Why Asymmetric Roads Will Destroy Your Traffic in Cities Skylines!

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  • čas přidán 20. 09. 2021
  • Traffic Fixing & Tweaking in New Tealand before Expansion! Enjoy :-)
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Komentáře • 930

  • @DirkGroeneveld
    @DirkGroeneveld Před 2 lety +573

    I'm watching this series with my newborn during feedings. The three voices he's heard the most in his life are mommy, daddy, and Biffa 😳.

  • @gyngertano5409
    @gyngertano5409 Před 2 lety +248

    I really want to see option 1, no problem atoll finished off, maybe with a bit of a touristy vibe and a cruise terminal. Transport hubs are always a winner!

    • @brittanyeastep4866
      @brittanyeastep4866 Před 2 lety +2

      +1 for finishing No Problem Atoll, I'd love to see the rest of that island filled up.

  • @ashleyherkie
    @ashleyherkie Před 2 lety +236

    I would love to see a beachfront or some sort of beach resort

    • @Litepaw
      @Litepaw Před 2 lety +12

      Yeah this, a kinda touristy super beautiful resort area with a pier.

    • @ashleyherkie
      @ashleyherkie Před 2 lety +11

      I feel like every time he gets close to the edge he puts a quay wall and id love to see a beach edge

    • @aeanneswim
      @aeanneswim Před 2 lety +2

      Hear hear! Id love to see the people swimming in the beach if its possible. 😅

    • @isaaclarson
      @isaaclarson Před 2 lety +1

      This. Is what I came to say.

    • @snafufubar
      @snafufubar Před 2 lety +1

      New area with an amusement park, hotels, beach area.

  • @Phineapoo
    @Phineapoo Před 2 lety +91

    I can no longer play this game without telling myself "dedicated turning lanes" and "Hugo there". What do you have to say for yourself?

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  Před 2 lety +14

      Sawrrrrry :P

    • @Phineapoo
      @Phineapoo Před 2 lety +8

      All is forgiven, besides, it makes the cities I make actually work XD

    • @TMaekler
      @TMaekler Před 2 lety +3

      If you look up a dictionary for "dedicated turning lanes" you'll see a red cup of tea there ;-)

    • @creebefu
      @creebefu Před 2 lety +3

      And don't forget water pipes under the roads (WHERE THEY BELONG!) - thanks CityPlannerPlays!

    • @CompletelyCr
      @CompletelyCr Před 2 lety +4

      I'd add, "autosave, sippa tea" to this list

  • @Shovel328
    @Shovel328 Před 2 lety +86

    When you eventually get the space center rocket thing you should call it the “Kennetea Space Center” like Kennedy Space Center

    • @Kungen1337
      @Kungen1337 Před 2 lety +4

      Tealon Musk ?

    • @Shadowstrom
      @Shadowstrom Před 2 lety +2

      Cape Kennetea?

    • @Zoe_C95
      @Zoe_C95 Před 2 lety

      I love this

    • @gorgonzola86
      @gorgonzola86 Před 2 lety +3

      No way, it has to be named "James Tea Kirk-Space Centre". Well actually we can bring all of that in. The Kennetea Space Centre on Cape Kennetea and there has to be a "James Tea Kirk-Building" of some kind. :-)

    • @JohnH3864
      @JohnH3864 Před 2 lety +2

      @@gorgonzola86 That's fantastic! Maybe the "James Tea Kirk Rocket Museum" or "James Tea Kirk Spaceflight Education Center"

  • @crowaust
    @crowaust Před 2 lety +144

    Option 3, due to the not enough workers issue near that new Forestry/Factory area.
    24:05 Section of Wright Street between Graham Street and Jones Street is reverse to the rest of Wright Street? This is what causes Graham Street to be busier later.
    Also the industry area to the west(direction of Graham and Jones) from the roundabout is a bit of cul-de-sac of sorts, you might want to consider linking to the post Office roundabout from the area west of the shipyard factory?

    • @yost5883
      @yost5883 Před 2 lety +6

      oh my goodness I couldn't stop starring and yelling at Biffa that it was the wrong way. Also, there are some warehouses that are right next to the round about when they could just be flipped around to the road that isn't used behind them.

