The Power of Knife Tool In Blender

Sdílet
Vložit
  • čas přidán 27. 05. 2020
  • In this tutorial you will not only learn how to use knife tool but also where to use it . You will also learn about the bisect tool. You will learn how you can use the Knife tool to create post apocalyptic or apocalyptic buildings using knife tool .
    You can download all the textures that I have used for this building from this link:-
    drive.google.com/drive/folder...
    You can support me on PATREON where you will be able to download the the project files and models that I have used in my tutorials and speed up modelling or sculpting videos.
    Here is the link:-
    / huzzain
    If you like my video then subscribe and follow my work on:-
    FACEBOOK:-
    / artwork-of-saqib-hussa...
    ARTSTATION:-
    www.artstation.com/huzzain
    DEVIANT ART:-
    www.deviantart.com/huzzain

Komentáře • 190

  • @leegami3234
    @leegami3234 Před 4 lety +89

    Awesome, I"m not new on blender but your channel makes me think so xD!

  • @Solanum.3d
    @Solanum.3d Před 4 lety +67

    That brick texture looks incredibleee

  • @falxonPSN
    @falxonPSN Před 4 lety +5

    The idea of cutting out the bricks to make the rough edge is brilliant. I've always thought of the knife tool as a topology tool and never thought to use it like this.

    • @SaqibHussain88
      @SaqibHussain88  Před 4 lety

      Yeah knife tools is really helpful not only making building like these but also solving some topology issues as well.

  • @narnbrez
    @narnbrez Před 4 lety +94

    A well-wielded knife can also solve a lot of troublesome topology issues.

    • @narnbrez
      @narnbrez Před 4 lety +6

      Also not every artistic style needs every brick to be raised/lowered from the plane of the wall for the effect to be amazing: sometimes very flat surfaces look best with isolated islands of brick detailing. See the design of the large castle walls In Jon Blow's game the Witness: i.imgur.com/GIqzBJW.jpg
      This is a good approach to creating visual detail in general, the eye looks for clusters of large, medium, and small details.
      Excellent video as usual!

    • @SaqibHussain88
      @SaqibHussain88  Před 4 lety +7

      I do agree the I have used knife tool to create edges to make border edges of gun in my base gun tutorial .

  • @nedstudios6490
    @nedstudios6490 Před 2 lety +1

    Here I just did this beautiful 2 part new apartment building with this guy in a killer tutorial... and he goes all dystopian. Love this guy. Now all we need are things growing on the brick, vines, mold etc. a misty background and we get a further glimpse of things to come. LOL

  • @josephvanwyk2088
    @josephvanwyk2088 Před 2 lety

    Every little thing in Blender is just amazing, I mean best software EVER.

  • @Bloodonmyknife
    @Bloodonmyknife Před 4 lety +5

    That's a very sharp knife.

  • @_felipe_patino_
    @_felipe_patino_ Před 3 lety +5

    really nice tutorial :) one tip on making the cracks 8:46 once you have cut one line(line of crack) you can bevel it and add the middle loop cut in one step, saving you some steps on creating the other side of the crack and connecting all vertices :)

  • @AdityaSingh-vg5nz
    @AdityaSingh-vg5nz Před 4 lety +7

    whoa, i always wanted a tutorial for how to make imperfections!
    Learned a lot !

  • @MrBarnz
    @MrBarnz Před 4 lety +2

    I have been using knife tool for as long as i can remember but never knew any of these tips.....thank you, much appreciated, and i hope that you keep on making more tutorials like these

  • @DarkSpaceStudios
    @DarkSpaceStudios Před 4 lety +1

    Very nice video man! Always fun to see modeling in action

  • @boriskourt
    @boriskourt Před 4 lety +2

    Its super helpful to have so many examples of the technique in one video! Thanks :)

  • @FOXTROT_3D
    @FOXTROT_3D Před 8 měsíci

    Bro, you have just wonderful video tutorials!

