@@traumwandeln Yes, I did. Though in hindsight the donut tutorial really isn't the best for a beginner. It does a very good job at going over a lot that blender has to offer, problem is, imo, that as a beginner it's too much. I'd suggest checking out Grant Abbitt. He has loads of more beginner oriented tutorials, like the low poly well and sea shack tutorial that go over the very beginnings of Blender much better than the donut tutorial.
I remember following this milk box tutorial ages ago, struggling with the line art but finally getting it to work. Now we have a whole line art modifier that can do it for us in a click! This method makes me feel nostalgic now, and appreciate just how far both the software and I myself have come :)
We had line art modifier back then too. I still use this "old" method when I can, cause it looks so clean, I only use the line art modifier when the the other method creates ugly results.
I was losing my mind trying to find a way to make objects in a transparent container with liquid visible in eevee, found this accidentally after I gave up on the project. I'm revisiting it now, it's going smoothly, life saving tutorial 🙏
I've seen a bunch of people saying that this was too fast and hard to learn, and maybe it's just me, but I found this tutorial actually very good. I had almost no knowledge of blender when I first found this, and yes, it is annoying that the video is fast and a little too zoomed in, but it helps you find your way around the program while you're trying to find where those options are. (also, that's what the pause button is for!)
Thank you! Exactly, you can hit that pause button, and also this video is not made for beginners, it's made for people who are already using Blender and want to try out a different style, so it's more like an overview.
This is actually the cleanest and most concise way I’ve seen someone explain some of these techniques. Even explaining how to customize each one. Saving this video for future projects, fantastic job man
1:19 You forgot to tell, that if you need color to be applied, then add 1 to Material Offset in Wireframe modifier. I've struggled with this, so if anyone encountered this problem like I am, that this is your solution ^^
I did it differently, I duplicated the object, added a wireframe to it and deleted the materials and added a new one (purple). In this way you don't have to mess around with the material offset.
If something doesn't work, recalculate normals and apply scale. These two bad boys mess up everything if they aren't right. Glass edit: the tricky glass shader doesn't work anymore, it doesn't have this glowy bright look, it looks lame This fix doesn't work anymore but I leave it here just in case👇 (Glass fix: I checked my old file and the glass doesn't look as I show you here, probably bc blender has been updated since I published this video, and they've changed things. To recreate the effect, follow everything what I'm showing in the video but instead of setting the Transmission Roughness to 0.69 change the Roughness to 0.69 and it'll look just like mine. Change the blending from opaque to alpha blend.)
Hi, sorry to bother you, but i can't make the transparency, when i plug backface my bottle becomes completly white with no transparency. Did I miss something ? Thanks in advance for this cool tutorial !
You gotta switch from opaque to alpha blend in the material settings, i show this in the video maybe you've missed it. If it still doesn't work then open a fresh blend file and create the material on the default cube easier to find what's wrong.
THIS HAS SOLVED ALL OF MY UNCOMMENTED QUESTIONS ON FEATURED SKETCHFAB MODELS. It's also so funny that when the subtle subscribe signs flashed i was liking the video and so hitting that button was super convenient! Brb slamming that notification bell.
awesome vid! im using this to create my yt mascot and it really helped! would you happen to remember where you got the planets and stars in the bottle?
thanks! I made them myself, there's an addon called extra objects which gives you bunch of new objects including a simple star. The planets are spheres and I applied a wave texture to them.
This tutorial is exactly what I needed ! Perfect and entertaining also! A little bit to fast for total beginners but I almost got it. My Glas reflection is transparent but I can't see the liquid through it. Do you know why that could be?
@@levimagony Hey! Thank you! I deleted my file accidentely but seeing your answer gave me enough courage to try it again and this time I can see the liquid inside the bottle! Thank you very much :> ! Buut I somehow did something else wrong this time. I cannot see the reflection
OH wait. I can see my bootle. I have a different problem. My meshes are pink and I googled it. For some reason Blender lost the files, or something and I am trying to fix it now! Edit: Nvm. I fixed it but my reflection is still not visible :(
Made a cube and a sphere inside. I cannot get the cube to show "inverted" so the sphere is never visible. I get the outline to work though. Following everything exactly. Just installed 2.93.3 LTS. Switched to eeve etc
Epic tutorial! Couple of questions. 1) The white outline that you're acheiving in some of the thumbnails and your instagram animations - is that done in post or on a different render layer? Havent found a way to ouline the silhouette of a scene yet so would be great to know! 2) Have you tried this technique was many objects that have a lot of concave areas? I've found that the outlines can begin to look a bit wonky because of all the geometry intersections that are happening. Interest to hear your thoughts! Thanks!
