Why Hypixel Skyblock Isn't Getting New Players
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- čas přidán 2. 08. 2024
- please convince more people to play the game so more people watch my videos
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0:00 - Is Hypixel Skyblock Dying?
1:17 - Beginner Confusion
4:01 - The Grind
6:10 - Hypixel Skyblock's Limitations
9:00 - Separation of Playerbase
12:37 - Impressive Content
13:20 - Why Hypixel MUST Fix First-Impressions
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Why Hypixel Skyblock Isn't Getting New Players Early Game
#hypixelskyblock #skyblock #minecraft - Hry
My friends have tried skyblock once or twice, and a common situation is they feel extremely overwhelmed and don't know what's going on or what to even do
Watching beginners guide videos or just following in game guide book will help understanding the game
That is exactly why I won't quit skyblock as my iq is so low and I won't quit until I realize what is going on😂
this
What hypixel skyblock needs is a long, starter quest line
I've introduced 4 friends into skyblock. Out of the 4 only one of them really stayed in. 1/4 are bad rates, and on those rates we have to include the fact that I was there as a helping hand for them, something that other new players may not have
To me, it isn’t the _new players_ that are annoying, it’s the old ones. When I was still new, I was _very_ frustrated whenever I tried to break some trees in the park and some 2K HP, 500% Speed, Young Dragon-Clad player comes bursting toward me and uses their Treecapitator to take the entire tree, despite the fact that I was already there and had only managed to get a single log.
thus the need for separation/more island or trees
*cough cough foraging update*
And when a ironman player places 4 eyes and some terminator level 400 gets tops damage when they clearly dont need the 400k they will get from the armor or aotd
See it is days like these that make me wish we could have private lobbied
@@SwordMaster3000*private lobbies?
I think it’s good to separate players into each servers based on their sb level
Ive tried this game, first question was "wtf do I do?". Stopped playing sky block shortly after.
Honestly my problem with Hypixel Skyblock is that it has practically nothing to do anymore with "Skyblock" the map
@@rheokalyke367 You mean the floating island? Yeah it's honestly what appealed to me the most about the server.
I used to play this game so much when it first released but i recently logged on, saw all this new stuff that I knew nothing about, saw how far behind i was, and decided it wasn't worth the effort
@@johnsai4074Same, I even have a year 1 cake
@@johnsai4074 Exactly. The issue is that if you weren't playing consistently since 2019, you will be confused on what to do since there will be many new things with no direction of what to do
The Sooner you realise that Hypixel Skyblock is just a Minecraft MMO on an Outdated MC version, the sooner you realise why you don't want to get into it unless you're already predisposed to play MMOs.
This. And like most F2P MMOs, it is catered towards no-lifers who do nothing but grind 24/7 in terms of balance.
wynncraft is amazing
Exactly especially when there are so many other better free MMO's to play. If you want the insane grind of skyblock just play Runescape lol
@@OH-uh4pc and with Runescape, plenty of the issues here don't exist. It has a developer-supported wiki you can even access in-game, and it has hubs designed for endgame players to spread people out a bit more.
Exactly what I thought
Another problem ive noticed is that fact that when playing skyblock without mods is awful, you literally need mods to see stats of stuff, crafting recipes, and how to actually get stuff and no new player is gonna instantly start looking for mods and what not
tbh the only thing you need mods for are f7/m7 terminals
@@FaoburgerCouldn’t be further from the truth. Having mods literally improve QOL in all aspects of the game 10 fold, i.e mining, fishing, enchanting, farming, bazaar, AH just to name a few.
true but there is no solution to this, the type of changes added by mods are only possible through mods, and if they were required to play on the server that would make it even harder to get new players
@@thomasrad5202 yeah, they shouldn't make it required, but they should recommend getting mods (for example in a hub npc)
@@brianliu4200 mining you only need for waypoints for routes and nuc runs, fishing you already have something telling you if theres sc cap if you have 100% chance, enchanting requires you to pay slightly more attention without mods, farming is just holding down 2 keys, and you really only need mods for ah and bz if you are a lowballer/flipper
the issue is that they took a really simple game and added a bunch of shit that makes the game so messy. it's especially difficult for not only new players, but also old players like me because we come back to the game realizing there's so much more we have to grind just to get back where we were before.
I basically quit because of the (dungeons?) update. Before, it didn't matter how grindy it was. I enjoyed grinding because I realized the progress I was making. But what kind of progress is this random item drop which has a Wall of Text explaining what it is meanwhile I had no frame of reference for how good it was? Every top player seemed to have these items which I also did not know how to get or how strong I had to be. Imagine my utter confusion when I randomly logged on months later and found that I wasn't even allowed to be in the Nether island with the blazes and magma cubes, and that when I did enter, I found that it was all revamped with no explanation as to how to catch up.
Edit: Do Hot Potato Books even exist in the game anymore? I remember when they used to be kinda expensive. I wouldn't be surprised to find out that feature creep and power creep have completely phased them out as viable or even useable.
as someone who runs an mmorpg for a living, i see both sides. tutorial are very annoying to make, boring to do and normally gets skipped by most people. BUT HOLY MOLY it really helps in the long run. i do think the early game should be a lot better, you are making great opinions
what game you got?
what game
and then you stop playing for a couple of weeks and you can't do the tutorial more than once ,.,
@@simonesisis164 Something tells me it's era of kings, idk tho
@@mentina lmfao
HYPIXEL! UPDATE SKYBLOCK INTO THE LATEST VERSION OF MINECRAFT (OR ANYTHING AFTER 1.8.9), AND MY LIFE IS YOURS!!
