Unreal Engine 5 - How To Create Cinematics in Sequencer Tutorial

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  • čas přidán 1. 06. 2024
  • In this tutorial we go over everything you need to know in UE5 / UE4 in order to produce cinematics in sequencer! 👇 Click "Show More" for Timestamps 👇
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    👇Timestamps 👇
    ✔️ Start: 00:00
    ✔️ Using Sequencer - 00:27
    ✔️ Camera & Object Workflow: 05:42
    ✔️Same Scene, Different Actions: 06:30
    ✔️Creating A Scene: 07:20
    ✔️Scene Via Animation: 07:46
    ✔️Scene Via Blueprint: 08:34
    ✔️Scene Via Sequencer: 10:10
    ✔️Curve Editor: 11:53
    ✔️Slow Motion & Fade In/Out: 12:35
    ✔️Character Movement & Root Motion: 12:50
    ✔️Watch Out For This!: 13:41
    ✔️Rendering: 14:15
    - Tags -
    unreal engine sequencer
    unreal engine 4 sequencer
    unreal engine 5 sequencer
    unreal engine cinematics
    unreal engine 4 cinematics
    unreal engine 5 cinematics

Komentáře • 242

  • @Beardgames
    @Beardgames  Před 3 lety +63

    🎬 FPS 🎬 As a few people have kindly pointed out, a lot of films recommended using 24 FPS. So here's what you need to know about FPS.
    The FPS you use highly depends on what kind of footage you're going for:
    - A low fps (24) will give your video more motion blur that will occur in your clip, aka how blurred your clip will be.
    - A high FPS will make your video more crisp and less blurry.
    Motion blur (24 FPS) may sound like a bad thing but it can be used for certain shots where a lot is happening such as a vehicle chase scene. Sometimes so much is going on that a bit of blur makes it seem more natural.
    For my cinematics I prefer a certain crisp look on the image so I go for 60FPS, however it depends on what kind of style you're going for. If you're going for film style go 24FPS, if you want your video to look more crisp and smooth go for a higher frame rate.
    Happy Game Developing 😎

    • @unrealdevop
      @unrealdevop Před 2 lety

      Man thanks for the video but seriously...I feel stupid right now because I can't get the skeletal mesh to play an animation I've seen you do it and one other do it but when I add the animation too the timeline the character is still standing there in the A-Pose...

    • @unrealdevop
      @unrealdevop Před 2 lety

      I think I get it, so the new Mannequin is setup on the Control Rig now...so I think there may be an extra step if you just want them to play an animation. If you could do a video on that it would be greatly appreciated I'm sure.

    • @oddur638
      @oddur638 Před 2 lety +1

      Animations like Disney's use 24 FPS and most American films, if that is what you are going for, use 24. animation also uses often 12, but that is animated in two (which means that every two frames are the same). I just recommend trying both if you are going towards more of an animated cartoon look.

    • @Beardgames
      @Beardgames  Před 2 lety +2

      @@oddur638 Thanks for the informative comment Oddur :)

  • @mzzah06
    @mzzah06 Před 2 lety +217

    24fps for film and realism and 60fps for more of a video game feel. idk if you got that mixed but just in case any one was wondering

    • @dylanlockemp3
      @dylanlockemp3 Před 2 lety +3

      same lol

    • @jonah6267
      @jonah6267 Před 2 lety +8

      every gamer thinks they can be Ridley Scott now lol

    • @jagz888
      @jagz888 Před 2 lety +1

      Was just about to write this :D

    • @tbcreative562
      @tbcreative562 Před 2 lety +1

      Same

    • @Skarik
      @Skarik Před 2 lety +3

      Just to clarify, "realism" is still achieved with high framerates, not 24FPS.

  • @voctanvoctory5408
    @voctanvoctory5408 Před rokem +5

    This is legit the best tutorial i have ever seen. Really helped me and showed everything to get started very fast. Appreciate it man!