  • @harrysanders818
    @harrysanders818 Před 3 lety +1

    Some real creative ways of using the knife tool! I always saw the knife tool as a friend, but I wouldn't have guessed to use it in some of the ways you just demonstrated. This broadens my knife tool horizon :) Also stuff looks really juicy by the way.

    • @SaqibHussain88
      @SaqibHussain88  Před 3 lety

      Thanks dude , Yeah it can be used in several more ways when dealing with topology . It's a handy tool.

  • @Yowax
    @Yowax Před 4 lety +1

    I really like the Knife tool, it helps a lot with topology issues.

  • @romanmalkov1994
    @romanmalkov1994 Před 3 lety

    Awesome!

  • @trevorsoh2130
    @trevorsoh2130 Před 4 lety +3

    Thank you for explaining this tool! I hadn’t worked it out up to this point .

  • @takuratembo2376
    @takuratembo2376 Před 3 lety

    l also dont want the video to end, so much awesomeness 😋, Thanks

  • @Dhoiku
    @Dhoiku Před 4 lety +1

    this is the best trick to use knife tool,
    thank you so much

  • @marvelouswalrus949
    @marvelouswalrus949 Před 4 lety +1

    Your are unbelievably creative. And skilled.

  • @kmdkameda8815
    @kmdkameda8815 Před 4 lety +1

    COOL VIDEO. Thanks for making it. I learn so much from this tutorial.

  • @wallerron
    @wallerron Před 4 lety +1

    Very visual and informative. Well done. Subscribed!

  • @adrianconete1864
    @adrianconete1864 Před 3 lety +1

    Great tips!

  • @scottlee38
    @scottlee38 Před 4 lety +1

    Very cool!

  • @zsix6
    @zsix6 Před 3 lety +1

    wow.. this is fantastic. ive learned something good today. thanks for this tutorial.

  • @seanposkea
    @seanposkea Před 4 lety +1

    You make it look so clean and easy. Thanks

  • @richard29sher
    @richard29sher Před 4 lety +1

    Wonderful tutorial! Thank you.

  • @TripTilt
    @TripTilt Před 4 lety +1

    thanks for this video, you show a lot of really usefull usecases for the knive!

  • @JacobKinsley
    @JacobKinsley Před 4 lety +7

    I was half expecting this video to be like "the power of knife tool" then making an ugly cut down the middle and going "wow! Look I ruined the topology in just a few seconds. Very powerful"

    • @SaqibHussain88
      @SaqibHussain88  Před 4 lety +2

      Good topology does not mean best end results . Good luck with your good topology give your self a medal on that.

    • @JacobKinsley
      @JacobKinsley Před 4 lety +3

      @@SaqibHussain88 I wasn't being serious it was a joke geez...

    • @JacobKinsley
      @JacobKinsley Před 4 lety +2

      Actually I feel mean now I'm sorry I should have made it more obvious it was a joke

    • @SaqibHussain88
      @SaqibHussain88  Před 4 lety +2

      @@JacobKinsley No problem bro , Thanks for clarification.

    • @Dilligff
      @Dilligff Před 4 lety +1

      Actually, I am curious now whether or not triangulating the faces would add connection points to the ngons created by the knife tool.

  • @kyzer_wilhelm8280
    @kyzer_wilhelm8280 Před 4 lety +1

    Awesome video dude, earned a new sub

  • @Villio.
    @Villio. Před 3 lety +1

    5:19 what magic is this 👍👍👍...lol I found this thing today

  • @wolterwaite6626
    @wolterwaite6626 Před 4 lety +1

    Thanks for the tutorial !!!

  • @327eduardo
    @327eduardo Před 4 lety +1

    Amazing work Man!

  • @blastblst
    @blastblst Před 4 lety +1

    You're a life saver! Thanks

  • @FranEllece
    @FranEllece Před 4 lety +1

    Very nice!

