Narrated D&D Story: An All Barbarian Party Amazingly Derails A Campaign
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- čas přidán 28. 08. 2024
- Who needs a variety of classes when you can just beat everything to death?
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He attak, he attak, okay everyone in this party pretty much just attaks. Have you ever tried to do something this crazy, or considering to do all crazy?
My friends and I did an all cleric party once it was fun as hell we were battle priests by the lands title and no cultists would ever defile the holy land. It turned into an epic level campaign where by the end of it a tear had opened between the material plane and the one where Azmodeus resided the fight lasted multiple sessions but in the end we won but not without a couple of party members dying and being unable to be resurrected because of the means of their death.
@@deancarruthers444 But did you call yourselves the A-Men? That's the real question.
@@Scorpious187 I did once and then had dice thrown at me since my friends hate puns but I love them and love to torture them with it. They'll unintentionally set me up for them and I have to spike it you can't just not right?
Yeah, i played with a 5 player group that did something similar, although we used the DM Guild's Muscle Wizard for our wizard, two Zealot Barbarians with the Healer feat for sustainability, and a Half-Orc Totem Warrior Barbarian as the Super Tank. They ended up stumbling into a conspiracy to start a war between two of the more modestly sized nations of the campaign, but the real reason was to destroy the Barbarian tribes situated on the fertile plains between the two and have both nations expand considerably. This land was sacred to Barbarian tribes all over the continent, so needless to say, my entire group was pissed, so we went all across the continent, gaining the support of wayward tribes and clans, and beating the crap out of the ones that didn't agree to aid us, taised a mighty war host, and broke both nation, combining all 3 territories into the warrior nation of Barabaros, rules over by Warmaster Barbaros (Tank), Shaman lord Wolnir (Muscle Wizard) and his actual Wizard wife Arda, and the Circle of Elders, a council created for the 9 chieftains of the original inhabitants of the plains, each of which had between 3 and 5 smaller clans under their banner. Definitely not where i thought the campaign would go, but it was pretty sweet nonetheless.
@@deancarruthers444 In one campaign I was in, we had two counters for "Dad jokes", bad puns, etc.. One was for me, the other was for the rest of the table combined. The rule was you got one added to the counter if your joke or pun caused someone at the table to facepalm.
At the end of the campaign I had 17. The rest of the table combined had 9. :D
"My character can! He has an INT of 12."
Everyone: "Excuse me, WTF?"
One of the players in my group plays a barbarian with an int of 14..... he just rolled high
I can actually explain a smart Barbarian. In order for barbarians to raid and pillage on the high seas they need someone to chart land to conquer and be their navigator. Meaning at least one barbarian in any tribe has to be well versed in math and calculate the distance and time it would take to reach a destination to determine the amount of supplies they need to make the trip. Basically have them come from a tribe of Vikings or something.
@@funnyblog100 so the tribes have a designated nerd to do all the brainy thinking stuff.
@@TheAsylumCat Pretty much yeah.
"The math checks out," the Barbarian Goliath grins with a smug grumble.
Conan *the barbarian:* is smart.
95% of DND players: I'm going to pretend I didn't see that.
Well, he’s clever.
Conan has a high Wisdom score. There's a difference.
i think Conan is more cunning than smart, reaaaally cunning
my first barbarian had int 14 and honestly it was amazing to be the smartest in the party
@Natasel If we look back at the barbarians from Unearthed Arcana in 2nd edition, you'll see there's nothing in there about illiteracy and derptitude. They are tribal people away from common civilization and living arrangements. They are quite intelligent and understanding especially in their own way of life but may have to learn and adapt to other races and civilizations around them. I don't know why 3rd edition decided "hey lets make them dumb meat bags with big muscles and grumpy cause they have to wear velcro instead of shoe laces".. if you wanna play it as a dumb bag of mashed potatoes go for it (I mean yeah it can make for some fun or silly game play and I'm all for that), but any time I play a barbarian in any edition it's quite smart and understanding even if it doesn't reflect it cause the world he's in is different as opposed to where he came from.
Lawman: "Ok, so there's a criminal that..."
All Barbarians in the party: "WE'LL SMASH IT!"
@William Falls that sounds a little too close to paladins and bards. ;)
@@zEr-ne5ri no bards "befriend it"
@Beau Merritt I know but do you get the joke of bards smashing. ;)
@@zEr-ne5ri no but clever very clever
@@beaumerritt5923 they hit them from behind
I've missed stories like these, it reminds me of the gnome and his barbarian mount.
Through some hilarious fuckery, I played a minotaur cleric that rode the dwarf barbarian into battle
@@skylergarza8371 okay, I NEED to know this story.
