Diablo 4 - Damage Scaling MADE SIMPLE

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  • čas přidán 21. 08. 2024

Komentáře • 53

  • @blackthye
    @blackthye Před 3 měsíci +10

    Finally, a Power Point presentation I didn't mind sitting through...

  • @jkmorbo
    @jkmorbo Před 2 měsíci +3

    Straight to the point, no 10 minutes of rambling on about formulas. Thank you!

  • @IchinShek
    @IchinShek Před 3 měsíci +2

    My brain is cooked from being too long in helltides. Thank you for this explanation, I haven't played since Season 0 and was still focusing on stacking Vuln and Crit damage.

  • @psx2rulz2
    @psx2rulz2 Před 15 dny

    This is a nice simple way to help. One thing I would note, number 5. While rare, some builds don't really need or can't utilize crit chance/crit damage much. Damage Over Time cannot benefit from either of those unfortunately. For example, my Rogue only has 14% crit roughly and maybe 100% crit damage but does hundreds of millions, occasionally billions, in white poison damage over time.

  • @MrCawk
    @MrCawk Před 3 měsíci +3

    Easy to understand and straight to the point, well done. Thank you!

    • @rawchuna
      @rawchuna  Před 3 měsíci

      Thanks for watching :)

  • @TheEmpryon
    @TheEmpryon Před 2 měsíci +1

    Finally!! Something SIMPLE even a monkey could understand! Thank you so much for this!!! When you finish this type of video and you dont end up having more questions than when you started the video, it means the video reached its purpose lol! Thanks again!

  • @SpacemanSpliff84
    @SpacemanSpliff84 Před 3 měsíci +3

    Great video, thanks! It would be helpful to make another one when season 4 starts since they’re changing some core mechanics around gearing and are taking out a bunch of the affixes with multiple conditions to meet in order to apply extra damage

    • @rawchuna
      @rawchuna  Před 3 měsíci +3

      100% will do :) Also looking at making similar videos for defenses, paragon boards, and a few other things that will help people who want to make their own builds.

    • @simaopacheco4529
      @simaopacheco4529 Před 3 měsíci

      ​@@rawchuna
      Waiting for those 🙏

  • @playdough34
    @playdough34 Před 3 měsíci +3

    Efficient and informative...I think we found a unicorn!
    Thank you for this vid

    • @rawchuna
      @rawchuna  Před 3 měsíci

      Thank you! Glad it was helpful :)

  • @user-tg3wi9fx1h
    @user-tg3wi9fx1h Před 3 měsíci +1

    Excellent summation, I was looking for the other way around though. I built a melee rogue for Season 4, in most circumstances damage is way below ranged build, No big deal because I was looking to have a blast and it did the job very well, I had fun until I got to Nightmare Dungeon Tier 77 and got repeatedly one shot killed by lightning damage even with max resistance + elixir + damage reduction, (...). I can't play this game anymore, the one shot boss or die is beyond braindead and astonishingly boring, it's a shame, this game could be so much more than that.

    • @radio_shapka
      @radio_shapka Před 2 měsíci

      Yeah, I feel your pain. Decided to start a druid in s4, right now I can clear around pit 55 with my casual bear landslide build. I really feel the devs don't want players experimenting when I get oneshot by a boss with 30k hp, go change my paragon and improve gear, return with 60k hp all resistances capped and get oneshot by the same guy. I don't want some dark souls bullshit in my Diablo with perfect parries and dodge rolls, I want to feel really powerful and tanky with my bear that got max lvl items in all slots. Instead it seems like it's expexted at this point that if you want to do endgame content you need to use one of the two broken builds of the patch or just stop playing at all.

  • @ODAIR_SCTY_OFC
    @ODAIR_SCTY_OFC Před 3 měsíci +2

    Hey man, congrats on the video! I've been searching for something like this forever, a quick breakdown of Diablo's damage. But I've got a question, what does that [x] in the damage really mean?
    Is it just a regular percentage? Like:
    base_damage = 1000
    multiplier = 1.2
    final_damage = (base_damage * multiplier)
    Or is it some other kind of calculation? I'm really into numbers too, love math. Could you possibly do a video on that, breaking down how to calculate damage and "guestimate" damage based on character stats to figure out what's best to beef up your character as we progress in the game?

