Blueprint Interfaces Part 1

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  • čas přidán 21. 02. 2024
  • Basic Implementation of Blueprint Interfaces

Komentáře • 4

  • @nathanhanish1171
    @nathanhanish1171 Před 3 měsíci +1

    Another great video. Thanks for taking the time to explain interfaces and give 2 immediately useful examples. I look forward to putting this knowledge into practice.

    • @benblaumentalism6245
      @benblaumentalism6245  Před 3 měsíci

      Thank you, maestro! Part 2 is going to show how to use traces (like line traces, or “raycasts” as they’re known in other software) to interact with objects when you’re in range and just looking at them. They don’t need collision boxes, necessarily. A line trace can use the forward vector of the camera to determine the object of interest when you’re looking at it. I’ll also demonstrate a system that will create a visual cue that something is intractable when you look at it, such as an outline, shader modification, or a text pop up above the object. It’s a little harder to set up, but not that bad. Thank you for watching!

  • @davidsanchez370
    @davidsanchez370 Před 3 měsíci +1

    Excellent video, you make it so easy to understand! Thank you so much for taking the time to explain, you definitely have gained a new follower Sir! Keep the tutorials coming please