Tabitha's / Larissa's Theme - Cruel Rose (Extended) - Advance Wars Days of Ruin / Dark Conflict
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- čas přidán 10. 09. 2024
- Next up is Tabitha!
Once her CO Gauge fills...good luck! I resepect her power, making her one of my more favorite COs. Though my favorite is Penny. (Why write that here? Because Penny's theme is already extended by someone else.) (9/16/13: Now I did it too! Muahaha!!)
Image and music not made by me, just extended.
Daughter of Calder my ass, she's clearly Sturm's child.
She was so BS
Sturm is a robot though.
I thought he was an alien like the Black Hole infantry, just in a fancier suit.
Hive Fleet Hydra actually sturm is an aličn
*alien*
Most likely to wear a top that says "Daddy's Little Monster."
And be proud of it too
You encapsulated her character so succinctly it actually kind of stunned me.
an evil vocaloid
So I'm not the only one thinking that?
gaenues26 When I saw the twintails and the blue hair I just thought "An evil Hatsune Miku?"
XxEnder_Lord An evil clone! She'll use her singing to control her troops!XD
funnily enough music can be hypnotizing
gaenues26 Indeed
Advance wars: "What's an airport?"
Days of Ruin: "What is an airport? A miserable like pile of fodder for my giant owl bomber!"
Or: "What's a war crime?"
I just park a missile unit in range of the enemy airport and shoot down everything it builds before it can move :)
@@nebulastar2130 It's not a crime if low no longer exist
Yup
Its thx to Cyrus that Brenner wolves managed to win
And Cyrus since he isnt a CO he is overlooked so hard
Tabitha was the GOAT in DoR for keeping the old AW spirit of not taking war seriously alive, big props to her
We have Waylon for that already, oh he takes war seriously in the end, but he just doesnt have a f*** to give the whole time he's just so damn fun
she was my beloved and favorite CO
My favorite part about this theme is how the "thump" sounds in the bass roughly mimic the tempo of marching footsteps
Shame that the DOR series didn't continue.
Tabitha was missing at the end of the game. Penny stayed with the survivors but Tabitha is unaccounted for and if there was a sequel, she likely would have been the main antagonist.
She's almost as smart as caulder, but she's far more dangerous
There were parts of DoR I liked, but overall I think 2 and DS were just more enjoyable from a single-player perspective. I know DoR added a lot of neat things and the tone shift was fun, having played through all the games it was a good break from the series' kinda silliness. As silly as one gets where the main antagonist is an alien trying to destroy the planet... But, I don't think it would have been as successful with a second iteration. What they should do for Re-Boot Camp is implement some of the positive changes DoR added to the older games. Not gonna happen, but boy would naval combat not being utterly terrible be nice.
@@osets2117 True. Caulder would toy with his enemies as long as possible to get the maximum amount of data from them.
Tabitha doesn't care, she'll just kill you.
I'd prefer she gets a redemption arc and I can finally use my angry Hatsune Miku in the story chapters.
You know, Hawke is still out there and he has Von Bolt’s chair. Are we ever gonna get a follow up on that IS?
Dark Conflict should've gotten a trilogy like the first three Advance Wars games. It felt like it just needed more time to do its thing.
I need another game of this. I'm happy the original is coming back, but I would love to see another Days of Ruin
A sequel to Days of Ruins? I hope our wishes can be heard.
Perhaps sometime in the far future. I loved this game but never got to try the multiplayer back then.
I would love a sequel. I don't really like remakes.
Same! Or a remaster like the others!!!
As long as they don't make the same mistakes
Like the one tiem you play Gage not having indirects
And maybe more my personal opinion giving the CO zone ability thing so late
This is one of those CO themes that makes me tend to drag out my turn a little bit longer each time just to listen to the rest of it. :p
Lin's theme for me. xD
First fight against Tabitha: "Her CO-zone just affects her CO-unit? Easy match, just destroy that interceptor with my one before it can expand." Result: Damage of my interceptor: adorable.Counter damage: deadly.To fight Tabitha and every ace-unit in her command-zone is like attacking Kanbei with Samurai Spirit...