1. I'm creating those outlines in photoshop, but here's a tutorial about creating multiple outlines: czcams.com/video/UH1MNINmGJE/video.html 2. yes this techniques is not always the best option, there's a lineart modifier in blender which works with concave areas and intersections as well ( i used it to create the outlines for the cassette animation). You can apply outlines to a whole collection of object or only the selected object: czcams.com/video/a1o_W4XJvSY/video.html
@@levimagony I got everything working perfectly but sometimes I got to delete my object and make a new one because it would just go black when creating the border. Defo made sure I haven't accidently made anything wrong as by doing the same thing it would work. Idk it was weird I still don't get why I sometimes experience this stuff on blender.
I'm glad you've found me. About the planets, add a sphere, use a scaled down + distorted wave texture with zero detail (if im remember correctly), color it with a color ramp which is set to constant interpolation this way the colors won't have fading. For the ring add a torus give it an outline.😉
Hi! I like your videos. Thanks you! But i don't understand how to make milk. I created the object for milk then i made the only the shaders that appeared in 1:05. But the milk is not transperent, also gradient don't work properly. In your video one color flows in the other smoothly, but my gradient worked only on small space of milk. I hope I wrote clearly. Thank you for your videos again!
Create the same magic transparency material as I showed in the first step there's a node setup for the milk at 0:35, copy that. At 1:05 that's the material of the outline. If the milk is not transparent, go to edit mode, recalculate normals with shift+n, and it should work.
Alright! time to make some aesthetic stuff! Though I can't seem to do the gradient milk inside the carton, idk what I'm doing wrong tbh 🤣 EDIT: for the gradient milk, i just switched the emission node to connect at the top instead of the transparent bsdf.
Hey this is so amazing. I tried it as well. I have a doubt, when u created secondary outline with wireframe modifier. Then after that how to join duplicate object (wireframe) with original object. So that secondary lines match with original object. Thanks.
Thank you for the video! I have a question about the magic transparancy part. I used it on a sphere to show a smaller one inside. But the light can't seem to go trough the first sphere with the magic transparancy and affect the smaller one. Is it normal?
hi! i attemped this tutorial on my own by making a frog inside a bottle, everything is looking perfect in the viewport but as soon as i hit render the things inside the bottle like the frog turns out gray/black or are completely invisible. already attempted hitting the backface culling box but nothing changes and i have no idea what else to do
Hey mate. Loved this vídeo, exactly what i was looking for. I have some issues with the magic transparency milk. Did you created a second material and placed inside the milk box? Can´t figure out how the transparency is not working as is should be.
Hey, yes I created a second object and placed inside the box. Possible solutions: - recalculate the normals in edit mode with shift+n Recreate the shader on a simple object (cube) while following along the tutorial easier.
Yes, things have been removed, but mostly renamed. Under material settings > Render Method you can find the new blend modes, Blended mode and Dithered. Blended is the new Alpha Blend.
currently fallowing this tutorial but the magic transparency will not work at all, using a cube that encompasses a sphere, and the magic transparency refuses to work, i have everything the same as you have done it too
I'm unable to render the magic transparency one, in viewport it works but when rendering it shows as solid with no backface culling, tried to render my animation multiple times but can't find a solution, is there something to do for this?
@@levimagony all good, works now, apparently had some problems with some modifiers. Last question, how do you render your scene with almost no shadows? Is there any video technique for this?
@@SilentJheck yaay. So in the material settings tab where you click backface, culling under that there's blend mode and shadow mode, change the shadow mode from opaque to none and there you have it, no shadows😉
Me, just finishing the first couple donut videos: Alright then.... *saved for later*
How did your donut went? Did you finish it?
@@traumwandeln Yes, I did. Though in hindsight the donut tutorial really isn't the best for a beginner. It does a very good job at going over a lot that blender has to offer, problem is, imo, that as a beginner it's too much. I'd suggest checking out Grant Abbitt. He has loads of more beginner oriented tutorials, like the low poly well and sea shack tutorial that go over the very beginnings of Blender much better than the donut tutorial.
