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Registrace 16. 04. 2024
Arrow Storms v.2 - No More Victimize Diablo 4 Rogue Heartseeker Build Guide Season 4
This is v.2 of the Arrow Storms build I posted at the beginning of s4, but in this variant we drop the Victimize key passive to differentiate from the meta Heartseeker set ups and show the potential of arrow storms!
Follow Beanstreams__ on twitch: www.twitch.tv/beanstreams__
d4 planner: d4builds.gg/builds/17086aa4-af36-4734-ae14-c21d5826c8c0/
00:00 - Intro & Gameplay
02:18 - New Skill Rotation
02:57 - Gear & Aspects
05:35 - Skill Tree
07:22 - Paragon
08:12 - Closing Thoughts
Follow Beanstreams__ on twitch: www.twitch.tv/beanstreams__
d4 planner: d4builds.gg/builds/17086aa4-af36-4734-ae14-c21d5826c8c0/
00:00 - Intro & Gameplay
02:18 - New Skill Rotation
02:57 - Gear & Aspects
05:35 - Skill Tree
07:22 - Paragon
08:12 - Closing Thoughts
zhlédnutí: 10 443
Video
ENDLESS LANDSLIDE - No Shift Druid Build Guide Diablo 4 Season 4
zhlédnutí 48KPřed 3 měsíci
This landslide variant uses the new unique ring Earthbreaker to create a constant landslide and mow down enemies in Diablo 4! d4 planner: d4builds.gg/builds/c2c2de9c-0897-44e1-a7b0-f66e2ccbee41/?var=0 00:00 - Gameplay & Intro 02:05 - Boss stagger 02:39 - Classic Landslide 03:16 - Gear & Aspects 08:32 - Skill tree 12:43 - Spirit Boons 14:00 - Paragon Board
INSANE Arrow Storms - Season 4 Rogue Build Guide Diablo 4
zhlédnutí 80KPřed 3 měsíci
This video covers an insane Rogue build for season 4 that uses no core skill, no imbuement, and no uniques. It absolutely blasts all of D4's content and I've never played a build that felt more fluid! d4 planner: d4builds.gg/builds/e706f89b-8de9-450f-871c-7f66b2ae05dc/?var=0 00:00 - Gameplay & Intro 01:38 - Aspects & Gear 02:20 - Heartseeker 03:09 - Aspects & Gear cont. 05:56 - Inner Sight 07:0...
Diablo 4 - Damage Scaling MADE SIMPLE
zhlédnutí 8KPřed 3 měsíci
What's going on everyone :) In this video I talk about how to do more damage with your Diablo 4 build. Instead of diving into the math of damage buckets, I just lay out 10 simple rules to follow to get the math on your side. I hope it's helpful!
CONSTANT ARROW STORM in season 4?? Theorycrafted Rogue Build Guide - Diablo 4
zhlédnutí 1,1KPřed 3 měsíci
What's going on everyone :) This video takes a look at a new build possibility due some aspect changes in Season 4: constant arrow storms and explosions! If you're interested in more off-meta build concepts, don't forget to subscribe! I will be posting a lot of these before S4 launches. d4 planner: d4builds.gg/builds/58c67516-1b55-4c6c-b6a4-375caf520a89/?var=0
FULL Patch Notes for Season 4 - Diablo 4
zhlédnutí 132Před 3 měsíci
Today we're looking through Patch 1.4.0 for season 4 of Diablo 4! It's a long video so skip around to the parts you're interested in :) 00:00 - PTR 07:16 - Game Updates 10:18 - New Items 20:45 - General Balance 28:28 - Barbarian Balance 38:35 - Druid Balance 48:04 - Necromancer Balance 58:30 - Rogue Balance 1:05:40 - Sorcerer Balance 1:13:52 - Loot & Elixirs 1:16:48 - UI & UE 1:18:21 - Miscella...
Diablo 4: Lucky Hit Explained
zhlédnutí 728Před 3 měsíci
What's going on everyone :) In this video I talk through the lucky hit mechanic in Diablo 4 and demonstrate exactly how it works. I hope it's helpful!