I got a koblad my Goliath palidan adopted that rides my shoulder and shoot stuff with a hand crossbow
That ones a favorite of mine!
💗 I love that story!!! 💗
I had a similar game, except almost everyone rolled a bard without any sort of coordination. The one player who didn’t roll a bard rolled a warlock and, upon seeing that everyone else had a bard, said that his character was pretending to be a bard.
We killed and ate a chimera, and two characters (one of them mine) got addicted to the magical meat.
Should have played a warlock of Hastur. I know a play they could do. >:D
Nothing else to do but start a medieval glam rock band and go on tour then!
@@erikrungemadsen2081
We said we were a traveling troupe and just played like that.
@@dieguy3080 Go on...
@@thatsmuggamer Ah yes, The King in Yellow; a beautiful three-part play depicting Hastur's homeland Carcosa. The first act must be nothing too special, many had even taking to book burnings over it. You can tell act two is good though because as soon as you start reading (or watching) the first words you get really, REALLY interested in finishing the whole thing. By that point it has its hooks in you and you will invariably go insane. Already designed a whole character and the better part of a campaign thanks to your stupid two word comment.
Players: we all rolled barbarians...
DM:"deep breath"aww shit, here we go again...
Me:
Me:
Me:
Me:
You are a man of culture.
Errr... Look up the Boozy Barrister.
I like the way you think
You don't have to put "me: " in front of every sentence when you're the only party in the conversation, douchebag.
Hear ye hear ye hear ye, ALL RISE FOR THE HONORABLE JUDGE... STONE COLD STEEEEEEEVE...AUSTIN!!
The DM couldn't have been too angry at them, I mean it wasn't a Tarasque.
*DM proceeds to toss in a homebrewed monster that makes the Tarrasque look weak*
Even though I knew where the sleep “spell” was going I still got a chuckle out of it lol
I now want to make a Barbarian wizard who throws rocks and yells out magic missile!
Amazing story, hilarious beyond belief
Everyone a barbarian, balance is broken, Party trolls dm hard
But the DM is awesome, Just threw half his notes, and just rolls with it
yeah but he did try to destroy there happy ending and the other player wanted to tpk the party
@@beaumerritt5923 Yeah but that caused a better ending
Honestly tho, you think this story is funnier than you could ever believe? Damn
@@beaumerritt5923 well. They didn't try to stop or destroy the cult. It was a more natural ending than the happy one.
DM was salty. Nonetheless, it was an awesome journey!
We did a misadventures group party like this where we play a comedy inspired version of D&D. I rolled a story like this where I was a dumb as bricks barb but had massive charisma and strength. I won most arguments by pelvic thrusting and bonking. My character was called Chadmus the Party Crusher.
In the current campaign I'm running, I had to laugh hard as my players gave me their characters.
Our party consists of one Barbarian, one Rouge, one Barde-Rogue, one Barde-Fighter and one Barde.
I found it perfect, because what my players didn't knew at that time, was that the inspiration for this campaign is built on the songs of my favorite band XD
fun fact: out of the 365 days in a trine, Yirbel lives in all of them!
Horse thief: *Death.. wil come, straight to you!*
Barbarian dwarf: YOU SPIN ME RIGHT ROUND BABY RIGHT ROUND!
Yirvel lives, forever
LIKE A RECORD BABY, RIGHT ROUND, RIGHT ROUND!
I had a similar experience in highschool but it was far more chaotic.
Me and my highschool friends decided to play a massive party of 12 players with 2 DMs in 3.5e d&d since we were all in the same club and we wound up playing every weekend. We tossed around ideas for a few weeks before we ultimately settled on the decision that we all wanted to be dwarves from the same clan.....well that's where it got crazy!
We spent another week trying to decide what classes we wanted to be when my buddy Mark said "I cant decide why dont we all be Barbarians or something and be a clan of mercenaries?"
This idea was instantly accepted with the caveat that out loyalty was first to the Clan and then the Coin. The reasoning was that a Dwarf would never betray his clan and that coin is used to buy booze which every dwarf loves. So obviously we would never betray either!
This party was the most in your face party I have ever had the honour of being in. 12 Dwarven Barbarians with no strategy beyond kick in the door and chop, slash, and smash everything until the room was reduced to rubble and our enemies were a pile of guts and blood. Oddly such a ridiculously straightforward approach worked better than you would think and even high cliffs and traps arent that much of a threat to a bunch of heavily armored and stubborn dwarves.
