Unreal Engine - Blueprint Interfaces Tutorial

Sdílet
Vložit
  • čas přidán 26. 06. 2024
  • Learn about Blueprint Interfaces Today, Improve your Blueprinting!!! Compatible for both Unreal Engine 4 and Unreal Engine 5. (ue4, ue5)
    🕺 Come join the Team Beard Discord​​ 🕺
    If you're a game developer and looking to join a friendly game dev community which ranges from expert to professional, be sure to hop into the discord! We're always looking for more awesome people to join!
    / discord
    ⚜️Check out my Marketplace Asset ⚜️
    🗡️ Mele 🗡️ www.unrealengine.com/marketpl...
    🏹 Ranged - www.unrealengine.com/marketpl...
    ✨ Magic - www.unrealengine.com/marketpl...
    ⚔️ Package ⚔️ - www.unrealengine.com/marketpl...
    🔪 Basic - www.unrealengine.com/marketpl...
    🤝 Ways to Support The Channel 🤝
    Patreon: www.patreon.com/JonBeardsell?...
    Buy Me A Coffee: www.buymeacoffee.com/JonBeard...
    All support will go towards helping me produce CZcams content and tutorials full time.
    ★ Timestamps ★
    00:00 - Introduction
    00:18 - Why use a BP Interface?
    02:04 - How to use a BP Interface
    03:53 - When to use a BP Interface

Komentáře • 72

  • @jankystreams3337
    @jankystreams3337 Před 2 lety +28

    e

  • @ethanwasme4307
    @ethanwasme4307 Před 9 měsíci +13

    worst part about taking breaks from unreal is knowing everything you need to finish a system, but forgetting all the specifics and having to follow toturials for a few days xD

    • @alex-qn5xp
      @alex-qn5xp Před 7 měsíci

      Couldn't have said it better myself

    • @OnlyViKnows
      @OnlyViKnows Před 4 měsíci +1

      My professor would suggest to us to have a notebook for this and take notes to look back to cause of this reason lmaooo

  • @Seanie8601
    @Seanie8601 Před 2 lety +15

    I thought I knew blueprint interfaces, but you blew my mind by calling out how adding details on the outputs changes how it's called. This is a real game changer for efficiency in what I'm working on, great video!

    • @Beardgames
      @Beardgames  Před 2 lety +2

      Glad I could help Sean! The retrieving variable information is a real game changer, use it well😎👑

  • @fluffernaut9905
    @fluffernaut9905 Před rokem +1

    this was invaluable in helping me. not to mention the production quality was enjoyable and concise. thank you very much.

  • @Craulback
    @Craulback Před rokem

    This was eye opening for me!! THANK YOU

  • @dylandeng9395
    @dylandeng9395 Před 2 měsíci

    Thank you so much. This has saved my life!

  • @jeobji3958
    @jeobji3958 Před rokem +1

    amazing explanation and awesome examples! i really love how you show the examples. Thank you\

  • @MonderMurshed
    @MonderMurshed Před 5 měsíci

    I love how u talk in your videos it makes the content very easy to us!, thank you.

  • @_EliteKnight_
    @_EliteKnight_ Před rokem +2

    This is the best explanation of interfaces! Finally I understand how they work. Thank you))

  • @Allcozeltser
    @Allcozeltser Před 4 měsíci

    Short and sweet, and also to the point. That's what tutorials should be.

  • @onemantwohearts
    @onemantwohearts Před 6 měsíci

    now i understand interfaces, great tutorial thx

  • @jackye611
    @jackye611 Před 2 lety +1

    this is the best tutorial on interfaces that I've wateched so far that really made me understand when and why we would use an interface bp. so far I've been looking at ll these other tuts and at the end of the vid I'd still scratch my head still thinking "and still , how tf do I use them/for waht reason" this one is so clear and nice. Great work mate. Subbed

    • @Beardgames
      @Beardgames  Před 2 lety

      Damn Denarus thanks so much for the kind words and I'm really glad I could help you out! Keep smashing it for us and keep me posted with how you're getting on :)

  • @Atl3m
    @Atl3m Před 2 lety

    Yet another great video to the library. A good postit i am going play alot of times . Thank you

  • @chagaze7199
    @chagaze7199 Před 2 lety

    really good video, thank you! And you have a new follower ^^

    • @Beardgames
      @Beardgames  Před 2 lety

      Thank you kindly Cha really appreciate that :)

  • @spicygnomesoup
    @spicygnomesoup Před 2 lety +3

    This is a very helpful tutorial. I wish I had this earlier. I hope new developers watch this video and learn how to use interfaces instead of lvl bps or casting all the time.

