Pro Character Designer Fixes YOUR Turnaround (art critique #2)

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  • čas přidán 14. 09. 2022
  • Join me for another art critique from my Patreon! In this vid, I'll be reviewing a turnaround and a character lineup. Thanks to my Patrons for participating in this public critique! :)
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Komentáře • 66

  • @sethlanki6255
    @sethlanki6255 Před rokem +513

    Thanks for pointing out the importance of having a static pose in the turnaround - dynamic posing is very important for character design, but as a 2D rigger I see a lot of turnarounds that don't use static poses. It often just creates more work for the rigger since we need to have a base rig that isn't already posed

    • @nicola-xk5cp
      @nicola-xk5cp Před 9 měsíci +2

      So in character design the turnarounds should be done in dynamic pose too?

    • @LivPC
      @LivPC Před 8 měsíci +41

      ​@@nicola-xk5cpin character design the turnaround should be in static poses, since it is used to convey info (like body proportions, how their design changes in other angles) to the animators/riggers.
      The dynamic poses ARE important to character design, but they are their own thing. Not incorporated to turnarounds.

    • @nicola-xk5cp
      @nicola-xk5cp Před 8 měsíci

      @@LivPC ok, watch out for fake info

    • @lylicasoelluna6810
      @lylicasoelluna6810 Před 7 měsíci +17

      ​@@nicola-xk5cpIt's not exactly that it's fake information but that it is very inconvenient if you wanted to actually rig or model that character.
      For art and design purposes, it looks cool but it is a lot of extra work you can't actually use when it comes to animation unless you really have the time and budget for that sort of extra work.

    • @nicola-xk5cp
      @nicola-xk5cp Před 7 měsíci

      @@lylicasoelluna6810 you can't do animation without rigging the character to the armature😂😂

  • @palasutic3539
    @palasutic3539 Před 3 měsíci +73

    i may be mistaken but the character is not round in cross-section. the waist in profile should not be the same as the waist in front. this also applies to the legs, at different angles they can have different widths because they have an oval cross-section

    • @SaraMirta
      @SaraMirta Před měsícem +3

      yeah that confused me

  • @emmacreer346
    @emmacreer346 Před rokem +249

    These videos so helpful and educational! I’m always impressed at how just a few adjustments can really upgrade a character. I would love to see more of these videos in the future, you’re awesome!

  • @artisticallytori5365
    @artisticallytori5365 Před rokem +127

    These videos are incredibly helpful and informative. Definitely using these tips as a I create my turnarounds and line ups. I wish you had more views and likes but you’re amazing. Keeping doing what you’re doing!

  • @helfee
    @helfee Před 7 měsíci +29

    2:26 I agree with a lot of the things you point out, but not with this one. Like you showed on the feet, foreshortening exists. So the arm would naturally be thicker than viewed from the front. The hips, too, are less thick from the side view than from the front view (not because of foreshortening though, but because of basic body structure).
    And I'm really sorry, english is not my mothertongue.

    • @liam45506
      @liam45506 Před 29 dny +1

      You’re doing gr8 with English! Very clear

  • @mariafernandasandoval8488

    Hey Jackie! I was wondering when to include turn arounds with dynamic poses when showcasing a portfolio, since Ive heard it’s more appealing. Thanks for the tips!

  • @ame_vagabonde
    @ame_vagabonde Před rokem +13

    What you said about the turnaround is really interesting! And I like what you did about the round character and about the lanky one, however, I think the third one lost a bit of his rectangular shape. Instructive video, love it

  • @SmolMarsh
    @SmolMarsh Před rokem +15

    the algorithm just got me interested in your channel yesterday, i love your content so far as im an aspiring character designer, videos like yours help me grow alot!

  • @rosab1298
    @rosab1298 Před rokem +6

    i love your critiques!! the amount story telling by using simple shapes gets me every time :)

  • @sockjean2967
    @sockjean2967 Před rokem +11

    The first character reminds me so much of Polly pocket, she’s really cute

  • @jacobtrump9946
    @jacobtrump9946 Před rokem +5

    Very cool and informative video! This is actually really helpful and I plan on using some of these tips in the future :)

  • @iwannagutyou
    @iwannagutyou Před rokem +7

    I love sticking pinkies out when I draw flat hands

  • @camilabalvar
    @camilabalvar Před rokem +3

    Wow, I learned so much with this video, thank you

  • @zaraeraesmith7510
    @zaraeraesmith7510 Před rokem +3

    more of these please!

