This is my longest most jam-packed narrative driven organic gameplay vid to date. I would really like to know what you thought of the length and the pace of this one, my fellow meatbags! Cheers, and thanks for watching! I'll see you in the next one.
The overal pace of the video was really well done. Plenty of humor packed in to fill in any bits. Lots of good murder scenes, and B-roll to fill in gaps. And the length was perfect for this video. And that's coming from one with ADHD :D
lol idk if its your normal thing as this is the first vid I've seen of yours but the 42 mil subscribers on the little graphic in the video made me giggle and sub haha awesome vid!
Currently if you die wearing glasses, you'll spawn back in with a new pair, plus the original pair still on your body you can keep or give to someone else assuming you loot your body.
Great video, man. Makes me wonder: What if CIG would actually implement some ultra rare rocks that actually sell for a furtune when found but are really this rare. It would make the gameplay loop so much more exciting and relevant.
Actually 🥸, the Phoenix does have cargo grids. It's just floating, the cargo grid doesn't travel with the floor of the cargo door when you open it. So you have attach your boxes to the air.
Probably one of the best gaming star citizen vids I have ever seen. Found this video so fun that I may even have a crack at it with my friends….I don’t even really like hand mining but the vid was awesome
Love the content DTOX. You have made me want to do more spelunking. Honestly watching you do your streams while red has really made me start debating adding a CS to my game play just to change it up.
Oddly enough, the first couple of janelite jems I found were in front of an outpost. This happened twice! Not sure if they were dropped, or came out of a destroyed ship or what. To date, in patch 3.21 and .22, I have found five or six janelite rocks. Two in one cave, once, as well. And here's a tip: they don't just spawn in sand caves. So you can go into any marked caves and do a quick scan, then just server hop and try again and again. Don't waste time mining dolavine or aphorite. Dolavine takes about as long as hadenite, so you may as well just get that instead. And aphorite is currently bugged and can only be sold three gems at a time (annoying). Hand-mining isn't really worth it in the end; I mined out a cave in about six hours and only made about 250K lol. But if you find janelite, that's a good 160-175k profit, depending on the number of gems. Last pro tip: sometimes the gems will clip underground or in the wall. Press "i" to go into inventory, then you can can hold the RMB to rotate around to see the gems and drag them into an inventory (armor or backpack).
"Mining Red" was a lot of fun! As for hand-mining, it's fun, but it needs more complexity - on all levels: This includes the process of finding the resources, extracting them and what happens with them afterwards. I hope when manufacturing/research comes to SC, these rare and hard to find resources will play an important role.
7:31 Phoenix has cargo grid but it's detached from the elevator so it stays where elevator would be if it was closed essentially meaning that you have to get elevator up and then snap the boxes.
Gem mining could be easily balanced into the economy by adding a "pristine" variant of each gem with a smaller drop chance that has 10x the value of the standard gem. Dolivine sells for 130/gem, Pristine Dolivine could sell for 1300/gem. A Pristine Janalite could net 170,000 auec, but have a 25% spawn chance in an already super rare node
Oh man totally unintentional on both accounts. I use a large variety of music in my vids, but that Star Citizen track just goes so well with ground fighting/railgun fights.
Stuff really needs to be balanced on how much time you need to spend on something. Hand mining is very time intensive and doesn't really pay much. It's not even that easy when you're a beginner.
they could increase the spawn rate of it in Pyro alongside making it less profitable there. Then you would go to Pyro to farm Janalite and sell it in Stanton. I think it makes sense that Handmining isn't profitable in Stanton (even though I understand that Stanton is currently the only system and it makes no sense to account for other systems in profitability for now at least)
What a nice Video. For someone who does not play star citizen it is nice to watch. (Also for me who plays it daily, thank you, citizen, o7). But it gives somehow an unrealistic view on how much work it takes to get that yellow stone. I mean how many hours did you search planets and moons to get this? Care for yourself and go out! There are bunkers and cities and places to discover! And you really spend hours in caves to search for a stone? As a mercenary I just can shake my head. But still I salute you for your great job of making this video.
Thank you very much. These organic/narrative gameplay video's are my favourite kind of content to make, they just take a lot of time and energy. Inbetween i like to provide some commentary on topics surrounding the game and development, but hang tight for more of this too!
I know I probably was lucky. But I found Janalite as a noob, two caves in a row by accident hand mining caves on microtech. I didn't even know it existed... it was just enough to give me janafever before loosing my mind looking for more the next two days.
