How Pixar Changed 3D Animation With Every Movie (Part 1, 'Toy Story' to 'Cars 2') | Movies Insider

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  • čas přidán 15. 05. 2024
  • Every Pixar movie has introduced its own technical problems, from creating the first fully computer-animated feature film with "Toy Story" to developing a stronger virtual camera for "WALL-E."
    In this episode of "Movies Insider," we take a look at how the unique worlds, characters, and practical challenges brought up by each Pixar movie pushed the studio to expand animation technology.
    We break down the progress the studio has made over the years in different areas of computer technology, including shading, ray tracing, subdivision surfaces, subsurface scattering, translucency effects, cloth and fur simulation, and muscle movement on human characters. Here's how Pixar improved CG animation with every one of its films from 1995's "Toy Story" to 2011's "Cars 2."
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    How Every Single Pixar Movie Advanced 3D Animation, Part 1 | Movies Insider
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Komentáře • 1K

  • @TheMovieSequelDude49
    @TheMovieSequelDude49 Před 2 lety +6306

    Fun fact: For Finding Nemo, the crew tried making a realistic-looking ocean. Apparently, the end result was SO realistic that it could be mistaken for live-action. They had to go back and make the ocean MORE cartoon-ishly blue so that the cartoony fish wouldn't stand out.

    • @MrGamelover23
      @MrGamelover23 Před 2 lety +573

      I remember watching that behind the scenes video! I even thought that their ocean looked more real than the real ocean!

    • @fluffystar13
      @fluffystar13 Před 2 lety +90

      @@MrGamelover23 waw do you have a link please ?

    • @lardlover3730
      @lardlover3730 Před 2 lety +28

      @@fluffystar13 just look up “Nemo behind the scenes” that might work for ya

    • @fluffystar13
      @fluffystar13 Před 2 lety +20

      @@lardlover3730 thx !!!

    • @zenithchan1646
      @zenithchan1646 Před 2 lety +54

      no link = cap

  • @betterchapter
    @betterchapter Před 2 lety +5124

    wow animators don’t get nearly enough recognition that they should. their job is really hard

    • @diamondmindset.
      @diamondmindset. Před 2 lety +175

      same with the lighting department, they make the films look as stunning as they do after all

    • @RogueMelody003
      @RogueMelody003 Před 2 lety +79

      And the modelers

    • @garin6482
      @garin6482 Před 2 lety +110

      It’s just like a real movie, the actors gets the maximum recognition because we only see them in the film.

    • @RogueMelody003
      @RogueMelody003 Před 2 lety +7

      @@garin6482 very good point.

    • @reneemoore1639
      @reneemoore1639 Před 2 lety

      @@diamondmindset. k l. 990ln0h ⁰h9hv9v

  • @DanteRU0312
    @DanteRU0312 Před 2 lety +3086

    But there are still people who are like "CG sucks, computer just creates everything by itself, there's no artistry in this!".

    • @doodleboi7034
      @doodleboi7034 Před 2 lety +162

      Well there's Animation with Passion and Hardwork and Animation made with Laziness and Greediness
      Edit: There's also the Budget and Time.

    • @VoxelMusic
      @VoxelMusic Před 2 lety +168

      @@doodleboi7034 that's true for every art form

    • @donsorenoelchapogringo1182
      @donsorenoelchapogringo1182 Před 2 lety +31

      @@doodleboi7034 there is no animation that gets finished when you're lazy.

    • @willian2848
      @willian2848 Před 2 lety +28

      @@donsorenoelchapogringo1182 I don't think so. We have a lot of examples of HORRIBLE animations, you can see that the people who worked on it are lazy.
      I wish I could send you a link, but CZcams delete comments with links

    • @sonicfan9144
      @sonicfan9144 Před 2 lety +17

      To me, animation is better than live action.

  • @Masiyooo
    @Masiyooo Před 2 lety +1580

    I think the biggest advancement/challenge that Bugs Life challenged was crowd shots. They needed to find a way of rendering all these hundreds of ants in one shot, which wasn’t possible before the movie.

    • @Princeofwinners
      @Princeofwinners Před 2 lety +15

      They used the same technology that Mulan did IIRC.

    • @gottakeepaneyeoutforselene5987
      @gottakeepaneyeoutforselene5987 Před 2 lety +8

      @@Princeofwinners 2d

    • @bryan.w.t
      @bryan.w.t Před 2 lety +7

      Pixar's recent crowds use mocap and automated algorithm to create different crowds

    • @atimholt
      @atimholt Před 2 lety +16

      @@Princeofwinners They also used CG crowd animation in The Hunchback of Notre Dame. You don't want to look too close at it, though.