    • @jefffinkbonner9551
      @jefffinkbonner9551 Před 2 lety +1

      That whole industry area is forcing any and all traffic that wants to move to the left (west) all the way out through the roundabout by the highway junction. One of the three out-going roads needs left turns onto the main industry road enabled.

  • @JMWZ_E
    @JMWZ_E Před 2 lety +74

    20:13 So you have those 3 streets doing the same thing: offering a way out of the one-way system onto the main road. Couldn't one of them become a different kind of way out? A bridge over the main road to your cargo station road? It could even be a two way connected to cargo road like a trumpet would do ...

  • @NrgSpoon
    @NrgSpoon Před 2 lety +52

    When you set up your one-way system at 24:06, one of the roads is pointing left when you wanted it to point right. It ended up funneling a lot of extra traffic onto one exit.

    • @Aramv1983
      @Aramv1983 Před 2 lety

      I think that's meant as a squareabout

  • @Chrisjenl
    @Chrisjenl Před 2 lety +60

    Clearly option 1. That island finished will be so nice!

  • @pauldee1577
    @pauldee1577 Před 2 lety +44

    12:52 ACK! The two junctions really close to each other are really going to mess things up in C:S (moreso than in real life, to be honest).
    Two potential fixes: One, take the road heading east out of the junction and realign it with an S-curve so it meets the other tee junction, making it a 4-way. Two, make those two junctions signalized on the same timer using Timed Traffic Lights, with 3 phases: NB-SB, EB only, and WB only. The first of these two ideas is the better bet.
    -an actual roadway engineer who loves your videos

  • @RustyLoaf
    @RustyLoaf Před 2 lety +39

    I like Option 2 with Bentealey Station, but it'd be cool if more of the railway was above ground like you did in Antarcteaca, it was cool seeing the city grow around the tracks.

  • @bobblebardsley
    @bobblebardsley Před 2 lety +28

    32:31 It's been mentioned before but at the top-left (in this view) of that parclo junction, you don't need the slip road to have two lanes, as nobody should be crossing the through-traffic to turn 'east', they should be passing under the bridge and looping around the cloverleaf to get there.

    • @madametrafficjam8347
      @madametrafficjam8347 Před 2 lety +4

      He wouldn't be Biffa if he didn't occasionally forget why he had something set up the way he had and changed it lol. The parclo is so great, I use it all the time.

    • @user-rb7us2qm7c
      @user-rb7us2qm7c Před 2 lety +3

      Yeah i mentioned this too a couple of weeks before… another thing about the parclo is that people can’t turn left from the bike-lane road onto the highway:i guess Biffa forbad this cus he didn’t want cross-overs & maybe there’s way for people to make a U turn (roundabout and such) before heading onto the highway

  • @stan_the_man618
    @stan_the_man618 Před 2 lety +161

    After discovering your channel last week, I've finally caught up on your series and can comment names for places!
    Might I suggest adding in a harbor for a brand new tourist area and naming it the "Tea Party Harbor", referencing the Boston Tea Party lol.

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  Před 2 lety +21

      Cool, thanks & welcome :-)

    • @RobinWood1292
      @RobinWood1292 Před 2 lety +4

      good one!

    • @prunabluepepper
      @prunabluepepper Před 2 lety +1

      😂👍🍵

    • @tauceti8341
      @tauceti8341 Před 2 lety +1

      Fun Fact: The Boston Tea Party was like a Tik Tok that set the Colonies a light. In multiple places across they took it upon themself to throw out the tea from the East India Company.
      People outside of New England knew how to throw a good Tea Party :P

    • @stan_the_man618
      @stan_the_man618 Před 2 lety

      @@tauceti8341 Considering that they had over one million dollars worth of tea dumped, and not accounting for the costs in damages to the city and buildings, I think it's safe to say it was an quite the party! XD

  • @Phineapoo
    @Phineapoo Před 2 lety +50

    The order for development in my opinion should be 1, 3, 2. I think the New Tealand airport acts a lot like Denver International. Super mysterious and miles away from the city.

