Streets of Rogue 2 - Devlog 1: How I Approach World-Building?
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- čas přidán 16. 06. 2024
- Wishlist Streets of Rogue 2 on Steam: store.steampowered.com/app/21...
Chapters:
00:00 - Intro
01:36 - Why Open World for SoR 2?
03:34 - How in the world is Matt able to pull it off?
06:21 - What can you expect from SoR 2's Open World?
10:13 - When are the first playtests starting?
10:46 - Outro
• • •
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tblink.co/StreetsofRogue2News... - Hry
You are building the game of my dreams. I enjoyed streets of rogue a lot, but I always wished it was an open world. Now you are making that a reality, keep it up
As for broken walls staying broken, 7 days to die has a system where a POI gets "reset" after a substantial period of time which allows the players to keep their base in the same area but the POI's loot gets better according to the game's "danger level" which is a function of time and player level, mb this could work withing your game, but applied only to less important (or only to more important) POI's.
the original is one of my favourite coop games.
can't wait for the sequel!
Haha. Sounds like a great tag line. "It's surprisingly un-janky!"
Very cool of you to give us insight into your approach. I've just recently discovered Streets of Rogue 1 and was absolutely baffled by it, very excited for the 2nd one now. Thank you for this marvel of a game.
Love the economical simulations ala fud inflation schemes
Sounds really cool! Keep up the good work!!
8:39 I love how you casually throw this in there, people adhering to the day-night cycle, having homes and jobs and leisure activities. That's the main thing I look for in anything that even slightly resembles an immersive sim, so that's massive for me. I'm excited for this game, for sure!
9:10 I'm curious to what degree this system you're describing here is scripted versus simulated. In this example, do you start seeing more mobsters walking around the city because the game tallies up pro-mob actions and spawns in more mobsters after a threshold is hit, or because the simulation dynamically reacts to the pro-mob actions and allows the mob to gain power and employ/send out more people?
This looks like so much fun - kill it Mr. Solo Dev!
Can’t wait to build a farm grow crops to cook food, only to have my friends drag themselves thru my door eat all my food heal up and leave back on there quest to steal a hat from some leader
Putting caption on the video just screams more quality if you ask me, especially in the game dev scene. Probably the first I have scene in any devlog. Keep it up 💪 A small detail but I appreciate that
Definitely excited!! :3
Definitely a dream game, the art style is so charming its made me consider trying the og gta's so i can appreciate the top down nature more. Thanks for putting in the time, passion and effort. You are exceptional to achieve all this solo and fulfill the marketable dreams of GTA im sim fans
Agreed. Glad he upped the pixil count a bit without ditching the style. It looks really nice.
Im still trying to figure out what this is but looks good.
I just hope console doesn't have to wait 2 years after Steam EA to play it.
If you are interested in signing up for this...
Me: Yes
Where is the link?!
I don't know what to comment.
Wait, fud isn't pronounced "food"? My life is a lie.
Pervый
I don't know why you do it but watching a person read a script dressed as free flow is less than.
Less than what? I dunno. I just know that i like honesty, warts and all.
Maybe you need to, i dunno you from Adam... Hopefully part 2 is better. This was written at half way watchtime.
I loved the first game, I wish the best for the sequel.
So, the second video made it clear this is a tutorial style education, not information explaination.
No complaint here.