The campaign ultimately ended with a devious magical trap that spawned ever increasing numbers of demons until the Jewel that was at the center of the Trap was ultimately shattered. It all ended with a single dwarf left standing and an extremely well timed nat 20. Our final standing member drug our bodies back to town to have a church revive us but we ultimately decided that a cataclysmic battle with a literal horde of demons that we all died in but ultimately won was about the best way we could go. So our last member of our clan used the money to make a series of statues showing our final fight, build a tavern behind them and spent the last 280 years of his life getting drunk and telling our tale until he passed peacefully in his sleep.
I rember a party of bards the party introduced themselves one by one with all of their instruments with varying decryptions of their clothes. They all died in the most bardic way ever.
So, death by snu-snu with a dragon? Perhaps one of them for each head of tiamat?
Life drained by a succubus?
Falling out of a window, trousers around ankles while chased by an outraged husband?
Don’t quote me on this but I did hear that they’ where masters of hard rock (‘s) I even heard they had a hit single called every one dies falling.
STDs?
Enemies were crushed and driven before them, women were lamenting, much ale was consumed, thews were flexed.
I think every D&D story channel has to do this story to officially be classified as a true D&D story channel.
I also have this story memorized. I *might* have a problem.
Just doing our bits
I've been waiting so long for you to read this one. I remember reading this one on 4chan about four or five years ago. I shed a tear every time I read it.
If you have more stories which we need to consider, you can always email them to us at team@allthingsdnd.com
“Oops! All Barbarians”
I see many dwarves named “Horatio Crunch” in my future.
I'm currently in a party where I'm a walking 3D printer, we have a Warforged barbarian, so 2 robots, a forge cleric, a succubus artificer with a smith background and an Eldrazi
"Succubus artificer with a smith background" *_W H A T._*
Yeah uh succubus artificer? Is your succubus trying to seduce the warforged or something?
@@deathslayer4600 more like seduce anything that moves, including my pseudo Warforged (Warforged racial bonuses, but he's actually an A.I. built with slightly more advanced technology than our own and has been inactive for around 10,000 years, long enough for his era to be forgotten)
@@deathslayer4600 She likes a challenge.
I'm a forever DM but recently a friend of mine (also a forever DM) offered to run a session for some new players and let me sit in, I rolled up an aasimar cleric so I could support the new players and...well...everyone else rolled up a bard...now the party is four bards and a cleric...fml
The pope brought his choir with him?
@@ReinTheMad The bards should be the minstrels from Monty Python and the Holy Grail
This sounds like the start of a joke, “Four bards and a cleric walk into a bar...”
@@postomnis6134 each of the bards hits their head, the third bard knocking down the bar in the process, the cleric thanks god for removing the obstacle.
I was going to start my first campaign immediately see 5 bard sheets ALL WITH CON AS A DUMP STAT I was just oh fuck is they fail to fuck the thing they’re dead
We all are thinking of a certain foul mouthed dwarf named Urist, and his wonderful Dwarven Diplomacy
"Have you ever imagined what it would be like to be set upon by a kraken"
Yeah, they were the dragons of editions past that were a couple of hundred feet in length that could make 3+ attacks per round including such things as wing buffets, tail slaps, and rear kicks while being able to simultaneously use any innate spell-like ability at the same time. There was also other such abominations like Iryak-Ortheel, the elf eater, that had 40 tentacles feeding one giant maw of 80' diameter creature. A neothelid that measure 120' long with four 20' tentacles surrounding a circular maw, think of purple worm crossed with illithid.
It is something that should frighten most as what is your sharp toothpick going to do to such a monstrosity.
Stab it real good.
My Barbarian literally flew through the backbone of the dragon king to deliver the killing blow. It was even an artificer dragon with missiles and a railgun.
@@erikkennedy8725 I don't know where to start with that. You do know how unbelievably ridiculous that sounds, right?
Craig Tucker no more ridiculous than the druid that ate a god in the latest story😜
@@erikkennedy8725 Yeah, that is absolutely ridiculous, but it seems typical of stories these days.
When I hear stories like this, I just shake my head. But this is typical of "homebrew" (not all homebrew, mind you), anyone can write anything and/or allow these sorts of things to happen, but making it seem realistic and believable rather than ridiculous is another story.
Your character should have died before they could have passed through the dragon as the dragon is denser and stronger than most humanoid creatures.
I am hoping that at least you had fun even if your story is one of "those" stories.
This is why you do a session Zero to make sure there is enough variance in your party, and to avoid this kind of fantastic shenanigans. Unless you plan a game for an all warlock party, which Ive done, and had a ton of fun with.
Heh. Current party in Pathfinder consists of three dex-based characters with decent Int and lousy strength and cha, and a big brawler with good str and low int. Somehow we ended up playing them like Seal Team 6 with the big guy bursting through the floor on a necromancer, rogue coming in through the window, and magus and gunslinger coming in through the front door. Really made short work of that necromancer and two skeletons. He died with "What the--?" on his lips.