    • @binomesprite7829
      @binomesprite7829 Před 2 lety +1

      That's just not true

  • @thatpitter
    @thatpitter Před 2 lety +758

    I remember reading recently that Pixar’s computational power now could render the original toy story in real time. It’s cool to see how far we’ve come

    • @GoobbueXIV
      @GoobbueXIV Před 2 lety

      It couldn’t with the original software, but it could theoretically run in real time on current consoles and consumer PCs if recompiled for them. Just look at the Toy Story section in Kingdom Hearts 3.

    • @Twilightwolf34820
      @Twilightwolf34820 Před 2 lety +5

      What does that mean? In real time they could render toy story ?????

    • @gigachad1330
      @gigachad1330 Před 2 lety +66

      @@Twilightwolf34820 The entire thing, without segmenting it into smaller sections which is generally more efficient. (e.g rendering motion, then lighting etc)

    • @faizahmohammedaruwa
      @faizahmohammedaruwa Před 2 lety +120

      @@Twilightwolf34820 Basically they could render it out as you were watching it (and basically finish the rendering before you even finished watching the movie).
      But it originally took them using 100+ computers running 24 hours a day EVERY day for multiple days straight to render out the first film back in the mid 90's.

    • @themagicalgamer6522
      @themagicalgamer6522 Před rokem +21

      but like, can't any powerful enough PC do that? they can run red dead redemption 2 at 120 fps and you'd think it's a tad more visually complex than toy story

  • @TakeAsNeeded4Pain
    @TakeAsNeeded4Pain Před 2 lety +194

    4:24 Sully's hair is going nuts here

    • @YGODueltainer
      @YGODueltainer Před 2 lety +30

      That seems about right, no matter how advanced their hair particle system are, there will always be a chance for the collision to freak out, collision detection on hair always been a hardware taxing to perform properly. More sampling meanings more waiting time so they probably had it lowered for that test scene. Still it was a major breakthrough when it first came out.

    • @onedo7240
      @onedo7240 Před 2 lety +5

      That was before they fixed the glitches

  • @skweezyguy1567
    @skweezyguy1567 Před 2 lety +646

    I can imagine my pc instantly crashing looking at Carl’s house if “UP” was a video game

    • @Skilompi
      @Skilompi Před 2 lety +15

      There is an up video game

    • @casedistorted
      @casedistorted Před 2 lety +8

      Maybe my 3070 Ti could handle it, rofl. Def not my old 1070 though

    • @TrevorSmithy
      @TrevorSmithy Před 2 lety +8

      Well, if it tried to render it at real time speed, maybe.
      I'm fairly certain they didn't render it that fast though.

    • @Funkoh
      @Funkoh Před 2 lety +8

      My pc can probably run that at 60spf
      edit: I didn't make any spelling mistakes

    • @dubbynelson
      @dubbynelson Před 2 lety +2

      wouldn't have to be a video game. could just be rendering a still of the actual 3D shot.

  • @Cllocopine
    @Cllocopine Před 2 lety +1848

    You forgot to mention a lot of stuff. Violet in the incredibles was also really hard to animate. Her hair animation was revolutionary to the animation industry. Before that point they hadn’t made a character with long hair because it was so difficult to animate the way the hair strands would respond to all the movements the head made. They made their characters have short or tied up hair to avoid this problem. With Violet, a key part of her character was that she hid behind her hair so they really wanted to make her hair long and moving, despite not even knowing if it would be possible.
    In Cars it was a challenge for them to animate mud, because it doesn’t completely act like a liquid or a solid. They played around in the mud a bunch to figure out how it moved and then they had to animate every single clump of mud individually.

    • @iamanti8367
      @iamanti8367 Před 2 lety +27

      pretty sure they covered it in previous video they made years ago.

    • @Lucy-fn9rj
      @Lucy-fn9rj Před 2 lety +89

      if they really got into literally every groundbreaking pixar innovation, the video would be an hour long

    • @SollowP
      @SollowP Před 2 lety +38

      I'm quite certain that Edna's refusal of capes for the hero costumes is pretty much the animators saying "NO CAPES". Edna is the designer of all the supeheroes' costumes and the animators have a huge say in what they can do and not do.
      Violet's hair and capes has sort of the same behavior when it comes to how it looks and how it should be animated.

