How to Animate Run Cycles
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- čas přidán 3. 07. 2024
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ANIMATIONS REFERENCED
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• Running 走り Sakuga MAD
TIMESTAMPS
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00:00 - Introduction
00:27 - Animation Pipeline
00:40 - Arcs, Spacing, and Favoring
02:08 - Poses of the Run Cycle
03:46 - 3D forms of the Run
06:15 - Analysis of Pro Animation
#animation #runcycle
Super nice explainations!
love how you also give some draw overs to break it down and simplify it for the audience itself!
greatly described, super valueable tutorial!
i hope many benefit from it!
Aw man I really appreciate that! It means a lot coming from you :D
epic to see u here
damn its yenyen himself
Fullmetal Alchemist
Fullmetal Alchemist
Fullmetal Alchemist
Fullmetal Alchemist
Fullmetal Alchemist
Fullmetal Alchemist
Yoshinari Yoh is my favorite animator, thank you James for this amazing content.
right!? So amazing and an inspiration
Ngl I always thought that Alphons Elric would fit perfectly in a Final Fantasy game
Dang man, this is magnificent both in content and in timing. I’m working on a video game right now, and this will certainly come in handy!
Oooh what kinda game is it
Its a metroidvania platformer! Im the pixel artist, it was really a kind of side project for me and my brothers. The game is on the back burners right now, but we plan to finish it eventually! @@aynain1810
thank you for this amazing and thorough guide on running and animation in general! you are amazing!
Nice tutorial. The way you explain is clear and right to the point.
Even though I have zero idea how to do animation and all that stuff. I feel the pose between the contacts and the up/downs wouldn't be so good with a character like this. The animation you have now gives a feeling of weight that I like. Seeing him with both legs off the ground would make him look/feel to light.
yessss man the Trigger breakdowns lets go Yoshinari is my favorite artist. really good job on this. i recently bought one of Yoshinari's art books of rough sketches and have been studying it
fantastic video dawg i subbed
Good content! keep it up dude
Cant wait to try this for some practice! 🔥🙏
Haven't heard from you in a while. glad to see you back.
I was busy with some client work but I'm looking to revamp the channel with a ton of animation content! Thanks for sticking around my friend
I hope you could make more videos of this kind, analizing and explaining how some animations arme made, they're like super useful and I haven't seen many accounts doing it so I'm thankful of finding this one
I will be doing lots more dont worry!
Holy shit Alphonse Elric
Yeah
OH WOW just in time i'm searching for running cycle, truly your video is a God's gift🥺
the king is back
You should let the animation run a little bit before you do the breaking down so we can visualize the animation better.
Even though I've tried to animate before by internet knowledge I couldn't do it but now I might succeed thanks for the video ❣
Welcome back, king.
yep, here go new sub for you. Your work is amazing!
Alphonse...
Fullmetal Alchemist
Wow i'm suprised that little witch academia and kill la kill was mentioned, those two specific animes are my inspiration because of how unique their artstyle is
Its not that weird to put em together they’re both trigger studio anime and trigger is known for their dynamic animations
This is gold
I'm from stop motion and your video is a lesson! Thanks
Yay!!!! You're alive 😃😃
exactly what i neeeeeeeeedddd thank you sooo much! XD
In my case of studying motion, i usually calling it frame. So what is frame? Basically i draw one motion like example when the Runner right leg is forward while other is on the back and the left hand is forward while the right is on the back (call this frame 1). Now create the same as frame 1 but opposite motion (left to right, right to left) now we call this one is frame 2. Now make one picture where the Runner is stomping the ground either both legs are on the ground or one of them is on it (if you choose this one, be sure to draw the opposite too) we called this frame 0. Now put frame 1/2 first then frame 0 lastly frame 2/1 repeat and done. If you want it more smooth at more frame which make it more detail but that's takes a lot of effort! 👍
Alphonse ❤️
This is great!!!
ayo how come is this so underrated.
Interesting! Thanks! Linked and subscribed!
Im looking forward to more animation Content on this channel
thanks! I've got 3 more videos in the pipeline and will be doing many more after that
Dude.. I’ve always wanted to learn how to do this
The Trigger love is real
Yep, that’s a big foot
Alphonse
Very informative and helpful tutorial as always.
