Optimization is The Future of PC Gaming

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  • čas přidán 9. 02. 2022
  • Optimization is The Future of PC Gaming. Getting high end gear is getting harder to get and the days of just more power are changing. Optimization is what will make the biggest difference in the entire computer world.
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    #PC#TechFOTomorrow#optimization
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Komentáře • 67

  • @HoodHussler
    @HoodHussler Před 2 lety +1

    It’s good to always hear from you man and I hope you get better

  • @kloakovalimonada
    @kloakovalimonada Před 2 lety +6

    Yeah, software like After Effects barely make use of the CPU threads you throw at it. Absolutely inexcusable when software like Unreal Engine are around, using every last ounce of performance from the machine.

    • @dannycolborn968
      @dannycolborn968 Před 2 lety +1

      Dude I've been saying this for years now... how has adobe not been dethroned as the "standard?"

  • @2Drip007
    @2Drip007 Před 2 lety +3

    Can't agree more
    DLSS - GPU optimization
    3D cache/DDR5 - CPU optimization
    Directstorage - SSD optimization
    UE5 Nanites- Game engine optimization

  • @PrinceOfFALLEN
    @PrinceOfFALLEN Před 2 lety +7

    Glad to see you hanging in there and still doing videos.

    • @Techoftomorrow
      @Techoftomorrow  Před 2 lety +1

      Cheers, I am getting a bit long in the tooth, LOL

    • @ShaneMcGrath.
      @ShaneMcGrath. Před 2 lety

      @@Techoftomorrow Never!
      You keep making them, I'll keep watching.
      P.S. Thanks for the Windows key discount, I'll take you up on that offer soon.
      Excited to finally build a new rig, First time in 7 years for the cpu/mb/ram the rest I'll still use, Haswell getting old now should be a nice boost to Alderlake from 4th gen to 12th lol

  • @newfan55555555555555
    @newfan55555555555555 Před 2 lety +7

    I think it's both to be honest. Optimization (software) has lacked for a while now... However, on the PC front at least we've had manual optimization ability within the game settings for some time now.
    Either way, things will just keep getting better on both fronts. With a few exceptions on buggy unomptimized game releases.
    I know you mentioned things other than games BTW.

  • @cammedred8624
    @cammedred8624 Před 2 lety +1

    I agree elric. Great video bro 👍

  • @PrinceOfFALLEN
    @PrinceOfFALLEN Před 2 lety +9

    Xbox Series S kinda has this exact approach in mind already. With proper optimisation you can make games look great even at low resolutions. The new Matrix Awakens demo proved it.

    • @whattf3924
      @whattf3924 Před 2 lety +2

      You believe the game will actually perform and look like that? You must of been the type to pre order cyberspunk expecting the game trailer to be legitimate

    • @sworddice
      @sworddice Před 2 lety +1

      @@whattf3924 take your time and watch some ue5 game development from individuals. most of them dont even have professional level equipment.

    • @PrinceOfFALLEN
      @PrinceOfFALLEN Před 2 lety +1

      @@whattf3924 Yes because I've played the demo myself. 😂
      It's amazing that games like Red Dead Redemption 2 and Assassin's Creed Valhalla are running on XB1 and PS4 given how weak the CPU on those systems are. Cyberpunk was the exception rather than the rule.

  • @ramzinho4985
    @ramzinho4985 Před 2 lety

    Didn't know you were back, CZcams notifications suck. Glad and happy see you posting again. Stay safe and wish you well always.

  • @eduardsonlansangan2834

    Nice topic. Keep posting, we're here for you brother. UP the Irons to you..

  • @Trontasia
    @Trontasia Před 2 lety +1

    I've been trying to use necessity with my settings. I personally found; the best to use for benchmarking is actually PCSX2 with Zone of the Enders 2: The 2nd Runner.

  • @TheGearAge
    @TheGearAge Před 2 lety

    This is one great topic you caught on.