    • @MrGamelover23
      @MrGamelover23 Před 2 lety +7

      Lol Pixar playing in mud "You want to do what?" "It's for work, I swear!"

    • @Cllocopine
      @Cllocopine Před 2 lety +5

      @@Lucy-fn9rj Yeah, I know they intentionally mentioned just one thing for every movie, I just figured if people were interested in the video they’d like to hear more stuff.

  • @RosaliyaMonis
    @RosaliyaMonis Před 2 lety +410

    This is SO FASCINATING and you really realize how technologically advanced these animators have to be in order to be the best in their field

    • @MrGamelover23
      @MrGamelover23 Před 2 lety +11

      Not the animators, the software developers and engineers. The animators don't have to do any of this.

    • @mikeohc
      @mikeohc Před 2 lety +2

      @@MrGamelover23 Tech artist have to manage the bridge between engineers and artists, and they get nowhere near enough credit as either titles

    • @SurajGupta_3D
      @SurajGupta_3D Před rokem +1

      Animators just focus on animation or movement of characters, and objects, the simulation part is done by FX artist

  • @watsisbuttndo829
    @watsisbuttndo829 Před 2 lety +162

    As the parent of a young child that used to want to watch the same movie three and four times in a row on rainy days i would like to thank Pixar and all the other high end animation studios for the effort that you put into these modern animated cartoons. Tha ability to spot someting you hadn't seen before on the 10th viewing of a movie kept me sane!

    • @oxymore13
      @oxymore13 Před rokem +3

      that's why Pixar movies are so good I think. You can watch them again and again and never get tired. I think I've watched Wall.E and Cars more than 10 times each !

  • @thepylonperspective
    @thepylonperspective Před 2 lety +630

    You know it’s a Pixar movie when you hear that they put 90% of their time adding realistic imperfections…

    • @JeremyBaconThe1st
      @JeremyBaconThe1st Před rokem +5

      The other 10% is the story

    • @gustavoaraujopenha8463
      @gustavoaraujopenha8463 Před rokem +2

      @@JeremyBaconThe1st that an insult or compliment to the studio?

    • @levincald
      @levincald Před rokem

      @@gustavoaraujopenha8463 ​ It's wall-e, not the most complex Pixar story.

    • @stauker.1960
      @stauker.1960 Před rokem

      ​@@levincald we watched the same movie, right? Wall-E deals with incredibly complex emotions

    • @levincald
      @levincald Před rokem +1

      @@stauker.1960 emotions ≠ plot

  • @holyravioli5795
    @holyravioli5795 Před 2 lety +75

    The thing about pixar movies from 1995 to 2015 is every time their was something new to gawk at and think "wow that looks incredible", every movie had an innovation. That was in part what made them so special, they looked and were cutting edge, if you grew up watching them you were watching the animation industry innovate and mature with you.

    • @kyrab7914
      @kyrab7914 Před 2 lety +2

      What a way to put it. But really true. They talk about the skin in toy story and I'm like "what? No, it was great!" But realistically I haven't watched it since I was in elementary school; and I don't think you actually see the humans that much.

    • @HarjitKaur-xn5cw
      @HarjitKaur-xn5cw Před rokem

      @@kyrab7914 I think they didnt mean that the movies were bad but how the animation got so much improvement ever since.

  • @GOOS3_345
    @GOOS3_345 Před 2 lety +506

    I rewatched all the cars movies, the original cars was made in 2006 and still holds up for today. In comparison to cars 3 which was made in 2017, it’s a lot better, the lighting, graphics and everything really is a lot better. I still get excited looking at all those reflections from the cars themselves lol

    • @demolitiongod64
      @demolitiongod64 Před 2 lety +13

      cars 1 came out in 06

    • @GOOS3_345
      @GOOS3_345 Před 2 lety +3

      @@demolitiongod64 Ah, thank you I couldn’t remember lol

    • @Trecherousbeast
      @Trecherousbeast Před 2 lety +21

      I would say that the most obvious upgrade was in lighting. The vistas in Cars 3 look so great!

    • @demolitiongod64
      @demolitiongod64 Před 2 lety +12

      @@Trecherousbeast Lighting is a BIG factor in how good animations looks. So its no wonder cars 3 looks so good. I think ts4 might still be the best looking pixar film. Although that might be because its the most recent one i've seen. The cat and the opening scene was just jaw dropping.

    • @Trecherousbeast
      @Trecherousbeast Před 2 lety +6

      @@demolitiongod64 the rain on the road looked so good! And that antique store! I love 2D animation, but I hate it when people say there's no art when it comes to 3D.

