Vox Media Podcast Network. - Věda a technologie
Dude at the gym; “why are you doing all these neck curls?”
Me; “I just ordered Apple Vision Pro”
Lmao I was thinking the same thing
🤣🤣🤣🤣
Have a friend that works out his neck all the time, he will love this comment lol.
😂😂😂😂😂😂😂😂😂
Neck extensions lol
A friend works on building film sets. They’ve been using VR to build the set for years before they actually commit to it. With at least 5 of them walking round the set and redesigning it within VR.
What a cool application of VR!
This sounds unnecessarily expensive and complicated. Why don't they just design it on a PC using some room simulator?
@@Neomadra Typically they design it on a PC (using CAD or Unreal or something) and then jump into it using VR so they can walk around because that's a much better way to get a true sense of scale and presence in the set you're designing than walking around as if it's a flat FPS game. There are a few videos on CZcams that show how they this and explain *why* they do it (I think the first time I heard about it was for one of the John Wick movies).
@Neomadra Also, for this purpose, a decent VR setup is not expensive at all. Walking around a single static room is far less intensive than many PCVR games. And arguably by not having to physically rebuild parts of the set as much, VR design saves them money in the long run.
Some years back I worked for a construction and fit-out firm that did this too, but for pitching potential designs to clients. They did lots of cool models with unreal etc. anyway so it wasn't a big leap to get clients to visit a building when it was just a shell, wear a VR headset (actually also a backpack as that's where the PC was at the time) and experience what their building could be like when complete. Pretty cool
The weight is definitely a stupid problem, because no one even expected them to use so much glass and metal. No one complains about the plastic Apple products, so I have no idea why they avoid it so much.
making a $3500 product out of plastic is not an apple thing to do
because they have to sell it at a high price xD
My answer is that by using so many cameras on the headset, they must use decent materials to frame and support them. Also, using lighter cheaper materials might reduce weight 20-30%, but that’s still on par with Quest 3, why bother?
But the headlines for an unapologetically plastic $3000 headset would be worse than "it's heavy" coverage
@@apmcx plastic would obviously not be the right material. More like some cutting edge luxury lightweight alloy lol
I think that for any device that is worn on your head that lightness should be one of the first key priority features that the designers go for. I understand that Apple like to use premium materials in their products to give them that 'Apple look and feel' but that clearly comes at a price of the comfort of the device. I know it's not bothersome for some people, but I used to have a pair of AirPods Max and I couldn't wear them for more than half an hour before I really started to notice the weight to the point where they became uncomfortable. I ended up replacing them with a pair of Sony WH-1000xm5's that are practically unnoticeable on my head due to them weighing basically nothing, BUT, they still feel like a premium product. It looks as though the Vision Pro might suffer the same weight issues as the AirPods Max for some users. Apple have proven in the past that they can use lightweight plastics and still make them look and feel premium (the iPhone 3G and 5C for example) so I wonder why they didn't go that route with the Vison Pro?
I personally think headset weight is the single most serious issue which prevents VR/AR from becoming more popular.
Over last a few years hundreds of vendors tried hard to design head straps that are really good, but no one can fully solve comfortability problem. I don’t believe Apple can make any breakthrough in head strap design because, after all, this is not that high tech but more mechanical engineering.
Could Apple use lighter and cheaper materials instead? My guess is they couldn’t because 1) too many cameras need good materials to support, it’s already fragile in current state; 2) using cheaper material might save 30% weight, but the result would still be on par with Quest, then why bother?
@@freeman038 Well they could potentially fix some of that fragility by not having a massive front-glass + screen, but that's only part of the issue.
@@Cr_nch They probably could not. I think the very reason why Apple wanted to keep that stupid eyesight thing, was just to make Vision Pro had a somewhat transparent look in its ads and reviews. That effectively fooled people (even me) into believing Vision Pro is much lighter than other VR headsets, and can be used more like smart goggles. By keeping that useless feature, Apple cunningly hided the biggest drawback of their headset, and the depressing truth that even Apple had no magic power to solve the same issue that haunted the entire VR/AR market for so long.