    • @rawchuna
      @rawchuna  Před 3 měsíci

      You've got the multiplier part right :) There is an extra layer where every type of damage is placed into a "bucket" and then those buckets multiply against each other, but that's what I was trying to avoid deep diving in this video. I would definitely be down to make a more in depth one for people who are interested -- just need to see if season 4 brought any fundamental changes to the bucketing system beyond what we can see on gear and stuff. Thanks for watching!

    • @ODAIR_SCTY_OFC
      @ODAIR_SCTY_OFC Před 3 měsíci

      @@rawchuna Perfect! I've seen some stuff about this "bucket" where all the values are thrown in and multiplied. About making a more detailed video... I understand that the effort you put into that video might not get much return since this kind of content is not widely watched or searched for. Most players just want to play and not necessarily understand the game in-depth.
      But maybe, with your knowledge and that of others, you could put this information on sites like D4 Builds, Maxroll, or Mobalytics, giving credit to the writers. This way, it would be there permanently for anyone who wants to understand more about how the math affects the game. Plus, it could be updated seasonally and so on.
      Thanks for your attention. Have a great day!

  • @simaopacheco4529
    @simaopacheco4529 Před 3 měsíci +2

    Great video! Learn a lot in 4 minutes. About the overpowered we also need a lot overpowered damage?

    • @rawchuna
      @rawchuna  Před 3 měsíci +1

      Overpower happens on every build but only 3% of the time, so if you aren't focusing on it i wouldn't worry about it tbh. There are certain builds that focus on creating guaranteed overpower hits (pulverize druid, blood necro, etc) and in those builds it becomes really important.

    • @simaopacheco4529
      @simaopacheco4529 Před 3 měsíci

      @@rawchuna on those should I maximize overpower damage? Its additive or multiplicative? Also on ice spikes, x fals, dust devils, any damage from aspect. How do I optimize? Those steps are the same they Will all affects the aspect skills damage builds?

  • @NemesistheBoss
    @NemesistheBoss Před 2 měsíci +1

    if you hit with your ''cooldown based'' skill then you should not look dps value of the weapon.
    you should look damge per hit value.
    slower weapons hits harder like maces (00:33)

  • @Jaggedblades
    @Jaggedblades Před 3 měsíci +6

    Where should those of us who are interested in the math go?

    • @SamPosten
      @SamPosten Před 3 měsíci +5

      Macrobioboi

    • @rawchuna
      @rawchuna  Před 3 měsíci +2

      +1 to this -- there's a lot of deep dives out there but any of the Maxroll guys like Macro are really good

    • @seethliberal5667
      @seethliberal5667 Před 3 měsíci

      Hell

  • @daisyevelane
    @daisyevelane Před 3 měsíci +2

    Thank you, this is so helpful.

    • @rawchuna
      @rawchuna  Před 3 měsíci

      Thanks for watching :)

  • @jambo4239
    @jambo4239 Před 3 měsíci +2

    Amazing! Thank you 🤩

    • @rawchuna
      @rawchuna  Před 3 měsíci +1

      Thanks for watching :)

  • @shy7517
    @shy7517 Před 3 měsíci +2

    Is there an efficient amount of crit chance to aim for? 50% seems easy enough to achieve, is it worth trying for 100% or better just to go for damage after hitting 50% crit chance?

    • @rawchuna
      @rawchuna  Před 3 měsíci

      More crit chance is never bad but I think I'd go for damage at that point. Every time your inner sight fills up (frequent) you get another +25% crit chance for 4 seconds so crit is not a particularly big issue

  • @MildManneredBen
    @MildManneredBen Před 3 měsíci +2

    Thank you!

    • @rawchuna
      @rawchuna  Před 3 měsíci

      Thanks for watching :)

  • @steaks14
    @steaks14 Před 7 dny

    So, about the crit damage vs vulnerable damage. If you have a build with 100% crit and 100% vulnerable uptime, is there some kind of magic ratio of each stat you should aim, or do you just grab the highest one? (assuming no other interactions with these stats ofc)

  • @chameleniadiablo3ros997
    @chameleniadiablo3ros997 Před 2 měsíci

    Hi. Thanks for the video. But... Can you also analyse and add in 'Damage 20-30%' Affix rolls too? I wonder if this will be higher priority versus main stats. Thanks.