There use to be a different dolovine gem you could find on npc in caves. They were worth 10x more per gem and you would topically find half a dozen per npc. Made a good money doing that. Paid myself a brand new 600i that way. Too bad they remove said gems.
I wonder if it’s pronounced as Yanalite 🤔 😂 Banger of a video Dtox I enjoyed every minute I absolutely love that pure in game shots can be used for cinematic transitions Not many games can pull that off
As soon I saw you bringing a box into the cave I started laughing. I've found it 3 times back when they added it but never would have found it at all if I decided to mine everything I found. That would have taken forever. There used to be a trick/glitch (not sure if it was ever fixed) but if you flew at a certain altitude you could see the cave entrances as purple squares from much further away then you normally would, and that helped a lot in speeding things up. I wasted so much time before that flying back and fourth just looking for cave entrances I had mapped out.
you need to understand that hand mining like other hand based game loops are for beginner players that don't yet have a lot of credits. We're talking literal zero to hero players that only have a drake cutter to their name and 10k credits. Hand mining was a very good way for ME in particular to earn my first 150k in order to upgrade to ROC mining, then cargo hauling, then salvaging.... So on and so on... So is it worth it for players who already have tons of credits? No. Is it worth it for a new player with less than 100k credits? Totally
I don't think they'll make hand mining more lucrative because it's really only there to get you enough to rent a ROC. But it would be really cool if Janalite could have a huge payout so people could randomly strike it rich. Perhaps 2 million for that gem you found.
I think hand mining is/should be more than that though, a whole profession in itself. There's so much potential there - think cave NPC's, cave monsters/yeti's, environmental events inside caves etc. Lots of room for risk/reward with hand mining as a dedicated profession vs ROC Surface / Ship mining.
Hand mining has an identity problem. It is not lucrative (efficient?) enough for advanced players and hand mining nodes are too difficult to reach for beginners. I think it *should* be a starter game loop - progressing from hand mining to ROC, Prospector, MOLE, until eventually reaching the Orion. But as a starter loop, the barriers to entry are too high. To find a hand node in the open, you need to be within something like 500m for it to appear on a ship scanner. That translates into a lot of random, wander-searching until you happen to stumble upon one (and red herrings if you do not already know that anything further than 500m is not a hand node). There are cave missions that take you to a high volume of hand nodes, but these are also often PvP/PvE FPS sites which raise the skill ceiling above the fresh flight-suit wearing beginner's capability/comfort level. One easy fix would be the box mission equivalent for hand mining. The starter mission gives a way-point directly to an open-space, hand node and a destination site to bring two gems for the mission payout and allow the player the opportunity to sell the remaining eight gems as normal.
Hand mining missions is a great idea to get people started. I firmly believe hand mining can be a beginner to late game loop though, you just increase the difficulty and size of hand minable rocks, put them in dangerous locations with environmental considerations, dangerous fauna/bosses, NPC's, require new buy ins (higher powered hand mining tools, explosive devices etc), with elements similar to ship mining but in hand mining form. There's tonnes of potential with hand mining that is unrealized. All these cool locations / caves etc, underused.
@@DTOXTV Yes, of course. I did not mean to imply that hand mining should not scale to remain interesting through late game just as you describe. I totally agree. My main point is just that as the obvious starting point for the mining career game loop, it is not currently very accessible to the brand new player - and it should be in a semi scripted, hold your hand, low risk low payout way like box missions are for cargo. And as you allude to, what a great way to send people to a hand node at Bennyhenge in the Yela belt, the Javlin wreck on Daymar, the river canyon on Microtech, etc. I think exposure to these unique sites would give more motivation to work through the steep and often frustrating learning curve thus retaining more new players. Thanks for the reply, I really enjoy your videos.
I swear that the UI colors in CIG are chosen by figuring out the worst possible color for a situation and using that as the UI color. There is a good reason that all fighter jets use a bright green color for their HUDs. DRAKE is close but they desaturate it so that it disappears in bright situations still.
Actually found a jananite deposit on the mircotech caves a couple of days ago but couldnt figure put how to sell it and just had it sitting in my aoura. Theeeeen the update happened and now they are gone.
Those payouts on the gems and adventuring is quite good. The problem is that it's compared to salvaging and bounty hunting which honestly give way too much for so very little effort.
You're not wrong, they could be a little higher, though. Hopefully in 3.23, with adjustments to the economy, we'll see this profession get a little love!
@DTOXTV totally agree and hoping for the same! I personally enjoy ROC mining, but feel the same way you did in thr video that the juice wasn't worth the squeeze.