    • @mrmarmellow563
      @mrmarmellow563 Před 2 lety +1

      PERFECC For Stoping PEEPZ LEAVE AUCKLAND And LEAVE US .. SOUTH ISLAND MAINLANDERZ In 🙏..HEALTH&!📯 with T🍵🍵-TIME& ☮️ PEACE ☮️

  • @Sky2042
    @Sky2042 Před 2 lety +23

    One comment I don't see below: When you set the roundabout at 4:30 with TMPE, it looks to me like the system did a priority road curving around most of the roundabout on down under the highway. I don't know if that does anything meaningful but you might want to check the other end.
    A few comments already made elsewhere that I've voted up:
    1. The parclo at 32:00 doesn't need the two-lane offramp (i.e. it doesn't need the left turn at that two-lane offramp).
    2. The industry network has an opportunity to have a giant roundabout that doesn't require the truckers to go all the way out to the main road if they don't need to. Use the 'frontage' road to the main road as well as the road along the water, then pick one of the arbitrary other roads going 'north' (relative to the map at that time).
    3. The two nodes so close together at 12:50 really should be a timed traffic light pair. It might be a good chance to practice so that Lee Hawkins doesn't have to be so salty when you rip his timed network out in the future ;).

  • @TheSameaves
    @TheSameaves Před 2 lety +37

    Loving all the uploads.. between New Tealand and the Antarteaca series.. it's brilliant!!

  • @kaptainkiwi
    @kaptainkiwi Před 2 lety +16

    Biffa there are so many crossings that it looks like a herd of Zebras in downtown New Tealand lol

  • @lortetheis3000
    @lortetheis3000 Před 2 lety +21

    Going through major Biffa withdrawals every monday, these daily uploads are like fresh nicotine

  • @cliffgroce1492
    @cliffgroce1492 Před 2 lety +19

    Option 1 would complete the “front” of the city well. High density for sure

  • @perrylim9728
    @perrylim9728 Před 2 lety +29

    I suggest finishing all the areas from this order, 2, 1 and 3

  • @jackgarner5898
    @jackgarner5898 Před 2 lety +31

    I'd like to see option 2, you should build an IT cluster area there too

    • @piersnivans5983
      @piersnivans5983 Před 2 lety +1

      ooh yeah that'd be great with all the train tracks

  • @FigitTheDigit
    @FigitTheDigit Před 2 lety +16

    I think it would be cool to have a sort of nature reserve spot called "Trea Sanctuary", where the trees and natural wilderness can "take over" creating a sprawling habitat and separating major towns within New Tealand, similar to what Hinewai Nature Reserve is like :)

  • @ahmedshahzad156
    @ahmedshahzad156 Před 2 lety +22

    fun fact: biffa says that adding more lanes won't help with the traffe, but he adds asymetric roads and four lane road himself for benefits, lol

    • @CrusherUK2013
      @CrusherUK2013 Před 2 lety +2

      Yeah, but he learned from his mistakes (2015-) when he put 8 lane roads in.

    • @piersnivans5983
      @piersnivans5983 Před 2 lety

      @@CrusherUK2013 and instead of adding extra highway lanes he does less!

    • @ahmedshahzad156
      @ahmedshahzad156 Před 2 lety

      @@CrusherUK2013 ik, i am just saying that he adds asymetric roads for benefits

  • @unexpected_puns3029
    @unexpected_puns3029 Před 2 lety +12

    as long as you upload, I’m happy :)

  • @MontyBurns21
    @MontyBurns21 Před 2 lety +6

    Another sweet video. Personally I'd go for number 2 first, then 1, then 3. Seems the natural progression. Thanks again, Biffa.

  • @pontuserlandsson4557
    @pontuserlandsson4557 Před 2 lety +5

    Was waiting for this! Gonna enjoy my cup of tea and start taking notes, thank you biffa!

  • @blinkenlights
    @blinkenlights Před 2 lety +1

    Definitely want to see 1 or 2.
    Finishing these areas would really tie the city together and make it feel like the place to be.