  • @tom9380
    @tom9380 Před 2 lety +60

    Well done! There are not many vids on UE5 cinematics, but this is by far the best one I found yet - please keep them coming!

  • @bigbalticbox
    @bigbalticbox Před 2 lety +2

    Thank you very much for this.
    It was concise and you still managed to be thorough without dragging out any unnecessary information. Top tier tutorial

  • @thevakumar5914
    @thevakumar5914 Před 2 lety +2

    After go through so many video tutorials finally i found what i want. Perfect!!! thanks creator.

  • @ksenja.
    @ksenja. Před 2 lety +1

    Thank you man! That's extremely clear and nice tutorial. I totally love it. And thank you for special tips and tricks, it made my learning path through Sequencer a breeze!

    • @Beardgames
      @Beardgames  Před 2 lety +1

      Anytime Ksenia glad it helped! Thanks for supporting the channel :)

  • @MrHannessie
    @MrHannessie Před 2 lety

    Just what I needed, fantastic!!!

  • @user-ke8xf4fy6m
    @user-ke8xf4fy6m Před 6 měsíci

    Thank you I've been looking for a long time on how to add shots and you explained it in 10 seconds.

  • @ManuelSantofimia
    @ManuelSantofimia Před rokem +4

    Oh yeah! The root motion combined with montage and BP did open a whole new world for me in which it's much easier to animate. Thanks a lot!

    • @nautilusjakob
      @nautilusjakob Před 10 měsíci

      I still don't get it, I enabled root motion and have my montage created. My character walks in one place, in the BP. However in Sequencer, I have added the BP with a transform , Y axis 0 to 100, but the walking animation is not playing , when playing the sequencer. Like there is no animation... Can you help?

  • @JustinLeeper
    @JustinLeeper Před 2 lety +7

    This was super helpful! Trying to educate myself on cutscenes in UE4, and this was perfect!

    • @Beardgames
      @Beardgames  Před 2 lety +2

      Hey keep it up Lee! Hope to see some awesome cutscenes from you at some point :D

    • @JustinLeeper
      @JustinLeeper Před 2 lety +3

      @@Beardgames I directed cutscenes for 3 WWE games about 10 years ago, but I didn’t do any of the technical stuff. Just writing designing, and mocap directing.

    • @Beardgames
      @Beardgames  Před 2 lety +3

      @@JustinLeeper that's so awesome dude I bet you'll be able to produce something seriously impressive once you've learnt the ropes in sequencer 😎

  • @recontastic
    @recontastic Před rokem +1

    Great tutorial I was able to figure out what I needed within the first 5 minutes of the tutorial!

  • @fettiliebtbutter4935
    @fettiliebtbutter4935 Před 2 lety +1

    Thank you very much. I am currently switching over from Unity to create animations and this has helped me massively to get started. Big thumbsup from me :)

    • @Beardgames
      @Beardgames  Před 2 lety +1

      Thanks so much dude! Appreciate the support more then you know 🙂

  • @Transcriptor
    @Transcriptor Před rokem

    A big thank you for this excellent tutorial, well done 👍
    Additional help for macbook pro M1 (2022) users:
    Click "Command F11" for windows full screen toggle , same as drop down "Immersive Mode".
    Also if a camera preview popup is an issue try top left options: Viewport Advanced Settings/Editor Preferences/LevelEditor/Viewports untick "Preview Selected Cameras"

  • @vada3741
    @vada3741 Před 2 lety +2

    really appreciate you for making this thankyou!

    • @Beardgames
      @Beardgames  Před 2 lety +1

      Anytime Daffa hope it helps you out to create some awesome Cinematics!

  • @AnimeRick86
    @AnimeRick86 Před rokem

    Thanks for the tutorial man, it was great. It was very informative and straight to the point.

    • @Beardgames
      @Beardgames  Před rokem

      No problem Clive thanks for supporting the channel brother 🙂

  • @MichaelHurdleStudio
    @MichaelHurdleStudio Před 3 měsíci

    Well done!

