The Road to Streets of Rogue 2 | Devlog 2 - Procedural Generation & Biomes 🗺️

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  • čas přidán 24. 05. 2024
  • The developer of an upcoming open-world rogue-lite Streets of Rogue 2, Matt Dabrowski, delves deeply into creating a system that generates open worlds. 🗺️ He also discusses the biomes featured in his ambitious sequel and offers a sneak peek at the building mechanic. 🧱
    Wishlist Streets of Rogue 2 on Steam: tblink.co/StreetsOfRogue2
    Chapters:
    00:00 - Intro
    01:07 - What is Procedural Generation, and how does Matt use it?
    01:57 - Algorithms Matt uses for procgen
    02:30 - How to create an open-world map
    05:21 - Placing cities on your world map
    06:37 - Paving roads between cities
    08:21 - Placing landmarks
    08:54 - Chunk system and hand-crafted content
    14:12 - Biomes & dungeons
    14:52 - Building system
    16:49 - Outro
    • • •
    Watch Devlog 1 - Open World, Inspirations, First Playtests:
    🎞️ • The Road to Streets of...
    Join the Streets of Rogue 2 community on:
    🔗DISCORD: / discord
    🔗REDDIT: / streetsofrogue
    🔗STEAM FORUMS: steamcommunity.com/app/216581...
    🔗TWITTER (X): / streetsofrogue
    🔗TIKTOK: / streetsofrogue
    📰 Sign up for the Streets of Rogue 2 newsletter:
    tblink.co/StreetsofRogue2News...
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Komentáře • 251

  • @burton5131
    @burton5131 Před 3 měsíci +331

    Most anticipated game this year. Streets of Rogue is so underrated.

    • @yetanotheridiot9582
      @yetanotheridiot9582 Před 3 měsíci

      okay lets not get TOO ahead of ourselves but it looks good

    • @doomclasher9287
      @doomclasher9287 Před 3 měsíci +9

      Deltarune, Silksong, and SoR2 are my three highest ranked wishlisted games

    • @willykellum7668
      @willykellum7668 Před 3 měsíci +7

      yeah couldn't agree more especially when you consider Matt D. puts out a game by himself that's better than most AAA titles with teams of people and a monster budget.

    • @737-zo4oe
      @737-zo4oe Před 3 měsíci

      please secret neighbor android please 😢😢😢

    • @SuperMasterJuice
      @SuperMasterJuice Před 2 měsíci

      I bought it on Gog for like 2 bucks i keep trying to get my friends into it

  • @chowder130
    @chowder130 Před 3 měsíci +131

    Got the "Quadruple A" game development companies nervous with this one. Matt is solo spearheading making 2024 the Year of the Indie Dev.

    • @ethanrauh7565
      @ethanrauh7565 Před 9 dny +2

      Even SoR1 was a marvel of a game for a single dev it holds its own against some AAA games (cough starfield cough)

  • @GrocKing
    @GrocKing Před 3 měsíci +55

    It's honestly amazing being able to make an open world map with interconnected cities that are procuderally generated. Props to the developer for actually making this a reality.

  • @geekygamer3954
    @geekygamer3954 Před měsícem +6

    I've played streets of rogue since its beta. This game has gone a long ways since its development. You're doing a great job, can't wait to see it when it's finished!

  • @Illevium
    @Illevium Před 3 měsíci +51

    THIS is the game I've been looking forward to the most in 2024. Been at at the very top of my Steam Wishlist for a while.

  • @Graphomite
    @Graphomite Před 3 měsíci +25

    The devlogs are appreciated. I could care less when upcoming games throw teasers to retain anticipation. Having the dev break down is very nice. Both as a transparent business move, but even more importantly in the interest of the art. It's fascinating information, to be given a general idea of how this is done.

    • @tinyBuildGAMES
      @tinyBuildGAMES  Před 3 měsíci +8

      Glad you like the format, we will be doing more of these with Matt in the future.

    • @alarmy5211
      @alarmy5211 Před měsícem +1

      i too love when devs have mental break downs! :D

  • @MarcadetFPS
    @MarcadetFPS Před 2 měsíci +5

    Can't wait! Streets of Rogue is my favorite rogue like and is SO underrated!

