Play Like the Pros? - Conditioning & Timing in TEKKEN
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- čas přidán 8. 09. 2024
- Please don't make fun of my Anna Williams. It was my first day trying her out lol. I decided to demonstrate how effective just changing the timing of ONE move can be. In a way, timing change can turn one attack into lots of different attacks due to the timing differences. See for yourselves. Enjoy!
That's hilariously cool illustration of the concept. And I love how that guy steadfastly resisted conditioning at first.
He was conditioned, just not how he thought. He expected the low after the 1,2 the other lows were guesses.
Good
Anakin this content is gold, please keep making these educational videos 😂. You have a knack for taking the way a pro thinks and breaking it down Barney style and it honestly has helped my own game so much.
Barney style FTW!
Never saw it that way. It's how I've always taught and viewed the game haha. That's all there is to it bud
this is a masterclass on attack timing and how to keep your opponent guessing made comically simple. thanks for sharing your wealth of knowledge
Man's worried about people making fun of his Anna.
Yea fam, send her back to the wardrobe and sort that outfit out!
I always talk about this concept I think it's one of the most important advanced skills. If you have control you have very little to fear and most importantly guess.
I love how you conditioned him in a completely different way than you expected, but was still just as effective!
I’ve been playing tekken for a little over a year now and your vids are amazing some buddies of mine started playing recently and your vids have been a great way to help them out much love man keep up the great work.
Toward the end it felt the the Jin was just using it to train, just let two low parry combos drop out of nowhere.
3:45 the crowd goes wild Ahhhhhh Low Parry
You are like an Aris successor. Your vids are entertaining and helpful, awesome stuff.
This is something that I have not grasped completely yet. My timing is way too clockwork in a bad way that it's too easy to read. Moreover, thinking back on it now, there were plenty of matches wherein I had forgotten my other tools that would make the opponent think twice about their approach. This should help for improvement. I'm glad I subbed to this. Real effective Tekken content. 👍
I thank you from the bottom of my heart for the videos you posted recently... Really helped...
I think another issue is that the Jin actually didn’t punish properly. All he needs is to blocks and he would win each round since it’s launch punishable. Rather he kept trying to low parry it which costs him huge damage
Do you know how minus on block that low of anna is? Because at one moment he actually blocked and it didn‘t seem like you could launch punish it
@@gul9593 its -15
Irama Yug thank you :)
@@gul9593 its -14 or -15 i believe when i labbed it. The reason why is because it gives so much plus frames on hit for a low. Jin can launch it at the very least.
His low parry combo wasn't optimal either.
I've gotten to mighty ruler without even thinking about the timing of my lows like this
Super valuable information
Well, conditioning hinges on your opponent thinking about what's happening. If they are just playing unga bunga and pushing buttons, you won't gain anything and only risk your life
Anakin: you have to learn to condition your opponent. I'm going to keep using this low and this will help me start to set up mids and other mix ups.
Me: Never blocks low
Variable timing is important for keeping your opponent confused, very true. That was just ridiculous how the Jin player kept attempting to low parry, when there are other things that would been more effective to counter Anakin's wine opener.
Sometimes, in the heat of the battle, and depending on the pressure being applied... freezing up can happen.
@@TkAnakin
I know, lol. It was excellent how you killed him by spamming that low.
A good demonstration.
Anakin back at it with the godlike content 👌🏻
Just in case someone didn't notice: he's obviously playing the game, he even stopped his combo after a single attack. He has multiple options to get off that situation, and he knows that.
what if he just dropped the combo? do you land 100% of your combos? doubt it.
@@TkAnakin No I don't. :) Come on. 07:08 A knee and then a backdash out.
Once he didn't care about winning, he started accepting your challenge, so to speak. Happens online, right? These little games and goofing around.
(You're a cool guy to watch, thanks for the videos and for the good time. :))
That's what YOU think. This player actually sent me a long detailed email after to discuss the topic and ask for help. Just because he misinputted once and backed out, doesnt automatically mean That he dropped it intentionally.
If he dropped all the other low parry combos then that's a different story. But you're too quick to jump to conclusions. That's probably a flaw of yours when playing tekken as well.