Hand-mining and Hand-salvaging need a complete rework, as with ship prices getting hiked, it could be AGES before you can even get into the substantial mining/salvaging loops with a Prospector/Vulture, or even a ROC. And limiting players to being stuck on planet for two essential gameloops seems like a death sentence to anyone who pledged specifically for mining/salvage.
It maybe more of a item we will look for once crafting come into play. I never came across it on all me cave diving on MT. Is it only on Daymar? Nice game play, well done. o7
7:06 I'm sure someone already told you about the vacuum mode on the mining laser by now...but I feel bad for y'all not hitting b and instead picking things up by hand
Yep, in the start of the video i start using it, but its efficiency relies heavily on the server it seems, so it just feels quicker/more efficient to grab them and place them in your inventory when game/server is running slow.
Lol can definitively 100% tell you that guy that sold all the stuff kept most of the money, and told you to guess so he could figure out how much to say lol
Hey I’ve been looking high and low to find out the name of the helmet the guy in the front of the drake is wearing. In the beginning of the video. Please can someone tell me
I was excited when I heard about SC, but I was turned off by the ridiculous prices. I'm glad to see the game is as unrewarding and bug filled as I thought. Thanks for reminding me that I made the smart choice and didn't waste my money!
This is my longest most jam-packed narrative driven organic gameplay vid to date. I would really like to know what you thought of the length and the pace of this one, my fellow meatbags! Cheers, and thanks for watching! I'll see you in the next one.
Very well done! I like the pace and narration!
Really good job…
The overal pace of the video was really well done. Plenty of humor packed in to fill in any bits. Lots of good murder scenes, and B-roll to fill in gaps. And the length was perfect for this video. And that's coming from one with ADHD :D
Solid adventure. I like it.
Good job dude. Well done.
You lads are a walking, talking, murdering advertisement for SC. Well done. More please!
The phoenix cargo grid works, it just doesn't lower with the bay door, so you gotta lift the boxes up into the air and they'll snap. lol
lol idk if its your normal thing as this is the first vid I've seen of yours but the 42 mil subscribers on the little graphic in the video made me giggle and sub haha awesome vid!
Currently if you die wearing glasses, you'll spawn back in with a new pair, plus the original pair still on your body you can keep or give to someone else assuming you loot your body.
Your content is absolutely unparalleled. I always catch myself with a wild grin throughout your videos.
Great video, man. Makes me wonder: What if CIG would actually implement some ultra rare rocks that actually sell for a furtune when found but are really this rare. It would make the gameplay loop so much more exciting and relevant.
Said the same thing man, I'd be all for it! And thanks for the kind words and for watching!
Hello! Loving the video quality on this DTOX, awesome job
Actually 🥸, the Phoenix does have cargo grids. It's just floating, the cargo grid doesn't travel with the floor of the cargo door when you open it. So you have attach your boxes to the air.
Classic SC! Thanks.
Probably one of the best gaming star citizen vids I have ever seen. Found this video so fun that I may even have a crack at it with my friends….I don’t even really like hand mining but the vid was awesome
I'm glad i could inspire you my friend! Go forth and make barely any money but hopefully have some fun doing it! Haha.
Just stumbled upon your channel and after watching the full video, I'm glad you got the Janalite. Subbing!
Thank you! And welcome in!
Love the content DTOX. You have made me want to do more spelunking. Honestly watching you do your streams while red has really made me start debating adding a CS to my game play just to change it up.
Oddly enough, the first couple of janelite jems I found were in front of an outpost. This happened twice! Not sure if they were dropped, or came out of a destroyed ship or what. To date, in patch 3.21 and .22, I have found five or six janelite rocks. Two in one cave, once, as well. And here's a tip: they don't just spawn in sand caves. So you can go into any marked caves and do a quick scan, then just server hop and try again and again.
Don't waste time mining dolavine or aphorite. Dolavine takes about as long as hadenite, so you may as well just get that instead. And aphorite is currently bugged and can only be sold three gems at a time (annoying). Hand-mining isn't really worth it in the end; I mined out a cave in about six hours and only made about 250K lol. But if you find janelite, that's a good 160-175k profit, depending on the number of gems.
Last pro tip: sometimes the gems will clip underground or in the wall. Press "i" to go into inventory, then you can can hold the RMB to rotate around to see the gems and drag them into an inventory (armor or backpack).
I love watching videos like this as much as making them myself!
Your presentations are on a whole other leve, DTOX.
That means a lot, thank you man!