We all caught our DM off guard once. All dwarves. All from the same clan. Two brothers, a cousin and a grandfather. Father was back leading the family. Clan Blacklock arrived session one for a funeral, leading the campaign off with a boom.
I've always liked "Thematic" games.
I've even run a couple of them. An all Wizard party & an all Dwarf party. (members of the same clan)
After I finish Storm King's Thunder I plan to run a campaign where the entire party are turned into vampires and we'll see where it goes from there.
@@alexanderthegreat6682 That's great! Tell us how it ended up.
Was it the same party consisting of just Dwarven Wizards or was it two separate parties? And how did it turn out?
@@arcanecontent I'll tell you what direction it seems it's going if I remember to come back. Bad memory 🙃
@@alexanderthegreat6682 Fair enough!
At least provide a way - a hard way for sure - for your players to return to their previous state as mortals, if they so wish.
Until then, they can use True Polymorph to walk during the day or even have children, albeit how such children would turn out is up to you.
This gives me that vibe from a few movies where one guy sacrifice’s themselves to blow up a bomb in a place before some monster it thing could escape
I like to imagine the note just said "toss me."
"Who needs a variety of classes when you can just beat everything to death" greatest words ever said
DM: NO! NO! NO! You can't all just play Barbarians! You need to play different classes!
Players: Haha! Axes go swoosh, swoosh...
They might have issues if they came up against Gnomish Constructs from MToF.
All are immune to non-magical physical attacks.
@@Battleguild Just give 'em magic weapons! They'll love the plus 1/2/3 to damage!
Aether Veilborne meh, we’ve picked up some shiny magic weapons a few levels in.
The last time I dm-d for an all barbarian party, I damn near killed all the players at the table. I would've actually been pissed at them, but it was hilarious and it was only a one shot
2:48 I already can not contain my laughter (Note: It’s not where I cracked up, it’s where I finally could pause the video after snickering for what feels like 3 minutes)
Truth
Barbarians are so great at derailing campaigns! Years back, I lived my two best friends, a married coup,e. We'd known each other since high school and were pretty tight. I always ended up being DM and one day decided I'd had enough. Tim wasn't a good DM so his wife Jaime decided to make something. She was creative, a real role player, and actually dared us to trash her story, said there was no way. Tim always played so e type of warrior, I usually went for a thief. This time, we took her dare and made dwarven brothers who were battleragers. We went in with nothing but armor, our weapons, and a keg of ale on our backs. We rolled into town and got involved in the political intrigue my normal rogues would have loved, but it all went over the drunken dwarves heads. My guy took offense at something sneered at him by a petty noble and cut him in two with his axe in one swing. I'd rolled a natural 20 for initiative so no one had time to react. Jaime just stares at me, as that turned out to be the BBEG. After a few minutes she reworked her story, the guy I killed was a flunky now and one of his former lieutenants was now the boss. We found info telling where the guys hideout was and in true dwarven fashion we steamrolled the place. Shrugged off traps, liquified enemies, it was a laugh riot. We were constantly rolling high, she flubbed everything. So after destroying a city (quite literally) in one session that was designed to last at least a month, she gave up and I was made DM again. To this day I ask her occasionally if she wants to try again, but she just gives me a Look. After this tho, I decided to have my own fun and if a session went and I didnt kill at least one player, it was a failure. I didnt fail often.
The moment he said "Portable Hole and Bag of Holding", I knew what that meant and just broke out laughing.
That's also how you kill a Tarrasque.
A shadow dancer pulled this move while teleporting in a shadow outside the belly of the monster, once. He managed to survive.
I've never seen that as hilarious- more of a "what the heck" move.
Even more wtf is the barbarian was not smart enough to read but smart enough to pull off this stunt
WexMajor82 not really. They’re just dumped into the Astral plane.
And, as my players can state, being dumped into the Astral plane ain’t no picnic, but you’re not dead.
They managed to hijack a Githyanki Astraljammer pirate ship that tried to salvage them.
It’s only going to get weirder from here on out.
@@erikkennedy8725 In 3.5 one combination opened the portal.
The other created a sphere of annihilation.
I'm playing in an all Kenku Curse of Strahd campaign
Omg incredible
Oh hells no
I was once in a party where every character had max ranks in stealth. We played like a bunch of mischievous ninjas. I remember skulking through a dungeon filled with orcs and we came across a trap which was promptly disarmed, then immediately found a barracks room with a frankly astonishing number of orcs so the bard hatched a plan. We asked the GM about the trap we had disarmed and he said it was a self resetting magical acid spray. We reset the trap and the bard taunted the orcs out of the barracks, only a few came at first and straight into the trap. Then another taunt, and more orcs. The GM was really stretching for reasons why the orcs wouldn't all file out at once but we kept on upping the game when it came to taunting, up to and including things like "Oh no! What do you mean the trap has run out of acid! Now we're totally defenceless."