  • @enriquemp3424
    @enriquemp3424 Před 2 lety +483

    It's funny that you can now use all of these things in blender for free

    • @GRAVITYMORE
      @GRAVITYMORE Před 2 lety +22

      Was thinking the same 😅

    • @cafeiketson2653
      @cafeiketson2653 Před 2 lety +5

      Honestly

    • @connerwine8257
      @connerwine8257 Před 2 lety +5

      Yeah but they don't use the new techniques

    • @eyesneveropen-meow-5125
      @eyesneveropen-meow-5125 Před 2 lety +21

      you mean incredible

    • @tyedie4490
      @tyedie4490 Před 2 lety +46

      I think the reason is that it's an art form. Sure people may sell their advancements but the reality is that those advancements breed bigger ones that benefit the entire industry. Sharing is in their best interest in the long run, after all they are selling movies not tech.

  • @JackT13
    @JackT13 Před 2 lety +81

    Sometimes I wish there were more Pixar movies - but really its the long, pain-staking process that makes each movie superb. You simply can’t spend that long on a project and not be completely passionate about how it turns out

  • @Dragoonking17
    @Dragoonking17 Před rokem +26

    As an animator myself, I am extremely inspired by their approach. Instead of thinking "What scenes are we able to do with our current knowledge?" they went the opposite and though "Okay, what is our biggest flaw right now? Let's make an entire movie around that so that we master that topic too."

  • @Elementl19
    @Elementl19 Před 2 lety +92

    it's absolutely incredible that people can figure out how to do this stuff and make history with it.

  • @gunteer
    @gunteer Před 2 lety +37

    Pixar: I need waves
    Pixar: *proceeds to create an entire programm about waves*

  • @WookieChef
    @WookieChef Před 2 lety +32

    *pushes up glasses at **1:38*
    That's actually Star Wars: Episode I - The Phantom Menace.

  • @josephbennett3482
    @josephbennett3482 Před 2 lety +74

    My most beloved animated movies are WALL-E , Toy Story , The Polar Express , Finding Dory and Finding Nemo.

    • @rifkzzz
      @rifkzzz Před 2 lety +1

      wow, no up?

    • @josephbennett3482
      @josephbennett3482 Před 2 lety +1

      @@rifkzzz no i wasn't a fan of UP.

    • @rifkzzz
      @rifkzzz Před 2 lety +8

      @@josephbennett3482 wow thats surprising, but i respect your opinion

    • @thatxonexguy5438
      @thatxonexguy5438 Před 2 lety +7

      @@rifkzzz its kinda boring and the kid is annoying to be honest.
      That one scene gets me everytime though

    • @cellbuilder2
      @cellbuilder2 Před 2 lety

      Another person of culture I see, even though UP is also on my list

  • @movedchannels1543
    @movedchannels1543 Před 2 lety +448

    I want to be a 2d/ traditional animator. But I have to admit that cgi is so beautiful and impressive. I absolutely adore the technological advances Pixar has made. I would like to get into cgi a little… but it seems really complicated and full of m a t h
    Edit: thank you all for the advice! I’ll be downloading blender this weekend and watching a bunch of tutorials! I’ll tell y’all how it goes!

    • @bullracing1
      @bullracing1 Před 2 lety +55

      I don't really think animators are responsible for all of those researches and hard math calculations. Software engineers, Analysts, and Scientists are more fitting with that set of responsibilities. Pixar currently needs a bunch of Software Engineer to work for them.

    • @movedchannels1543
      @movedchannels1543 Před 2 lety +16

      @@bullracing1 ah, I see! Thank you for the explanation!

    • @Lokear
      @Lokear Před 2 lety +16

      I've done a few very basic test animations. Nothing near anything good, but I've been making them for years, and the math has been minimal so far. (Of course, that's bound to change when I actually get good, but for now, no.)

    • @willian2848
      @willian2848 Před 2 lety +17

      I'm a 3d animator (not a professional) and i never used math while working.
      I mean, sometimes you need to work with a few numbers, but nothing beyond that

    • @casedistorted
      @casedistorted Před 2 lety +4

      watch corridor crew's cgi artists react. Learn some of their programs.

  • @nightbeastinc
    @nightbeastinc Před 2 lety +28

    As a modeler and animator i fricking respect these people from the bottom of my heart. As should everyone else.