Me: finish the barrel tutorial but still can't finish A SINGLE DONUT
HAHHAHA S A M E here
OMG ME TOOOOOOO
I remember following this milk box tutorial ages ago, struggling with the line art but finally getting it to work. Now we have a whole line art modifier that can do it for us in a click! This method makes me feel nostalgic now, and appreciate just how far both the software and I myself have come :)
We had line art modifier back then too. I still use this "old" method when I can, cause it looks so clean, I only use the line art modifier when the the other method creates ugly results.
I was losing my mind trying to find a way to make objects in a transparent container with liquid visible in eevee, found this accidentally after I gave up on the project. I'm revisiting it now, it's going smoothly, life saving tutorial 🙏
I was losing my mind too when I tried to make the Space Milk:D. Glad I could help!
Same case here, still have some problem left tho. Hope the vids will be more detail
is this an evee render?
yes@@eemFPS
I've seen a bunch of people saying that this was too fast and hard to learn, and maybe it's just me, but I found this tutorial actually very good. I had almost no knowledge of blender when I first found this, and yes, it is annoying that the video is fast and a little too zoomed in, but it helps you find your way around the program while you're trying to find where those options are. (also, that's what the pause button is for!)
Thank you! Exactly, you can hit that pause button, and also this video is not made for beginners, it's made for people who are already using Blender and want to try out a different style, so it's more like an overview.
dude. this is one of the best tutorials out there! no nascence! just straight to the point!
Thanks💜
This is actually the cleanest and most concise way I’ve seen someone explain some of these techniques. Even explaining how to customize each one. Saving this video for future projects, fantastic job man
Thank you, appreciate your comment✨
1:19 You forgot to tell, that if you need color to be applied, then add 1 to Material Offset in Wireframe modifier. I've struggled with this, so if anyone encountered this problem like I am, that this is your solution ^^
I did it differently, I duplicated the object, added a wireframe to it and deleted the materials and added a new one (purple). In this way you don't have to mess around with the material offset.
@@levimagony ooh, cool, I thought this was the way xd
Man I tried tso so hard to get this to work then it turned out that all I had to do was recalculate the normals
Ah yeah, if something doesn't work always recalculate normals and apply scale. These two bad boys mess up everything if they aren't right.
my hero!
This comment was a lifesaver! This tutorial is really cool but I wasn't able to get it to work until I recalculated the normals.
If something doesn't work, recalculate normals and apply scale. These two bad boys mess up everything if they aren't right.
Glass edit: the tricky glass shader doesn't work anymore, it doesn't have this glowy bright look, it looks lame
This fix doesn't work anymore but I leave it here just in case👇
(Glass fix: I checked my old file and the glass doesn't look as I show you here, probably bc blender has been updated since I published this video, and they've changed things.
To recreate the effect, follow everything what I'm showing in the video but instead of setting the Transmission Roughness to 0.69 change the Roughness to 0.69 and it'll look just like mine. Change the blending from opaque to alpha blend.)
Big W for updating us in the comments! :)
Levi bro, You may not have 500k subs, but for sure you got loyal viewers, and one of them is right here 🔥, keep it up
@@eduardmaterano2333 thank you 💜
Transmission tab in "Principal BSDF" has only "Weight" slider in 4.1
So many things have changed in less than one year
This was great and loved the little editing details
Glad you enjoyed it!
It's... beautiful. Thanks
😉
As a science teacher wanted to make some educational animations, that will be pretty useful to me !
this style is so cool
💜
This. These renders are Ian Hubert level mind meltingly good
Haha, thanks 😊
This is amazing! Love the style and editing! I’ll be watching all your vids that come out!
Thank you 💜
THANK YOUU FINALLY A TUTORIAL WITH OUTLINES WITH TRANSPARENCY!!!
im almost at the end now and i dont think my brain can handle this but still useful!!
😄 you're welcome.
This is insane. Not just for 3D but for anything
💜
Magnificent
💜
Mindblowing how I learned so many tricks in just 3 minutes :D Easily liked and subscribed
Thank you so much.