  • @rafaeldoraguille9169
    @rafaeldoraguille9169 Před 3 měsíci +65

    Looking good. Can't wait to play!

  • @randomnameforreasons
    @randomnameforreasons Před 3 měsíci +104

    “play as barrel” modifier when

    • @tinyBuildGAMES
      @tinyBuildGAMES  Před 3 měsíci +38

      Good idea for a dlc

    • @737-zo4oe
      @737-zo4oe Před 3 měsíci

      Please secret neighbor android please 😢😢😢😢

    • @737-zo4oe
      @737-zo4oe Před měsícem +1

      Will you make Secret Neighbor game for android devices?

  • @toniaperouli2563
    @toniaperouli2563 Před 3 měsíci +52

    Very excited for this one. I've spent countless hours playing the first one.

    • @BurninButter
      @BurninButter Před 3 měsíci

      244.1 hours on SOR1 how long have you played?

  • @HKITW
    @HKITW Před 3 měsíci +43

    Damn, man. Setting up world generation sounds and looks easy, but you can tell it’s probably HELL to work out all the kinks.

  • @waitingtrout2437
    @waitingtrout2437 Před 3 měsíci +25

    I really hope Matt considers letting us give npc's The Sims treatment! I would absolutely love to be able to trap a bunch of people in a room, and come back a few days later only to see skeletons, or maybe just one big cannibal!

  • @AeciusthePhilosopher
    @AeciusthePhilosopher Před 3 měsíci +16

    "Less Cruel than the Sims" Should be added to the quotes on the release trailer.

  • @Graph06
    @Graph06 Před 3 měsíci +24

    This is bound to be one of my favorite games of all time, cant wait!!!

  • @reeceshugrue6167
    @reeceshugrue6167 Před 3 měsíci +17

    "I was not planning to allow NPCs to soil themselves or starve to death, but, you know, I guess we'll see if there is demand for it."
    YES! I'd love to see needs added both to the player and NPCs, it'd make the world feel so much more alive.

  • @keviouk
    @keviouk Před 3 měsíci +8

    Each time I see a new video from this sequel, I get more and more excited. It's crazy how each new reveal hypes me even more !

  • @sleepbox2
    @sleepbox2 Před 3 měsíci +13

    Matt, thank you for showing some of how the sausage is made. You're truly a brilliant guy and a masterful mind for making games.

  • @TheBenenen
    @TheBenenen Před 3 měsíci +4

    For me the best thing about SoR was that despite it being 'linear' - complete the floor and move on - it felt like anything could happen, with or without the players input, so now making the game one big open world, procedural, and with more features, it feels like anything could happen even more! so I'm pretty hype for this!

  • @Valtharr
    @Valtharr Před 3 měsíci +14

    I'd be interested in an episode about procedurally generating missions, too

  • @basimaziz
    @basimaziz Před 2 měsíci +2

    Dude, this is... Holy Toledo... The variety of stuff to do in SoR 1 impressed me.
    Yer gonna slap all this in an OPEN WORLD now? With even MORE features? DUDE!!! SIGN ME UP!!!!!!!!!!!!!!!!!!
    I can't imagine how much work this must be. Thank you for doing it and I look forward to the finished product!

  • @willykellum7668
    @willykellum7668 Před 3 měsíci +4

    the selfish side of me wants you main line coffee and never sleep to keep working on this game so I can play it as soon as possible, lol! But seriously, get your rest, take your time. It's going to be great! And maybe throwing a little bit of the sims into it would be cool too. Like maybe the whole getting a spouse and a 9 to 5 kinda thing. I think I probably speak for most of us players when I say that the greatest thing about the first SOR that really made it shine aside from the surgical precision with the Proc Gen was the fun with trying to create a custom character that could break the balance of the game a little bit. If i went the rest of my life with there never being a sequel I'd die happy so the fact that you've already put this much work into SOR2 is just icing on the cake now. Thank you so much for all the work you've put into both and thanks ahead of time for the work you will continue to put in, Matt.

  • @MICKEYrenraw
    @MICKEYrenraw Před 3 měsíci +4

    Can't wait, was skeptical by the the new open world direction, but looks like you're handling it :)

  • @Hombre_Tranquilo
    @Hombre_Tranquilo Před 3 měsíci +6

    Regarding the creation of different buildings/cabins, you should check out the wave-function collapse algorithm. It could allow you to prodecedurally create cabins instead of manually having to design each one of them.