  • @off2tims962
    @off2tims962 Před 2 lety +1

    I made a new city with a grid layout from 0-40k population and my traffic didnt hit below 82%. Watching your "fix traffic" videos helps alot

  • @kiranm.p.7990
    @kiranm.p.7990 Před 2 lety +12

    One of the best episode of biffa I love are the one in which he fixes the traffic🚦😅

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  Před 2 lety +2

      Me too! :-)

    • @abramrexjoaquin7513
      @abramrexjoaquin7513 Před 2 lety +3

      @@BiffaPlaysCitiesSkylines biffa! You missed a spot on the one way system in the Industry. One road goes on the other direction. That's why that middle junction was backing up. It has 3 roads going into 2 lanes.

  • @nogaventura8799
    @nogaventura8799 Před 2 lety +12

    I vote for Option 1
    Also, LOVING the daily uploads! It's also usually at the perfect, lunch time for me ^_^

  • @phlave
    @phlave Před 2 lety +1

    I gotta say: Thank you, Biffa. I started a city more or less at the same time as you, using the mod collection you provided, and the same map. I stopped playing in around a week because my pc couldn't handle the city of 120k people, and everything was starting to break (I got a lot of errors during the loading screens, maybe that's got something to do with it), but at the apex of my city, using the rules I learned from you while planning out my city, I had 93% traffic with despawning off!
    Of course, my city looked 100 times worse than yours because my main rule when playing is to be as greedy as possible and get as many people as I can in high density everywhere lol.

  • @dandiehm8414
    @dandiehm8414 Před 2 lety

    Traffic fixes are by far the most fun of all your videos, Biffa! Well done.

  • @rifkyorobun
    @rifkyorobun Před 2 lety +3

    I hope you're not stopping this series sooner or later i love to watch it

  • @waynedavis3956
    @waynedavis3956 Před 2 lety +9

    G'Day Biffa, my sanity has been restored, I've been watching so many of your awesome videos that I've stopped drinking coffee and now only drink TEA, tea at home and Liptons Iced Tea at work for Smoko and Lunch. I'm no longer agitated and my days are more bearable. Good on ya mate.

  • @pb_powell
    @pb_powell Před 2 lety +1

    Great video again, small remark around your forestry area: the t(ea)-junction you created had traffic-lights on them which slowed the cars down as well.
    Also I would pick option 1, that area has not been touched for a while and finishing it would be nice. And if you want to keep gaps on the map I would say to never build something in area 3. That way Primerose Tea Hills looks like a seperate town which I think is quite nice.

  • @pedromonteiro2998
    @pedromonteiro2998 Před 2 lety

    Recovering from a surgery and watching biffa is a rather unique feeling. I always love your videos, with or without mods :) Keep up the G-R-E-A-T work!!

  • @AkLars90
    @AkLars90 Před 2 lety +3

    I’m for option 1 I’d like to see “No Problem Atoll” finished before moving onto other areas.

  • @baconwizard
    @baconwizard Před 2 lety +3

    6:20 with an intersection like that you could make it into one 4-way intersection and offset the segments to turn it back to normal

  • @dragonlord4194
    @dragonlord4194 Před 2 lety

    Thank you Biffa to mention your road pack again ^-^
    It's really helpful and having it gave me a trafic of 85% in a city with around 80.000

  • @DizzleEdits
    @DizzleEdits Před 2 lety +2

    I love both your series so much Biffa, I'm constantly checking for new uploads, I LOVE IT! Your gamestyle is so satisfying for me, having a great balance between 'aesthetic' and 'efficiency'.
    May I point out tho that at 24:07, when doing the industry roads, that you leave little breathing room for cars to stay in the industry area.
    Much love

  • @AMV12S
    @AMV12S Před 2 lety +4

    Good morning from Brazil, Biffa!
    I prefer this series than the vanilla one 🤗

  • @amherstburgerpicker5786
    @amherstburgerpicker5786 Před 2 lety +3

    Option number 1 for me please!! Another great video Biffa!!