Dude, you are making great tutorials. Hope you keep making more. Love this art style and your presentation style. Keep it up dude🤩
Thank you💜
Inspiring tutorials and your voice makes me feel relaxed
Thank you 💜
My 3D Skills are so weak, I couldn't understand this. Guess I'll bookmark it and come bock to it in the future.
So i just found Blender Final Boss!
"For the black color, I use output material"
That's genius! I feel like an idiot for setting up emission and then set the color to black🤦♂️
Haha 😄, when I found out this I felt the same. On the other hand it doesn't feel right 😅.
The press the like button effect deserves a like
What on Earth is this magic? I looove it!!!
😄 thanks
Man, this is exactly what I needed, thanks!
Glad I could help!
Awesome tutorial, very funny
Thanks for the vid! Had already learned a lot from your streams, but this short summarize is a decent thing to rewind all the things!
Glad you enjoyed!
Hi, sorry to bother you, but i can't make the transparency, when i plug backface my bottle becomes completly white with no transparency. Did I miss something ? Thanks in advance for this cool tutorial !
or completely black, i can't make anything work properly 😢
You gotta switch from opaque to alpha blend in the material settings, i show this in the video maybe you've missed it. If it still doesn't work then open a fresh blend file and create the material on the default cube easier to find what's wrong.
These techniques are really unique, I never come up with anything like this. Köszi szépen.
I'm glad you like them. Szívesen 😉
I'm having trouble creating the glass, my question is, do I need to create a new material when making the glass?
Check my pinned comment, hopefully that'll help.
Bro why is your voice so smooth, the blender tricks are _great_ but I think I'm also developing a crush lmao
I'm laughing out loud 😂
thank you 😄
Great video!! Those last “bye bye bye….” 😍 My heart was broken 😅
😄
...Are...? Are you a wizard? Because this is some wizard shit right here.
🧙♂️
Ok after seeing all this... Of course I subscribe! :0
Thanks
once again, yt algorithm has taken me to a wonderful place
😌
THIS HAS SOLVED ALL OF MY UNCOMMENTED QUESTIONS ON FEATURED SKETCHFAB MODELS. It's also so funny that when the subtle subscribe signs flashed i was liking the video and so hitting that button was super convenient! Brb slamming that notification bell.
Thank you! 😄
Tries it again, works perfectly fine now, i wonder what do i miss in the first few time 🤔
same, strange, keep restarting and its getting better, even still not work, im sure i do what he do
Done it again, not work gain D: )
I wonder what did i done wrong TOT@@gunpringer2342
awesome vid! im using this to create my yt mascot and it really helped! would you happen to remember where you got the planets and stars in the bottle?
thanks! I made them myself, there's an addon called extra objects which gives you bunch of new objects including a simple star. The planets are spheres and I applied a wave texture to them.
Editing king, for real, it's the little things
☺️ thank you so much
Thank you for the video, I tried to create the magic transparency but it doesn't work :( and I still don't know why
fr it's dope like wtf I wanna do it XD
EXACTLY WHAT I WAS LOOKING FOR, THANK YOU SO MUCH !!!!!!
You're welcome.
Amazing effect. Thank you for sharing the method.
Thank you!
This tutorial is exactly what I needed ! Perfect and entertaining also!
A little bit to fast for total beginners but I almost got it.
My Glas reflection is transparent but I can't see the liquid through it.
Do you know why that could be?
set the blending mode of the reflection alpha blend in the material settings, and set the glass and liquid to alpha clip
@@levimagony Hey! Thank you!
I deleted my file accidentely but seeing your answer gave me enough courage to try it again and this time I can see the liquid inside the bottle! Thank you very much :> !
Buut I somehow did something else wrong this time. I cannot see the reflection
OH wait. I can see my bootle. I have a different problem. My meshes are pink and I googled it.
For some reason Blender lost the files, or something and I am trying to fix it now!
Edit: Nvm. I fixed it but my reflection is still not visible :(
@@einsamerkeks5977 try to scale up the reflection mesh a bit till it's on top of the glass
@@levimagonyOh I can see the reflection now but it is very ugly. :
Awesome video man, I thought there was a problem with your video and it was my iPad sound it was mute 🤣😂😂
Thank you! 😄
@@levimagony is a pleasure, thank you for replying back. I’m subscribing to see more awesome tutorials from you 👍😁
@@jenovaizquierdo Thanks💜
@@levimagony is a pleasure 👍😁
Amazing and adorable work and I've learned a lot. Thank you so much!