Next upload in 2 months again?
Why is every youtuber uploading... its almost like admins are saying something
Foraging update is coming out soon fr fr
naah bro if they make skyblock fully into new versions im quittin 😭
True
My main issue is just beginner dungeon experience. "Oh wow cool dungeons" > get oneshotted, deal like 400 damage to 20k hp enemies, have no idea what these people are talking about when saying get all secrets, s+ and stuff, have the strongest player leave your party cause he thought he wont have to carry when joining a party of 4 level 2 berserkers, sigh.
Your options are literally just get carried or getting carried, then spend a few dozen million on some functional gear that will last you 2 floors. (while as a beginner player you have 0 idea how to make money, and even with a guide it takes some time to get into flipping stuff)..
its even worse for ironman players like myself. we cant buy ourselves into super OP gear, we NEED to be carried to reach the decent gear to begin with. there's no ironman dungeons guide to be found on youtube, all of it is just "buy this armor set and this weapon, even if its unrealistic for your point of progression!"
@@thedutchgamelife6264idk what's your level but I did dungeon grind as ironman easily. Here is what I did :
1. Get some levels like in combat or other skills to not be a noob (=dont start dungeon as skyblock level 5)
2. Get a first armor (end or glacite)
3. Get a weapon, what you can have
4. Get a pet, there was diana so I took uncommon griffin
5. Have 100 critic chance with reforges on your sword or armor
6.get fast carry first floors untill you unlock solo dungeon
7. Play solo entrance and kill adventurer untill you have full young dragon armor (it's not that hard fr)
8. Play as berserker and buy cleavers from dungeon shop (hyper cleaver and then giant cleaver are kinda op)
9. Star your gear and play dungeons :)
What i think could be cool is if summoning eyes werent -4.3m per dragons
Also i see a lot of early game players using the dragon armor but sometimes they dont know you need to dungeonize the armor and there really is nothing to tell them Croesus and dungeonized armor exists
So a quest to explain all these things before entering dungeons would be good
Edit : Also its more of a lategame issue but i still think its a big problem is the lack of diversity in the lategame and endgame
In master mode your stuck to using term no matter your class
I find it REALLY annoying that no matter what i do i cant play true bers in M7
@@RERE-iz2dy "In master mode your stuck to using term no matter your class"
Classes is just illusion of choice. Its just 4 archers and 1 strong archer
@@halfxhalfx8282 YEP
This is why regular dungeons is better than master mode since all classes are good and while some are harder to play they are all viable (until F7/ master mode )
I recommended skyblock to my friends,and when I told them about all the cool stuff (like kuudra, floor 7, enderman slayer) they're very excited to try it, but when I tell them about the grind it takes to get there, they look so disappointed. For older people, its not that its overwhelming, its that its such a big time investment. Making skyblock a not so grindy game would also make macroing stop.
Yeah, that's why the worst thing about Skyblock is that you need to grind hours on hours of the same content to progress through it. Grind is not fun if your reward is to be able to grind more effectively... same with RNG drops. When you look at some drop rates at that point, it becomes lottery than reward through effort. There is a reason that Skyblock best content is Rift, it doesn't have that much grind, you can play it for like 30 minutes and be happy what you managed to accomplish in that time frame, lastly you are not gated behind broken gear (Hypereon).
Yeah but on the opposite, its half the rea son why i play the fact its such a big time investment. I feel like theres always something to do.
the whole reason skyblock is popular is some people like to waste hours of their life grinding
the grind is necessary unfortunately. because the grind IS the game. people seem to forget this. If there was no grind, then people would have nothing to do and the old players would start to leave the game faster than the new ones join. This is an MMO after all
One good way they could've done to maybe make the grind less overwhelming is something like the mining/HOTM/Powder to all skills, so that instead of having to waste 30 hours to level that thing, you gained bonus in efficiency by doing a bit of everything
I stopped playing after the dwarven mines update. I realized that I can do a lot more with ten hours than gain a single mining level. It seems to me that the only players who want to spend the hundreds of required hours are the old ones who already have thousands sunk into the game.
I stopped after i hit mining 60. It was a great way to wind down after work just mindlessly grinding towards the perfect gauntlet.
cannot disagree
when is "new bedwars achievement 2" droping ?
upload bruh
@@whenthebingo he can't upload anything. what video are you watching right now
The man the myth the one who forgot his password
same
my irl friends have tried skyblock and the conclusion is they usually feel really overwhelmed and dont know what to do or just dont feel like putting in the hours and get extremely bored quickly
SAMEE
You’re spot on, tried to get my girlfriend on but she was automatically overwhelemd. She was excited by all the things I told her about but, she can’t spend 7 hours a day grinding this game.
1st hypixel skyblock player with a girlfriend
7 hours a day on skyblock 😢
If anyone has played GW2 (one of the largest mmorpgs) then you might recognize the factor this doesn't take into account: there doesn't need to be a competition for everything.