  • @natecoet3291
    @natecoet3291 Před 3 lety +1

    Exactly what I needed :)

  • @activemotionpictures
    @activemotionpictures Před rokem

    Best video explainer out there. Great video, sir.

  • @memesworld8600
    @memesworld8600 Před 2 lety

    OMG ITS VERY HELPFUL THANK YOU BRO

  • @truewiking
    @truewiking Před 2 lety

    Best tutorial in this subject, bravo and thank you

    • @Beardgames
      @Beardgames  Před 2 lety +1

      Anytime Viking thanks for watching and supporting the channel :)

  • @UnleashedStudios
    @UnleashedStudios Před 2 lety

    Very helpful for my assignment

  • @nomad7987
    @nomad7987 Před rokem

    You are the best man!

  • @mrCetus
    @mrCetus Před 2 lety

    Perfect tutorial! Thanks!

  • @mlfetlesjdrenbref1306
    @mlfetlesjdrenbref1306 Před 2 lety

    Wow! This is a great video! Many thanks!

  • @balamurugan5368
    @balamurugan5368 Před 2 lety

    Thank you Thank you Thank you Thank you!!!!!
    Thanks a ton 👍🏽
    Please upload more such videos 🙏🏽

    • @Beardgames
      @Beardgames  Před 2 lety

      No problem at all Bala, will be continuing to make tutorials soon :)

  • @gummikalli2
    @gummikalli2 Před 2 lety

    Excellent explanation. Thank you.

    • @Beardgames
      @Beardgames  Před 2 lety

      Anytime! Thanks for supporting the channel :)

  • @RaulDiaz3d
    @RaulDiaz3d Před 2 lety

    Thank you so much! I just downloaded UE5!

    • @Beardgames
      @Beardgames  Před 2 lety

      Anytime Raul! Works for ue4 as well :)

  • @PaulMenefee
    @PaulMenefee Před měsícem +1

    @0:33 - "Add Master Sequence" is now "Add Level Sequence With Shots"

  • @kingmvrk1478
    @kingmvrk1478 Před 2 lety +1

    not 1 dislike...
    As it should be. Thank you for this gem. You really helped me out

    • @Beardgames
      @Beardgames  Před 2 lety +1

      Anytime King, absolute legend thanks for the kind comment!

    • @LostAccount404
      @LostAccount404 Před 2 lety

      tbh youtube deactivated that you can see how many dislikes there are to reduce hate

    • @kingmvrk1478
      @kingmvrk1478 Před 2 lety +1

      @@LostAccount404 shhhhh

  • @hengjian_jackzhang1045

    Thank you for the wonderful video! But I'm wondering if there's a way to record all cuts simultaneously, i.e. same action recorded with different cameras. Thanks!

  • @jlssculpturedesign8140

    Thank you !

  • @volrathdesign
    @volrathdesign Před rokem

    Great tutorial, do you mind sharing your export settings when you render it in another piece of software? What software are you using, what format and settings are you using when you export?

  • @spvs8914
    @spvs8914 Před rokem

    Thank you for the effort and learn alots form here. I have a questions of the key frame area, if i have multiple keyframe , and decided to extended them proportion, is there any tips or tools to do that? cause been looking for it for a while

  • @BrianHuether
    @BrianHuether Před 13 dny

    Great video! Any tips on animating an animal character to walk along a path on an uneven mesh surface? Not for gameplay, but for film. Thanks!

  • @virtual_intel
    @virtual_intel Před rokem +1

    This is why I could never figure out sequencer, Yikes! it's far more complex then I once perceived it to be especially knowing that you can create blueprint events. Ultra well thought out tutorial.

  • @RedzwanulHuq
    @RedzwanulHuq Před 2 lety

    Would love to get a proper explanation from you regarding archviz cinematics camera setup. Esp how to properly focus on to large exterior buildings as well as interiors.