  • @bertani6134
    @bertani6134 Před 4 lety +1

    Awesome it`s a tiny word for what you did in this video man! Thanks

  • @jecosci
    @jecosci Před 4 lety +1

    Really nice work

  • @Art-talk
    @Art-talk Před 4 lety +1

    Great and clear tutorial.

  • @sasaha8389
    @sasaha8389 Před 4 lety +6

    Yaaay another tutorial, i really like how you always go indepth in every video.
    Do you also animate?

  • @Erindale
    @Erindale Před 4 lety +1

    Nice! Great tips!

  • @hammad521
    @hammad521 Před 4 lety +4

    ثاقب بھائی اعلیٰ !

  • @baylego
    @baylego Před 4 lety +2

    I'm more impressed by the rendering and lighting. HNNNGG

  • @samthesomniator
    @samthesomniator Před rokem

    Super nice. 😊 Even more easier if you use a procedural concrete material (there are very decent ones out there by now), as you do not have to unwrap it all the time.

  • @BLOODCHROMEDESIGN
    @BLOODCHROMEDESIGN Před 4 lety +1

    Knife tool getting the love it deserves ❤️

  • @shubhamkhilare146
    @shubhamkhilare146 Před 4 lety +1

    Very nice tutorial thanks mate💯👌

  • @Chillerll
    @Chillerll Před 4 lety +1

    Very nice tutorial my dude, I subscribed

  • @bigboss8647
    @bigboss8647 Před 4 lety +38

    That's a nice photo
    *Zooms out to reveal viewport*
    Wait WHAT

  • @kenmorris2858
    @kenmorris2858 Před 4 lety +1

    Fantastic tutorial...

  • @whiteoscreen2383
    @whiteoscreen2383 Před 4 lety +1

    thanks for the tutorial :D

  • @nonations7420
    @nonations7420 Před 4 lety +1

    This is amazing! Keep it up

    • @SaqibHussain88
      @SaqibHussain88  Před 4 lety +1

      Thank you! Will do!

    • @nonations7420
      @nonations7420 Před 4 lety

      @@SaqibHussain88 I see alot of your work is architectural. I'm a beginner on Blender so I have exported an FBX file from ArchiCAD. The issue is that any material that came in with the FBX file doesn't show the textures but if I apply that same texture to a cube it works fine. What am I doing wrong?

  • @ahsankhan-nc6wd
    @ahsankhan-nc6wd Před 4 lety +1

    Amazing Bro

  • @lawrencedoliveiro9104
    @lawrencedoliveiro9104 Před 4 lety +5

    4:54 That’s a very long cut line. My instinct would be to break it up into shorter sections with fewer points in each. Just in case you make a mistake and lose your entire line. ;)

    • @SaqibHussain88
      @SaqibHussain88  Před 4 lety

      You can do that too. I am used to work with it too much that I didn't cared for that at all . :)

  • @lfrankproductions8173
    @lfrankproductions8173 Před 4 lety +1

    Thank you, this is very helpfull

  • @UltimatePerfection
    @UltimatePerfection Před 4 lety +5

    I use the knife tool all the time. I like to cut things up.
    ... that sounded better in my head, lol.

    • @SaqibHussain88
      @SaqibHussain88  Před 4 lety +1

      i.pinimg.com/originals/b8/61/30/b86130a161cc362076943a19597ca2e4.gif

  • @NoiecityHacking
    @NoiecityHacking Před 4 lety +1

    amazing

  • @akashhossain7867
    @akashhossain7867 Před 4 lety +1

    Wow..

  • @xDragonGTx
    @xDragonGTx Před 4 lety +1

    Cool, I never think of knight tool can use in this way . lol
    Thank you for sharing . XD

  • @dhaloh
    @dhaloh Před 4 lety +1

    That's insane.