In GW2 you can't steal kills, if you both damage the mob a small amount you both get the same amount of drops.
Resources are per-player, so even if one person mines a tree, any other player can at the same time mine that tree themselves.
In GW2 friends, and the general community can party you and help walk you through your story or other things, no matter where you go.
While there is little incentive for them to go to lower level zones on their own, if they are a friend or they just want to help you out then they can help you through whatever you want without ruining the experience, because higher levels are nerfed down to make their stats more similar to newer players in low level zones. That said they are still usually quite OP compared to lower level players, but not so much they 1 tap everything and go at mock 10 killing everything before you.
garden warfare 2??
@@InvaltidWord sure lol. I meant guild wars 2. I'm not an active player, but these features were definitely done right there.
I was so confused because I thought you were talking about the plants vs zombies game 😂
I also thought you were talking about garden warfare 2. Sorry but I don't think guild wars 2 is big if none of us have heard of it lmao. It's certainly not eve or wow
@@ocelotmadness6287 Its on steam, if you want to see for yourself theres anywhere from 3,000 to 10,000 active players at any given time. I would say that is comparable with or even higher than either of those.
with each video being more popular than the last my chances of being noticed get smaller and smaller
U got ur wish
I tried skyblock once and as you predicted, I stopped immediately when I teleportes to the main hub for the first time. Not just because it was overwhelming, but because it didn't feel like skybloks anymore. Having a central island where I can sell and buy doesn't really work with the "build out from the limited resources" fantasy of skyblocks.
That has nothing to do with the video, it’s an mmo based game. There’s a closer relation to vanilla Minecraft with skyblock than to hypixel skyblock
@@pablomar2606 but it's still a problem. It's called Skyblock, so it can cause people to expect Skyblock. So as soon as they see the hub, they may feel further disappointment because the server is not what it claims to be.
@@Hazearil you want to change the name??
Yes @@pablomar2606
These are some really good ideas for the admin team, a tutorial would surely help the newer players. One small thing though, the new GUI stuff and version change WILL be comming along the foraging update, which is a big reason so many people want to see it - alongside the new content of course.
@@Teivy I think the GUI changes might only come with 1.0 and also whatever the players say the entire gamemode will be pushed to 1.20/1.21 as it is the only way for the game to survive. I know change is scary and not always optimal in the short term but in the long term it will be worth it, also the newer version are way more stable than the 1.7.10 (which the server is based on and coded in, most people just use 1.8.9 since it is so popular), and all the new features that come with the new versions, including transfer packets that will improve lag/ping for players outside The US.
@@Teivy Your first point is kinda false according to what i found "Hypixels servers are internally based on 1.7.10 which has been modified to allow 1.8 blocks, etc., and then further modified to of course allow 1.8+ clients to join." by spigotmc them selves.
Your second point is also kinda false as nowadays it is often recognized that the best would be 1.16+ but 1.20/1.21 aren't that far behind. Also if the performance was THAT bad on newer version why would they have plans to update the game mode and possibly the entire server. I am certain that there are a lot of improvements that we just don't know.
Your third point is in general true, what they could do is just have the main hubs always connect to the us servers and have other islands just transfer the packets over to the closest physical server to the client (for example in the eu, asia, south america etx.).
Your fourth point is just not true, because they are already doing it, as you can play on any modern version if you so choose, like Toadstar0 did in his latest video (as of writing this). Also i don't doubt that it might be a bit hard for the admins but i don't think it is causing too much problems.
About your final point, the newer versions allows the admins to just chance the combat system however they want, they can just remove the cooldown completely and remove the swipe mechanic, if they want, so that shouldn't be a problem. There are already a mod that dose exactly that, called Classic Combat.
So in conclusion.
With all due respect ofc, you are wrong about a few things, and i wanted to try to correct as much as i can, i hope you don't take this as an attack as it was not my intention. I would love to continue this conversation if you have any other worries or thoughts about the subject.
it took me 2 months and countless guide videos to even begin to understand "BASIC" things in the game. Admins HAVE TO do something.
i wonder how the people who made the guide videos even found out how this stuff works lol
@@paulcittone3193very common to have experienced players in guilds together js exploring the new updates
a good example is the rift, the rift guide is extremely helpful for content progression, and shows the admins r definitely trying to improve.
Yeah i remember playing skyblock for the first time like 3-4 years ago when it was simple and i was still overwhelmed, its hard to even find out collections are essential to unlock items
I used to be an avid Skyblock player, but even the late-ish game stages annoyed me so much. I thought I was pretty wealthy but I quickly realized I basically had nothing, despite my HOURS of grinding, it was like a big ladder that just kept going up and up infinitely, and the fact that combat exp is literally not obtainable via idle means, combat minions don't give you any exp so you just have to run through caves with fancy pets forever to stack levels or you can't do literally anything. I eventually just gave up.