    • @tinyBuildGAMES
      @tinyBuildGAMES  Před 3 měsíci +4

      Matt has heard of it, it's decent for creating wall layouts, but ultimately it's probably better for games that are a bit more abstract in their presentation. SoR2 requires a lot of detailed object placement to make buildings look good.

  • @XxSliphxX
    @XxSliphxX Před 2 měsíci +2

    I've been waiting so long for this game. I still play streets rouge regularly. Probably my top played game on steam for years now.

  • @fxkuroki
    @fxkuroki Před 3 měsíci +8

    It looks amazing! I'm really looking forward to the second part!

  • @troller9838
    @troller9838 Před 3 měsíci +9

    Looking good Matt. I am looking forward to playing this.
    I also have a buddy that wants this game, so me and him can play co-op, which will be fun just like the first game.

  • @thatoneguy6837
    @thatoneguy6837 Před 3 měsíci +3

    this is my most anticipated thing ever

  • @nicky_mir
    @nicky_mir Před 3 měsíci +4

    All this stuff already looks kinda fascinating and it'll be very interesting to see it in action!
    Good luck!

  • @KryyssTV
    @KryyssTV Před 3 měsíci +2

    You may want to look at the GDC talk on waveform collapse being used for procgen in Caves of Qud. It gives you much better control over edge cases and allows for more detailed cities without turning in a mess.

  • @Gus1ooo
    @Gus1ooo Před 3 měsíci +9

    WoW, I loved it, when it comes out I'll be playing it!

  • @IsakGerson
    @IsakGerson Před 3 měsíci +3

    I'm SO excited. Thank you for sharing some news and peeks. Really enjoyed it. Gonna love the game.

  • @oistyer
    @oistyer Před 3 měsíci +1

    Literally the game I am most excited for this year. I cannot wait to play this

  • @Xaviinn
    @Xaviinn Před 2 měsíci +2

    I bought my friend streets of rogue a week ago, he now has over 33 hours in the game. I have with the help of Matt created an addict. He is a member of the crepes

  • @w00tyd00d
    @w00tyd00d Před 3 měsíci +4

    13:35 Seems like a fitting area to fit in like a little parking lot or something too, not all buildings/businesses should just have on-street parking after all!

    • @ytivarg5371
      @ytivarg5371 Před 3 měsíci

      i agree parking lots would be a perfect idea and parks too

  • @ocean5577
    @ocean5577 Před 3 měsíci +2

    Impressed as always, you're one of the best devs I've seen!

  • @gorky1249
    @gorky1249 Před 3 měsíci +4

    Жду с нетерпением вашу игру! I love Streets of Rogue!

  • @Trapishe
    @Trapishe Před 3 měsíci +2

    If the npcs in the game are "Live" it will definitely be the game of the year
    I mean, if the npcs have needs, if they work and their actions have some effect on the world (for example, a farmer picks up harvest tiles and it disappears, then he sows the field again, and goes to sell the harvest to the nearest store, or replenishes his trade store) it will be awesome.
    That's what I meant when you said about hunger in the npcs like in the sims. I developed this idea a little in my head and thought of something like that. For another example, just replace farmer with any other profession, like a cop who comes to a call because some random npc started robbing him or something like that

    • @Trapishe
      @Trapishe Před 3 měsíci

      If you notice any mistakes in the text, I apologize, translated via deepl

  • @bearnard2937
    @bearnard2937 Před 3 měsíci +1

    You are a source of inspiration, sir. Streets of Rogue is one of my favourite games of all time. Thank you for all of your hard work.

  • @arielcamacho3120
    @arielcamacho3120 Před 2 měsíci

    With all certainty I will play this game. Most probably whenever I have time which will probably be at 2:47am. These updates are very much appreciated!

  • @helpme6759
    @helpme6759 Před 2 měsíci +1

    First game was one of my all time favorites and this seems like it'll definitely surpass its predecessor. Keep up the great work!

  • @rjagad
    @rjagad Před 3 měsíci +2

    You're one of the greatest Indie creators ever Matt. I know the sequel is going to be completely worth the wait. Streets of Rogue is perhaps my favorite game.