  • @archcast5550
    @archcast5550 Před 3 lety +1

    CTRL M hmm i did not know that! thanks! I think you should share the shortcuts for productivity that you have learned so far. best regards

  • @vladimirlysenko1429
    @vladimirlysenko1429 Před 3 lety

    Best

  • @trasda2475
    @trasda2475 Před 3 lety

    yoooooooo... i'm new to blender and have been watching a lot of tutorials on youtube and whatnot. this is my first video from your channel and it looks like you know your stuff. nice work. SUBSCRIBE IT IS

  • @PixelAdventuresCG
    @PixelAdventuresCG Před 4 lety +1

    great tip...

  • @jermz79
    @jermz79 Před 4 lety +5

    I've always been told that you need to avoid n-gons in order to prevent issues with artifacts and tears when rendering. How do your methods avoid those problems?

    • @SaqibHussain88
      @SaqibHussain88  Před 4 lety +5

      Artifacts only happen when the topology is incorrect and a person apply shade smooth to the mesh . You can use two methods to avoid these problem.
      1, Use auto smooth and define angle to have hard edges in your meshes Or
      Define that manually by applying mark sharp to the mesh .
      2, Use knife tool to make borders for every single edge parallel to it from all side . Think about it as if you are applying edge loop to a single cube how many edges to corners will be needed to have smooth edge without any modifier . If you can understand this you can easily avoid having shading issues or you can say shadow artifacts.

  • @friendlyfather6007
    @friendlyfather6007 Před 4 lety +1

    Yo great mesh dude, respect the fuck out that mesh

  • @creidog1874
    @creidog1874 Před 3 lety +2

    this is the best example of indian guys on youtube being the smartest

  • @simonthedigger99
    @simonthedigger99 Před 4 lety +5

    Wait I didn't know about the bisect tool this is nice

    • @falxonPSN
      @falxonPSN Před 4 lety

      Same. Just saw that and said "whaaaaaaa???"

  • @ruprajmendhe1999
    @ruprajmendhe1999 Před 4 lety +4

    Realistic CGI mocap superhero suit up in blender 2.8

  • @jecosci
    @jecosci Před 4 lety +2

    By the way, if I may ask, is it okay not to have the perfect topology for Archviz? Thanks

    • @SaqibHussain88
      @SaqibHussain88  Před 4 lety +2

      Bro you can get away with the it if your end results are great. All you need to do is just work on the mesh shading.If your shading is good then you don't need to work more on topology.

    • @jecosci
      @jecosci Před 4 lety

      @@SaqibHussain88alright. Still a bigginer at the moment. Watching your good videos

  • @AngelAgudoGuerrero
    @AngelAgudoGuerrero Před 4 lety +1

    Yeah!
    Like Jack.

  • @sylviem.4832
    @sylviem.4832 Před 3 lety +1

    Very informative tutorial but a little too fast for me noob. Thank you!

  • @andristefanus
    @andristefanus Před 4 lety +1

    nais

  • @poopiecon1489
    @poopiecon1489 Před 4 lety +1

  • @1Bag99Rom1
    @1Bag99Rom1 Před 4 lety +1

    Like👍

  • @marcusanimation100
    @marcusanimation100 Před 4 lety +2

    Great tutorial, thank you! However, wouldn't the sides of the bricks still look like bricks, not concrete?

    • @SaqibHussain88
      @SaqibHussain88  Před 4 lety +1

      Thanks, Yes you can add brick texture to side what I wanted to show is if you cut it down you will need to apply concrete texture for sides . And if you want to add texture make sure you also place some brick model with texture to show some depth from the sides.

    • @marcusanimation100
      @marcusanimation100 Před 4 lety

      @@SaqibHussain88 Thank you!

  • @_md1631
    @_md1631 Před 4 lety +1

    😘

  • @wilhelm992
    @wilhelm992 Před 4 lety +1

    this can make a lot of ngons also which are not always so great, good video!