With the Bard's bluff skill it was all too easy. There was very little actual combat in that campaign, and props to our GM for adapting a standard campaign into the D&D version of Thief/MGS.
That moment that you barbarian so hard that you beat a greater vhargheist with another greater vhargheist
Took me until the last moment to realize what the image was
Sir Grogg, Esquire? Someone's a Critter.
Chris Engelhard I was thinking the same thing 😂😂 was expecting sir Grogg to be a Goliath
actually I think it's a reference to league of legends
@@dagalovesme
I have a dnd half orc half goliath character named: Grug son of nun.
My party had three monks, I almost became the fourth monk but settled for human fighter. The funny part is that my human became one of the more unique characters in the campaign because of it.
The most out-of-the-norm party I ever played in was a 2nd edition party made up of two Wizards, a Thief, and a third Wizard (we'll call him a Mage) using the Spells & Magic options to create an armor-wearing Mage with d8 Hit Dice, but only had access to three or four schools of magic (Evocation and Conjuration were definitely among them). I was a Generalist utility Wizard, so I prepared more spells to deal mostly with non-combat circumstances or to aid the party with buffs in-combat, and the other Wizard was also technically a Generalist, but he definitely favored Evocation magic as anywhere from 50% to 90% of his memorized spells were blasty-damage or force-related spells (Magic Missile, Shield, Tenser's Floating Disk, etc.)
So, effectively, we had an oddball armored Mage lobbing Fireballs and summoning all kinds of things as our frontline, a Thief that would attack from range if he couldn't sneak in to Backstab a prime target, a Wizard who lobbed more Fireballs and Lightning Bolts than an active volcano during a hurricane, and my Wizard. My poor picked-on Wizard who could: buff party members with protective spells, provide the Thief with Invisibility, Levitate, or Spider Climb to aid in movement, control the field with Web, Wall of Ice or Wall of Fire, or throw in the rare Magic Missile as needed. However, in the vast majority of cases, my Wizard usually only ended up using about half his memorized spells because the other half were more circumstantial and niche and were rarely ever needed as the DM didn't really plan too much beyond combat encounters.
I would have Animated Dead to bolster our frontline, but that campaign ended not long after I gained 9th level and both Animate Dead and Magic Jar, so I never got to use them. :(
Favorite story from an old friend was part of his backstory of his Barbarian was his mother was eaten by a mimic. Something happened and his character began using his ax to cut doors down. He died when he went on a rampage in a town against doors.
Was in a 3.5 dnd game 16 or so years ago was an entire half-orc bard party we called ourselves “Out of Sync” we were so bad we were good.
11:14 A _portal_ device inside a _portal_ device caused a reality crash? I see the reference here XD
"An All Barbarian Party", really I knew right there it was going to be an amazing one!
Not disappointed.
2-man D&D game I remember a while back had a Barbarian and Rogue. Relevant 'cause the barb actually played more peaceful-like, NOT just going crazy into battle. The gist was that they were both hired on retainer for the same young lord who was getting used to the idea of having people do real work for him, and so their quests would come from him, and the danger that would come his way. Rogue helped teach the lord important social intelligence and knowing how to tell when people are gonna screw you over. Barbarian taught him how to use deer fat all over your body to keep warm in the cold, especially when swimming. Barb also taught many, many other tricks, like gauging the distance of a storm by the time between lightning and thunder; how to make pemmican; smoke meat; and pull things with a travois of canvas and sticks. Barb lady was also a huge dog lover and play-wrestled a lot with the hounds, which cemented her dubious social reputation even more, but also led people to pity her and think the lord was gracious for helping someone like that adapt.
It turned out to be such fun with the roleplay and social stuff that you could blink and miss the fighting. But I do fondly remember the rogue teaching the barbarian a fun trick: sprinkle a waterskin of alcohol on an unconscious guard, and it'll make them a lot less credible to their friends when he wakes up. XD
The last time I was this early was never. Glad it's different this time.
Campaign completely derailed, Dungeon Master AND traitor player defeated. BEST ENDIND EVER!!!
We had a whole rogue party. We were 7 players. I had 6 wolves
loved this one
I immediately lost it, imagining a group of 5 barbarians all huddling around making a tree disguise.