  • @CrusherUK2013
    @CrusherUK2013 Před 2 lety +2

    Binge-watching your early stuff. Shouting at the TV 'the modern Biffa wouldn't do that!' lol.
    Option 1.

  • @TrentShuey
    @TrentShuey Před 2 lety

    That trouble bit (intersection) on Miller Blvd. could use a three lane sym...you rock!

  • @jackgarner5898
    @jackgarner5898 Před 2 lety +7

    Me seeing the title of this video and thinking I've slipped into a wormhole

  • @mies1mies
    @mies1mies Před 2 lety +7

    please can you build a area with only europeing buildings(high rise)

  • @Mccar42
    @Mccar42 Před 2 lety

    Something about deleting a tunnel full of trucks made me chuckle lol. Thank you for your sacrifice, you are now part of the foundation.

  • @jamesjenkins1258
    @jamesjenkins1258 Před 2 lety

    Thanks for the wonderful content, I've been playing for about a year and a half and love this game. About the parking AI, I've found the parking situations will affect the traffic. If you have red buildings, the people trying to get to those buildings will basically drive around in circles looking for somewhere to park keeping them on the road possibly causing problems, they will drive around looking for parking in up to 10 places before they give up and go home. I've cleared up traffic problems just by fixing the parking situation for busy/popular buildings.

  • @TMaekler
    @TMaekler Před 2 lety +3

    You should use "Improved Public Transport"-Mod. With this you can set any number of vehicles on any line without a limit.

    • @thebestspork
      @thebestspork Před 2 lety

      It's kinda borked with some of the sunset harbour stuff though. It still works, but does weird things with the depots

    • @ProHolmes
      @ProHolmes Před 2 lety

      @@thebestspork hmm. I'm using it with no problems.

    • @thebestspork
      @thebestspork Před 2 lety

      @@ProHolmes it's especially bad with the metropolitan airport and helicopters. It defaults to the airport as the source of the vehicles rather than the helicopter depot, so they spawn and disappear (you can change it though). I've had problems with taxis too.

  • @patrickchapman8583
    @patrickchapman8583 Před 2 lety +1

    The Partial clover interchange you were working on at @31:50 has an extra left-turn lane that is occasionally blocking traffic. The offramp at screen left does not need that left turn lane. Traffic can go under the overpass, around the loop, and make a right-hand turn without needing that left turn lane.

  • @DondarfSnowbonk
    @DondarfSnowbonk Před 2 lety

    21:03 You've turned this entire industrial area into a series of interconnected roundabouts and I kind of love it.

  • @reoue9740
    @reoue9740 Před 2 lety

    Hi Biffa, great series.
    6:00 junction and all awkward junctions can be alleviated by joining them in one intersection and using the node controller shift function to move a particular crossing to where you want it to be :)

  • @Myne1001
    @Myne1001 Před 2 lety

    One thing I have learned recently is that you don't want tons of intersections on your collector roads. My city is rectangular grids (like a lot of Australian towns are laid out) on the short end of the rectangle I only connect every 3rd or 4th street and have walking paths connect the end of the street to the collector road. Makes traffic much smoother. Highly recommend doing that with some of your junctions in the Tearantula area

  • @digitalT83
    @digitalT83 Před 2 lety

    so pleased you're still making content, and cups of tea

  • @andro4384
    @andro4384 Před 2 lety

    amazing build, Biffa!! well done, chap

  • @xyloboi06
    @xyloboi06 Před 2 lety

    Definitely think No Problem Atoll is the best spot to expand next! Great videos - they are huge inspiration for my own creativity in the game, and appreciate all that you do. Keep it up, Biffa! You're a gem.

  • @squallloire
    @squallloire Před 2 lety +2

    4:45 When you did the roundabout setup, it didn't properly recognise the roundabout. It's highlighted the on/off ramps at the top of the screen. There is now a give way sign for those going around it.

    • @bugbasher
      @bugbasher Před 2 lety

      The arrows don't look right either.

