I like the rock storm idea, but in this iteration they seem kind of like styrofoam blocks, and that takes away from their impact (both literally and metaphorically). I'd suggest them breaking up upon impact and leaving a crater decal, or at least some particle effects and some screen shake if they hit close to the player character!
maybe the sandstorm could look better if there was some sort of "dot" particle effect/filter played to the player's camera? Currently it just looks like a sort of yellow haze, with no real indication of "wind" or "sand" blowing in it. (ironically enough the rock storm when further away in this video actually kinda gives this effect) You could also maybe try adding small "sand cloud" visual effects that occasionally appear within the storm like larger clumps of sand rising being blown pass as well
You had me at pipes! You do know how long it took Satisfactory to implement pipes rigth? And all that preassure from the players, ouff. Glad you take a better approach bro! ;-) The storm does feel a bit much tho, this sais, 'death incomming unless you have shelter' There could be a lighter and a heavier version, you could be outside in the first but have to be inside in the second for instance. Love your artwork!
I'm curious to hear how things are going with Astoaria and wishing you the best of luck. Maybe you could create a quick update post on Steam or in a community post here. Life happens and game dev is hard. So if it's bad news, so be it. Bad news is often better (for prospective players) than no news.
i've been watching this channel for years now. This game is really coming together. The rock storm is great but the rocks feel light, maybe add some impact.
If you plan on making silver important to progress i suggest making silver oxide trees either rare or hard to plant, (or both!) so the game's progression isn't broken (people getting silver before copper). Love these new ideas though, and the rock storm seems exciting!
Please fix order of videos in your playlist. I randomly found your channel and wanted to see a whole story, but vids in the playlist are in the random order which is very uncomfortable
I like the rock storm idea, but in this iteration they seem kind of like styrofoam blocks, and that takes away from their impact (both literally and metaphorically). I'd suggest them breaking up upon impact and leaving a crater decal, or at least some particle effects and some screen shake if they hit close to the player character!
Yeah that's what I was thinking too
Super excited about this project
Don't lose motivation, man!
Wondercoll, we know you are still out there somewhere... If you see this, we miss you!
game's progressing well!
maybe the sandstorm could look better if there was some sort of "dot" particle effect/filter played to the player's camera? Currently it just looks like a sort of yellow haze, with no real indication of "wind" or "sand" blowing in it. (ironically enough the rock storm when further away in this video actually kinda gives this effect)
You could also maybe try adding small "sand cloud" visual effects that occasionally appear within the storm like larger clumps of sand rising being blown pass as well
I find it funny that the robot you play as has hunger, thirst and can be affected by toxic gas.
This felt like "The knife episode"
WE ARE GETTING OUT OF THE GEMSTONE CORAL WITH THIS ONE 🔥🔥🔥🔥🔥
You had me at pipes! You do know how long it took Satisfactory to implement pipes rigth? And all that preassure from the players, ouff. Glad you take a better approach bro! ;-)
The storm does feel a bit much tho, this sais, 'death incomming unless you have shelter'
There could be a lighter and a heavier version, you could be outside in the first but have to be inside in the second for instance.
Love your artwork!
Love the game, can't wait for it to be released
Thank you!
I really like your devlogs. Thank you for making them, your game looks awesome!!
It's been 8 months. We don't want to see another GameDev youtuber get Dani-fied. I'm sure that what you are up to right now is epic as phoque.
Haven't seen this channel in so long
Regarding the storm: Maybe add some camera shake, some blur and make it harder for the player to walk in a straight line?
Non ricordavo fossi italiano. Ottimo devlog, as always ❤️
Wow that game looks reaaly sick! It definitely gives me some No Man's Sky vibes which I really like :D
Astoaria is looking fantastic and I love the innovative ideas you're putting into it! Keep up the amazing work! 😺
Thanks!
I'm curious to hear how things are going with Astoaria and wishing you the best of luck.
Maybe you could create a quick update post on Steam or in a community post here.
Life happens and game dev is hard. So if it's bad news, so be it. Bad news is often better (for prospective players) than no news.
The game is progressing very well almost ready for a beta play testing. I'm fixing the last few things before being back updating regularly :)
@@Astoaria That's great to hear! Best of luck and keep at it! 😺
looks great
It's progressing really well, lots of good stuff!
i've been watching this channel for years now. This game is really coming together. The rock storm is great but the rocks feel light, maybe add some impact.
Non vedo l'ora che esca, voglio i gameplay di TheloneGamer!
this game looks so amazing
If you plan on making silver important to progress i suggest making silver oxide trees either rare or hard to plant, (or both!) so the game's progression isn't broken (people getting silver before copper). Love these new ideas though, and the rock storm seems exciting!
nicee
Hey, where you at man?
when it is uploaded ? approximately
I will Wishlist if you give us a free demo
Please fix order of videos in your playlist. I randomly found your channel and wanted to see a whole story, but vids in the playlist are in the random order which is very uncomfortable
what is Unity? is it a plugin for godot?