In two weeks I am about to run a game for a group of completely new players who never played any sort of RPG before. I gave them brief descriptions the classes and races and let them choose whatever they wanted (I am writing the story around their characters so that everyone can play what they want to play). They created a group of: a gnome bard, a gnome ranger, another gnome ranger aaaand a dragonborne sorcerer. So three gnomes and a dragonborne. It's gonna be interesting ^^'
Stories like this are great. Much better than ones which are just complaints about bad groups.
And if he was a zealot barbarian, they could just True Resurrection him back for cheap!
This story continues it's kinda metal lol
I watched 12 minutes of a Barbarian rotating in my screen. Worth it
Destroying a bar in a drunken rage every night and rebuilding it every morning sounds like an afterlife concept :D
An all Barbarian party? YEEEEEESSSS!
Sign me up! Hell I'd be happy to DM such a group! So long as they are even half as creative as these good folks are!
I love the background music
Because it fits perfectly for an All Barbarian Party
King: So you killed my daughter, slept with the priest and rescued the dragon?
Close. Rescued priest after sleeping with dragon
Does the order of the events really matter tbh?
Royal princesses are spoiled brats and obnoxious assholes.
Dragons are commonly persecuted.
Priests tend to be very sexually repressed and often need help to get in touch with that side of themselves (besides, that robed look is really hot).
The Non-Conformative Barbarian is quite misunderstood.
These are the legends that make D&D what it is.
Godpseed, ya crazy bastards. *tearful salute*
This might be my new favorite story. Thank you for reading this one!
Do you know the funny thing is the DM trying to TPK the party actually makes sense in this regard, sense in character the team of barbarians ignored the ominous threat that every single one of the cultists were trying to do it makes sense that since they never stop it it would wake up.
When the entire party is playing barbarian:(pillar man theme starts to play)
All the enemies: May God have mercy on our souls
Brilliant solution to defeat the BBEG in this story, but it seems like meta-gaming since these are barbarians didn't know what baleful or adjudicator meant, so it seems unlikely that they would be aware of the dangers of trying to place an extradimensional space inside another would present. This also wouldn't be common knowledge unless this sort of thing has happens often in the campaign, nor is should it be revealed by an identify spell. The identify spell only reveals an items properties, how to use it, whether it requires attunement, and how many charges it has if the item uses charges. Identify does not state anything about identifying how magical items interact with other spells or other magical items.
Also, not sure why any of the other barbarians would need to make a strength check since the gate only draws creatures with 10' of it and if this creature was really that big, it would only affect the BBEG and the dwarf, who would end up on the Astral plane with the BBEG still alive. If the DM was true to the description, only a 20' radius section of the creature would have been drawn into the astral plane while the rest of the creature would have imploded of the prime material plane killing the BBEG. The dwarf would still die either way from acid the next turn, but at least would have killed the BBEG definitively.
1 you are very "fun" at parties,aren't you?
2 bzzt wrong. Identifying items tells about all of items characteristics.
3 it is not metagaming. Players could have easily learned that through their travels
@@MsKeylas Except you are wrong in that identify has it limits which I pointed out in my statement. Identify reveals a lot about a magical item in 5th edition, but not everything like its lore or an interaction with other items or effects as this is not specifically stated in the identify spell.
It is not what a spell states it will do, it is just as important what a spell does not state it does. If it isn't stated as happening, then the spell doesn't do it. In this case, discussing the consequences of magic item interactions between two extradimensional items is not covered in the spell description for identify as this is not a function of the device, but a hazard of its nature.
@@craigtucker1290 it is covered.learn the rules.
@@MsKeylas It actually isn't, but I expect no less from you as your past comments have been just as ridiculous. Here is the actual spell description for identify:
"You choose one object that you must touch throughout
the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.
If you instead touch a creature throughout the casting,
you learn what spells, if any, are currently affecting it."
Where does it state anything about possible spell or magical item interactions, let alone consequences of character actions? This information is for the DMs use and not revealed by the identify spell as these are the consequences of what a character might do with the magical item and how the magical item will react rather than actual properties inherent in the items design and part of the items designed function. If the the identify spell was designed to reveal the actual item entry to the player, it would be stated as such in the spell description, but it is not. Instead, the identify spell state specifically what to tell the player about the item, what it is (bag of holding), what it does (hold up to
500 pounds, not exceeding a volume of 64 cubic feet), how it is used (open bag to access which requires an action), whether it needs to be attuned (does not), and if it has or uses charges (doesn't).
Discovering alternate functions (like someone hiding inside) and interactions from unintentional use of a magic item (ripping a hole into the astral plane) is usually discovered by accident, recorder in lore, and recounted by sages and bards. You can house rule it differently, as I am sure you will do, but the rules do limit what the characters will learn rather than allow them to just read the magical item entry. This is why identify cannot reveal cursed items for what they truly are as this information is for the DM, not the player.
