"Converting every material using this process could be a pain in the butt." -- I had to laugh at that line because you took the words right out of my mouth and that's how I was doing it until I watched your really nicely done tutorial. Wonderfully to the point. Thanks so much and keep up the good work. (I have subscribed to your channel!)
A lot of times it’s just as easy as going to ur graphics settings. I was already in URP but for some reason it was just showing up as Render pipeline in mg settings. On the drop down menu I selected URP well-a! All my shaders work!
If you're using URP 12+ the #Edit -> Render Pipline' is removed, instead there is a new converter tool in 'Window -> Rendering -> Render Pipeline Converter'
@@cryptoworldgames I had the same issue, to solve it you need to install universal RP from the package manager. Go to Window > Package manager > Packages: Unity Registry > Universal RP and then install the Universal RP(The universal Render pipeline). and then you will have the Render Pipeline Converter option
Hardout, first line.. "so your scene is looking pink" boom, i know im in the right place. Dude explains why it's happening and how to solve it. Amazing.
THANK YOU!!!!!☺️ I was so confused because I actually selected universal render pipeline but I didn’t know I had to configure it in settings!! I got this super cool shader to work and I jumped for joy!!!!
Thank you, UGuruz! I was following another tutorial which is using an older version of Unity and my menu options didn't match the instructors so I was stuck with pink assets. Now my assets are the right color.
Very perfect explanations! Thank you so much. Now my all objects can be converted to non-pink. Only from you learnt I have to choose only 3d while creating a project, nothing else to be chosen.
My error was at 2:32. I didnt have a render pipeline there. Solution: Create a new one under assets: 1. Rightclick -> Create -> Rendering -> Universal RP -> Pipeline Asset (Forward Rendering) 2. Now assign this Asset to the Slot in EDIT -> PROJECT SETTINGS -> GRAPHICS.
I am not using urp for this case it is just destroying my materials and textures applied to my game objects. I dunno how to fix it and make it work again as the settings are changed.
what about when you import a package in the standard builtin pipeline. and everything is pink. ive bought a asset that can be used in both standard and hdrp i have imported it in standard and found al the materials in pink the materials are giving a hidden/internal/errorshader can you helpwith that beceause you cant convert back in standard pipeline
"Converting every material using this process could be a pain in the butt." -- I had to laugh at that line because you took the words right out of my mouth and that's how I was doing it until I watched your really nicely done tutorial. Wonderfully to the point. Thanks so much and keep up the good work. (I have subscribed to your channel!)
A lot of times it’s just as easy as going to ur graphics settings. I was already in URP but for some reason it was just showing up as Render pipeline in mg settings. On the drop down menu I selected URP well-a! All my shaders work!
@@pixiedust5239 It Works I Just Solved this issue doing exactly what you did. ty
Much simpler solution now:
-Windows
-Render Pipeline Converter
-Built-in to URP
- Select all
- Intizialize and convert
If you're using URP 12+ the #Edit -> Render Pipline' is removed, instead there is a new converter tool in 'Window -> Rendering -> Render Pipeline Converter'
Bro you saved my life, I was looking for it for months. This one time I had to convert all materials in an asset pack I imported, took hours
windows > rendering does not show render pipeline and its also not in edit tab
Thank you! Didn't realise this existed!
@@cryptoworldgames I had the same issue, to solve it you need to install universal RP from the package manager.
Go to Window > Package manager > Packages: Unity Registry > Universal RP and then install the Universal RP(The universal Render pipeline).
and then you will have the Render Pipeline Converter option
@@rihamali6239 ok thanks
YOU HAVE INSTANTLY SOLVED MY PROBLEM AFTER AN HOUR OF HEADACHES THANK YOU SO MUCH
tutorials should be like this, straight to point, yet with examples that are easy to understand. subscribed
Hardout, first line.. "so your scene is looking pink" boom, i know im in the right place. Dude explains why it's happening and how to solve it. Amazing.
😅Took 2 and a half minutes to get to the point though.
@@vila4480 it did not? he explained it first...
Thanks for clearing that up for people, a lot of newcomers get confused about it easily. :)
you explained PERFECTLY!! One thing is following steps to fix it, other is understanding. I'm subscribing, thanks a lot!
I was on the verge of crying while dealing with this problem over and over again for school but you saved me thank you!
Welcome
Excellent video, direct clarifications, straight to the point. thanks so much!
Welcome
THANK YOU!!!!!☺️ I was so confused because I actually selected universal render pipeline but I didn’t know I had to configure it in settings!! I got this super cool shader to work and I jumped for joy!!!!
You're so welcome!
Much simpler solution now:
-Windows
-Render Pipeline Converter
-Built-in to URP
- Select all
- Intizialize and convert
5:15 for god sake thank you
that was exactly what I was looking for
Dude this is one of the greatest videos on unity out there man well DONE
Solution for URP!!!
1- Change the Material to
Universal Render Pipeline/Lit
2- Ctrl + z
It works for me :)
your explain in a way so a new like me can just do it in a seconds 🤩
Thank-you sir.. I really need this video..