  • @Toxicc_Nightcore
    @Toxicc_Nightcore Před 2 lety +1

    great tutorial for some1 who needs a reminder of how things work kinda bad for 1st timers as you talk really fast just jump from 1 thing to another without any pauses and take no effort at actually pointing at things you talk about leaving me to pause and stare at the screen for a minute while trying to fiqure out what you on about after listening to what you said over and over again

  • @danielmunozramirez4384

    Thank you so much for this! +1

  • @christianrobinson9231
    @christianrobinson9231 Před 2 lety

    Legend!

  • @leslieye8482
    @leslieye8482 Před 2 lety

    Excellent tutorial! I am very new in UE but I love to try. My problem is after clicking 'Capture Movie', the video generated by UE is not from the window I need. I must have missed something, any clue from you guys? Many thanks!

  • @HiraethGame
    @HiraethGame Před rokem

    I only landed here because I forgot where the render button is: D It gave me a lot of important stuff to learn - thanks!

  • @birdonfiremedia
    @birdonfiremedia Před 2 lety

    Great tutorial. Rather than using AVI with low compression and getting huge file sizes, might be better to do Quicktime with Apple ProRes 422HQ encoding. That is good enough for broadcast and a lot smaller than 100% quallity AVIs. Will play back on a normal system as well, without lag.

  • @RickHenderson
    @RickHenderson Před rokem

    Double-click the first Shot. OMG why is this not taught anywhere :) Now I need to find a video to properly explain shots and takes.

  • @KensireGames
    @KensireGames Před rokem

    Do you know how to play a level sequence after a boss fight or the actor is destroyed? What node should I use

  • @AndreanJapardi
    @AndreanJapardi Před 3 měsíci

    Hi, I want to ask, how do we make the cutscenes we make blend with our gameplay later? I mean, when the cutscene is finished, of course it will continue to the main gameplay, right? (to continue the game) well how do you make that?

  • @OldSchoolDo
    @OldSchoolDo Před 2 lety

    That was a lot of information . and it will take a bit of time to digest this , but . wow . what amazing explanation.
    Wondering if you could make a tutorial on How to create a waking up tutorial .
    basically the character is waking up from a position on their back to slowly standing up ..
    this has puzzled me for years !
    Cheers

    • @Beardgames
      @Beardgames  Před 2 lety

      Thanks for the kind words Timo good luck on your learning :) For this I'd recommend creating an entire animation of the player waking up, unfortunately it's just a tough animation job so there's little I could do on a tutorial heh. Thanks for watching my content and supporting the channel sir!

  • @MultiMam12345
    @MultiMam12345 Před 2 lety

    No compression means less strain on the gpu. i-frame codecs like ProRes or cineform give you 10 bit quality dynamic range and relative smaller file sizes. Your playback drive just needs to be able to playback the datarates. The files ate big, but you will not have quality decrease until the last stage. And you can always you with proxy version in Davinci.
    A small file is compressed heavily and is meant as a delivery codec. Not an editing codec. Its heavy on gpu for editing.

  • @DennisTamayo
    @DennisTamayo Před 2 lety

    It can also be good for future computer animated films, for the final rendering that is.

  • @eyeflyplayz
    @eyeflyplayz Před 9 měsíci +1

    Hi! This was a great tutorial. I just had a question: whenever I render the video, everything in the scene disappears and the video ends up being a sky dome with some camera movements. Do you know why this happened?

  • @jmacron4652
    @jmacron4652 Před 2 lety

    Great Tutorial...How can you create an
    In-game movie camera that can be made available in inventory so the character can select it to use it to film within the game.

  • @carterash2588
    @carterash2588 Před rokem

    If I am trying to have a metahuman play 2 pre-recorded animations. Right now I am trying to add them both to the same sequence shot. I want them to play one after another. Is this possible or should I be creating 2 seperate shots? Right now I have both animations in the shot but the second animation does not play.
    Please let me know is you need more info. Great video btw

  • @fandrawerNgundam
    @fandrawerNgundam Před 2 lety

    do we really need to render to video for cutscene?
    is it possible to use the cutscene as it is like an in game cutscene?
    for example like Metal Gear solid V, where the cutscene is real time and what the player equip will show in the cutscene as well.