@@craigtucker1290 it is in how to use it dodo brain. But what can be expected from annoying buzzkill wannabe poser.
Urist a dwarf who lives on booze? Do I smell dwarf fortress?
And this is why I love Barbarians
Loved the Dwarf Fortress reference
This is why I go through peoples characters one on one with people while making the game
I currently have an all tiefling party
We have one with three elves and a shifter, and none of the elves have any overlap! Wood elf paladin, half-drow half-high elf rogue/wizard, eladrin bard. Poor shifter is so unhappy about being the short-lived one.
What I had for breakfast: Captain Crunch: Oops, all Barbs.
I was expecting the “wizard” barbarian to role intimidation to get the guards to pretend to sleep
Two weapon fighting ranger, mounted combat fighter, paladin. We all good party but dressed and looked more evil than the BBEG.
For a long time, i have wanted to do an all cleric campaign. Which is quite viable.
The term “CoDzilla” existed for a reason.
Are you going to call them the A-MEN?
A-men indeed.
I'm tempted to try playing a barbarian. Although, I wouldn't mind adding my own little twist to them. Specifically making her an 8-year-old who was raised by a mother bear and can only speak bear.
BEARD SQUAD. ROLL OUT!!!
I cried a little at the end. I never played dnd but enjoy the storys that unfold and in video games I almost always play tanks|warriors and sacrificed myself for my friends many a time. This end was beautiful for a game brute with a big heart like me. DRINK YOUR BEER WITH YOUR GOD'S DEAR DWARF. *sniffel*
Perfect dm, on point and allows player freedom, that's great 👍
I think I'm addicted to these videos
This is what happens when a good game master is confronted with a situation beyond his or the players’ control and just rolls with it.
As unconventional parties I'm not sure how this rates, but this is perhapse the most fun party I had been part of.
There was faruja, Templar in service to the Church of Saint Ajorah's Hand
Ariel, a Mermaid spellcaster
(Forget her name, sorry) A Drow ... Dealmaker. High level, her gimmick was granting favors and being ominously cheerful over the whole arrangement. Think 'what if the fairy tale fae decided to tag along to make sure the favor came to fruition.
Myla, a warrior woman of a seafaring culture
Jack. Rouge and Pirate looking for his old ship.
Then there was Zeke. Trader, captain of the tradeship Talisman, and handler of a crew of dimihumans and outright monsters who all felt he was a better shake in life than going about being all monstery.
Setup was simple, but the groundwork took several sessions between Zeke ande the others to do setup for. Turns out Zeke's brother (adopted) took advantage of the chaos from Standard Evil Badness Hellbent on Destroying Reality to start slaving. Zeke learned of this by way of learning that his parents were, contrary to prior belief, alive and being taken to tortouga for sale.
If the names and locations sound familiar yes I know it's dumb. Just roll with it.
Zeke had favors to call in, and coin to spend. He called in basically every favor, every coin spent, and I mean EVERYTHING. It's his family and slavers to boot. Th zchurch were naturally supportive of freeing slaves so would cheerfully help any that were liberated find their feet... after a period of Indoctron- rest and recuperation. Faruja and Zeke were a sort of odd couple dynamic given Zeke was the sort that willingly crecruited monsters and went out drinking and partying, while Faruja was a good little churchmouse fighting for God and Glory. Faaruja respected Zeke's restraint and... creative interpretations when dealing with jobs taken from the church, and Zeke appreciated that Faruja not only put up with his antics but could see value in ways of living that werent' so closely tied to the church.... so long as some piety was observed that is.
Most of the rest of the party were people met, helped, tagged along with, and odd chance. Ariel worked for the scary drow llady but beyond mundane work now that she had legs and land no Deals, capitol D, were made. Jack was a tujmblebout that everyone even the unworldly knew was bad news but were too entertained by to stay overly mad at. Even Faruja managed a laugh at Jack's more outlandish sunts. Helped that in spite of himself Jack tended to be more good natured than not. Still a selfish wheasle tha twould steal and pilpher all the live long day... but he was honest and he was quite clever.
So the plan was.... it involved a large party involving much ooze and entertainment. Zeke had supplied both and acted as the main distraction for most of everyone in attendance. Sure, Tortouga was an outlaw town, but even outlaws and worse do want some level of security. The second half coudln't be pulled off without getting everyone away from their post or ships.
With that done? THe drow lady snuck on board the offending slave ship with Myla and a naga girl sliding in from below the waterline as backup. Jack and the elf lady made a nice scene of it as they distracted the few who were still on deck. That is until someone had confronted them, raised alarm for backup from below decks.