I just said this to another person but the Valve Index weighs more than this and yet is very comfortable because it uses a rigid strap design. Cloth based strap are always terrible when it comes to comfort, and everyone gets rid of theirs the moment they get a Quest 2 and Quest 3 in favor of an aftermarket head strap.
If they had made an “Apple Vision Helmet”, it would be much more comfortable even with two built-in batteries. A helmet design could even solve the outdoor portability problem: people can wear them on streets with auto-shut lens protection shields.
Wearing helmets on streets is actually not that weird: many people wearing motorcycle helmets while walking. It could even be designed Darth Vader or stormtrooper style, which would instantly become a high tech fashion.
The price too heavy!
What do you mean. The weight gets transferred from your pockets to your neck. No weak necks allowed.
Yes it is. Agreed. 3500 + storage. 5000 😮
Crazy price
@@Kevdog1920 + Controller as an addon -> 6000
Oh shut up
A business I worked for did this when doing store planning when they would build a new store. They should just pop on a VR headset to determine how the space of the store would be used, where shelving would go, where spaces might feel too tight or not enough room to fit two carts, etc.
I'm french, and I didn't wait for this outro to subscribe
Marques really needs to get a Bigscreen Beyond and try it out.
That headset is so small that it just feels like you're wearing goggles, and it has micro-OLED displays that really make all the colors pop, as well as have no screendoor effect since the clarity is so good.
But it doesn’t have all the features of the vp
I'm looking forward to the Immersed Visor for the same reason
@@ralexand56It's all tradeoffs in the headset space. The BigScreen Beyond is 127g versus the Vision Pro at 650g. Apple probably could have knocked it down to 300-400g without impacting the user experience by ditching the lenticular glass and external facing display for EyeSight and swapping the metal chassis for plastic. That said, my Valve Index is 800g and it's the most comfortable headset I own between the Vive, Quest 2, Quest 3, and Index. I think it's because it use a rigid strap design with a larger surface area on the back of the head, so maybe after market headset straps will solve the weight issue with Apple's headset.
Bigscreen Soyond can't do mixed reality.
@ralexand56 Big screen Beyond is open source though, modders have already added eye and hand tracking, so eventually it'll be the complete package.
Influencer says heavy,
Company: naa try again, with straps
regarding the floating keyboard, is it possible to adjust it so it's lying flat on a surface in front of you? i feel like that would make it feel the most natural for finger-typing. swipe-typing might be another solution as well
The price is the problem, the weight is a small problem in comparison
The price isn’t a problem, it’s a feature. If you look at that price and break in a cold sweat, you shouldn’t buy this. Wait for the Vision, Apple straight doesn’t want you to buy this. They’re not even making that many. You’re not supposed to buy the Mac Pro either. This is for early adopters, devs, and Apple Stores, but the Vision is coming.
We should be thankful it’s even for sale
@@seste87 i agree. the price is actually not high when you consider the amount of tech that ONLY EXISTS in the apple vision. for example the display tech , each pixel is the size of a blood cell... that tech cannot be replicated in larger screens
@@seste87they price is definitely the problem
The price is a problem (for you)
The "usability to weight factor" is way of the scale!
As is the price!
I was wondering if you can actually scan your whole house or office so you could work walking around them with all the panels and screens moving with you depending on the place you are inside as you go.
Like, you’re working on a room and you want to grab something to eat in the kitchen and you walk around and the screens you’re working on are automatically shown in the next room where you placed them and you can continue working seamlessly.
What?
Im pretty sure that some app will be make that
@@lucio20006for the cost should be standard it should also cook my food , clean my house , drive my car at that price
Bros house is so big he can't choose a room
Just give the work a break! Don't be a slave to it
The Emes Chair is over $7,000
This feedback is great.
The environments is what really is drawing me in.
For the eyesight, I think if they used something clearly digital as an option, like pixel art, rather than a scan of actual eyes/face, it might be less uncanny valley. I'd love to see how that looks.