  • @JustWasted3HoursHere
    @JustWasted3HoursHere Před 2 lety +51

    Hair, skin, water and fire were the main obstacles to tackle in the earlier days of CG animation. They've conquered pretty much all of them and so mainly just one thing remains...Something that is seemingly VERY difficult to get right: Animating the eyes and the mouth realistically. Hulk and Thanos in Avengers Infinity War and Endgame have gotten closer than just about anyone else but they're still not perfect. AI and machine learning were used to animate those characters which has brought us tantalizingly close to perfect human-like representation in animated CG.

    • @ciclon5682
      @ciclon5682 Před 2 lety +5

      I think the problem with faces in general is that our brains are so expertly wired to recognize human faces ,speech patterns and eye contact that makes even the most minimal issues easy to notice. faces are the hardest thing to get outside of the "uncanny valley". we know them so well that its easy to notice something off, doesnt matter how little.

    • @JustWasted3HoursHere
      @JustWasted3HoursHere Před 2 lety

      @@ciclon5682 I think they will get it eventually, then they'll be able to fool us any way they want!

    • @rowanmarlow7402
      @rowanmarlow7402 Před 2 lety +2

      I think Encanto has the most realistic facial expressions in CGI to date

    • @kyrab7914
      @kyrab7914 Před 2 lety

      I know what you mean with hulk, and I don't know that this is the case... But what if it's like finding Nemo's ocean? Like they tried to make it look not real because it's a comic or whatever.

    • @pa-ikollo1851
      @pa-ikollo1851 Před rokem +2

      You figured it out without knowing it, animate only misshapen and off-color faces, otherwise don’t bother.

  • @anrichilingaryan4774
    @anrichilingaryan4774 Před 2 lety +98

    Let’s all appreciate *PIXAR* for our good childhood memories

  • @alileevil
    @alileevil Před rokem +16

    Despite advances in tech, the first movies of Pixar are still the best and most fondly remembered.

  • @acedirt2346
    @acedirt2346 Před 2 lety +47

    Wow, the cinematographer the got to consult on Wall-e was THE Roger Deakins (Big Lebowski, No Country for Old Men, True Grit, Blade Runner 2049, 1917)

  • @leeks1408
    @leeks1408 Před 2 lety +19

    Yo as a man who grew up surrounded by water for 26 years that water in Cars 2 looks so realistic!!! The benefit of having the scene take place at night also takes more work out and allows a lot of details to be harder to see

  • @chef_moquin9535
    @chef_moquin9535 Před rokem +16

    I really like the idea that the writers went to the FX team and asked them what’s something that’s really hard to do, and then write a plot around those difficulties 😂

  • @aappaapp6627
    @aappaapp6627 Před 2 lety +40

    Can't wait for when tangled takes up a quarter of the entire next part in the series lol

    • @bennyboiart7781
      @bennyboiart7781 Před 2 lety +12

      Well that’s Disney, so I don’t think it will be in this series. But yes, the work that went into rendering Repunzel’s hair was *very* impressive!

    • @joshuajoe1419
      @joshuajoe1419 Před 2 lety +6

      Walt Disney Animation Studios not Pixar

    • @Lokear
      @Lokear Před 2 lety +1

      Even if it were in this series, it would have been either before or after Toy Story 3, so it would've been in this video.

  • @ShinGidora
    @ShinGidora Před 2 lety +11

    A little note: everything that renders color and material is inherently a shader, meaning toy story also had shaders. It seems like the additions you’re mentioning are what’s known as “bump maps” and “subsurface scattering” :)

    • @stevethepocket
      @stevethepocket Před rokem +2

      Maybe. But they already had access to bump maps in TS1; it's how they gave Rex's surface its texture. I remember having a Toy Story picture book where the screen caps they used were so high-res that I could see the individual pixels in Rex's bump map in at least one shot.

    • @peterhall4216
      @peterhall4216 Před rokem +1

      Was wondering what they meant by that as well

  • @Falconite
    @Falconite Před 4 měsíci +2

    As an animator and 3D artist, it's insane to see that Pixar set the paradigm for which I work in today. I use so many of these techniques in my own work. They have been trailblazers all these years.

  • @KillerTacos54
    @KillerTacos54 Před 2 lety +24

    Now THIS is a series I'm excited to watch!

  • @itzcharlez8646
    @itzcharlez8646 Před 2 lety +42

    I'm utterly impressed by this! The effort, the innovativeness, goshhhhhh dang it! Such a great work of art!

  • @EChacon
    @EChacon Před 2 lety +37

    It's always fascinating seeing the behind the scenes process on what new groundbaking technological achievements Pixar has made in their various movies since Toy Story onwards.