  • @dankolevente
    @dankolevente Před rokem

    I’m just starting with the sequencer, but based on your vid I’ll need a proper video editing software for decent results with no lag. Could someone please explain why that is and/or if there is any workaround?

  • @james.a.delancey
    @james.a.delancey Před 2 lety

    Great video, but how do I open this project? That would have been really helpful

  • @FF-FAN9999
    @FF-FAN9999 Před 2 lety

    Is it possible to play animations on the player character or npcs in the world? I'm thinking how would be possible to transition from game camera to cinematic and then back smoothly to have game camera and back to gameplay

  • @gladiyit6771
    @gladiyit6771 Před 10 měsíci

    ty

  • @fracturedfantasy
    @fracturedfantasy Před 3 lety +3

    Good timing. I'm actively working through the annoying things that occur in sequencer right now! Lets see if this helps the workflow. Cheers. 💪

    • @Beardgames
      @Beardgames  Před 3 lety

      Hope it helps man :) drop us a message if you have any questions 👊

    • @NephariusAMG
      @NephariusAMG Před 3 lety +2

      Fancy meeting you here, FF. Lol. I love your channel!

    • @Beardgames
      @Beardgames  Před 3 lety

      @@NephariusAMG Much love Nepharius :)

  • @startupbenefits4519
    @startupbenefits4519 Před rokem

    I create a simple animation in the sequencer. There were (no shot) files in the sequence using the movie render queue. Doesn’t creating an animation automatically create the shot? How do I create a shot?

  • @Blonder_Studio
    @Blonder_Studio Před rokem

    can i add components to my character in the cutscene the same way i would do if i was editing a blueprint in its viewport???
    cuz i am using UE's hair system so the hair for my character isn't actually connected to my character so yeah that's why im wondering

  • @bruceleroy911
    @bruceleroy911 Před 3 měsíci

    question when Im rendering a video the file preset keeps showing up with a block border but I dont see it in yours or any video ive watched. how to I remove it and have a clean video?

  • @harshitology3498
    @harshitology3498 Před 2 lety

    good job

  • @Rohit-xc7co
    @Rohit-xc7co Před rokem

    Hey Beardgames, doubt: blueprints not animating when rendering in ue5. Please le me know how to resolve it. Thanks.

  • @qbrd2611
    @qbrd2611 Před 10 měsíci +1

    What do you do if there is no "Cinematics" button? There's a Clapboard icon, but the only options there are "Add level sequence" or "Add level sequence with shots"? Why is everyone else able to follow these tutorials, but I can never get past step 1? Am I deficient?

  • @furrybproductions
    @furrybproductions Před 2 lety

    How could I make different camera angles play at the same time in the umg like the codec screen in Metal Gear Solid 4 where you can see the faces of the 2 characters in their own masked boxes overlaid on top of a view of the player character?

  • @AllKapucino
    @AllKapucino Před 2 lety

    Hi!
    How to move all units (keyframes, animation sequence) on timeline?
    Like in Premiere pro you push key A, and after you can select and move all units which are located to the right of the mouse.
    Thanks.

    • @Beardgames
      @Beardgames  Před 2 lety +1

      Hey Al, I think you can just drag select my friend, should select all ones you want :)

  • @ValleStutz
    @ValleStutz Před 4 měsíci

    Thanks for the tutorial! Somehow it does not work for me (UE 5.3.2) to add an animation to the Mannequin (+ skeleton). I can apply the animation but it changes nothing. The Mannequin stays in place. Any tip for me?

  • @DenisZaharenko
    @DenisZaharenko Před rokem +1

    What if i want to use the player camera for the sequence?