I was going to buy one for dev work, but then I looked at the hardware, grabbed my phone, and thought about having 2-3 of them strapped to my face. It was too heavy. I hope there is a lighter one down the road.
The eyesight design is really stupid: without it, family members can easily share a headset even without profile change. However with eyesight, you may see your kids with your eyesight! If it’s clearly digital that’s just funny but you won’t mind. But with your face on other’s head? No one in this world would bear that!
Right just let people select like a emoji or allow them to customize/select their own way of expressing eyes. Could just be text idk. We’ll see, people did say airpods looked dumb
The french ending was parfait! Merci les gars!
Speaking as a developer,
I have messed around the Vision OS SDK and it is a crazy SDK. When build your application, you don't get your standard 2D screen with your UI. It renders an entire 3D environment for you to simulate the Vision Pro's spatial aspect. The renders are insane though, like almost photorealistic with different times of day. There is a toolbar at the bottom that is the there to simulate the hand gestures, and it is just not intuitive at all. With any simulator, it is better to get the device, but I'm a college student who can't afford a $3,500 headset to toy around with lol.
Is this what you see in Xcode? Or is a new simulator device for vision pro? I haven't had the time to mess with it. I might never have the time depending on adoption...
@@dupre7416 it is the simulator in xcode
Xcode
Do you have any experience with a pro level vr headset like varjo or pimax?
Not French but I just subbed. I actually thought I was already but that was the main wvfrm channel
Subscribed from France, just for the robotic effort and the spike.
I really want Apple to develop a VR encyclopaedia, like that one Microsoft built back in the day. Have AI reconstruct videos into 3D holograms. Have interactive models, voice overs, authentic speakers. An App all about the world, geography, biology, science, history and art.
I'm excited to see how it's received at launch. I'm probably going to be doing quite a bit of traveling this summer and I'm heavily considering investing in one as a media consumption device for flights and road trips (and because I kind of just want one tbh).
I remember getting the first iPhone or the first Apple watch. And I can imagine what 10 years of iterations will do.
3D modeling and the stuff they described starting 6:30 seems huge. so much application possible in business and for home.
For me even Quest 2 was heavy. My face started hurting after like 20 minutes with the original head strap so I had to buy a more ergonomic head mount similar to the one on PS VR to remove that pressure from my face
Same here. I bought something off of Amazon that was similar to the dual loop band included with the AVP and it worked a lot better. The weight of the quest 2-3 was fine, it just how it was distributed. The weight was mostly resting on my tiny flat Asian nose which was beyond uncomfortable. But the dual loop band I got distributed the weight more my head and neck instead of just my nose itself. So it feels more like a helmet or heavy hat than anything else.
Skill issue
@@MobikSaysStuff.......
Forget keyboards, Return to Morse Code
I haven’t understood anything the episode but the French part so I obeyed and subscribed.
Super curious how it would perform with a modern macbook pro for editing in premiere or resolve. I could see sitting on the couch, or even in bed in the evening editing videos without the 2x physical monitors in front of you being super freeing, but I've never worn the things.
Can wait for 65square inside Vision Pro.
FUTURE VISION-OS IDEA: When multiple people are using vision pros together in the same room, the should be able to share the same content, look at 3D models collaboratively, or do things like watch the same movie together!!
100% sure the only reason this isn't implemented is because there aren't that many people that are willing to buy it so having two people in the same room is quite unlikely
@@EdgarEGonzalezJr. Yea definitely a down the road thing. But tbh if people knew it was a feature, then it would draw in more users
This like when people said AirPods Max were too heavy but people regularly wear those for 8+ hrs nowadays. I was told 12.9” iPad Pro was too unwieldy to use one handed, it’s not.
And plastic wouldn’t have been the move, and if you don’t believe me just look at your AirPods case.
I strongly believe the weight isn’t a dealbreaker; if anything it’s the distribution of weight which could be remedied by strapping the battery or a counterweight to the back strap (somehow).
Just have to get one of those neck brace things like when you pretend you're injured in court.
I thank 3d modeling apps will be killer on vision pro, thats a large amount ill be buying it for and i hope app devs make
as long as you can support your head. stay healthy!