Yeah, that's what the video is missing the most
Nobody wants to spend 10 hours a day to never reach an end, I remember when maxing was literally getting some maxed emerald armor and collecting some weird fairy dusts or smth and people were making videos about all of their locations, now it's literally just an infinite grind
@@fitmotheyaptbh I quit after I just got bored of farming as I was trying to main farming and just flipping for money got boring, I got massive rng drops from farming like a dye tho which was pretty dope, but ye. Unless your dedicated to the grind, you’ll probably end up quitting within a month if u know what ur doing (which my coop had like 5 years of combined experience with hypixel sb)
2:00 W search history
lol
"boys"
"cute one"
i swear neco arc would search up something like this 😭
i used to play this game so much, but i stopped when they added dungeons, feel like it got weird after that and all my gear became obsolete.
Same
Same, thats when i stopped too
same and dungeons is required for basically all future combat experiences. your gear is nothing unless you spend 60 hrs doing dungeon runs, a feature that is unbearable without utility mods.
You forget an important part of why you should not seperate early and endgame players. Its because skyblock islands have different content for players in different stages of the game. for example the end island: you have the basic enderman for people who just started out, then zealots, then bruisers, the voidgloom endermen. If a lobby hosts 20 people you would ideally want them to spread out, like 5 in the early game area, 5 in the farther early game area, 5 in the midgame are and then 5 in the lategame/endgame area. This makes sure places are not crowded and gives a natural progression to the islands.
I agree with this however some islands should defiantly be split because many dont really have that progression, for example the foraging islands or the farming islands
im happy you posted this, i completely agree on most points. I still remember when i started i was going to drop the game unless I found someone in the hub that was willing to show me the ropes, there is just no direction that the game gives you; it makes you figure out what to do yourself which is nice but as a new player its just too much
I think Elle in the Crimson Isle introduces the part in the game she's in perfectly and making the same thing for the hub would benefit the player-base greatly. Instead of every single island when you start up, start with a hub portal, it should be a different one that would bring you to a new hub where it's just you and an NPC, that actually MOVES around and takes you to places and explains them, and once you finish the Tutorial you may go to the actual hub and begin playing
This is a great idea and deserves more likes. I wanted to try it after the technoblade videos, thought I'd take a look (I wasn't dumb enough to think I'd get that high up shortly) couldn't figure anything out from the game itself, and never rejoined skyblock.
Giving new players the ability to figure out at least where stuff is is CRUCIAL. Because where's the auction house? Where's the dungeons at? What the fuck is that? What is this?
Having something explain that to me would've made me actually consider playing, and if I was stuck I would've eventually started to "just watch tutorials online" like one "super helpful" player told me when I was asking questions
I stopped playing around when dungeons was first released because the learning curve was so steep (which is to be expected for a game in beta). My biggest problem with it was the fact that there was no guide or anything showing me how to do anything. So I just kept farming summoning eyes because that's all I knew how to do.
this is one of the reasons me and my friend failed doing a coop on skyblock, i played quite a bit before we made the coop (roughly mid game ) and it was almost impossible for him to learn what to do in the game independently. He didnt like watching the youtube tutorials so i had to paraphrase everything about the game which after about a month just didnt wok out. There needs to be beginner friendly elements to it cause theres nothing to say what to do.
Congrats for 5k!!! Really enjoy the dry comedy 😁
I took a break from skyblock a week or so after dungeons came out (I wanted to play other games and had fallen far behind my friends) and decided to come back a few weeks ago, there has just been so much saturation in the amount of content, while that is great for dedicated players, it is overwhelming for anyone who doesnt constantly keep track of it.
The only reason I havent just deleted my island is that I've got 4 beacons active from when beacons worked like in vanilla
I started playing 2 weeks ago and have been enjoying it so far. But I wont lie it is quite demotivating that Hypixel is losing players, everyone has been playing for 5 years and I only started now when the mode is slowly becoming irrelevant
Yeah though now there are like 20k people due to the 5th anniversary event but i get your point. The only way to save the game is to push it to 1.20/.121, and start to implement the new changes.
people have been saying skyblock will die soon since 2022 (if not even sooner than that), I wouldn't really worry about the gamemode becoming irrelevant anytime soon when its still by far the most popular thing on any java Minecraft server.
edit: looking at the player count compared to 2015 to early 2019 hypixel is doing completely fine, it's not surprising that the insane player count spike in 2019-2021 didn't last forever
@@pierce9104 true, only worrying thing is them not updating to 1.20/1.21 they need to focus on that asap instead of things like mining v3 and better mayors (both of which are definitly good updates but should have come out after the push to 1.20/1.21 or at least after the foraging update
@@pvz_games I think people overestimate how much of a positive impact updating to 1.20/1.21 will be but we'll see, and yeah I still have no clue why they thought mining v3 was a necessary update
@@pierce9104 no i think you and others are underestimating the impact of going to a newer version.