Thanks for watching ✨
u earned a subscriber. good job
Thank you✨
This is so cool and I love the colors 💝
Thanks
You are for real the best!!! Thank you💜
Made a cube and a sphere inside. I cannot get the cube to show "inverted" so the sphere is never visible. I get the outline to work though. Following everything exactly. Just installed 2.93.3 LTS. Switched to eeve etc
Ah, the emission and transparency needs to be correct order in the mix shader. They cannot be in different order
I'm glad you've found the solution 😉
@@pixellegolas THANK YOU - i have been losing my hair trying to figure out what i was doing wrong
Epic tutorial! Couple of questions. 1) The white outline that you're acheiving in some of the thumbnails and your instagram animations - is that done in post or on a different render layer? Havent found a way to ouline the silhouette of a scene yet so would be great to know! 2) Have you tried this technique was many objects that have a lot of concave areas? I've found that the outlines can begin to look a bit wonky because of all the geometry intersections that are happening. Interest to hear your thoughts! Thanks!
1. I'm creating those outlines in photoshop, but here's a tutorial about creating multiple outlines: czcams.com/video/UH1MNINmGJE/video.html
2. yes this techniques is not always the best option, there's a lineart modifier in blender which works with concave areas and intersections as well ( i used it to create the outlines for the cassette animation). You can apply outlines to a whole collection of object or only the selected object: czcams.com/video/a1o_W4XJvSY/video.html
@@levimagony Amazing, thanks for those! Keep up the great work!
awesome technique
Thanks
Didnt think I could find so many difficulties from the first 50 seconds of a tutorial
What's wrong?
@@levimagony I got everything working perfectly but sometimes I got to delete my object and make a new one because it would just go black when creating the border. Defo made sure I haven't accidently made anything wrong as by doing the same thing it would work. Idk it was weird I still don't get why I sometimes experience this stuff on blender.
Your channel is just what I was looking for! Thank you! I'll do this tomorrow, just kinda wondering how I'm gonna add the planets...😅
I'm glad you've found me. About the planets, add a sphere, use a scaled down + distorted wave texture with zero detail (if im remember correctly), color it with a color ramp which is set to constant interpolation this way the colors won't have fading. For the ring add a torus give it an outline.😉
this is such a great video
love it!!!
Thank you :)
beautiful funny and clear information, thank you so much for creating this videos!
Thank you💜
awesome video man waiting for more video
Thank you, stay tuned for the next one.
I don't know why but the Swedish google translate *_Tricky glass shader_* made me laugh.
I also really like that, she's full of joy :D
Wow, the effect was cool and stylish. Thankyou for uploading this 🌟🌟
Glad you like it!
I very excited!!! It is so cool!
Thank you.
Very cool! Thanks!
Thank you Bob.
MAPPA Studio Taking notes XD
Hi! I like your videos. Thanks you! But i don't understand how to make milk. I created the object for milk then i made the only the shaders that appeared in 1:05. But the milk is not transperent, also gradient don't work properly. In your video one color flows in the other smoothly, but my gradient worked only on small space of milk. I hope I wrote clearly. Thank you for your videos again!
Create the same magic transparency material as I showed in the first step there's a node setup for the milk at 0:35, copy that. At 1:05 that's the material of the outline. If the milk is not transparent, go to edit mode, recalculate normals with shift+n, and it should work.
Alright! time to make some aesthetic stuff!
Though I can't seem to do the gradient milk inside the carton, idk what I'm doing wrong tbh 🤣
EDIT: for the gradient milk, i just switched the emission node to connect at the top instead of the transparent bsdf.
yaay, tag me if you're done, I want to see it.
how to make the milk transparent? mine didnt working
thank you so much for these helpful tips!
I'm really glad you liked them.
insane, used some tips for my project
Found this on Reddit. Had to check it out
Thank you for passing by.
Hey this is so amazing. I tried it as well. I have a doubt, when u created secondary outline with wireframe modifier. Then after that how to join duplicate object (wireframe) with original object. So that secondary lines match with original object. Thanks.
Thanks. Duplicate the object but don't move it, apply wireframe and that's it, it's in the same place.
@@levimagony Thanks Tutor 👍
thanks for all the tips
You are welcome!