    • @Beardgames
      @Beardgames  Před 2 lety

      Well said spicygnomesoup, blueprint interfaces are big life savers!

  • @play-good
    @play-good Před rokem

    😍The Best

  • @mikey904
    @mikey904 Před 2 lety +2

    We need a pop quiz at the end of these xD
    Nah, thanks for the vid my dude!

    • @Beardgames
      @Beardgames  Před 2 lety +2

      Haha I feel you man there's a huge load of info to take in. Anytime Mikey cheers for watching my videos dude!

  • @off_1ine
    @off_1ine Před 4 měsíci

    Thank you

  • @thatarabicDude1
    @thatarabicDude1 Před 2 lety

    thank you bro

  • @21GunGaming
    @21GunGaming Před 2 lety +6

    This is awesome. I'm not sure if you have something like this, but an in depth tutorial going over blueprint communication in general and the different methods would be a solid hit. There's no obvious tutorial out there that I've found.

    • @Beardgames
      @Beardgames  Před 2 lety +3

      Hey Jesse cheers dude! Blueprint communication is definitely on my to do list, I'll whip that up when I get a chance :) Thanks man!!

    • @21GunGaming
      @21GunGaming Před 2 lety

      @@Beardgames Dope! I got my associates in Game Design and I feel like they really didn't go far enough in depth with blueprint communication. I think a lot of beginners would really benefit from a detailed explanation and would stick their projects out!

    • @Beardgames
      @Beardgames  Před 2 lety

      @@21GunGaming Hey that's awesome dude! but yeah I hear ya, blueprint communication is a massive tasks so as much knowledge as possible is needed. I'll see what I can do!

  • @DougieBoy
    @DougieBoy Před 2 lety +1

    It took me SO LONG to figure out how to use Interfaces. Now that I figured it out, it's so much easier. I don't know why interfaces seem so complicated, but they are really not once you understand them.

  • @HoracioSchvemler
    @HoracioSchvemler Před měsícem

    Sigues vigente!! Felicitaciones!!

  • @DaDarkDragon
    @DaDarkDragon Před 2 lety

    on the blueprint referencing blueprints, soft references can help with that depending on how its setup

  • @user-ln3vl4kb1l
    @user-ln3vl4kb1l Před 6 měsíci

    hey Jon, good stuff!

    • @Beardgames
      @Beardgames  Před 6 měsíci +1

      Thanks joe!

    • @user-ln3vl4kb1l
      @user-ln3vl4kb1l Před 6 měsíci

      hey man I was wondering how would I use a blueprint interface to avoid the cast node in the anim blueprint for my character?
      I think that that initial cast node is tanking my framerate.@@Beardgames

  • @joshua42777
    @joshua42777 Před rokem

    I like your tutorial, but if I may ask a question, if I have a blueprint with an output, would I be able to conduct logic through it?

  • @aufgespielt3768
    @aufgespielt3768 Před 9 měsíci

    works this also with an click Event on a ui button? in my case the print string doesnt fired up!

  • @chagaze7199
    @chagaze7199 Před 2 lety

    I tried to go further of your tutorial, meaning, i tried to implement a function in a BluePrint Interface (meaning passing varaibles with inputs/outputs).. I could not see the benefit of it. Mainly because you have to input the aimed actor. If you dont have it, you will have to cast it so function become useless. But I mean i discovered interface with your video and it changed my coding life lol. So if i am wrong and BPI functions are really powerfull, dont hesitate to do a little video about it, it will serve!! Thanks again for this supergood tuto !

  • @clebo99
    @clebo99 Před 2 měsíci

    So I'm still a little lost. I tried this (instead of a boxcollision I just used a keyboard input for the example) and it's not coming up. What I'm hoping this all allows for is a way to say trigger "things to happen" like the resetting of a boolean or a random location generator without Casting. is that what this is supposed to help with?

  • @connorjade5460
    @connorjade5460 Před měsícem

    Can I call individual variables from one blueprint to another using interface? For ex, I'm having some skeletal meshes inside my character bp. I want them to be called into another blueprint without using casting. Can interface do it? And if yes how?

  • @peteguggisberg6321
    @peteguggisberg6321 Před 2 lety

    Hey there! do you think you could make a tutorial on planet gravity? It would really help us out. Thanks if you do!

  • @preston748159263
    @preston748159263 Před 11 měsíci

    Get player character at 5:46 wouldn’t work in multiplayer though right; How would you interface with multiple players?