    • @SaqibHussain88
      @SaqibHussain88  Před 4 lety +1

      ngons are not bad for static meshes if you are using them for buildings or any thing related to environment . You will need to have good topology only for the those things that are dynamic like for instance characters , Because you will need apply weights to the mesh otherwise you can use Ngons also.

    • @wilhelm992
      @wilhelm992 Před 4 lety

      @@SaqibHussain88 this is true I do agree but ngons make life a lot harder if you want edge loops etc but yeah they are not a bad thing per say, thank you for the video!

  • @iceseic
    @iceseic Před 3 lety +1

    Arent they will make n-gons? Is it okay to ignore it?

    • @SaqibHussain88
      @SaqibHussain88  Před 3 lety

      It depends on the requirements of the model. You can use n-gons if you can bake normals. Ngons are mostly bad for character topology but for hard surface you can choose it .

  • @Shubham-fk5oq
    @Shubham-fk5oq Před 3 lety +1

    It goona create shading issue in game engine? There's too much ngons and poles... how you fixed that?

    • @SaqibHussain88
      @SaqibHussain88  Před 3 lety +1

      No , Normal map are applied to mesh to get rid of mesh artifacts but for baking lightmap you will need to make 2nd uv map for baking light in unreal.

  • @SuperemeRed
    @SuperemeRed Před 4 lety +1

    The knife tools snapping distance is a real problem, it sucks, often it when connecting vertices it just hits close by, you have to be real carfull and it slows down your working speed. There really should be a user adjustable snapping distance as working on higher DPI screens makes it even harder.

    • @SaqibHussain88
      @SaqibHussain88  Před 4 lety

      Other alternative is to use sculpting tools and then baking them which will take alot of work and time . This can be done to save alot of time and you can get some really realistic results if its done correctly.

    • @SuperemeRed
      @SuperemeRed Před 4 lety

      @@SaqibHussain88 Sure, I'm just really frustrated with the Knife tool in general coming from XSI and Maya. Even in year 2020 Blender's far behind other 3D software old but really good implementation of Knife, temporary Pivot (Maya's D shortcut, XSI Ctrl it think) and Snapping options (and ease of use). Blender just keeps churning out NEW cool stuff but forgets to improve these basic but super important features.

  • @Leukick
    @Leukick Před 4 lety +1

    Why was part at 4:30 so satisfying to watch lol

  • @mecdot525
    @mecdot525 Před 4 lety +3

    A lot of people in the comments now express their love for Knife, please take responsibility when they start stabbing people in Blender :)

  • @inkwyvern5171
    @inkwyvern5171 Před 4 lety +1

    Blender chef

  • @_md1631
    @_md1631 Před 4 lety +1

    🇮🇶 💞

  • @domdom2181
    @domdom2181 Před 4 lety +1

    Is eevee o cycles?

  • @JeekyWeeky
    @JeekyWeeky Před 4 lety +1

    Its times like these i wonder if blender is actually better than maya

    • @SaqibHussain88
      @SaqibHussain88  Před 4 lety

      I will say try blender . When I used blender I felt that its easy to use and you can make your workflow fast.

  • @jethink5133
    @jethink5133 Před 4 lety +2

    My knife tool isn't on the side. Why is this?

    • @SaqibHussain88
      @SaqibHussain88  Před 4 lety

      Not sure what problem are you facing . Are you using a new version of blender ?

    • @jethink5133
      @jethink5133 Před 4 lety

      Saqib Hussain nvm I got it thx so much for replying you’re the greatest you have a new sub

  • @zhorky
    @zhorky Před 3 lety

    Im crying in n-gon

    • @SaqibHussain88
      @SaqibHussain88  Před 3 lety

      N-gon here ( why I am here just to suffer ) :D
      Joke's aside you can have ngons for alot of things.