@@TkAnakin Isn't that a jump, too? :)
I didn't get how one thing contradicts another, could you explain? And, to be clear, I didn't mean he played possum the whole time - only the ending part looks like that to me.
Anakin playing Anna
Nice time to learn
Most the time I'm the other guy who takes the low until I have a solid read, but that gets me killed most of the time. what should I do if I get put in the same situation?
The only difference between me and this Jin is that I know this low is -17 which is heavily punishable and taking 3 or 4 of those and blocking just 1 means I'm getting a big boy combo + wall and some oki.
Be more aggressive to prevent mix up situations from happening. Also take note of what scenarios the opponent does this and either create a counter hit, low crush the low (by using a hopkick or something) or backdash/sidestep to avoid the mix up, force a whiff, and punish accordingly.
This Jin in particular was way too defensive as if trying to prove to Anakin the low has no effect on him. Don’t be that guy.
@@I2oseTheory yeah, the jin wasn't even trying to backdash away or ssl (I think that low can be ssl, not sure) to force a whiff. Even if anna mixes up the timing, if you are at a distance constantly moving (not aimlessly tho), you have a higher chance of making anna whiff especially if you KNOW what the opponent is trying to do.
Actually you’re wrong it has been changed to 15 which means bad news for xiaoyu or anyone without a 15 ws launcher.
Be more aggressive with your reads based on the situation.
Early in a match you have a lot of time and HP to throw away, but if you’re in a spot where two pokes kills you, you’re forced into making reads because you can’t take chip anymore.
Basically you want to avoid guessing if you can but sometimes you’re gonna have to.
Also always be looking for patterns in rhythm or move sequences from your opponent.
Honestly if jin used sidestep more, or just f+4 at mid range more he would be fine. he let anna come close every time.
I've been doing this with Steve ironically. I pepper in all his lows a lot and people react as if how dare I use lows with Steve because his suck. Once they start to duck I punish the shit out of them and then they're frozen and don't know if they should keep eating the lows
I always thought Steve's highs were enough to get people to duck. I always duck a lot against Steve, especially because I play big bodies that can't step well, to try to whiff punish for some big damage.
what lows would you use? cause most of his lows do suck.
@Golden Joy yeah you're right I'm only in green ranks so it won't work forever. A lot of it too is you never see Steve at these ranks so people don't know how to approach him. Sure you can duck his highs but he has one of the best counter hitting mids in the game. He's all about peppering opponents to make them frustrated then hit em with the counterhits.
@@prince5922 I use his faster ones like d1, d2,1 throw in the occasional db2. I like his df1 too then you get them in his peekaboo mixup.
@@bastinelli443 and then what's your way of mixing them up while in peekaboo?
Hell yea! More anakin! Thanks for the upload
Anakin playing the queen?? I’M IN
Tekken should be called Rock Paper Scissors Hold 'Em on Speed. Also, does it make sense to approach Tekken like training for a real fight? With sets, reps, spars, etc. If so, could you write up a specific training regimen for different players? Would love to see what your idea of a proper Tekken workout would be.
Playing back to back 3 bar King and Law players is a hell of a workout.
LOL Awesome example of conditioning! You really had him focused on parrying the low instead of just blocking it. I know he hates both you and the character after that lesson.
This was a really good episode
this is like the equivalent to Bryan's mach kick for me, players be spamming that move at the perfect timing next thing I know half my life bar is gone...
Dash block is very effective vs Bryan players
@@JustN0tMe how painful it is if you fucked up that technique. I do agree thats effective.
PROTIP: if you keep mashing buttons, you don't have to worry about what your opponent might do!
Love your content man. You should link your twitch in the CZcams description.
Wtf do you do against this? Im always resisting the low conditioning, and then precisely when i duck once i get mid destroyed somehow.I dont even consistently block low...
Condition your opponent to try and guess wrong.
That Rip commentary is hilarious..
Man, if only I can condition my opponent with lows... Lili only has 2 good lows, d+3 and ff+4, but they're both slow at i19 and i23, respectively. d+3 is +1/+1 on hit/CH and ff+4 is +4/+9 on hit/CH, but again, both are really slow. Her other lows are seeable and launch punishable
You can condition as lili with df3. It's the opposite. Many mids, they dont block low. Then go low .