Improvements like:
Better server stability (going from v. 1.7.10 to 1.20/1.21)
Much easier to code with, leading to more updates and faster once too
Less bugs and exploits
New blocks, mobs and the ability to make fully custom GUIs among other qol chances
The implementation of transfer packets decreasing ping/lag for players outside the us
And there is certantly a lot other things i am forgetting.
even as someone who has a general idea of what you're supposed to do in skyblock, its just so difficult to justify the grind for it, or really know where you're going next or what tool, weapon, or armor set to go for next since there's so many options. its an overwhelming game even if you have some basic knowledge going into it, which makes the grind (for me anyways) even less worth it than it already is
i think the best way to go about things in this situation is just greater separation between new players and end game players, have spots that only benefit either side so that they can grind in peace. as for the overwhelming start, i think hypixel should take a page out of any rpg ever's book. make the first area an apt, good tutorial that actually shows the player the main parts of the game (farming, grinding in areas, trading, what have you). if the player is interested, then ease them into areas with other starter players. being level one and seeing someone thats level 100 can be very demotivating, but seeing someone whose level 10 can give you a tangible goal for your time.
True all of it.
I started about a month ago and i was overwhelmed and thats as a VERY experienced Minecraft and MMO player. I watched yt guides about skyblock for a week straight whilst playing to know what to kinda do.
I haven’t really noticed the player count fluctuating much but I do try to give out any excess equipment that I don’t need or would generally cost nothing to help start the new players such as tarantula pets, shovels, axes
It's a game with thousands of hours of grinding, but you still need to spend your time effectively to get anywhere, and without a guide, you'll be stuck on so many progression spots. Even after being gifted Dragon armor and swords, I couldn't figure out what to do or where to go. It's no wonder new player's don't get into it
The seperation of old and new players would also limit the "carry problem" atleast its a problem in my opinion.
It's so much easier getting your hands on the coins you need for a enderslayer or dungeon carry to skip a substantial amount of work.
So preventing this to some point would be a good thing i believe.
Been a while since I've seen such high quality content! Keep up the good work man
Well thought out video. I appreciate this kind of content. There’s some good humor, it seems like you have a good personality, and I understood and learned from almost every thing you said. It appealed to me as a Skyblock player in many ways.
11:00 Its time for cons
"Its raining somewhere else starts playing" 😂
6:30 dont worry... hang in there! just 3 more weeks (5-7 bussiness days) till the foraging update
what texture pack gives you the cool gui and text font
They should have an interactive npc that once you get in the hub its just you and the npc showing you the map and what things do and explain levels and drops and where you want to go and give actual tips.
Personally i think making diffrent hub islands for diffently leveled players could also be a great addition. Making it less cluttered with useless stuff making the game more peacefull and beginer friendly. Just imagine a world where graveyard zombies are on the beginer hub while crypt ghouls are at the mid game hub.
Great point, could make hubs, which require a certain level to join, and the other way round, create hubs with a max cap and as soon as you are above that, you won't be able to join. And also make a lobby, where everything stays the same, or make it to an hub world, where newer and older people could play together. As in, a hub world, that is dedicated for newer players, where older players could help them out.
Then we would have the best out of all worlds, and everyone could use the hub they like and swap in between!
1:15 Okay, that was good.
I completely agree with your point about it being confusing for new players the game is so different to normal Minecraft it’s very overwhelming. I remember getting a quest to talk to a list of villagers and I couldn’t find one in spawn and no one would tell me where they were so I just gave up. I don’t think Hypixel ever really explained to me what Skyblock even was.
3 minutes in and youre already making me want a questline to guide players through at least early game, but real quests like getting a summoning eye but then letting the player use it how they want, even sell it. forever unfulfilled hopes and dreams aside, fantastic insight and video, i wish anyone who could act on it would .
why is it even called skyblock, most of the time you aren't even on your island
skyblock's real tutorial is watching episode 1 of someone's SkyBlock playthrough or hellcastle's beginner guide lol
you kinda provided your own counter argument in regards to tutorials. Wynncraft's tutorial is a bit long-winded and could be shrunk down a little bit, and it's also low dopamine--definitely not the best example. neither is there a good example out of any of the available MC MMORPG servers... What SkyBlock did for their tutorial, or lack thereof, is actually the best option.
An improved SkyBlock guide feature would definitely go very far. The Rift did the guide pretty well!
There isn't really a goal for this game other than already knowing that there's cool stuff in the game. How are they even supposed to do a tutorial? Freedom of choice, but at what cost? As a content creator, I'm honestly glad because it means more players are coming our way when looking for information, or our videos *are* the reason they are able to play without being overwhelmed.
also old players are the annoying ones. the new guys can do their thing, but old hats can be pretty damn elitist and are much more likely to use macros, which is damaging to the player community
Oh u still alive
Still waiting for monumenta region 3 video :)))))))
@@nct121 wont happen for a little while, unfortunately.
waiting for them to revamp their region 1 before i give them more attention. unless it takes too long for them to do that... they'll eventually get a video after i get all the other ones i have planned done i guess
common looni w
Wynncraft's tutorial is actually pretty decent at teaching players everything they need to know up to that point.
Though I won't lie, it is a tad bit boring. It could be a bit more thrilling, or maybe some higher stakes at the beginning, but it's fine as it is.
I think another big issue is that 2019like earlygame lasts only for 10 minutes nowdays. THERE ARE FRICKING LVL 15S WITH NECRON ARMOR
I remember when I first started playing, I watched so many videos that were old and outdated and that wasted hundreds of hours of my time doing nothing. When my friends started playing, they had no idea what to do and i just told them to watch videos because I actually had no idea how to explain the game to them. Some of them caught on and actually learned about the game, but others just quit after a few weeks because they just had no idea what to do or the grind ahead seemed too unfeasible. Whatever it is, skyblock has a very big problem when it comes to enticing new players to actually play the game and teaching them what to do.