  • @RMC_
    @RMC_ Před 9 měsíci +1

    I've lost count how many tutorials I've watched about this and still can't get it to work. The first issue I have is that I can't even get a reference to to the correct blueprint as you do at 3:35, I only have the top option (the BP interface itself) and not the BP I've added the function to. I've compiled everything and added the function to both the blueprints. Does anyone have any idea why it wont work?

  • @GTexperience_Channel
    @GTexperience_Channel Před 7 měsíci

    All of a sudden I can no longer find the (message)?!? the class option is still there, it just doesn't say (message) anymore. any clue?

  • @Grimsikk
    @Grimsikk Před 4 měsíci

    I'm really confused.
    I am trying to have a pushable blueprint with a box collider tell my Interaction Component that the player is overlapping. I can't have Inputs and Outputs with the same variable name on a Function in my Interface, so I can only set or get in the respective blueprints. How do I pass this information between the two? It's just a simple "canPush?" boolean.
    Nobody seems to explain this in a way I can understand.

  • @couture1054
    @couture1054 Před rokem

    At minute 4:51 - Really cool implementation of an Interaction event there!

  • @dangerousmindgames
    @dangerousmindgames Před rokem

    Can someone tell me why the target input pin on my call interface node is a float? I can't use it because I need to plug in my actor. Thanks

  • @DRAWKCABLLA
    @DRAWKCABLLA Před rokem

    Holy cow. I came out of this tutorial just as stupid as i went into it. It seems unreal engine wasnt designed for idiots like me.

  • @irjayjay
    @irjayjay Před rokem

    Whao... interfaces are weird in blueprints. I was trying to save a reference to my class which implements the interface, but that wouldn't work. Meanwhile you can just call any interface method from any object and it'll work if it's implemented. Weird.

  • @FB-eq9vl
    @FB-eq9vl Před 2 lety

    Maaate! Thank you so much! I cannot get one Interface to work well on a AIController... the same one works just fine on another actor... Any hint? Cheers!

    • @Beardgames
      @Beardgames  Před 2 lety

      Just make a BP interface function which passes a Spline as one of the inputs brother. I got you 😎

    • @FB-eq9vl
      @FB-eq9vl Před 2 lety

      @@Beardgames What?! Can that even be done?! Thank dude! Gonna Try...

    • @FB-eq9vl
      @FB-eq9vl Před 2 lety

      I think you answered the first one while I was editing... (sorry, and again: Thank you!) I cannot get one Interface to work well on a AIController... the same one works just fine on another actor... Any hint? Cheers!

    • @Beardgames
      @Beardgames  Před 2 lety +1

      @@FB-eq9vl Course! Anything you want to be passed over as a reference just add it as an input, then you can send it over and then convert it to a variable on the recieving end :) for UI what I like to do is handle all the UI in the player controller then create receive events in it so I can pass over that UI to any BP in my project by getting the player controller and calling the receive event! We'll make a god developer of you yet FB73😎

    • @FB-eq9vl
      @FB-eq9vl Před 2 lety

      @@Beardgames Thanks and Amen bro! I've built another Interface specific for my AIController, nothing yet... I'll figure it out soon. Cheers!

  • @Mygamesworldiq
    @Mygamesworldiq Před 4 měsíci

    Add my name in intro video too , please

  • @GrumpyDayZ_
    @GrumpyDayZ_ Před 2 lety

    100th video!!

    • @Beardgames
      @Beardgames  Před 2 lety +1

      Ayyyy!! I didn't even realize, thanks for noticing Grumpy you the best! How did you know if you don't mind me asking 😁

    • @GrumpyDayZ_
      @GrumpyDayZ_ Před 2 lety

      @@Beardgames haha no probs dude!! Im hella new to unreal and you give out the best tutorials dude so thank you so much!!! Also if u look at your channel page it says the amount of vids next to the sub count!! :D

    • @Beardgames
      @Beardgames  Před 2 lety

      @@GrumpyDayZ_ oh that's awesome! Keep it up 😎 oh yeah I see now, legend!

  • @SceneArtisan
    @SceneArtisan Před rokem

    Overly complex,. and stupidly convoluted. I hated the 2004 editor and every iteration since. Horrible to work with, plus, nodes make NO sense to me whatsoever. All I wanted to understand was how easy it'd be to make a teleporter rise and drop out of the ground (a glass floor) as the player approached it / stepped away from it. I don't have the latest editor installed, it was just that a friend is porting my UT99 W007 map to UE4 (5) and she's not prepared to keep the functions I built in place in my original; I figured I'd find out how easy (or hard) it'd be to do it myself, despite having a passionate hatred of the new editor.

  • @rifat.ahammed
    @rifat.ahammed Před rokem

    Thank you