Actually, Kanbei's boosts day to day are still higher than Tabitha's. Attacking Kanbei with samurai spirit is 4x bad
Hawkecrail Guess you're right, forgot the 1.5 counter-damage boost XD
I think it is hard to compare DoR and the other games of the franchise...no ace-units, COs work different (as some of the units)...but I still like the game. Tabitha was the strongest CO I met in the story so far, but I heared Caulder should be broken...not sure if I want to fight him...
ComRidleyW I like the new look, and they made naval combat WAAAAAAAAAY better. IMOBYSA Dual strike is the worst
Hawkecrail The only thing I dont like about DoR are the battle-animations, but I still like the rest.
ComRidleyW The rest is pretty good
At first I didn't like Tabitha or her Theme but the more I keep listening to it the more I like both.
AKA the better Kindle theme
I always mained Isabella and my friend always mained Tabitha.
I didn't mind when he took some long turns. This theme is worth.
I want reboot of this game
Thank you for extending this track, I have added it to my programming playlist.
Still can't get my head around the double skirt.
I can't believe I didn't notice that.
Old robes were like that
"Worst servant ever!" XD
Hearing these themes I'm disappointed that I never bought Days of Ruin when it in stores. I didn't like the dark twist to an otherwise bright series at the time, but it would have been good.
Actually you can play it on mobile for free.
Just search it in google you can download it right away but first install drastic an ds emulator that can be playable by roms.
You can still play it with emulators
I finished it yesterday
Only one name for this theme. It's a pretty good one, and the theme itself rises in quality as it goes on.
I see some comments saying that Tabitha is OP. I beg to differ; she is undeniably TOP-TIER, but in no way is she OP.
So here's a guide on how to counter Tabitha (I'll be covering ground battles ONLY)
Tabitha starts with a CO zone of 0, so she BY HERSELF has to fight her way to half bar (CO level 1), and EVEN at half bar she can only get CO meter from herself and the units in the adjacent 4 tiles (making good positioning for her abosolutely CRUCIAL). With this said, you'll find that Tabitha will ALWAYS be at the front of the battle (otherwise she's wasting her own potential).
Since Tabitha's CO unit is soo strong, players often do the mistake of over-extending, or getting tunnel vision (focuses only on one front, often the one Tabitha is in), capitalize on this. Tabitha's small CO-zone favors quality over quantity, which means players are prone to use stronger units and focus on one unbeatable front. What you need to do is make sure she cant set that front up. Don't be hasty and push against Tabitha head on, she WILL beat you at it unless you're Penny, Forsythe or Isabella (bc Caudler is banned).
Key steps to Beating Tabitha:
Step 1: Deny her cities. Cities not only provide money per turn, but they provide hiding spots, 30% defense and repair 2HP and resupply any unit that ends its turn in it (the biggest danger comes from the repair and resupply aspect, since strong units have limited ammo and can't move very far; if she gets a city in a chokepoint you better start preparing a flank strategy).
Step 2: prioritize killing the CO unit, and know what her most dangerous CO mounted units are (and how to deal with them accordingly).
Step 3 (depends on your CO): mount on a unit ASAP, this will somewhat level the playing field, and provided you play your cards right you may even get your CO power in (use it whenever convenient, but if the unit that got it is weak or fragile, use as soon as it becomes available). Press that advantage to the limit.
Step 4: Fill as much of HER space as you can with your units (but don't go in on the offensive, the idea is to deny her the space she needs to maneuver, cutting her supply lines and escape routes is more valuable than the kills you could get). Be careful with your money though, you need to have good counters for when she throws her CO into the field.
I have to split this comment in parts because it's too long. Lol
Part 2:
Tabitha's BEST Ground units to mount a CO:
Tabitha's BEST OVERALL Ground Unit: MD Tank
Costing 12k (+6k for CO), and with Tabitha on board you can REALLY take some risks.
With 5 movement and treads, it isn't particularly fast but it can get in and out of combat fairly easily.
It's defense is the best defense/price against other ground units (yes the War Tank has better armor, but it's movement and cost makes it much worse trade in general applications)
The MD cannon is fantastic, often dealing 60 to 80% of the HP of all ground units in one hit (with the exception of the Anti-tank, MD tank and War Tank) this ridiculousness is further increased when Tabitha is on board.