This is all so simple and powerful. I love it. I'm curious how you're billboarding the planes though. Stars remain front facing while rotating.
Oh, I guess at the end you mention geometry nodes, which is what I figured. Still need to dig into those.
Thanks, maybe I will make a quick tutorial on that.
Thank you for the video! I have a question about the magic transparancy part.
I used it on a sphere to show a smaller one inside. But the light can't seem to go trough the first sphere with the magic transparancy and affect the smaller one. Is it normal?
set the shadow mode of the big sphere to none under settings in the material tab, it's under the blend mode
Great Video! Amazing tips and super funny! Love it!
Thank you for the kind words 💜
soooo good ! !
hi! i attemped this tutorial on my own by making a frog inside a bottle, everything is looking perfect in the viewport but as soon as i hit render the things inside the bottle like the frog turns out gray/black or are completely invisible. already attempted hitting the backface culling box but nothing changes and i have no idea what else to do
maybe you have an object in the scene which is hidden in the viewport but shows up on renders, check the outliner
just found my new hero! subscribed hard Af haha
Haha, thanks 💜
hello for the magic transparency I don't have the emmision surface how do we get it?
Click on what you have instead of emission and a menu pops up choose emission
@@levimagony I saw that the problem was that I didn't have the right version of blender but thank you all
The outline part is normal tho, it work :D
Soo Cool!
How did you select the interior faces?
Very cool tricks!
amazing, ty soo much
Thanks for watching 💜
question is the the liquid a second object?, trying to get the stars and stuff but they dont appear through the liquid
Yeah it's a second object, apply the magic transparency on the liquid and you will see through it.
Hey mate. Loved this vídeo, exactly what i was looking for. I have some issues with the magic transparency milk. Did you created a second material and placed inside the milk box? Can´t figure out how the transparency is not working as is should be.
Hey, yes I created a second object and placed inside the box.
Possible solutions:
- recalculate the normals in edit mode with shift+n
Recreate the shader on a simple object (cube) while following along the tutorial easier.
Is it possible that Blender 4.2 and EEVEE next broke parts of this tutorial? The blend mode settings seem to have been removed in this version?
Yes, things have been removed, but mostly renamed. Under material settings > Render Method you can find the new blend modes, Blended mode and Dithered. Blended is the new Alpha Blend.
currently fallowing this tutorial but the magic transparency will not work at all, using a cube that encompasses a sphere, and the magic transparency refuses to work, i have everything the same as you have done it too
recalculate the normals in edit mode, select everything and hit shift+n
How to do the gradient part, do u mind making tutorial for it? :O
I made one on instagram: instagram.com/p/C7g4-AWq51N/
@@levimagony Thanks :D
WOW/ thats perfect!~
How would I export this for use without a principled BSDF? I can't seem to get it to work outside of Blender
Search how to make backface culling in your preferred software
when i delete vertices on the secondary outline step it deletes the whole object...how do I fix this?
Delete the faces instead
Amazing video!!!
Thanks! ! !
THIS IS SO GOOD AAHHHHHHHHHHHHHHH THANK YOUUU!!
YOU'RE WELCOME !! 😀
Very glad to find your channel, MAN! Thank you so much for your art. Can you tell how you scaled and made pattern of procedural stars ?
postimg.cc/47BNc1fn scale down the plane in edit mode
awesome bro
this is amazing! good job!
Thank you so much!
Cool!
Love your little jokes "All dead, I'm Finally Alone" ♥
Yesss you found it haha 😄
I'm unable to render the magic transparency one, in viewport it works but when rendering it shows as solid with no backface culling, tried to render my animation multiple times but can't find a solution, is there something to do for this?
are you using eevee? I would suggest to open a new clean blender file and make the whole thing from the ground up following the video.
@@levimagony yes I'm on eevee, but alright, I'll try again I guess
@@SilentJheck if it's no working let me know
@@levimagony all good, works now, apparently had some problems with some modifiers. Last question, how do you render your scene with almost no shadows? Is there any video technique for this?
@@SilentJheck yaay.
So in the material settings tab where you click backface, culling under that there's blend mode and shadow mode, change the shadow mode from opaque to none and there you have it, no shadows😉
CooooL! Thank you!
Saved my life! And my future videos hahahah THXX =D
I'm glad i saved you