  • @dehumanatlas9197
    @dehumanatlas9197 Před 2 lety

    Great Episode. For the intersection in the evergreen district (Name for that, maybe Evergreenteaville? Or Evergreentea District?), at 6;50 in the video, maybe making it a cross/plus junction would make it better, with some timed traffic lights. Enjoying the city grow, keep it up! :)

  • @JediRalts
    @JediRalts Před 2 lety

    Definitely an option 1 fan. Could add in lots of tourist-y places along the waterfront, perhaps even do something with that extra little island to the right of it, perhaps put a park w/ some old ruins to explore or something. I remember an old city there was potential plans for doing something w/ ruins and I'd love to see that. Just that small island off to the side as a dedicated "come here and explore the history" place.

  • @MultiPerson88
    @MultiPerson88 Před 2 lety +1

    You should download the two lane road with parking and trees from the workshop. You get the benefit of having tree lined roads and you also get to see your people parking on the streets. It would be perfect for your high density areas.

  • @Haganu
    @Haganu Před 2 lety

    9:50 at the Tearantula station, it could also have helped making the road construction a one-way only road. The one-way road between the university and the station becomes a roundabout-like structure, but if people desire going straight they can cut through straight.
    Option 3 sounds nice

  • @45under
    @45under Před 2 lety +2

    My vote is for option 2, and maybe make use of what looks like a second metro line under the airport?

  • @boGacha123
    @boGacha123 Před 2 lety +2

    How to start a good day: A cup of coffee and a new video from Biffa. That's how you do it.
    Specially if it has traffic fixes.

  • @mfauzanp
    @mfauzanp Před 2 lety

    You really made the correction about the university junction Biffa keep up the good work!
    Always love ur content about Cities: Skylines

  • @Sky2042
    @Sky2042 Před 2 lety +1

    As for options, I go for option 2. I think there would be a more natural compulsion for a city designer to fill in the space between the airport and the existing city.

  • @jeffgibbon2531
    @jeffgibbon2531 Před 2 lety +1

    I’d love to see option 2 developed more around the airport with touristy hotels, casinos, and museums, and maybe a hub for helicopter tours…..? There is an opportunity for something touristy along the waterfront in this area, and also the development of a transportation hub. Maybe a monorail or tram running from the airport out to the waterfront area.

  • @thebestspork
    @thebestspork Před 2 lety +1

    In the industrial area, I'd provide a bridge over the big industrial road to let the traffic get in and out of the cargo terminal. Half of them don't want to go anywhere into the city - just to the terminal and back. This will probably free up your roundabouts.
    Your parclo had the wrong traffic light sequence (TMPE timed default can't do it) - YUMBL has some excellent tutorials in how to set the lights and lanes for them. I did that in my city and they are fantastic at moving a lot of traffic.

  • @LeeJ79
    @LeeJ79 Před 2 lety +1

    Option 1 for me, and it would be nice to incorporate some sort of park/tourism area on the island too.
    Option 3 would look nice as a Country Park / Nature Reserve to maintain the green space on the map, might need to lose the massive intersection though!

  • @bobblebardsley
    @bobblebardsley Před 2 lety

    If traffic becomes a problem in that original industry area again in future, maybe consider using the 4th exit from the roundabout at the east end. You currently only use it to access (I think) the mail sorting office, but you could extend it downwards and connect to that coastal/quayside industry road, maybe with sensible use of one-way so it doesn't just become a whole new choke point. On a separate note, happy to see that awkward tunnel by the forestry area finally bite the sawdust :D

  • @admiralprestoncole
    @admiralprestoncole Před 2 lety

    Here I am at the hospital, with pain radiating down my leg.
    I see Biffa's upload, and my mind is taken off the pain for the duration of the video. Keep up the excellent work Biffa!

  • @Clavichordist
    @Clavichordist Před 2 lety

    Option 3. That shoreline could be left wild, or maybe add in some farms if the land is capable of supporting farms. Teakwood Bay comes to mind for a name.
    There some things to fix, which I'm not sure if you caught.
    - At the new bridge, there are still trees poking through the bridge. These are close to the forestry industry on the left.
    - Near the squishabout, there is a patch of marsh grass growing over the road. (Cook street I think it's called).
    - On Pierce street, I think, near the parks and whatnot, but along the road, your small carpark has a forest growing in the middle of it.
    There are probably others, but these are the ones I could remember.