What pushes this unit over the top, is that it can serve both the role of breakthrough (the unit you use to start a push or secure a kill on the enemy rockets/artillery) and stopgap (the unit you use to hold an area). It can easily score kills on most ground units, survive most follow-up hits with little damage taken, and has enough mobility to allow it to find the most favorable match-ups or escape from unfavorable situations. All of these are crucial in building up and KEEPING your CO Zone. Once you reach CO zone level 2, this unit becomes the heart of any push or defensive formation. Thankfully it is NOT impossible to counter this unit in a ground only battle, its limited mobility and average performance against infantry, makes it vulnerable to Mech walls and range traps. Once you have whittled a Tabitha MDTank down to 3 or less HP, throw WHATEVER is available at her (TOP PRIORITY). Trust me you DO NOT EVER want her to reach CO lv1 and MUCH LESS CO lv2.
Tabitha's BEST Offensive Ground Unit: Anti-air
Costing 8k to make and 4k to CO, this is the best offensive unit for Tabitha's defense and power boost.
With 6 movement and treads this unit is pretty fast and maneuverable; making it easy for her to eliminate a target, survive any incoming hits with about 6 to 4 HP remaining and run away. (you'll see why 6-4 HP is still not enough to count her out of the threats yet)
Its defense is somewhat lacking but is naturally resistant to air attacks (defense further increased by her CO boost), has mediocre/losing trades against a full HP tank.
Its POWER is where it really shines. Where normal anti-air is very powerful against air and infantry at full HP, but is mediocre against all other ground units. A Tabitha CO anti-air highlights the best part of these traits to their logical extremes.
She deals with ALL types of infantry and Coptrs in one hit, EVEN when not in full HP (I think she can still one hit kill any type of infantry unit on a road, and ANY Coptr when she's at 5 or 6HP).
Normal Anti-Airs can severely damage bombers (leaving them with about 3 HP, when attacking from full health); with Tabitha in a full HP Anti-Air this turns into a 1 hit kill (this also affects dusters and seaplanes, I think Fighters are the only ones who are 'safe').
Normal Anti-Air is mediocre against tanks even when at full HP, however their mobility will often allow them to pick-off a tank in 3 HP. With Tabitha's bonuses, she can eliminate tanks that are in 4-5HP when she's in full HP.
Normal Anti-air does VERY decent damage against artillery and rockets (about 4-7 HP damage when at full HP). Tabitha's Anti-Air deals about 6-9HP damage when at full HP, and about 3-6HP when at 5HP. This is her best offensive unit in terms of price/power/versatility.
The obvious weakness of this unit is that it can't take more than 2-3 hits before it dies (even with Tabitha in it). However the low cost, easy set-up, variety of viable targets, and great mobility make it the best semi-disposable CO push unit. The best part about it, is that even if there are no viable targets for the Anti-air, if you've reached CO zone lv1 (which is likely) or Lv2 (not that rare), this unit can STILL be VERY useful. Because even if it is not attacking at all, it's amazing mobility allows it to reposition VERY easily, allowing you to make the most use of her limited CO-Zone. These are particularly scary when you have a mech wall or trying to make a city capture push, as her AA just tears your infantry and air to shreds, and opens your defensive positions like a can opener.
Part 3:
Tabitha's BEST Defensive Ground Unit: Anti-Tank
Tabitha or not, the anti-tank is one of the hardest units counter properly without feeding it kills (which makes it particularly great for Tabitha since she NEEDS them to increase her CO Zone to Lv1).
Costing 11K (and 5.5k to CO) it is unfairly cheap for the type of performance you get.
This unit would EASILY be the most dangerous unit overall if it weren't for its bad movement type (Tires A I think) and 5 movement points(but Tires A make it more like 3 on average; had it had treads like the MD, it would have been invincible).
Defensively it is UNMATCHED, it has one of the best defenses against all types of cannons (further increased by Tabitha's boost), the ability to counterattack despite being and indirect unit. Even when air units are involved the Anti-Tanks still hold unfairly well as they can attack Coptr (they should have NEVER made this a thing), and resist machineguns fairly well making Dusters a mediocre counter.
An anti-tank's attack is nothing to laugh at either; having about the same damage and range as an artillery. Anti-Tanks can easily cripple or destroy ANY approaching ground units. Their massive power makes their counter-attacks even more effective. Now put Tabitha's bonuses on top of all of this.