But what confused me is that in the side view cycle 0:18 the arms are at the highest point in the contact pose, and at the second highest point in the up pose, which is similar to the walking loop. While in the three-quarter view, it is at the highest point in the up pose, which is inconsistent with the side view. Observing some Japanese sakuga, I found that the latter is more common, oddly different from the walk cycle. I wonder what causes the difference
Aw yea Full Metal Alchemist
Doing running animation and fighting animation is very hard
got a series on animating fights in the works! Hopefully I can make it easier
The pervy shots are the best and worst things about anime, I love it anyway.
What do you use for tracing on top of videos?
Awwww it's everyones favorite trashcan!
More animation pleEAAAASE
i always have trouble making the character itself look "less shaky" what are some tips that you have to make the character proportions consistent?
use onion skin
Key frames method
wasnt expecting to see a LWA study today but i'm really happy to! i love trigger's gesture and interesting poses
Alphonse go wee
Run boy ruuuuun
So skilful
I had a stroke trying to read thumbnail text.
I refuse to fix it
Ohhm, I get it! Thanks)
I started animating a few days ago, gonna come back to this comment maybe a few years to see where I'm at❤️
hell yeah! Can't wait to see
I’m a bit confused I can’t see the 8 frames with the left leg one
Wait, what was the name of the app you were using for the animation?
About frame spacing, how does it work ?
I know the thing, less difference in frames = slower
More space between frames = faster but
How to you balance that ? Do you like try until it looks good or is there a thing ?
Trial and error definitely plays a role in this, as well as setting up timing charts. Experience and experimentation are key, sometimes I'll even repeat the same animation with different spacing to see how it looks!
What program u use to animated if u dont mind me asking?
I love aniamting
Sheeeesh, mah man even watch hobbes sakuga.
damn right
what's the software u use
Wait
Which software animation are you using??
Amazing tutorial, thank you! Btw the thumbnail says "ANIAMTING" lol
one of the many type-o's on this channel. They're becoming little easter eggs
FullMetal Alchemist
Who is the guy that made the kill la kill animation
Which software??
This video is really helpful! But I have a question, do you recommend clip studio paint as a animation software? It’s what I use
Clip Studio is great, I actually have been using it more and more. I used TVPaint for this video, but Clip is more versatile and has a lot of features I enjoy more
@@ModernDayJames thanks a lot! I didn’t think you would respond
You wrote on preview "aniAMting"
i do consider to buy the " WHole damn store " ( despite i have the whole year 1 bundle pack ) . is there any alternative ( free or cheaper ) of TV paint, because its price / license currently exceeds my budjet. Thank You!
which software is this?
Yes It is "ANIAMTING" you read it right.
i refuse to fix it
What is a program ?
01/08/2023
Ayy I love Fullmetal alchemist brotherhood!!
Full metal alchemist
That’s too hard I’m not gonna do it.
wait how many fps is this?
This make me really think my drawing skill is still really low
Art is a lifelong journey! I'm sure you're doing just fine. Also many animators make great work even with just stick figures
11:06 That foot is too... big
I hope that's a joke and you're not critiquing Studio Trigger lmao
@@ModernDayJamesIn reality, if I say it jokingly, I was referring to the suggestive pose and your comment in the video
fullmetal animist
Aniamting
*ModerndayJames* Are you by any chance a Pokemon fan? I'm working on a picture of Graveler, but I'm questioning the position of its two extra arms. Based on your anatomy drawing background, I was wondering if you could follow a video link of mine to give me advice?
The only thing stopping me from animation is my art
you can animate even if you want to improve your drawing skills! lots of people animate with stick figures. You should look at some of the pros rough sketches
ALPHOOOOOOONSE
bro skipped the in-betweens. I'm confused by that and still don't get it.
I'll make sure to go over it in another video!
What do you do if your character is holding something? Wouldn't that change the arch or the elbow?
that can, some characters (im thinking princess mononoke) will just hold the arm behind them as they run. Look at some master animations/reference to get a sense of that
@@ModernDayJames 👍
So when you present us the "Masters animations" you are showing the frames of the keyposes, but not the animation itself. That honestly kinda pissed me off, I want to see that thing move! Informative video nontheless.
Ah sorry about that, I forgot to include it when I was editing the video! Have a look here: czcams.com/video/xe226V-2wkI/video.html
@@ModernDayJames thank you!
And if you're too lazy animating the arms, just do a Naruto run, jk
Jesus loves all ☺ ❤ 💖
Dang man, this is magnificent both in content and in timing. I’m working on a video game right now, and this will certainly come in handy!
I hope you could make more videos of this kind, analizing and explaining how some animations arme made, they're like super useful and I haven't seen many accounts doing it so I'm thankful of finding this one