Skyblock stopped being fun after catacombs
making catacombs absolutely necessary for progression made it bad.
imo, the hyperion and the others should have been like slayer weapons and ONLY for dungeons
@@ionisation9578 I agree with them being dungeons only, like I feel like staring weapons shouldn’t affect them outside of dungeons. I’ll say this tho, farming update was pretty good, but then they did the rift…. Skyblock is so hit or miss with its updates
Well hypixel wants to wait with that shit untill its to late
I used to grind Skyblock, but trying to balance getting an Engineering degree and Skyblock is much MUCH more difficult than balancing Zoom High School and Skyblock. I've checked in a couple of times, but seeing how many hours behind I am makes me check out within minutes.
I only have ~17000 hours left before graduating college (of which I'm spending 4-5k sleeping), I'm not going to spend 1000 of those hours trying to reach endgame on a Minecraft server, ya feel me?
I love your silly content, but this is on another level! I think the game would seriously benefit from reducing the grind (even if it’s a slight reduction). Like the old Skyblock where the grindiest thing was the AOTD or Runaans bow.
The reason I play the game is because of the sense of accomplishment and progression. I had so much fun getting a floor 5 completion. The completion and grind was annoying, but I felt good after unlocking it.
I’m currently powder grinding and I felt great when I finally maxed great explorer today.
There should be more mini accomplishments and small upgrades in between the mid and late game.
I agreed with pretty much all your points, and I genuinely believe that Skyblock, and all of Hypixel for that matter, could benefit from improving the early and mid game and making it more enjoyable.
Domain Expansion Infinite backshoots
mf you are not Super Senior Gojo
Dungeons ruined the game, everything before that was so much easier and way more fun. Look at Technoblade's videos before the potato war, way more interesting and so much easier. (rip)
About the guide thing you mention near the start. I am now level 41. I been playing off and on but Im pretty active. I didnt know a guide existed ingame for 40 levels of gameplay.
I also am not using outside guides. And why yes until level 32 (yes I remember this) I didnt find villager number 12. It... was the guy at the fountain. Yes the one who gives you the "Gotta go Fast" sword.
Yes I never realized until then why everyone was speeding through the lobby so fast at lower levels.
what resource pack gives that chat at 1:51?
Guys I finally beat solo Master Mode Floor 7, so I’m finally in mid early game!
But seriously yeah I agree, (BTW, this was mentioned in the video) and Hypixel Skyblock is planning on updating to 1.19, and the foraging update is apparently releasing along with it. So that’s great. Also, 1.8 sucks and I’m glad people are finally starting to realize that cookie clicker combat sucks and there is so much great stuff in the newer versions.
ONLY the foraging area will be 1.19, will probably take half a decade for everything to actually update
@@reley911where did you get that info lmao
@@delightment5687 The admins have confirmed it many times
@@delightment5687they explicitly stated that foraging islands will be the first to be updated, so that the other islands aren't locked to 1.8.9 players
Also they might push it to 1.20 or 1.21 as the differences aren't that large
really good video, I think it would be great, as someone who frequently starts new profiles and likes bingo I think nerfing the early game would also make the game quite a bit more fun. Give us access to the end game or at least middle game a bit quicker, that’s when the game really opens up and becomes a lot more fun
edit: I also prefer ironman so being able to progress through the early game a bit quicker would be nice since you can’t buy your way through some annoying grinds
WHAT ARE YOUR SHADERS I NEED THEM
i recently made a new profile after not playing for literal years with a friend
it did not take long for some lvl 400+ guy to come over to me and try to empty their inventory's worthless trash into my inventory through a trade request, it felt surprisingly degrading for a block game
i also have to say that everything is very unclear, ive put in a handful of hours in my newer profile, and ive played the game a decent amount i'd say, having reached a net worth of about 750m on a single profile but i still have no idea what im meant to do in this game like bro whats a garden and a catacombs or crimson island
where can i get this resource pack? and which mc version it supports?
i haven't played skyblock in over 2 years. nor consumed content for it. this video made it into my algorithm and i gotta say you really REALLY hit the nail on the head, coming from someone who did grind over 1000 hours when i used to play.
I started playing this week, and my God the grind is so long. I’ve been enjoying it so far.
Currently grinding out dragon stuff, but with no access to summoning eyes (can’t one tap zealots yet) and everytime a dragon spawns it gets instantly nuked by level 300 players with whatever a juju or a term is, so at most I get 3-4 fragments a run, all I got is a dragon short bow so I do like no damage.
Accessing decent gear is also a super long grind, and I’ve noticed that we’re going through a bit of a hyperinflation crisis because everything on the auction is so expensive
It’s fun, grind is super long I’ve noticed, I’ll keep at it though!
what’s the texture pack for that gui?
