Hey! I'm the creator of the Batman mod, thanks for covering it! Hellsplit has so much more potential now that this support exists, I'm excited to see what gets created.
I feel like instead of set points on the gun they could have a priority system where there is global gradable points across the guns like the handle, bolt, slide, foregrip, magazine, etc. But those global points have a higher priority than other parts of the gun so you can still grab any part of the gun its just that. One good example of this is the blade and sorcery mod ghettos firearms have a thing like this that works well.
I've been waiting for mod support for Hellsplit. When I first got the game the first thing I checked was if there were mods. I feel like it can be THE fighting game of VR.
I think your point at the end hit the nail on the head - mini-campaigns are the most exciting potential of the mods. More stuff to play around with in a sandbox alone is not what we need in VR.
Looks great! I'm really looking for an alternative to bonelab, since the controls and weapon handling is a big downgrade from boneworks. This one looks promising!
I had to click in the thumbstick to release the magazine. Great vid BTW! also, I like how the gun are right now, probably some of the best feeling in VR I think. But they should make it that you can only interact with the bolt/slide with the trigger. I like the animation speed too, I prefer it over superspeed reloads.(my opinion)
I know I might sound like a psycho but I don’t want to play a game where the enemies just look like zombies and act like zombies. I hate it. Unless it’s like actually a zombie outbreak game like L4D. That’s why I like B&S more. Once someone adds custom npcs maybe I’ll check it out
Give it a try, the guns move around all over the place and make it really difficult to aim with any sort of thumbstick movement. I havent seen anything like it in a VR game before. Saints and Sinners was very subtle in comparison.
Hey! I'm the creator of the Batman mod, thanks for covering it! Hellsplit has so much more potential now that this support exists, I'm excited to see what gets created.
Great job on the batman mod. Looking forward to seeing what comes from the modding community in the future.
Hey! Sorry for bothering you, but I'm really interested in using this huge opportunity to get into modding. Any tips about where to start?
I gotta say the batman mod looks really cool
how doi gget in the batmobile
Press the A / B button (on oculus) while hovering your hand near the vehicle. @@smileyjj3773
I feel like instead of set points on the gun they could have a priority system where there is global gradable points across the guns like the handle, bolt, slide, foregrip, magazine, etc. But those global points have a higher priority than other parts of the gun so you can still grab any part of the gun its just that. One good example of this is the blade and sorcery mod ghettos firearms have a thing like this that works well.
Stalker Anomaly port needed, urgently.
yes
yes
Yes!
Yes!
yes but better
I've been waiting for mod support for Hellsplit. When I first got the game the first thing I checked was if there were mods. I feel like it can be THE fighting game of VR.
As a main modder for this game, I can say that every complaint with the guns that you have can be adjusted in your mods (except the reloading)
Awesome, VR modders, you guys are heroes, seriously.
I think your point at the end hit the nail on the head - mini-campaigns are the most exciting potential of the mods. More stuff to play around with in a sandbox alone is not what we need in VR.
This game is only $25 and looks more promising than bonelab
When you did the flip in the car it made me feel sick... and i wasn't even looking at it in VR!!! lol
oh my god! ive been waiting for this cant wait to try it out
I'm all about mods and wanted to try this.
Wow! Imagine what amazing new games people will create with- *remakes resident evil 4 in VR again*
Great video mate.
Thaaank u sooo much for this video. I have downloaded this yesterday. I love it. Driving was soo satisfying
The bonelab we needed.
man wish stress level 0 updated there sdk so we can mods like these
Leon model with Bully Maguire face at 3:49
This is the best vr game because of the mod support
Very interesting! I'll have to try some of these mods out. I don't think I've launched Hellsplit arena in over a year.
ayeee he added my blades of chaossss
Lets gooooo
(had some help adding it in as a mod but i managed to upload the Leviathan axe myself!)
truly revolutional
Looks great! I'm really looking for an alternative to bonelab, since the controls and weapon handling is a big downgrade from boneworks. This one looks promising!
I had to click in the thumbstick to release the magazine.
Great vid BTW!
also, I like how the gun are right now, probably some of the best feeling in VR I think. But they should make it that you can only interact with the bolt/slide with the trigger. I like the animation speed too, I prefer it over superspeed reloads.(my opinion)
now we just need someone to mod in multiplayer and we will have the best vr game ever
Mint vid lad keep it up
I'll be the one who will put out pink glasses from ya.
Remember bonelab? How their game changing mods doing today?
No wayy, I gotta pick this up!
Very great
take notes b&s
I know I might sound like a psycho but I don’t want to play a game where the enemies just look like zombies and act like zombies. I hate it. Unless it’s like actually a zombie outbreak game like L4D. That’s why I like B&S more. Once someone adds custom npcs maybe I’ll check it out
👍👍👍👍
About that tweaks… do you know what weight is?
Does it have native vehicle support? Suprised it got some that look so well when others dont have it
Wait wiat wait, buddy! Slow down with these mods things. I haven't managed with the FUS mod for Skyrim VR yet! xD
The SILENT Hill mod you show in 0:25 where can I found It? I cant find It anywere
I dont think its out yet. It was in the trailer for the mod update
@@virtualinsider thank you very much!
5:26 Not sure it's an issue and not simulation of aim loss when moving. TWD:S&S have this thing too, but probably not so strong
Give it a try, the guns move around all over the place and make it really difficult to aim with any sort of thumbstick movement. I havent seen anything like it in a VR game before. Saints and Sinners was very subtle in comparison.
Just for the fact of it being unreal makes mods way more accessible than unity
great game. But i have a fucking massive hate towards the "swoop" sound every fucking sword makes in this game.
Meanwhile in Bonelab
Very cool, but still a wave sandbox.
Why this game have better mods than Bonelab??
Right… so what bonelab should have been
You do know bonelab did this right?
Is it on quest?
Preying they make a quest port 🥲🥲
It's ˈbʌgɪ, not bugɪ