  • @rickstorm4198
    @rickstorm4198 Před 2 lety

    Yes, you are correct but things like graphene and other changes in how we manufacture chips is on the horizon. We don't need more ghz , though that will likely be s bonus. We need more throughput.

  • @rixster8282
    @rixster8282 Před 2 lety

    Woop woop can’t wait love this !!!!

  • @christopherthibeault7502
    @christopherthibeault7502 Před 2 lety +2

    I'm surprised that the companies did not consider this sooner. That whole chip shortage has everyone spooked. You know what the problem is, though?
    People want to optimize software that's out, to play with toys for longer than five years and to stop worrying about ceaseless crashes.
    My brother built my machine back in 2013. I still use it. I refrain from video gaming on mass AAA scale because I don't have time--I am working on a blog.
    I do, however, have enough machinery to run and modify tons of old games. I'm more Modern Vintage Gamer than Linus Tech Tips.

    • @rollingdigger19
      @rollingdigger19 Před 2 lety

      Can you mod emulator games? I've been trying to know what does it take to change the look and contents of an early 2000s game.

    • @christopherthibeault7502
      @christopherthibeault7502 Před 2 lety

      @@rollingdigger19 Personally, I cannot--not yet. Exploring a game's innards requires picking apart data, knowing its program language and the specs of the machine its developed for.
      Reverse-Engineering a game to examine observable behavior and then requesting someone to devise an equivalent based on your findings is the only real legal way of redoing software. It takes a lot of effort.
      I suggest you subscribe to Modern Vintage Gamer. He's a programmer well-versed in the preservation & modding community.

  • @n8rz
    @n8rz Před 2 lety +1

    I closed the hub when I got the notification

  • @Austin1990
    @Austin1990 Před 2 lety +1

    Optimization takes a lot of effort. But, with the low hanging fruit of extra hardware performance gone (significant hardware advancements), optimization makes more sense. Most younger people today forget that hardware increased significantly in performance a few decades ago,

  • @DarthAwar
    @DarthAwar Před 2 lety +1

    Correction Optimisation Started with Apples A-Series 64 bit SoC's not M1 Chips

    • @Techoftomorrow
      @Techoftomorrow  Před 2 lety +1

      But M1 is the biggest change in how a Chip is built and developed.

    • @DarthAwar
      @DarthAwar Před 2 lety +1

      @@Techoftomorrow They literally added more GPU cores it is not a major change to the basic architecture, coding, Lithography it is literally the A-Series with a few more CPU cores and a lot more GPU cores the basic premise is the same!

    • @DarthAwar
      @DarthAwar Před 2 lety

      @@Techoftomorrow what Apple did right is add custom cores for encoding & decoding and refining general purpose Processors & Graphics Cores to perform tasks faster with less power consumption (as well as refining on the fly program translation, allowing for x86 to programs to work on ARM Processors at near native speeds if not better!).
      Apple did not create new whole new Architecture or Lithography
      Apple does plan on using new technology like Gate All Around instead of FinFett as well as Vertical Aligned Gates instead of Traditional Horizontal Gates to help further reduce die size allowing even greater Transistor Density all the while reducing power consumption but Apple did not create this technology!
      Also having a SoC that one can upgrade simply by adding more Big/Little Cores and/or GPU Cores is based on Intel's Tiles & AMD's Chiplets Techniques put forward 3 or more years ago!

  • @sidvicious3129
    @sidvicious3129 Před 2 lety +1

    Elric, you are correct. We have CPU that have up to 16 cores that are not being used by the software and are only wasting power through heat. For all of Apple's downsides for PC users, their software has always been optimized for their chips and when Intel couldn't meet their standards, they dropped Intel. The M1 is totally optimized and there are more GPUs on the chip, which is helping to accelerate video editing without requiring a heat intensive GPU.
    This will be the future, but software developers must make this a reality. I think AMD and Intel will go into this kicking and screaming because if the software gets better at optimizing all of the cores and memory put in front of it, people will start to realize that they don't really need a more powerful CPU or GPU after all. Nvidia will never want this because they don't have a CPU market to fall back on like Intel or AMD. The true question becomes will software developers actually do this because if one version of their software becomes highly optimized, what is the need for the next verson of that same software. A lot of people are frugal.