So how do you stop it?
The only direct counters to anti-tanks are: Bombers (for almost a clean sweep), the BShip (for its ability to do considerable indirect damage on the move), and Seaplanes, all of which are units that CAN'T get hit by its counter-attack, but all of which are expensive and NOT available in Ground Only maps. You can try using rockets to pressure them into falling back, but the problem is that they can counter-attack even after they move, so you won't be able to get a push through, rendering this strategy is mostly ineffective. All other approaches are damage control. Lets go through them anyways: Tanks (yup, they trade fairly cost effectively, and are likely to be in range to secure the killing blow), Dusters (no counter attack however, they do about the same damage as a recon for almost 3x the cost), BCoptrs (less cost effective but more overall damage and more likely to secure the kill); Recons/bikes (they can easily reach the Anti-tank when no one else can, it is a suicide strategy but they often deal barely enough damage to hurt the anti-tank enough to prevent it from getting clean sweeps on other units), and lastly, Mechs (they destroy over half of the anti-tank's HP and despite getting pretty much getting wiped-out by the counter attack. However you spent 3k while they spent 11K, that's a win for the mechs; the bigger problem is getting them there but it can be done). Do NOT under any circumstances make a stand against a CO Anti-Tank that is on a city tile (much less a Tabitha), trust me that will go NOWHERE.
If it's so hard to counter why isn't it the best unit for Tabitha overall?
It is hard to get an anti-tank where it is needed so the CO zone is rarely ever going to be part of the push. Additionally should you be flanked it is VERY hard to readjust let alone escape. CO Anti-tanks are a very committed option since they're already such a valuable unit, and a central part of your defense (so even if you wanted to mount your CO on another unit you'd first have to delete this VERY valuable unit leaving your defense with a massive hole in it).
Her main weakness is ironically her CO power.
Thanks to her CO-zone being of size 0 to begin with, it takes her longer than any other CO to build it up. Not only that but the meteor can hit her own units. And lastly, while damaging anything in 13 tile area down to 2 HP. Her units don't get any bonus properties like movement, vision or anything of the sort. Activating her CO Power ends Tabitha's Unit's turn (and this is bad because her unit can do breakthroughs NO other unit can) and spreads the CO-zone to the enitre map for that ONE turn (which, granted is VERY powerful, but since her push is often focused, and the enemy is often at maximum engagement distance from your units, you'll rarely ever get more out of the CO power than you would from keeping her Lv2 CO-zone).
Sincerely,
A person who used to main Tabitha, and now mains Penny (bc she's fun, Isabella is infinitely better)
Let me know what you think of my analysis and strategies. I could go on to cover Ground and air; and All terrains.
Yeah as a really long time and pretty competetive player i agree she is almost underwelming
@@Snowfireblues I just want to say it is cool that you outlined all that for a game that is over a decade old. I wish Intelligent Systems would revive Advance Wars, it would be incredible to imagine what they could do with the franchise on Switch.
Do people actually play online at all? I have never really gotten to play the games with others even though I love the franchise.
I played online 4 times and I only played as Brenner, every time my opponent was Tabitha. They never got her CO power and two of them quit before the fight was over. They did the same thing every time; they put her in a war tank as soon as they could draining all their money and I ran them over with light tanks and artillery. Tabitha's power means nothing if she runs out of ammo
I remember when I played being her ... I was surprised by her power, surely you are envious sturm hehehe😜
50% of the themes: varieties of metal
16% of the themes: Orchestra
33% of the themes: electronica-esque music
DoR OST had some variety problems, unfortunately
@@EvilMagnitude To be fair the 33% of electronica-esque music is pretty much all the IDF enemy COs, so you could say it fits thematically.
and then Isabella.
@@EvilMagnitude all IDS COs share some notes and overall theme, this is 100% intended, do i need to remind you about Penny and Tabitha real origins?
Hell yeah, I love Tabitha!
This song is amazing, thanks for the upload!
This sounds creepy and fancy I like it
An evil, arrogant model- er, singer- uh, gender-swapped evil scientist clone. Not weird. At all. Judging by this theme alone I'd say she was a model. -that gothic lolita is so last season-
Also, how does she perform superhuman feats of speed with those heels? What is that necklace she has, and why do Isabella and Penny also have it? Why does Caulder's "family" have bluish hair? Truly riddles for the ages.