  • @Wilkoooo
    @Wilkoooo Před rokem

    Hello! This is a really great tutorial for making the cinematic, however I am trying to figure out how to make cutscenes trigger in my game project? Like one that would be an intro cutscenes after the menu and others that play once a player has gotten to a certain spot in the level? Sorry if this is really basic stuff, I’m just a beginner and am a bit stuck ahaha, thanks again for this amazing video! :) ❤️

    • @Wilkoooo
      @Wilkoooo Před rokem

      Like, do I have to have a different project for gameplay an cutscenes or do I do them in the same project but have the cutscenes be in a different folder? Thanks so much for reading this! :)

  • @mattrose7053
    @mattrose7053 Před 2 lety

    Video is awesome. What are best steps for audio post processing ? seeing a few articles where artists aren't getting audio in the capture video render output (.avi) in UE5 (even though a .wav might be produced).

    • @Beardgames
      @Beardgames  Před 2 lety

      Hey Matt! So what I usually do is just throw it into a video editing software and add it that way. I'm unsure if this is the best method but as it is there are so many things you need to get right in a clip render I'd rather not have to worry about audio timing as well haha. Hope this helps :)

    • @imlostgaming9542
      @imlostgaming9542 Před 2 lety

      @@Beardgames which video editor do you recommend?

    • @Beardgames
      @Beardgames  Před 2 lety

      @@imlostgaming9542 I'd highly recommend Premier Pro :)

    • @imlostgaming9542
      @imlostgaming9542 Před 2 lety

      @@Beardgames thank you ❤

  • @dacarly1330
    @dacarly1330 Před rokem

    I am trying to get a cinematic to automatically play at the beginning of a level, but it only takes my fades and my audio and does not use the cinecamera. Do you have any suggestions?

  • @sneakycrayon6345
    @sneakycrayon6345 Před 2 lety

    Great vid bud needed that info and you are easy to understand and follow :D. But what about the control rig method they showed in demo while animating that big robot thing in real time. do you know how to use this control rig and do it like they show cased? can't find any information about that

    • @Beardgames
      @Beardgames  Před 2 lety

      Thanks Muf :) unfortunately I haven't played around with the control rig as of yet. I'll be honest I had a very small mess with it and it seemed more glitchy then it was worth using at the moment! I'd highly recommend just sticking with animations for now, they suck to make but I dont think the control rig will take over for a while in terms of usefulness

  • @erikx8173
    @erikx8173 Před rokem

    Hello,
    I'm having a problem trying to render a frame sequence for a television scene not gameplay in UE5 (CITY SAMPLE). When I set up the scene in sequencer the scene will playback perfectly (In Sequencer). But when I try to render out the frames sequence, sometimes it will render a Different / Wrong Camera or the camera will be facing the wrong direction even though it"s key-framed to face the right position. I've tried correcting the bindings but still get the same result. What are your comments???

  • @Sheldinator
    @Sheldinator Před 2 lety

    hi, i was wondering how i can trigger a cutscene when i click on a button in a widget. thanks

  • @GBTC2011
    @GBTC2011 Před 2 lety

    I have an issue when making a cutscene with the character, I have to place it in the scene to create the cutscene and if I remove it afterwards, it doesn't appear when I play the cutscene. If I leave him there, he shows up in the game. Also I tried to export the cutscene for editing in a different program and cannot get it to export in a movie format.

  • @kudjo24
    @kudjo24 Před rokem

    3:16 I dont even have a shot thing to hop out of lol, how exaclty did you create a shot?

  • @creatingtailedstories
    @creatingtailedstories Před 2 lety

    Oh, I was doing it so wrong (= Thanks

  • @nautilusjakob
    @nautilusjakob Před 10 měsíci

    I still don't get it - I enabled root motion and have my montage created. My character walks in one place, in the BP. However in Sequencer, I have added the BP with a transform , Y axis 0 to 100, but the walking animation is not playing , when playing the sequencer. Like there is no animation... Can you help?