@@arthurpendragon8192 if you are use to VR at all the Vision Pro is not heavy at all. I’m use to the Pimax Crystal at 1240 grams and can wear it for several hours no problem. So the Vision Pro at 650 grams is light weight in comparison.
At 650 grams I’d say it’s not heavy at all. I’m use to the Varjo XR-4 at 1000 grams and the Pimax Crystal at 1240 grams!
WOW. The first HTC Vive (490g) is already heavy when I use it for 1 hour. I cant imagine using something like this. I also had the airpod pro maxes but had to sell them because they were too heavy and put pressure on my skull overtime that caused headaches. VR headaches are worse tho, not only is the screen glaring in your eyes but the weight adds to the headache.
Sooo with the eye tracking, does having a lazy eye mess with it?
These are the real questions
I've purchased all the Quest headsets so far, and I'd buy the Vision Pro if it was about 5X cheaper. But I don't want a Mac-replacement device, I just want a great headset for VR entertainment and games. It seems like Apple should be able to create a headset that interfaces with a new iPhone, using the headset mainly for I/O, like a keyboard/display that's on your head.
I have the oculus too but i seem to have found myself only using it for movies rather than games. I would totally get a vision pro if it was cheaper too. I guess ill wait a few years for a price drop
I did think a similar thing this headset could or been really slick and small if it was powered by a iPhone or even a Macbook instead it's not like the vision pro Is wireless anyway and it would of removed so much weight
Can you use the Main Strap and a single over the head strap?
I'm French, living in Paris, but I was already following you, nice touch tough ;)
I felt this way when the original iPhone came out. It didn’t have 3g. It didn’t have apps… I just thought it was really cool but not ultimately for me… then the iPhone 3G came out and wow! They listened, they got everything right in their second try. Hopefully this is that moment all over again.
That’s like with a lot of Apple products. First ipad was not very good but the second one fixed all the issues everyone had. Same with the watch.
I'll admit, one of the first things I did when I got a vr headset was put on a pov adult prawn video and expanded the screen as big as it allowed. It still is, to this day, one of the best experiences I've had in vr. Second is sim racing/flight sims.
That is a very good usage, exactly what Apple should have live-demoed for/with :))))
@@FlorinArjoculmao
@@FlorinArjocu😂
Everyone has to try that
The coolset thing would be to create a helmet like one of does two o dath punk ones.
So that the weight would be more equally distribuited
Daft punk
The”same” outro was sick
Perhaps there will be an aftermarket accessory for the Vision Pro neck/head brace to offset the weight.
For the low price of 999$ (if it was made by Apple)
Why when the US army nevfer saw the need to have one for land warrior when it's 2k grams not just 600 grams?
You mean like a whole bunch of balloons? Kinda like the movie “Up” :)
It is truly unbelievable to me that there aren't profiles out-of-the-box.... my wife literally ordered a separate light seal and prescription lenses for this exact purpose!
During the checkout process it asks if you are buying to use with someone else's Vision Pro!
Doesn’t mean it won’t get it in vision os 2.0
@@theo5675 Has Apple ever allowed double user profiles for iPhone or iPad?
@@freeman038you can do it under a manged educational set up but not any normal use. They know it's an ass hole move that encourages you to own one unit per each person.
@@freeman038the Vision Pro is closer to a Mac than any of the mobile devices, but is truly incomparable with anything Apple sells right now
@@freeman038 it will have a guest profile option
I'm just glad to hear another person use "a couple of" to represent "more than two but not so many"
how will the apple pen on ipad work? Like I edit videos in Lumafusion on my ipad pro, could i still use “pen” with the headset on ?? Just “wave” the pen in the air??? Im confused how pen will wrk since I must use the pen. lol
I think they haven't decided to integrate the apple pencil yet maybe with the next version of apple pencil they will integrate it
Could you use it purely as a screen replacement device with a Mac? Like a headless Mac Studio and the Vision Pro is your "monitor"?
I want to know this too. I’ll be finding out myself on the 13th-16th.