You sir!! You have unraveled the mystery of her fashion. I'VE been wondering what style of clothing was she wearing FOR as long as I've known the character. You have my thanks! I didn't expect a fashion style to be called lolita. I thank you so much for sharing this knowledge (despite being so last season)
SnowFireBlues You're welcome! :D
Science of course is the reason of everything you just said lol.
I like that style of clothing (not on myself indeed)
The superhuman feat of speed mentioned in the story consisted of being much faster to the draw than regular people. Ya don't need good shoes to pull that off.
Her theme sounds like when you’re at a night club or a rave
sounds evil, but it works.
Music so fucking on point in this game 👌
I'm pretty sure Tabitha's CO zone makes her unit/s as strong as Sturm's. And with her CO Power... I have a feeling I know who they based her off of.
And then we have hed "father"
Sturm had 120/80 in AW1 campaign, 80/120 in vs, 120/120 in all of AW2. Tabitha gives her co unit and later, anything in it's zone 150/150. Then add on the damage and defense boost the unit she gets in from it's instant veteran promotion.... But yeah, her co power was a definite Sturm clone. And it gave all her units that 150/150 boost.
Caulder, while no CO power, had her d2d, plus healing 5hp a turn to itself and anything within an artillery's max range. He was scarier if you ask me.
@@fireblast133 He was liable to the costs though. Hit his units there enough and hard enough and eventually he'll run out of cash.
I haven't played much, but I'm guessing in Fog Of War where you could move units and hide them any time he got too close, and keep hitting him, he'll run dry eventually.
The only question is, are you able to last long enough for that to happen?
@@UltimaDoombotMK1 That didnt really bother him much since with a max co zone of 5 everything was getting 50% more attack and defense (might have been 60 i've kinda forgoten how strong it was but it was around there) and the fact he never had a power meant his units where always going to be powerful and taking his unit on was even harder.
Larissa's primary "balancing" factor is DC's mechanic change to defence. She doesn't get 180/180 to her unit, she gets 180/100-50-20-10.
Defence being multiplicative means that each defence boost cuts incoming damage by its % sequentially, rather than just adding to a lump sum of fuck you.
If there was ever a music that represented a fleet of Bombers in this game, it'd have to be this one hands down.
I mean, you can practically see the gliding devastation coming your way over the horizon from this.
No no no. This is a head boppin motorcycle sidecar unit song lol
8:01 is when you see the bombs dropping right on your face.
I like this theme and it's up there with Supreme Logician and We Will Prevail. Cherry on top is that it has the same key/note/chord as Kindle's Theme from Dual Strike. Both exude class and cruelty~
Looking at her official art and listening to this song, im imagining that shes doing the helltaker dance to the beat of this song.
If I heard this in real life....I'm just running the other way
Igual mi favorita es Lily, me gusta en si el personaje
tnx for the extendend version.
I remember I had Tasha in a fighter go against Tabitha in her duster..... my Tasha lost xD
wait what imma gonna try that out
Yeah, Tabitha has an absolutely insane D2D that's balanced only by the fact that her CO zone starts off only by affecting her unit.
Fun fact: her CO unit stats are the STRONGEST D2D buff in the entire Wars series, at a total of 180/180. 100 base attack and defense, +10 from CO field, +20 from Veteran Rank, +50 from ability.
I already said this "true" before but Tabitha in fact she is a bigger problem than buffed sturm xD also making her to me the most mvp CO i ever seen in AW, UFF i can`t wait to see who is more op- (Father enters the room)
OH GOD you better run sturm their power lvl is in a whole different lvl D:
*Evil vocaloid girl intensifies*
me: Emm buffed Sturm why i hear behind me a vocaloid voice saying "watashi watashi" consecutively? (pls search watashi for context)
(That`s me when i have a lot of free time thinking weas.. in a nutshell is just me casually rambling about how much i love the soundtracks by 15 min straight) yup that`s all
UFF to me is really incresionante the fact of how Almost all the Cos themes haves their propers rythm mixed giving result a always lovely variety 9/10 which makes it uff (to me), which it`s very enjoyable to me been listening the osts always while i`m heading to my house or somewhere else and then i think about the long time i spend weekly listening to them while chilling on the bed in my brick phone. But i mostly listen to them while i am playing any other game like for example Speedrunners c:
i just leave the sfx alone to mix it temporally with a nice "Cruel rose" theme how also adding Grit and Sensei`s theme as part of the equisde background. except Katana Zero of course, because the soundtracks there are like something magic like matrix.