  • @dmrm2161
    @dmrm2161 Před 2 lety

    When I render (output avi file), I have all the scene, but not the skeletalmesh actor. Maybe you know why ?

  • @alexgabel9797
    @alexgabel9797 Před rokem

    Ah super nice Video thanks! Just a real quick Q. I am having problems with my render. My camera movement is getting rendered but sadly not the animation of my object. It works in sequencer but sadly not when i render thanks allot 🙏🏻

  • @kiukle
    @kiukle Před rokem

    Do you have a newer tutorial for the official UE5 release for the curves editor? Specifically I want to control the easing motions of the camera's position movement, but having a hard time finding any tutorial explaining this. As a filmmaker it's the most important thing I want to focus on at the moment. If I can't move the camera smoothly and adjust it as I need there's not point building beautiful scenes hah

    • @samcha9508
      @samcha9508 Před rokem

      Yeah, I'm having a hard time too, finding the tutorial or document guide to control the easing motions of the camera, as shown in 02:19 in this video. It feels like kinds of obstacle for new players.

  • @nessieloch5564
    @nessieloch5564 Před rokem

    I use a character to play; in game mode. He can run jump etc; but in sequencer I can not see him. is it possible to make a film while in the game mode? how to capture our main character

  • @conbuch9758
    @conbuch9758 Před rokem

    I tried to add root motion animations into my sequencer, as well as the root motion animation montage version, and it keeps snapping my character back to the starting location after one iteration. Its driving me crazy. Any ideaS?

  • @Kurdischerjapaner
    @Kurdischerjapaner Před rokem

    How can i add a sequence with cloth changing like gta or beat down ?

  • @Dix_D
    @Dix_D Před 2 lety

    Hi, I want to know can I make a character animation longer than 1min?

  • @oliverbrown9634
    @oliverbrown9634 Před rokem +1

    When I lock to camera, I'm locked to the camera not the camera locked to me. At the start

  • @chaver28
    @chaver28 Před rokem +1

    such a good video my brother :D i have 1 question and i really hope you can help me, so i have set up all my keyframes but i want my sequence to be longer, is there a way to make it longer without having to adjust every single keyframe afterwards?? i fucked up man

    • @Beardgames
      @Beardgames  Před rokem +1

      Haha thanks dude! You can extend your clip but you can't scale your key frames along a longer path if that's what you mean, you could always slow down time slightly if you want things to happen slower. Good luck chaver 😎🤘🏻

    • @chaver28
      @chaver28 Před rokem +1

      @@Beardgames damn dude I was just trying to be lazy and not redo all my keyframes haha thanks for the advice anyway and you great manners just got me to subscribe 😁

    • @Beardgames
      @Beardgames  Před rokem +1

      @@chaver28 haha thank you brother it's appreciated!!!

  • @teacake450
    @teacake450 Před rokem

    Are you using any retargeting? I am trying to follow, but things do not line up.

  • @au-projects957
    @au-projects957 Před 2 lety +1

    thanks for the amazing tutorial...helps a lot.
    but what about a realtime cutscene that we can seamlessly switch between gameplay camera and cutscene, is that possible in unreal engine, can you make a video about that? ❤❤🥂

    • @Beardgames
      @Beardgames  Před 2 lety +1

      Great idea sir I'll definitely have to do a tutorial on that at some point :)

    • @au-projects957
      @au-projects957 Před 2 lety

      @@Beardgames thank you so much

  • @SyanTheBee
    @SyanTheBee Před 2 lety

    I've been considering making my own short films for quite sometime, though I was having mine in the style of an RPG game, how would you add subtitles in the timeline which would show up in a dialogue box? like, it'll appear on the keyframe when you want them to appear?

    • @coolbeans3390
      @coolbeans3390 Před 2 lety

      You'd do that with ui boxes and triggering them on event.