  • @TerraNova8945
    @TerraNova8945 Před 2 lety +1

    You can always add more metro lines into the airport. It doesn't have to be just that line. That way you have more end spots and more trains taking the passengers in and out. You may have to add another metro terminal at/near the airport but it would fix the issue.

  • @adityachandrayan4693
    @adityachandrayan4693 Před 2 lety

    Hey!!! My first suggestion on the channel and it got selected!!!! Love your videos biffa, option 1 would be good for my ocd 😂😂

  • @medicallyunexplainedsymptoms

    32:24. The motorway has two exits to go to the right of the screen. The slip-road to the right of the white building was right-turn only when you first put the junction in. Anyone going to the right of the screen originally went on the slip-road under the overpass.

  • @Symbioticism
    @Symbioticism Před 2 lety

    Props to the editor: the cold open really warms things up.

  • @yellowcraion
    @yellowcraion Před 2 lety

    thanks for that! your traffic fixes always relax me and i needed that today 😩 in your industry area where you removed connection to that tiny roundabout you left a two way road smashing into a one way and the cars were turning around at that spot 😂😅 i vote.... hm, option 2 please😊

  • @LeeJ79
    @LeeJ79 Před 2 lety

    Another great episode Biffa. at 32:30 the parclo has a left turn where it doesn't need it, traffic should follow the loop round in order to turn right.

  • @infernus6278
    @infernus6278 Před 2 lety +1

    That underground metro is so pleasing to look at

  • @skess
    @skess Před 2 lety

    As a console player, I'm amazed at how many buses you use. I've found them to be inefficient other than for local neighborhood routes which take you to a metro station. I tend to use the metro a lot and even then, I use them in smaller loops with a bigger line inter-connecting it all. I remember seeing you mention that idea in a traffic fix you did (longest metro ever video). Look forward to your videos and am considering get the PC version so I can access the mods. You may have converted me...

  • @thatotherguy186
    @thatotherguy186 Před 2 lety

    12:30 When adding all the lanes in the area they added probably a half a dozen totally unnecessary traffic lights. They were honestly probably the reason any of that was still red when you were last looking at it. Also that 100k hump looks like it coming up fast! I can see the FPS drop in build mode already lol. Loving the (mostly :P ) daily uploads AND two cities! Keep 'em coming!
    Option 3!
    EDIT: 32:32 I mentioned before but can understand you missing the comment, you don't need the two lanes on the off ramp for L&R. The one across is the same exit, both meant to go R so you don't have any cross over. The junction across the highway on the other side is correct still.

  • @VestedUTuber
    @VestedUTuber Před 2 lety

    Never had issues with asymetric roads myself, but that's partially because I use them for a specific purpose - to create dedicated turn lanes at intersections. I'll also sometimes use them to add a return lane to an otherwise one-way road in a service area, but that's it.

  • @arkieguy1
    @arkieguy1 Před 2 lety

    I just noticed that in Traffic Manager, you can now limit vehicles on train tracks! You can disallow pedestrian / freight trains.

  • @Bobberino22
    @Bobberino22 Před 2 lety

    Would love to see option 3 be the next area of expansion
    Something like “teapot peninsula” 😂
    Would also love to see how you attack some of the challenge scenarios! Mostly the tsunami one from the natural disaster DLC, extremely challenging but I feel like you have the creativity necessary! As always, keep up the great work 👍🏼 looking forward to the vanilla city later this week!

  • @bjlee2011
    @bjlee2011 Před 2 lety

    I still can't believe you put building's right next to that round-a-bout where in past "fix your city" playthrough's you would often delete the building's and say "it's not good to have building's near your round-a-bout" but as always I love ❤ and probably watched ALL your videos my favorite is the "Disaster Series"

  • @Superduper243
    @Superduper243 Před 2 lety

    To release some of the strain of metro travelers at the airport, you could utilize that other line to head towards and around the mountain and join the line for the opera house. It's quite a high touristy area so it may help.
    I'd like to see Option 1 finished. Some medium to low density buildings and I'm dying to see some beachfront resorts! Maybe something in the workshop? Definite cruise terminal needed!