I too want to know this. If it just mirrors the mac screen, that will be ok but a bit of a let down. Im hoping for a screen that is adjustable in size, and screen space. For example. Stretch the screen from a virtual 2k screen to a larger screen with the pixel space of 4K, or maybe even 8k. This way I can use it like I use my work monitor, which is a 4K tv I essentially use as four 1080p monitors at once.
Yes, they mentioned it at the announcement. You can see promo material. Quest does this with a pc as well, but this will be much more streamlined
That is kinda what it is as well as an Ipad.
@@ivanm3342 They did, but they didn't say what resolution, input delay, or if you can have multiple monitors.
Ok l need to chime in. I have the Meta Pro headset and use it 60-90 minutes each day and it is heavier than Vision Pro and I do not ever have a an issue with it’s weight.
That’s fair and worth sharing/reading.
I must say that my receptivity to their “too heavy” perspective is diminished when I hear MB refer to the AVP as a pricey toy that developers will have to build purpose into.
I can cost justify it as a 3D tv/monitor/projector, computer/ipad/phone, AR headset experience, POV/3D camera, 3D movie portal, etc.
looking forward to the Apple Vision Light
Is CZcams gonna be available on VisionPro?
Pretty excited for the Vision Pro and what it brings but the price is too steep. Let’s hope with Vision Pro 2/future versions are more affordable.
Good luck with that hahah
What does it bring that we don't already have?
I think thats likely.
The leaks about the headset for years mentioned an expensive dev kit as the initial launch and a cheaper version for consumers the year after.
Knowing apple, they didn't want to release a product this expensive to develop and manufacture as a dev kit and opted to call it pro so that more people would buy it. From what I've seen developers are interested but I haven't actually anyone make anything for it yet with the simulators.
It will probably be more than a year for them to come out with the cheaper one though considering all the delays with this version.
I just hope future visions will be a lot lighter, its a deal breaker for me
@@shark140agreed. This is my exact question.
So build up some neck muscles 😂
It is more or so nose muscles lmao. Most people complain that it rests on the nose instead of the head/neck. The included dual loop band seems to fix it a lot for people. It is ugly tho lol
Watch this turn out like the innovative glasses Steve Martin invents in “The Jerk”.
I have the Quest 3 and I work in an open office environment. Due to the weight of the Quest 3, I am able to use it for most of the day. I have the Globular Cluster head strap for the Quest 3 and due to this, I am able to use it the whole day but anything heavier, I would not be able to go the whole day.
J'ai hâte de voir les tests du vision pro !
Je suis déjà abonné :)
I’m kinda glad you say it’s too heavy and that there really isn’t a reason to use as a laptop replacement because I will never be able to use one of these VR units as I have chronic migraines so I’m happy they won’t be daily drivers for a very long time if ever.
I found that using the Quest 2 kicked off daily migraines for me because of how heavy it was in longer sessions (no longer than the battery lasted!). Just imagine the future lawsuits that are coming for Apple from people who get RSI from this thing, and worse. Neck strain is no joke
You are glad he said it’s too heavy just because you can’t use it? That’s pretty selfish and short sided don’t ya think?
stupid take
So literal wow just gotta luv the internet lmao.
Wonder if they’ll eventually enable an evolution of Swipe to Type, where u wave ur finger in front of the floating keyboard and AI estimates the word u meant to type. I imagine that could be really fast
I wonder if you wear neck brace if it would feel lighter. Or it would be less of a strain.
Marques unlocked his Sharingan; this is truly the VISION Pro.
2:20 we have to be careful to not become The Entire History of You.
Can you explain?
it's a black mirror TV show episode where everyone
has a kind of 'skytv' built into their eyes/contact lens where everyone is permanently recording and replaying everything. It's a good episode that will put you off the path the vision pro is heading down.
There you go, one new French subscriber ;) Profitez bien, et belle journée les boyz!
Just curious, how will eye tracking work with lazy eyes or amblyopia
It’s really doesn’t seem too heavy IMO. Then again, the only headset I’ve used for the past 4 years is the Index which is a nearly 100g heavier.