    • @SyanTheBee
      @SyanTheBee Před 2 lety

      @@coolbeans3390 Interesting (XD sorry I'm just a newbie at Unreal XD I'm so used to Unity but I wanted to try something different)

    • @coolbeans3390
      @coolbeans3390 Před 2 lety

      @@SyanTheBee no prob. What you're wanting to do is actually super easy. Good luck!

    • @SyanTheBee
      @SyanTheBee Před 2 lety

      @@coolbeans3390 alright ^^ I'll give it a try, thanks!

  • @ipfilms6168
    @ipfilms6168 Před 2 lety +1

    the .avi format has always the highest data sizes. Use quicktime or the standard for movies h264 which is used for movies. The sizes should be way lower and the quality is still good

    • @petertremblay3725
      @petertremblay3725 Před 2 lety

      Using avi is pretty lame for rendering!

    • @ipfilms6168
      @ipfilms6168 Před 2 lety

      @@petertremblay3725 I didnt say to use avi. Avi is a not comprimized data format.

    • @petertremblay3725
      @petertremblay3725 Před 2 lety

      @@ipfilms6168 Maybe i heard it wrong but one have to have 100 TB of space for this! loll

  • @eberlekim8763
    @eberlekim8763 Před 2 lety

    I created a sequence and added a metahuman rig to it (with Track). I've added a camera and animated the rig. I've saved the project, but when I open the project again, there's no camera anymore and inside the sequencer is nothing. Can't find my animation. All other changes (like moving objects in the project or adding new materials or blueprints are saved, but the sequencer is empty. I am a bit confused and disappointed, because I honestly don't know what I did wrong.

  • @ryanmichalski7420
    @ryanmichalski7420 Před 2 lety

    Between sequencer and blueprint which would be the less challenging of the two to learn.

  • @baluwa98
    @baluwa98 Před 2 lety

    I'm a complete noob! what is this software? is it Unreal Engine which i need to download first?

  • @HeroDestrin
    @HeroDestrin Před 2 lety

    Question: How do you animate your characters? Not using blueprint. I'm extremely new to Unreal and attempting to learn how to make a cinematic city background for a green screen video. I need animations on a few things, including a big robot. I don't know how to model a big robot, or rig it, or animate it. Please help me I'm lost lol ;-;

    • @Beardgames
      @Beardgames  Před 2 lety

      Unfortunately the best way of doing it is by animating my friend! I've got a tutorial on rigging and animating if you need :)

    • @HeroDestrin
      @HeroDestrin Před 2 lety

      @@Beardgames Oh yay, awesome!

  • @FelixFleshyFriends
    @FelixFleshyFriends Před rokem

    Why you are adding the keyframes for the focus manually if you can just track the object?

    • @Beardgames
      @Beardgames  Před rokem

      Just another way of doing it my friend, maybe you want the focus to change mid shot and not track a target for the whole duration :)

  • @RodrigoSantos-du2bu
    @RodrigoSantos-du2bu Před 2 lety

    What is the config of ur pc?

  • @christopher6267
    @christopher6267 Před rokem

    You skipped over that you were running the actual game in PIE mode with the blueprints to activate those timelines. How does that connect back to using sequencer?

    • @Beardgames
      @Beardgames  Před rokem

      When you render the sequence your game will Play

  • @keremgoncuk1239
    @keremgoncuk1239 Před 2 lety

    amazing video but do you can for first person view.

    • @Beardgames
      @Beardgames  Před 2 lety

      For first person I think it might be easier taking footage from the actual gameplay, or moving the camera along with the player! I'll have a think about the best route for it :)

  • @tom9380
    @tom9380 Před 2 lety +1

    Everything works well but the animations. I did it exactly like you, yet when playing the timeline with the added animations, the characters just stay in their default A pose.

    • @Beardgames
      @Beardgames  Před 2 lety

      It will stay in the default t-pose until you move your time over the animation :)

    • @tom9380
      @tom9380 Před 2 lety

      @@Beardgames Yeah, did that but nothing. Also while trying to play animations in other views; must be a bug.