  • @DemonofChaos264
    @DemonofChaos264 Před 2 lety

    Uploading so much great content lately! I hope you remember to take some time for yourself and not burn yourself out though Biffa. Lots of love!

  • @CharliMorganMusic
    @CharliMorganMusic Před 2 lety

    I absolutely love the 1/2 assymetric road. Designated left turn Lanes are incredible

  • @Peter538
    @Peter538 Před 2 lety +1

    Hi biffa thanks for the hard work to provide us entertainment. Hope the family is doing okay.
    Would love some super modern high-rise in option 1. Or some old looking European style in option 2 or 3. Using narrow roads and maybe an old city wall like you see in Italy.

  • @brittanygarrison2370
    @brittanygarrison2370 Před 2 lety

    option 1! I would love to see the rest of that island finally finished and if you do I can't wait to see what and how you do it!

  • @macaidwin
    @macaidwin Před 2 lety

    Hello Biffa, about the junction on 32:32; you made this junction that traffic coming from the highway, doesn't need to cross the road to go left. But by mistake you changed it last week. Now the traffic that goes left now can choose to cross the road or go under the road and do not cross.

  • @callmejaxx3930
    @callmejaxx3930 Před 2 lety

    I’d love to see option 2 in the area around the new station by the airport filled in to utilize that space and connect everything together with that new train hub. But I think a Option one would be a better choice for now! You will be able to fill in that need for more workers in your city and it is already close enough to everything else so the citizens can travel to other areas using the public transportation services and connections you have in place already.
    Perhaps you can mix in a bit of both tourism and leisure in a new district. Might even be cool to add in a few Air travel options too!

  • @schulze82
    @schulze82 Před 2 lety

    Fantastic channel you have here. A solution to your crowded metros download an asset from the workshop. I recommend the Sydney metro 6-car. But that's only because that's where I work

  • @leeblackadder3653
    @leeblackadder3653 Před 2 lety

    Also @38:20 When I do my round-a-bouts I some times have the enter junction option on for when the trafrfic enters the round-a-bout. I.e. your slip roads going on to the round-a-bout. I tend to find this helps the traffic move quicker/more likely to enter the round-a-bout when it is empty. I feel it helps make everything flow that little bit better.

  • @Christian-kt2zq
    @Christian-kt2zq Před 2 lety +2

    Hi, at 32:10 , you have an intersection with outoing of the highway.
    you did it so they can go under the bridge to go to the other side of the road, but the first side still can cross the intersection

  • @jasonstephenson7820
    @jasonstephenson7820 Před 2 lety

    Oh how I wish I could turn off pedestrian crossings on console 😫 good work again biffa 👍

  • @MugiwaraRuffy
    @MugiwaraRuffy Před 2 lety

    I was just about to write a comment asking about your assortment of roads. Thanks for pointing out yourself. :D

  • @thomasbrown2804
    @thomasbrown2804 Před 2 lety

    On the main drag were the one way systems come out make it so the cars are forced in left lane for straight on and leave right lane blank at node, meaning everyone coming on can get out

  • @user-qh6hm1gy4e
    @user-qh6hm1gy4e Před 2 lety +1

    31:57 The sliping-road-two-lane that coming from the highway stright to the right, need to be one lane and to turn right only, like the other side of the interchange, and than, nobody crossing the each other lane and you can set it on ''keep going''
    (Sorry about my english - its not my first language!)

  • @reinerjung1613
    @reinerjung1613 Před 2 lety

    Just some thoughts on traffic calming: In real life, you would not add lanes, but instead make the ways for the cars longer. Thus, people would switch to other modes of transportation. I have the impression that this also works in CS.

  • @jboutiet
    @jboutiet Před 2 lety

    It looks like when you have two lanes entering a roundabout, the right lane entering will stick to the right lane in the roundabout, no matter how you set up TM:PE. So by making the entrances two lanes, you force some cars off at the next exit.