  • @giovannip.1433
    @giovannip.1433 Před 2 lety +1

    Optimization - 2MB Amiga running music, game, and art program vs 8/16MB PC at the time. There is a lot of scope for improvements in PC software/hardware optimization. The problem is where companies build in obsolescence by discontinuing hardware components within the CPU/GPUs..

    • @ShaneMcGrath.
      @ShaneMcGrath. Před 2 lety +1

      I miss my Amiga 500, Amazing machine back in the day.

    • @jangelelcangry
      @jangelelcangry Před 2 lety +1

      I don't want to sound like a Linux Vegan but Having better access to your computer software would solve some of those problems. Imagine if you could alter drivers or program tailored driver for X-game/application. I think that some sort of AI will solve most of those problems but open source software/drivers will help a lot to modders.

  • @realforest
    @realforest Před 2 lety

    Once mesh shaders, directstorage/gpu decompression, and optimized/efficient RT lighting (lumen/rtx global illumination from Metro Exodus EE) are mainstream, games will look and run very well on RT on rtx 3050+ 8gb+, and RT off on 1060+ 6gb+ cards.

  • @Mihnea729
    @Mihnea729 Před 2 lety

    Cool !

  • @2002drumsonly
    @2002drumsonly Před 2 lety +2

    In the old days, I remember the term, Bloat Ware. The software always pushed the hardware, should be the other way around. Enjoyed this video.

  • @theoneyoudontsee8315
    @theoneyoudontsee8315 Před 2 lety

    Valcan API changed alot when it came out it's been ahead of dx12 able to use a.c.e. better CPU cores and threads VRAM and system ram smarter. RIP multi-gpu support in games!

  • @Chemy.
    @Chemy. Před 2 lety

    I think both things, more power performa nce but a lot of collaboration between software and hardware companies

  • @Exciteknight
    @Exciteknight Před 2 lety

    I do enjoy watching your content you do speak the truth we are pretty much almost reached the max with hardware CPUs optimization Should be the future

  • @ghostdragon6695
    @ghostdragon6695 Před 2 lety

    you can get a 5950x on amazon at msrp

  • @Diamond_Hanz
    @Diamond_Hanz Před 2 lety +3

    Enters 1080ti ti edition, and the 1085 ti ti version. Act now, and you can get a 1090 (titan xp)

  • @lhelma
    @lhelma Před 2 lety

    Yeah and CPU frequency (especially "base") is almost nothing now. I have 3.5GHz mobile CPU (factory boost), but it's pretty slow, because of outdated litography and bad optimization.

  • @ecu4321
    @ecu4321 Před 2 lety

    what have that already, and that is the PS5 and the XBSX. Problem are still the scalpers, not just the miners. they know demand when they see it and sweep in to inflate its market price

  • @soundergaming
    @soundergaming Před 2 lety

    The solution is that one ,but is not the answer that they are looking for. That new generation with 0.1ghz extra sounds a lot better than saying, we optimized shit.
    Is the way marketing works. It will be both though, power+ optimization.

  • @drpork1360
    @drpork1360 Před 2 lety +1

    this what i've been saying for a year and a half now.

  • @amigang
    @amigang Před 2 lety

    It’s not just optimisation, x86 vs Arm, Arm is much more efficient.

  • @chuba1
    @chuba1 Před 2 lety

    FINALLY

  • @Vonklieve
    @Vonklieve Před 2 lety

    GPU's are massive now, getting too big for cases....