I have been playing the game for about 5 years, but only started grinding recently. Back before it was so complicated ated it was just fun hanging out and chatting with people. My favorite thing to do was literally going to the mushroom desert and would just fish for a few hours and chat with people it was so much fun
which pack and or shader are you using here specifically? (the background texturepack with the glass and stuff)
the "new players are annoying" con goes the other way as well - the pain i feel when exploring a new area and trying to grind when some level 400 mvp+ player with a 5 star hyperion comes in and obliterates the blocks/mobs i'm trying to break/kill. especially annoying in the park & the spider's den, cuz unlike most other islands, those don't have sufficient difficulty increase to separate lower level and higher level players
(before anyone mentions arachne: even with arachne going, someone 5x my speed and damage is always running around the spider's den wiping it clean when i'm trying to grind spiders for combat xp, slayer or loot)
you explained my exact thought process when i first tried skyblock back whenever the hell that was. i spawned on an island, bridged to the village, walked around for a bit cluelessly, then got tired and quit
Where’s that foraging design thread? Do you have a link? I’ve never seen that on Hypixel
Also adding some type of sandbox version to the game would make it much more fun/easier to get into the game
what resource pack is that?
This. Exactly this. I have played so many games where I have come across this issue. It just dumps you into the game. Sure there is a little bit of introduction but then it leaves you with no idea how the game works otherwise. It's also the fact that games will continue to grow and add more things without polishing the beginning of the game or giving that same quality of life to the rest of the game. An example would be W101 with their new mercy systems. Which good. Is great. But that doesn't make the hell of a grind before hand any easier. Please add that same system to the path to here is more fluid. It's so bad your gear sets jump from level 30, to 60, to 100, to 110, 130, then starts smoothing out. And those aren't easy levels to get too. That takes at least two years if playing casually and enjoying what the game has to offer. If grinding through it maybe a few months. But the game should not be huge struggle in the beginning and the middle, to the late game, then be managable at the end. You lose so many people with that. Another example is from Roblox, a game called Shindo life 2, great game, kinda pay to win. But it has nothing in the begining on how the whole game actually works.
I had a similar problem to Old School Runescape (which i always say is hypixel skyblock but sober)
@@oxilef8471 oof, I understand that grind of runescape, and yeah, lots to do until you realize you have to do the same thing over and over again unless you want it to take forever
My opinion: the grind to get to anything new takes forever.
Joined skyblock a week ago and holy shit, its very overwhelming. And yet ive been loving it. Ive come to a few points where i had no clue what i was doing but a quick google search has ended in me and 3 friends in a co-op grinding all our freetime away
I played skyblock a few months after release, and that incredibly grindy aspect of the game, coupled with the toxicity is what prevents me from going back. It was bad before, so I dread to know what it's become like.
Cool video though. Keep up the great work!
(also hearing that the dragon armour is "early game" made me feel so incredibly old lmao)
I’m here to make a list of additional demands
1*trapdoors are able to be placed in builders wand inventory’s
2* no more builders wand build limit for grand architect
3* no more juju shortboes in zealot bruiser go to the next area
4* increase drop rate around the game to counter inflation
5* monitor private chat and ban scaling discords
i used to play back when it came out and emerald armor was still considered amazing. i had to stop playing due to school and when i tried getting back, i found it extremely overwhelming and messy, i didn't know what direction i should take. needless to say i didn't come back for long
What is that texture pack?
started 1 week ago loving it, but my friend is helping me by explaining some of the things to me but starting up on your own is probably quite the challenge.
like you said all the players are meeting as same places. An example is that the crimson ile is connected to spiders den, why? idk it will make much more sence to make the portal from end and on the hub island theres so many NPC that does nothing you are just reading usseless lore you will never need for early game ik some players like the lore but do you realy want to read 2minutes some usseless text to realize you didnt even get anything?
i actually really liked how overwhelming it was at first + totally agree on skyblock guide
I tried playing it recently, and there is *so* much stuff everywhere. I used to play on minetime long ago and it was *so* much simpler, you could actually tell what was going on.
Great video! I have 1800 hours in this god forsaken game and even I get confused sometimes. Can't wait for the admins to see this and chuckle, then go back to working on another update that'll drop in 2 or 3 years.
i would love to see an hour long version of this type of video please if you can do that that would be amazing
Most underrated youtuber frfr I just saw you foraging absolute chad
What texture pack do you use
haven't watched the video at all, but I'm a bit interested in playing this game, but everytime I start I feel so overwhelmed I don't know what to do, even with a beginner's guide. I'm always scared that the guide is outdated, or not good enough, or even that i'll not be able to play without one, so I can't play more than 30 minutes before stopping
Every mode of progression, especially in guides, is likely viable. Just pick a few that look the least boring to keep the game fun.
I think on some islands make servers based on levels and maybe on some like the hub you keep it together. That allows for all the pros without many of the cons.
I've tried to get back into hypixel skyblock a couple of times but every time there're about 50 new features and items and there's nothing to explain how or what to work towards.
Every update adds new features and objectives for late game players and Nothing major has been done for new players.
It makes sense, to a certain degree, the admins get complained at by late game players for new content and they prioritize existing players rsther than onboarding.
Hi, I just started playing a Co-op world with a friend of mine and a couple others. I find Skyblock to be very fun, very, grindy but that's fine and I enjoy the grind. I completely agree about the guides not being new-player friendly for people like me. But holy shit, I have no clue what 90% of the stuff does, I just play to figure out things. I personally enjoy the idea of trying and figuring out, but there is SO MUCH STUFF BEING THROWN AT ME for no reason. I just focus on step at a time to pace myself, if I don't I will just get overwhelmed. But, I enjoy the freedom and it being just do whatever you want whenever you want.