The Index has a breakthrough-design headstrap which is since the copy-model for most comfort-kits for the Quest 2 and 3. Then there is the Halo-design from the PSVR, but what Apple offers just doesn't work, like the default headstrap doesn't work for the Quest 3 and is just meant to make the buyers pay for something better.
The index's weight is helped by the good strap system to distribute said weight, and also part of that weight being the headphones solution on the sides of the head. AVP's weight is almost entirely on the front.
It's just as 'heavy' as other vr headsets. Only noticeable if you're not used to other headsets or wearing headgear such as motorcycle helmets
same weight but feels way more heavy, why? bc all the weight is in the FRONT
weight distribution is what's interesting and it's not even remotely close to the alternatives
The real problem with the weight is where it's located. The center od mass looks to be quite a distance from the head in the front, so it will hurt the neck.. it might have been better if they placed the battery pack on the back of the head.
the comedic timing on the forth time, ok let‘s try the dual.. JESUS THIS HEADSET is Heavy hahahahaha
They seriously stepped on his setup, though.
It’s surprising that it still worked.
When it comes to eyesight and them not showing it during demos for people. To my understanding, you need to go through with creating your virtual avatar, and then you can use eyesight once it understands your virtual avatar. If that is accurate, it makes sense to me they didnt let people use that in their demos, as they probably didnt want to spend the time creating all these people’s virtual avatars, just for them to not even really see how it works for their own eyes. It’s not part of the experience for the user of Vision Pro, which I believe is what the demos are for, the user experience.
Tbh the size reminds of me of the quest dev kit 1 it was huge and a couple years later the quest 2 crushed it. This is really just for developers to build apps I think
That's not at all how Apple is advertising it.
just because it's not how they are marketing it does not mean that's not what's happening. @@Thezuule1
Bro already tried Vision Pro 4 times 💀. I'm hoping to get a chance to try it in store next month but I wouldn't be surprised if it takes longer.
10:20 wait but this sounds so cool
I just felt that missed a weight comparison to other VR sets. Maybe numbers or at least the difference between the feeling of another market option.
It's not drastically heavier than Q2 and Q3 and vive pro, but it's heavier so if you have any of those to compare against it will be more than those
@@brandongratta9040 thanks! So the video seems a little biased….
@@rickricardu yeah it's about a 100g difference between these and the Apple vision. Will you feel it? Probably yeah. Will it be a drastic difference though? Haven't tried it, but I don't think so.
The second hand market is going to be huge
still can't use it as an external monitor for playing games on windows or ps5?
The killer app eventually for this kind of device (once the price drops out of the clouds) is for selling low cost virtual tickets to live events. Imagine if at Coachella or any festival there was a 360 degree camera on a tripod in the crowd, and you were able to chill in your house and see your favorite bands perform around the world with fully immersive surround sound at a fraction of the cost. It's a win for people who don't want to shell out for the insane current ticket prices, can't get tickets, or travel is too far. It's a win for venue owners and promoters because you have an added revenue stream of fans from around the globe. It's a win for artists for the same reason. Toss in a woojer vest for added bass and you have a new subscription service waiting to happen.
It really isn't that heavy compared to others on the market. The Vive Pro 2 is almost 1kg, for example. Most motorcycle helmets are almost 1kg heavier than the Vision Pro. It has to be a balance problem.
Yep, must be. Vision Pro (headset only) is less than 20% heavier than the Quest 3 and over 15% lighter than Quest Pro. Must be something with the weight distribution.
Having tried them all the Quest Pro is the one I can wear infinitely, dont ever notice i have it on because the battery etc is behind your head so the weight is balanced around your head. Quest 3 is lighter than the Pro but doesnt feel like it. Vision Pro feels heavy to me. @@Nadzap
@@geebster. you got to try Vision Pro? That’s a bit hard to believe
it is heavy, regarless how much the other competitors weigh
My friend ordered an AVP headset and I can’t wait to study his neck strength over the course of him using it.