Which caused Faruja to roll out of the drow lady's handbag metaphorically soaking wet and quite furious. Between those three the prisoners were freed and the ship taken.
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Ikiamists uy. Israfel u ote cmunit or areyofraso
Wow the end there got mangled, was blind typing thr whole thing.
Omg the all barbarian party is ducking insane
Dwarven Barbarian called Urist... Kicked from the mountainhome...
Somebody plays Dwarf Fortress!
The beginning reminded me of a campaign my friends and i did.
We were doing a delivery mission of this cart full of supplies to some big mining operation run by Dwarves. We began through a forest (of course) and got attacked by a few goblins, who we defeated pretty easily. Deeper into the forest, we found what seemed to be the site of a battle, and found a saddle with our employers name on it. I'm confident that this was meant to be a rescue mission, but we decided that he was probably dead, rode back to town, sold all the goods we were meant to be delivering, and bought ourselves some sweet gear. Our DM basically ended up re-writing everything because we had derailed everything on the first adventure.
Our party was basically just "fuck role play. We want shenanigans"
To give you an idea on what the party was like, we had:
a Drow rogue named Igor Skyski (who had a weapon that allowed up to three attempts to get a hit and dealt 3d10 damage with special bonuses if you got three of the same number)
a Warforged rogue named Mettaton (who wore a flying suit of armor and possessed a homebrew artifact called "cosmic cube" which allowed for a teleport anywhere once every 24 hours)
a Half-Elf bard named Alexa (who was allowed to play music from CZcams for an action and got +2gp for every ad on the video played)
a Half-Orc necromancer named Hïnßtågräm (pronounced "instagram" who had unreasonably high constitution for a NECROMANCER)
a Wood-Elf ranger named Cinders (with an unreasonably high proficiency in animal handling)
a Human sorcerer named Vadim the Pyromaniac (who had a homebrew spell called "Explosion" which dealt 3d10 +1d10 for every level fire and magic damage. That was good fun)
Our campaigns went off the rails frequently and the characters were stupidly broken but OH BOY did our sides go to the astral plane. Despite the role play being practically nonexistent and most battles being video game cutscenes that you mash skip on, it was honestly some of the hardest I've ever laughed.
Some of the highlights:
While fighting a demi-god of jokes named Ikol, we were grabbed by Ikol's pet dragon and transported to what we could assume was either the north or south pole. The moment the dragon let go of us, we teleported straight back to Ikol using the cosmic cube.
In one adventure we were walking through a jungle towards a temple of sorts. We got ambushed by a giant Velociraptor who ended up swallowing the cosmic cube (because the DM wanted to get rid of it). Since we hadn't used the daily teleport yet, the Velociraptor teleported away and we ended up creating a dinosaur that teleported to a random location every 24 hours. It just so happened to teleport to us on a later mission and we killed it, but the DM wouldn't let us reclaim the Cosmic Cube :(
In the aforementioned temple, we faced off against a Basilisk. This ended with the Basilisk getting _seduced by our ranger_ and then letting us leave the temple with whatever treasure we wanted to take.
Using the rangers ridiculously high animal handling, we were allowed to tame a Mimic and a Displacer Beast, both of which made our party unnecessarily powerful.
We ended up fighting Ikol again, this time in a race to find 6 powerful artifacts with reality bending properties called..... "endless pebbles"
Spells? No no no no! I think that nameless giant monstrosity should have been a barbarian! Muscle spells for the win.
No no the average barbarian is a powerhouse anyway. This was totally expected.
techenicaly the sleep magic worked
I was part of an all Rogue group once. Everyone but one of us was multiclassed in something else. (I had my sword and board Rogue/Fighter)
We called ourselves *“The Surprise Party”*
This might be my favorite story I've come across on this channel haha
Excellent! I do feel for the DM though, buh-bye to over half of his notes for the whole campaign in one go.
And Conan sat uneasy on his throne. But that... is another story.
Barbarians are fun!
We salute your unrist and your crazy ass but also unbeatable plan
I love how they worked with stupidity through most of the game but when they faced consequences for it they actually had like one smart thought!
A salute to an Epic Barbarian Yurest!
o7
Urist, welcome to the Halls of Badassery!
Muscle wizard tries casting sleep, casts bash instead.
Groo the Wanderer would fit perfectly into this band of barbarians....
Hope to see the dwarf's story
Yeah for all we know he could have rode the unamed one to the halls of valhalla or something.
Having read it before, I can absolutely assure you it's beautiful.
I run a game called Bard Quest: Battle of the Bands! Everyone is bards, PCs, NPCs the BBEG. Bards all of em. It’s great fun!
Great story. Barbarians assemble!
I hope he reads the second part of this story