@@TkAnakin Yeah, I noticed that my opponents are stand blocking but I never take advantage of lows. I keep forgetting to lol
That's a big reason why I stopped playing Lili. She's got all the power lows but, if your opponent is sharp enough to block them on reaction, she doesn't have any low poke threatening enough to get them to duck. If her FF+4 came out at 20 Frames, she'd be a much better character.
@@ealberty610 All we need, asides from her hitbox issues fixed, is to make her df+3 be +4 and force crouch (+5 may be a bit too strong) on block rather than +3. So many options open up for her, which conditions the opponent to not block low. I'd also say to give her df+1 a 4 extension, the one from her 2,4 with the exact same frames on block, and make it a CH natural combo (Like Dragunov's). Those 2 things alone fixes most of her issues
Dude was stuck as hell he had no idea how to counter lows unless it was low parry.
this made me laugh so hard. thank you lol
It's all about the mind games
That last round looked like some 1st dan shit
Or it could be the guy couldn't see the low initially. I can barely see that low, so I know I'd have to block it on a guess. Every time I try to condition somebody for something it never works.
Nobody can see that low. Like most lows other than snake edges, it's unreactable.
We were just talking about this in my personal group yesterday
..ok so if you want to resist conditioning, you just keep playing your game? Like if that person takes enough damage and has to make a choice what would be best? Backdashing?
Jack 7 Game Play Please
What good conditioning could I do as a josie main? Especially with very agressive Machimas (hellsweep galore). Also, how do I deal with these hellsweep spammers?
Idk much about Josie but doesn't she have a nice crouch dash low? I would say mixing it up between whiff punishing and hitting them with that low from mid range, since they'll probably try to stuff out your crouch dash instead of ducking. In other words, from a mid range if you spam the crouch dash low, you condition them to hit a button to stop you, so you counter them hitting a button by not doing the low but instead whiff punishing. Of course this is just one thing to add to your game plan, doesn't mean it's how you play all the time. As for the hellsweep thing, really depends on the situation but you can try to sidestep a bit more, backdash out of range or worse case just duck if you feel it coming. You really just need to understand movement better to avoid getting hellsweeped.
Yeah, as thosebastards says. I often got matched up with a Josie who would abuse the CD3 till I started ducking and then hit me with the CD2 to launch me. That would be your go-to low conditioner mix-up.
The art of mind games 😂
why jin no f4
Loved the video lol
I try to tell people about conditioning and they say you spamming 🤦🏽♂️
Anakin sensei now
Anakin man keep it up
I never would have thought of that learning myself. Thanks for helping me and people who love the game and FGC. Trying to get my main Julia to Tekken God. Also whats the difference between rolling and getting up and teching??
Anakin made an earlier video on oki situations. Check it out it should answer your questions
I don't mean to be disrespectful to jin mightyruler but he really making me mad going for a low parry when a hope kick does full dmg if you can read a low parry a hope kick can be just as safe also space into forward 4 and he can do lows to man
What would you recommend for Jin to condition low blocking? D4 seems a bit too slow in my eyes but I'm a noob.
In what galaxy is Jin's d4 slow? Lol
Use db 4 into pressure or a hellsweep to make them duck
Hope to see you play some Jack online
I know buddy had to be annoyed as shit 😂
dammnn,,,, an actual pro can do that shit
Woooooooow
Its too bad the competitive Tekken scene doesn't give players enough time to really utilize this concept. Being that most matches are just a dead sprint to best of 3. I understand why. Having every match be a death match would take way too long. But still.
Lmao so thatsss how you implement lows
Ayyyy poor jin D:
Anikin no joke I figured this out for myself this morning 😳 Playing dragonov my goto was b1 2 3 and I did it over and over just to try the low grab cancel for fun. Worked so many times since 😂🤣
I rarely block lows until I'm at 20%. I main armor king and if someone's spamming lows, I usually do capital punishment and a dick jab. Getting hit while airborne usually does minimal combo damage unless at wall. Would rather get chipped to death than eat full combos any day 😂
This Jin believed too much in his reflexes and reads
What Anakin did was amazing but the Jin should've adapted to play keep out with 2,1,4 or 2,1 and f3 he didn't adapt but that's what you have to do be be better
hey anakin, love the content :)
do you have any tips for people getting corner fucked?