  • @dawidscheffler7152
    @dawidscheffler7152 Před 3 měsíci +5

    Date of release, damn you! In all seriousness though; thank you for sharing these behind the code/scenes blogs, they are fascinating and greatly appreciated.

    • @tinyBuildGAMES
      @tinyBuildGAMES  Před 3 měsíci +3

      Haha, patience, man-the very moment we're ready to reveal it, we will not hesitate to do so.

    • @737-zo4oe
      @737-zo4oe Před 3 měsíci

      please secret neighbor android please 😢😢😢😢😢

  • @godoftheweed
    @godoftheweed Před 3 měsíci +4

    very good work! the world appreciates your passion and persistence!

  • @theyearning6819
    @theyearning6819 Před 3 měsíci +1

    First game was amazing, I already got all the achievements last year. Very excited for the next one!

  • @bulletflight
    @bulletflight Před 3 měsíci +3

    You should add bridges in the future as part of the road algorithm

  • @Fallub
    @Fallub Před 27 dny +1

    That looks really amazing. Great work. Thank you.

  • @jackdarby6080
    @jackdarby6080 Před měsícem

    Streets of Rogue is such a fun and charming game! Really looking forward to the next installment! Really interesting to see all the thought processes and decision making going on behind the scenes. Keep up the good work! It's on my wishlist!

  • @user-gy5ir8ss1f
    @user-gy5ir8ss1f Před 2 měsíci

    this video was amazing. very high quality and exactly the type of content that i am constantly looking for. thank you guys so much!

  • @RediGamerz
    @RediGamerz Před 3 měsíci +2

    I am SO excited for this lol we're definitely gonna do a playthrough

  • @yanuar1420
    @yanuar1420 Před 11 hodinami

    Men doing madness over here. I love it.
    Glad my curiousity got me clicking

  • @itsmetux
    @itsmetux Před 2 měsíci +1

    Streets of Rouge is still my most played game on switch. This sequel looks amazing

  • @kingo6378
    @kingo6378 Před 3 měsíci +2

    so hyped for this sequel

  • @G7ue
    @G7ue Před 3 měsíci +1

    It would be interesting to see roads that can cross water tiles to dynamically create bridges. That way main roads don't trace around an entire lake or river to get to a city when it could have crossed a few water tiles in the middle. Also, a river passing through a city could make for an interesting city full of bridges and water front locations.

  • @nerdicus6458
    @nerdicus6458 Před 3 měsíci +1

    Very excited to see more as the game develops!

  • @mrcoolguy32
    @mrcoolguy32 Před 3 měsíci +1

    This got me beyond excited. The whole map is so big there’s so going to be so much stuff to do

  • @coltrigun9186
    @coltrigun9186 Před 3 měsíci +1

    I am so hyped for this game such a great evolution

  • @404_profile_not_found
    @404_profile_not_found Před 3 měsíci +4

    Once you see that he never blinks thoughout the video, you'll never unsee it

    • @TakahiroShinsaku
      @TakahiroShinsaku Před 3 měsíci

      He did Actually, but not often, super focused, like a laser!
      Even though it was deep into the night.
      But i get what you are talking about.

  • @PlushBanshee
    @PlushBanshee Před 3 měsíci +3

    i can not wait for this game also this video is very informative for any game developer watching it helped me with my own projects matt should run lessons on game development

  • @TheDibbun
    @TheDibbun Před 3 měsíci +1

    Me and my buddy are so hyped for this game! We love Streets of Rogue and can't wait to get up to all kinds of shenanigans in an open world! Thank you Matt for making my favorite game :)

  • @jason1238
    @jason1238 Před 3 měsíci +3

    Wow man. Amazing. Thanks for showing us your work so far. Can't wait to play the game! Please don't feel the need to rush this masterpiece.
    Edit: maybe make the cars explode if they hit a wall as a fun idea.

  • @generalhorsecok7331
    @generalhorsecok7331 Před 3 měsíci +4

    Nice. Can't watch right now but good to know development is going smoothly.

  • @NicolasPL_
    @NicolasPL_ Před 3 měsíci

    can't wait for this game to come out. SoR 1 has brought me the most fun I've had in a while

  • @ryanfisher2482
    @ryanfisher2482 Před 3 měsíci +2

    I was of course excited for these dev logs because of how much I want to play SOR2, but I didn't expect them to make me laugh too :P

  • @ataraxia7439
    @ataraxia7439 Před 3 měsíci

    Man this is going to be so much fun. It feels like the kind of thing that could be added to a lot for a long time too.