  • @garin6482
    @garin6482 Před 2 lety +7

    2:53 it looks like it is staring at your soul

  • @LOVER_LINK
    @LOVER_LINK Před 2 lety +29

    wall-e was the most impressive film ive seen as a kid

  • @user-1999emperor
    @user-1999emperor Před rokem +9

    Cars 2 being a spy plot may seem generic to some people, especially since the first film is about racing. But I just enjoy the action scenes like I do with the animation of other Pixar Films. They actually manage to translate the visuals of James Bond sequences perfectly to the studio.

  • @OasisMusicOfficial
    @OasisMusicOfficial Před 2 lety +3

    Pixar: You know that one animation technique?
    Animator: Yes Sir
    Pixar: Remake it.
    Animator: Yes sir

  • @IngosPlace
    @IngosPlace Před 2 lety +11

    4:24
    Ah, yes, realistic simulation.

  • @AntTonyLOLKID
    @AntTonyLOLKID Před 2 lety +42

    I think you made one small error. Everything in 3D, including games, cgi and animation, all use polygons still. Subdivisions are just literally dividing those polygons, creating more polygon count, thus, making the quality higher.
    There is also a smoothening effect that rounds the polygons, rather than flat shapes. That still needs polygons in the first place though.

    • @DaSquyd
      @DaSquyd Před 2 lety +11

      They’re talking about subdivision surface, an algorithm that automates the process of subdividing polygons.

    • @AntTonyLOLKID
      @AntTonyLOLKID Před 2 lety +15

      @@DaSquyd yeh, but when she was introducing subdividing, she suggested that it replaced polygons.
      "...cgi animated movies and video games *had been* mapped with polygons..."
      Just that small "had been" was what I was talking about

    • @vitof.4626
      @vitof.4626 Před rokem +3

      Or what about ray tracing - is it not the rendering method for all and not just the reflections in cars? I mean i learnd Raytracing in C4D in 2001 - Not in cars

  • @BeatricetheLynx
    @BeatricetheLynx Před 2 lety +6

    Pixar really said: "Oh, we can't do that yet? Ok let me just quickly write a program that does that thing we needed :)"

  • @TheRobodrax
    @TheRobodrax Před 2 lety +6

    I think it's more amazing they managed to render all those balloons for, like, a still frame, let ALONE a full film!

  • @ijustwant2die
    @ijustwant2die Před rokem +3

    This seriously freaked me out though 2:49

  • @MM-NolascoPH
    @MM-NolascoPH Před 2 lety +8

    I really really love watching the great progress of what Pixar did to make their animated films looks sooooo good! It inspires me to be an animator!

  • @theme2524
    @theme2524 Před 2 lety +13

    As a 3D artist, I have realized the work behind these movies is hard to imagine. Glad it's being recognized!

  • @violetfolgi
    @violetfolgi Před 2 lety +4

    I so need part 2. This was incredible!!

  • @josephgabrieldistor9017
    @josephgabrieldistor9017 Před 2 lety +17

    Pixar's motto is: if a software/program doesnt work for the needed vfx, then just create one that does!

  • @slamgamming2616
    @slamgamming2616 Před 2 lety +1

    3:07 andys' hand glitches thru buzz lighyears back pack

  • @raj_rp18
    @raj_rp18 Před 2 lety +7

    WOW... SO MUCH MATHS AND ALGORITHMS ARE INVOLVED IN THE MAKING OF THE CHARACTERS WE LOVE 😯

  • @calebdonaldson8770
    @calebdonaldson8770 Před 2 lety +3

    The Cars movie gets some flak from time to time, but seeing Lightning McQueen roll up onto the raceway for the first time on the big screen, I had never seen anything so smooth and shiny! One of the few moments in CGI cinema that managed to blow me away.

  • @mysliceoflife5420
    @mysliceoflife5420 Před 2 lety +1

    This was really cool to watch. Never gave much thought to how the animations were evolving over time. Love it ! :)

  • @TheYaq
    @TheYaq Před rokem +3

    so crazy how technology is evoling and so fast

  • @crivero720
    @crivero720 Před 2 lety +3

    This is the best series of Insider. I love it 😘

  • @meltingchocolate6502
    @meltingchocolate6502 Před rokem +3

    6:51 Nooo bald Edna

  • @videosdful
    @videosdful Před 2 lety +2

    Awesome, this is my favourite kind of content. thank you

  • @BryanAndKareem
    @BryanAndKareem Před 2 lety +1

    Can’t wait for part two, I learned so much about animation in this one video

  • @AlasdairGR
    @AlasdairGR Před 2 lety +7

    Ah yes, I too remember when Qui-Gon suddenly came back in Revenge of the Sith and destroyed all those battle droids with Obi Wan.