I personally think, after just getting Mithril and me being level 14 (Which is not too experienced in the grand scheme of things), that I just want to access the more fun things with a smaller grind. There's no place that I can really see with Skyblock itself, no tutorial and no nada. I appreciate the help of Skyblock itself though, I've received some basic items and money to get me a little past the grind and it's helped massively.
perfect example right here
Most of these problems have been solved by MMOs decades ago, but I don't know how viable their implementation would be. A brief "main quest" like introduction would be great for fresh new players, it can be instanced to a smaller zone to avoid having other players messing with them and so that they learn the ropes on a controlled environment before going to the open map to avoid getting overwheled, sort of like a mini version of the Great Plateau from BOTW. You could get some small quests to explain aditional systems and add complexity to the basic ones after that. For the issue with chat being cluttered, I would make separate channels for different purposes (i.e.: "Trade", "Zone", "Friends", "Searching for group", "Group") and allow users to switch between them thus reducing the spam you see in general chat. Having a channel for new players (although this would probably have to be moderated pretty well for risk of bots taking it over) would synergize well with having a program to incentivize having endgame players help new players get a grip on the systems by awarding them some sort of exclusive reward, but not really OP. Some loose form of guild system would be good to. Make it so if the level of the mMost of these problems have been solved by MMOs decades ago, but I don't know how viable their implementation would be. A brief "main quest" like introduction would be great for fresh new players, it can be instanced to a smaller zone to avoid having other players messing with them and so that they learn the ropes on a controlled environment before going to the open map to avoid getting overwheled, sort of like a mini version of the Great Plateau from BOTW. You could get some small quests to explain aditional systems and add complexity to the basic ones after that. For the issue with chat being cluttered, I would make separate channels for different purposes (i.e.: "Trade", "Zone", "Friends", "Searching for group", "Group") and allow users to switch between them thus reducing the spam you see in general chat. Having a channel for new players (although this would probably have to be moderated pretty well for risk of bots taking it over) would synergize well with having a program to incentivize having endgame players help new players get a grip on the systems by awarding them some sort of exclusive reward, but not really OP. Some loose form of guild system would be good to. To avoid high level players taking over the starting areas to farm the mobs, usually what works is to make it so if the level of the mobs is much lower than your own, it becomes exponentially more rare for them to drop anything, thus making it inefficient for high level players to hoard the farming spots for new players instead of moving to other aread where the same mob of a higher level spawns. For the begging, make it so low level players cannot equip gear from content they haven't unlocked, either due to their level, not having done the content that rewards the gear, or never having crafted something of equal level. I don't know if this is the case, but if there are places people farm with little effort but net a significant profit margin, I would also make it so very easy to obtain items with a relatively high value couldn't be traded at all, this usually helps with bots, rwt and just generally keeping the economy in a healthier state. It's pretty difficult for a game like this to retain new players unless the low level experience is made very palatable, especially so when it is free (If you have minecraft, I mean) and has a younger demographic since attempts to accomodate for new players are often exploited by bots and rwts.
Its really sad, I gargantuan server leading the Minecraft multiplayer community slowly and definitely shrinking, games with zero players, longer wait times, and just less players in general. I wish it was the good old days...
The main reason I play skyblock and haven’t joined any other servers are because of how crazy skyblock is and how much there is to do, I can spend hours just progressing multiple things and go back and forth, while other servers don’t have as much content and aren’t as fun, even if they are a lot less grindy
as someone who has quit, and come back 3 times over the past couple years the BIGGEST issue is progression. the midgame (being f6, farming 25, mining 25, etc) is so impossibly hard to progress if you simply just cant put hours upon hours into it. it truly become so repetitive that it isnt fun, which is why a lot of people quit. once you make it to endgame, the things you can do expand by so much, and it actually becomes fun. they really need to work on progression, and making it easier with certain things, or re-working/adding new content
I played Skyblock a bit when it released, then didn't touch it until the end update, did some Endermen killing then logged off. Later came back when the dungeon update was out. I wanted to participate in the content, but I needed better gear, and I've geniunely no clue what is good gear, and the old stuff I did have now was reworked/needed x combat level to work.
I could just go and look at a forum to try to find a guide for a few hours, but it's extremly overwhelming. As you pointed out, I'm someone who have watched a fair bit of Thirrtyvirus's content, but have no intention to play. It looks like a cool, but it's too complicated, it's like throwing someone into a JRPG, but you get no tutorials, works for some, but for me it's a big skip.
Well the situation is actually quite simple, and it is unfortunate, the real problem is that the game was gaining popularity during the pandemic, and it evolved into one that suited that period, but it never reverted to the previous stage
My opinion is that we really need a simple tutorial, and that all skills have something similar to Daily powder and Daily comissions, in a way that you can play only a small number of hours a day without harming your account progression
12:48 I think it’d be good if Hypixel made a tracker for your progress and then made you go to a different server depending on it, while still having the ability to go to different servers to interact with friends.