Earth Druid DESTROYS Diablo 4 Endgame - No shift Druid Build Guide
zhlédnutí 5KPřed 3 měsíci
What's up everyone :) Today we're looking at a Druid build that destroys the toughest content in Diablo 4 without ever shapeshifting. Earthbenders rise up! d4 planner: d4builds.gg/builds/46de8227-7a7a-4f16-8894-040690bfb734/?var=0 00:00 - Intro & Gameplay Demo 01:10 - Gear 06:14 - Skill Tree 12:20 - Earthen Might 13:24 - Spirit Boons 14:52 - Paragon
HIGHEST DAMAGE WOLVES! Storm's Companion Druid Build Guide Diablo 4
zhlédnutí 2,5KPřed 3 měsíci
What's up everyone :) In this video I'm going over a build to get big damage from Druid wolves using the unloved unique pants "Storm's Companion." Wolves are viable! d4 planner: d4builds.gg/builds/3c8390b8-423e-478d-b9cd-ba6409fe79ad/?var=0
So, about the crit damage vs vulnerable damage. If you have a build with 100% crit and 100% vulnerable uptime, is there some kind of magic ratio of each stat you should aim, or do you just grab the highest one? (assuming no other interactions with these stats ofc)
THANK YOU! Finally a clear explanation. D4 does a terrible job explaining how their mechanics actually work, it’s so frustrating. This one in particular is problematic and confusing. I guess this makes sense because I barely see much change with lucky hit bonus. They seriously need tool tips to explain all this shit.
Question: why is it obvious that the damage tempered in should be dmg to cc vs vulnerable to get the dmg into the falling arrows vs hseeker arrows?
in a overpower build ( build lance-necro ) , what is better ? max life and + %overpower stats or max life and + %critical damage? i can get +overpower damage by tempering the items
can you use the ring that says that all your arrow storms are infused with all imbuement skills?
Will you be doing a season 5 update? Loved your no spend Arrow Storm build last season
This is great...its like the blizzard ice spike builds for sorcs. But earth. I feel like this can be more lethal than uve demonstrated
This is a nice simple way to help. One thing I would note, number 5. While rare, some builds don't really need or can't utilize crit chance/crit damage much. Damage Over Time cannot benefit from either of those unfortunately. For example, my Rogue only has 14% crit roughly and maybe 100% crit damage but does hundreds of millions, occasionally billions, in white poison damage over time.
Do you plan a S5 update? :)
Are arrow storm damage treated as damage over time?
Love both of those skills and I want to play only a bow rogue so that is amazing! For S5 we'll have to wait and see the situation with victimized cause no fix was mentioned in the patch notes (talking about the bug on it, not the double dip). But worst case scenario there's your v2 without it anyway! + with all the new uniques and crazy powers that will probably make both of them very viable, even in front of the pure meta builds.
and what about flat damage% for example new grandfather (+300%)? what is better : 150 str vs 300% dmg?
Beautiful build ty. I've been hoping they implement something more similar to multishot d2 but this is fulfills that niche a little 🥳
👍
I believe this build could be a new meta in season 5 with fists of Fate unique. It'll 3x the damage
Love this! anyway you may be able to make another video that talks abotu Damage stacking? (with minimal math but some math I guess) to understand what players go for in the game? Amazing channel!
Lucky hit. Sounds like a proc chance. HOWEVER, i fail to see its overall benefit. Most skills I've seen dont exactly tell u what happens when a lucky hit actually occurs. They need to add text on skills saying "upon lucky hit" or "*lucky hit-then effect" because most skills (I've seen) dont show or list what happens upon a lucky hit of the skill. It's like a chance for something to happen but never mention what.
He explained that - each skill can proc a lucky hit based on its lucky hit chance listed in the skill tree. If it does proc, any lucky hit based affixes on your gear will roll based on their lucky hit chance. If both occur, the effect will happen.
Is there a good leveling build i can use of this I just started playing lol
I'm trying to have the affixes, but it seems like speed attak affix to daggers are now removed.
So basicly 0,05 * Lucky Hit Of the equipment for ever equipment. 5% is FIXED cant change.
thank u man, can u tell what lucky & crit chance u have or this build? My crit ~ 31% + 6% from elixir + 8% from shrouds and luck 33%. I put on crit not on vul. dmg but as I see I did mistake.
The aspects in your video and in your planner doesn’t match, which should I go for? 🤔
I do that but still dont get the 20-30 million damage that other streamers do
Hey I just stumbled upon this video. What do you mean with you only lucky hit "per use" of rabies? Each rabies tick can lucky hit
Hey man! Do you have a business email I could reach out to?
FYI July 10th Arrow Storms is getting a buff evidentially the damage wasn't working right and they are fixing the bug which will result in a buff. Currently farming Gear to test this build , running the heartseeker right now and have it pretty maxed so just want to farm a bunch of gear to see if I can tweak this build and figure out how high we can get the DPS
following your build, i love it, i went to T4 at lv 51 only. Super efficient on helltide. But how do you put vulne' on enemies, with the d4builds set up? also, why dont we temper +%dmg on arrow storm, instead of %dmg on CCed ennemies?
