WotR- FEATS guide (Part 7)

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  • čas přidán 9. 09. 2024

Komentáře • 8

  • @alanelgaming1347
    @alanelgaming1347 Před 2 lety

    Thanks brother! Watched all videos about feats, it answered some questions that I had. Thank you for the hard work!

  • @drkmgic
    @drkmgic Před 3 lety

    I love how expansive this game already is. Imagine the modding scene for this game.

  • @greengargoyle6165
    @greengargoyle6165 Před 3 lety

    Would like to know your thoughts on which is the best skill monkey.
    I'm assuming one of:
    Master of all rogue,
    Archeologist bard,
    Enlightened philosopher oracle.
    Or maybe even something with loremaster now.
    Would it be possible to get a build around this?

    • @brothermutant7370
      @brothermutant7370  Před 3 lety +1

      Already did a skill monkey build for the Archaeologist (check my older videos a week or three ago and you should find it). Simple enough BUT the Mythic Path can add to it as well. For instance, DEMON path has toggles you pick that can add bonuses to certain Skills (they don't overlap, so if you get two that buff Athletics, only one works). Also, my personal favorite these days is the TRICKSTER path (the one I used in that build). They get a minor +3 to all skills if you grab that Bit of Luck or whatever at Mythic Rank 1 (buff is granted once you get Mythic Rank 2). I know that is NOT amazing, but it is across ALL your skills. Throw in the many cool things Trickster gets (Sneak Attack, unique feats, odd ways to use those enhanced skills, LOTS of really good ILLUSION magic) and if you made yourself a GNOME Archaeologist, you can set yourself up pretty easy for a SKILL MONKEY build. Note that I did an ATYPICAL attribute distribution in that video...Like I went enough DEX, CON, and CHA to be of use for a GNOME Bard, BUT I added a LOT to his/her INT, both at level 1 AND as I leveled them up. Those extra INT points added a LOT of SKILLS by builds end.
      For reference, by level 20, my skills while buffed with some spells were: Athletics 10/Mobility 36/Trickery 58/Stealth 44/Knowledges 30 each/Lores 30 each/Perception 46/Persuasion 45/UMD 32. I am sure that wasn't "the best" I could have done. Gear, spell use, etc could have given me MORE, but again, its how you focus it. Know that Athletics was the WORST as I decided it had to be a dump skill (I at least unlocked it and added a few points early levels, but since my STR was eventually 6, it seemed less important to make it work). Hope this helps, and also, I DID look at Maser of All rogue and that one could be MEAN with a TRICKSTER path too. More skills, more skill points, more skill focus (one for FREE as you have to play a Half-Elf and three more I think as you level up are added as that kind of Rogue). Could be REALLY fun if you just make sure you have an INT of like 12 thru 16 by the end of the build.
      Never looked at Enlightened Philosopher or Loremaster though, so no idea there.

    • @greengargoyle6165
      @greengargoyle6165 Před 3 lety

      @@brothermutant7370 cool! Thanks for the in-depth reply. I have not looked at trickster at all yet as my plan for first character is mystic theurge lich (I'm hoping the merging of spellbook will get me 9th level casting in both arcane and divine). Will check out the archaeologist build you mentioned. Thanks!

  • @Blooperfan94
    @Blooperfan94 Před 3 lety

    Do you know how the Improved Improved Critical etc. feats work with keen weapons? Because I think the trickster can also ignore feat requirements with their Knowledge(World) tricks, so you could just skip Improved Critical for your chosen weapon, right?

    • @brothermutant7370
      @brothermutant7370  Před 3 lety +1

      OOOOoo, that's a GREAT point. It SHOULD work (never tried it) because KEEN/Improved Criital goes AFTER the weapon's crit range is established which is what Improved Improved Critical and the other one does. It literally changes that weapon permanently, and then Keen or Imp Crit takes over and doubles it.