  • @vannisworld
    @vannisworld Před 2 lety +3

    This is so much more complicated than it seems on any Pixar movie. I had no idea it is so layered

  • @allaboutfootball001
    @allaboutfootball001 Před 2 lety +1

    I'm just awestruck!!! No other words. Btw, Great job by Insider too to collect and share such detailed information.

  • @cprogrammerguy
    @cprogrammerguy Před 2 lety +2

    Still waiting for the part 2, this is so cool.

  • @serenalynch2764
    @serenalynch2764 Před 2 lety +3

    Imagine how amazed people felt when they saw Computer animation for the first time in Toy Story one.
    Pixar is incredible!

  • @seanwilson9630
    @seanwilson9630 Před 2 lety +48

    Can't believe it only 10 years ago and they had just discovered ray-trace rendering!

    • @connerwine8257
      @connerwine8257 Před 2 lety +1

      Nope lol its actually not a new feature Mario 64 had ray tracing

    • @needabettername1559
      @needabettername1559 Před 2 lety +4

      @@connerwine8257 nope that was an image of a cat in a garden wrapped around mario

    • @KilgoreOnDrugs
      @KilgoreOnDrugs Před 2 lety +14

      Ray trace rendering was discovered decades ago, and the first early CG ray tracing was done already in the 70's

    • @connerwine8257
      @connerwine8257 Před 2 lety +1

      @@KilgoreOnDrugs nah fully cgi didn't exist

    • @Lokear
      @Lokear Před 2 lety +6

      @@connerwine8257 They didn't say a fully CG movie. They just said CG.

  • @marzybarx
    @marzybarx Před 2 lety +1

    This video deserves over 1 mil views. Please make a part 2

  • @ChiaDai
    @ChiaDai Před 2 lety +2

    Interested in the workflow of different types of animators, a deep dive would be great! Still the best Insider vid so far!

  • @nas619
    @nas619 Před 2 lety +9

    Their job is so underrated :(

  • @RogueMelody003
    @RogueMelody003 Před 2 lety +5

    Freakin LOVE this stuff!

  • @AlryFireBlade
    @AlryFireBlade Před rokem

    I love this kind of videos... Especially when you are just a viewer, you have no Idea what Problems the creators had to face.

  • @0099boomerang
    @0099boomerang Před 2 lety +3

    Pixar animators: Guys we've hit a snag again with this new detail requiring impossible levels of physical accuracy to look convincing
    Pixar tech team: Okay so here's a bunch of code...

  • @skycat04
    @skycat04 Před 2 lety +11

    The scene at 1:37 is not from Revenge of the Sith. It's from The Phantom Menace.

  • @justalpha9138
    @justalpha9138 Před 2 lety +2

    Okay, these details are mind-melting. I sure hope I can apply them to my work sometime! :)

  • @brightmacsworld8353
    @brightmacsworld8353 Před 2 lety +2

    They accelerated the time of animations

  • @hobbiesandme
    @hobbiesandme Před 2 lety +3

    I understood nothing , but kept watching .

  • @Zacapisco3
    @Zacapisco3 Před rokem +5

    5:43 I'm sorry what? 😳

  • @PeterParker-ff7ub
    @PeterParker-ff7ub Před 11 měsíci +1

    the world needs more movies and companies like this

  • @lilycreeper5246
    @lilycreeper5246 Před rokem +1

    9:27 that scene right there has a change in perspective

  • @ILoveJESUSmoreThanU
    @ILoveJESUSmoreThanU Před 2 lety +3

    When we simulate so well we realize we could be in a simulation.

  • @garrett8379
    @garrett8379 Před 2 lety +3

    4:01 NFT artists making new million-dollar NFTs.