Huh in the end i finished writing less than i expected xD but well there is my thoughts about all the AW themes, thanks superpaltos for upload this content long time ago c; and also not forgetting about how the copyright killed other channels so also thanks for not dying from that :D
(maybe a curious fact) pds: now thinking in the plot of Both daugther and father have (who is the final boss) it has to be some kind of refference to gurren lagan D: seguramente no, pero es haha pensar en ello xD still both dads are a badass villains
Yup ;u;
dat everything
Evil hatsuni miku be like
This sounds like it would fit into Half Life 2 during an action sequence 😀
very true
holy hell,i just looked and her co effect is attack and defense up: ⭐⭐⭐⭐⭐ kinda op.
Weird as that her forces consist of Soviets.
I want a swith port T_T
Same here., now if only IS would stop with all those FE games and vive this awesome series a other chance...
I don’t think that will ever happen. Not until Fire Emblem stops being popular to people.
Well we got a remake of the first two games now, so if its successful enough you might get your wish
Aaaaaannd Rebootcamp was a failure. I blame the Russian/Ukraine conflict.
was putting her in the online such a good idea
Actually tabi is not a really good co she is overrated you can easily shut her units down even when she makes tabitanks,planes etc you have to be really skilled to get a lot of value from her as her co zone is so small and her power gauge will therefore fill up very slowly also if she chucks a lot of money on one unit you can easily destroy it with 2 anti tank units that are co zoned by brenner or even 2 strikes with a bomber so not really so powerful
@@theultimatetactician1712 So your statement is basically "she isnt all that good if the person playing her is a complete moron." That isnt an argument for her being bad, if you seriously think Tabitha is bad you havent played enough matches against her with actually skilled players.
@@Shazam1998 yh you're right, but my point still stands. Really broken Co's(Sturm, Hachi, Colin) should be able to be picked up by someone who knows the game and they should be able to beat a more skilled player. That's not the case with Tabi as you actually need knowledge and experience to play her optimally. I agree she's really strong in the right hands(just like all co's) but Tabi is especially hard to play against if you haven't played her enough and don't have the experience. I thoroughly agree with you tho.
Gothic Rock!
CAN'T FIND A SINGLE REMIX ON THIS SONG !!! D:
Don't need one lol this one is perfect
Though if you feel that there should be one, I recommend commissioning someone.
JX I think would be a good youtuber to choose.
i really love her clothes .
Damn, this theme is way more hardcore than anything else in this game
I dont get in the storyline, Tabitha when lost in the previous mission to finnal battle, what happened with her? she died? she is MIA?
+Carlos Calderon She goes MIA. We never actually see what happens to her.
And apparently never will know
And apparently never will know
She Died
Penny said during the ending that she can tell that Tabitha is still alive. It's been a really long time since I've played but I remember that.
Granted it's Penny but their soldier are mind linked or something by Caulder.
And to think she was supposed to be even stronger, but isn't due to a game bug. What were they thinking???
what bug?
@@DiegoRaistlin There's a bug, that VERY conveniently makes Tabitha incredibly well balanced. Contrary to other CO's Tabitha DOESN'T gain any CO gauge from counterattacks, she only gains power from attacks she made in her turn. I don't think this was a bug tho, because considering she's the only CO this bug has any effect on, and the fact that it effectively slows down her CO gauge gain, it makes her very fair to play with and against.
By no means an easy game, but a fair game nonetheless.
@@Snowfireblues Funny thing this might be intentional since I think moment she gains a co zone increase it starts working again
I think the enemy needs to be in her co zone for counterattacks to increase the gauge but im not entirely sure.
@@coolgabe555 It's exactly that. Both units need to be in a CO Zone for the CO Unit to be affected. Not a glitch at all, but surely a very cool individuality she has that makes leveling her CO level up a lot harder.
baby sturm
It's very similar to kindle's theme
Almost as comically overpowered as her father
Very cool theme and beautiful character design. Oh how I wish there was a more clean mix, such a banger but sound is like out of shitter, just listen to 0:56, such a good part ruined! Pains me so much.