  • @rocky_kitten
    @rocky_kitten Před 3 měsíci +2

    i love how it looks !!! cheers

  • @TheUnderlord404
    @TheUnderlord404 Před 3 měsíci +1

    Thank you so much guys, such a unique game. That game as given me more fun and hours than most games.

  • @flippnfadoodle13
    @flippnfadoodle13 Před 3 měsíci +1

    Hyped for this game, absolutely loved the first!

  • @olivergottkehaskamp3369
    @olivergottkehaskamp3369 Před měsícem

    Y'know, playing the first game I kept thinking to myself how much I'd like the successor to be a spin on open world games with permanence and all the implications that brings with it ... I'm so glad you're daring to blow up #2 to such enormous proportions! Can't wait to get my filthy hands on it and mess it up! 😂

  • @user-zn3yh1zc8h
    @user-zn3yh1zc8h Před měsícem

    I just came to see how Streets of Rogue 2 is developing, and I didn't expect to learn anything useful about generation. It's cool - your explanations are simple and clear. it's funny with barrels)
    P.s thanks to Google translator

  • @CavelordVerdusk
    @CavelordVerdusk Před 3 měsíci

    Looking super neat and inspiring, thanks for the video!

  • @niallaptz
    @niallaptz Před 3 měsíci +1

    Matt Dabrowski is KING.

  • @Rollo-Vlog
    @Rollo-Vlog Před 3 měsíci +2

    Awesome!

  • @nothisispatrick8197
    @nothisispatrick8197 Před 3 měsíci

    I cant wait to play this game. it is really giving me a kind of nostalgia for the older GTA titles and knowing how much fun Streets 1 was I can see myself getting lost in these worlds for a good long while. I also really appreciate your little window into the development process, as an aspiring indie developer it was really cool to see how you can take such a basic program and use it to breathe so mush natural seeming content to the world map. Looking forward to more dev logs!

  • @stevenuniverse842
    @stevenuniverse842 Před 3 měsíci +2

    Looks very good can’t wait to play

  • @Sorenthaz
    @Sorenthaz Před 3 měsíci

    Can't wait to play this. Looks like it's going to be so much crazier than the first one.

  • @sotruem8
    @sotruem8 Před 23 dny

    props to him to make this seems comprehesible. i was lost at 3 minutes mark 🤣

  • @MrTDWfan
    @MrTDWfan Před 3 měsíci +2

    The scope of this game is crazy - can't wait to just wander around these random countries and get up to hijinks!

  • @pigrinse
    @pigrinse Před 3 měsíci

    it looks super duper promising! love you guys!

  • @GeDruchy
    @GeDruchy Před 3 měsíci

    Looks great Matt, looking forward to it!

  • @Mark-qj5kp
    @Mark-qj5kp Před 3 měsíci +1

    So hyped for this game!!!

  • @thebusinessman214
    @thebusinessman214 Před 3 měsíci +1

    I like how matt is just phasing in and out of existence piecing together the best game of all time

  • @Silveressa
    @Silveressa Před 2 měsíci

    An interesting concept would be releasing a sort of "building builder" program ahead of time that lets players make building maps and then upload them to an archive of sorts for you to draw from for procedural generated content? (after a bit of filtering to weed out the messed up and/or inappropriate designs ofc.)
    This would lighten the workload by letting the community mass produce tons of buildings for you to use, and make for an fun/interesting way for fans to contribute to the games development.

  • @Jolpe
    @Jolpe Před 3 měsíci +1

    I can't freaking wait for this! :D
    Streets of Rogue is my tied favorite Roguelike/Roguelite together with Darkest Dungeon 1!
    Open world chaos and bs sounds like so much fun!

  • @arberreka2242
    @arberreka2242 Před měsícem

    BEST OF LUCK. Hope everything goes well during the development.

  • @Zenc0meseasy
    @Zenc0meseasy Před 3 měsíci

    This brought a tear to my eye

  • @Medard22
    @Medard22 Před 3 měsíci +2

    Looks GREAT!