  • @user-mb4fm4rw8s
    @user-mb4fm4rw8s Před rokem +4

    Cool video. Good tips for beginners

  • @kkproductions9033
    @kkproductions9033 Před rokem +5

    Love these videos! Question: how do you draw dresses to make them differentiate anatomy? I see a lot of your drawings with shorts or pants, so I was curious if you had ideas for dresses as well. :)

    • @torakfett3351
      @torakfett3351 Před 10 měsíci

      Here’s a video I found that might be helpful, I love drawing dresses! I’m just not very good. Ruffles, any kind of waves in fabric, lace, anything that doesn’t look like flat skin will help.❤
      good luck
      czcams.com/video/brwis_EUvDk/video.html

  • @novi_chique
    @novi_chique Před rokem +3

    Thks for making these videos

  • @meghan369
    @meghan369 Před rokem +1

    loved this!!

  • @DanielaAlarconilustracion

    I like these tips thank you very much

  • @auliamate
    @auliamate Před rokem +5

    this video makes me want to attempt something more than busts today

  • @WedgyBlue
    @WedgyBlue Před 10 měsíci +2

    I'm not character designer, just looking for advice to draw characters. Amazing breakdown every detail needs to be improvement.
    My niche about countryballs and Chibi countryhuman, which I found this video, not regretting. I apply some tips for my chibi character maybe future next post.

  • @JeffSans
    @JeffSans Před rokem +1

    I love this

  • @este_marco
    @este_marco Před 11 měsíci +3

    i think a thigh is thicker from the side, so there it can't be the same size as the front facing one 3:53

  • @user-jd2wr4ob5m
    @user-jd2wr4ob5m Před 3 měsíci +3

    Limbs and other body parts has different volume in differend angle....

    • @finnallen4945
      @finnallen4945 Před měsícem

      Yea but in this style u can cheat it because of the simple nature of the design. U wouldn't want to add intricate volume changes on a character in this style. At least that's why I think she made that decision.

  • @kathiaduran337
    @kathiaduran337 Před rokem +2

    Pleaseeeeeeeeeeeeeee do more

  • @jacobtrump9946
    @jacobtrump9946 Před rokem +1

    👏👏👏

  • @sundayfromearth
    @sundayfromearth Před 11 měsíci +1

    My question is how do we know when we’re crossing that line of crushing their artistic perspective / taste and style? Isn’t art supposed to be more subjective where the artist has achieved their own take on a scene😅

    • @thecolorjune
      @thecolorjune Před 11 měsíci +7

      I think she does a good job at only subtlety pushing/changing the styles. Way more nuanced than most artist critiques I’ve seen.

  • @aimesalamin5409
    @aimesalamin5409 Před rokem +5

    There is no « pro « character designers « .... just characters designers lol , you draw in your style , 1 amongst thousands others , mastering 1 doesn’t make you a pro .... nobody say « I’m a pro teacher , pro architect, pro doctor « 😅 but it’s Always funny time see how people enjoy giving to themselves a high value with fake titles

    • @JackieDroujko
      @JackieDroujko  Před rokem +49

      pro means professional and it is indeed my profession. :) good luck in school

    • @aimesalamin5409
      @aimesalamin5409 Před rokem

      Indeed pro means professional :)I just don’t see the importance to make this distinction ^^maybe it’s just me but i just saw tons of artists or Mangaka just calling themselves « designer « or « mangaka « ... maybe cause In Europe or In some countries in Asia , being an artist is not considered as a profession cause there is basically no diploma of comic drawer or artist 🤗it’s more like a title than an official tittle

    • @aimesalamin5409
      @aimesalamin5409 Před rokem +1

      What i mean is not saying you’re not talented ☺️🙏is only saying there is no official title or diploma for contemporary artists , as far as I know for where I live haha we surely can make these creative activities our professions but it’s not recognized as an official profession in a diploma

    • @aimesalamin5409
      @aimesalamin5409 Před rokem

      I also mean there are no specific qualifications to work as an artist As long as some people would publish our work , an artist with low skills can work as an artist and be called a professional and a more talented Artist could struggle to survive but it doesn’t meant this artist is less professional than the first one , i mean it’s a difficult topic haha , I guess as long as the person work and live by being an artist we could call this person a professional but for me it’s more than that :)

    • @SP-hb4mk
      @SP-hb4mk Před rokem +46

      ​@@aimesalamin5409 I hope that this is just a communication barrier because it's quite rude of you to imply this artist isn't professional or hasn't undergone any qualifications when one quick google will tell you that she has a bachelor's degree in animation and (wow!) has worked for Disney, Dreamworks, Netflix, Nickelodeon and Warner Brothers. I didn't know any of that before watching this video and I could tell she was professional purely from the quality and content of the feedback she gave. In that sense, the distinction isn't important, but using "pro" gives extra validation to her advice, which she's more than earned.

  • @promebhowmick6581
    @promebhowmick6581 Před rokem +1

    Check your email i will like to work with you a paid promotion work