    • @zhorky
      @zhorky Před 3 lety

      @@SaqibHussain88 yes and no. For flat surfaces it's okayish, but the renderer has a tougher time to triangulate them. I'm especially talking game related, since that's what I'm working on day by day. Additionally topology wise, especially on later shiny surfaces I would recommend not using n-gons.

    • @SaqibHussain88
      @SaqibHussain88  Před 3 lety

      @@zhorky bro topology some time does not matter there are many ways you can fake the shading if you use normal map you can get away with topology artifacts.

  • @riteshsamurai4475
    @riteshsamurai4475 Před 4 lety

    I am very interested to learn blender but the problem is that there is no chennal in youtube who can teach the blender clearly ... Can you plzz teach from the besics ... So that many like me can also use it properly

  • @whatthefuckisthis7
    @whatthefuckisthis7 Před 4 lety

    Why does he sound like he wants to sell me a used microwave

    • @SaqibHussain88
      @SaqibHussain88  Před 4 lety

      Not sure , why and where you get it from but I don't fake my accent to create hype and to sell me tutorials.

    • @whatthefuckisthis7
      @whatthefuckisthis7 Před 4 lety

      Saqib Hussain never said you did, wasn’t trying to offend your or anything was just trying to make a harmless shitpost.

  • @neoqueto
    @neoqueto Před 4 lety +2

    in before people bitching about topo

    • @SaqibHussain88
      @SaqibHussain88  Před 4 lety +1

      Can't blame all of them . There are tons of information on the internet that can mislead them .

  • @gazereaper
    @gazereaper Před 4 lety

    so the knife tool is basically the google sketchup tool haha

    • @SaqibHussain88
      @SaqibHussain88  Před 4 lety

      Go on try to make it on google sketchup . I m sure you will not be able to generate this result . Blender is easy to use.

    • @gazereaper
      @gazereaper Před 4 lety

      @@SaqibHussain88 no of course you won't be able to make this in sketchup (not easily), I was just making a comparison between sketchups pencil tool and blender's knife tool.

  • @mrfeathers3938
    @mrfeathers3938 Před 4 lety +1

    Knife tool literally destroys topology

    • @julezleo3624
      @julezleo3624 Před 4 lety +2

      it really depends on the usage. i often use the knife tool to fix slightly broken topology. also, especially when working for example on background objects for a movie or something like that, good topology isn't always that important.

  • @skillzorskillsson8228
    @skillzorskillsson8228 Před 4 lety +1

    I think this building that you have looks pretty damn awesome. But you have been kinda lazy to only make 2 types of broken windows. and its duplicated over on each floor and its very visible. But maybe it was just to show like how the result will look like on a building. Anyway, i like this alot and you have a really great normal map and textures

    • @SaqibHussain88
      @SaqibHussain88  Před 4 lety

      Thanks , this building was used to only to show how you can use knife tool to create broken buildings. I would have created it many different variation but that would need a lot of time that I don't have right now .

  • @BikeBallet
    @BikeBallet Před 4 měsíci

    Save videos text files link restart watch Europan old hause magic !

  • @DonEsteban3D
    @DonEsteban3D Před 4 lety +1

    That's how half of usa looks this days...

  • @_festival
    @_festival Před 3 lety +1

    Too much repetition in the damage.

  • @user-db1ts3yr3y
    @user-db1ts3yr3y Před 4 lety

    and good bye topology (

    • @SaqibHussain88
      @SaqibHussain88  Před 4 lety

      Ngons are not bad for static meshes if you are using them for buildings or any thing related to environment .There are so many examples that I can give you . You just need to focus on the end result otherwise you can have good topology but that does not mean that it will be TOP NOTCH 3D model . You will need to have good topology only for the those things that are dynamic like for instance characters , Because you will need apply weights to the mesh otherwise you can use Ngons also.

    • @user-db1ts3yr3y
      @user-db1ts3yr3y Před 4 lety

      @@SaqibHussain88 thanks for information!