Companies, especially engineering ones, especially in my city, use a lot of VR stuff to design products and problem solve stuff. It might be the case that this VR headset is going to be a massively succesful product, just not in the consumer space (at the beggining, maybe a few more years down the line they will be able to manufacture a version that is light and feature reach enough for consumers)
I am curious to see how the eye tracking selection stuff works if my lazy eye starts acting up. I wonder if this will be a usability issue for me.
Get me floor seats at a basketball game with Vision Pro
They really need to have the option to make different user profiles. If not they can't call it "computing" honestly.
This alone is getting me to reconsider my pre-order. The whole point of it for many people, especially at this point, is to be able to share the experience with others.
What does that have to do with "computing"?
@@mop0014 nothing lmao. also Vision Pro is a transition from "personal computing" not "communal computing" lol
The killer app on the iPhone was that it eliminated needing to carry a phone and an mp3 player. It was fancy and practical. I fear the Vision Pro is just fancy.
i mean, the Vision Pro eliminates needing multiple monitors, unless the Mac mirroring feature only lets you have one screen which would be incredibly stupid
@@SnrubSource is impractical though. It needs to be as lightweight as wearing glasses.
It doesn't eliminate it because its too uncomfortable. @@SnrubSource
I think what would be REALLY cool is if CZcams or another video streaming service had the ability to treat green screens as transparent. So... you have a tutorial of a guy on a green screen background showing you how to do something... and you literally see the guy IN your room.
I can see some game-changing applications for training videos.
Brilliant.
French and new subscriber: keep it up guys !
The weight and price is good.. My quest 3 with bobovr M3 pro, and swappable battery, and over headphones are heavier than the Vision pro.. People just not use to having something on their head or face.. We will adapt to it. And the price is great to help push the VR/AR market for consumers. They cant push technology if everyone wants to be cheap. Im a believer you get what you pay for.
Excellent comment.
I can’t wait till the product comes out and everyone can make their own decisions, because these takes on new experiences are almost always negative. Think about it, if it were up to people like this we’d never have the
- iPad… too heavy
- laptops… too heavy
- Aipod Max… too heavy
- VisionPro🥽…. Too heavy
When did we become so soft??
@@DatDude923 My girl never tired vr before. A few days ago she gave it and tried my quest 3. as soon as she put it on she complained about the weight. I laugh and thought that sooo many people not gonna want the vision pro once they try it On.. its just a lot weight. You're get use to it over time.
She also complain about my galaxy Fold 5 being to heavy.. lol.. I wish the average phone was a lil thicker so we could have bigger batteries in them but Noooo people want light and slim..
@@MikhailFelton I actually do understand you. It’s where we find value. When played football in college, benching 300 and squatting 500 (promise not a flex)… I grabbed my mom’s purse and said “this is heavy”. But she carried it around all day without a problem. I didn’t see the value, but she did.
People complain all the time… until the value is worth it.
Apple sells experiences. This is why they rarely win on spec sheets. But the experience is is what makes people fork over the 💰💵💰.
They also mentioned that this is a lot of money to spend on something that’s gonna sit on the shelf collecting dust. Trust me! It won’t. These guys don’t really understand Tech. They understand spec sheets, and prices. These guys also said they would never be caught dead in public wearing AirPods prior to launch. Some people just hate things until the mainstream says it’s ok to like it. Case in point, I’ve been using Quests for over 8 years. From the original Rift, to the Go, Pro, and 3. And prior to the VisionPro🥽 the quests were regarded as a toy. This is why Apple spent literally less than 20 seconds on the fact that the VisionPro🥽 has over 400 games available on launch day… not including the Xbox and PlayStation remote play apps.
Now the people are trying to do what I was doing for years.. shoehorning my work into the quest. This is why my quest is in the shelf, it literally is a toy/console. Whereas the VisionPro🥽 is literally a Mac… full blown! My phone rings, I can just answer it in the VisionPro🥽. I can literally answer texts with iMessage. I mean you never have to take it off.
These guys on this podcast regurgitate “Aaaaahhhhh only 2 hour battery life”, meanwhile I have a 24,000 mah portable charger that I carry with me everyday.