That intro was awsome🫶
I cant find a single skill in rogue tree Which refers to Lucky Hit
You need to turn on advanced tooltips to see it
I've been wanting to play Druid for a caster tank, and picked I landslide. Far as I can imagine from reading aspects/etc, there's like 3 real branch variants in view classic human landslide. pros/cons = more room for defensive+utility skills, petrify, shako bear landslide. pros/cons = bear form qualifies for a lot of buffs in passives and paragon, landslide can cast after trample can help with clearspeed and mobility, cant wear shako summoner landslide. pros/cons = shako, not a lot of room for defense/utility spells because you need 3 companions out, may scale damage better though, vine casting landslide is good aoe but at close range tradeoff What are your thoughts? I kind of lean on human because of the utility and massive defense layers since there's room for 3 defensive skills + petrify + vine + safe casting distance. Bear is interesting because maybe raw tankiness, some mobility and extra unstoppable with trample -- but slightly less room for defensive skills. Haven't tested the dps scaling between the three branch variants to see how they stack to one another Side note; but Airidah's ring is amazing for clear. Would need a variant with room for petrify though which may disqualify summoner variant. Petrify being a vacuum is crazy clear, and available 1-2 times per fight is pretty nuts. Lower DPS for boss though without the Earthbreaker ring, as I use Ring of Starless Skies because it's crazy good
Hey there I believe your guide as written doesn't actually reach the armor cap. In the video youve got +armor on the boots and a temper for +% armor. Loving the build as Ive been using it for my first ever time playing the game, but im not sure what I need to swap to make it hit the cap now. Ive taken Jugg over conceited for the time being
This is going to be an uber newb question, but how do you have arrow storm without the arrowstorm skill? I guess I am confused, I'm sorry.
Is it better to balance crit strike damage and overpower, or focus mainly on overpower? I have the option of 3000% overpower and 1000% crit, or 2500% OP and 1500% crit.
why dagger? i mean, that makes no sence, because its a range build, so i think crit damage is better?and on yxour hands...smoke granade duration? why no arrow storm damage or damage against vulnerable targets?
I started the season 4 ptr with a build similar to this. It's what I am currently playing too.
What about damage over time? Would I stack crit chance and damage over time affixes? I m a rapid fire poison build. Actually making it all on my own but, something seems wrong. My attack power won’t scale as I’m attacking, my attack power stats just stay at what the number is. So I am I missing something? My attack is 20,321 and when I leave town and start attacking and open up the menu a the attack power won’t go up.
How is this in The Pit?
+subscribe. hoping ROA is viable next season.
I understand making them vulnerable allows them to take more damage but what is vulnerable damage [x]? Does that mean while vuln they take more damage multiplied by my vuln damage or while they are vuln I just do the extra vuln damage as a standalone?
if you hit vulnerable enemy they take 20% more damage. You can increase this 20% by adding ''vulnerable damage'' on your gear and paragon boards and other ways. [x] means that it increases your total stacked percentage of vulnerable by 20%. Let's say you have 1000% vulnerable stacked and then this [x] 20% will kick in and make it 1200% and you deal 1200% more vulnerable damage. If it was [+] 20% then you would be having 1020% total vulnerable bonus and so forth. If you have 0% vulnerable stacked on your gear then you deal 20% more damage, because 20% is a minimum increase.
Is it just me, or the clear looks really bad?
Finally!! Something SIMPLE even a monkey could understand! Thank you so much for this!!! When you finish this type of video and you dont end up having more questions than when you started the video, it means the video reached its purpose lol! Thanks again!
Would Azurewrath and Cowl be good options for this too?
I am using Barb, I have some gears with +Strength,and some with +Damage. Which is better? For example, I have 8 pieces of them, shall I choose 4 each? or 8 pieces all with +Strength? what will be the difference? Thanks🙏
I was using your 1st arrowstorm build for a long time and it was fun as hell. Only had to swap for meta heartseek for 70+ pits. Atm Im doing 115+ pits.
Straight to the point, no 10 minutes of rambling on about formulas. Thank you!
Currently building an ice version of this freezing everything with barrage, and using yen's to reapply imbue while unloading. Glad to see the off-meta dream is still alive!
cool tune at start, whats the name Sir?
i like it just because it doesnt abuse shepherd companion build in it +
Crazy how this is so damn confusing and I watch other videos only to get more confused. Finally a simple explanation. My only issue now is working out how the different skills work with their lucky-hit chance (i.e does Incinerate only have an 8% chance on the initial cast and first hit, or does it have an 8% chance every time I damage an enemy)
Can we make a build that works with making your dark shrouds into bombs? I think I saw an aspect of that... That would be a fun build
Cool idea! I will definitely explore a bit.