There is a video I made titled ESCAPING THE WALL. I recommend!
I think Anna's wine opener was a good example of this. Anything slower than dickjab is gonna get counterhit if you keep doing it.(+5 on hit)
Redbull is bad for you kids
Why doesn't this guy just do jabs or backdash cancel away ? or hopkick ?? is this guy boosted ?
Yeah I dunno. Why doesnt that guy just win instead of losing?! Such a dumb decision to lose !!!
@@TkAnakin u god damn right
No but seriously it's insane how hard this guy tunnel visionned on low parrying because of your conditionning, when every tutorial for beginners seems to say one single thing : "just use movement"
Man that Customization is bad. 😂
Yeah, you can't fool me Anakin! That is clearly a paid actor! At the end he even stopped doing the low parry combos to not interrupt your lectures!
BUSTED
I love Tekken, I understand what your doing, but it's so boring doing that , or just throwing, always using rage art. To me it's more fun mixing it up
You cant say you understand and then proceed to say all this other stuff that clearly proves you dont understand.
Sorry I dont think you understand
@@TkAnakin there are other ways to condition without spamming lows, you can beat a player without throws & rage arts. Just because a player is a noob doesn't mean you have to overdo stuff.
It's more fun educating than beating down doing same boring stuff
@@TkAnakin As you continue to show your knowledge and mass tutor the fan base you'll get a lot of different opinions. As someone who's tutored myself (on science and math, not tekken), there are people who will be dogmatic and pugnacious towards your way of learning. Only way to grow is to take that in with humility and not take it as if someone doesn't understand but that they don't see your point of view. You're doing great and we appreciate you.
@@cookiemonstr64 you think I dont know that theres more to conditioning than just using lows? I took one move, and gave an example of how just using the one move can be effective. Read the description.
You're talking about rage arts and throws. That's beginner talk. I know you think you're very smart calling things boring and talking about "mixing it up". I dont want to get into an argument over this because tbh you aren't saying much at all other than "its boring". But I'll just let you do your thing. Good luck
@@TheDiamondSkye there are people who like to think they they know everything when in fact, they know nothing. What's wrong with having a little fun, and calling a noob a noob? Like you said, they're never gonna get it so theres no point on getting into a serious debate and wasting time.
I've been teaching people how to improve at tekken for a while now. Maybe 10+ years. I've seen it all. I like to have fun with stubborn know-it-alls. Nothing wrong with that.
Hey Mr. Anakin I watche your beginners movement guide i saw that you were dashing a lot how come you weren't kbdc im very knew
that is mean
u have a low launcher thats very fast , erybody abuse that low online , i know is scrub tip but thats how anna players play Xd
Mee
Do You
Just
I hate when some players always go for low's
Lol
Disgusting xD
wth is this... hahahahaha
This is a basic Tekken concept...........
Trivia fighter 7.
This entire game is about memorizing every attribute of every move for every character. Lame.
It's about more than that. Maybe this isnt for you if you're just struggling at that part of it
@@TkAnakin Idk, I used to like Tekken 5 way back when... but nowadays it seems like if you play online without knowing framedata and all the high/mid/low options for just about every character you might as well just put down the controller because you don't get a turn.
I worked real hard to at least get to marauder with my Feng, then got knocked back to initiate in one go with a loss streak of about 20, mainly because I didn't know the matchup or the attack strings, but there's no way I'll lab out all of the characters when this game has like 50 of them with 60+ moves each...
It can feel that way cuz there’s so many characters but that’s more true for some of them compared to others
You dont need to learn every single move to start off. Every character has about 10-15, moves that get used often. Learn those and figure out the rest as you go along.
You said it yourself. You're a lower rank player. What makes you think you know all this about the game when you've barely scratched the surface? The people who think they know it all when starting off dont end up making it. Humble yourself and try to improve.
@@TkAnakin And just learning to space yourself properly and take your turn when appropriate goes a long way toward not having to deal with a bunch of moves whose properties you don't know.