Great video, I have had more suffacating laughter playing SC then any other game by far. The situations are so random and real.
"Mining Red" was a lot of fun!
As for hand-mining, it's fun, but it needs more complexity - on all levels: This includes the process of finding the resources, extracting them and what happens with them afterwards.
I hope when manufacturing/research comes to SC, these rare and hard to find resources will play an important role.
I didn't even know this gem was a thing until this vid! Fun content, you got a good group going, I might come back for more vids!
7:31 Phoenix has cargo grid but it's detached from the elevator so it stays where elevator would be if it was closed essentially meaning that you have to get elevator up and then snap the boxes.
Ha! Gotcha, thanks!
And to make this official, CS5. Good show.
I always love the music choices in your videos
16:03
Star Citizen Community: CIG we need jetpacks or parachutes!
CIG: what is that?
Gem mining could be easily balanced into the economy by adding a "pristine" variant of each gem with a smaller drop chance that has 10x the value of the standard gem. Dolivine sells for 130/gem, Pristine Dolivine could sell for 1300/gem. A Pristine Janalite could net 170,000 auec, but have a 25% spawn chance in an already super rare node
Really good idea, would incentivize hand mining a lot more and add an element of RNG/excitement to the mix that gamers love!
Great show, dtox! Action filled adventure
it's so insane that whenever parachutes are brought up, CIG is just like "what's that?"
Aristan strikes again!
Ha ha nice, you used voidy's rail gun music and janananalite was very reminiscent of walalala 😂
Oh man totally unintentional on both accounts. I use a large variety of music in my vids, but that Star Citizen track just goes so well with ground fighting/railgun fights.
Stuff really needs to be balanced on how much time you need to spend on something. Hand mining is very time intensive and doesn't really pay much. It's not even that easy when you're a beginner.
We're getting a crude rebalance of mission rewards and economy in 3.23, so let's hope hand mining gets some love!
At the end, your recap was spot on, hand mining sux. :)
I found three Janalite nodes yesterday and one today! I only first heard about it two days ago. Mining runs are exciting again!
That's awesome, im really surprised you've been so lucky though. How many caves did you hit total?!
I found my first ever it produced 10 pieces. Where did you sell yours?
they could increase the spawn rate of it in Pyro alongside making it less profitable there. Then you would go to Pyro to farm Janalite and sell it in Stanton. I think it makes sense that Handmining isn't profitable in Stanton (even though I understand that Stanton is currently the only system and it makes no sense to account for other systems in profitability for now at least)
So rare that CIG considered it taboo to include even a crate of this stuff in the 3.22 ERT loot tables.
Haha true
Great video. No other game can provide these kinds of experiences.
Keep on keeping on
What a nice Video. For someone who does not play star citizen it is nice to watch. (Also for me who plays it daily, thank you, citizen, o7). But it gives somehow an unrealistic view on how much work it takes to get that yellow stone. I mean how many hours did you search planets and moons to get this? Care for yourself and go out! There are bunkers and cities and places to discover! And you really spend hours in caves to search for a stone? As a mercenary I just can shake my head. But still I salute you for your great job of making this video.
Fantastic video. 3.23 should have an entire refactor of prices and rewards. Hoping funner gameplay loops like this become more profitable.
Me too, crossing my fingers, toes and nuts...
OMG Im dying everytime you say Janalalalalaite hahaha cheers mate! I still havent' been in a sand cave lol
JanaaaaLALALALALALALITE!! Serpentor Voice
Great story DTOX. Loved every minute.
need more of this type of thing sir!
Thank you very much. These organic/narrative gameplay video's are my favourite kind of content to make, they just take a lot of time and energy. Inbetween i like to provide some commentary on topics surrounding the game and development, but hang tight for more of this too!
What a banger! :D keep it up
parachute... ALL my ships for a parachute! 😂
I like it when the youtubers admit that "it took a lot of work for us to make it this much fun, the game didn't help us very much."
Found 3 in one cave + whatever hadanite I had in my backpack, total value was over 500k.
I know I probably was lucky. But I found Janalite as a noob, two caves in a row by accident hand mining caves on microtech. I didn't even know it existed... it was just enough to give me janafever before loosing my mind looking for more the next two days.
Haha, you got sucked in bud!
Great idea to do this as a group and with a crime stat to spice it up. Really fun video.
Thank you, really appreciate it!
Great video! Thanks. Liked and subscribed!
One of your best! More please!
Great video man. Very entertaining.
Appreciate that! Thanks for watching.