There’s a solution for every issue they bring up.
I hope this thing doesn't kill VR. The best case is that some how this makes it OK for companies to sell way more expensive headsets with super high resolution so I can actually have multiple screens to do work on.
Apple exiting VR would not have much impact on the current market, its Meta failing / exiting that would actually jeopordise it.
Even then there was and is a niche high-end VR market that would most likely be minimally affected, so those would persist with or without investors I imagine.
You can screen record. You can airplay the Vision OS feed to an iPad. So you can at least screen record that way. The option is already available in iPadOS.
And many other things have been confirmed, that Marques has certainly experienced, that he is claiming he doesn't know about.
If the text is crisp and I can write code in it....I'd order it tomorrow
I think the Vision Pro will be the tide that raises all Apple boats. In the early days of Apple stores everyone would go and use Photo Booth. Apple stores don’t have people coming in aimlessly anymore. I believe this will help bring people into the store to try and then it’s easier to sell them cheaper products.
I have to AirPods Max, AirPods Pro, Bose 750, and Sony MX4. At first my head hurt from wearing the Max’s because the side pressure and the weight, and I preferred the MX4. Now, after over a year with all of them, I prefer the Max’s by far. My body is accustomed to the weight and the others feel too light to me.
Your body will "thank" you in the future by providing pain in the neck 😄
@@MrRandomguyTom hahaha lucky me I’m in the gym often and have sets that specifically work my neck! 😅
@@EStephensII good for you. Ofc it was just a joke 😄
@@MrRandomguyTom hence the laugh! 🤣😉
A headache after 20 mins sounds like a no go
You mentioned transparent mode toward the end... With the new transparent TV technology that came out at CES this year I wonder if the next version of this will include that sort of display instead of the camera displaying an image of your environment.
Oh yeah cool idea!
Now that I think about it, Apple really made a wise decision with their launch. Because of the price, people are sceptical about the product and because they made it such a small launch at first, it'll give time for reviews and for developers to really get an idea of what to do with it and it'll probably end up drumming more hype for when they're ready to fully launch it. As much as I dislike the company, I think they made a wise choice
If you use the headset more, over time your neck muscles adapt to the added weight and the weight discussion becomes a non issue. For sure if you're not used to wearing extra weight on your head it sticks out like a sore thumb. Same thing with any VR headset if you wear it for a prolonged period of time. VR Simracers endured the same transition from not being used to it to being second nature and a non issue
Yes, a lot of people are perfectly fine with the AirPods Max
How about the weight of the high entry price?
I can well imagine employees of rival companies gathering your information
I'm actually watching this while wearing a pair of Xreal (formerly NReal) glasses, and I'm thinking to myself, these are awesome and good enough, and I will never know how awesome the Vision Pros' are, unless the price gets cut by at least half. They are totally worth the price I believe, and had this been a year ago when I was making three times the money I'm making now, I would have grabbed them without a second thought and not missed the money. Just get the XReal and make a makeshift head strap for it out of a piece of elastic strap.
100% thgeir pass though is way worse which will always be a con of MR over pure AR.
@@GreenBlueWalkthrough DER I was randomly reading comments and ran into yours 😆
I think eyesight serves the same purpose that Spielberg and his team sought by showing into the VR headset displays in Ready Player One. It's a functional and creative choice that is meant to educate and foster widespread understanding of the central concept and power of virtuality. I think that that's a bigger goal than allowing you to see the VP user's eyes.
I wore one for 1.5 hours total, with little breaks between... and yes, too heavy. At least they offer inserts to help distribute the weight more evenly across your face, but still. At a certain point you just want out of that thing.
Apple has experience with ceramics from the Apple Watch and I wonder if this could be a future construction material for the Vision Pro. It would be as light as plastic but much stronger and more rigid. Perhaps cost prohibitive? I'm guessing miniaturizing the compute will be a big factor in lessening it's weight as well.
ceramic was damn expensive on the apple watch, if they did the vision pro out of it'd cost as much as a car