A* Pathfinding (E02: node grid)
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- čas přidán 17. 12. 2014
- Welcome to the second part in a series on pathfinding in Unity. In this episode we look at how to create the grid of nodes required to begin using the A* search algorithm -
(explained in detail in part one: • A* Pathfinding (E01: a... )
Source code: github.com/SebLague/Pathfinding
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Can you enable the subtitles ? some of us are deaf.Thanks.
wow, copying this guy makes me feel clever :O
Can't find the path in real life, don't worry just create it on a computer. Can't do that Don't worry just rip the footage and put it on youtube make lots of additional pylons
I could listen to this guys voice all day, strangely relaxing . . .
What is Node?
Using c# on a Mac confuses my brain. 🤣
how to show video subtitles?
I have no idea what this is or why I am here
Node graph out of date. Rebuilding...
So I got all the code right but it just wouldn't work and after a half hour of checking over the code turns out I misspelled "position" 😑
17:00
just finished watching this tutorial, now gotta do it 99 more times for me to get it
Amazing tutorial, I'm using Aron Granberg's pathfinding since I couldn't implement it myself. Your explainations are extremely easy to understand. Great work!
Lovely pace for learning stuff - including mistakes, which are a natural part of the coding experience. I’m glad you are not editing them out.
Thanks!!!!!!! Incredible explanation! I was struggling setting the grid for my project, but I followed along and it turned out really simple and easy. now to part 3...
I have watched this and Part 1 and am super excited to try this stuff out. I'll be able to quickly create some fun games for my kids with this AI. Keep up the good work friend.
You're an amazing programmer. Thanks for the videos.
19:30
Really great tutorial!
worked perfectly for me. really enjoying this series. :D thanks for sharing it