Vibe check
*Proceeds to incapacitate 1/3 of your army with a meteor*
maybe caulder "cloned kids" because he couldnt get a date O.e
+DejayzDoesMinecraft!! !! Well, would you like to fuck a guy who would propably do experiments to you? Yeah, no.
+ᅚᅚᅚᅚᅚᅚ Can't help but think of Lucrecia from Final Fantasy 7...
+TR-8R well the original caulder was never actually seen and we have no idea what his personality was like, for all we know he could have just been a regular scientist trying to make something big when his own creation killed him
Actually, we know that Caulder used his clones to expend his own life by using killing his own clones (thats why they at least tried to kill him) - he might be a better Person than his insane clone, but he sure wasn't a likeable person.
But I don't think Caulder was ever interested in getting dates - why should he? His cloned children are far better fighters than any naturally procreated human possibly could be, so there's nothing he could possibly gain from a personal relationship.
I know that the term "cloned kids" is technically correct, but the funny thing about Isabella, Tabitha and Penny is that they are all genderbent clones of Caulder.
This girl is a public danger!
Despite her beautiful appearance, she has nothing human, feelings are athrophied or even nonexistent, she is a clone.
i wonder why but why i feel a smell of a persona when i see tabitha gloves xD now i want to go back to the personas
Cool thx
and he is calles Stolos in german. why all the different names for 1 guy...
Stolos also in French, that's one different name out.
Lord Hades In the australian sold version as well. Personally, I like Stolos over Caulder. Not sure why.
Dimitian Doss
What made me laugh, is that Stolos in close to "stolon" in French. A "stolon" is a reproductive stem produced by strawberries, for example. And it is really annoying in strawberry plantations, as you stumble easily on them.
+Lord Hades in europa
Interesting. They used his cloning motif to name the character after a part of a plant that essentially allows it to make duplicates of itself (yes strawberries essentially clone themselves [by means of asexual reproduction])
These Days of ruin is much hentai
Bruh
Sturm´s daughter. xD
I say this because for the CO power.
I'm tempted to make a Hatsune Miku lyrical cover with this is the background.
Edgy Hatsune Miku
Hatsune Miku (warcriminal edition)
Damn, imagine this girl having a 1v1 against kanbei and hawke or 2v1 with them both
Techno club music lol finds this track in Cyberpunk 2077 😁
Ah Tabitha, the Sturm of Days of Ruin. A.K.A, the most irritating CO to beat.
UwU
I always voice her like Rachel from BlazBlue
Sounds like Indian Funker Vogt.
Always fear the weird ones
Penny's the weird one. Tabitha is the spoiled brat.
@@VestedUTuber Still... Penny is pretty terrifying as a CO, general boost on a massive area, and if you're fighting in a sandstorm, you're in for a VERY UPHILL battle
@@Snowfireblues I always had a harder time fighting Penny than Tabitha honestly.
Great theme for a sadly lower tier CO.
Oh well.
Pfffft! You think she’s low tiered?
@@Warchief-te9jj She isn't low tier just extremely overrated like waaay too overrated.
Her legs are way to far apart. Her left leg should be closer to her right leg.
Pretty sure she's bending her right knee, judging by the angle.
VestedUTuber Yeah that does seem to be the case. It's just that her legs are so straight yet quite apart that everything seems a bit strange.
Ay tabitha tabitha why you and your dad are so opee~~~ and a little bit broken than sturm xD
Why do the japanese have to add cutesy girls into places they don't belong? Fighting games, strategy games about war, even first person shooters... come on. You can't tell me Tabitha looks like she belongs on a battlefield.
Shinobi Wolf When you have basically meteor strike as a CO power, you do what you want.
Well.....she isn't fighting,she is just Commanding I think.Also she is not your Normal everyday Girl (Like most Girls in Videogames)
Said "cutesy girl" isn't so cute when she drops a freakin' nuke on you.
+Colias Palaeno
Well, more like Pearl Fey crossed with the typical "creepy little girl" trope.
And also she is Gifted with Big Commanding Talent (Don't want to go into detail because Spoilers)
Most likely to wear a top that says "Daddy's Little Monster."