This is the clearest explanation I've seen yet. Thanks good sir!
This is a very good video explaining the famous "PINK" material problem in Unity, thanks!!!
in newer versions: window > rendering pipeline converter, very useful
I really appreciate you explain why it doesn't work. Thank you for a clear tutorial.
Thank you, UGuruz! I was following another tutorial which is using an older version of Unity and my menu options didn't match the instructors so I was stuck with pink assets. Now my assets are the right color.
Glad it helped!
Render pipeline no longer shows up on the edit tab, on my version it's different unity 2019.4.29f1
Much simpler solution now:
-Windows
-Render Pipeline Converter
-Built-in to URP
- Select all
- Intizialize and convert
This is great and all, but what should I do if I have 200+ assets that I need to upgrade?
I honestly watched from 3:52 to 4:12 and it solved my problem, Thank you!
Very perfect explanations! Thank you so much. Now my all objects can be converted to non-pink. Only from you learnt I have to choose only 3d while creating a project, nothing else to be chosen.
This a great video! It was driving me crazy why everything was pink..so thanks for your help.
Thank you so much for this video. It helped me a lot to fix the problem!
Thanks so much for the help, I was having so much trouble trying to find a solution.
You are welcome!
Perfect. I'm learning unity and you made look very simple to resolve. Thanks
What a comprehensive explanation of fixing this magenta "pain in the ass"! )) Thank you so much!
Thanks! it was really helpful, great explaination 😇
My error was at 2:32.
I didnt have a render pipeline there.
Solution: Create a new one under assets:
1. Rightclick -> Create -> Rendering -> Universal RP -> Pipeline Asset (Forward Rendering)
2. Now assign this Asset to the Slot in EDIT -> PROJECT SETTINGS -> GRAPHICS.
OMMG, you never know how much this tutorial vid means to me,!!! U R AWSOME!🤩
Happy to help!
Thank you very much, this is the best tutorial I have seen in a while
Wow, thanks!
Sir, you have all my respect!!! You safed my time and efforts!!! ALL RESPECT SIR.
Thanks for that, got a pink sample pack I couldn't figure out :)
You are Man!!!!!!!!!!. I spent a lot of time for this. Thanks A lotttttttt......
This is the new brackeys! Good Job!
thanks bro, this 6:18 fixed my problem
Thank you so much!
You Sir, are a saint! Thank you for this great information!
Glad to help
Thanks for the video! It provided a good explanation and solution for my problem.
Thank you so much!
I was hoping there'd be a faster and more efficient way!
such a life saver dude
Thanks! 🤘
I wish you an eternal libido my friend!
Thanks so much
VERY good explanation! Thank you!
Very useful, thank you
bro how add water whlie we creating terrain about this topic can you do one video if you are doing can you reply
You've helped me a lot. Thank you, friend!
yeah you earned my thumbs up... got a bit irritated with an add after 20seconds of video... but the vid quality was pretty good
Well explained!
thanks man, It solved my problems
You're a life safer man, thank you so much
OMG Thank you so much. This was driving me crazy lol
Thanks for the info, I was unaware where to drag the textures into
Glad I could help!
Thank you for the help!
This video REALLY helped save me a lot of time! thanks so much!
Glad it helped!
Thanks. You made my day
I am not using urp for this case it is just destroying my materials and textures applied to my game objects. I dunno how to fix it and make it work again as the settings are changed.
Thank you so much, this was very helpful!
Very useful thx!
Literally perfect thanks my man
THX! This Tuto helped me a lot.
Earned A Sub!
Thanks, this helped a lot
Great video, Subscribed
thanks bro your teaching skills are real simple. Thx again
You are welcome!
Problem solved, thanks a lot! =)
thank you so much. easy to understand and got right to the point.
Thanks a lot this really helped me
Thank you!!! you always make the best tutorials
Glad you like them!
TY, you are my hero!
EXCELLENT VIDEO!!!
Great video, tyvm.
Thank you, that helped a lot!
You're welcome!
Very helpful.
Just what I needed, thank you!
Happy to help!
what about when you import a package in the standard builtin pipeline. and everything is pink. ive bought a asset that can be used in both standard and hdrp i have imported it in standard and found al the materials in pink the materials are giving a hidden/internal/errorshader can you helpwith that beceause you cant convert back in standard pipeline
Thank you!
thanks this helped
Thank you, helped me a lot!
Amazing Bro!!!
10/10 Thanks for making this video
Thank you so much, really helped me!
This was a great video, really appreciated, saved me alot of time
You're welcome!
Thank you! Very good job!
Thank you very much, it helped me!
Thank you so much!!
Big Thanks, so easy and understandabil. Greate Content
Glad it was helpful!
Lift saver. thanks!
Thank you so much
Thanks for your video
You saved my day!!! cheers
Thank you . You are a saviour
that was my problem , Thanks !!!! your my hero bro Thank you!!
Glad I could help
Nice
Thanks
I can guess you are an Indian from your accent... #respect bro. Nice work
Thanks you so much! You just save my life!
Happy to help!
Love u man! Thanks :)
Thank you very much 🙂
You're welcome 😊