There use to be a different dolovine gem you could find on npc in caves. They were worth 10x more per gem and you would topically find half a dozen per npc.
Made a good money doing that. Paid myself a brand new 600i that way.
Too bad they remove said gems.
fascinating video!
Damn this looks really fun to do...
I hope everything will change in term of reward with the economy rework in 3.23
Me too, here's hoping more professions get some love.
Analytics!
I wonder if it’s pronounced as Yanalite 🤔 😂
Banger of a video Dtox I enjoyed every minute
I absolutely love that pure in game shots can be used for cinematic transitions
Not many games can pull that off
Appreciate you man!
As soon I saw you bringing a box into the cave I started laughing. I've found it 3 times back when they added it but never would have found it at all if I decided to mine everything I found. That would have taken forever. There used to be a trick/glitch (not sure if it was ever fixed) but if you flew at a certain altitude you could see the cave entrances as purple squares from much further away then you normally would, and that helped a lot in speeding things up. I wasted so much time before that flying back and fourth just looking for cave entrances I had mapped out.
best way to farm janalite is to find a cave and just bed log to change servers
you need to understand that hand mining like other hand based game loops are for beginner players that don't yet have a lot of credits. We're talking literal zero to hero players that only have a drake cutter to their name and 10k credits. Hand mining was a very good way for ME in particular to earn my first 150k in order to upgrade to ROC mining, then cargo hauling, then salvaging.... So on and so on... So is it worth it for players who already have tons of credits? No. Is it worth it for a new player with less than 100k credits? Totally
just subscribed, fantastic video mate
I don't think they'll make hand mining more lucrative because it's really only there to get you enough to rent a ROC. But it would be really cool if Janalite could have a huge payout so people could randomly strike it rich. Perhaps 2 million for that gem you found.
I think hand mining is/should be more than that though, a whole profession in itself. There's so much potential there - think cave NPC's, cave monsters/yeti's, environmental events inside caves etc. Lots of room for risk/reward with hand mining as a dedicated profession vs ROC Surface / Ship mining.
Funny thing - I found Janalite 2 times 😊
Great Video, thx!
They need handheld mining contracts for specific ores i think
That would be really cool
Hand mining has an identity problem. It is not lucrative (efficient?) enough for advanced players and hand mining nodes are too difficult to reach for beginners. I think it *should* be a starter game loop - progressing from hand mining to ROC, Prospector, MOLE, until eventually reaching the Orion. But as a starter loop, the barriers to entry are too high. To find a hand node in the open, you need to be within something like 500m for it to appear on a ship scanner. That translates into a lot of random, wander-searching until you happen to stumble upon one (and red herrings if you do not already know that anything further than 500m is not a hand node). There are cave missions that take you to a high volume of hand nodes, but these are also often PvP/PvE FPS sites which raise the skill ceiling above the fresh flight-suit wearing beginner's capability/comfort level. One easy fix would be the box mission equivalent for hand mining. The starter mission gives a way-point directly to an open-space, hand node and a destination site to bring two gems for the mission payout and allow the player the opportunity to sell the remaining eight gems as normal.
Hand mining missions is a great idea to get people started. I firmly believe hand mining can be a beginner to late game loop though, you just increase the difficulty and size of hand minable rocks, put them in dangerous locations with environmental considerations, dangerous fauna/bosses, NPC's, require new buy ins (higher powered hand mining tools, explosive devices etc), with elements similar to ship mining but in hand mining form. There's tonnes of potential with hand mining that is unrealized. All these cool locations / caves etc, underused.
@@DTOXTV Yes, of course. I did not mean to imply that hand mining should not scale to remain interesting through late game just as you describe. I totally agree. My main point is just that as the obvious starting point for the mining career game loop, it is not currently very accessible to the brand new player - and it should be in a semi scripted, hold your hand, low risk low payout way like box missions are for cargo. And as you allude to, what a great way to send people to a hand node at Bennyhenge in the Yela belt, the Javlin wreck on Daymar, the river canyon on Microtech, etc. I think exposure to these unique sites would give more motivation to work through the steep and often frustrating learning curve thus retaining more new players. Thanks for the reply, I really enjoy your videos.
@@tlprescott1 Ahhh I follow you. Yeah, good points and thank you so much!
I swear that the UI colors in CIG are chosen by figuring out the worst possible color for a situation and using that as the UI color. There is a good reason that all fighter jets use a bright green color for their HUDs. DRAKE is close but they desaturate it so that it disappears in bright situations still.