  • @dragontechgaming6677
    @dragontechgaming6677 Před 2 lety

    optimization is not up to the chip makers, yes they can improve the IPC wich will in turn brute force threw unoptimized applications and programs but the optimization comes down to the actual programmers of the program or app.
    CPU's however have a gotten quite a bit smarter with newer protocols used for address processing but however this is not optimization it more like improvements added features and increased performance in IPC.
    now for gaming using photos to project frames using AI instead of using the computing power to brute force the frames is kinda optimization but it really isn't it's a new form of processing with it's own set of protocols making it a new feature not optimization.
    optimization is using and refining what's already there, so in turn CPU's are not being optimized there gaining new functions, new protocols and new technology.
    also the architecture is changing as well in many processors for higher performance.
    CPU's maybe limited in frequency at the moment but IPC always beats frequency if you don't believe me just ask a data center expert and they will tell you the same thing i'm telling you now.

  • @captainfyita2682
    @captainfyita2682 Před 2 lety

    Optimization is the future that should have been long ago but, power hungry people didn't give a shit about it, as long as they had the newest, hottest and fastest hardware, that's what i think the reason behind all this, more than needed but also delayed route, is. (sorry about my bad english, man).

  • @markymark4338
    @markymark4338 Před 2 lety

    When games optimize for consoles and to fit their hardware and set a standard for PC what would happen if there was a standard for PC optimisation based on the most common hardware available?

    • @whattf3924
      @whattf3924 Před 2 lety

      Ngreedia would lose share holder value

  • @paulvancyber1979
    @paulvancyber1979 Před 2 lety +1

    the ecosystem of apple is very expensive, and not upgradable
    the ecosystem of windows is made to work with everything and thats why is not optimized

  • @MarquisDeSang
    @MarquisDeSang Před rokem

    Just program in assembly and C, problem solved

  • @jangelelcangry
    @jangelelcangry Před 2 lety +1

    I find Upscaling like FSR/DLSS as a temporary over-engineered solution to actual optimization. Also, Optimization is not the future of PC but AI is the future of Optimization. Nice video BTW.

  • @Pazo139
    @Pazo139 Před 2 lety +1

    Along with optimization, I think in the future streaming games will be a big part of future gaming. Make it easier to deal with GPU shortages and such. I wish Sony would just stream their whole library, would beat having to hunt down a PS5.

  • @oooppiikkk
    @oooppiikkk Před 2 lety +4

    optimization is nice, if game companies took the time to do it LOL

  • @Razear
    @Razear Před 2 lety +1

    Even if the game devs themselves don't optimize their games, the great thing about being a PC gamer is that the third party modding community almost always finds a way to improve the game through tweaking and bug fixes.

  • @Tyler-sl6vg
    @Tyler-sl6vg Před 2 lety +1

    Interesting take. I wouldn't give Apple credit for it tho. nVidia DLSS came first. But if you think about it, DLSS is an adaptation to support higher resolutions and refresh rates. I see it as a constant race of hardware trying to keep up with the demands of fidelity. Hardware will never catch up.

  • @ghostdog662
    @ghostdog662 Před 2 lety

    MMX, 3dNow! Pipe dreams. Optimization is difficult to do with today's timeframes so asking for it is wishlist but reality proves it comes significantly later

  • @johnmax5652
    @johnmax5652 Před 2 lety

    IF WAS POSSIBLE TO CHOOSE MULTIPLE LIKES 5/5 , BEST REGARS TO ALL!

  • @bertracoon1884
    @bertracoon1884 Před 2 lety +1

    software needs to be optimized. it is ridiculous how bad they are often optimized now. that should be part of the green agenda too. get the most out of the stuff we already have.

    • @innocentiuslacrim2290
      @innocentiuslacrim2290 Před 2 lety +1

      Having managed quite a few software projects I am painfully aware that hardware can never catch up for poor software implementation. Now we have had quite a few games that are just poorly implemented (Cyberpunk 2077, ED Odyssey etc) that it makes no sense to say that "you need this and this machine to play at this resolution and graphics settings". The first question on projects like that should be "when will this code base be fixed so the game is playable".