  • @koshisunuwarrai
    @koshisunuwarrai Před 2 lety +1

    Pixar deserves awards for its Innovations and Contribution to the film & CGI Industry. 👍

  • @snowy2619
    @snowy2619 Před 2 lety

    Amazing video again INSIDER! please part 2 :D

  • @seanneumann6868
    @seanneumann6868 Před 2 lety +4

    it's kinda funny that for what seems like each film, pixar was like "ok, we gotta make a whole new software to do this" and they just went and made a new software lol

  • @zerozoneyt
    @zerozoneyt Před 2 lety +5

    I was absolutely stunned over the video, but not because of the advanced of Pixar, but because all that technology was already there, there is a bunch of misleading information on the video, Pixar pushed really good on CG animation, but they didn't invented the wheel, most or even all of the technologies that you speak about in the video where already there before pixar used it, and some of them where even a very common used technique way before
    For sample:
    - Renderman is NOT the industry standard, was quite used for some time, but not for long time, and nowadays almost nobody use it, I think even Pixar rarely use it.
    - Subdivision Catmull and Clark was implemented on 1978 and it was in a lot of commercial 3d software's by 1990, 8b years before A Bug's Life movie
    - Ray tracing technology was implemented in 1980, 26 years before Cars
    - The technique used for physics simulations was really common before UP, and 10k object is a quite small amount compared with more than 1 million objects simulations bore that movie
    - Ocean simulations where a standard practice way before Cars 2, creating much more realistic simulations in many movies years before pixar, using mainly the same techniques
    Please study the topic a bit more before making the video, any CG artist would tell you this, the information is not hard to get

  • @mikeohc
    @mikeohc Před 2 lety

    Great info! Whoever had to program the tools should be given more recognition!

  • @BlenderStudy
    @BlenderStudy Před 2 lety

    Thank you for the update, Insider..!! That's an amazing 3D work..!! @.@

  • @YUNGNOTNYCE
    @YUNGNOTNYCE Před 2 lety +4

    i have so much respect for these animation studios their jobs are just incredible the way they bring these movies to life is amazing!

  • @Wijking_A
    @Wijking_A Před 2 lety +3

    You forgot to mention the outstanding achievement to have as many ants as 800 in one single shot!!!

  • @SquirrelASMR
    @SquirrelASMR Před 10 měsíci +1

    3:22 i never knew this was the same guy wow cool i feel stupid but it blow my mind still

  • @TechupYash
    @TechupYash Před rokem

    Perfectly inperfect ✔️

  • @enderguy184
    @enderguy184 Před 2 lety +4

    Meanwhile my laptop can’t render a single shadow without becoming a volcano

  • @skycat04
    @skycat04 Před 2 lety +3

    Now do the same with Dreamworks. The first Shrek was and is beautiful (and all its sequels). In the field of simulating natural environments, they were probably ahead of Pixar for a few years.

  • @FellowRabbit
    @FellowRabbit Před rokem

    One of my favorite Pixar animator tidbits is how that one shot with Mr. Incredible poking his finger through a hole in his old supersuit apparently broke everything at the time.

  • @Silentguy_
    @Silentguy_ Před rokem +1

    Pixar has always been a pioneer in 3D animation. I’m convinced now that they could probably make a full length “live-action” movie with A-list actors and then at the end of the movie they put up some banner that reveals it was all done with 3D rendering

  • @bowlio.07
    @bowlio.07 Před 2 lety +6

    when the impostor is suspended

    • @garin6482
      @garin6482 Před 2 lety +3

      When the drip is respectable but the source is questionable

    • @bowlio.07
      @bowlio.07 Před 2 lety

      @@garin6482 😎😎

    • @pluushzy
      @pluushzy Před 2 lety +1

      @@garin6482 When the impostor is sussin but the cookies is bussin 🥵

  • @joefaller9664
    @joefaller9664 Před rokem +3

    DreamWorks > Disney Pixar

  • @haydenbovender4246
    @haydenbovender4246 Před rokem

    1:39 my favorite moment in episode 3 is when quigonjin and Obi-Wan fight droids

  • @AnAveragePotatoGamer
    @AnAveragePotatoGamer Před rokem

    its really fascinating that this tools really makes animating much easier and to make production quick and full of effort

  • @harryfarmer3847
    @harryfarmer3847 Před 2 lety

    Very interesting. I went to a vocational school for digital media/animation and used alot of very similar design and rendering programs. Never made anything on the scale of Pixar of course, but still made some very cool short clips, and story's. This was 2003-2006ish. Quite a while ago, and alot has changed sense then. I would love to get back into the digital media/animation. It was alot of fun.

  • @colinharter4094
    @colinharter4094 Před rokem +2

    what's almost as amazing as these animation innovations is that a decent amount of them can now be done in real time with consumer hardware.

  • @melody3741
    @melody3741 Před rokem

    11:10 check out the shading here. The color reflecting and passing through the baloons is incredible.

  • @dorisandreasocorroromero4713

    Cant wait for part 2!

  • @andrewweaver45
    @andrewweaver45 Před 2 lety

    This was awesome! Thanks!!