    • @rawchuna
      @rawchuna  Před 2 měsíci

      This needs an update for sure (it was put out in s3 before the itemization changes) so I will look into updating :) Thanks for watching!

  • @ponaskompetencija
    @ponaskompetencija Před 2 měsíci +1

    I wouldn't touch vulnerable and overpower at all, they are so useless, unless you use classes that somehow can guarantee those procs, but even then, it is shit. Crit chance is million times easier and more consistent to execute.

  • @pacopepe92
    @pacopepe92 Před 11 dny

    in a overpower build ( build lance-necro ) , what is better ? max life and + %overpower stats or max life and + %critical damage? i can get +overpower damage by tempering the items

  • @SuperAwesomePerson20
    @SuperAwesomePerson20 Před měsícem

    I do that but still dont get the 20-30 million damage that other streamers do

  • @herpityderp
    @herpityderp Před 3 měsíci +3

    Please master and normalize the audio. It's way too soft

    • @rawchuna
      @rawchuna  Před 3 měsíci

      I'm working on it (definitely know it's a problem) -- new to recording and trying to get a little better with each video :)

  • @TheSpacemanSpliff
    @TheSpacemanSpliff Před měsícem

    Is it better to balance crit strike damage and overpower, or focus mainly on overpower? I have the option of 3000% overpower and 1000% crit, or 2500% OP and 1500% crit.

  • @slycer4387
    @slycer4387 Před měsícem

    What about damage over time? Would I stack crit chance and damage over time affixes? I m a rapid fire poison build. Actually making it all on my own but, something seems wrong. My attack power won’t scale as I’m attacking, my attack power stats just stay at what the number is. So I am I missing something? My attack is 20,321 and when I leave town and start attacking and open up the menu a the attack power won’t go up.

  • @omada02
    @omada02 Před 19 dny

    and what about flat damage% for example new grandfather (+300%)? what is better : 150 str vs 300% dmg?

  • @hiuchungng9715
    @hiuchungng9715 Před 2 měsíci

    I am using Barb, I have some gears with +Strength,and some with +Damage. Which is better? For example, I have 8 pieces of them, shall I choose 4 each? or 8 pieces all with +Strength? what will be the difference? Thanks🙏

  • @mdwesquire
    @mdwesquire Před 3 měsíci +1

    😊

  • @ophammerdin8579
    @ophammerdin8579 Před měsícem

    I understand making them vulnerable allows them to take more damage but what is vulnerable damage [x]? Does that mean while vuln they take more damage multiplied by my vuln damage or while they are vuln I just do the extra vuln damage as a standalone?

    • @ponaskompetencija
      @ponaskompetencija Před měsícem +1

      if you hit vulnerable enemy they take 20% more damage. You can increase this 20% by adding ''vulnerable damage'' on your gear and paragon boards and other ways. [x] means that it increases your total stacked percentage of vulnerable by 20%. Let's say you have 1000% vulnerable stacked and then this [x] 20% will kick in and make it 1200% and you deal 1200% more vulnerable damage. If it was [+] 20% then you would be having 1020% total vulnerable bonus and so forth. If you have 0% vulnerable stacked on your gear then you deal 20% more damage, because 20% is a minimum increase.

  • @mackdog3270
    @mackdog3270 Před 21 dnem

    👍

  • @Eqnotalent
    @Eqnotalent Před 2 měsíci

    Is close damage > crit damage > % damage?

    • @rawchuna
      @rawchuna  Před 2 měsíci

      This video needs updated with the new gearing in s4, but generally whichever condition you meet most often is going to be best for you, with flat damage likely being worst because it will roll the lowest

  • @brandonlincoln4196
    @brandonlincoln4196 Před 2 měsíci

    ❤❤❤you put macroboiboi....wudijo...raxx to shame
    You simplify info and talk about actual equations for dps