Actually found a jananite deposit on the mircotech caves a couple of days ago but couldnt figure put how to sell it and just had it sitting in my aoura. Theeeeen the update happened and now they are gone.
I recently got the A2 and have been thinking I could team up with some fellow citizens with rocs to mine gems
Those payouts on the gems and adventuring is quite good. The problem is that it's compared to salvaging and bounty hunting which honestly give way too much for so very little effort.
You're not wrong, they could be a little higher, though. Hopefully in 3.23, with adjustments to the economy, we'll see this profession get a little love!
@DTOXTV totally agree and hoping for the same! I personally enjoy ROC mining, but feel the same way you did in thr video that the juice wasn't worth the squeeze.
Hand-mining and Hand-salvaging need a complete rework, as with ship prices getting hiked, it could be AGES before you can even get into the substantial mining/salvaging loops with a Prospector/Vulture, or even a ROC. And limiting players to being stuck on planet for two essential gameloops seems like a death sentence to anyone who pledged specifically for mining/salvage.
Exactly, good points.
This is so epic!
It maybe more of a item we will look for once crafting come into play. I never came across it on all me cave diving on MT. Is it only on Daymar? Nice game play, well done. o7
Thanks Diego. Its inside Sand Cave's only, so Ita Magda Daymar and Hurston
7:06 I'm sure someone already told you about the vacuum mode on the mining laser by now...but I feel bad for y'all not hitting b and instead picking things up by hand
Yep, in the start of the video i start using it, but its efficiency relies heavily on the server it seems, so it just feels quicker/more efficient to grab them and place them in your inventory when game/server is running slow.
wow love yours contents 🙃
Unfortunately, CIG has introduced about 100 sand caves in Stanton and at the same time there is no real reason to go there.
very nice video
Lol can definitively 100% tell you that guy that sold all the stuff kept most of the money, and told you to guess so he could figure out how much to say lol
LOL. Nah he didn't, it wasnt just about the money but the experience afterall!
Sick vid
Where did you sell Janalite? I found my first ore ever! But it doesnt sell at Stegmans.
Hey buddy, the best place to sell it is at TDD's, the trade and development district's at main LZ's (Lorville, New Babbage, Orison).
10:00 lets pull a crazy Ivan! >:/
great vid Dtox
You've been subbed to me for 5 years, i appreciate you! Thank you.
@@DTOXTV Love the content and the streams you put out man! Corbin_Jones
Not sure if they need to increase the payout of hand mining, or reduce the bloated profit on other activities to make hand mining more enticing.
Hopefully we'll see some worthwhile tweaks here with 3.23's changes to the economy!
Hey I’ve been looking high and low to find out the name of the helmet the guy in the front of the drake is wearing. In the beginning of the video. Please can someone tell me
to think, running two eclipses an zerging all your torps on bounties can still make more profit than a few hours of strip mining caves. Ouch.
Hand mining in normal cave is worth if done solo and in sand caves there is less rocks
Its maybe not worth much but hjopfully well need it to craft important stuff n the future
Hey man, i'm a noob at this game but every time i do an investigation i find janalite. like every time i do an investigation...
Shit, maybe they've changed the spawn rates since?
JANANANANALITE
Idky but for me, hand mining is highly enjoyable😂
Is verse guide new? I've never heard of it before today but twice today
Also, this was a very enjoyable video to watch. Thanks for making it
Thanks for watching it! And no, i dont think its that new, but its been picked up quick by the community thanks to its usability and wealth of info.
Wait, did you just extract gems using your mining multi-tool?
I saw that as well. Anyone, how is this done and where to they store?
You use the mining attachment and then switch to the 'suck' mode by pressing B once the rock cracks
I found 2 jan nodes in a cave walk way with 400k
DTOX at 13 seconds in. czcams.com/video/nmTam9ELcUI/video.html
hip, Hip-Hop, HIP-HOP-A-NOTAMOOSE, Damn you! You give him all the easy ones!
they outturned hornet, hurricane and lightning with a cuttlass......
But i bet "Elevator on start" is still not fixed."
FAN FN TASTIC!
Someone is still playing this..... I'll come back to check in few years, i bet i wont miss much :)
Cutlass has a bugged hull and cannot be damaged. Also kill your engines
Too bad that it's worth less than the sand that covers daymar
I was excited when I heard about SC, but I was turned off by the ridiculous prices. I'm glad to see the game is as unrewarding and bug filled as I thought. Thanks for reminding me that I made the smart choice and didn't waste my money!
Less than 1%. Laughs in Black Desert Online.