  • @hanstporter
    @hanstporter Před 3 měsíci

    absolutely hyped, keep up the good work!

  • @MogiMann
    @MogiMann Před 3 měsíci

    Dude! I am stoked!

  • @Breach-Clear
    @Breach-Clear Před 3 měsíci +2

    watched it, this is actually quite good stuff to watch be built

  • @Klokinator
    @Klokinator Před 3 měsíci +3

    I just wanted to ask, Matt, when the game launches, do you plan on taking player-made buildings/chunks and adding those to the randomized pool to further improve the diversity of the game's landmarks? You alone can only hand-craft so many, but thousands of players crafting even just one or two buildings each could sextuple the amount existing ingame within just a few months!

    • @TheSquareOnes
      @TheSquareOnes Před 3 měsíci +3

      I think the current system is pretty ideal, giving players the ability to make things and put them in the workshop for others but still needing to manually toggle them on. Custom content is wildly varying in style and quality, it wouldn't be a good idea to have it universally injected in for everyone.

    • @Klokinator
      @Klokinator Před 3 měsíci +1

      @@TheSquareOnes Yes, obviously there would be some quality control system. Matt himself could just look at and pick the best ones, even.

    • @Valtharr
      @Valtharr Před 3 měsíci

      This idea kinda reminds me of Spore, where you could encounter creatures, buildings, etc made by other players.

  • @Dionysus24779
    @Dionysus24779 Před 3 měsíci

    16:40 - Survival mechanics could actually be fun, having the player and NPCs have needs like in the Sims. Would work well with the new Farmer class that is featured in the trailer and generally the ability to grow food. It could also play into the game's economy, since it was mentioned how destroying a Fud factory could increase prices because the supply will be lower. Unless this is just like a random increase to Fud prices to simulate that there could actually be a supply and demand. Though I dunno if simulating a whole economy with supply&demand plus having NPCs have their own needs would go beyond the scope of the game. Maybe NPCs would have simplified needs.
    Having Needs would also be another way to differentiate classes by having some have unique needs. Like a Vampire doesn't eat food or needs to sleep but obviously needs blood and perhaps has a meter that decreases in the sun. Maybe a Werewolf has an increasing bloodlust meter and will need to vent some of that once in a while.
    I don't particularly care about having a restroom need, but it would give restrooms another use I suppose. Though I wouldn't go further with it than the Sims did.
    And of course these survival things could perhaps be made optional with a mutator in case someone hates that stuff, options are always good.

  • @Aburner1109
    @Aburner1109 Před 3 měsíci +1

    looks great! However, I'd recommend making the buildings a little more cramped together. Using chunk packs that made the game more claustrophobic always gave me more interesting emergent scenarios.

    • @tinyBuildGAMES
      @tinyBuildGAMES  Před 3 měsíci

      If you mean those empty-ish areas between buildings, it will change in the future, of course. What you see here is WIP; cities will only become more bustling as the development continues.

  • @boobasawk8109
    @boobasawk8109 Před 3 měsíci +1

    beautiful as always

  • @khalilholmes9930
    @khalilholmes9930 Před 3 měsíci

    One of the only two games I'm genuinely excited for and highly looking forward to. Keep up the great work Matt!
    PS. We yearn for the NPCs to soil themselves

  • @shuckarooo
    @shuckarooo Před 3 měsíci

    I CANT WAIT!!!! But at the same time take as much time as u need😊

  • @ToxicZombieZ888
    @ToxicZombieZ888 Před 3 měsíci +1

    I'm so keen for this XD

  • @kebaboopierdalator1880
    @kebaboopierdalator1880 Před 3 měsíci +6

    14:10 it would be funny if police could hand you a ticket for jaywalking

  • @mionski415
    @mionski415 Před 3 měsíci +1

    I'm already hyped about fight against rogue robot army

  • @thehuntergaming6772
    @thehuntergaming6772 Před 3 měsíci

    I am still impressed from just SOR1 of how basically small that is compared to this. And I am excited fir when this hits early access and I xan only wonder how bigger the game will get in time. I wish Matt the best of luck and he has my support yet again 😁

  • @kimalsegaminglife979
    @kimalsegaminglife979 Před měsícem

    i loved that first game soo much , if i could would be testing the game right now XD
    insane video , soo fun to see progress i will be waiting :P